I'd like some feedback on 5E's advantage-disadvantage game mechanic. Do people like it? Do people hate it? It's easily adaptable to earlier editions of D&D (and the usual bunch of retro-clones). How many folks are using it and loving it? And how many people have tried it and kicked it to the curb?
Here's why I ask: I'm putting the finishing touches on a little B/X supplement of mine, and originally I had included a section that added a straight adaptation of advantage-disadvantage to the rules (though I feel my write-up of the mechanic is a bit more succinct...*ahem*). I did this for a couple reasons:
- I think it's a neat little system/shortcut.
- It allowed me to add a bunch of bits and pieces that rely on the mechanic. Examples include: new maneuvers/options in combat, cleaned up B/X mechanics, and certain treasure items and magical/spell effects.
HOWEVER, as said this is going to be a supplement designed for use with B/X...and I have heard from a person or two that they are not fans of advantage/disadvantage. Right now, I'm looking for some feedback, in order to make a product that's more palatable to my readers (i.e. the folks most likely to buy the thing). SO...assuming the supplement ends up sounding like a product you're interested in:
Do you want to see advantage-disadvantage?
Or would you prefer 5E mechanics were left on the cutting room floor?
I realize that, for many folks, it's not a big deal...that people can modify these books as they see fit and that some are more than happy to edit things out that doesn't work for them. I get that. I'm trying to find out what y'all would LIKE to see in the book, AND what you feel about the mechanic in general. Because the fact is, I haven't had much experience with 5E or advantage/disadvantage and maybe I'm throwing a Big Fat Flaw into an otherwise sharp little product.
So PLEASE: any feedback folks can provide is greatly appreciated. Thank you!