Monday, November 24, 2025
Tis The Holiday Season
Saturday, August 28, 2021
Vancouver Problems
29. Sage Front
- Rotten books stained with green fungus line the decrepit shelves on the north side of this room. The air smells of decay and rotting paper.
- The books crumble if handled. All are worthless.
30. Sage’s Court
- Unlike the outer room, the interior is meticulously clean and uncluttered, though the stench of decay is still strong. Several shelves of intact books grace the walls; a gold-painted chair stands near a solid oak table. A single, emaciated figure works in the darkness.
- The unliving sage putters around the room, working to keep his remaining books in excellent condition. Unless approached with politeness, he assumes intruders are thieves and attack. WIGHT (AC 5, HD 4+3, HPs 25, MM100). Though amenable to seekers of knowledge, the creature will only talk for D4 minutes before attacking in a fit of life-starved hunger.
- Treasure: the wight obsessively cares for and preserves many of his most valuable books. He has 20 tomes worth an average of 100 g.p. each, as well as a tome of clear thought (8,000 x.p.), a tome of leadership and influence (7,500 x.p.), and a tome of understanding (8,000 x.p.).
- An immense chamber rises four stories to a cracked and broken translucent dome. A black dragon, reclines on an enormous horde of coins, precious jewels, and exquisite items. This is Onyx, and she was old three centuries ago, before the city was buried beneath the swamp.
- ANCIENT HUGE BLACK DRAGON (AC 3, HD 8, HPs 64); she is a warlock and may cast the following spells: charm person, detect magic, identify, unseen servant, darkness 15’ radius, knock, locate object, dispel magic, hold person, protection from normal missiles, curse, and minor globe of invulnerability. Onyx expects submission and abject worship. If the party has been able to enter without noise (such as through #83) there is a 50% she is sleeping. She will have otherwise taken the chance to cast protection from normal missiles on herself in preparation for intruders. Her first action will be to fly out of melee range and bellow for her guardsmen (any left within the palace will immediately hear her call and respond). If she sees characters engaged in spell-casting she will cast minor globe of invulnerability; otherwise she will cast hold person on any obvious melee types. She will then attack lightly armored characters in melee. Onyx will try not to use her breath weapon inside the chamber, so as save her treasure; however, if the party proves powerful, she will (sadly) do so.
- Treasure: The dragon’s hoard is immense and growing larger as her minions gather more spoils on her behalf. 20,000 c.p., 25,000 s.p., 30,000 e.p., 18,000 g.p., 3,000 p.p., 56 200 g.p. gems, platinum miter (10,000 g.p.), platinum encrusted staff (8,750 g.p.), potion of flying (500 x.p.), clerical spell scroll with raise dead and restoration (1,200 x.p.), shield +4 (1,200 x.p.), spear +3 (1,750 x.p.), periapt of health (1,000 x.p.), and splint armor +1 (700 x.p.). All treasure is loose and will take hours to collect, count, and examine.
Friday, October 2, 2020
Blue Friday
Welp, it's "Blue Friday" again...the Friday before a Seahawks weekend, a day when all fans of the team are supposed to show their support by wearing team merch around town. 'Course I've been wearing the gear all week anyway, since that's most of what my closet is stuffed with: comfortable t-shirts with logos.
*sigh* This isn't what I want to talk about.
Last night I stayed up in hopes of watching another episode or two of Lovecraft Country, a new television show that I find delightful in every way (I'm about four shows into the series). Yes, I mean that sincerely...delightful. Everything about it. Even as it makes me squirm and shake watching it. And I'm not a horror aficionado by any means.
[though, yes, I've been a Lovecraft fan since age 14 or 15. Had to give my wife an extensive crash course on HPL...his life, writings, and pulp fiction in general...halfway through the first episode as she was completely lost. She is entirely ignorant of...and unconcerned with...the kind of historical geekery that JB enjoys swimming in...]
But, of course, this didn't get to happen as the news came out about Trump and the Covid.
...
...
I've spent a lot of this week NOT writing about politics, despite several fiery rants rolling around in my brain. I know...well, I strongly suspect...that my words will do little to change anyone's political leanings or decisions, just as they undoubtably fail to sway people away from 5th edition D&D. Mainly, I'd just be belittling and abusing people which, as I've written before, ain't all that constructive.
So let me just say this: it doesn't make me happy that Trump and his cronies are passing around the 'Rona to each other like [pick your derogatory analogy]. It's not surprising (and shouldn't be surprising, unless you're an idiot that disregards science and believes Trump's lies about "fake news") given his behavior. But it doesn't make me happy. I think it likely there'll be severe (i.e. "disastrous") consequences to this turn of events. Yet another storm to weather in 2020.
I will continue to pray to God for both justice and solace. I will try to be a kinder, better human being.
With regard to Blood Bowl...I'm again down at halftime 7-6, after missing both an extra point attempt and a field goal attempt in the closing minutes of the 2nd quarter. Despite feeling like there's a problem with the rules (I should be dominating!) the simple fact is I've had a run of bad luck. My chaos renegades team, the Monks of Doom, have yet to inflict a single casualty, despite fielding two trolls and an ogre...that's just improbable. Though it doesn't help that I've been trying to use the ogre as a ball carrier; in retrospect, that wasn't a great decision.
