"Person (X) is being a jerk but I can't kick them because they're integral to the story...""Person (X) and (Y) don't get along but...""I'm trying to save my campaign that's been going on for (X number) of (months/years), but...""Our campaign is getting derailed because people aren't showing up..."
Thursday, December 4, 2025
Your "Story" Is The Problem
Saturday, July 15, 2023
Batman
- I've never been what you call a "big" Batman fan. Despite having owned and read comics and toys and (does anyone remember these?) colorforms of the Caped Crusader since I was a wee lad of 3 or so, he was never very high on my list. Captain America, the Hulk, and Spider-Man certainly outrank him. Within the DC universe he'd definitely come in somewhere below Green Arrow, Green Lantern, and Wonder Woman (heck, I owned more Blue Devil comics as a teen than I ever owned of Batman titles). He was just never one of my favorites, okay?
- Having said that, I've seen many of the various Batman films over the years. Well, I watched the first Michael Keaton one, and I've seen all the Chris Nolan films (multiple times). And I have seen Batman vs. Superman and rather enjoyed it (right up until the ending with Wonder Woman and Doomsday making trashy fan-service appearances)...Affleck may be my favorite Bruce Wayne of all time.
- As an adult I do enjoy a LOT about the Batman concept...though I probably still prefer Batgirl.
Sunday, August 13, 2017
RPGaDAY 2017 #13
[as I'm starting this thing a little late, I shall be doubling up on my daily posts until I catch up. Early posts will be post-dated to the date they were originally supposed to appear]
Describe a game experience that changed how you play.
Hmm...that's yet another tough question. I suppose they're designed that way, to promote thoughtful responses.
; )
Welp, it's hard to single out an instance of a game experience "changing" how I play. All the experiences I've had over the years, both at and away from the table, have gone into creating my "gaming acumen." Other than growing older and more mature (and perhaps a bit smarter, if not wiser), the way I play these days isn't much different from how I played 30-some years ago. I'm probably less self-conscious than I was in the past, more willing to "step up to the plate" when playing (as opposed to hanging back with a wait-and-see attitude). I'm more "proactive" when gaming, both in stance and action...but that comes with confidence from growing up and knowing yourself and not worrying terribly about what kind of an ass you make of yourself.
Now, as far as running games, there HAVE been ways I've distinctly changed my gaming style over the years. However, most of the ways in which I've changed have come about from things that occurred outside of play. However, looking back I can see at least one instance where an in-game occurrence prompted me to reconsider my approach to running games.
This was circa 1990 or '91 and I was running Vampire: the Masquerade for several high school buddies. It was my last year of high school proper, and these guys: Michael, Mike, and Ben had been my main gaming partners for the last couple years. Usually, I was a player in our games (they ran a lot of Palladium: mostly Heroes Unlimited or Robotech) though I had run a couple one-off games (Stormbringer and Rifts). Mostly, though, I'd been burned out on GMing after years of being a Dungeon Master (I'd likewise burned out on D&D, quitting play around the same time 2nd Edition came out), and was content to simply "ride along" as a passenger in someone else's world. That is, until I found Vampire and was inspired to take up the mantle of "Storyteller." There was a lot in VtM that appealed to an angsty 90's teenager like myself. Plus, I'd been a vampire fan since I was a very, very small child.
[fortunately I went to college before the whole "goth" thing started happening, so I never got swept up in that]
[*sigh* I should probably write a series of posts on Vampire and vampires one of these days]
ANYway...I was running Vampire for a number of reasons, not the least of which was the idea of the types of stories the game wanted to tell. World o Darkness games are all about storytelling, don'tcha' know...they just expect the players to do the work of creating the stories (rather than providing tools/systems to facilitate this *ahem*). So, here I was trying to tell stories of grim tragedy and dark romance and lost humanity in an intimate style that I was used to from my experiences back in the day with my prior AD&D group...and I was doing it with dudes who were, well, not all that into it.
As Ben told me during one session, "Look, man, I'm really not comfortable with this."
| Ah, blood bonds. Yeah, they REALLY weren't into this kind of thing! |
So, I learned that sometimes you can have friends, even gamer friends, who aren't on the same page with you. Like, at all. And when you're running a game for them, you have to take this into account and accept it...or else move on. My Vampire games with those guys mostly involved shoot-outs with cops or discipline-powered duels and diablerie, and that's fine...I was a big fan of Near Dark long before VtM was a game. And eventually I moved on, and found other folks at university who had more of my mind-set when it came to role-playing.
