Showing posts with label ellis:kit. Show all posts
Showing posts with label ellis:kit. Show all posts

Monday, July 15, 2013

On Role-Playing (Part 8 of 11)


Talking with an accent or having an emotional scene or impassioned outburst are not necessary to the act of role-playing. Role-playing is about the CHOICES you make as a player: Who do you fight? When do you run? What are you willing to offer in negotiation? Who are you willing to aid…or spare from the knife? Role-playing is about considering the feelings of the imaginary character and (for the duration of a gaming session) making them your own.

People make the mistake of thinking play-acting is the same as role-playing and then get upset and frustrated that their 18 charisma character isn’t a “smooth talker” (because the player isn’t a smooth talker in real life) or that their 18 intelligence character can’t hold his own in intelligent discourse (because the player can’t in real life). They get upset that they can’t “role-play the way they want to” and perhaps more upset that the people who DO play-act well are getting XP bonuses because of it (!) and then they want rules and systems for governing “role-playing” (like adding a “negotiation” type skill) and before you know it, you have 3rd edition (*sigh*).

Play-acting is superficial. Role-playing is not play-acting, even though it can incorporate play-acting. Play-acting is saying, “Have at thee, villain!” before attacking. If you have a (character driven or derived) reason for attacking said villain, then sure you are role-playing…regardless of whether you use a funny accent or not.

However, I’ve gamed with plenty of d-bags whose only real motivation was the player driven one of “kill-loot-level” and who paid only the barest of lip service to justify their in-game choices of action. Hey, D-Bag: if you don’t have a reason to kill-loot, maybe you shouldn’t be doing it. Get a World of Warcraft account already.

Really. We all understand that part of the fun of D&D is leveling up…hell, it’s a damn imperative since the game, as written, only allows full exploration of its content by increasing in power and status (i.e. level). But man-o-man, especially in free-form or “sandbox” type campaigns I’ve seen some behavior that just struck me as…well, as wrong. Not because players weren’t getting along (they were), but because…well, because I wanted some role-playing. Not a lot, just a little…just something. Watching players (mentally) salivate over imaginary points…especially when the DM’s trying to create a rich and diverse environment for players to engage and interact with…is just discomforting (and a little sad). But I guess I’m an elitist snob about a lot of things, not just role-playing.

[for the record, these folks were ones I played with, not ones in adventures or campaigns I ran as a DM. I tend not to be too easy on characters in my games, and these types of players seem to gravitate to a more…um…”forgiving” breed of DM than myself]

So anyway, where was I? I mean besides 22 pages and 10K+ words into this thing. Oh, yeah…3rd Edition.

Unlike AD&D 2E, I still own my core rulebooks for the 3rd edition of Dungeons & Dragons. I do this so that I’ll never again be tempted to buy them again. Well, that’s the main reason…they also have historic significance, some interesting design things, and a lot of nice, inspirational illustrations.

Hmmm…but before we delve into 3E, I’d like to anecdotally mention that I had the chance to talk with Tim Morgan down at Gary’s Games today. Tim runs the store and has decades of experience playing and running role-playing games. He’s also a designer himself and only last year published his magnum opus, Ellis: Kingdom in Turmoil…a 600 or so page RPG that I will probably never play because, you know, “too big.”

I put to Tim the same questions about role-playing, I’d previously asked of Kris, Kayce, etc. It took him a couple tries to grok what I was asking, as he’s used to parents (and others) coming into the store and asking “what’s a role-playing game” and he has some standard spiels he likes to rattle off. However, I finally got him to answer the question (describe the ACT of role-playing, etc.), and the gist of his answer was:

When you take actions that you normally wouldn’t and that are actually detrimental to your character.

Which is a little different from my own take, though it would still follow the self-sacrifice guidelines of Allston’s Rules Cyclopedia. However, it hashing it over with him, it turns out we were NOT quite on the same page, though only because of his preferred method of role-playing: he wants his characters to get into predicaments and suffer.  Now, that’s simply Tim’s preference if he likes playing characters that are always destined for doom…but he also seems to enjoy what the Forge-ites would call Pawn-Director stance (or Pawn-Author stance) in terms of his approach to RPG “play,” and for me this kind of breaks the idea of role-playing for me. Not because you can’t play that way in those imaginary fantasy games we lump under the umbrella term “role-playing games,” but because playing with a detached viewpoint is removing oneself from the vicarious fantasy play one experiences in the ACT of role-playing.

So that was interesting (that we disagreed)…I’m not sure I was able to turn him on the point, either, which leads me to wonder a bit how this series of posts are going to be received when I finally start putting them on the blog.
; )

The other interesting thing was when I asked him the part about how he learned to role-play, what his first experience was with the act of role-playing (not just with playing an RPG). Tim was VERY specific with his answer: he remembered being in a gaming group that was playing a post-apocalyptic RPG in high school and he wanted to engage in the act of role-playing, but didn’t feel it would be appropriate/acceptable with that particular group and so moved on to a different gaming group where it would be…however, nothing taught him, he simply wanted to “do something” that he couldn’t even articulate at the time.

He also said that he had played a lot of Dungeons & Dragons before, had started on D&D as a kid in fact, and had never before engaged in (or been interested in) “role-playing” or anything more than wargaming-type dungeon crawls.  As it turns out, his introduction to D&D was through 1st edition AD&D, with maybe the briefest of stints with Holmes Basic (a couple-few weeks before getting his first PHB)…so the form of D&D he grew up on was in that strange period prior to Moldvay when “role-playing” aspect of the game wasn’t emphasized.

So, so different from my own gaming origins.

Okay, I’m going to call it a night and try to finish this up tomorrow with D&D3. I’ve been writing this “essay” for almost a week now, and even though I intend to break it into installments, it’s going to be a loooong slog for readers. I can only hope it’s at least a little helpful to folks.

[to be continued]

Monday, April 9, 2012

Oh Yeah, So...

Remember how I disappeared off the blogs for a couple weeks? I'm going to be (probably) vanishing again for a few days due to stuff happening around the home front.

Which is just as well, really, since I've had excruciating shooting pains in my upper back and right arm lately, making it difficult to sleep at night, let alone write or compose coherent thoughts for a blog (I am seeing someone about it tomorrow, hopeful that she can "fix me up").

While I could try to type up my thoughts on the whole "alternative combat thang" it's going to have to wait, I'm afraid...there's a lot I want to say on the subject, including addressing certain issues folks brought up in the comments before. I've got some (I think) cool ideas, but unfortunately, they're not things that model well with ALL role-playing games...and if adapted for D&D (where they would work, I believe) the game would cease looking much like D&D, seeing as how they drop the use of the D20 from combat.

[well, I never said I was trying to come up with a new version of the D20 system, right?]

In other news, I picked up a couple new RPGs this week including Ellis: Kingdom in Turmoil and StarSiege: Event Horizon. StarSiege is Troll Lord Games' generic SciFi "tool kit" using the same system as Castles & Crusades. There are a lot of good things to say about StarSiege, mainly with regard to it publication style...but in the end it simply reminded me that there's still room in the market for my space opera game, and that I should get that knocked out now that I my other products are in their final stages.

Ellis, on the other hand, is a pretty different animal...and I mean, different from your average RPG. It requires its own separate blog post...once I've had a chance to read a bit more of its 600 pages. This is easily the largest RPG I've added to my shelf (Champions doesn't count as being "on the shelf" as I only use it for a doorstop...even so, I think Ellis beats it in page count)...though bigger has never necessarily meant better.

Anyway, more on ALL that stuff later...and by later, I mean(probably) in a week or so.