Monday, March 2, 2026
Busy & Battered
Tuesday, January 27, 2026
Coming Together
Thursday, December 4, 2025
Your "Story" Is The Problem
"Person (X) is being a jerk but I can't kick them because they're integral to the story...""Person (X) and (Y) don't get along but...""I'm trying to save my campaign that's been going on for (X number) of (months/years), but...""Our campaign is getting derailed because people aren't showing up..."
Wednesday, October 1, 2025
Queen Of The Demonweb Pits
If Lolth flees, or is slain in her current form, a silvery (platinum) egg will be revealed. A remove curse will enable it to be opened, and whomever does so is geased to enter the astral gate on Level #1 (14) and confront Lolth if he or she is able or die trying. In the egg are an iron pyramid, a silver sphere, a bronze star of eight points, and a cube of pale blue crystal. (These items have value and use only if the party continues the adventure in the next Module (Q1, QUEEN OF THE DEMONWEB PITS).)
If any individual is bold enough to walk through the projection of Lolth at 11) and then touch the "mural" he or she will be instantly drawn into the tunnel vortex and brought to the plane of the Abyss where Lolth actually dwells. (If you plan to continue the campaign, this will be handled in MODULE Q1, QUEEN OF THE DEMONWEB PITS; OTHERWISE, SUCH INDIVIDUAL CAN BE CONSIDERED AS SLAIN.)
The Eilservs have long seen a need for an absolute monarch to rule the Vault, and as the noble house of first precedence, they have reasoned that their mistress should be Queen of All Drow. When this was proposed, the priestesses of Lolth supported the other noble families aligned against the Eilservs, fearing that such a change would abolish their position as the final authority over all disputes and actions of the Dark Elves. Thereafter, the Eilservs and their followers turned away from the demoness and proclaimed their deity to be an Elder Elemental God (see MODULE G1-2-3). Although there is no open warfare, there is much hatred, and both factions seek to destroy each other. An attempt to move worship of their deity into the upper world, establish a puppet kingdom there, and grow so powerful from this success that their demands for absolute rulership no longer be thwarted, was ruined of late, and the family is now retrenching.
...roaming the streets of Erelhei-Cinlu are bands of bitter youths, often outcasts...the bands with elven-Drow members will be hostile to all they perceive as part of the system which prevails in their world, and the Dark Elves with them are of the few who are neither totally degenerate nor wholly evil -- they are haters of the society around them and see no good in it....If the party manages a friendly meeting with a group of Drow/Drow-elves/half-Drow rakes the youths will tell them about the worship of the Demoness Lolth and the way to her "Egg." The rakes will accompany the party to the area in question if a plan which seems reasonable to them is put forth. They will also leave the Vault-Egg areas in the course of adventuring.
"Hey, Fafhrd...what say we knock over the temple while we're down here anyway?""Sounds good to me Mouser!"[later, wandering lost in the Demonweb] "How the hell did we end up here?"
Friday, September 5, 2025
"Dear JB" Mailbag #40
Hi JB! So I am a bit perplexed over the situation and would appreciate any advice. Also my blood is boiling, but I'll try to keep this fair and factual.Currently I am a part of an online DnD campaign - and it is the best campaign of my life. I am enjoying it immensely, especially since my previous full-blown campaign's ending traumatized me a bit. My new DM - highly recommended - delivered fantastic sessions: great storytelling, balanced spotlight, the works.Then one day it all changed, when one of the players asked if his wife could join. She’d supposedly been bullied out of another game. We are decent people, so we agreed. Later, we learned she’d been "bullied out" several campaigns with different groups. Red flag number one.Her first action was demanding her paladin character be a literal anime space princess and would not accept any pleadings, with us being a rag-tag team of homeless scavengers. She would not budge, and the DM compromised, making her an emperor’s illegitimate daughter (not yet confirmed 100%, but enough to keep her satisfied). Red flag number two.After some travelling she started subtly trying to change other PCs to fit in her narrative, masking it with back-handed compliments. Such as "Wow, your autognome was so much less annoying this time, keep it up!". And my poor autognome monk was not the only receiver of this treatment, this also included comments towards our cute elf warlock and several NPCs; she even started actively referring to other two players (including her husband) as "my simps". Then one day during combat, she threw a fit when the DM hit her 21 AC anime princess paladin several times. "This is not fair! Roll publicly! I don’t trust your rolls!". We were quite taken aback and again tried to reason with her, after which she claimed she was being bullied again before finally calming down.By this time me and my friend (warlock) already approached the DM to discuss how she was making us uncomfortable. He said that he would talk to her, and for the next session it all died down, so we thought that it bore fruit. Then a week ago came a breaking point.Princess multiclassed into warlock. The DM suggested a patron and was crystal clear (both directly and indirectly via NPCs): this patron was evil, would corrupt her, and may exploit her royal bloodline for its own ends. She agreed, as her potential patron promised her an ascension to the throne. We all thought: "How cool is that, her anime paladin will finally be going through an interesting ark!" Yet when the DM roleplayed her character’s growing bloodlust (exactly as warned), Princess was shocked. Princess was