You can't please everyone all the time. Not even yourself.
[folks interested in my "Day 4" post for the #RPGaDAY, can check out this link]
Thursday, July 20, 2017
Another Thursday, Another Cup o Coffee
| Still lurking in some bargain bins... |
Wednesday, July 28, 2010
Doesn't Everyone Have A "Robilar?"
I know that at least in one long-running campaign, I was Robilar.
I’ve been reading up on Gygax and Kuntz today…not too unusual for me, but perhaps that seems strange to some readers. Personally, I enjoy reading accounts of other people’s game-play (what one might call “actual play”) though rather than a blow-by-blow I prefer to hear “war stories.” You know, like “we went here and THIS happened and while that was going on here’s a funny anecdote or two.”
Some people don’t like hearing about someone else’s camping trip or vacation (or, God Knows, their D&D adventure), but this is the kind of fun conversation I like…so long as it doesn’t go with a three hour photo slide-show (a picture may be “worth a thousand words” but a good short story told with the humor of hindsight is worth a thousand pictures).
Anyway…reading interviews or stories or articles about the players of the early days are just as fun (for me) as reading about someone’s exploits in the Tomb of Horrors (and how their character died an agonizing and possibly humorous death). Not only does it give me insight into those “early days of the hobby,” it helps me feel connected to those primogenitors as a fellow role-player…and I like that.
So today I was reading about Gygax and Kuntz and how Gary liked to play 7+ sessions per week “back in the day,” and how Kuntz, perhaps frustrated by other players’ “lack of interest” did a lot of “solo adventuring” – and likewise, how the two would trade-off as Dungeon Master running each other’s favorite character through fiendish adventures.
The end result? Robilar and Mordenkainen had many adventures, amassed a great deal of power and treasure, rose to high levels, and became living legends in their campaign world…a campaign world (Greyhawk) that has been shared with the gaming world for many years now.
Doesn’t everyone’s long-running campaign have a Kuntz/Robilar player in it?
For whatever reason, some of us are more “into” this silly role-playing thing than others. Why do I have so many thoughts and stories on the game even though I stopped playing more than one-off games close to 20 years ago? Because when I was running long-term campaigns I was INTO IT, man.
I read somewhere on the internet (that old thing) how people these days have just too busy of schedules to put time into role-playing. Well, maybe that’s true (I guess it depends on one’s priority…certainly adults with kids and jobs have less time), but I sure had A LOT of time back then. Every day I would devote several hours to the role-playing hobby. Of course that was back before there was Facebook to update, or blogs/news reels to check, or blogs to post, or digital On Demand TV to watch…I think people just piss away their free time a lot these days. I know I do.
Dig: back in the day, I didn’t have all these “distractions.” Oh, I had a TV but I didn’t watch much of it. After school work, sports, Scouts, Church, and family dinners, most of my free time was divided between reading books and playing role-playing games…and I generally only read when no one was available to play. Even if we couldn’t meet face-to-face, we would talk on the phone for HOURS, tying up the land line (no cells in those days). Our parents eventually got “call waiting” – and then we’d do three-way calls! When one of us was out of “local call” range (generally because we were on family vacations somewhere…everyone took a couple on an annual basis) we would correspond by LETTER WRITING.
Talk about oldest school. You know how I blog? Well, that’s how I used to write letters: wordy and ranty and often. I’d fire off three to five page missives a day or every other day…and boy would my hand get cramped from writing. I did have fairly good handwriting, though.
The point is, this is how we gamed. D&D (and other RPGs to a lesser extent) was the King of entertainment. And those of us who were into it, were REALLY into it. And there were some of us…like my co-DM Jocelyn and myself…who were the “impatient types,” like Gygax and Kuntz. Who had to have it 7+ times per week.
That’s what I mean by “I was Robilar.” Maybe I should say I was Mordenkainen since, like Gary, I started as the DM and only got to play after Jocelyn (my Kuntz analogue) started acting as co-DM.
Whatever…either way, our personal characters (which, like Robilar and Mordenkainen, shared the same campaign world) grew to be rich and powerful (mainly through the extra attention rather than extraordinary play) and eventually became the legends of the campaign world.