I am currently writing up the basic NAF rules, but it's slow going. I was hoping to do something small, but it was up to ten pages when I knocked off yesterday...basically, it appears I'm going to end up rewriting the damn game from scratch. Not "delightful," and definitely not what I intended. Despite that, the rules really seem to work well in practice. I'll have to post some photos one of these days.
Ah, heck...here's a quick one:
| Yeah, that's one dead mutant in the dugout. |
The human Titan Eagles have 1st down at the 30, and have chosen to go with an empty backfield and a "spread" formation (you can't see him in the photo, but there's another catcher just off-camera to the left. Clearly the Monks are in trouble...especially as I now count they have an illegal formation with 12 men on the field (each of the large monsters count as two). That was my daughter's doing (she set-up the defense)...I'll have to correct that before the snap, so the ref doesn't blow his whistle!
Thursday, January 30, 2020
(Lack of) Patience
I am not a patient man. Lazy at times, sure. Prone to inertia, of course. Easily sidetracked into procrastination and time-wasting, obviously. But patient? No...and I imagine I've written that more than once once on this blog (after a couple thousand posts, the occasional repeated thought is perhaps inevitable).
And I tend to be grouchy when I get impatient. Right now, I'm going through a phase where I'm running up against my own impatience in two separate areas, both having to do with some very exciting developments in my "publishing empire:" I've got two books nearing completion. One is waiting on art; the second is waiting on art, formatting, and a slight amount of rewriting.
The art (and this is the really exciting part) is coming. I've commissioned work from two different artists (one for each book) and both appear to be on the ball...I've received preliminary illustrations from both in the last few days. For me, that is excellent news. It is exciting news. The artwork is always the last piece for my books, seeing that (to this date) I have been unable to rely on my own inadequate drawing skills. Seeing illustrations get done...it's like smelling something delicious cooking in the oven and knowing that the feast will be ready in a very short time.
And more than that, seeing the work from an artist is a validation of sorts. Sure, I am paying them, but the fact that they're doing the work and following my art direction and that the results are good...well, it makes me feel like a real live book publisher or something. Many are the times that I've felt like a big fraud...not just with the writing/design thing, but with other areas of my life. Just second guessing my choices, second guessing my motives, second guessing my authenticity. Probably because I believe I should have more to show for my life up to this point...which is pretty damn ridiculous when I actually take stock of myself.
[what can I say? People expected great things of me when I was younger. Writing the occasional RPG book every five years for an audience of a few hundred feels like pretty small potatoes]
[but still...ridiculous. I look up at the TV from my table (I'm drinking coffee at the Baranof...again) and see the immensely talented Wayne Brady is now hosting "Let's Make a Deal" on daytime television, sporting a gigantic lycra turban. I'm sure he's making a good living, but if I was in his shoes, I would probably be having the same misgivings (regarding my entertainment career) that I've been having this morning. Probably more...is the beard symbolic of his feelings? Does he day drink more than he once did?]
*AHEM* So, anyway...the waiting. I hate the waiting. We are at the "watching the pot boil" stage of things and there's no way to hasten the process. I've never been a pregnant woman (duh) but I'd liken the mental stress at this point to be around the 7th or 8th month range. Not just in wanting things to be done, but in preparing for what comes after.
No, scratch that. It doesn't really approach expecting a child...much more stress (especially regarding the "after" bit) with that, even as a father. Poor analogy. Point is, the waiting can't be helped. I want the books to have illustrations, I want the art from the artists I've commissioned, and I don't want the project botched or rushed. Well...maybe rushed a little.
Now...the OTHER bit of impatience: the second book that is ALSO getting artwork, but that requires a bit more work is Cry Dark Future. Yep, really. It is going to be published in the form that it was when originally play tested: all the gripes and grumps I've had the last few years about it being derivative trash, etc.? Don't care anymore. Yeah, it's derivative. And I'm a hack. I'm content to own both those facts so long as I can get the thing out the door.
Here's a thought: it's hard to really come up with an original idea. Few people can do it (or do it on a regular basis). I can't: I'm good at tweaking and polishing and reworking other people's stuff, but originating awesomeness? Eh...not so much. And is that so bad? Star Wars is mainly Kurosawa's The Hidden Fortress colored by Flash Gordon with some WW2 fighter plane action spliced in, and it's entertained a whole bunch of people over the years (as has the film's incredibly self-derivative sequels). And while I wouldn't expect CDF to meet the same sort of fanfare, I know some people will enjoy running it. After all, I did...and the Shadowrun concept doesn't fire my pistons nearly as much as it did when I was a young teenager.
