Showing posts with label creepy. Show all posts
Showing posts with label creepy. Show all posts

Tuesday, August 9, 2011

Indie-Gaming?


I've mentioned before that long before I got back into D&D, I spent a lot of time swimming the waters of the indie-gaming scene, especially with regard to thoughtful design theory. In fact, it's the kind of thing one really can't "turn off" once you've started doing it...you just end up getting a much more narrow (dare I say, "elitist") perspective on this RPG hobby.

For example, I look at D&D through the same design lens with which I view any new game I pick up, purchase, or play. The reason I'm so hip on the B/X Dungeons & Dragons is that I find this particular edition to be an incredibly excellent game. No, it does not do some of the things indie games do, but it does everything D&D does (at least, everything I want it to do) very well. Like 9 stars out of 10 for me.

This is why, after playing it nearly non-stop for nearly a year (more?) and trying various house rules and tinkerings, my current game is almost completely "straight B/X." The only deviations from the original Red & Blue books?

- Clerics don't have to memorize spells in the morning (cast on demand)
- Thief skills (and dwarf, halfling abilities) automatically work, no roll

That's it. My "weapon variations?" Dropped. Firearms? Phased out. Magic-user studies/spell learning? Exactly as written. New classes? Well, we still have one guy playing a "scout," but for the most part he works just like any other character...I mean, it's such a basic concept you can't really distinguish him from a leather clad fighter (one that can read tracks).

Anyway, it's a great game, something I don't need to harp on (again) to my readers, I'm sure. But what about that whole indie community with which I used to spend so much time prior to (allegedly) joining the OSR?

The last few days I've been buzzing around those sites again, mainly The Forge (which has gotten considerably more streamlined in the last year...yow!). I just wanted to see what I was missing, you know? If anything.

What I found in the "Actual Play" forum (the place I used to go to learn about and read about and get excited about new indie games) is: 4th Edition D&D.

What the F*CK?

Certainly, it's not ALL 4E, but enough of it...5 posts on the first page, 10 on the 2nd, with pages and pages of discussion thread. To me, this is so...gross. I mean, it's like going to your neighborhood farmer's market and seeing a Walmart has set up a stand. If you read the "about" page of The Forge you'll find the following:
This site is dedicated to the promotion, creation, and review of independent role-playing games. What is an independent role-playing game? Our main criterion is that the game is owned by its author, or creator-owned.
Hmm...it's strange enough to see ANY discussion of D&D on the site (not that it's not a touch-stone subject for most of us who "grew up in the hobby;" but so much of the indie-theory is about alternate approaches to game design). But isn't Hasbro's latest-greatest kind of the antithesis of independent, creator-owned games? Aren't these the folks that killed (or cut the legs off) the OGL, making their product even more faceless and corporate and soulless than it already was?

I guess I've become an elitist's elitist. Man, I am such a jerk!

I can't even bring myself to engage in these on-line discussions. Ideas and questions about how to tinker with 4E and "make it better" just makes me want to ask, "why the hell even bother?" But even that is a losing discussion...I mean, why would I want to waste time - any amount of time - discussing how to "tinker" 4E on a site that purports to be devoted to the promotion and creation of indie RPGs?

I mean, what could such a discussion possibly be in aid of?

Sorry for yet another mini-rant. I guess I've just been in a bad mood today.

Sunday, June 5, 2011

Completely Embarrassed


I was trying to organize my notes from last week's game session, and realized I cannot for the life of me remember what the hell happened. I have had to email my players to get them to tell me.

No, I didn't black out...I was sick and I was drinking heavily, but I can still recall dividing the check, and helping Randy with his new character, and haranguing Josh on the drive home regarding artwork for the new book.

But I cannot recall how we ended the session. It seems pretty bizarre that I would have ended the session with the PCs still in the dungeon, but I don't recall them leaving (and they were in a pretty difficult position to do so anyway).

Ugh. Ridiculous.

I think part of the problem was last Thursday was a particularly bad night for my son (he only slept 3 hours and my wife woke me up around 3 or 4 to help out), so I didn't get much sleep. And I've continued to get worse (illness-wise) as the weekend's gone on.

In fact, I'm going to bed now...hopefully I'll have a clearer head in the morning and remember some stuff.
: (

Sunday, March 27, 2011

Bile


Wow. Spent part of yesterday reading the entirety of YourDungeonIsSuck. That's a lot of negativity in a small package...I was surprised my own book/blog wasn't somehow referenced.

Ah, well. I gave up "complaining" for Lent. And while I admit I haven't been extremely dilligent about it, I'll make a real effort today not to bitch and moan about stuff. It IS Sunday, after all.
; )

Thursday, August 19, 2010

The Lowest Guys on the Totem Pole


At least they didn't make 'em play in traffic.

I've said before that I'm not really into LARPing...never have been. Unless you count running through the woods as a 10 year old pretending you're a member of the Wolf Riders (complete with bows and arrows). Of course, we didn't have any "rules" associated with those games...maybe "don't shoot arrows into each other," but that's just common sense.

That the Convention chose to sequester the live-action folks away from the rest of the gamers (and the hotel)...well, I can't help but think that's saying something. Sure, maybe the LARP people wanted a "big space without distraction from the rest of the con." But an unattached garage? I mean, people were parking cars in it!

I wandered over to the garage Saturday afternoon, curious as to what I would find. A trifle nervous to be honest. I mean, MY basic inclination would have been to sequester LARPers off-site myself, but I understand that this prejudice comes from my own "fear of the unknown." They're just people, right? Right?

In the garage, there was one long table with chairs, and a bunch of scattered papers and junk...probably left over from the last game. There were also three people who had set themselves up in three folding chairs in the middle of the garage. One was a guy with a long ponytail, probably around my age or a little older (late 30s, early 40s). One was a woman probably in her 20s or 30s. The third was a kid, a girl, who must have been around 13-15, maybe 12. They were sitting side by side in the chairs, with the little girl in the middle.

The dude with ponytail beckoned me over. I approached semi-hesitantly.

"Do you want to role-play," they (the adults) asked.

I shook my head...no just 'checking stuff out,' seeing what's going on.

"Come on...just a quick one? It's fun..."

I told them I was actually just waiting for my ride to pick me up (this was true) and brushed them off...but I was creeped out the way they were trying to tempt me. Like evil gnomes trying to get me to eat fairy food.

When they saw I wouldn't budge, they went back to their "game," which appeared to involve sitting on a bus (?) with the two adults trying to tempt the kid into something (?!) though what I didn't get...they seemed to be having some sort of philosophic or academic argument/discussion while the girl verbally defended her position.

It was weird. And kind of creepy. I didn't really want to know how the scene was going to play out, and decided to leave. I did my best not to run.