Showing posts with label psbeagle. Show all posts
Showing posts with label psbeagle. Show all posts

Friday, March 29, 2019

Re-Working The Black Eagle (P.2)

Before I continue, allow me to take a moment to address the question "Why bother?" Am I simply writing to denigrate these products of 20-30 years ago? To show how I could have "done it better?" No, not really. I actually believe you can still get use out of these products...they provide a ready-made campaign setting to start with (as my friends and I used the Greyhawk maps in the past: we kept the geography and city names and made up all the rest). But more than that, there WAS a lot of thought, effort, and creativity that was poured into these books (the Gazeteers especially), and while I might not have the same taste for the material that I once had (if I ever did), I can at least APPRECIATE the work that was done even as I mine what material I can from the writings. At least these booklets are spurring my imagination; they're making me think.

[and some people, upon reading these ideas, might actually WANT the Disney-ish cartoon villains for their own campaign...perhaps they, like me, have small children they want to introduce to D&D. If any of this encourages people to go back and acquire these old books, maybe even run an older edition of D&D...well, so much the better. And if they still want to adapt the material to their own 5E or Pathfinder campaign? Well, at least I'm encouraging folks to read and think and explore and experiment and we definitely need more of that in our world, IMO]

So picking up where I left off: here are a few ideas I've had for re-skinning the "Black Eagle" to make the character more interesting to me. I write these down to record my ideas (so I don't forget) and to offer possibilities for others. They may be just as trite and tropey as what TSR did back in the day, but at least they're different...and I like these ones better.

Baron Black Eagle as Vlad the Impaler: Karameikos has a certain "Hollywood Transylvania" vibe going on with its nosferatu lords, misty forests, and forbidding mountains. Why not go whole hog and model Ludwig after the voivode of Wallachia himself, Vlad Tepes? I've read more than a couple books on Vlad over the years (fiction and non-), but I find his most colorful portrayal in the film Bram Stoker's Dracula. The man was indeed cruel and bloodthirsty, with a penchant for torture and brutality; Ludwig's "depredations" positively pale in comparison.

Blood drinking? Sure.
Vlad ruled Wallachia during the 15th century, a border territory of the Holy Roman Empire that changed hands with the Ottoman Turks multiple times. He spent most of his adult life in battle, mostly on the side of Christendom (as a youth, he had been a political hostage of the Turks, from which he learned their language fluently and achieved his first reign in Wallachia at the head of a Turkish fighting force). There are many posited reasons for his terror tactics, but from his own words a good portion of this was to inspire fear in a tremendous enemy against whose might he stood little chance (also fear in his own people, who might well have preferred religious conversion to destruction and bloodshed). He was killed in battle with the Ottomans, who hacked his body into small pieces.

It would be very easy to reskin the "Black Eagle" as the "Young Dragon," using the monstrous humanoids of western Karameikos as a stand-in for the Ottoman Empire.  A strong warlord would be considered a necessary evil by Archduke Stefan, and model why Ludwig is allowed to operate in the fashion he does. Keep in mind the reason (in B/X) that a fighter is granted the title of "baron;" the character must be of sufficient level (9th) and be able to keep a territory controlled and cleared of monsters. As the Halag was awarded to Ludwig/Vlad as a fiefdom, he must have demonstrated sufficient ability to the duke.

Baron Black Eagle as Aethelwulf: now that it's available for streaming (and my wife's gotten into the show), I've finally been able to get back to watching the television series Vikings. Despite some historical inaccuracies (mostly the specific timeline of events; for example, Ragnar's first attack of Paris in 845 was basically a "walk-in touchdown" while the famous siege when Count Odo successfully repelled the Norsemen was 40 years later against the historic Rollo) I find the show both fascinating and interesting, especially the way it dramatizes the events of the 9th century in light of the politics and (especially) religion/faith of the time.

Banner still has
a black eagle.
Aethelwulf, son of the scheming King Egbert, is another excellent inspiration for a Black Eagle reskin. In this case we have another brutal warlord, faced with repelling invasions of humanoids (this time a stand in for the Norsemen), but here we have a motivation based as much on piety and faith as on the need to stem the invasion. Only humans can become clerics in B/X...this is a little explored concept in most campaigns. While Ludwig/Vlad is a sadistic tyrant fighting for his life, Ludwig/Aethelwulf sees himself as a holy crusader, battling the enemies of the Lord. Note that he is no "paladin" (such do not exist in B/X anyway), but a devout soldier tasked with a bloody mission. While Vlad would be a tool of the archduke, Aethelwulf is a tool of both his sovereign and his church...and which side will win out in the end (if either)? Note also that demihuman characters (dwarves, elves, halflings) would fall into the "nonhuman" hatred of such an individual...the refugees found in Luln would be demihumans driven from the Barony and their human friends ("sympathizers"). The Black Eagle would see himself as a "good" person, doing God's will, and even if he had the ambitions of Egbert, he'd more likely be going about them in the usual fashion (i.e. making political alliances through marriage to the Archduke's daughter, rather than open warfare).