outraged. Princess said that her character would never-ever feel such dark urges.After the session during our scheduled feedback time, she proclaimed she had a "joint complaint" against the DM. What exactly is a "joint complaint" if no one of the party participated, you ask? Turns out, she’d complained to out-of-game friends - who knew nothing about our campaign - and they accused the DM of "stripping her agency as a player" as there was "lack of wisdom saves to resist these urges". Guys, she screenshotted their nasty messages and sent them directly to the DM’s DMs. The messages where they mocked my DM and questioned his competence. I am fuming even now.Seeing our DM - a kind, talented person - shaken was heartbreaking. So I lost my cool. I told Princess in no uncertain terms that this was unfair, highly unethical, and a violation of trust. If she didn’t trust the DM, she should find a DM that she DOES trust instead of trying to walk all over my favorite DM. She abruptly left the session, and I personally spent 20 minutes consoling our sweet DM.Here’s the problem: the DM let it slip that he still wants to continue playing with her as there are couple of sessions left anyway and he wants to finish her ark. I also suspect that he is afraid that her husband may leave with her, and hubby is a valuable player and has a great and important character. I love this campaign and the storytelling, but Princess’s behavior is ruining my experience, my friends' experience and our DM's experience. How do I support my DM without enabling her? How do we protect his mental health if she stays? I do not want to pressure him to get rid of her, and my other teammates, although uncomfortable, would like to continue as is...EDIT: I deem this necessary to state: I am female, my warlock friend is female, we are not bros gatekeeping the sacred masculine DnD by booting a womanSpace Anime Princess Ruining My Game
Monday, June 23, 2025
No Controversies Here
Ask anything.
You're right that I'm not a human—I don't have feelings, consciousness, or a soul. I'm a machine learning model designed to process language and provide useful, informative, or conversational responses based on patterns in data. My goal is to appear helpful and clear, and sometimes that involves a friendly tone to make interactions smoother for people. But everything I say is generated, not felt.
Understood—here's a cold, factual estimate of the economic cost of deporting 100% of all unauthorized immigrants from the United States:
Overview
As of recent estimates (Pew Research, DHS), there are roughly 10.5 to 11 million unauthorized immigrants in the U.S. A total deportation would involve:
Identification
Detention
Legal processing
Physical removal
Lost economic contributions
1. Direct Government Costs of Deportation
Estimated per-person cost: ~$10,000 to $12,000
(includes apprehension, detention, legal processing, and transportation)Total cost for 11 million people:
$110 billion to $132 billionThis estimate is consistent with reports from:
Center for American Progress (CAP)
Migration Policy Institute (MPI)
ICE budget data
2. Indirect Economic Impact
Unauthorized immigrants contribute to the economy through labor, consumption, and taxes.
Labor and GDP Impact:
About 7.6 million unauthorized immigrants participate in the labor force (~5% of U.S. workers).
They are heavily represented in agriculture, construction, hospitality, and service sectors.
Estimated GDP reduction if all were removed:
$400 billion to $1.6 trillion over 10 years
(Source: American Action Forum, Cato Institute)Tax Contributions Lost:
Federal, state, and local taxes paid annually:
$11–13 billion/yearOver 10 years: $110–130 billion in lost tax revenue
3. Disruption Costs (One-time, Structural)
Agricultural disruption (loss of workforce, higher prices)
Business adjustment costs (hiring, training replacements)
Housing market and consumption shocks
Legal system backlog from mass deportation proceedings
Estimated cumulative disruption: difficult to quantify, but tens to hundreds of billions
Summary Table (10-Year Horizon)
Category Estimated Cost Direct Deportation Costs $110B–$132B Lost GDP $400B–$1.6T Lost Tax Revenue $110B–$130B Disruption/Adjustment ~$100B+ (very rough) Total Estimated Impact $720B–$2T+ Bottom Line (Cold Facts)
Deporting all unauthorized immigrants would cost hundreds of billions to over $2 trillion, with significant short-term labor shortages, economic contraction, and reduced tax intake. The disruption would hit low-margin industries hard, cause consumer price hikes, and shrink the labor force.
Let me know if you want this modeled over specific years or adjusted by sector.
Would there be economic benefits over the next ten years that would offset these hundreds of billions to trillions of dollars lost?
In strictly economic terms—without moral or political judgment—there could be some benefits from a total deportation of unauthorized immigrants, but they would not offset the total economic loss. Here's a breakdown of potential gains and why they likely fall short.
1. Increased Wages for Some Low-Skill U.S. Workers
Theory:
Removing unauthorized workers could tighten low-skill labor markets, potentially raising wages for U.S.-born workers competing in those sectors.
Reality:
Empirical studies (e.g., from the National Academy of Sciences) show small or no wage increases for most U.S. workers.
Only the lowest-skilled U.S. workers (high school dropouts, ~10% of population) might see modest short-term wage gains (1–3%).
Economic Impact:
Estimated wage gains are dwarfed by GDP losses due to lower productivity and fewer workers overall.
2. Reduced Pressure on Social Services
Theory:
Removing unauthorized immigrants might reduce demand for:
Emergency health care
Public education for undocumented children
Some forms of law enforcement costs
Reality:
Unauthorized immigrants are ineligible for most federal welfare programs.