As for the rules not being "simple" or "streamlined" enough: the fact is, they're simple enough. And just as I've gained a newfound appreciation for the "complexity" of Advanced Dungeons & Dragons, I've decided there's no reason to fear the fiddly. Look here: the systems are still more intuitive and straightforward than, say, the dice pools of Shadowrun, the asymmetrical systems provide interesting twists, and the internal consistency feels far more "realistic" than trying to push all the crunch into a universal or "one roll" system (which I was never going to do anyway).
And do I really need to do a game with another Vancian magic system? No, I do not.
But I'm digressing (as usual): the thing that tries my patience here is the reviewing, rewriting, and formatting, all of which takes time. Time, that most precious of commodities, and the one so often in shortest supply...at least for me. Finding the time to do what needs to be done with all the other pressing concerns in my life makes the reworks so...darn...slooooooow. And things are just going to get crazier as I start a new part-time gig (next month), and have kids joining basketball and baseball teams. Plus there's the daughter's birthday, the wedding anniversary, the school auction, the last two months of soccer (three games last weekend...sheesh!), volunteer stuff, home improvements (need gravel for the driveway).
[thank goodness the Seahawks got bumped from the playoffs. One less distraction]
Finding the time to make progress is tough, and thus progress is slow...which makes me grumpy as hell, even though I still have to wait (anyway) on art. It doesn't help that I had to upgrade my MS Word to work with the new Mac OS (Catalina) and the damn thing looks different from the way it was the last, oh, 15 years or so. Grrrrrr...
Time. Patience. I wish I had more of both. I know I should try cultivating more of both (I'll stress less and live longer)...but knowing and doing are two different things, as I'm sure my astute readers are all aware.
ANYway...I wish I had some zinger to wrap this post up with, but I don't. Just wanted to check in with folks, if briefly (while firing down a couple pots of coffee). Right now, I've got to get back to work.
Later, folks.
Saturday, August 3, 2019
Crap...Crap...Crap...
Yes, Kevin Siembieda has nothing on me: I've purchased pretty much every HU product ever-penned by the man over the years...sometimes more than once!...all those "Powers Unlimited" books, GM and Galaxy Guides, etc. I've got a whole shelf filled with Palladium product and a good chunk is Heroes Unlimited related (the bulk, of course, is the prolific Rifts line...). And doing a "deep dive" of the evolution of the game...and the every-expanding list of powers down the years...simply leads me to the conclusion that nearly all of it after the original, unrevised first edition is crap. Just...crap. By which I mean "useless drivel," unnecessary filler and fiddly wanking that's just...so...not...needed.
In my opinion (of course). Your mileage may vary (of course).
So for those wondering what I've been up to the last couple weeks (other than winding down Ye Old Summer Fun Stuff, etc.), it's this: I'm back on the design train, designing my own superhero game. Again (*sigh*). No, I haven't been writing, other than writing notes. No, it hasn't been play-tested yet (though it's ready to start...going to be doing that with the kids this week, God willing). But, at the moment...it seems like I have a pretty solid start to a nice little system. A gritty little system that has absolutely no "point buy" and is EXTREMELY "non-abstract."
In other words, the kind of supers game I want to play.
If it ends up developing into anything, well, I will of course blog more about it (as I find the time to do so). However, just want folks to know I'm working on something game-related and not just blowing the blog-o-sphere off for no good reason.
Carry on, good people. My advice to folks suffering under excessive hotness (ah, yes...climate change) is to stay in a shady indoor area and play table-top RPGs as much as possible. With gusto.
: )
Thursday, June 20, 2019
Let the Madness Commence
Even so, I still managed to finish the entire text of the new book, including the table of contents. Yes, I still have the headers to do (always a pain in the ass for these game books), and it has no illustrations (save for a few placeholders), but it's complete and done and I dig it. It's a nice bit of campaign setting for B/X, the first I'll actually be publishing, though I've got work on maybe four or six in Ye Old Hard Drive. I'll write more about the thing in the (hopefully) near future, but as of this evening I'm filled with at least a small sense of satisfaction.
Also a slight sense of trepidation. I've more-or-less decided to take a stab at doing my own illustrating for this thing though, frankly, the idea is pretty batshit insane. Still, I'll try doing a couple sketches and see how they turn out (need to set up the scanner my wife brought back from Paraguay in December)...if it's too shitty I'll start soliciting from artists I've got on my contact list. I toyed with the idea of some kind of "black album," but illustrating is a nice challenge. Besides my children like to color too, and it is summer vacation...had them both painting Blood Bowl miniatures last week (yes, the five year old as well); maybe I'll put them to work.
Or maybe not. I do have some money left in the kitty after all...enough for a small art budget anyway. We'll see, we'll see...this type of thing requires a very specific type of artwork and (if it's coming from professionals), I'm going to want to be a little choosey.
But first things first: got to finish those damn headers. And I've got to get up early tomorrow to get the car to the shop by 9am (we've got a road trip to Montana next week). And I've got to get some type of sleep, even a few hours. Man, I am beat.
Till later.
