Showing posts with label michael. Show all posts
Showing posts with label michael. Show all posts

Thursday, December 4, 2025

Your "Story" Is The Problem

I am nearly done with Reddit. The other day I wrote I was seeing a "common theme" of discontent, but there is an even greater, pervading and UNDERLYING theme that I see over and over again, in complaint and questions alike...it goes something like this:
"Person (X) is being a jerk but I can't kick them because they're integral to the story..."

"Person (X) and (Y) don't get along but..."

"I'm trying to save my campaign that's been going on for (X number) of (months/years), but..."

"Our campaign is getting derailed because people aren't showing up..."
And blah blah blahdiddy-blah.

It's all the same problem: the "story" is getting wrecked, and everything is (thus) CHAOS. Pain and suffering and sorrow...oh, my!

I can't relate.

I can't relate because this has never been a problem for me. Just...never. Not even when I was a player in other people's games. Not even back when I was running Vampire the Masquerade, acting as the "Storyteller" of a "Saga" (rather than the Dungeon Master of a campaign).

We are playing a game...a GAME. The players are playing a game. No one is so "integral" to what's going on that the loss of one or more is going to END EVERYTHING. I mean...

(*sigh*)

Forget for a moment that we are playing (or discussing) Dungeons & Dragons. Let's just...for the sake of discussion...say you're running a game of Vampire. Oh, man, I ran so many "stories" (VtM's word for "adventures") back in the day. Blood Bond. The Succubus Club adventures. Diablerie: Mexico. Ashes to Ashes. The stuff in Denver by Night. Those are just off the top of my head...after all, it's been 30 years since I did the Vampire thing.

Did I ever have players who didn't show up, couldn't show up, or (in one guy's case) just did not want to show up (because he decided he hated VtM and would rather play Toon instead)? Yes, of course. Did it bother me if one of the regular players didn't show up to a session? Yeah, it did. Did it stop the session from happening? Nope...not once. Did it ever "derail" the campaign...er, "saga?"

Never. 

Because even when I was playing a game that used rather explicit language about how it was a "storytelling" game, even when the "adventure" being told was about a particular "story" (for example, a vampire girl who falls in love with one of the PCs but is already blood bound/enslaved to another vampire, etc., etc., blah-blah-blah)...the story is about the story, NOT about the characters. It doesn't matter how "integral" a character is to the story being told (and...spoiler...no PC is "integral")...you're running a world and a situation and if the PC isn't there (because the player isn't there)...so frigging what?

Look, an example: in the Blood Bond adventure (if I'm remembering right...Jeez it was a long time ago) there's this girl (Alicia? I think) who's supposed to fall in love with a PC. And then maybe she gets murdered. Or maybe she doesn't. Regardless it cause a big cluster that has to be resolved by the players. In my game, the PC she fell for was this guy named Michael. But what if I'd had her fall for Ben instead (the guy who really didn't want to play a vampire game but was only doing it because of his friends)...and Ben decided to ditch the campaign? Well, then, we'd say Ben's character disappeared one night (and who knows what happened to him...another mystery to solve!)...and then Alicia would either die or not die, maybe turn to a different PC for love/affection/protection (or not)...and the story would continue on, being a big cluster BUT WITHOUT BEN. Because you have to treat these NPCs as if they have lives and motivations of their own. And Ben (or Michael or Mike) is just ONE PERSON in the (imagined) "world" of the game. And that's how you treat the world as a Game Master.

Back to Dungeons & Dragons.

First off, what part of "Dungeons" and "Dragons" don't these whining people understand? Do their games not have dungeons? Do they not have dragons? What a jaded, sorry-ass world we live in when these things are not enough to get the juices of adventure flowing. NO. We must add DRAMA. And STORY. And BACKSTORY. Because MEANING.

Okay, sure, whatever. So you have some Big Bad Person who has "beef" with one of your PCs and you've laid out this whole series of events...plot points...to try to make an "engaging story" (i.e. "railroad") for the dumbass, er ignorant, er young and inexperienced players to enjoy. And then one of the players turns out to be a secret Nazi or something and the group needs to kick her Hitler-saluting ass to the curb. 

Oh, Nos! Our story!

What on earth is the problem? So, the PC just got eaten by a passing wyvern while relieving herself by the side of the road (it's D&D...shit happens) and now you simply need to adjust your Big Bad's actions to account for the fact that his beefing partner is out of the picture. What? Is he going to retire to a hermit hut and grow strange fruit a la Thanos? Or does he have some other nefarious plan to carry out now that the object of his ire is gone? 

Dungeon Master! Wake up! It is YOUR JOB to think for the NPCs!

You are not writing a script. Stop it! You are not writing a teleplay. Stop it! You are running a D&D game...I don't care if its 4E or 5E or 5.5 or Pathfinder 2 or whatever. You are supposed to BUILD A WORLD with CHALLENGES for the players to EXPLORE. Yes, it is OKAY for those challenges to take the form of an Apocalypse Clock situation or Yet Another Big Bad Evil Guy (emphasis on the YA part of the acronym)...but once you create the thing and set it in motion you must run it without attachment to an outcome

This is not scripted television. You are not Matt Mercer. You will (probably) not be paid money for running this game. FORGET PLOT. Forget it! Stop it! Your attachment to outcomes is the thing that causes every one of your complaints. "But, but, Sheila's supposed to defeat Baron Badness and avenge her father's death! I can't let Sheila walk from the game!" Why the hell not? Baron Badness can't make enemies of the other PCs? Heck, the other PCs can't avenge Sheila?

"But, but I created this awesome encounter that can only be resolved by a cleric of the time sphere with a specialization in abjuring magic..." [or insert some other gibberish that means nothing to me...a "Circle of the Moon Druid" or an "Oath of Vengeance Paladin"...whatever] So f'ing what? What would happen if something happened to the character BEFORE your quantum ogre encounter showed up? Huh? Would it happen at all? Is it logical for this shit to go down and mash the PCs? Then best to telegraph it so they know (and can either avoid the encounter or find a suitable replacement for the missing PC). That's nicer than how things work in the real world (where they'd just get mashed) which is FINE because, guess what, it's a game, not the real world. But don't throw a hissy fit about it!

Your "story" IS the problem...that's what this all comes down to. You want to tell me that you're the one who plays D&D the right way, that I am behind the times, that the game has moved on from my clunky 1E, etc., etc....fine. But I'm not the one bitching and moaning about how my game has gotten wrecked because one player or another misses a session or quits or had to get shit-canned for being an [insert-]phobe of some type. I've been playing RPGs for a long time and I've NEVER had this problem...but sure, pal, YOUR way of playing is the "right" way. Got it.