Baron Black Eagle as King Haggard: as I've written before, I love Peter S. Beagle's novel The Last Unicorn, and for whatever reason I am particularly fond of the animated version of King Haggard (voiced by Christopher Lee). I wouldn't mind adopting the character wholesale to replace Baron Ludwig, age and all. Halag would become Hagsgate; "Fort Doom" could keep its name (a fitting euphemism for Haggard's dire keep), though it would retain the witch's curse from the novel. Heck, I'd probably add the Red Bull and adopted son Lir to the mix. I like a little fantasy whimsy (as I've written before), and King Haggard is plenty callous and dangerous without making him all mustache-twirly. He should be more of a "force of nature" in the campaign than an outright antagonist.

Described as "seventy
years old, or eighty,
or more."
I'd probably put him back about 10-15 years before the events detailed in the novel. Lir would be around, but only a small child; Haggard and his retainers would still be old, if maybe not quite so ancient. Hagsgate would look more like Nulb than a post-apocalyptic, almost-ghost town. And, of course, Haggard would still possess his "magician's magician" Mabruk, replacing Bargle in the campaign. Perhaps Mabruk would still possess the power to delight the grim lord with his magic. In such a scenario as this, the dynamics between the barony and the capital would probably need to change: I see Haggard as having come to the region many years before Archduke Stefan (though probably still from Thyatis)...an appointed governor/sentinel/warlord who chose to live far outside the bounds of the more populated Specularum due to his particular misanthropy.

Will not be driven away
by halflings. He eats halflings.
Baron Black Eagle as Gregor Clegane: this one is pretty easy, though the stat line will need to change a bit (I'm fine modeling "The Mountain" as a 12th level fighter, but Strength 18 is definitely required...possibly more). Once again we go back to the "brutal but necessary" warlord protecting the Grand Duchy's border, but here's a villain that everyone can really hate, as he's so hateful. In this incarnation, Duke Stefan plays the role of King Robert "Look the other way" Baratheon (or Tywin Lannister if you want your Archduke to be a scheming manipulator). Clegane is the worst kind of robber knight; he is a man without code or honor, with no sense of duty, paying only lip service to liege and faith as it allows him to do that which he wishes to do. He has no loyalty, not even to his own family or retainers (he murdered his own father to assume his title; he killed his own man for snoring too loudly). Clegane lives only to fulfill his basest passions and momentary whims. He slays his warhorse, a very expensive piece of horseflesh, in a flash of anger at losing a joust.

And yet, Ludwig/Clegane has the title and power and fighting prowess that allows a man of such horrible character to not only survive but thrive in a savage, brutal world. Other lords and would-be kings WANT him on their side, because of the terror he instills in their enemies, because of the threat he poses, should they decide to let him off the leash. Like star athletes that have committed despicable acts off the field, people still want The Mountain on their team; definitely better to have him on your side than fighting against you! However, he has no designs on the throne...I prefer this option for the Black Eagle if there are other vying factions in Karameikos (allowing Ludwig/Clegane to act as wild card). He's a man of "simple pleasures," after all.

Beloved by all...except
the French.
Baron Black Eagle as Black Prince Edward: finally, we have the idea of the Black Eagle as an actual, honest-to-goodness hero (or whatever passes for one in a pseudo-medieval period)...a warlord trying to be chivalrous even as tries to be a strong leader for his people. All those rumors about the Black Eagle? Slander. "Fort Doom?" Called that because every prior-appointed baron met their deaths fighting humanoids. Reputation for cruelty? He is hated and feared by his enemies because he is O So Good at what he does. The "black eagle" is simply his banner...or perhaps the baron is a black (i.e. dark skinned) man who happens to use an eagle in his heraldry. Ludwig the "black" Eagle...get it?