Monday, June 17, 2019
New Baby
"But JB...what about your early morning writing sessions?" Truth be told, I have been writing most mornings...but I'm trying to put the finishing touches on a book that I started four years ago in Paraguay and that I really need to get out the door. No, no...it's not Cry Dark Future (but that's coming to...yes, really). Part of my maturing process is not letting this stuff that's "almost done" linger around anymore. I'm a couple-three pages from completing the text on the thing, and then another final edit or two. It's not terribly original or "smart," but I think it's kind of cool...and it is for the B/X game so I might be able to make some scratch off it. Hoping to, anyway, but mainly I just need to get it done.
And I'm taking (for the nonce) a break from the South American campaign. This is a hard one to cop to, but...well, it was really starting to get me depressed. I just needed a break and a breather, but I will get back to it (I have more to say but I'm saving that for some subject-specific posts).
Anyway...that's the quick news. Still considering the whole "new blog" thang I posted about the other day. The difficult thing is moving all my "stuff" over...links to products and such. The set-up. Moving is my least favorite thing to do (seriously...I'd pretty much prefer to do anything besides move) and moving blogs, while not on the same scale, is the same basic flavor of "ugh." It would help if I actually had my web site up and operating so that I could just link the blogs there...but then, I'd need to know something about editing and operating a web site. (*sigh*)
More later. Want to get back to the book. More on that later.
Hope all the dads had a happy Father's Day over the weekend! Good luck in the year going forward!
: )
Thursday, December 27, 2018
Low Points
What can I say? I lost a big chunk of months...four, in fact. The only other time I lost more than two months of blogging was, well, never; my first year I only blogged in seven months, but they were consecutive months (June through December), and I still somehow got more than 300 posts done.
Fact is, this was a down year, for a lot of reasons. Some of those reasons were justifiable...and remain in place. Some were not, and I've tried to eliminate those from my life...trying to focus on the things that truly matter. And while blogging itself might not be super high on my list of priorities, it is...still...a far more practical use of my time than other things. It allows me to practice writing, it allows me to keep my mind on game design, and it allows me to be a part of the gaming community.
These things (writing, design, and community) ARE important to me. And unfortunately, this has been a down year in all three of these areas, too. This is something I intend to rectify, for both my own sanity and my own sense of self-worth.
"Self-worth?" Yeah, that. Part of my personal sense of self-worth comes from contributing constructively of my talents to a wider group of people. Most of what I've been doing lately has been playing small...contributing only to my immediate family, and spending my free time entertaining myself. None of which makes me feel extremely great about myself. My old job (that I worked in for fifteen years before moving to Paraguay) allowed me to feel like I was at least being a useful member of society, even if it wasn't making particular use of my God-given talents and creativity. Lately, though, the only thing I've been able to hang my hat on is the idea that I am "raising good children" who will someday benefit society. Which is...kind of lazy. And not quite good enough, anyway. I mean, if I'M not doing anything for other people, what kind of example am I really providing to my kids? What kind of role-model am I really being?
Anyway, balance and moderation have never really been my strong suits. And that's fine (we all have things we're good at and things we're not). I've been going too far one direction, and it's led me to a low point. It's time to move the scale the other way a bit, and one way I can make that happen is cutting out some of the useless dross that has mired me in inertia, and turn my attention and passion to constructive action...which I realize is both a "duh" thought and an "easier said than done" kind of thing. But that's it, that's where I'm at.
Consider this blog post a mark of my current mental state at this point in time. I shall not be waiting for the New Year to start resolving my resolutions.
Cheers, folks.
Friday, March 11, 2016
Comes Chaos
So let's talk about B/X-related nonsense. And, no, not superheroes.
Waaaaaay back in January, I mentioned I was going to get in on this whole B/X Campaign Challenge thing, set up by Mr. James V. West. I also said I figured I could knock-out a 64 page supplement in about 64 days, giving myself (approximately) till the end of March to get it done. Seeing as how it's been seven days since the last time I worked on the thing (just checked...March 4th) people may be wondering how is the project progressing?
Pretty good. I'm at 53 pages (formatted)...a bit more than 36,000 words without counting headers and page numbers. Since I'm aiming for about 58-60 (to make room for illustrations, a cover leaf, and table of contents), I'm pretty close to completion.
It's always that last bit that's the bitch, ain't it?
Actually, that's NOT why I've stalled. For a "campaign book," I started to find there was surprisingly little campaign to the thing...mainly a collection of rules and notes about how to inject a little crazy into one's standard B/X game. I started to think maybe I needed a bit more setting, a bit less system. And then, of course, I got distracted with other brainstorms...
But I'm digressing. As I wrote back on the 22nd (when I was first considering the challenge), the idea I had was an incredibly derivative one, and it still is....specifically, I am adapting the old Warhammer Realm of Chaos books (Slaves to Darkness and The Lost and the Damned) to the B/X game system, an idea that I once thought was pretty ridiculous. Also, not a terribly original idea, considering folks like Steven A. Cook have already done similar work (his Hordes of Chaos is a nice little "monster manual" designed for use with Labyrinth Lord).
But whatever...it's only a 64 page book. It's specifically designed for use with B/X (which everyone loves and now has access to, thanks to the release of the PDFs). It files all the serial numbers off anything that might be considered IP by other game companies. And it's written for a B/X system...for a game of exploration and treasure hunting...not a war-game.
