- The content already included in the books is (for the most part) tried and true and already tested within and against the (long-tested) rules of the game.
- There is more content in the books than I have ever used in totality...which is to say, I've yet to use EVERY monster, or EVERY magic item, or EVERY magic spell over my 40+ years of gaming.
- For purposes of playing (and "mastering") a game, players need a consistent structure within which to learn and hone their skills, not a rug that gets pulled out from under them with every new dungeon. As I wrote earlier, I am all for metagaming as it IMPROVES player engagement.
Sunday, May 24, 2026
O is for Originality
Saturday, September 12, 2020
Dystopian Present
Well, this must be what it would be like to live on Venus. Yellow clouds of poisonous air obscuring the view from my windows, and being unable to step outside my habitat without a spacesuit.
Yesterday evening, I was very angry...very, very angry. Angry about the state of things in my country, in my world. Angry about how they got this way, angry about the ignorant, selfish people that have caused so much of this, angry even at my own culpability for not doing more, for not actively working against the ignorance and selfishness.
I proceeded to stay up late and drink heavily and did NOT write the rant I meticulously plotted in my head, most all of which was aimed and belittling and insulting people. Not very constructive that.
Anger isn't just a coping mechanism (we tend to get angry to feel like we are in control, to stave off our fear of helplessness)...it is a tool, given to us by our Creator. Used properly, it helps us to transform ourselves, bringing focus to our will, spurring us to do the hard work that ends up being needed when we have procrastinated in doing what should have been done all along.
And it's only by changing ourselves for the better that we can change our world for the better.
Not that most of us are willing to do that. Heck, many of us lack the capability for it (as with all skills, it's something that requires practice, and atrophies from disuse). But as I look outside my window this morning, I force myself to repeat a mantra in my mind:
Things can always get worse. Things can always get worse. Things can always get worse.
There is nothing more true or more sure in this world. Suffering will continue to increase the longer we allow suffering to continue. Because of ignorance. Because of selfishness. Because of our lack of love.
Sorry if that's a downer.
By the way: Happy birthday, AB. Hope you're doing well, wherever you are, my brother.
Wednesday, August 5, 2020
Working Cycles
The advantage of using a real world setting is that a lot of things have been done for you: placement of natural features (mountains, rivers, lakes, etc.), lists of resources, climate maps, topography, vegetation, etc. All that stuff is "in place" and easy to suss out given access to the internet and a decent atlas (which I have).
The hard part is dealing with the people of 11,000 years ago. Not a lot of info about that period of time, and "accepted" archaeology would make the indigenous populations a bunch of tiny family units and "tribes" of neolithic cave folk.
Which is definitely NOT what I'm doing. Prehistoric: yes. Stone age: no. This is a prehistoric iron (and bronze) age, based heavily on a mix of Atlantis mythology mixed with sword & sorcery fiction. It's not Kull the Conqueror...more Edgar Cayce, MZB, and Peter Timlett's Seedbearers trilogy...the main idea based on the idea that there was a more advanced civilization that will (eventually) fall on a very hard dark age long before our (current) recorded history begins. Call it the Orichalcum Age of man. Or, perhaps, the Tumbaga Age (since tumbaga appears to be the orichalcum equivalent in South America).
[oh, yeah: plus dwarves and elves and goblins, etc. It IS D&D after all. My world has dragons...though maybe not blue ones, as lightning-breathing monsters are a little too "Friday night monster flick" for my taste]
But, of course, there's no record of communities in South America from more than the last couple-four centuries, and precious little info from pre-colonial times that would be useful to world building. Furthermore, my deliberate placement of the setting at the beginning of the Holocene epoch, means the climate (especially in the region I'm concerned with) is far more cool-temperate in range, resulting in vastly different flora, fauna, and agricultural practices.