Kind of ugly.
Not to hurt anyone’s feelings (certainly not those of Mr. Kuntz!), but in hindsight this appears (to me) to be, well, kind of a “DM’s Pet” thing. Though honestly, it’s only really bad when the DM plays favorites with their “diva player” while other players are present. Hopefully, that’s not the case. I know from personal experience that the DM tends to be HARDER on these “star” PCs when other players are at the table, for several reasons:
- The DM wants to avoid any claims of partiality
- The DM over-compensates for any perceived inequities (real or not)
- The other players’ resentment of the diva gets emphasized by the DM
- The diva player isn’t used to competing for attention from the DM
I don’t know if that’s how things rolled for Gary and Rob…certainly some of the Robilar “war stories” (like being chased over half the world) sounds like the kind of thing I experienced as a Robilar-type badass.
By the way, I’ve seen this kind of thing inside other gaming groups, too (the reason for the title of this post). With my buddies Ben, Mike, and Michael, it seemed obvious that Michael and Ben echoed this dynamic (I always felt somewhat of a “2nd fiddle” when I was in their Palladium games, and Mike may have felt the same). Likewise, when I played Stormbringer with those guys, it was Michael and I that spent more time “bonding,” though this may have simply been due to our shared interest/love in the material.
These days, I haven’t played or run a campaign (of ANY game) long enough to see who rises to the rank of “DM’s Pet” (to use a derogatory term…sorry), but I assume the DM-Diva relationship still shows up now and again in long-term play. I don’t think it’s necessarily a “bad thing” and it can be mitigated somewhat by the DM running solo adventures with other interested players…both I and my friend Jocelyn used to do this, we just didn’t do it AS MUCH with the other players as with each other. And, anyway, shouldn’t players who devote more time and energy to a game be rewarded for it?
Maybe. In the past, I wouldn’t say D&D was a game that rewarded “just showing up at the table” (now…who knows!). It was supposed to reward good play. Playing more often meant an increased risk of dying (more saving throws versus poison to take…)…but still, there’s playing hard and playing soft, and favoring one player over another will generally lead to resentment and rifts in the game group.
I just wanted to point out it wasn’t a unique phenomenon. And in MY old campaign, I was “that guy.” In the past, I always felt my actions were “good for the war stories.” After all, it gave the other players someone to hate and conspire against. Now, well…I hope that I didn’t completely ruin shit for folks. We always seemed to have had a good time, but how would I know…when I cared less about other players’ fun than my own?
Well, whatever (I can’t beat myself up about the past all day)…for me, at least, I can chalk up part of this to my personality. It’s the same thing that drives me prefer (playing) individual sports to team sports…or that makes me forgo networked computer games in favor of solo play…or that makes me beat my own head against a wall for twelve months to put out a book that might have been done in half the time if I’d allowed a few people to collaborate. The astrology tells the tale for me: I’ve got my Mars in Aries in the House of Leo…I’m a guy that wants the freedom to charge ahead, whenever the F he feels like it (and hopefully look good doing it). Having Mars in direct opposition to a certain “U” planet, just means I have the propensity for alienating others in my quest for personal freedom.
Any other “Robilars” out there? What’s YOUR excuse, douche bag?
; )
(and yes, if you are a Lone Wolf Aries or a Big Phat Leo, you may use astrology as your excuse…we forgive you!)
Wednesday, November 18, 2009
Paladins I’ve Known: Sir Alexander
Not be raised on OD&D has been in a boon in some ways and a bane in others (which, I suppose could be said for everyone regarding every edition). The main “bane” for me has been, that I have much less historical knowledge upon which to draw for my musings and rambling analysis of all things D&D…sure I have a copy of the LBBs, but have neither owned (nor perused) any of the original supplements, and the information I have on them has been scantily gleaned through on-line reviews and other folks’ blogs.
Which makes it tough when I’m trying to create something that wants to be at least semi-true to its roots.
Now having said all that, let’s get down to brass tacks and talk about the paladin class. Frankly, I’m surprised this guy keeps coming up in my posts seeing as how I have so little actual, visceral experience with the dude. But maybe that IS why I keep bringing him up…this blog is for the most part ephemeral and somewhat theoretical…why not analyze a character class with which I’ve had no direct experience.