*sigh* Tell your stories if you must. Play your no stakes, no threat, "tea party" version of D&D if that's what floats your boat. Dive into "character development" and your character's inner mental space with all the fervor of a Freud fanboy psych major. Coolio...you do you. 

BUT, for the love of all things holy, STOP having an attachment to how you think said story "should" go or which particular PC is supposed to be "protagonizing" in any given session. Rather than spotlighting players, spotlight the WORLD...the campaign that you are created through the adventures/situations you are (hopefully) designing for your players to tackle. Let the "story" unfold as it unfolds, not as scripted by you...that script is the reason you can't have nice things.

Okay. I'm done.

Saturday, July 15, 2023

Batman

Hey! Must be the money!

["Ride wit me" playing in the background as I start to type this post. Followed quickly by another incredibly insipid song, "Butterfly" by the stupid stupid band Crazy Town. Only difference...far as I can see...is that Nelly was nominated for a Grammy for God-knows-what reason]

*sigh* Don't mind me. It's been a long day. And a long week. And a long month.

I decided, a few days ago, that it was time to introduce the kids to the various Batman movies. Of course, they know who Batman is...in addition to numerous animated shows, Lego films, and comic books, they've seen many of the old Adam West sitcom episodes (and the 1966 movie starring the same actor). But for [reasons] we've just never gotten around to watching the later films, not the first series kicked off by Tim Burton in '89, nor the Chris Nolan series from the early 2000's, nor any of DC's rather sorry attempts to create something like the Marvel Cinematic 'verse.

Which, considering A) the kids have seen nearly every Marvel film ever made (multiple times), and B) have long proclaimed Batman as one of their favorite superheroes of all time...well, it felt like it was time to fire up Ye Old On-Demand streaming service and get to watching.

Now, a couple+ of preamble thoughts for folks.
  1. I've never been what you call a "big" Batman fan. Despite having owned and read comics and toys and (does anyone remember these?) colorforms of the Caped Crusader since I was a wee lad of 3 or so, he was never very high on my list. Captain America, the Hulk, and Spider-Man certainly outrank him. Within the DC universe he'd definitely come in somewhere below Green Arrow, Green Lantern, and Wonder Woman (heck, I owned more Blue Devil comics as a teen than I ever owned of Batman titles). He was just never one of my favorites, okay?
  2. Having said that, I've seen many of the various Batman films over the years. Well, I watched the first Michael Keaton one, and I've seen all the Chris Nolan films (multiple times). And I have seen Batman vs. Superman and rather enjoyed it (right up until the ending with Wonder Woman and Doomsday making trashy fan-service appearances)...Affleck may be my favorite Bruce Wayne of all time. 
  3. As an adult I do enjoy a LOT about the Batman concept...though I probably still prefer Batgirl.
So, after running through the trailers for all the various Batman films, the kids decided that the first (1989) one with Jack Nicholson and Alec Baldwin's ex-wife (sorry...hold on. Kim Basinger. Jeez, my memory).  It was...pretty good. Some of it is really good. Not, unfortunately, most of the Keaton bits...he brings too much comedic sensibility to the role, something that doesn't fit very well with [my perception of] Batman. But I rather love all the other members of the cast, and their performances.

And here's the other thing I quite liked about the film: it wonderfully captures a near picture-perfect look at the starting career of a 1st level superhero in Heroes Unlimited. Of course, I'm talking an early edition of HU, not that bloated "2E" version. Burton's Batman could easily be a 1st level Hardware character from HU Revised (you need the Revised edition for its rules on building super-vehicles) splitting the character's budget between his car, flimsy "bat-jet," and computer-filled lair.

Grapple gun? Check.
Which I love (duh) as it gives me great ideas for the types of encounters, story, and staging one would do for such a character/game.

A day or two after this, we sat down to watch Batman Returns, the kids having thoroughly bought in to the project. Having never before seen the film, I was quite taken aback by how strange and surreal the thing is...far more of a Tim Burton film, I suppose, but quite dark and strange for a superhero film...especially a pop icon superhero like Batman. 

[and which led me to research the strange development history of every single Batman film. Fascinating, though quite a deep rabbit hole to tumble into]

Also it's a bit...mm...tedious? I fell asleep during the movie (a lot of long days lately, did I mention...?) and so will probably need to go back and re-watch the ending. But this film, too, struck me less as a coherent story, and more of a series of images, scenes, and situations designed to provoke emotional responses...which is fine (some films do that), but I guess it's not my preference.

However, Batman Returns still feels like someone's Heroes Unlimited game...probably more so, due to its overall weird disjointedness. Watching it felt like Burton was the young GM who, fresh off a successful romp in HU with his one buddy (Keaton, playing the bat-themed hardware character) brings in a second, NEW player (Michelle Pfeiffer) and tries to find a way to integrate her cat-themed anarchist into the ongoing campaign. It's still low-level, high-competence gameplay of the HU variety...no world vaporizing Thanos on the horizon, no Kryptonian mothership crashing into New York, just a weird penguin-themed villain teaming up with smash-able stooges with guns...with the usual, expected results.

Yeah, "expected." It's a tad strange to watch Batman casually murdering folks in these movies (as compared to the comic character or the later Nolan films), but casual murder of mooks and villains is par for the course in your average Heroes Unlimited game. Well, in my experience...probably there are GMs out there who have seen more Principled (in the HU alignment sense) behavior from their PCs. 

It's just tough when hand grenades retail for $60 a pop.

Anyway. The busy-ness continues (it's taken me some three days to find the time to write this up). Another multi-game soccer tournament going on this afternoon on the other side of Lake Washington. The stress of life events has been...getting to me, a bit, I guess. If the dog gets me up at 2am, I can find it difficult to get back to sleep, especially if I start to dwell on all the stuff I've got going on. Which sucks. I might have to get back on the regular coffee. Musings about Batman and (especially) Heroes Unlimited is a welcome distraction from everything.  Might have to get a game going, in the near future. Stuff like these old movies are fairly inspirational.

One last interesting (to me, anyway) thought. When the 1989 Batman (Burton) film premiered, I was 16 years old, and definitely NOT a Batman fan. I think I might have still been collecting Silver Surfer comics at the time(?)...a bit more "cosmic" in scope in terms of conflict. I had been exposed to the Heroes Unlimited game by this point (friends in high school), but they were running something far more high powered with the Revised rules in combo with Transdimensional TMNT. Those guys (they were all guys...my gaming with females ended at middle school and didn't start up again till university), were BIG into comic books in general and Batman in particular (I'm sure they saw all those movies, while I tapped out after the first). And, yet, they never ran anything "street level" in their games...instead they added as much "twink" as they could, even creating a list of "mega-powers" when HU's major powers weren't deemed beefy enough. Thinking back, it really makes me wonder what the appeal Palladium held for them, at all. Crunchy character building? Granular move-by-move combat? Bullet calibers and grenades?