So I'm cheating. I'm operating under the assumption that life moves in more-or-less regular cycles. Communities (towns and cities) tend to form in the same places for the same reasons (convenience of landscape, access to resources, etc.); populations are greatly reduced in number but, so far as glaciation allows, they're more or less the same as today. Livestock and crops might change over 10,000 years, but not their presence, nor placement in the overall geography. Mined resources are the same, of course, though with reductions in the amount of ore produced.
[I'm actually using 16th century gold production rates, divvied up proportionally by region based on 21st century percentages...calculates out to a bit more than 3.3 tons (107k ounces) of gold per year in regions south of Panama. This works under the assumption that the population is pretty close to the same, that Atlantean/dwarven/elven mining methods are at least as advanced as Spain's in the 1500s, and that there was more gold and gold more easily/conveniently found. Consider that modern accounts of pre-modern gold mining generally ignores what was being done in the Americas prior to colonization, and that a LOT of gold was found when Europeans did arrive]
Names of places are a problem, of course. Wikipedia states there are about 600 indigenous languages in Latin America, and I don't see myself learning Quechua-Mayan just to make the setting feel more "authentic" (and it's doubtful that any of these languages were the same thousands of years ago anyway...). On the other hand, making up "fantasy names" for towns is a pretty ridiculous prospect. I suppose I could simply research the etymology of existing names and come up with English equivalents, but that poses its own problems. For example, Cochabamba (the 4th largest city in Bolivia) takes its name from a transliteration of the Quechua word for the region which means "Lake Plain." However, the city itself was called Llajta which just means "town." There's probably more than a few llajtas in South America.
In the short term, I'm using the modern names for places, landmarks, etc. because it would be damn near impossible to locate things otherwise using modern maps and atlases. If I told you to locate Antofagasta (in Peru), you could easily do so with an internet search; if I renamed it Salt Lake City (which is, more or less, how the name translates)...well, you can see the difficulty there, right?
| Maybe I should organize communities around language isolates. |
Okay, my kids are up. Got to go.
Wednesday, May 6, 2020
Dagger Damage
For all those who downloaded my "Master Weapon List" the other day, I've updated the document. Daggers do 1d6 damage now in melee combat. They only do 1d4 damage when thrown (or when wielded by someone not proficient in their use).
Having played and run B/X for most of the last decade, I sometimes (often?) forget that OD&D retains the one minute combat "turn" found in the miniature war game Chainmail. As it is perfectly reasonable that a trained combatant could inflict sufficient damage to mortally wound a fellow human (or human) in this period of time...perhaps by striking multiple blows...I found it necessary to revise my (B/X-biased) assessment. So I did.
A thrown dagger is another matter completely...such an attack probably shouldn't even inflict 1d4 damage (more like 1-2 or 1-3). But it is heroic fantasy, after all. Since the only characters generally throwing knives are the PCs, I figure it's fine to cut some slack.
And speaking of death by a thousand cuts: my (O)D&D campaign limps on, but feels like it has Covid-19 and ain't doing so hot. The kids we were playing with haven't been able to meet with us for the last couple weeks, though they still express interest in continuing play...when they express anything at all (these particular 13 year olds are not big on responding to email, which is probably a good thing, but rough when trying to organize a game). My own kids have continued to play but the nuances of the game world are mostly lost on them: in the game (i.e. in play) they are fine at reacting to the needs of the moment, but outside-the-box thinking, long-term planning, and setting/world considerations are, for the most part, beyond them. Which, while somewhat frustrating to me, is totally understandable and appropriate given their ages and development.
[I consider my own youth and mindset at their age, and I doubt I was much different. Probably need to run them through a stripped down version of the Isle of Dread and stomp them with a cyclops]
"Somewhat frustrating" I said because I'm quite enjoying my world building and the moment, and am (hopefully) starting to build a world that will last beyond (and be used outside the bounds of) this "kiddie campaign." The more I refine it, the more enamored of the thing I get. I've recently picked up a fascination with the history of Vietnam (pre-French) and am muddling that a bit and serving it up as inspiration for the history of the Red Empire (with the sultanate of Zargoz being a stand-on for the kingdom of Champa)...lots of good ideas to be found in its 4,000 year history, so many that I'm tempted to simply use southeast Asia as my "world map." If only the mountains were on the other side... (*sigh*).