And it does have a setting...one that could easily be expanded with additional books, if I was so inclined.
| Slaves to Darkness. So good, I own two copies. |
They are also fairly unplayable as they are. While the fluff from the books have penetrated the Warhammer universe for nearly three decades (Slaves was written in 1988 and last time I checked a 40K Chaos Codex they were STILL recycling quotes from its most excellent pages), the Warhammer game long ago dropped the systems found within their pages, keeping only the themes. Mordheim's chaos war band was a pretty poor substitute for a champion-led retinue of miscreants and mutants.
SO, because I love these books...their themes (which simply emphasize the dark spaces in the human heart to terrible extremes) and their mutants and their monsters and their madness...because I do love them, I've adapted them to a system that I love (B/X) so that they can see play at the table. They deserve to see play at the table.
And I find the setting I've designed (that I'm thinking I might want to detail in greater depth) so intriguing that I'd really like to run a campaign set in it, despite having voiced (only a few months ago) a longing to try a Holmes-style campaign. B/X...sucking me back in! Seducing me to the darkest of dark sides!
Anyhoo, it's almost done and my intention is to do my own artwork for it (not sure how that's going to go...) and sell it for a pittance in electronic form. That's my intention; we'll see what happens. But regardless, I've got to finish the writing first.
Hopefully by the end of the month.
; )
Friday, February 19, 2016
It's The Little Things
Awesome.
: )
Monday, February 15, 2016
Channeling My Inner Nurgle
Which is fine, actually. I need something easy-shmeezy, something I'm not too terribly invested in, to try this whole illustration experiment. Waiting on art (whether paid or volunteer) is probably my least favorite part of self-publishing...it is, in fact, the main reason Cry Dark Future wasn't published upon completion (though I'm somewhat glad in retrospect...waiting gave me time to see I wasn't tremendously pleased with certain aspects of the book. Don't worry...it'll be out there someday).
B/X is very "easy-shmeezy." Especially for doing a knock-off / adaptation fantasy setting, it's incredibly comprehensive in scope. Which is to say: it doesn't need much more than "re-skinning" to make something that feels "new," yet doesn't break the system. The scaling between spell levels is pretty accurate (with the exception of sleep), and pretty easy to follow, for example...you can color hold person into any sort of "non-death-target-elimination" spell, and level it up or down depending on changes in range, save, and number/specificity of creatures affected. That's a real plus, and nice when you're tasked with adding 40-50 setting-specific spells to the game.
Right now, I'm considering how I want to handle a particular magical disease. B/X has four different forms of contagion hardwired into their rules (not counting green slime):
- "Hideous wasting disease:" Causes -2 penalty to attack rolls, prevents magical curing, and doubles natural healing time. Illness is fatal in 2D12 days. Contracted by cause disease spell and failed saving throw. Treated by cure disease (explicit).
- Lycanthropy: changes victim into a were-creature after 2D12 days. Contracted via severe HP loss (>half) to wear creature. Treated by "a high-level cleric (11th level or higher...)."
- Mummy "rot:" prevents magical healing and wounds require 10 times as long to heal. Contracted via damage from mummy. Treated by "magical curing" (though unclear how as rot prevents magical healing).
- Rats (any size): one-in-four chance of death in D6 days; otherwise, bedridden for one month. Contracted via rat bite (1 in 20 chance per bite) plus failed save versus poison. Treated by cure disease spell or bed rest.
That's not a bad spread, though it's interesting that the spell cure disease is only explicitly useful for half of the system-specified illness. In the campaign setting I'm writing, cure disease should be much more useful (there's more than a few disease spreading monsters and magic items), but I'm wondering if I shouldn't be creating my own form of infection rather than simply "re-skinning" the stuff listed.
Nurgle's Rot is a fairly iconic piece of (dark) fantasy gaming; from the Warhammer universe, you can find its page long description in GW's 1990 book, The Lost and the Damned:
Nurgles Rot, often known simply as the Rot, is a terrible contagious disease which affects the victim's mortal body and his shadow-self or spirit. A person who dies from Nurgles Rot is turned into a Plaguebearer and becomes a servant of Nurgle himself. Nurgles Rot epitomizes the core of Nurgle's ethos: suffering and overcoming suffering by great bravery and resolve. Those who contract the Rot often slay themselves in reckless battle, hoping to die quickly and cleanly and by this means to avoid becoming a Plaguebearer.A plaguebearer is a lesser, humanoid demon of the Chaos god Nurgle. The text states it takes "several months" for the Rot to kill its victim; mechanically, this is modeled by each battle on the tabletop slightly altering the profile of the victim. After participating in seven battles, the victim dies, birthing a new plaguebearer. Oh, yeah...and the Rot "cannot be cured or its progress halted in any way."