Weird. They never did want to play Rifts and ridiculed that game soundly (unlike myself). 

All right. That's enough for now. Time to wake the family.

Sunday, August 13, 2017

RPGaDAY 2017 #13

From the #RPGaDAY2017 challenge (info here):

[as I'm starting this thing a little late, I shall be doubling up on my daily posts until I catch up. Early posts will be post-dated to the date they were originally supposed to appear]

Describe a game experience that changed how you play.

Hmm...that's yet another tough question. I suppose they're designed that way, to promote thoughtful responses.
; )

Welp, it's hard to single out an instance of a game experience "changing" how I play. All the experiences I've had over the years, both at and away from the table, have gone into creating my "gaming acumen." Other than growing older and more mature (and perhaps a bit smarter, if not wiser), the way I play these days isn't much different from how I played 30-some years ago. I'm probably less self-conscious than I was in the past, more willing to "step up to the plate" when playing (as opposed to hanging back with a wait-and-see attitude). I'm more "proactive" when gaming, both in stance and action...but that comes with confidence from growing up and knowing yourself and not worrying terribly about what kind of an ass you make of yourself.

Now, as far as running games, there HAVE been ways I've distinctly changed my gaming style over the years. However, most of the ways in which I've changed have come about from things that occurred outside of play. However, looking back I can see at least one instance where an in-game occurrence prompted me to reconsider my approach to running games.

This was circa 1990 or '91 and I was running Vampire: the Masquerade for several high school buddies. It was my last year of high school proper, and these guys: Michael, Mike, and Ben had been my main gaming partners for the last couple years. Usually, I was a player in our games (they ran a lot of Palladium: mostly Heroes Unlimited or Robotech) though I had run a couple one-off games (Stormbringer and Rifts). Mostly, though, I'd been burned out on GMing after years of being a Dungeon Master (I'd likewise burned out on D&D, quitting play around the same time 2nd Edition came out), and was content to simply "ride along" as a passenger in someone else's world. That is, until I found Vampire and was inspired to take up the mantle of "Storyteller." There was a lot in VtM that appealed to an angsty 90's teenager like myself. Plus, I'd been a vampire fan since I was a very, very small child.

[fortunately I went to college before the whole "goth" thing started happening, so I never got swept up in that]

[*sigh* I should probably write a series of posts on Vampire and vampires one of these days]

ANYway...I was running Vampire for a number of reasons, not the least of which was the idea of the types of stories the game wanted to tell. World o Darkness games are all about storytelling, don'tcha' know...they just expect the players to do the work of creating the stories (rather than providing tools/systems to facilitate this *ahem*). So, here I was trying to tell stories of grim tragedy and dark romance and lost humanity in an intimate style that I was used to from my experiences back in the day with my prior AD&D group...and I was doing it with dudes who were, well, not all that into it.

As Ben told me during one session, "Look, man, I'm really not comfortable with this."

Ah, blood bonds. Yeah, they REALLY
weren't into this kind of thing!
My friend Michael was into it...but Michael, like myself, was interested in stage and theater and role-playing and character exploration. Ben and Mike? Ben would have rather been playing Steve Jackson's Toon. And Mike once told me, after I'd taken him to see some Oscar-nominated British drama, "Well, Jon, it didn't have any action, and it really wasn't funny, so I don't get why you think it's so great." Yeah, they collected comic books and they enjoyed a space opera anime liked Robotech (loved it, in fact...owned the whole series on VHS and had watched it multiple times), but they couldn't give a shit about anything other than super-powered punch-ups and giant robots exploding...melodramatic love triangles and mutant angst be damned!

So, I learned that sometimes you can have friends, even gamer friends, who aren't on the same page with you. Like, at all. And when you're running a game for them, you have to take this into account and accept it...or else move on. My Vampire games with those guys mostly involved shoot-outs with cops or discipline-powered duels and diablerie, and that's fine...I was a big fan of Near Dark long before VtM was a game. And eventually I moved on, and found other folks at university who had more of my mind-set when it came to role-playing.

You can't please everyone all the time. Not even yourself.

[folks interested in my "Day 4" post for the #RPGaDAY, can check out this link]

Thursday, July 20, 2017

Another Thursday, Another Cup o Coffee

Plenty of musings the last couple weeks (as well as one near-finished post about *mumble*mumble* paladins sitting on the draft board), leading me to my usual predicament: too much to say and little hope of putting together a coherent blog post.

But as I'm at the Baranof, fairly coffee'd up, and out of blogs and sports news to read (I mean, do I really care the Mariners have picked up a player for their godawful bullpen? They've only been above .500 once this season!), I might as well write something. Writing something is better than writing nothing. In fact, it's a LOT better: I almost always feel better after doing so.

Like I'm getting something accomplished or something.

Watching Ye Old Television the other day (late at night) I was struck again by the thought of how many gaming geeks must have fallen into the business of producing, scripting, and directing business.  Caught a bit of some Transformers sequel (don't ask me which. I watched the first one in the theater when it came out years ago and have since tapped out), and could not help but think THIS is what Siembieda is trying to convey with the whole S.D.C. versus M.D.C. thing. THIS is Rifts (or Robotech or whatever): giant alien un-killable monsters that snap their fingers and inflict huge amounts of property damage. Clearly the creators of this series used to play Palladium around the cafeteria table in high school, same as me and my old buddies.

Watching the new Game of Thrones season kick-off I was again struck by the thought of how much it looks like someone's old school D&D campaign, just bashed together with house rules and shoot-from-the-hip historic analogues thrown in. How does an assassin use their disguise ability? Like this: some magical latex mask that you can whip out of your pocket at the drop of a hat (I went back and reread my old PHB and DMG and could find nothing that would contradict the way a "faceless man's" ability is portrayed in the show). Who needs fake beards and padded clothes? Not these guys.

[there is quite a bit more in the books on the manufacture of poisons, but nothing that would preclude the kinds of mass assassination...with as little explanation...as what we see in GoT]

Same holds true for the undead (someone likes their wights!), or rangers, or...well, you get the point. Game of Thrones the show (I haven't read more than a couple of the novels) feels a lot like an OD&D campaign run by some curmudgeonly Old Schooler who said, "We're going to get rid of humanoids and just cannibal hill people," and "We're really going to dial back on the availability of magic in the game" while still retaining out-and-out gonzo elements.