In this scenario, Baron Ludwig gets his bad press from his rivals at court (i.e. other barons, nobles of Karameikos) who are vying for the attention/largesse of the Archduke. Alternatively, the rumors could be spread by Duke Stefan himself, keeping in mind that he's ruling a conquered people who have no great love for him (oh, wait...I haven't gotten to that post yet). Maybe the Black Eagle is descended from Traladar nobility or perhaps he is "half-blooded." Maybe he has married into a once-noble Traladaran house, despite his Thyatian roots, "going native" and earning the epithet "black eagle" (like "black sheep") based on the Imperial crest of Thyatis. Such an individual might be loved (or better respected anyway) by the indigenous people of the region, and a focal point for rebellion and the eventual overthrow of Duke Stefan. Being from Luln, the player characters might have more reason to discern truth from the scandal (Lulnish refugees either being from other areas of Thyatian control or victims of humanoid raids and looking to the Black Eagle for protection). That would make for a more interesting campaign then simply overthrowing "Bargle's boss."

But then, I find ALL these alternatives "more interesting" (which is why I bothered to write them down). Derivative? Sure...but fun in a way that "Bwahaha! I'll throw you in my dungeon and feed you to Bargle!" just isn't. Not for me, anyway.

[hmm...I don't think any of these guys are the type to even use dungeons. Torture, sure, but generally "to the death" and in spectacular, public fashion. Only Ludwig/Haggard is likely to drop a character in an oubliette...and then just to forget about him]

Sunday, June 12, 2011

Best Basic B/X Monsters (Top Ten)


And by "best" I mean, "best at killing players."

I've read more than a few times that the Holmes basic edition is the most dangerous, mortality producing version of the game ever written. This is due in part to certain "expert level" monsters (like the purple worm, manticore, hydra, and vampire) being included in a game where the characters only go from levels 1-3.

Well, I beg to differ...I mean, dead is dead, right? If you're digested by a purple worm you're not anymore dead than being smacked for max damage by an ogre; there's a point of diminishing returns on that kind of thing (i.e. "death").

[unless, of course, you're killed by a vampire...then I suppose you can be "even more dead."]

But Moldvay's red book has plenty of monsters that will wipe out characters in the 1-3 range...many of whom are listed as standard wandering monsters for those very same levels. The idea that Moldvay's version of Basic D&D is somehow safer or "more balanced" is completely ridiculous. At least in Holmes characters with a high Dexterity will (on average) gain initiative (and thus, the upper hand or opportunity to run) in any encounter. In B/X, initiative is always a crap shoot.

The following list is my Top Ten Most Deadly Monsters from Moldvay's red book. Most of them are also my favorite monsters in the Moldvay set (these I've marked with an "*"). Not surprisingly, they are very real PC killers...only a true asshole of a DM would use these in an adventure for characters under 4th level, at least in the numbers listed in the rules (a singular, lone creature is much easier to deal with than a group, at least for a large adventuring party).

Oh, by the way...dragons (of any color) are NOT on the list. While I will be the first to say there aren't ENOUGH dragons in your average D&D campaign, dragons have such wildly varying ability that one can't really say whether they are consistently deadly (a stupid, sleeping, dragon of young age and no spell-casting ability isn't much of a threat if the party can get the drop on it and reduce its hit points before its first breath attack).

Here's the consistent badasses:

#10 Zombies: If there was any question in my mind whether or not "the damned dead" should be here, it was answered by last Thursday's decimation of adventurers. Unlike every other edition of D&D (including AD&D and Holmes), Moldvay's zombies are CHAOTIC (all undead in B/X are Chaotic), which is to say "unholy" and "evil;" probably the reason holy water is so effective on 'em. I already wrote how nasty these guys are...they beat out other 2HD monsters (like gnolls) due to their fearlessness (no morale checks) and immunity to sleep spells. Used in large numbers they are likely to take apart any 2nd level parties they encounter.

#9 Shadows: Again, a change-up from other editions of the game, B/X shadows are NOT undead, and thus NOT subject to turning...however, they are still immune to charm and sleepspells and being incorporeal, can only be hit by magic weapons. They show up on the 3rd level of a dungeon (1-8 appearing!); how many of your 3rd level character are carrying magic weapons? Strength drain is delicious and even if a party survives the confrontation, will probably be left deep in the dungeon in a weakened condition.