Now, granted, much of my “D&D career” has been spent in the DM’s chair, but I went through a pretty long stretch (more than a couple years) as a player, and never once did I pick up the spurs and the Holy Avenger. Thing is, though, neither did the players in my game. In fact, it wasn’t until 1998 or so that I actually had an honest-to-goodness Paladin sitting at my table.
That was a one-off game, and one that ended prematurely I’m afraid, and the character was played by my good buddy, Alex. Let me wax on a bit about this guy:
Alex and I actually met at work and started hanging out…well, I don’t really remember why. We probably got introduced at some work party and hit it off; we’d sometimes go out for a beer and a game of pool after work. He was a good guy with a good heart and I was heavy into my New Agey stuff back then and would share my philosophy with him and provide romantic advice to him from an astrological perspective.
I don’t remember how I learned he was a gamer…I think he was over at my apartment one time and saw an old gaming book and told me he played a lot of D&D…and that’s why we decided to get together and try a game (which unfortunately terminated early due to another player’s abrupt departure).
Now Alex’s gaming experience was a little different from mine. For one thing, he was raised up on 2nd edition AD&D and this was his game of choice (and I ran our game using 2nd edition books). For another thing, Alex ALWAYS played paladins, as he readily admitted.
And if you’d ever met Alex, the paladin thing would come as no surprise. The guy DID have a big heart…not that he didn’t do selfish of dimwitted things sometimes AS WE ALL DO, but for the most part he always tried to do the right thing for the right reason. He didn’t drink much, and smoked even less (I was a chain smoker at the time, and he had maybe one puff off a cigarette the whole time I knew him). He worked out every day and was tall and VERY muscular/fit…handsome, too, with a chiseled jaw, blue eyes and close-cropped receding blond hair…kind of a younger, buffer Daniel Craig. In addition to looking good, he was also very charming and (as one might imagine) a hit with the ladies. Yet he was also a serial monogamist, generally in long-term relationships (or no relationship at all) the whole time I knew him.
In other words, the kind of looked and acted like the knight in shiny armor. It was hard not to say, ‘okay, yeah, you can play a paladin.’ I mean, that class was practically MADE for Alex!
Contrast him with my earliest 1st edition AD&D group and we seem like downright miscreants. I mean, we weren’t above some “power-gaming” back in the day (see, for example the female drow cleric-assassin played by a male member of the group) and the paladin class has some nice bennies associated with it. But the main thing that kept our players away from it was the damn alignment restrictions.
Now folks like Alex, who started off with 2nd edition AD&D telling him that he was playing a game of heroic adventure, probably don’t get this. For us that started with the earlier edition (and as kids) we had no illusions about our role in the D&D game world: there are dungeons with monsters and treasure. Your characters are “adventurers” (i.e. tomb robbers, mercenaries, n’er-do-wells) that go into said dungeons to kill monsters and take loot. Try not to get killed.
For us there were no great plots, no over-arching story-line (save what we created with the soap opera melodrama of our own character’s bickering, politicking, and in-fighting), no “dragon high lords” to bring down. And the paladin’s alignment restrictions were a real hindrance to anyone trying to live the life of a career adventurer.
And RESTRICTIONS IS the key word here. Maybe because we were kids when we started playing, we took the rules very seriously…as in, to the letter. Even though D&D extolled us to change rules as we saw fit to make the game “fun” the only thing we did was ADD rules when no rules were present to govern a particular system. Our “tweaking” of the system was additive only…we never dumped “broken” rules (if the rule was present in the system it was sacrosanct). For example, we were so downright GRATEFUL when the Unearthed Arcana came out with a much less complicated, more streamlined unarmed combat system, because FINALLY we could put it into our games. Prior to UA, we avoided unarmed combat like the plague, because whenever someone tried it we’d have to haul out the bulky-weird system in the DMG and try to work it out using the “official rules.”
Alignment was a RULE, and we adhered to it closely. There were no restrictions on which character classes or alignments a player could have for his or her character (often there would be at least one assassin accompanying the party), but most player characters gravitated towards a chaotic, neutral, or evil bent as it was far less restrictive for the (adventuring) work at hand. The point was to pick an alignment that BEST DESCRIBED the character’s personality…and then play that. And as I said, I suppose we had a bunch of thuggish players in our group based on the usual alignments.
