Showing posts with label holiday. Show all posts
Showing posts with label holiday. Show all posts

Sunday, April 5, 2026

Happy Easter!

Happy Easter, folks!  My profound hope and prayer that this day brings you a renewed feeling of hope and possibility, regardless of your circumstance, your pain, or your struggles. With life there is always hope, and we should rejoice in the life given to us...it is given with purpose, even though that purpose may be a mystery to us.

Peace and love to you all!

[no, this is not my A to Z post for "E"...no A to Z postings on Sundays. We'll pick up again tomorrow]

Thursday, January 1, 2026

Year's First

Happy 2026!

It's 4:54am, Mexico time, and everyone has finally gone to bed. Well, everyone in our house anyway...there's at least two parties still going on this block (I can hear Achy Breaky Heart playing in Spanish outside my bedroom window...and it's playing LOUD).

*sigh* Mexico.

But I'm not tired (note that I'm blogging instead of sleeping). Might have something to do with the caffeinated coffee I've been on since I got here. It doesn't help to be up till 3am every night and then drinking coffee from noon till 4pm. Just...rough. But a good time, too. I'll be back in Seattle by Saturday night, but I'm not sure how long the readjustment will be. 72 hours? Hopefully.

Looking back at last year's resolutions, I see that I hit on two of them. Which kind of sucks but whatever. THe main thing I wanted to do was sell my (deceased) mother's house. Unfortunately, I had to evict my brother first, which was an eight month legal process, lasting from April till October. Now that he's gone, that's again at the top of the list and will be my "January project;" the holidays were just too busy to get shit done.

SO, let's see; here's the list of resolutions for 2026:
  • Sell the house.
  • Coach Sofia's volleyball team to the playoffs.
  • Coach Sofia's soccer team (in the fall) to the playoffs (again).
  • Publish my two Blackrazor Cup tournament adventures.
  • Finish the first draft of my "How to DM" book
That's it...still a fairly modest, fairly doable list, so long as I don't get too sidetracked by "stuff."

I would like to keep up a good pace of blogging...158 posts in 2025 was my most in a single year since 2011 (although 2012 saw me post 157 times). If I can just keep a 100+ pace, I think I'll be doing fine...better than fine, really. But that book needs to get written, too. Maybe I'll just post some excerpts as it comes along? Maybe. 

Okay. That's it. I can't keep my eyes open and the screen is swimming in front of my eyes. 5:21am and it's time to call it. Good night everyone...hope your New Year turns out excellent! Cheers!
: )

Thursday, December 25, 2025

Merry Christmas To All

Currently in Mexico, staying up way too late and eating way too much. Tis the season.
; )

I know not all of my readers share my religion, but know that I wish you all peace and love and happiness and joy on this day, and in the days and New Year to come, and that I hope more of us will endeavor to embody the spirit of Christ in our relationships to our fellow humans. I know I'm going to try.

In gaming news, there's a new Classic Adventure Gaming podcast episode discussing this year's (2025) Cauldron Convention. I was originally going to appear on this one, but I totally flaked (mea culpa) but the guys do a great job of describing the new venue, etc. all on their own. Voices heard include Prince, Melan, Attronarch, and Grützi (winner of the Best DM award this year)...as well as podcast host Gus, who made his first trip to the con this year (a very nice man, with a VERY impressive mustache). Not a bad listen on a lazy, holiday morning....

Also, speaking of Cauldron, Iudex sent me his write-up of his running of my tourney adventure at HOOT, the Hungarian Oldschool Open Table, a monthly gaming even in Budapest. More on this later, but...what fun!

Aaaand...that's it. I just didn't want the day to go by without wishing people a happy one. Enjoy your families, your loved ones, and your gaming, folks. Best wishes!

Thursday, November 27, 2025

Talking Turkey

Happy Thanksgiving, y'all. Hope you're all having a good one...I sure am!


ALSO:  this is fascinating. Odd that I've had fewer links in 2025 than the prior two years, despite doubling my 2024 output and tripling my 2023 output. Guess it hasn't really been "linkable" material...something to work on in 2026.
; )

[credit to Grognardia for hipping me to this]

All right, that's all for today. I've got to go chop some veggies.

Monday, November 24, 2025

Tis The Holiday Season

Just pumping out a post 'cause I'm not sure how much time I'm going to have to blog this week. Sofia's out of school, so while he's sleeping in (at the moment), I'm going to be hanging with her in my "free" time. Parent-teacher conferences at the middle school today...it will be interesting to hear what they have to say about my 6th grade daughter. I'm genuinely curious.

I don't talk as much about my daughter as I do my son. I don't know why other than I'm constantly amazed by his accomplishments. Sofia's amazing, too, but her "magic" is so much less demonstrative. I have a feeling that she will probably have the "bigger impact" on the world when all is said and done: she'll either end up some scientist that invents something brilliant or else she's going to wind up being some sort of famous film or music-related celebrity. But none of that is anything happening right now (other than she can astound people when she sits down at a piano in a hotel lobby)...right now she is this incredibly sweet, funny, friendly kid who just likes to smile and snicker and play. Since we brought my mom's piano home, not a day goes by without the sounds of music filling the house at some point. Right now it's a big Christmas piece she's working on. Delightful.

Yes, you heard me...delightful. I'm one of those curmudgeonly types that gets annoyed with people who start their Christmas-ing before Thanksgiving. Usually. This year has been...different. The "yacht rock" radio station that has long been on our satellite car radio...since at least 2019 as it helped soothe our nerves through the entire pandemic...disappeared a couple weeks ago to be replaced by the "Hallmark" channel which plays nothing but holiday music. And Sofia, of course, LOVES holiday music and so we've been listening to it, whenever we're out driving to one of her various things: school, church, soccer, basketball, piano, guitar. Whatever. And darned if I haven't gotten in to it, too. Like the yacht rock, it's soothing on the nerves.

Well, most of it (I'm not really into the "hip hop Christmas" stuff...give me Andy Williams or Nat King Cole any day of the week).

So, yeah. I've started the holidays early. I think we got our first thing of eggnog the week after Halloween? That went fast, and I haven't replaced it yet. Still have our "Autumnal" wreath on the door, but evergreen one is coming. We've got tickets to Mexico for Christmas...took us a while because they're so damn expensive (you can fly to Japan for half the price!). Not sure if that's just because the current administration is only interested in people taking one-way trips south of the border or what (*sigh*), but since they've made damn sure that's my in-laws can't renew their visas till 2027 (*sigh*) we must purchase four tix if we want to see our family, rather than just flying mis suegros up here. Too bad for the local economy, of course, as we'll be doing all our shopping down there...but then Trump has been nothing if not hard on the local economy. 

But enough of that...I've been in the holiday spirit, as I said, and I've been focusing on other things. My son, who I gush about far too much, has his first national volleyball tournament for his club in Los Angeles in a couple weeks, and he and I will be flying down there with the team. The last couple days we were at a local "exhibition" tournament...it was pretty wild. He's a U15, but his team was playing in the U16 division...four matches in the group stage on Saturday with two matches on Sunday in the playoff bracket; when not playing or warming up he and his teammates acted as line judges and scorekeepers for the various games going on non-stop on four courts in an airplane hangar-like gymnasium (they were running U14, U16, and U18 divisions...all men's volleyball). Holy smoke...what an event! And the L.A. one is supposed to be a LOT bigger...I can hardly imagine.

Anyway, their team is great and pretty talented. They ended up winning their division, winning in straight sets for both of their playoff games. They were rotating liberos between Diego and another, more experienced kid (except for D and Jesus, all the other kids have been together for two or three seasons), but by Sunday's championship game it was just Diego, clearly in command, exhibiting presence and leadership on the court, making spectacular saves, picking up his teammates...all the usual "Diego" stuff. When they were down 18-9 in th second set of their first playoff match, Diego came in as a DS to serve 15 straight points and put them up 24-18...he didn't come out after that. Just great stuff from the kid. We had been contemplating trying to get to his soccer game Sunday afternoon and said we'd think about it after we saw how the morning match went...he came of the court and just said "I'm staying for the volleyball." 