[actually, reminds me a bit of Gus over at Dungeon of Signs]

You still have your plate-armor wearing dudes in a world without gunpowder. You still have your magic weapons ("Valerian steel"). You still have "raise dead" though on a much smaller (and darker) scale. Heck, you still have dragons...but these are much more of the Chainmail type (and used in the same way) than the latter-day McCaffery-color-based creatures.

Anyway...

What other bits of gaming geekery did I spot on the screen recently? Hmm...something, but it's escaping me at the moment. I know I see all sorts of moments in the superhero genre that seems to have been influenced by gaming...but then, as superhero games have been influenced by the comic book genre, it's possible that I'm just confusing the origin of the tropes.

One show that inspired gaming (rather than the other way around) was the old Robotech TV-series (translated and re-branded from an even older Japanese series. Well, three series, but whatever...). The kids and I finally finished watching the first season of that (the "Macross saga") on Netflix last week. It was still a lot of fun (I haven't seen it in decades), and even Minmei's music, while grating, was bearable. Of course, my children are now singing her songs all the time...

Still lurking in some bargain bins...
Of course, we had to go out and look for a copy of Palladium's old Robotech RPG so that we could play. And fortunately we were able to pick up a used copy for $10. Man, I haven't played or run that game for...well, for decades. I had a trio of gaming buddies in high school (Michael, Mike, and Ben) who LOVED anime and comics and we're huge Robotech players...they were my introduction to the game (as well as Heroes Unlimited), and I had a chance to borrow their books and play it with them on one or two occasions.

Funny enough, now owning my own copy, it's pretty much what I remember: a mess of a game which uses the Palladium system in a manner that makes it really, really difficult to capture the feel or themes of the show. Not even via the combat system (which is Palladium's emphasis). *sigh*

[I'll have to write more about my high school gaming sometime. Those guys introduced me to the extended Palladium catalogue...I'd only ever played TMNT prior...and I introduced them to Stormbringer, BattleTech, and Vampire the Masquerade. This was during the twilight years of TSR and we NEVER played "those games." At least not together...]

Diego REALLY wanted to play Robotech (of course), but just running the chargen is So Damn Boring And Slow (all those useless skills...) that we quickly gave up and decided to write our own, streamlined game. I've got a couple-three pages of notes for the thing so far, and if I can get my kid to draw some robot pictures maybe I'll publish it as an e-book or something. I'm pretty happy with what I've got so far, but I'd still like to work in various Robotech-isms to make the game something other than a map-less war-game. We'll see, we'll see...fortunately, it's a pretty lightweight project so I might be able to bang it out in a week or so (Ha! I've said that before!) if I can find some time between the playdates and summertime chores (yard sale this Saturday...).

Let's see what else have I been up to...? A lot of game-related, post-apocalyptic stuff (infer what you will). But that's a subject for another post (waaaaaay too long). Oh, I met someone who's known and worked with Mike Mearls and we had an interesting conversation about him (nothing bad). Picked up a new RPG that has perhaps the coolest presentation ever...hoping to run that one in August (when my family is out-o-town). What else, what else...

Eh. That's enough for now. I need to finish this coffee and make a run to the post-office. For those who bothered to read my ramblings, thank you! It feels good to get some of this clutter out of my noggin (perhaps my next post will meander less).

Oh, By The Way: print copies of my B/X Companion are about 60-70% sold. If you've been wanting to order a copy, I wouldn't wait too long...not sure when I'll get around to doing another print run.

Wednesday, July 28, 2010

Doesn't Everyone Have A "Robilar?"


I know that at least in one long-running campaign, I was Robilar.

I’ve been reading up on Gygax and Kuntz today…not too unusual for me, but perhaps that seems strange to some readers. Personally, I enjoy reading accounts of other people’s game-play (what one might call “actual play”) though rather than a blow-by-blow I prefer to hear “war stories.” You know, like “we went here and THIS happened and while that was going on here’s a funny anecdote or two.”

Some people don’t like hearing about someone else’s camping trip or vacation (or, God Knows, their D&D adventure), but this is the kind of fun conversation I like…so long as it doesn’t go with a three hour photo slide-show (a picture may be “worth a thousand words” but a good short story told with the humor of hindsight is worth a thousand pictures).

Anyway…reading interviews or stories or articles about the players of the early days are just as fun (for me) as reading about someone’s exploits in the Tomb of Horrors (and how their character died an agonizing and possibly humorous death). Not only does it give me insight into those “early days of the hobby,” it helps me feel connected to those primogenitors as a fellow role-player…and I like that.

So today I was reading about Gygax and Kuntz and how Gary liked to play 7+ sessions per week “back in the day,” and how Kuntz, perhaps frustrated by other players’ “lack of interest” did a lot of “solo adventuring” – and likewise, how the two would trade-off as Dungeon Master running each other’s favorite character through fiendish adventures.

The end result? Robilar and Mordenkainen had many adventures, amassed a great deal of power and treasure, rose to high levels, and became living legends in their campaign world…a campaign world (Greyhawk) that has been shared with the gaming world for many years now.

Doesn’t everyone’s long-running campaign have a Kuntz/Robilar player in it?

For whatever reason, some of us are more “into” this silly role-playing thing than others. Why do I have so many thoughts and stories on the game even though I stopped playing more than one-off games close to 20 years ago? Because when I was running long-term campaigns I was INTO IT, man.

I read somewhere on the internet (that old thing) how people these days have just too busy of schedules to put time into role-playing. Well, maybe that’s true (I guess it depends on one’s priority…certainly adults with kids and jobs have less time), but I sure had A LOT of time back then. Every day I would devote several hours to the role-playing hobby. Of course that was back before there was Facebook to update, or blogs/news reels to check, or blogs to post, or digital On Demand TV to watch…I think people just piss away their free time a lot these days. I know I do.

Dig: back in the day, I didn’t have all these “distractions.” Oh, I had a TV but I didn’t watch much of it. After school work, sports, Scouts, Church, and family dinners, most of my free time was divided between reading books and playing role-playing games…and I generally only read when no one was available to play. Even if we couldn’t meet face-to-face, we would talk on the phone for HOURS, tying up the land line (no cells in those days). Our parents eventually got “call waiting” – and then we’d do three-way calls! When one of us was out of “local call” range (generally because we were on family vacations somewhere…everyone took a couple on an annual basis) we would correspond by LETTER WRITING.

Talk about oldest school. You know how I blog? Well, that’s how I used to write letters: wordy and ranty and often. I’d fire off three to five page missives a day or every other day…and boy would my hand get cramped from writing. I did have fairly good handwriting, though.