[apologies if the original (1986) WFRPG has a description of Nurgle's Rot; I know there is a sample scenario that includes a champion of Nurgle in the book, as well as a number of descibed illnesses; however, I don't have my copy with me in Paraguay]
| Typical plaguebearer. No, I didn't draw this. |
No, it doesn't really sound fun...though I like the idea of contagion. And I like the idea of gradual decrepitude...of individual's being diminished over time. However, it would have to be pretty fast-acting to have any impact on gameplay, seeing as how PCs have fairly easy access to magical curing (cure disease is available to any cleric beginning at 6th level).
Anyhoo, that's what's on my mind this morning.
: )
Friday, October 16, 2015
Progress Report
*ahem* Anyway, it's been another busy one for me with a lot of child extracurricular activities to attend to and the spouse getting ready for a five day trip to Mexico. HOWever, mainly I've been putting together the latest-greatest project and I've got 20 decent pages. I've updated and incorporated a lot of updated material from earlier, shit-canned projects, which has made the process easier, but it's still going to be tricky to hold the thing down to 48 pages. Even if I keep the interior art on the same minimal scale as Señor Holmes, by my count I've only got about 24 pages left to complete the thing...and that needs to include the monster section, combat, development, and GM info. Tight...very tight.
It didn't help that I used about double the page count for the magic section. Ooo, but it's so neat! And right now I'm working on "fun stuff" (like magic items and something I call skills but which bear little resemblance to Ye Old D20), and that's looking like it'll eat up three or four more pages than the space allotted for 'em in the original game.
*sigh* But it's a good exercise...stuff has to be cut, and my pruning has actually helped make for a better looking system (why 100 skills when 60 does the job? Hell, I could probably whittle it down to 50, but I'm trying to make the system robust).
Anyhoo. Okay...just wanted to drop a quick note as to why I'm "away" from the blog. I was feeling guilty, okay? But really...this time I am working and not just futzing around.
Now, back to work.
; )
| Busy, busy, busy. |
Friday, March 20, 2015
Oh Boy!
Yeah, I'll get to that today. And I'll try to get the first installment up and posted sometime this afternoon, also (probably after the boy goes down for his nap). Unfortunately, everyone's sick and vomiting (again). This fucking place. Food spoils so fast here, it takes a steady stream of alcohol to keep my digestive system sanitized. Unfortunately, my kids don't have that luxury.
Ugh. Vomit.
O By The Way (and moving away from that topic)...I think I've hit upon an idea for re-conceptualizing the Pendragon Glory system so that it works for Crowns of Blood. The basic gist is that instead of worrying about personal Glory (watching that knightly ego hard at work), the game's going to be all about working for the Glory of your noble House/family. Winning tournaments and getting showered with honor on the battlefield is still good. So is having famous traits and passions and being a chivalrous ("True") knight. But marrying well, and making sure your siblings are married; taking care of (and avenging) family members and slights to the house honor; helping defend your lands and increase your own holdings, not to mention conducting oneself as befits a noble and forming alliances...all THAT stuff is going to add up to a tremendous heap of Glory, too.
The quest to elevate one's house (whether the characters are lords, banner men, sworn swords, or foot soldiers serving said house) is what will force characters to interact in the political machinations of the realm. In some ways, the Glory rules need to be simplified and streamlined, because there's a need to track the Glory gains of other house members, not just your own PC. It'll all culminate in the Big End Game for the campaign: Robert's Rebellion. At the end of the civil war, the family/house that has accumulated the most Glory will be the one that lays claims the Iron Throne. Check it out:
Ser Elys Westerling and Lord Crakehall and others of his father's knights burst into the hall in time so see the last of it, so there was no way for Jaime to vanish and let some braggart steal the praise or blame...
"The castle is ours, ser, and the city," Roland Crakehall told him...he had not seemed surprised to find Aerys slain; Jaime had been Lord Tywin's son long before he had been named to the Kingsguard.
"Tell them the Mad King is dead," he commanded. "Spare all those who yield and hold them captive."
"Shall I proclaim a new king as well?" Crakehall asked, and Jaime read the question plain: Shall it be your father, or Robert Baratheon, or do you mean to try to make a new dragonking? He thought for a moment of the boy Viserys, fled to Dragonstone, and of Rhaegar's infant son Aegon, still in Maegor's with his mother. A new Targaryen king and my father as Hand. How the wolves will howl, and the storm lord choke with rage. For a moment he was tempted, until he glanced down again at the body on the floor, in its spreading pool of blood. His blood is in both of them, he thought.
"Proclaim who you bloody well like," he told Crakehall. Then he climbed the Iron Throne and seated himself with his sword across his knees, to see who would come to claim the kingdom.- From Storm of Swords, George R. R. Martin
There's nothing the players can do to stop the war or forestall the killing of Mad King by his youngest Kingsguard, Jaime Lannister. Fate has got that part written: the Targaryen dynasty WILL fall in the 283rd year after the taming of Westeron by Aegon the Conqueror and his two sister-brides. But what comes after that?
I don't really care.
| Oh, yeah...it is going to happen. |
All that "stuff" makes for good (well...watchable) television...and I'm happy to see it unfold over the next couple years on Ye Old HBO. But for playing an RPG? Nah, not interested.