[fortunately the club was playing the no-win bottom of their division and got a 4-2 result even without their captain]

But it was an exhausting weekend. Diego had a hard time getting up this morning (he still has a couple days of school before break)...though he's excited because "cousin Spencer" is picking him up from school today! Yes, my 27-year old "nephew" is back in town...all 6'1", 205# of baby-faced kid. He just finished up a year long stint of chefing at some fancy restaurant across the street from the Opera House, and now he's back in the PNW before doing another jaunt, this time in Japan (his dad's originally from Canada so he has joint citizenship and can do a work exchange on the maple leaf passport). Anyway, hanging with us all weekend at the volleyball stuff, he's taking Diego rock-climbing this afternoon (just what my kid needs...to be introduced to another recreational hobby...). Fingers-crossed that Diego doesn't fall asleep in class or on the boulder....

Hopefully, I'll get a chance to run some D&D for Spence while he's in town...I know he digs that. He's heading out to Spokane on Wednesday (Thanksgiving with his mom's mom), so our window is tight, especially with the kids' soccer practice on Tuesday. Wait, wait...just checking and it looks like they might have the night off!. All right, maybe Tuesday evening then. If we DO get our game on, I've already decided I'll be breaking out C1: The Hidden Shrine of Tamoachan...a perfect little scenario for Diego, Sofia, and Spencer.

Mmm...looking through Ye Old Blog archives, I don't see I've ever written much of anything abou Tamoachan. It's a decent enough tournament adventure...probably my favorite of all the old TSR tournament modules (looking at both the A- and C- series). I've run it at least two or three times in the past, usually with the three pre-gens designed for the scenario. It's pretty tight, design-wise, and even though it's a fairly linear gauntlet (much like the tournament portion of S1) it has a ton of flavor and a lot of interesting bits and bobs. Though, man...I don't think I've run it since the early 90s (maybe the early 2000s...?). I should probably give it a quick re-read. I have no idea how the thing holds up in my current "paradigm" of game play, but Philippe ran it at Cauldron for some folks who had a good time...it should still work for a one-off.

Other than that....

I'm working on the book. It's slow going. I started writing the section on running combat...turns out this could probably be a whole book, in and of itself. Which is not really what I want, so I probably need to rethink the section. 

It's tough. I'm trying to condense and consolidate decades of knowledge and essays into a practical guidebook that IDEALLY would have a smaller page count than any of the existing (AD&D) rulebooks. It's a rather daunting prospect. This is far less about writing "AD&D for Dummies" and more like a Strunk & White's Elements of Style. Lord, how I wish I'd studied technical writing in college. Maybe I should go back and re-read my Strunk & White...it's still on the book shelf somewhere. 

Yeah. Probably going to end up bigger than S&W.

But I am writing.  A little bit óvery day. Except when I'm at all day volleyball tournaments. But OTHERwise...one brick at a time. Just laying one brick at a time. 

*sigh*

I should be publishing a couple adventures soon, too, depending on my illustrator's time schedule. Hopefully I'll have a couple PDFs out by year's end. We'll see. December tends to fly by when you're in the midst of holiday cheer with friends and family. And  now that my brother's hash is finally settled (he was evicted on the 12th...a day before my birthday)...I need to put the sale of my mother's house into overdrive. Sofia and I might be working on that a bit the next couple days, depending on when I can borrow my buddy's junk hauler. A lot to do but it is finally getting done. Finally.

Mm.

My apologies...did not mean for this post to slide into a downer note. It's the gosh darn holiday season! And I'm excited about all the stuff I've got on my plate right now. Yes, the busy-ness is off the charts. Yes, finding time to take a breath is a challenge. BUT:

- volleyball tournaments
- guitar recitals
- holiday feasts and get-togethers
- trips to see family and friends in Mexico
- school Christmas concerts
- running D&D
- publishing adventures
- writing books
- closing my deceased mom's estate

And just listening to cheerful music as I drive around town on my various errands...man, that is all GOOD STUFF. I am enjoying myself. I am really, thoroughly enjoying myself.

And I'll admit, part of it is that I'm home in Seattle for Thanksgiving (my favorite holiday of the year) and that I get to eat some God-honest turkey for a change. I seem to be the only person in my family that craves a drumstick and a pile of apple-sausage stuffing drenched in gravy. My goodness! I am SO looking forward to Thursday!

Hope ALL of you have a happy one...I pray that all of you find some joy in season, and find a way to share that joy with others. Even a smile goes a long way this time of year.

Cheers.
: )

Thursday, November 13, 2025

"Dear JB" Mailbag #47

A birthday present for Yours Truly...


Dear JB:

How much roleplay is there in your games?

Seriously, everytime people here [at Reddit] discuss character choices theres usually a big thread of coments about "oh, that's a great option to roleplay your concerns/fears/doubts/powers into the game". In theory it does indeed sound great but most games I've been a part of are very gygaxian. So any roleplay scenes we do have is usually very short and "oh no, this is terrible" doesn't really go beyond the flavor of the scene for me. So really, how much do you folk actually go into character on your games?


How Much Roleplay


Dear HMR:

I've been playing RPGs for more than 40 years. Started around 1982 (age 9); today, I am 52 years old. Over the decades I've played with more than 100 different individuals (that's a rough count, but I can get to at least that number of people off the top of my head)...from elementary and middle school, through high school and university, a handful of times (briefly) after graduation, and then quite a bit since 2005 or thereabouts, including participation in 4 or 5 gaming conventions.

I've played a variety of RPGs over the years..not just editions of D&D, but all sorts of Palladium games (Heroes Unlimited, TMNT, Rifts), Chaosium games (Stormbringer, ElfQuest), White Wolf games (Ars Magica, Vampire, Mage, etc.), Atlas games (Ars again, Over The Edge), indie games (Risus, FATE, InSpectres, Fiasco, etc.), and, of course, TSR games (MSH, Gamma World, Boot Hill, Top Secret, Star Frontiers). Throw in some Traveller as well (Classic and Mongoose only). Lots and lots of games...ROLEPLAYING games.

By definition, an RPG is a game in which players play a role in the game. You are not a meeple moving around a board; instead you play some sort of character. A soldier. A magician. A scientist. A vampire. A mutant animal. Whatever. How much role-playing have I seen in my role-playing games? I've seen nothing BUT roleplaying in my roleplaying games.

But you're talking about something else.

You're not talking about playing a role. You're talking about role-playing, in terms of the psychiatrist definition, specifically:
"to act out or perform the part of a person or character, for example as a technique in training or psychotherapy"
[that's from Google dictionary]

I've never been to psychotherapy, but I've done more than a few "role-playing exercises" over the years, usually as part of on-the-job training dealing with a customer service component facing our external customers (man, it's been a long-time since I held a real job...I forget all the "corporate speak" I used to know). Usually, this was all done in aid of developing tactics for, um, "crisis mitigation" or "de-escalating conflict" and, uh, "active listening"...or something. Jeez, I don't remember all this jargon. It was...fine. It's stuff I can do in  my sleep, partly because I'm a trained actor and partly because I'm not braindead and I have enough empathy that I can shift my perspective to someone else's shoes. MOST people can do this...so long as they don't have crushing anxiety about "playing pretend" in front of other people. Then again, part of these trainings involved "cultivating a safe environment" in which to do these exercises.

[man, I do NOT miss the office life]

This, however, is not what occurs when I sit down to play an RPG. With a couple-three exceptions, I have ALMOST NEVER SEEN PEOPLE "PERFORMING" IN THIS WAY AT MY TABLE

The caps are for emphasis, not "yelling," but perhaps I do want to yell a bit. First, though, I'll talk about the exceptions:

AS A PLAYER: 

I've had the chance to play FATE a couple times at conventions. Once was a 1930s period piece (Spirit of the Century), the other was a Dresden Files session. As a game, FATE provides systems that interact with the "portrayal" of character traits on one's character sheet...in other words, act a certain way and get a bonus, fail to act and take a penalty. It's all good fun and allows a washed-up, ex-performer like myself to 'ham it up' and reap fat mechanical benefits from doing so. That's part of the game.