The point is, this is how we gamed. D&D (and other RPGs to a lesser extent) was the King of entertainment. And those of us who were into it, were REALLY into it. And there were some of us…like my co-DM Jocelyn and myself…who were the “impatient types,” like Gygax and Kuntz. Who had to have it 7+ times per week.

That’s what I mean by “I was Robilar.” Maybe I should say I was Mordenkainen since, like Gary, I started as the DM and only got to play after Jocelyn (my Kuntz analogue) started acting as co-DM.

Whatever…either way, our personal characters (which, like Robilar and Mordenkainen, shared the same campaign world) grew to be rich and powerful (mainly through the extra attention rather than extraordinary play) and eventually became the legends of the campaign world.

Kind of ugly.

Not to hurt anyone’s feelings (certainly not those of Mr. Kuntz!), but in hindsight this appears (to me) to be, well, kind of a “DM’s Pet” thing. Though honestly, it’s only really bad when the DM plays favorites with their “diva player” while other players are present. Hopefully, that’s not the case. I know from personal experience that the DM tends to be HARDER on these “star” PCs when other players are at the table, for several reasons:

- The DM wants to avoid any claims of partiality
- The DM over-compensates for any perceived inequities (real or not)
- The other players’ resentment of the diva gets emphasized by the DM
- The diva player isn’t used to competing for attention from the DM

I don’t know if that’s how things rolled for Gary and Rob…certainly some of the Robilar “war stories” (like being chased over half the world) sounds like the kind of thing I experienced as a Robilar-type badass.

By the way, I’ve seen this kind of thing inside other gaming groups, too (the reason for the title of this post). With my buddies Ben, Mike, and Michael, it seemed obvious that Michael and Ben echoed this dynamic (I always felt somewhat of a “2nd fiddle” when I was in their Palladium games, and Mike may have felt the same). Likewise, when I played Stormbringer with those guys, it was Michael and I that spent more time “bonding,” though this may have simply been due to our shared interest/love in the material.

These days, I haven’t played or run a campaign (of ANY game) long enough to see who rises to the rank of “DM’s Pet” (to use a derogatory term…sorry), but I assume the DM-Diva relationship still shows up now and again in long-term play. I don’t think it’s necessarily a “bad thing” and it can be mitigated somewhat by the DM running solo adventures with other interested players…both I and my friend Jocelyn used to do this, we just didn’t do it AS MUCH with the other players as with each other. And, anyway, shouldn’t players who devote more time and energy to a game be rewarded for it?

Maybe. In the past, I wouldn’t say D&D was a game that rewarded “just showing up at the table” (now…who knows!). It was supposed to reward good play. Playing more often meant an increased risk of dying (more saving throws versus poison to take…)…but still, there’s playing hard and playing soft, and favoring one player over another will generally lead to resentment and rifts in the game group.

I just wanted to point out it wasn’t a unique phenomenon. And in MY old campaign, I was “that guy.” In the past, I always felt my actions were “good for the war stories.” After all, it gave the other players someone to hate and conspire against. Now, well…I hope that I didn’t completely ruin shit for folks. We always seemed to have had a good time, but how would I know…when I cared less about other players’ fun than my own?

Well, whatever (I can’t beat myself up about the past all day)…for me, at least, I can chalk up part of this to my personality. It’s the same thing that drives me prefer (playing) individual sports to team sports…or that makes me forgo networked computer games in favor of solo play…or that makes me beat my own head against a wall for twelve months to put out a book that might have been done in half the time if I’d allowed a few people to collaborate. The astrology tells the tale for me: I’ve got my Mars in Aries in the House of Leo…I’m a guy that wants the freedom to charge ahead, whenever the F he feels like it (and hopefully look good doing it). Having Mars in direct opposition to a certain “U” planet, just means I have the propensity for alienating others in my quest for personal freedom.

Any other “Robilars” out there? What’s YOUR excuse, douche bag?

; )

(and yes, if you are a Lone Wolf Aries or a Big Phat Leo, you may use astrology as your excuse…we forgive you!)

Wednesday, November 18, 2009

Paladins I’ve Known: Sir Alexander

Not be raised on OD&D has been in a boon in some ways and a bane in others (which, I suppose could be said for everyone regarding every edition). The main “bane” for me has been, that I have much less historical knowledge upon which to draw for my musings and rambling analysis of all things D&D…sure I have a copy of the LBBs, but have neither owned (nor perused) any of the original supplements, and the information I have on them has been scantily gleaned through on-line reviews and other folks’ blogs.

Which makes it tough when I’m trying to create something that wants to be at least semi-true to its roots.

Now having said all that, let’s get down to brass tacks and talk about the paladin class. Frankly, I’m surprised this guy keeps coming up in my posts seeing as how I have so little actual, visceral experience with the dude. But maybe that IS why I keep bringing him up…this blog is for the most part ephemeral and somewhat theoretical…why not analyze a character class with which I’ve had no direct experience.

Now, granted, much of my “D&D career” has been spent in the DM’s chair, but I went through a pretty long stretch (more than a couple years) as a player, and never once did I pick up the spurs and the Holy Avenger. Thing is, though, neither did the players in my game. In fact, it wasn’t until 1998 or so that I actually had an honest-to-goodness Paladin sitting at my table.

That was a one-off game, and one that ended prematurely I’m afraid, and the character was played by my good buddy, Alex. Let me wax on a bit about this guy:

Alex and I actually met at work and started hanging out…well, I don’t really remember why. We probably got introduced at some work party and hit it off; we’d sometimes go out for a beer and a game of pool after work. He was a good guy with a good heart and I was heavy into my New Agey stuff back then and would share my philosophy with him and provide romantic advice to him from an astrological perspective.

I don’t remember how I learned he was a gamer…I think he was over at my apartment one time and saw an old gaming book and told me he played a lot of D&D…and that’s why we decided to get together and try a game (which unfortunately terminated early due to another player’s abrupt departure).

Now Alex’s gaming experience was a little different from mine. For one thing, he was raised up on 2nd edition AD&D and this was his game of choice (and I ran our game using 2nd edition books). For another thing, Alex ALWAYS played paladins, as he readily admitted.

And if you’d ever met Alex, the paladin thing would come as no surprise. The guy DID have a big heart…not that he didn’t do selfish of dimwitted things sometimes AS WE ALL DO, but for the most part he always tried to do the right thing for the right reason. He didn’t drink much, and smoked even less (I was a chain smoker at the time, and he had maybe one puff off a cigarette the whole time I knew him). He worked out every day and was tall and VERY muscular/fit…handsome, too, with a chiseled jaw, blue eyes and close-cropped receding blond hair…kind of a younger, buffer Daniel Craig. In addition to looking good, he was also very charming and (as one might imagine) a hit with the ladies. Yet he was also a serial monogamist, generally in long-term relationships (or no relationship at all) the whole time I knew him.