#8 Minotaurs*: I've always loved the minotaur as a monster; dug it in the legend of Theseus, dug it in Saturday morning cartoons (an episode of the old Godzilla, if I'm not mistaken), and loved Willingham's illustration in B2: The Keep on the Borderlands. A 6HD monster that gets a +2 on damage when using a weapon. Being larger than an ogre, it is immune to both charm person, hold person, and sleep, and will probably kill at least one or two PCs before being brought down, even by large parties. Minotaurs are also intelligent, and unlike other monsters "will pursue as long as its prey is in sight" (this one isn't distracted by dropped rations). Vicious...did I mention that the normal number appearing is 1-6? What the hell is this doing in the Basic game?

#7 Harpies*: As with minotaurs, I've always loved the harpy; I've been a fan of Peter S. Beagle's The Last Unicorn (both the book and the very faithful film adaptation) for years, and the harpy is an awesome villain...but which is the adventure module where, if PCs fail their save versus the harpy's song it comes and (automatically) "rips their eyes out?" One of the Slavers series maybe? Or the Master of the Desert Nomads? Regardless, that's the kind of encounter I love to see in adventure modules (and that some players...hi, Luke!...absolutely loathe). But if any monster should be a malicious, de-protagonizing bitch, it should be the harpy. Monsters that fly mean monsters that are hard to bring down (and that circle to keep out of range of spells). Three attacks per round (claw-claw-weapon) makes them exceptionally nasty, even without the charming. I used surgically-modified harpies in my Paschendale Necropolis adventure (no singing and no weapon attacks) and they still killed both hirelings and wounded several party members in nothing flat. The fact that they don't rate higher on this list should tell you something about numbers 1 though 6.

#6 Bears*: My love for the bear as a B/X monster is, I think, fairly well known. The only thing that doesn't rate them higher is their low "number appearing" stat (usually only 1, unless in their lair). Often totally underestimated...what? It's just a bear, right?...they will kill party members very quickly before they even know what hit 'em. Except for the black bear, all bears are larger than the ogre and are thus immune to the sleep/charm/hold spells of low level characters, and being animals are fairly immune to reasoning or negotiation (and since you usually only encounter ONE, they're generally NOT subject to morale checks!). Of the bunch, my hands down favorite is the polar bear (even the non-armored variety), because they seem so mundane...right up until they kill you. "Oh...and the bear hits you several times and does [*roll*roll*] ...30 points of damage to you! Holy crap!"

#5 Ghouls*: While these are a personal favorite (nothing says "terror" in the dungeon like a pack of flesh-eating undead) I almost never use them except in high level games or very small moderation. Why? Because they are Total Party Kills waiting to happen. 2HD creatures with claw-claw-bite ability are nasty enough...I've seen a half-dozen troglodytes with the same D4/D4/D4 take down two plate armored fighters and a plate-and-shield cleric without batting an eye. Ghouls do D3/D3/D3 with the same chance to hit, and every attack that hits forces a save versus paralysis (requiring a 12-14 save roll on the D20 for characters under 4th level). Did I mention they travel in packs of 1-6? And being undead they're immune to sleep/charm/hold? That gives 'em a leg up over the tentacled carrion crawler. Did I also mention that per Moldvay they start showing up on level two of the dungeon? Do you know what a 2nd level cleric needs to roll to turn a ghoul at 2nd level? A nine. Fairly long odds...and if you happen upon a lair (treasure type B = 2,000gp average), you'll encounter 2-16. That's a lot of diseased nails raking the flesh from your bones. 'Course it could be worse: in OD&D and AD&D being killed by a ghoul turns you into a ghoul!

#4 Mediums: 1st level magic-users come in packs of 1-4. The only reason they don't rate higher is it's always possible the PCs might get the drop on 'em and take 'em down with a sleep spell of their own. Otherwise, it should be short work for one of the mediums to get off a sleep spell and drop an entire adventuring party. Heck, a magic-missile might well finish off that rival party mage hiding in the back ranks, and if accompanied by their "master" (only a 3rd level magic-user in the B/X monster description!) the party may well find themselves trying to push their way through a web spell to get to said magic-users. In the lair (a school?) mediums are encountered in groups of 1-12...that's a lot of charm spells. Personally, I'm surprised it only rates as a 3rd level encounter.