ALSO, there have been times where I was required to play (again in a tournament setting) a pre-generated "character" that had a literal personality/background to it. This did not require me to play "in character" (i.e. it did not require me to perform or use a silly accent) but it DID require me to "think" or "take action" based on the CHARACTER's motivations, rather than my own. I am thinking specifically of one convention game in which this occurred (a game of Mongoose Traveller)...but, now that I consider, playing Steve Jackson's Paranoia also requires this kind of "brain-shift." Hmm. So does Steve Jackson's Toon.

[as an aside, I tend to dislike Steve Jackson games...Car Wars, as a non-RPG, is an exception...and I especially DETEST Toon. It is really, really crappy]

[***EDIT: both Toon and Paranoia were written by Greg Costikyan, NOT Steve Jackson...although Toon was published by Steve Jackson Games. Costikyan also did WEG's Star Wars and the game Violence, both of which I own, neither of which I play, but (as with his other works) still make for entertaining reading. Thanks to Faoladh for pointing out my mistake!***]

AS A DM/GM:

When acting as the Game Master it is my job to play the part of all the non-player characters, nearly all of which are "not me" and are supposed to have their own motivations, many of which are specific to their "character" and vastly different from my own. In this way, I am "roleplaying" CONSTANTLY as a DM/GM, as I must get out of myself and into the head of the NPC/monster in order to determine what is the thing's appropriate actions/behavior. Sometimes, it is appropriate for an NPC to surrender rather than fight to the death. Sometimes it is appropriate to treat the players' character with deference...or scorn. It just depends.

Now, does this mean I am using odd accents or funny voices? Generally, no. If I "speak" for a character, it is generally because I've got a bunch of information to impart that's not easy to sum up, and it's EASIER for me to simply converse with the players "in character," rather than saying "He tells you this" (and then the players say something) "Well, then he tells you THIS" (and then the players ask some questions) "Then the guys answers this other thing" (etc.). Sometimes it is FASTER and more EXPEDITIOUS to respond as the person being interrogated/questioned. 

And the "funny voices?" That happens for one of three reasons: A) to distinguish ME (the DM/GM) talking versus THE CHARACTER, B) to distinguish one NPC from another NPC, or C) because I'm tired/silly/bored and lapse into something. However, "C" is a much rarer occurrence.

Here's a typical example of "A:" when the neonate vampire PCs are dragged into the room of Axle, the Prince of Seattle, I'll use a "voice" for the Prince (when he's speaking) while I use my "normal voice" to describe what else is happening around the players that their characters can see, hear, etc.

Here's a typical example of "B:" in my home campaign, when players pick up a retainer or NPC party member, I will (RARELY!) give this character a "voice" of its own...usually because the players had reason to interact with the individual. THEN, if I am describing a situation in which the party is conversing with a DIFFERENT NPC (who needs a voice to distinguish themselves from my "normal voice" DM descriptives), that character might get its own distinct voice to create separation for my players' ears. Still, this is something I ALMOST NEVER do, largely because I don't tend to create scenes where I'm talking to myself. That's...ridiculous.

[by the way, it IS helpful to have different voices in your "repertoire" if you (like me) enjoy READING BOOKS TO YOUR KIDS. It's helpful to the listener to be able to distinguish when one character is talking from another. I did this for years (duh). Of course, I was also on the speech team in middle school where this kind of practice is quite necessary. However, playing RPGs is NOT the same thing as "reading to people." At least, it shouldn't be...]

But these "voices" are a tool in the DM's toolkit, used for a specific purpose (or, as said, because it's late at night and I'm loopy from booze and just acting silly)...not because the act of play is performative. Even as a DM my responsibility is to RUN THE GAME; that's the only duty I need to perform. Being a dancing monkey for the players' entertainment? No. If they are 'entertained,' that is a tertiary benefit, at best.

So, then, HMR: to your question.

You talk about wanting to "go into character." You say you've read discussions of "character choices" that provide opportunities to "roleplay your concerns/fears/doubts/powers into the game." You seem to lament that most of your games have been "very gygaxian," whatever that means (I infer you mean it to be the opposite of what you presume an RPG is supposed to do). You SEEM to be talking about scenes in which PLAYERS are performing the act or portraying characters.

Look, pal: I don't run acting seminars. This isn't scene work. We are not working our script, rehearsing for some performance, or improvising high drama. NOT. AT. ALL.

We are playing a game. And that game does NOT have, as its objective, PUTTING ON A SHOW.

If you think that's what playing an RPG means, then sorry, you're wrong. Yes. You are wrong. You are playing the game WRONG. 

BUT...here's what DOES happen, when you play the game RIGHT:

Played correctly, your players should become fully immersed in the action at the table, so engaged with the game play that they lose track of space/time outside of the game. What's more, the MORE they are 'pushed' through the game play, the more they will identify (strongly!) with the character they are playing. They WILL speak as their character. They will act (i.e. BEHAVE) as their character, in game. Not because they are trying to portray "a character." No! Because the character IS the player. And the character subsumes more and more of the player's identity. 

It is not that players portray characters. It's that characters REPRESENT PLAYERS. We are not "acting as" characters; instead, the character is the vehicle which allows US to "act," i.e. take action in the game world.

And what does that look like? It can look like the PLAYER being angry or scared or upset or triumphant or doubtful or righteous...actual, honest-to-goodness emotions. Because the players are so invested in game play that they (momentarily) forget they are playing a game. A game that does NOT have "life-or-death" stakes...just a game! But they won't treat it like a game...instead, they will treat it with deadly seriousness. "We're all going to die!" is the kind of delightful exclamation that every DM wants to hear at their table because it means they are doing their job correctly.

The GM/DM's job is to run a tight game that keeps the players firmly glued (as best as possible) to what's going on. No, that doesn't mean you are putting on a show; heck, it doesn't even mean that you are constantly barraging them with life-threatening perils ("you're jumped by 15 assassins...again!"). No, you keep their attention by keeping them interested and engaged with the game being played...for example, if they hear a rumor of an adventure site, certainly loaded with treasure, while resting in town, let THEM (the players) decide how best to approach the situation. How to get there? What are the logistical difficulties? Do we have the resources to pursue the quest? Is it worth our time, effort, and risk? Let the PLAYERs debate this (while YOU just interject little tidbits to keep their fire stoked), and soon-enough-they'll be worked into a froth just trying to figure out how many wagons to outfit for the excursion.

RPGs are a way of "playing pretend" but they are not ABOUT the "pretending." The pretending is not an object in and of itself. This is not ComicCon...we are not "cos-playing." Cosplay, like LARP, is a different animal from an RPG. RPGs are still games to be played...even if modern RPG gamers seem to have forgotten this fact. 

Yeah, it's a nerdy hobby. So is wargaming and stamp collecting. Doesn't mean it's not enjoyable.

So, yeah: all my RPGs see a ton of roleplaying, but not very much "role-playing" at all. Even so, the players STILL get to feel genuine emotions (as opposed to portraying "fake emotions") and that, HMR, is one of the great joys of this type of game play. Embrace it.

Sincerely, 
JB

Sunday, April 20, 2025

Happy Easter!

Best wishes to all. May you all be blessed with a profound feeling of renewal...renewal of health, renewal of purpose, renewal of spirit.

Peace be with you all.
: )

Wednesday, January 1, 2025

Pulled It Off

Well now, that was a heck of a New Year's Eve.