In other words, the kind of looked and acted like the knight in shiny armor. It was hard not to say, ‘okay, yeah, you can play a paladin.’ I mean, that class was practically MADE for Alex!

Contrast him with my earliest 1st edition AD&D group and we seem like downright miscreants. I mean, we weren’t above some “power-gaming” back in the day (see, for example the female drow cleric-assassin played by a male member of the group) and the paladin class has some nice bennies associated with it. But the main thing that kept our players away from it was the damn alignment restrictions.

Now folks like Alex, who started off with 2nd edition AD&D telling him that he was playing a game of heroic adventure, probably don’t get this. For us that started with the earlier edition (and as kids) we had no illusions about our role in the D&D game world: there are dungeons with monsters and treasure. Your characters are “adventurers” (i.e. tomb robbers, mercenaries, n’er-do-wells) that go into said dungeons to kill monsters and take loot. Try not to get killed.

For us there were no great plots, no over-arching story-line (save what we created with the soap opera melodrama of our own character’s bickering, politicking, and in-fighting), no “dragon high lords” to bring down. And the paladin’s alignment restrictions were a real hindrance to anyone trying to live the life of a career adventurer.

And RESTRICTIONS IS the key word here. Maybe because we were kids when we started playing, we took the rules very seriously…as in, to the letter. Even though D&D extolled us to change rules as we saw fit to make the game “fun” the only thing we did was ADD rules when no rules were present to govern a particular system. Our “tweaking” of the system was additive only…we never dumped “broken” rules (if the rule was present in the system it was sacrosanct). For example, we were so downright GRATEFUL when the Unearthed Arcana came out with a much less complicated, more streamlined unarmed combat system, because FINALLY we could put it into our games. Prior to UA, we avoided unarmed combat like the plague, because whenever someone tried it we’d have to haul out the bulky-weird system in the DMG and try to work it out using the “official rules.”

Alignment was a RULE, and we adhered to it closely. There were no restrictions on which character classes or alignments a player could have for his or her character (often there would be at least one assassin accompanying the party), but most player characters gravitated towards a chaotic, neutral, or evil bent as it was far less restrictive for the (adventuring) work at hand. The point was to pick an alignment that BEST DESCRIBED the character’s personality…and then play that. And as I said, I suppose we had a bunch of thuggish players in our group based on the usual alignments.

Scott’s magic-users and illusionists were always Chaotic Neutral; other characters (elven and half-elven thieves) might be Chaotic Good. Of course, he DID play a (male) Drow cleric of Lolth (Chaotic Evil) and a half-elf magic-user/assassin (Evil of some sort). Matt usually played a Lawful Good cleric (because he was a cleric of Athena), but he often got subordinated to a lesser (support) role unless he was solo-adventuring; he also played the female Drow cleric/multi-something, a regular human assassin (evil), an insane Healer (Chaotic Evil; from a Dragon magazine), and a Chaotic Neutral Archer (also from Dragon, I believe). Jocelyn would have sweet little Neutral Goods or Chaotic Goods, but her badass fighter Bladehawk was Chaotic Evil (as a follower of Ares); however, earlier BH had been Neutral (in Basic D&D), and Chaotic Neutral (in her 1st incarnation as an AD&D character). Jason played thieves of miscreant alignment, and my brother’s characters (barbarians and fighters) were generally Chaotic Good to Chaotic Neutral; Alejandro was the latter. Crystal’s fighter was Chaotic or Neutral, and Rob…well, he always played a “good” guy and generally paid the price for it; he should have played 2nd edition.

As I’ve mention before, I generally played a bard, originally Neutral Good but eventually Neutral Evil. That’s just how we rolled…as I said, we were a bunch of miscreants.

Anyway, the rules were THE RULES. There is nothing in AD&D that says you cannot play a Chaotic Evil assassin, for example (so long as you roll the required ability scores), but there ARE pretty explicit descriptions of what a Chaotic Evil person is. And there is even more restrictive prose regarding the paladin class, not just the Lawful Good alignment…apparently too restrictive for my players’ tastes.

Hell, we didn’t even (that I recall) institute “level reduction” penalties for playing out of alignment. If a person wasn’t playing their alignment correctly we DMs simply said, “bam, your character’s alignment is changed.” If someone did something murderous they were evil; if they routinely broke the law they were NOT “lawful.” The only time alignment mattered was if you played a class with an alignment restriction (a ranger, a monk, a cleric of a particular deity). THEN sudden alignment changes might have an actual in-game penalty (losing one’s abilities). Otherwise, it still HURT…it was a blow to one’s ego when you had created a character of a particular alignment and your DM changed it on you. Basically, you were being called out for “not playing right.” I know, ‘cause it happened to at least one of MY characters…and damn straight I deserved the chastisement!

Anyway, as an older, more mature role-player I LIKE the idea of the paladin for the role-playing challenge it is (or maybe I just feel more heroic myself these days!). I like the Holy Avenger sword (though why they bothered to add a +6 version in the Unearthed Arcana, I can’t begin to justify), and think it could be used as an excellent “quest” treasure or basis for a plot arc of some sort.

Heck, I know I’ve written many times that I enjoy the whole “fall-from-grace-and-redemption” story line; to really make it work though, I think you’d have to make the paladin restrictions even more restrictive. Make them live a life of poverty and chastity and then cause them to fall through simple temptation (O foul wine, women, and song!). Man, if I was running an AD&D campaign again (something I do NOT plan on) I’d do it…hell, I’d let anyone play a paladin that wanted to (auto-raise that Charisma to 17 if too low) provided they live by the strictest of strictures (and should he/she fall, lose that bonus Charisma as well! Ha!). It would be fun to see just how long an “adventurer” could walk the straight and narrow. ; )

Two last notes: it seems weird that the “heroic divide” SEEMS to be between 1973 and 1974, as far as birth dates of players. Alex, Rob, my buddies Mike, Michael, and Ben (the infamous “god squad;” a bunch of atheists playing lawful good paladins, clerics, and rangers…weird). All these folks were born in ’74. Me and my miscreant 1st edition friends were all ’72 or ’73.