#3 Lycanthrope: Werewolves*: Although these don't show up in B/X until the 4th level of the dungeon, they are present in the Basic book, and are one of my all-time favorite monsters. I almost never use them. Generally found singularly in old TSR adventure modules (a la the standard horror cinema "wolfman"), when used as written, they can be one hell of an encounter: number appearing 1-6 (2-12 in lair/wilderness). In addition, lycanthropes can each summon 1-2 normal animals to aid them and werewolves "summon normal animals to form large packs with them." On average that's nine monsters (3-4 werewolves and 5-6 normal wolves) or double that (around 18!) in the wilderness or dungeon lair. Any group of five or more has a 5HD, 30 hit point leader that does +2 damage (and is, of course, immune to sleep and charm and hold person spells...at least in wolf form), and all werewolves require silver or magic weapons to injure. Assuming you can tell which wolves are the lycanthropes and which are the normal wolves (how many silver arrows are the low level archers packing?). Wolf packs tend to maul the hell out of characters anyway (I saw three or four normal wolves take down a charmed ogre during a run of M1: Blizzard Pass) and werewolves fight and attack like dire wolves. Such an encounter with "average" numbers will kill several PCs, especially the lighter armored party members. And even should they run, wolves are some of the fastest pursuit critters in the game (180' move compared to the un-armored PC's 120' move). It would be a small matter for such scent hounds to run the PCs down.

#2 Owl Bears*: Probably my all-time, hands down favorite monster of the Moldvay Basic book, they are also probably the baddest of badasses. Cross a grizzly with a griffin and what do you get? A creature that can't be stopped by the spells available to characters level 1st through 4th and that can do up to 40 points of damage in a single round. Claw-claw-bite at D8/D8/D8 plus "bear hug" for 2D8...and did I mention they hunt in packs of 1-4? A normal grizzly is only ever found solo in a dungeon...you can encounter up to 4 times that many owl bears on the 4th level of a dungeon, and they will rip you to shreds. Bears of a feather flock together, I guess. Need it be mentioned that with 5 hit dice they're immune to charm, sleep, hold person, etc.? Oh, yeah...I already said that. When these bad boys come out, even 4th and 5th level fighters tremble in their boots.

#1 Medusa*: Another monster I almost never use. Interesting that the OD&D version had the lower body of a snake, like the classic gorgon of Greek myth...not sure why they changed it in later editions except possibly to not confuse it with the (confusingly-named) bull-like creature. Moldvay's description of the monster constantly refers to it in the singular, which I find strange as the number appearing is 1-3 (1-4 in lair). An average of 2 medusa per encounter, each one of which is 4HD with an auto-death attack (poison) AND and an auto-petrifaction effect (no attack roll necessary). The medusa (in numbers of 1-3) first show up on the 3rd level of the dungeon. What party of 3rd level characters is going to survive a wandering encounter with three medusa? That's just a ridiculously tough encounter...you might as well call 'em half-hit dice mind flayers. I feel mean just putting ONE medusa in an adventure; as I said, most of the time I just leave 'em completely out of the game. Too bad, though, because Perseus and the gorgon is probably my 2nd favorite Greek myth, right after Theseus and the minotaur.

All right, that's the list...and glad I am to get it off my chest. One of the monsters on this list will be featured in blog posts all week long, starting tomorrow, but for right now I'll let you contemplate the sadism of Tom Moldvay's "Basic" set and the death and destruction it is possible to unleash even before opening the "Expert" box. I know I did, back in the day, as I owned the Basic set probably for a whole year prior to getting the Cook/Marsh Expert rules.

Prost!
: )

Saturday, April 3, 2010

Death & Taxes


As with some 50% of Americans, I have yet to file my federal income tax return for 2009...one of the multiple projects I'll be working on this Easter weekend.

Even though I procrastinate till April, I normally enjoy sitting down to work out the family taxes every year (I like math, remember?). This year, however, I've been dreading it. Having just purchased a new house in '09, I am NOT looking forward to working out all the various deductions and expenses and whatnot. I get anxious at the thought that I might miss some crucial write-off that nets me an extra $50 here or there ($50? That's a new game!), and yet I absolutely refuse to take my tax return to a professional accountant. After all, if I can figure out the ins-and-outs of 3rd edition D&D (attacks of opportunity are our friends), I can certainly decipher a paltry 96 pages of tax code. Besides, a lot of it is tables, and I've been an old hand at using tables since age 10 or so (DMG psionics? you bet!).

Anyway, you can probably tell that I'm STILL procrastinating a bit more (evidenced by the blogging) before diving in to the latest tax table updates, and this is due to being accepted into a new on-line B/X campaign. Ha! I haven't had a chance to game in one since the Mr. Armstrong's on-line game got folded in favor of live table-top adventures (not that I blame him...I only wish Seattle was closer to Calgary).