Somehow managed to finish cleaning the house and getting nearly all the food cooked (and the kitchen straightened up) before the guests started showing up. The menu included English-style roast beef (a new recipe never before tried...got it from the Downton Abbey Christmas cookbook), my own butternut squash soup, oven-roasted Brussels sprouts, oven-roasted potato/sweet potato medley, oven-roasted vegetable medley (broc, cauliflower, and carrot), pasta carbonara (made by my son from scratch...yes, he makes his own pasta) and a pretty expansive charcuterie board put together by my wife after we found out (too late) that you needed a 48 hour notice to just order one. Everything got demolished despite one of the adults being a vegetarian, and two of them abstaining from dairy. I mean, that 5.5# roast? There's only a sliver of it left on the plate this morning...a sliver. And somehow we still have two six-packs of beer...oh, wait, because we killed four bottles of wine even before getting to the champaign.

Everyone managed to stay awake (even me...despite getting up at 7am and missing my afternoon nap), and the karaoke machine made an appearance circa 1am. Oh, boy. 

I slept till 11am.

My but the house is in need of some cleanup, today. Not much left for leftovers (except pasta...Diego went a bit overboard and we have a ton of extra drying on the counter). I'm not a big watcher of bowl games (especially now that they don't really mean anything to college football...or college football players/coaches), but I still think some relaxing on the couch is in order today (as he sips his freshly brewed pot of coffee at 12:04pm). Cleanup will happen...maybe even before I finish this post...but, yeah, I think I want to take it easy today. Maybe some Blood Bowl or a walk in the fresh air. After the rest of the family gets up, of course.

The last thing I'll mention about last night (before it slips my memory) is I once again had a chance to regale half-a-dozen adult humans with a 30-40 minute lecture on what Dungeons & Dragons is and the state of the hobby. Personal chef, physicist, patent attorney for Microsoft, Boeing engineer, contractors, political consultant...yeah, a bunch of successful professionals...all of them knew of the game, but none of them had ever played or had any experience with it, and they were just fascinated.  It's always odd to me how this thing I do can demand such positive attention...when, as a teen in the late 80s, early 90s the opposite was more often the case. Of course, I'm a lot more self-assured/confident these days (I made a roast beef for 14 people!), but I'm also more knowledgable. I know how to explain things in a way that is A) understandable, B) interesting/relatable, and C) inspiring (I think) to the listeners. When half the people say they want to give the game a try after I've delivered what amounts to a sermon on the history of the D&D hobby...well, I shake my head in amazement.

One of these days I'll get back to running for adults. It's nice that I can still draw

Okay, enough bragging; on to the New Year retrospective/resolution making!

Despite most of my local sports teams tanking their seasons...and a certain presidential election not going the way I would have hoped...2024 was damn sight better for me personally than 2023. I mean, no one close to me died, so that's a win, right? Some good coaching experiences (volleyball and soccer), won an adventure writing contest, penned an adventure for Cauldron 2024 (that got played by some 40-odd people), learned to cook a few new dishes (*ahem*), got to meet and share a beer with a couple of game blogging luminaries, travelled to both Europe and Mexico, reconnected with old friends, made some new friends, threw some parties, attended some parties, and got to run some high level D&D for my kids. Heck, I even got some blogging in...more than last year, anyway (though that was a pretty low bar...).

But I didn't write/publish any new books. Oh, I had some writing published IN a couple books, but they weren't my books...they were contributions to someone else's project. It's been a while since my last publication. Which is a bit of a bummer: I've had some time to write, I've had some ideas/things to write about...but I haven't put it all together. I've been undisciplined. And, jeez, you'd think at my age (51! I'm on the downward slope!), I'd be able to pull it together. Avoid the distractions from my purpose. 

Mm. Life is a challenge.

SO...looking back at my 2023 resolutions (the last time I posted such things...right before my life went off the rails a bit), I see that I hit on less than half the dozen or so I proposed. I think we'll try to keep this year's list a bit more modest:

Resolutions for 2025
  • Sell my mother's house
  • Write ONE book by the end of August
  • Publish ONE book by the end of December
  • Coach Sofia's soccer team to the playoffs (in October)
  • Publish 100 blog posts (99 to go!)
There's more that I hope to accomplish this year: I am coaching Diego's last season of middle school volleyball this Spring, for example, and I'll be attending Cauldron 2025 in October and hope to make a good showing with my adventures-not-yet-penned. But these are the five things I really want to have done by December 31st; if I can look back to this post in one year and say I accomplished all of them? That will have been a spectacular triumph for Your Truly.

All right. That's enough for right now...time to get to that kitchen clean-up.

Best wishes to everyone...I hope nothing but the best for you and your loved ones this year; may you have health and happiness and may your sorrows be small and manageable. 

Tuesday, December 31, 2024

Last Post Of 2024

Going to be pretty busy today (mostly cooking and cleaning) as we somehow managed to invite 10 people over for New Year's Eve dinner. 

*sigh*  So much for my relaxing holiday.

Ah, well, I'm sure it'll be fun. Plus, I'm not driving anywhere so I don't have to ration my fuel intake (i.e. alcohol consumption). The wife is doing "dry January" this year, and I'll probably join her...want to lay off the liquid calories for a while, not to mention rest the liver.

ANYway, I'm going to keep this one short.

Item #1: if you plan on submitting something for Ben Gibson's Adventure Site contest, this is your last day to do so. Or contact, Ben...I don't know, maybe he'll be lenient with late entries depending on your time zone. I'm going to be one of the judge/reviewers and I look forward to reading everyone's entries. Good luck!

Item #2: our revised Blood Bowl rules have worked great. I lost my first game against the wood elves 6-0 (we have not yet instituted extra points), but it would have been a lot closer if the blizzard conditions hadn't stifled any field goal attempts from my orks. I am now playing the Amazons and am leading 6-0 in the first quarter...although the ladies are driving. 

A couple/few notes:
  • The 2E NAF rules calls for four, eight turn quarters (each turn being a "down" of football). This is too many (i.e. the game would take far too long), and so we've cut this time in twain (so that each half is eight turns long). Worries that this would make the game feel less like "real football" proved to be unfounded, especially given A) that the 2-minute rule is in effect the last two turns of each half, and B) a turnover (i.e. a fumble recovery or interception) does not run time off the turn clock. The game still feels like gridiron football (with pressure to score within four downs), and yet it's still Blood Bowl...by the end of the game, both sides were down to ten men on the field (due to horrific bloodletting).
  • When it came to roster building we ignored all the price values and just said: everyone has a full team of 16 plus two team re-rolls (that's two re-rolls per half). We also said we weren't going to worry about star players or SPPs...just play with the skills on your roster (5E with regard to orks and wood elves, 4E with regard to dark elves and amazons). Turns out the teams are still pretty well-balanced! Diego needed (and got!) some pretty good rolls to injure as many orks as he did, or I would have really ground him down in the attrition battle. Except for those damn war dancers...those guys are dead-hard to bring down (knocked out his treeman, though).
  • We've added the gridiron football rules regarding the line of scrimmage. For those who don't know, this boils down to three basic additions:
  1. There must be at least seven players on the line of scrimmage
  2. Only the players on either end of the line are "eligible receivers" (in addition to players in the backfield).
  3. Only eligible receivers may advance beyond the line of scrimmage on a passing play.
In practice, this has meant that the five interior offensive linemen (the center, two guards, and two tackles) can throw a block to start the down but cannot "follow-up" if the opponent is pushed/knocked over. After the ball is passed (beyond the line of scrimmage), these players are allowed to advance.

2nd Down at the 50 yard line. The orks are
set up in a 4-3 with a safety in the box.

Anyway, it's worked great and we're already considering ways we can spice it up, including calling 'audibles' or pre-snap adjustments, and implementing time outs and play clocks (i.e. time limits on setting your team). So far, though, it's working great. I'll post some photos when I have a chance.

Item #3: I am looking forward to the New Year, but there's going to be quite a bit going on in January/February including getting Diego's high school nailed down, selling my mother's house (which I've decided to do), and coaching volleyball for the kids.  I suspect posting will be rather light, other than ASCII reviews and my (planned) 2024 retrospective. I am working on some D&D stuff (mostly adventures), but I don't want to post about that until after I've had a chance to do some play-testing. My dive/analysis of the Unearthed Arcana is all-but-over, and I'm quite happy with where I ended up on that one

All right, that's it for today. Happy New Year everyone!
: )

A closer look at the Amazon team; painted
in the Bills color scheme (very patriotic).


