Wednesday, July 28, 2021
Plans Change
Thursday, October 8, 2020
League Updates (BB)
We're a quarter done with the NFL season and despite the Tennessee Titans fiasco and the general state of our post-Covid world, things are progressing more-or-less "business as normal." Yeah, both scoring and injuries have proliferated throughout the League, but the usual suspects are still the usual suspects (as relates to Blood Bowl), and if reality starts to emulate fantasy more than ever...well, that's just par for the course in a surreal 2020.
In our own League (previously called the Beagles & Beers BB League), we have likewise adopted some "Covid protocols." Rather than reworking/rewriting the fan/gate/stadium rules, we've punted the issue: no fans allowed (this ain't no Florida). Likewise, our season has been shortened (8-10 games) and the lack of a "preseason" has resulted in an absence of team re-rolls (again punting on a sticky issue in the 2E rules). Will we have extra teams in the playoffs as the NFL has chosen to do? Maybe...but right now we're limiting inter-conference play to NIL, meaning we may not even worry about anything beyond the conference championship.
| The kid set up this display the other day for "show and share;" at least half a dozen teams are still in their boxes. At least. |
With regard to the NFL, I don't see many updates needed from my previous analysis. Adding dark elf Tom Brady to the Buccaneers doesn't make Tampa Bay any less of a chaos dwarf team. Yes, the Eagles have been breaking like skaven, but I'll not going back on my prior update: humans break, too. As do dwarves (sorry San Fran)...I found that out to my chagrin, as a string of bad rolls (well, good for my opponent) saw the wood elves put a third of my dwarf team in the casualty box. Here are the modifications to my team picks that I might consider:
Buffalo is FINALLY looking "human" again. They broke me down over 20+ years to make me change to hobbit...could a human team really be that bad for that long? No...but they could be exceptionally mediocre which, in the NFL, amounts to about the same thing. Took my son a while to learn how to win with a human team, but he's gotten much more competitive...I can see how a team with 10 coaches over 20 years might have similar "growing pains."
Jaguars as Amazons: not a modification, but rather a confirmation. Ever since (former WSU QB) Gardner Minshew was given the reins of the offense, I've been following the Jags and pulling for them in the AFC South. Unfortunately, they are suffering from the same frustratingly slow development one sees in the Amazons. Such great potential...but so slow and easily broken before they can get "geared up." Still, I have great hopes for Minshew down the line.
| Hairy (and quick) feet. |
Cardinals they're halflings dammit, they just are. Larry Fitzgerald isn't a ghoul...he's a long-lived high elf that the hobbits somehow lucked into. The Cards are, in fact, a version of the traditional 2E "mixed teams:" an amalgamation of several disparate player types all looking for a land of eternal sunshine. Halfling is their "base" type...I don't know why I allow flash in the pan seasons to sway my long-held opinions developed over years of evidence. Yes, Kyler Murray is awesome. He is also smaller than Russell Wilson. That makes him a hobbit. Hobbit, hobbit, hobbit.
| An immortal...with great hair. |
The Tennessee Titans are still goblins...now more than ever. They're just goblins with the 'Rona. In the fantasy world we'd probably substitute an outbreak of Nurgle's Rot due to a particularly nasty match with a Plague team. However, the Saints don't even play in the same conference...heck, the Titans aren't even playing the NFC South this year. Tennessee bumbled into its own pestilence here. Bunch of diseased goblins.
Panthers: still at a loss for how to typecast this team. Still. Cam Newton's gone (as is Riverboat Ron) but they still have Bridgewater doing designed run plays? What is THAT all about? Strong running game, I guess...DeShaun Foster, DeAngelo Williams, Jonathan Steward, Christian McCaffrey. But Steve Smith? Maybe he's the odd duck of the team. Dwarves? No, too big. Cam is too big. Orcs? Maybe. Yeah, maybe. Smith as a goblin. Newton as a blitzer with a great arm. Yeah, I'm strongly thinking orc at the moment, especially considering some of their past defenses. Greg Olsen (now a Seahawk) as a really fast lineorc; sure, it fits. All right...orc it is.
Everything else stays the same.