Last note: my buddy Alex got a job with Wizards of the Coast eventually and then got out-sourced to some baseball card manufacturer (don’t ask) eventually moving to California for work. I haven’t seen him since (though I “friended” him on Facebook). I miss the guy, 2nd edition or no. : (

Thursday, November 5, 2009

One Boring Summer of Rifts

I associate many RPGs with various music albums…I listen to a particular song or album, and it reminds me of the RPG I was playing at the time. For example, Def Lepard’s Hysteria always makes me think an awful lot about 1st edition AD&D and Faith No More’s Epic always conjures to mind Vampire the Masquerade.

And Led Zeppelin’s Houses of the Holy and Physical Graffiti always remind me of Rifts.

I played Rifts throughout high school, but pretty much stopped once I got to college (other friends played Rifts in college, but I was into Vampire my early years and then…well, into my major and things other than role-playing in my later years). This, and lack of funds, probably accounts for why I stopped buying every single world book and supplement Palladium published for the line.

However, one lonely summer during college Rifts was my sole form of entertainment for a couple weeks as I ran a solo “mini-campaign” for myself.

I don’t remember exactly what the circumstances were that summer. I was working a lot, and (if I remember correctly) I was working off-campus that summer…probably fast food. Between girl friends at the time (they only ever seemed to last from March to June back in those days) and my gaming friends were out of town…I think that was the year Michael was in Prague, Ben and Mike were in Missouri, and probably BEFORE I met Joel, Andrea, etc.

In fact, I think it must have been the summer AFTER my Freshmen year in college, ‘cause I met all my college gamer friends around Sophomore year…and I spent a lot of summers partying with them after that…I also usually had better summer jobs.

Anyway, I ran a whole war campaign against the Four Horsemen of the Apocalypse in Rifts World Book 4: Africa. Ha! A lot of people say that’s one of the worst of the Rifts World Books, but I sure got MY money’s worth out of it.

I created a whole plethora of characters using the Rifts books I had at the time (and there were many). An Apok and a Worm Speaker from Wormwood, a Knight and a Druid from England, a Tattoo Master from Atlantis, a minor Godling from Rifts Pantheons, an Elementalist from the Conversion Book 1. There must have been at least 15 or more characters in the party, armored up and loaded for bear, driving around in a Coalition APC (or its equivalent).

And I didn’t just stick to my own characters…I used NPCs from the various books as well. I know for sure Erin Tarn and her cyber-knight boyfriend were along for the ride (though Sir Eaglefeather or whatever his name was didn’t make it back alive), and probably a few of Reed’s Rangers from the Vampire Kingdoms. All-in-all, a pretty beefy bunch.

So in between late night shifts at the fast food place (Burger King, I believe), even later night-early morning card play with co-workers at the 24 hour greasy spoon Beth’s Café, and the sleeping in till early afternoon, I would hang out in my room fiddling with dozens of papers, notes, dice, and Rifts books, all the while listening to Led Zeppelin...over and over again.

Pretty sad really.

But what can I say…then as now I had a longing to play games and no one around to game with. This was before the internet, and there were no gaming shops in my neighborhood (and I was saving my money for school anyway)…hell, I didn’t even have a car back in those days! I was one broke joke. But I had music and I had RPGs and they provided me with many hours of entertainment.

Playing solo, one creates all sorts of rules to best meet one’s own “needs in play.” Over-hauling the XP system is the main thing I remember, but I know I had to tweak and house-rule things that came up “in play.” With no competing visions (i.e. other players) I was able to shape the action to my own liking…in essence I was using Rifts in a “drifted” fashion to facilitate a narrative creative agenda. I was writing/telling a story in play…one that I didn’t actually know the ending of until the dice fell from my hands to the desktop.

Actually, I believe it was the last game of Rifts I ever played. Later in college, I had friends that played Rifts to death, and I even loaned them some of my books for their games, but I had no interest in playing. I don’t know if that lonely summer “cured me” of Palladium, if it had been a high point that I felt (subconsciously) could never be equaled, or if I’d simply moved past it to other entertainments. Honestly, I don’t know. Hell, maybe it was just that I was super-focused on my acting and romantic relationship(s) of the time. Certainly the gamers were many of the same people with whom I continued to drink and party.

With regard to my African war campaign, I’m pretty sure that I finished it, soundly defeating (i.e. slaying) all four Horsemen. I seem to recall the Big Baddies got weaker with each death and so the final battles may have been anti-climactic compared to the earlier ones. In the end, many of the gathered “host of heroes” fell in battle against the Horsemen, and the Apok was the main hero (of course!) of the expeditionary force, killing the last one with a blow of Sir Featherhead’s flaming “rune flail” (Sir CyberKnight having been killed earlier by one of the Horsemen).

Ha! Yes, Supernatural Intelligences CAN be killed with enough firepower and twink magic. I will say this: the nice thing about having played it through, I have absolutely no urge to re-purchase/re-visit Rifts Africa…though I wonder if I still have my notes from that game? Maybe somewhere….

; )

[one quick note: my copy of Rifts Africa had the original cover, not the revised one pictured in this post. I couldn't find a good clipping of the original, and besides I have to admit I prefer the revised version]

Thursday, August 20, 2009

Where Do The Old Gamers Go?


Apparently they go to Queen Anne.

Just ran into a blast from the past tonight...my buddy Michael.

Going to school in Seattle, or the U.S., you can't throw a rock without hitting at least two or three Mikes (in Seattle, you also hit two used bookstores and half a dozen coffee shops...maybe a sushi place). To distinguish 'em each had a different name...Mike, Mick, Mikey...many just got called by their last names or some variation thereof (like "Schmidty" for a guy named Schmidt, right?). Michael was always Michael. Just worked better that way.

Michael was the point man for my second wave of role-playing. When I went to a high school and left my old gamer buddies behind (not entirely by my choice please understand), he was one of the new passel of buddies I picked up. Fortunately for me, he was also a gamer.

And a great one. Oh, he was a golden boy, too...very sharp and quick witted, well read, a part of our State champion swim team, and a damn nice guy. But also a heck of a gamer.

Michael, of course, had played D&D growing up, but when I met him in high school he was pretty much playing all Palladium games. Ninjas & Superspies. Robotech Defenders. Heroes Unlimited was a big one. Prior to meeting Michael and his gaming buddies, my only exposure to Palladium had been brief toe dippings into the first edition of TMNT (dammit! heroic animals are cool!). Through him, I was able to enter a wider arena of Siembeda games.

Not that I didn't return the favor. I introduced him to Stormbringer, Vampire the Masquerade, and (Palladium's) Rifts. The guy was a good egg all around, with an open mind and a willingness to try new things. I was a heavy metal head and he was a die-hard Beatles-U2-kind of guy, but he was willing to admit Motley Crue's rendition of Helter Skelter "was pretty good" once I convinced him to listen to it.