Saturday, December 28, 2024

A Very Blood Bowl Christmas

Yes, another blog post before 2024. Man, my blogging has trailed off these last three years, but at least I'm up from 2023. Which isn't say much (I took a couple months off in 2023 due to the death of my mother), so...improvement? Mm.

Still...well, never mind. This isn't the "New Year's retrospective" post...we'll get to that in a couple days.

Our Christmas holiday has been (mostly) spectacular, the one blemish being my idiot brother and his asshole behavior. But aside from that, it's been great...the shopping went off without a hitch, got the tree trimmed and the house decorated (mostly my wife), got to Mass on time, got invited to a Christmas party where we made a bunch of new friends, had some other new friends over for day-after-Christmas dinner (that was great), and...yeah, been mostly relaxing and eating stuff that other people have been making for a change.  I don't think I've had to cook in over a week, except maybe one or two breakfasts for the kids.  Between my wife making all her holiday favorites and my kids baking pies and cookies (yes, my children bake...a lot), the only thing I've had to cook is a hot pot of coffee every morning.

Yeah, my life is blessed. I know. And I am thankful.

My kids were pretty thrilled with the gifts they received, Diego going so far as to remark this was one of the best (if not the best) Christmases he could remember...despite not receiving a single video game system or massive Lego set on their list. One of their highlights was my own Christmas gift to them, something entirely NOT on their list: a portable carrying/storage case for their miniatures from GW, capable of carrying a single Blood Bowl team. While this in and of itself was pretty neat, they were quite astounded/pleased to open them up and find their own fully painted teams inside, decked out in color schemes I'd slyly elicited from them in conversation!

Damn, but that was a tricky one to pull off, and I don't mind saying I take quite a bit of pride in pulling it off. I believe it was last Christmas, that I want to get them their own (painted) Blood Bowl teams, and I ordered them on-line from an Etsy group that does really nice work. Unfortunately, the delivery was slow and plagued with issues (one team arrived without bases) and I was unable to do more than deliver the figures in a box with the promise that we'd "paint them together." Still a nice gift, but underwhelming considering my expectation. 

Well, it's been a year and they've never gotten painted (though we did prime them, we got into painting the SW Legion minis instead). And while they've been used several times for our BB games, it's just not the same, you know? Hard to keep track of which lineman is which when they don't have any numbers on the jerseys.

So it's been a few months since the last time we'd even pulled out the Blood Bowl, and longer still since the paint pots had come out.  And I saw those carrying cases at the Warhammer store in Lynnwood when we were out window shopping, and I thought: this is my chance. So for the last 5-6 days before Christmas, I started getting up between 4 and 5 in the morning, sneaking downstairs, gathering all my gear, and then painting-painting-painting like one of Santa's slave-elves. An hour or two before I estimated the kids would be waking up, I'd stow all the supplies and clean up any evidence of my nefarious work before grabbing a couple more winks of sleep.  It was a near thing: I stayed up Christmas Eve after the kids had gone off to bed, in order to finish the last bits. Then I boxed 'em, wrapped 'em and put them under the tree. It worked out to be a delightful surprise come Christmas day...and all the lost sleep was worth it for the excitement on their faces.

Personally, I'm just glad I could still paint. My eyes have gotten so bad with regard to close-up vision that I really can't see without reading glasses, even with really good light. And I'm one of the vain idiots that refuses to wear glasses (I never needed them for 50 years of life, why should I start now?)...heck, I can still read in bed with the use of a portable lamp. But for the painting project I HAD to wear readers (2.0 magnification!)...I just could not see to get the paint down without them. Plus, the eyestrain/fatigue of the early morning hours didn't help make things any less blurry.

*sigh* At least no one saw me wearing them. 

So, yeah. A very Blood Bowl Christmas. There were other games under the tree (including a murder mystery game and the latest versions of BattleTech and Crossbows & Catapults), but now we're all in the mood for some BB mayhem. Probably spurred on by the fact that the NFL play-offs are right around the corner (come on, Cards, we need you to bear the Rams tomorrow!), there's an excitement for the old pigskin (and elfskin and dwarfskin, etc.) that's been missing since September and the start of the football season. Yeah, I think today is the day we start our own little tournament. The board is already laid out on the dining room table.

The last couple days I've been re-reading the 2nd Edition Blood Bowl Companion supplement, again familiarizing myself with "Official NAF Rules" which attempt to model actual gridiron football, including downs, drives, punting, field goals, etc. For the most part, I think they are really quite good...much, much closer to American football than the rugby/soccer combo that has been the standard BB play since 3rd edition. I think I'd even be willing to simply adopt them "as is;" they'd work well enough with the other 5th edition rules once you get used to the idea that a guy falling over does NOT automatically create a turnover. But the urge to tart them up and make them even more in line with the NFL I know and love is...strong. Very strong. 

BUT (stifling that urge)...the other League rules, draconian as some of them are (the training rules, for example...wow!), make quite a bit of sense. For a dedicated group of Blood Bowlers, such a League (along with a commissioner armed with a laptop and spreadsheets) could be...entertaining? Yeah, I think "entertaining" is the word I'm looking for.

I find myself intrigued, rather than nonplussed (which I think was my previous reaction). These are worth a spin. 

An eight team league, divided into two conferences. Official NAF rules (except that we need to include halfling and gobbo teams. Sorry...can't play without 'em!). All the fiddly crunch of the old school league rules (including apothecaries, salaries, rookie drafts, "disenchantment" points, training, benchwarmers, etc.). We'll leave out some of the weirder items: dwarf steamrollers, hired assassins and pit traps, for example. But I'm feeling everything else. Yeah, man...I'm feeling it. I'm feeling expansive this holiday season; like the Grinch growing his heart three sizes larger. I don't feel like 'playing small' right now. 

Yeah. This is going to occupy my attention for a moment.
; )

Happy holidays to everyone...and if I don't write again before January, have a happy, happy New Year!

Thursday, November 28, 2024

Happy Thanksgiving!

I am currently in Orizaba, Mexico (and very tired from a loooong journey here...both my flight and our bus were delayed getting here).  For my fellow Americans who celebrate the holiday, I wish you nothing but happiness for all that the next two days (generally) bring: good food, family gatherings, parades and football on the TV and...hopefully...a bit of tabletop gaming.

My best to everyone. I'll write as I can.

Tuesday, June 18, 2024

"Dragon Wrack"

Hope folks had an enjoyable Father's Day this last weekend, whatever your relationship to "fatherhood" might be. Speaking for myself, it was delightful, due in large part to my family bending over backwards to make Sunday a special day for Yours Truly.

Doesn't mean it was perfect, of course. I wasn't able to get the dinner I wanted (not for lack of trying...we won't go into that), and I did still have to do some dishes (though not nearly as many as usual), and I would have preferred a different pie than "Key lime" (it's not bad, just not my favorite). And then there was the gaming....

SO, one thing I forgot to mention the other day: the latest installment of Prince's No ArtPunk contest has been published. NAP 3 is available as an absolutely enormous, 'pay what you want' PDF file

How enormous? 694 pages. Yeah. Granted, it contains 14 high level adventures (including maps) interspersed with some half dozen essays relating to "high level play" (the theme of this year's NAP competition) and a few pages of art, but still...it's big. The adventures are big. Prince included his own most recent module (Slyth Hive) in the compilation, and that's damn near 100 pages itself.


But laptop memory eater or not, slog or not, it's a pretty amazing compilation. A lot of creativity on display, a lot of enthusiasm. Folks really attacked the NAP challenge with gusto, and the sheer volume and variety of submissions is...well, as I already wrote, "amazing." I plan on doing a read through over the next couple months (slog, remember?) and will probably pen some 'capsule reviews.' At least for the AD&D modules.