; )
Monday, February 15, 2016
Channeling My Inner Nurgle
Which is fine, actually. I need something easy-shmeezy, something I'm not too terribly invested in, to try this whole illustration experiment. Waiting on art (whether paid or volunteer) is probably my least favorite part of self-publishing...it is, in fact, the main reason Cry Dark Future wasn't published upon completion (though I'm somewhat glad in retrospect...waiting gave me time to see I wasn't tremendously pleased with certain aspects of the book. Don't worry...it'll be out there someday).
B/X is very "easy-shmeezy." Especially for doing a knock-off / adaptation fantasy setting, it's incredibly comprehensive in scope. Which is to say: it doesn't need much more than "re-skinning" to make something that feels "new," yet doesn't break the system. The scaling between spell levels is pretty accurate (with the exception of sleep), and pretty easy to follow, for example...you can color hold person into any sort of "non-death-target-elimination" spell, and level it up or down depending on changes in range, save, and number/specificity of creatures affected. That's a real plus, and nice when you're tasked with adding 40-50 setting-specific spells to the game.
Right now, I'm considering how I want to handle a particular magical disease. B/X has four different forms of contagion hardwired into their rules (not counting green slime):
- "Hideous wasting disease:" Causes -2 penalty to attack rolls, prevents magical curing, and doubles natural healing time. Illness is fatal in 2D12 days. Contracted by cause disease spell and failed saving throw. Treated by cure disease (explicit).
- Lycanthropy: changes victim into a were-creature after 2D12 days. Contracted via severe HP loss (>half) to wear creature. Treated by "a high-level cleric (11th level or higher...)."
- Mummy "rot:" prevents magical healing and wounds require 10 times as long to heal. Contracted via damage from mummy. Treated by "magical curing" (though unclear how as rot prevents magical healing).
- Rats (any size): one-in-four chance of death in D6 days; otherwise, bedridden for one month. Contracted via rat bite (1 in 20 chance per bite) plus failed save versus poison. Treated by cure disease spell or bed rest.
That's not a bad spread, though it's interesting that the spell cure disease is only explicitly useful for half of the system-specified illness. In the campaign setting I'm writing, cure disease should be much more useful (there's more than a few disease spreading monsters and magic items), but I'm wondering if I shouldn't be creating my own form of infection rather than simply "re-skinning" the stuff listed.
Nurgle's Rot is a fairly iconic piece of (dark) fantasy gaming; from the Warhammer universe, you can find its page long description in GW's 1990 book, The Lost and the Damned:
Nurgles Rot, often known simply as the Rot, is a terrible contagious disease which affects the victim's mortal body and his shadow-self or spirit. A person who dies from Nurgles Rot is turned into a Plaguebearer and becomes a servant of Nurgle himself. Nurgles Rot epitomizes the core of Nurgle's ethos: suffering and overcoming suffering by great bravery and resolve. Those who contract the Rot often slay themselves in reckless battle, hoping to die quickly and cleanly and by this means to avoid becoming a Plaguebearer.A plaguebearer is a lesser, humanoid demon of the Chaos god Nurgle. The text states it takes "several months" for the Rot to kill its victim; mechanically, this is modeled by each battle on the tabletop slightly altering the profile of the victim. After participating in seven battles, the victim dies, birthing a new plaguebearer. Oh, yeah...and the Rot "cannot be cured or its progress halted in any way."
[apologies if the original (1986) WFRPG has a description of Nurgle's Rot; I know there is a sample scenario that includes a champion of Nurgle in the book, as well as a number of descibed illnesses; however, I don't have my copy with me in Paraguay]
| Typical plaguebearer. No, I didn't draw this. |
No, it doesn't really sound fun...though I like the idea of contagion. And I like the idea of gradual decrepitude...of individual's being diminished over time. However, it would have to be pretty fast-acting to have any impact on gameplay, seeing as how PCs have fairly easy access to magical curing (cure disease is available to any cleric beginning at 6th level).
Anyhoo, that's what's on my mind this morning.
: )
Monday, January 6, 2014
Playoff Football, Baby
| Here come the Rotters. |
| Sean Payton: Offensive Guru, Sorcerer |
| Who Dat? Not as scary in our neck o the woods. |