[it really is amazing just how much "world" there is to explore on our own planet. I think most would-be world builders bite off far more than we can adequately chew. While we are woefully ignorant about the history of many parts of the world (just what was going on in Paraguay for ten thousand years before European conquest?) many small areas have EXTENSIVE records going back at least as far...if not more so...than our poor Western archives that tend to collapse around the "Dark Ages"]
Anyway...
So the world building continues, even though the (current) campaign is on life support. And daggers do 1d6 damage in melee (or 1d6+1 for strength score of 15+). That's about all the updates I have at the moment. Hopefully more to share later.
Hey! Just realized I missed this year's April A-Z challenge! Ah, well...maybe next year.
Wednesday, May 11, 2016
Worrying About The Economy
| This guy? AC 4. |
Saturday, September 19, 2015
Other Worlds
Fortunately, I didn't have time to post it. My afternoon was fairly busy as we had a birthday party to attend. By "we," I mean the boy and I. He played with his classmates for three hours while I sat around with the other moms, socializing as best I could in my limited Spanish. It was surprisingly fun...or, at least, not as nail-pullingly hellacious as I feared it might be. And it reminded me that I am often too hard on the people here, even in my own mind...negatively judgmental, that is. Maybe there could be a market for gaming here. The limitations of the Paraguayan people are caused in large part by geographic isolation (compared to most participants in our "global economy") and poverty which bleeds into the country's infrastructure. Yes, there's cultural inertia, but it's not an inherent, insurmountable obstacle.
Anyway, I deleted my original post.
| West of India, Southeast of Europe |
Now if only WotC would bother translating their books into non-English languages.
Okay, got to go. Saturday's not a day I usually have time to post.
Thursday, April 16, 2015
Ignorance
No, I don't. But you know, I really hate ignorance.
And it's not like I know everything. I'm ignorant about a lot of stuff. A lot of stuff. I'm always finding new shit out. Even about games that I blather on about like some expert...like, say, Basic D&D. I've been playing the thing for 30+ years, I've been blogging and writing about it since June of 2009 (nearly six years!), and I'll still discover the occasional thing about which I'm ignorant.
[though admittedly, with regard to D&D, I'm a bit less ignorant than in other arenas of knowledge]
So I'M ignorant, too...about a great many things. And I prioritize what it is I want to enlighten myself about, just as everyone else does. I know a lot more about the current state of the NFL, for example, then the state of the NBA. I have a tiny smidgeon of knowledge about South American history, and effectively zero knowledge of Thailand or southeast Asia (other than that shitty bit of U.S. history involving armed conflict in the region). Do I hate myself for being ignorant? Do I hate myself for being selective about that which I choose to learn? No...but I'm sometimes disappointed or frustrated with myself, and folks might consider me a bit obsessive when it comes to researching things about which I find myself ignorant.
[this can be chalked up to a Scorpio Mercury in the 12th House, by the way...not everyone has that drive to know everything about everything]
So maybe I don't "hate" ignorance in others, either. Maybe I'm simply frustrated and disappointed she I see it. Like people who believe Fox News has even the slightest accuracy. Or that Iraq had anything to do with the 9/11 terrorist attacks on the United States.
[wow...how is that bullshit going to be explained in schools in 2021?]
The internet is a wonderful place to learn stuff about which you're ignorant. It's also a fantastic place to get distracted for hours by stupid memes, dumb videos, and free porn. But even if you manage to avoid wasting too much time in idle surfing, your search for enlightenment can often be roadblocked by the conflicting opinions of various parties on the subject of study that you're pursuing. I suppose this might be slightly better than listening to a single professor giving his/her single opinion on a topic...but it really depends on the quality of teacher and the quality of school, no? I went to a pretty good school and received a fairly decent education (when I bothered to show up to class), and while the wikipedia is uber-convenient, there's something about studying a multitude of books from your local library that just seems to cover subjects in more depth. Not that the people of Paraguay have bothered to build any libraries in this damn country.