Now, about that gaming...

The last couple-three years, my kids have been really good about making sure I get some serious D&D play in when Father's Day rolls around. That's just what Nerd Dad likes doing: I'm not (much of) a golfer, so I don't want to hit the course or (even) sit on my couch watching the U.S. Open. D&D (or other games) is the main event on the docket and, what with being a weekend (and usually one that's OFF from other activities), we can carve out a nice large chunk of time for ourselves, rather than the couple hours snatched here and there during the week. Often, my kids will run a game for me, but this year I wanted to DM because I had something specific I wanted to run: Dragon Wrack, my high-level entry for NAP3.

If you pick up the NAP3 book, you'll see the adventure, as it made the cut as one of the finalists. In brief: it's a re-writing/re-working of the old TSR module DL14: Dragons of Triumph. Yep, I'm still on that whole 'rehabilitating DragonLance" kick, though in this case I redrew all the maps and chucked pretty much everything from the original module save for the general concept (Tiamat's temple-fortress, surrounded by her armies, PCs doing an infiltration gig, while the Forces of Good are marching on the place). I mean, I even wrote the thing for use with CHAINMAIL, including an appendix of new AD&D specific adaptations, since I never was into "BattleSystem."  Sure, it includes pre-gens bearing a passing resemblance to certain "heroes" of the DL novels and, yeah, it has some Dragon Lords...but it's not really the same adventure. It's not set in Krynn, but in my own PNW world (Moscow, Idaho taking the place of "Neraka"), and you certainly won't find any "draconians" or "kender" or any bars of gold that have been completely devalued by the setting. Au contraire, what you WILL find are heaping piles of treasure, as well as Tiamat who never makes an appearance in the original module, despite featuring prominently on the cover. 

Illo by Clyde Caldwell
Why did I want to play Dragon Wrack? A couple reasons. First, I never had the chance to play-test the thing when I first wrote it (I was under serious time pressure just to get the thing out by the submission deadline). Second, I wanted to take a break from our current campaign...as a test for a future publication, that adventure is requiring a bit more work and attention then I really have time for at the moment. But mainly, it's just that...now that NAP3 has been made available to the general public...I figured I should at least say I've given the thing a spin myself.  And this was as good a time as any.

Hoo-boy.

Problems, problems, problems...abounding, right from the get-go. 

First, there's the premise. Unlike a normal "explore and loot" scenario, DW has a fairly specific objective: find a way to disrupt the Queen and/or her forces so that the Allied army can win the day. Okay, but how? The party is basically the equivalent of a high level task force / commando squad (or the generals of the Allied host...if you want to play it that way)...but this needs to be spelled out a bit. "Intel" could be better: what the players know (and don't know) needs to be very specific, because the time crunch, the time pressure of the thing, is very real once you sit down to play the scenario. My players have been trying to get intel AND formulate plans at the same time, all on the fly, with very mixed results.

The whole intro/background section of the adventure needs rewriting, in other words.

Then there's the town of Moscow: my original idea for the adventure was to include at least a rough sketch / layout of the place, based on actual city maps of the town circa 1890. Unfortunately time constraints caught up with me (I had less than a month to write the whole thing, start to finish), and this got 'cut' from the final. But without something to show the players, keyed or not, it's hard for them to really visualize the situation they're in. Besides which, I hadn't even bothered to decide the answers to questions like 'how open is the town?' 'What are the streets like?' 'Are there dragon army patrols / town militia / etc. and what is their composition?' Once again (as many times before) I was struck by the inadequacy of the game to provide procedures for running a town or urban environment.

The adventure has a decent timeline of events that is based on the specific pre-gens the players choose to use on the adventure. For my players, they wanted to bring their own characters as well (a provision accounted for in the adventure) despite being a little under-leveled (8th and 7th) for the scenario. Because of the particular party composition chosen, the players found themselves just a few hours ahead of the Black Wing of the Dragon Army. However, rather than try to get into the temple first, the players decided to sit and wait, giving the army a chance to enter and occupy the fortress. 

Why? Because they decided to scale the temple/fortress from the outside and wanted to wait till the dead of night to do so. And here again I see things missing from my scenario that would have been useful: pieces about foot traffic in and around the temple, patrols in the grounds, locations of guardsmen, numbers and weapons. Yes, some of this is there...in the form of wandering monster tables and percentage chances for room occupants depending on whether or not the army is present. But, as written, it needs more. And probably needs greater specificity. Also, how long a Wing takes to enter the place and in what order (as well as where they go from there)...all things I ended up needing to work out at the table during play.

Because, at the last minute, the players decided it would be easier to simply infiltrate the place as part of the army; Diego's assassin disguised himself as an orc soldier, the magic-user cast invisibility on Sofia's fighter, and the two joined the back file of grunts marching through the Black Wing's gate.

At this point, we've been playing for two days now (I'm typing this Tuesday morning; while we started the game on Sunday, it ended up continuing to Monday). The lack of clear objectives has meant the players are kind of running around like chickens with their heads cut off. They're divided on whether or not they want to find a way to the roof (to let down their ropes to the others), or find their imprisoned companions (also part of the scenario), or find Tiamat herself (though I'm not sure what they'd do if they did!). They've been wandering about, blundering into places, and then having to explain why they're in the wrong areas/sections (again, notes on how the temple's inhabitants react to such blunders should have been included in the adventure). 

All in all, I'm rather disappointed in how the thing is playing out...so much so that the original title of this post was "Dragon Crap." It IS tense and pressurized, but as written the adventure lacks focus or a clear path of action for the players...and that has meant the pace of the thing has been slow. I'm used to a brisker adventuring style, not this cautious, tentativeness (caused by the lack of direction). It's frustrating; I wish I'd had a chance to play-test before submitting the thing for publication. 

Ah, well.

We'll see how it goes today: last week the kids finished up school for the year, and we ain't got shit to do (at least, not till soccer practice this evening), so I'm sure it will be "game on" after breakfast. The players finally stumbled into a fight (right at the end of yesterday's session) and it seems pretty clear they've managed to alert the section they've been poking around.  I'm going to try spending a little time organizing the pages this morning, to see if I can get some semblance of what organized resistance to the PCs' intrusion. Hopefully, things will go smoother.

Later gators.
: )

Wednesday, May 29, 2024

Alexis

Hope folks had an enjoyable Memorial Day weekend. Mine was chock-full (as long weekends tend to be with wife and kids)...so much so that I spent most of yesterday just "catching up" on things.

As such, I haven't taken the time to mention my meeting with Alexis Smolensk last Friday...and darn it, he beat me to the punch, despite having to drive back across the country!

So.

It's funny, this day and age we live in. I've "known" Alexis...emailed with him, done podcasts with him, blogged about him, even (briefly) participated in his on-line game...for close to fifteen years. Longer than my children have been alive. And, yet, this is the first time I've had the chance to meet the man, the myth, the legend (I'm sure he would laugh at that appellation). He and his partner were out on the west coast, and so (flattering, this is) took the time to drive down from Vancouver. Just to shake my hand and buy me a beer.  

Touching...though I'm sure I'd have done the same if (for God knows what reason) I was driving through the frozen wilderness of Alberta.

[I mean, I suppose I could cut up there from Montana, one of these summers but there's a DAMN GLACIER between Kalispell and the Canadian border. Jeez...]

I digress. It was fun. He had wanted to meet my family, and I arranged dinner reservations for the six of us, but in the eleventh hour we (mutually) decided our time would be better spent just hanging out and "talking shop." Which we did, whiling away a perfectly grey and drizzly Seattle afternoon in a run-down, nautically-themed dive bar in the heart of Lynnwood's strip mall sprawl. 

No, this was not The Baranoff...we were at the far more creatively named "Pub 44." Um...let's see if I can get a good screen shot:

Not pictured: dark, cramped interior, pool tables,
rotting dinghy hanging from ceiling.

Pretty much perfect, in other words.