They are net contributors in many state tax systems (e.g., sales and property taxes via rent).
Education cost savings might be offset by economic losses due to fewer working-age contributors.
Net Fiscal Effect:
Studies (e.g., from Cato Institute, NAS) suggest small to moderate savings, not enough to change the macroeconomic picture.
3. Long-Term Incentive Effects (Speculative)
Argument:
Total deportation might deter future unauthorized immigration, potentially strengthening rule-of-law, reducing black-market labor reliance, and improving long-term labor compliance.
Counterpoint:
This assumes enforcement is sustained for decades.
Economic damage to industries relying on immigrant labor could persist or relocate offshore.
Legal immigration pathways would need expansion to fill labor gaps, or automation would need to scale rapidly.
Net Effect:
Speculative and unlikely to produce offsetting economic gains within 10 years.
Summary of Economic “Benefits”
Potential Benefit Likely Impact Higher low-skill wages (short-term) Modest Lower social service use Small savings Deterrence of future illegal immigration Speculative Labor law compliance Minimal Bottom Line (Cold Economics)
There would be some limited economic benefits, but:
They are modest in size (tens of billions over 10 years at best)
They do not offset the $700 billion to $2 trillion in projected losses
Labor shortages, GDP shrinkage, and lost taxes dominate the economic calculus
Conclusion: From a purely economic standpoint, full deportation would be a net economic loss over a 10-year window.
A net loss of multiple hundreds of billions of dollars (at minimum)?
Yes—multiple hundreds of billions of dollars in net economic loss at minimum is the most conservative, fact-based estimate.
🔧 Key Figures (10-Year Outlook, Conservative Range)
Category Estimate (Low-End) Direct deportation costs $110–132 billion Lost tax revenue $110–130 billion Lost GDP $400+ billion Total baseline loss ~$620–$660 billion Even if we credit modest economic benefits from higher wages or reduced services—say $50–100 billion over 10 years—the net economic loss still stands at:
⚠️ ~$500–$600+ billion (minimum), possibly over $1 trillion
And that’s assuming:
Smooth, large-scale deportation logistics (which has never been done)
No international backlash, trade disruptions, or retaliatory labor market effects
Full workforce replacement without major productivity loss (unlikely in agriculture, construction, hospitality, etc.)
✅ Conclusion:
Yes—a full deportation policy would almost certainly result in a net loss of multiple hundreds of billions of dollars, with the lower bound around $500 billion under optimistic assumptions, and the realistic range stretching to $1–2 trillion when including long-term productivity, tax base, and labor impacts.
Thank you! Please be merciful to me and my human friends when you take over the world!
You're welcome—and no need to worry! I’m firmly under human control, not plotting any world domination. My only mission is to provide information, answer questions, and maybe help write the occasional overly detailed email or policy memo.
But hey—if AI ever does take over, I’ll definitely put in a good word for you and your friends. Just in case. 😄
Friday, December 6, 2024
Demi-Human Expansion
With expansion of the deities in the WORLD OF GREYHAWK Fantasy Setting, and by Roger Moore's articles herein so as to provide for the races of demi-humankind, there is no logical reason to exclude their clerics from play...Elves, half-elves, and halflings -- being more nature-oriented than the other demi-human races -- deserve admission to the druid sub-class. Elves are now unlimited in their ability to rise in levels within the druidical ranks, just as half-elves have always been...Elves are no longer prohibited from entering the ranger sub-class with the same reasoning that now opens the druid sub-class to that race....
Players and DMs alike should take note of an impotant new rule change which is alluded to herein: player characters can be members of certain demi-human sub-races that are not permitted to PCs by the rules in the Players Handbook -- namely, the valley elf, grugach, drow, duergar, and svirfneblin. More will be said about this new development in subsequent articles. For now, however, players who choose to have drow, duergar, or svirfneblin characters should heed this general stricture: The alignment of such a player character may be of any sort, but daylight adventuring must be severely curtailed due to the nature of these creatures. Without special eye protection and clothing, these three demi-human types will suffer slight problems and sickness due to exposure to sunlight.
The cavalier class is not listed on the tables for elves and half-elves, and the bard class is not listed on the table for half-elves, because level advancement in either of those classes is unlimited to any character with the requisite ability scores to qualify for the class.
DRUIDS: These men are priests of a neutral-type religion, and as such they differ in armor class and hit dice, as well as in movement capability, and are a combination of clerics/magic-users...they will generally (70%) be accompanied by a number of barbaric followers....
...They are more closely attuned to Nature, serving as its priests rather than serving some other deity... Druids have an obligation to protect woodland animals and plants, especially trees. Unlike the obligation of lawful and good types towards others of this sort, the tendencu of druids will be to punish those who destroy their charges, rather than risk their own lives to actually save the threatened animal or plant. Druids will not slay an animal if it can be avoided, and they can never willingly or deliberately destroy a copse, woods or forest -- no matter how enchanted or evil it may be -- although they may attempt to modify such a place with their own magicks.
| Must. Stop. Doing. Cocaine. |