I've got a beginning and an end for the saga...MY saga. And that end is a kingdom in flames and up for grabs. And whichever PC has accumulated the most Glory for his house over successive generations is going to get to claim the spoils...in this case the crown of Aerys II...for their liege and family, or whichever family they designate as the "worthy" successor.
See? Objectives of play. How cool is that?
Okay...now to take a look at these equipment lists....
Wednesday, August 14, 2013
Confessions of an Insecure Game Designer
Saturday, July 27, 2013
Countdown to 5AK - Ten Days Till Release
Tuesday, May 14, 2013
Boring the Hell Out-O-People (More 5AK)
SO...got to the printer yesterday. Figured out how to do everything. Got the call into the Chessex people for the large order of custom dice...should be here in three weeks. The printer figures they'll be able to have books ready in a week or less once I send them the images. The extra pages I needed to add to Book 1 have all been written...I only wish I had enough room for one more illustration I wanted to include. Tim's shrink-wrap machine is fired up and ready to go. The money has been stockpiled for the run.
Jeez, this is one crazy-ass vanity project.
5AK is my (current) version of D&D. It's weird...not weird like Lamentations of the Flame Princess but weird in that people will read it and say, "This isn't D&D...this is something weird." It's not twisted. It's definitely not generic. It can be used to created games that are twisted and/or somewhat "generic high fantasy," but that's not the default, built-in setting of the game.
I have no idea what people will think of it. I have no idea if people will like it.
Well, okay, that's not entirely true. My play-testing over the last few months has garnered me a lot of feedback, pretty much all of which has been positive. In fact, I really haven't heard much negative criticism at all (then again, most of the people I hang out with tend to be on the uber-nice side...it's a Seattle-thang...rather than being the hard-assed critics I probably need hammering me). I guess when I say "I don't know if people will like it," what I'm really trying to say is, "I don't know if it will sell like hot-cakes...and regardless of sales, I don't know if anyone will really be fired up enough to play the damn thing."
*sigh* This is not pointless second-guessing, just by the way. At this point, I've come too far to back down from publishing the thing. However, right now I am at the stage where I am:
A) Considering how many copies to print, and
B) Considering what my price point should be.
These are fairly important considerations for the independent game designer/publisher. The B/X Companion sold out through three (small) print runs. The PDF version (only created long after the last print run was gone) has sold nearly as many electronic copies, though at a considerably reduced price. On the other hand, The Complete B/X Adventurer, has failed to sell out even its first print run as of this date, and while the printing was larger than any single print run of the Companion (about twice as large), it's still only a single printing. And I know a lot of people have complained bitterly about its pricing.
I am not a business man. I did not study business, I've never been mistaken for an entrepreneur of any stripe (good or bad), and my last private sector job was in 1999 (a long, long ass time ago). I'm not self-employed, I'm a civil servant (no, I don't work for the post office...if I did I probably wouldn't have to charge people the shipping and handling that I do). I don't have a business model. Hell, I don't even have a mission statement (though perhaps I should come up with one).
Even so, I'm publishing these things to make money. Not big money; not get rich money. But money...enough to recoup my costs and enough to finance the next book. Much of my profit from the first book went into the second book, and the little "profit" remaining from the 2nd book (have to buy dog food, too!) combined with the PDF sales of the B/X Companion is the "seed money" I'm using to publish 5AK.
I have no idea if it will sell or not.
Which means this could be a one-way trip into business oblivion. There was plenty of "buzz" about the B/X Companion, not to mention a renewed interest in old school B/X gaming (fostered at least in part by my fairly extensive blogging in "the time before toddler"), both of which helped to drive sales. Neither of these things apply to 5AK. Oh, there's some "interest"...but most folks don't seem to be looking for a new way to play the world's "favorite adult fantasy role-playing game." And for a price-point that meets my costs and allows me to finance the next book (hopefully, Cry Dark Future)...well, it may well drive some folks away.
After all, people are saving up their shekels to buy the recent re-release of 2nd Edition AD&D ($50 per book for the three core books). Ah, WotC...milking the ca$h cow one more time.
SO...because this IS a vanity project (a fantasy heart-breaker, remember?), I'm trying to figure out ways to limit the damage. My first thought is I should do a tiny print-run (like 50 copies) to see just how much interest there is. My second thought is to do some sort of "pre-order" thing...but then why not simply use Kick-Starter?
[because I'm deathly afraid of on-line bidding processes and I don't want to give them 5% of the money raised, that's why not]
Like I said, I'm still thinking about it. Right now, I need to get the all the proof-reading edits back AND get them added AND THEN get the order placed with the printer. It's exciting times (so exciting I've dozed off two or three times while blogging this post...really need to get some sleep), and I'm probably just doing the stress-and-anxiety dance, over-thinking the whole thing. Need to get it together, JB!
Maybe I'll start with 100 copies...
Tuesday, April 30, 2013
One More Beer
That is to say, one more beer for the night...not forever, jeez!