Scott’s magic-users and illusionists were always Chaotic Neutral; other characters (elven and half-elven thieves) might be Chaotic Good. Of course, he DID play a (male) Drow cleric of Lolth (Chaotic Evil) and a half-elf magic-user/assassin (Evil of some sort). Matt usually played a Lawful Good cleric (because he was a cleric of Athena), but he often got subordinated to a lesser (support) role unless he was solo-adventuring; he also played the female Drow cleric/multi-something, a regular human assassin (evil), an insane Healer (Chaotic Evil; from a Dragon magazine), and a Chaotic Neutral Archer (also from Dragon, I believe). Jocelyn would have sweet little Neutral Goods or Chaotic Goods, but her badass fighter Bladehawk was Chaotic Evil (as a follower of Ares); however, earlier BH had been Neutral (in Basic D&D), and Chaotic Neutral (in her 1st incarnation as an AD&D character). Jason played thieves of miscreant alignment, and my brother’s characters (barbarians and fighters) were generally Chaotic Good to Chaotic Neutral; Alejandro was the latter. Crystal’s fighter was Chaotic or Neutral, and Rob…well, he always played a “good” guy and generally paid the price for it; he should have played 2nd edition.
As I’ve mention before, I generally played a bard, originally Neutral Good but eventually Neutral Evil. That’s just how we rolled…as I said, we were a bunch of miscreants.
Anyway, the rules were THE RULES. There is nothing in AD&D that says you cannot play a Chaotic Evil assassin, for example (so long as you roll the required ability scores), but there ARE pretty explicit descriptions of what a Chaotic Evil person is. And there is even more restrictive prose regarding the paladin class, not just the Lawful Good alignment…apparently too restrictive for my players’ tastes.
Hell, we didn’t even (that I recall) institute “level reduction” penalties for playing out of alignment. If a person wasn’t playing their alignment correctly we DMs simply said, “bam, your character’s alignment is changed.” If someone did something murderous they were evil; if they routinely broke the law they were NOT “lawful.” The only time alignment mattered was if you played a class with an alignment restriction (a ranger, a monk, a cleric of a particular deity). THEN sudden alignment changes might have an actual in-game penalty (losing one’s abilities). Otherwise, it still HURT…it was a blow to one’s ego when you had created a character of a particular alignment and your DM changed it on you. Basically, you were being called out for “not playing right.” I know, ‘cause it happened to at least one of MY characters…and damn straight I deserved the chastisement!
Anyway, as an older, more mature role-player I LIKE the idea of the paladin for the role-playing challenge it is (or maybe I just feel more heroic myself these days!). I like the Holy Avenger sword (though why they bothered to add a +6 version in the Unearthed Arcana, I can’t begin to justify), and think it could be used as an excellent “quest” treasure or basis for a plot arc of some sort.
Heck, I know I’ve written many times that I enjoy the whole “fall-from-grace-and-redemption” story line; to really make it work though, I think you’d have to make the paladin restrictions even more restrictive. Make them live a life of poverty and chastity and then cause them to fall through simple temptation (O foul wine, women, and song!). Man, if I was running an AD&D campaign again (something I do NOT plan on) I’d do it…hell, I’d let anyone play a paladin that wanted to (auto-raise that Charisma to 17 if too low) provided they live by the strictest of strictures (and should he/she fall, lose that bonus Charisma as well! Ha!). It would be fun to see just how long an “adventurer” could walk the straight and narrow. ; )
Two last notes: it seems weird that the “heroic divide” SEEMS to be between 1973 and 1974, as far as birth dates of players. Alex, Rob, my buddies Mike, Michael, and Ben (the infamous “god squad;” a bunch of atheists playing lawful good paladins, clerics, and rangers…weird). All these folks were born in ’74. Me and my miscreant 1st edition friends were all ’72 or ’73.
Last note: my buddy Alex got a job with Wizards of the Coast eventually and then got out-sourced to some baseball card manufacturer (don’t ask) eventually moving to California for work. I haven’t seen him since (though I “friended” him on Facebook). I miss the guy, 2nd edition or no. : (
Thursday, November 5, 2009
One Boring Summer of Rifts
And Led Zeppelin’s Houses of the Holy and Physical Graffiti always remind me of Rifts.
I played Rifts throughout high school, but pretty much stopped once I got to college (other friends played Rifts in college, but I was into Vampire my early years and then…well, into my major and things other than role-playing in my later years). This, and lack of funds, probably accounts for why I stopped buying every single world book and supplement Palladium published for the line.