[oh, wait...they do have one: the Biblioteca Roosevelt. It's 69 years old, was named for the the 32nd president of the United States (FDR), and is part of the Centro Cultural Paraguayo Americano (the Paraguayan American Cultural Center). Huh...I wonder who's responsible for that? I should probably check it out, but it's located downtown, which is inconvenient for a number of reasons. Ah, well]
Anyway...I'm all for youthful fire being injected into all things old and crusty and having the cantankerous, conservatives give up their seats at the high table, but would it be too much to ask that they do at least a minimal amount to alleviate their ignorance? When I read about teenagers not knowing Cameron's Titanic film was based on an actual event, I get...well, irritated.
I'm sure there are plenty of intelligent young people out there who will help to make the world a better and brighter place. In fact, I know there are. But there's still a shit-ton of ignorance out there and a lot of folks (young and old) who just don't seem to care enough to educate themselves. Sorry for the ranty-ness; it depresses me at times.
Okay...back to gaming stuff.
Tuesday, June 11, 2013
The Other Football
World Cup qualifying match for the USA in Seattle tonight. More later. Beer in hand.
: )
Friday, December 21, 2012
The End Is Nigh
For those who may not have heard, some of us have been counting down the days of the Mayan tzolkin calendar, waiting to see what tremendous Earth changes may or may not be wrought when we hit zero hour. Being a long-time studier of astrology (including mesoamerican astrology), Edgar Cayce, Graham Hancock, and other non-traditional historians (commonly called quacks, fakers, and whack-jobs), I am all about counting down our final hours. Fact is, I've had a timer counting down our final hours on the ol' Blackrzor blog (bottom o the page) since I first started this thing a couple-three years ago.
Welp, today is the final day of the Mayan "long count" epoch..."4 Flower" in the uinal that started with 11 Alligator some twenty days ago (why doesn't the final count down end in a 13 Flower? No idea, just one of those mysteries of the mesoamerican numbering system). Not that it matters too much...I mean any of it. I've blogged before about the possibility of great "Earth Changes" including what I feel is the main things with which to concern ourselves (hint: it has to do with being kind to each other as much as possible...even people with whom you don't necessarily agree).
Anyhoo, tomorrow will see the dawning of a new epoch (I figure to go by midnight, Yucatan time), and I will be celebrating by getting into Mexico City very early in the morning with my family (I'm typing this from a Dallas airport computer while awaiting my connecting flight) and heading east towards Veracruz. No, not because I plan on taking part in any New Age-y mesoamerican celebration, but simply the traditional Christmas-with-family-and-in-laws celebration. And for those of us who can (hard as it might be) get beyond the coming Seahawks-Forty-Niners showdown in Seattle on Sunday, I think the most important thing for us ALL to do on the edge of this great cosmic changeover is to remember the Real Meaning of the Christmas Holiday.
No, not Jesus's birthday. Jesus was a Pisces, dude. I'll post his horoscope sometime.
No, the real deal with regard for Christmas can be found in its "heathen" roots as a mid-winter celebration...the 21st (or thereabouts) generally being the proverbial "longest night off the year." What midwinter celebrates is (guess what?) the night's start getting shorter thereafter, as we start that slow upward climb out off darkness and back to the Spring. It is a time of renewal (and often Yule-time booze), and we'd do well to consider how, no matter how dark the darkness gets, there always comes a light evetually...hopefully, a light that brings great joy and love to everyone.
Here's to hoping. Feliz Navidad, folks. I'll try to write more from Mexico...assuming the holidays grant me a little free time for writing.
: )
[P.S. Go 'Hawks!]