Still, if three seems a bit unusual for a Tuesday night, well, yeah, it is...though three bottles over the course of an evening isn't nearly the same as a couple pints with a dinner out (which was last night). *Ahem* It IS unusual that I'll down half a six-pack, but it's been a loooong last couple-few days. No, I still have to go to work tomorrow. No, this isn't about the Mariners (hey, we're not last in our division this year...or even second to last!). No, it isn't about the damn David Stern-Sacramento Kings-NBA-thing, either (yes, I'd like to take my boy to a Sonics game some day; no, I'm not a basketball fan by any stretch of the imagination).
No, it's not even about rough times on the homestead...the wife's been back in town for nearly a week, and she's not heading to South America anytime soon, her last project having (mercifully) ended. Ha! I'll bet you folks thought the reason my blogging had fallen off the face of the earth the last ten days had to do with the fam or something. Nope, not at all.
The reason I haven't posted anything to the blog the last ten days is that I've been focusing all my creative energies on finishing one single project...D&D Mine, aka 5AK, aka "my little D&D/Chainmail retread project."
Yep. It's finished.
And I mean, finished. Completed. With artwork and formatting and page numbers and tables of contents and all that jazz. Finished it today. You'll forgive me if I feel a touch entitled to an extra beer.
I even (God help me), drew an actual map...you know, like a sample dungeon level?...and scanned it and stuck it in the book. After wrestling with my own blankety-blank scanner for hours last night (using both a PC and a Mac to no avail) I found one that would do the job at the library this afternoon and just cut the damn thing. And I don't care if it looks like crap compared to some of the brilliant artists posting their fine-tuned pieces of craftsmanship on their blogs. It's good enough. And the fact of the matter is, the game looks better than the original.
It does...it really does. Not that that's a huge stretch or anything...the thing's one can do with a little MS Word and a few jpgs would make those poor bastards doing layout in the 1970s absolutely crap themselves. I am a hack...I have absolutely ZERO background in layout or composition or...well, in anything really useful to putting these books together. I didn't work on a school newspaper or yearbook or anything. But I can fiddle around with these little programs and voila! I look like an f'ing genius. Or at least a competent semi-professional.
Crazy world.
So here's the next couple steps I've got to go through before I unveil the thing (yes, I know people want to see it...I'm hoping some folks might even want to buy it). First, I need to have a couple trusted sets of eyes read it...we'll see how that goes. Then I need to get some price-points from the printer and see about getting a few mock-up/proofs. I might need to get better scans of the artwork (it's excellent stuff, but still public domain and the resolution leaves a little something to be desired)...but like I said, it already looks nicer than the original books, so I might leave it as is.
After that, it's all about packaging. For those who haven't been following all that closely, I've written my own "Little Brown Books:"three slim volumes that still pack a lot of info (in a legible font, yes). They are much more setting specific and much less potpourri than the original LBBs but that's by design and for my own amusement (you can still adapt it to play a "generic fantasy RPG" but why would you want to?). I have about 99% decided to distribute them in two different formats:
1. A printed version with all three-volumes shrink-wrapped together along with a set of custom dice that I intend to order from Chessex or someone. Ideally, they'd be wrapped with one of those adhesive paper bands like you find around notebooks at B&N or dress socks, but I don't even know where to purchase such a thing. This may be a "limited edition" type sale depending on price to produce and demand...however, I'm still going to keep it simple (no box, dammit).
2. Electronic PDFs that can be purchased individually from RPGNow or some such. You'll have to pay for and download each book separately, and you will receive the "special dice," but some people may prefer that anyway. I mean, we all have dice, right?
All right, that's enough of an update for the moment...my beer's almost finished, the Mariners have tanked for the evening, and tomorrow's "garbage day" so it's time to clean out the fridge. I'll provide more information (or at least will probably be blogging more) over the next couple weeks, and I'm sure there may yet be some (minor) tinkering as monkey wrenches arise in play-testing. But for now, I'm quite satisfied. It really does seem to be the type of fantasy role-playing game I can live with...for a good, long while.
NOW, having said all that, I will say there's still a part of me that likes the idea of something a little more gonzo and gung-ho. White Plume Mountain-ish, if you'll allow me the conceit. Something a little bit more like B/X...except with druids.
Really, just the B, not the X...a lighter game, capable of introducing younger players to the fun of role-playing with a lot smaller scale and a lot more focused objectives of play...maybe even something that uses "funny shaped dice," like everyone expects. My recent posts on "subclasses" is what got my brain percolating on this idea...which is why I decided I really needed to buckle down and get 5AK finished. Bad enough I'm trying to get Cry Dark Future out, too (I've got five artists on board so far, which is great!)...I didn't want to let my "gamer ADD" sidetrack me when I was so close to the end. But now I am at the end (except for the mechanics of getting the thing printed, etc.), so maybe there's room on my plate for another project: has anyone done a retroclone of Holmes Basic yet?
Oh, yeah...and a completely random note, I have some scribbled ideas for rewriting Vampire the Masquerade. That might actually end up being a one-page micro-game.
; )
Later, gators...cheers!