However, one lonely summer during college Rifts was my sole form of entertainment for a couple weeks as I ran a solo “mini-campaign” for myself.
I don’t remember exactly what the circumstances were that summer. I was working a lot, and (if I remember correctly) I was working off-campus that summer…probably fast food. Between girl friends at the time (they only ever seemed to last from March to June back in those days) and my gaming friends were out of town…I think that was the year Michael was in Prague, Ben and Mike were in Missouri, and probably BEFORE I met Joel, Andrea, etc.
In fact, I think it must have been the summer AFTER my Freshmen year in college, ‘cause I met all my college gamer friends around Sophomore year…and I spent a lot of summers partying with them after that…I also usually had better summer jobs.
Anyway, I ran a whole war campaign against the Four Horsemen of the Apocalypse in Rifts World Book 4: Africa. Ha! A lot of people say that’s one of the worst of the Rifts World Books, but I sure got MY money’s worth out of it.
I created a whole plethora of characters using the Rifts books I had at the time (and there were many). An Apok and a Worm Speaker from Wormwood, a Knight and a Druid from England, a Tattoo Master from Atlantis, a minor Godling from Rifts Pantheons, an Elementalist from the Conversion Book 1. There must have been at least 15 or more characters in the party, armored up and loaded for bear, driving around in a Coalition APC (or its equivalent).
And I didn’t just stick to my own characters…I used NPCs from the various books as well. I know for sure Erin Tarn and her cyber-knight boyfriend were along for the ride (though Sir Eaglefeather or whatever his name was didn’t make it back alive), and probably a few of Reed’s Rangers from the Vampire Kingdoms. All-in-all, a pretty beefy bunch.
So in between late night shifts at the fast food place (Burger King, I believe), even later night-early morning card play with co-workers at the 24 hour greasy spoon Beth’s Café, and the sleeping in till early afternoon, I would hang out in my room fiddling with dozens of papers, notes, dice, and Rifts books, all the while listening to Led Zeppelin...over and over again.
Pretty sad really.
But what can I say…then as now I had a longing to play games and no one around to game with. This was before the internet, and there were no gaming shops in my neighborhood (and I was saving my money for school anyway)…hell, I didn’t even have a car back in those days! I was one broke joke. But I had music and I had RPGs and they provided me with many hours of entertainment.
Playing solo, one creates all sorts of rules to best meet one’s own “needs in play.” Over-hauling the XP system is the main thing I remember, but I know I had to tweak and house-rule things that came up “in play.” With no competing visions (i.e. other players) I was able to shape the action to my own liking…in essence I was using Rifts in a “drifted” fashion to facilitate a narrative creative agenda. I was writing/telling a story in play…one that I didn’t actually know the ending of until the dice fell from my hands to the desktop.
Actually, I believe it was the last game of Rifts I ever played. Later in college, I had friends that played Rifts to death, and I even loaned them some of my books for their games, but I had no interest in playing. I don’t know if that lonely summer “cured me” of Palladium, if it had been a high point that I felt (subconsciously) could never be equaled, or if I’d simply moved past it to other entertainments. Honestly, I don’t know. Hell, maybe it was just that I was super-focused on my acting and romantic relationship(s) of the time. Certainly the gamers were many of the same people with whom I continued to drink and party.
With regard to my African war campaign, I’m pretty sure that I finished it, soundly defeating (i.e. slaying) all four Horsemen. I seem to recall the Big Baddies got weaker with each death and so the final battles may have been anti-climactic compared to the earlier ones. In the end, many of the gathered “host of heroes” fell in battle against the Horsemen, and the Apok was the main hero (of course!) of the expeditionary force, killing the last one with a blow of Sir Featherhead’s flaming “rune flail” (Sir CyberKnight having been killed earlier by one of the Horsemen).
Ha! Yes, Supernatural Intelligences CAN be killed with enough firepower and twink magic. I will say this: the nice thing about having played it through, I have absolutely no urge to re-purchase/re-visit Rifts Africa…though I wonder if I still have my notes from that game? Maybe somewhere….
[one quick note: my copy of Rifts Africa had the original cover, not the revised one pictured in this post. I couldn't find a good clipping of the original, and besides I have to admit I prefer the revised version]