Alexis and I spent the better part of 4ish hours, hanging and talking. A lot of talk about writing, publishing, and blogging. Stuff about D&D. Patreon. Some stuff about generational divides. Some personal stuff. 

Mainly, though, we just spent the time getting to know each other...these two people who have never met or interacted in a physical space together. Trying to gauge the differences between our "on-line personas" and who these real human beings are. Sizing each other up, conscious of being judged by the other, and yet trying to be as authentic as comfortable, out of the mutual respect we share for each other.

It was odd. But fortunately, it's a dance we've both been through...mine most recently at last year's Cauldron convention, when I had the chance to meet and interact with folks like Prince and Melan and Settembrini and Raggi. People who have put so much of their soul's out over the ether-webs...both in writings and podcasts. Does the "real person" bear any resemblance to the "virtual person?" One can only tell by actually encountering the human behind the screen.

So...probably should write my impressions of Alexis the man (as opposed to "Alexis the writer" or "Alexis the DM"). I'm sure he, at least, is curious of my thoughts after our meeting.

I think that...some...folks would be surprised. For a guy 10 years my senior (I'm 50, folks) who'd just spent several days on the road (and just got into town a couple hours before we me), Alexis comes across as a vibrant, energetic man of middle years. "Animated" isn't the correct word to describe him...it implies (for me, at least) "hyperactive" and there wasn't anything "hyper" about him, though he does gesture more than I do. The word I want to use is "galvanized"...the man has an inner fire and verve (?) to him. Even relaxing in a booth, drinking beer, talking in leisurely fashion, he gives the impression of being fully engaged

Bright eyes. There is an intelligence behind them that is neither lazy nor slothful.

Alexis is very, very observant. Extremely so, scarily so. There were times (once or twice) when I could tell, based on what he said, that he had been carefully observing me...not just my words, but my non-verbal cues. Like a parlor trick that gives the illusion of reading someone's mind. It seemed obvious (to me) that he wasn't doing this purposefully, to disconcert me and was, in fact, holding back...not drawing attention to what he was doing...in order to not disconcert me. I appreciated (and still appreciate) that. But I did notice...just as I noticed we were both somewhat selective in what we chose to discuss with each other. "Safe" subjects (or subjects we assumed were safe). As you do, with someone you just met.

Even someone with whom you feel a great affinity.

Physically, Alexis is about my height, perhaps a smidge taller, but very thick, in comparison. Trim enough, for a man his age (he's been exercising lately, for health reasons). Grey hair, medium-long, pulled back in a (small) ponytail. Clean-shaven (note to self: if the hair goes grey, you look a lot younger without a Gandalf beard). Glasses that don't hide those intelligent eyes.

But not an intimidating man. He is warm, not fiery. Friendly. He is a grandfather, a teddy bear.. Admits to being a hugger; he is tender and considerate of his partner. He is self-effacing. He talks about being old...but only as a point of fact, not as a nostalgic, "get off my lawn" curmudgeon. Alexis is a progressive; he is a futurist (at least, in comparison to me) or, more accurately, a realist. He embraces the usefulness of technology. He seems to despise only uselessness and ignorance, though he has little time or patience for institutions that have (in his opinion) reached obsolescence. 

He loves D&D. He is an unabashed, unashamed, unafraid D&D nerd. From long habit, I tend to hide my nerdiness under a veneer of "normalcy," unless and until the subject is brought up. Alexis does not. Telling the bartender or barista he's a DM that teaches people how to play D&D comes as readily to his banter as saying he's just visiting from Canada. He is what he is. And he loves it. He lives it.

[second note to self: you can grow up without growing old. Better than the other way 'round]

It was a good time. We both, I believe, got something of the measure of each other. We were able to connect on a level that was personal, not just electronic. And because of that, I think our respect for each other has deepened. I know mine has. It was a good meeting. I'm glad we were able to do it.

Anyway. I would be remiss if I didn't say at least something about my admiration for Alexis. How much I appreciate the impact he's had on my gaming hobby. It was nice to meet someone for whom you have admiration and come away NOT being disappointed. That doesn't always happen. It was also ESPECIALLY nice that he had some kind words to say about my writing...I had really not expected that. 

And that's about all I want to say. Except this: I scratched on the eight ball in our FIRST game of pool, and I left you with four balls on the table in our second. Come on, Old Man, your memory starts slipping after two beers? Jeez!
; )

Tuesday, February 13, 2024

Fat Tuesday

Emphasis on the fat.

Tomorrow marks Ash Wednesday, the start of Lent for Roman Catholics like myself (as well as many other Christian traditions). No pancakes or leftovers in this house...I am currently cooking a pot roast (couple hours to go) while enjoying a delightful beverage of the alcoholic variety.

I've come to look forward to...and enjoy...Lent and its forty days. It gives me a good excuse to un-tether myself from the many vices and bad habits I've created...and enjoyed...over my decades on this planet. This year, I've decided to abstain from alcohol, white flour, and white sugar...all things that I should probably be abstaining from anyway (none of them are good for you, really). But the fact is I've been enjoying ALL of them in far too much abundance lately. The holiday season tends to do that...it's amazing how much weight I've put on since October.

But abstaining and fasting (I'll probably do a 7 day juice/water fast next week) are wonderful for clearing the mind, as well as the body. And I need to get "clear;" far too many ridiculous stresses on my mind the last many moons...really, since my mom died in April so, yeah, most of the last year. 

[I did get my shit together, round about September, but I started drinking again in October and everything kind of went down the tubes]

SO...one last evening of over-indulgence, and then six-ish weeks when I try to get a bit closer to God, and a bit cleaner with regard to my own "temple" (i.e. the body I've got to work with). Hopefully, I can re-establish some of the good habits I started building last Lent. 

Here's hoping.

Anyway. No gaming-related stuff to report at the moment, so I'll sign off. Happy Mardi Gras, folks! And happy Lent, as well.
: )

[for people interested in my pot roast recipe (which is delicious), I use this one from the internet. Enjoy!]

Like this, but my Dutch oven is
Seahawk blue (of course).


Sunday, February 11, 2024

Happy Super Bowl!

There is something distinctly American about Super Bowl Sunday...and that's part of why I love it. Oh, I dig on football and sport and competition in general, of course. But this year, as with most years, my team is not in the big event...and, yet, that will not stop me from watching. And it will not stop me from rooting HARD for the Kansas City (Amazon) Chiefs to upset the favored San Francisco (Dwarf) 49ers.

Because I hate the 49ers...and it is O So American to root against things we hate. 

And I embrace that about America, as I embrace many of the ridiculousness things about my country. No nation is perfect...we all have our flaws and foibles. Some are worse than others (in my estimation, of course) and some of those of the US of A are worse than a LOT of other countries. 

Still...we don't make things better by running out on it.

This is (as usual) a silly post to write, but it's what's on my mind at this moment as (again, as usual) I am pressed for time. The family is upstairs getting ready for church, while I'm drinking coffee in the kitchen, wearing a blue sweater over a Captain America t-shirt. I am not much of a suit/slacks guy...just plain old blue jeans (but clean and un-holed) for Yours Truly.  Hoping I'll have time to get some ribs in the oven in time for the second half (no grilling today...it's pouring rain in Seattle)...but chances are the fam will want a Sunday brunch after Mass.

Which is fine. It's just what Americans like to do...and we are having an extremely casual Super Bowl event this year: just us, "snacky food" (as my daughter calls it), making spot wagers with each other over what type of commercial comes up during the break.

The usual really.

Hope everyone has a safe and fun (American) holiday. Later, gators.
; )


Monday, January 8, 2024

Space Wars

So the Seahawks season is over and, despite yet another close win (against a 4-13 halfling team...big whoop), the orks are out of the playoffs (*sigh*). I may discuss that in later post (or the playoffs in general), but at the moment I'm not in the mood for Blood Bowl.