Strangely, I never actually played Dungeons and Dragons with Michael. He was in a long running AD&D campaign with our (mutual) friends, twins named Ben and (surprise) Mike. And by long-running, I mean even prior to high school (they'd met in grade school). They played the entire T1-4:Temple of Elemental Evil as well as H1-4 (complete with BattleSystem rules). He ran two characters in the campaign...a wizard called Aristobulus ("Ari") and a paladin or ranger-type guy. The other Mike (Ben's brother) is the guy who'd one day be present at my one experience as a 2nd edition player (he was the ranger, "Keldern"). His character in Michael's game was: a ranger named Keldern. What a maroon.

[Oh...just realized I've mention Michael before when I was talking about Stormbringer. See the earlier post. His farmer was a lot of fun...till he fell off a cliff. And just when he'd started learning sorcery, too.]

Anyway, a good egg. Outside of gaming, we worked together (acting) in several plays, both in high school and college. Often, Michael would seem more ham than craftsman on stage, but this is a guy with very little ear for music that self-taught himself to be a passable singer and piano player starting around the age of 16 or so. He knew his stuff.

Of all my friends from high school and college (we both went to Seattle University, though he studied medieval history and I majored in dramatic arts), Michael was the only guy, other than myself that I considered "Jedi" material...smart AND "goody-good." The difference between us, as I once told him, is that I was far more likely to fall to the Dark Side than him.

Welp, it's been 20+ years since we first met and probably close to 15 years since we hung out regularly. He got fairly heavy into on-line "MUD" games towards the end of college and we kind of went separate ways. These days he lives in Queen Anne (a neighborhood just outside of downtown Seattle), I believe he's been unemployed for a few years (my understanding is he's well-set financially) and picks up a lot of girls on Craigs List. Oh, and he's been losing hair faster than me.


But at least he's not fat.

Oh, how the mighty have fallen. I wonder what he does with his time. He told me he can't drink beer anymore (and he was quite the connoisseur in the past...his late father brewed his own). Still, he does still enjoy cocktails, though he prefers vodka to my favorite, gin.

Probably he's a level 80+ paladin on the World of Warcraft. I really couldn't bring myself to ask if he still gamed.

Plus, I was out walking the beagles with my wife, and he was on a date with some young thang (he didn't bother introducing her...jeez, man!), that he left hanging while we chatted. I elicited a pseudo-promise that we would TOTALLY hang out sometime...my wife travels a lot for business, and there's no reason not to show him the new house, or at least go out for drinks.

I really, REALLY hope we do. If at all possible, I'd love to run a game or two with the guy. Not just intelligent and quick on the uptake, but clever and funny, he brought some real pathos to our Vampire saga at times...really, the only guy willing to take it far at all. If I could put together a gaming "dream team" he'd be on it...along with my old friend Jocelyn.

Unfortunately, she's living in Eastern Washington these days.

Yeah, Michael. Shit. A total blast from the past. We're even "friends" on facebook, but neither one of us ever checks into that garbage. Man. What a guy. He really helped me survive what otherwise would have been a complete drought of gaming in high school. It kept me friggin' sane.

Seattle really is a small town. A small town but one where it's too damn easy to disappear into your own respective 'hood.

Tuesday, June 9, 2009

Stormbringer!


Warning: this entry has a bit less to do with Dungeons and Dragons than normal.

I discovered Ken St. Andre's truly cool Stormbringer RPG around the age of 15 or so...once again finding the boxed set in my favorite used book store in Missoula, Montana. You have to understand I spent a lot of time in Montana as a youth (bi-annual visits to see relatives), and I enjoyed reading and had limited funds to spend. Plus, my family would usually be traveling by car from Seattle, and as I finished most of my initial reading material on the ten hour journey East, I always needed to pick up new material for the return trip.

By this time, I knew who Elric was, and all about his legendary demon sword. I may have even read my first Moorcock book, though I don't think that occurred till later (maybe I read the graphic novel). Anyway, Stormbringer would be my introduction to Chaosium, the BRP system, and crunchy combat mechanics in role-playing. It was very, very cool.

The first edition of Stormbringer is a beautifully illustrated soft-cover rule book with everything you need to play the game, including lavish black-and-white illustrations that perfectly set the mood and tone for the game. At the time, having split with my oldest, original gaming group, and having no interest in the pastel colors of 2nd Edition AD&D, Stormbringer was a perfect fit: bleak, cynical, deadly, and full of angst.

Of course, the game itself didn't appeal to everyone. For one thing, your character was almost completely random in generation, right down to character class (determined by randomly determined nationality)! You could end up a literal beggar or farmer, or a sorcerer warrior-priest, wealthy and powerful.

In the end it didn't really matter as the mortality rate was as high for the noble-born as the peasants. Again, this feels remarkable true to the source material...throughout Moorcock's books the powerful, the wealthy, the wise...well, they all die, sometimes in truly ignoble fashion. All except Elric, who is more a force of nature (a la Galactus) than an RPG player character.

Even the BRP skill system was fairly easy, as skill selection is based on class, and skill level based on (randomly rolled) attributes. Skill use was simple and intuitive, and I found it fairly impossible to get too attached to individual characters randomly created...fortunately enough as they tended to die rather easily.

For myself and my buddy Michael, we found the game quite refreshing, often laughing at an amusing impalement or fall to the death of a character...or being exhilarated when one actually triumphed. But perhaps this was because we were fans of the books, and they informed our style of play. Michael eventually purchased the 3rd or 4th edition of the game which kept the same random deadliness but added actual spells (in addition to sorcerous summonings), a very cool update. He ran a game for myself and a pair of other players and I had a blast...while the other two complained bitterly the whole time. Nope it wasn't D&D. Nope, you may have been born a barbarian hunter in backwater Org...such was your lot in life. They (the other players) hated it; Michael and I thought it was great (and it was nice that he had the chance to act as GM after I had slain so many of his farmer-turned-mercenaries...ha!).

Yeah, fun. I'd have to say my experience with Stormbringer is part of the reason I'm neither offended, nor particularly enthused by the Carcosa supplement. What I've read of Carcosa, with its sorcery and human sacrifice, simply conjurs to mind Stormbringer play. It's not really what I consider D&D, and while I do enjoy that type of play on occasion (bleak, dark, destructive), there are already existing game systems that facilitate it.

Now Chaosium's Elric! game...and every edition of Stormbringer that followed it...effectively sucks donkey ass (to put it mildly). But that's a subject for another post, that I won't spend time on today.