[not that Blood Bowl hasn't been on the mind a bit...the kids have been clamoring for it in recent days and are in the process of painting up a couple BB teams (wood elves and amazons; Christmas gifts from last year, if I remember correctly)]

It should come as little surprise that in MY household, there's been plenty of game playing that's been going the last couple weeks (during the holiday vacation season). What might be surprising is that almost none of it has been D&D related. Instead, it's been card games, board games, and war games...specifically a new war game that was on the boy's Christmas list: Star Wars Legion. Prior to New Year's eve (when we had to clean the table for a dinner party) our dining room was dominated by battlefield detritus and unpainted models. Now...well, the battlefield hasn't returned (yet) but the table is once again dominated by scores of miniatures...primed miniatures that are in the process of being painted.

Since it IS game related and it's been the main thing occupying my attention lately (at least, the bandwidth I reserve for gaming), I figured I might as well write something about it.

Under the tree this year.

Star Wars Legion
is a miniature war game; the core box set comes in two varieties Republic vs. Separatist or Empire vs. Rebels. The rules for both are the same, but the models included in the box are different. We, of course, have the latter set because...duh. 

I find the game VERY reminiscent of 2nd edition Warhammer 40,000. Not necessarily in game play (initiative and turn procedure is NOT 40K-esque, and the thing uses custom dice rather than standard d6s), but in terms of army construction and general paradigm. Each player picks up a faction. Unit types are given "rank" categories, which limits how many of each type can be included in the army list. There are normal generals and whatnot or "special" (Unique) figures based on film characters. There are "upgrade" cards that can purchased for specific points...very much like 40K's "war gear" and "psychic power" cards. And just like 2E 40K, the special characters, can punch above their point value, absolutely dominating the battlefield...something that the 40K designers endeavored to rectify between 2E and 3E.

[when it comes to 40K, I logged the most "game time" playing 2E, though I spent more years collecting & building 3E and/or 4E, before chucking the thing around the time of 5E]

Which is FINE...it is very Star Wars. Luke Skywalker should be able to carve his way through a unit of stormtroopers. Vader should be a big, menacing presence on the moving (slowly) about the battlefield. Mandalorians with jetpacks should be highly mobile, elite units. Etc.

The game has a LOT of fiddle to it: a lot of special rules and spot mechanics and tokens, reminiscent of Magic cards...a fairly obvious influence on the design of Star Wars Legion. But I like the game...a lot. For a NUMBER of reasons:

1) Star Wars is fun. Star Wars as a war game (stormtroopers vs. rebels) is a blast. The models are all recognizable by anyone with even a passing knowledge of the films, and their capabilities are well-modeled by the game mechanics.

2) Really quality components (easily stored in a nice box) and fairly straightforward rules that, after a couple play-throughs, are fairly easy to grok. No issues for the 12 year old, despite being for ages 14+.

3) Dirt-cheap investment. Anyone familiar with GW stuff knows how much money can be spent on the miniatures hobby. I remember when a single rhino tank was $35 or a landraider was an "outrageous" $50ish. Just checking Amazon this morning, the prices on these are up to $89 and $140

Holy. Crap. 

Star Wars Legion, by contrast, are cheaper to buy BUT (more importantly) have an 800 point structure limit. The core box provides two forces of circa 500 points...you can customize a legal army with the purchase of 2-3 extra units, probably with less than $70ish total in extra expenditure.  They're cheap enough you can outfit multiple "800 point armies" of the same faction for little money (the core box is currently available on-line for $95...compare that to 40K!). I bought myself a late Christmas present of the "Blizzard" box: three snowtrooper units (21 models), 2 speeder bike units (4 models), another Vader, and an AT-ST (!!) all with associated cards, upgrades, and extra tokens. Total price: $105. Scheduled to arrive tomorrow. One of these days I'll throw down the extra $13 to buy General Veers, and my "Hoth assault" army will be complete. 

[never mind...just took 2 minutes to place the order. It's still only $15 with tax...arrives tomorrow, too]

Arriving tomorrow.
Back in 1996 I paid $18 a pop for each two-pack of space marine terminators. I got six (total), all with thunder hammers and painted them up to be Khorne berserkers. Less than a year later, they were outlawed by 40Ks new rule set and (so far as I know) have never since been a legal 40K unit. Screw you, Games Workshop.

4) Easy assembly. The kids have been doing (most of) the cutting and gluing...I just do all the priming, out in the garage (to save on their young lungs). Even the really fiddly models (the AT-RT, the Mandalorians)...the kid put them together no problem, without adult help.

5) Lego compatible. Over the years, my kids have acquired quite the collection of Lego sets, many of which are Star Wars themed. While these have been used for plenty of "Lego wars" in the past, they are pretty close to the same scale as Star Wars Legion...which means that we have ready-made "terrain" for our battlefield. Who needs plastic forests and spray-painted "hills" when you can battle in the Tattooine cantina? Plus, I just like repurposing toys...or anything...in ways that make it useful. 

6) Fast gameplay. The game plays quite fast...once you get a handle on how each unit's special rules and instructions work. That part is kind of a pain, as each unit generally has at least 1-2 special rules associated with it (even before adding various "upgrade" cards), and you're bound to make mistakes in the first battle or two (we did). However, the limited NUMBER of units (that 800 points is only enough for 6-7 groups), combined with fast turn sequence means you get ramped up pretty quick. The whole "issuing orders" phase (a card drawing mechanic that takes the place of initiative rolling) allows for interesting tactical maneuvering, and the quick attrition means game play speeds up substantially as the game goes. Six turns (again: memories of 2E 40K) goes VERY fast, but battles are tight right to the end. We dig it.

7) With regard to rules, I'm generally fine. Yes, Luke is a beast. He's also been shot to death in every battle we've played. Same with Vader. The only mechanical issue that bugs (or that I'm not used to) is that troop models cannot be screened by other troop models. So, even though the stormtroopers advance in front of DV (because Darth is Sooo Slooow), rebel forces can ignore the troopers, focusing fire on the commander behind. In practice it hasn't been a big deal...but it does feel odd.

Anyway. War gaming is fun. War gaming in spaaaace is also quite fun. Even the nine year old is into it (she's currently painting her Amazon team, but has a Chewbacca and Leia for SWL and plans to get in on the next battle). The kids are getting to an age when I can fo this kind of thing with them...an age where I can unpack my old crates of 40K minis and not worry about them smashing them crazily, or pitching one in a tantrum of frustration (always a possibility with young or immature players). 

But I'm kind of over 40K. I mean, there's a lot of sly Star Wars references in the original 40K game (which I own, but have never played), and I'm tempted to run some first edition 40K using the SWL miniatures in place of GW stuff (now that would be a hoot!). I thought about introducing them to 40K proper, but even though I've got the stuff for it...what edition would I teach them? I mean...how many editions are there now? Eight? Nine? I've got rule books for the first four (five? Maybe) editions. But do I have a favorite? Not really. It's such a simple system, but there are changes to every version that changes the game in significant ways. 

Nah. I think I'll stick with the new Star Wars game for a bit. I'm sure 40K will still be around in ten years...in a twelfth edition with $300 tank models...if the kids want to try it out.

*** EDIT: Sorry, almost forgot: Go Dawgs! ***

Monday, January 1, 2024

Happy New Year!

This is my second try at writing this post. The first one just kept getting more and more morbid...far too morbid for the holidays, in my opinion.

Apologies. My 2023 was rough.

Here's hoping 2024 will be LESS rough...less an emotional roller coaster. Man, I had some high High Points this year. But I also had some really, really low points (main culprit: too many deaths).

Eh. It's life. 

The kids will be going back to school this week...mm...tomorrow. It is nearly noon PST and they are still sleeping (we had some friends over last night and were up till 2am). I should probably wake them so that we can have at least SOME fun before getting back to the grind.

But I do enjoy these solitary moments with my coffee and laptop.

ANYhoo...once they are back to school, I'll have a little more time for reflection and posting. 

To everyone reading this: Best wishes for happy and healthy New Year for you and your loved ones! God bless!
: )