Anyway, Ryan over at Save Vs. Poison picked up copies of the classic Red & Blue Beauties and has been running a game the last week or so for exactly one player (though she's a pretty sharp one in my experience). I applied and it looks like I'm in, assuming the scheduling all ends up working out.

This time around, I've decided to "stick with my strengths" and will be playing a fighter rather than and of those other namby-pamby classes. This regardless of my actual ability scores. The wonderful thing about B/X D&D (one of many wonderful things, actually) is that, similar to OD&D, class choice is not limited by one's ability scores...at least for the four basic classes (cleric, fighter, magic-user, thief). You can play a fighter with a 7 strength if you like...he (or she) will simply be fairly sickly and limited in the melee category, at least until they raise a level or two.

In my last couple forays into B/X play, I chose character class based on "what was rolled" rather than what I wanted to play with fairly mixed results. Despite fairly specific backstories and Neutral alignments both my cleric and thief ended getting mixed up in silly heroics when they probably should have been doing other things (like hanging around in the background, offering advise and class talents as needed).

So F that noise. I decided I would play a fighter, regardless of my dice rolls. I broke out a 12-pack of six-siders that had been sitting on the shelf for too long (I think I bought 'em for a Shadow Run campaign that never got off the ground), and rolled 3D6 in order...all the way down. Here's what I got:

Strength: 11
Intelligence: 14
Wisdom: 15
Dexterity: 12
Constitution: 3
Charisma: 13

I would like to state, here and now, that I have never in my life rolled a 3 for any character ability score EVER. Of course, when we played AD&D "back in the day" we usually rolled 4D6 and kept the best 3 so that substantially lowers the odds...but even so, wow.

Anyway, this is absolutely a workable class for me...that is workable as a fighter. I briefly, BRIEFLY considered selling down the Intelligence and Wisdom to 10 and 9 (respectively) which would allow me to raise his Strength to 16 (+10% bonus on earned XP)...but what would that look like exactly? I mean, a 3 Constitution has got to be a guy with multiple terminal illnesses right? An obese, chain-smoker with failing kidneys? That brittle-bones character from the movie Unbreakable?

Nope, I decided to stick with the abilities the way they are (no minimum requirement for class in B/X, right?) and instead make this guy an Old Geezer. A warrior of many decades, upon whom time has taken its toll. Basically, King Haggard from the The Last Unicorn.


[interestingly, I believe that Haggard is voiced in the film by my favorite Old Geezer, Chris Lee. I'll have to check that when I have a chance]

I'm still tempted to sell down Intelligence or Wisdom (certainly not both) to increase the Strength to 13, but I like the idea that the guy has Haggard's iron will (Wisdom), and that he may have picked up an extra language in his travels (Intelligence). Ugh...this is the one instance where I wish B/X had some method of adjusting ability scores In Play (like D20's +1 bonus every 4 levels). Ah, well. I'll figure it out soon enough and write him up completely.

And then I'll get to doing my taxes.
; )

Tuesday, December 15, 2009

Seasons Greetings!

...and that's about it.

Sorry, but really don't expect too much out of me the next...oh, 2 to 3 weeks. I've got in-laws flying in on Wednesday, more in-laws on Friday, my own folks sometime next week, a couple Yule-time parties...oh, yeah, and several dozen Christmas cards to mail out.

This is when I'm not cleaning, shopping, wrapping, and RE-wrapping gifts (the beagles ate a perfectly gift-wrapped box for my mother's boyfriend sometime this afternoon...I don't know how they can smell socks through so much paper and cardboard, but they picked the one thing that was "fun to play with"). Ugh.

Oh, yeah...and I was sick the last two days...as in laid up in bed, sleeping for 20 hours at a time and not even opening the ol' laptop. I did manage to knock out the cold (thank goodness...I've got too many friends and relatives showing up in the next 48 hours!), and I did manage to read the entirety of Peter S. Beagle's The Last Unicorn (what a great, great novel). But that's about it.

However, progress has been made on the B/X Companion with multiple chapters now completed: 3, 5, 6, and 7 are all complete, Chapter 2 needs charts (they're getting easier and 5 and 7) and Chapters 4 and 8 just need a bit of organization (I've already got 4 or so pages written for 8).

It's going to be close on the page count. I really don't want to edit (i.e. "cut") anything already in the chapters, but things are super-tight. I'm either going to need to skimp on the DM section, shave the introduction to 1 page, and bring Chapter 4 in under 3 pages...or I'm going to have to cheat the margins out and cut a few pages of art. But I'd rather not do the latter.

Ahh, well. I'd hoped the thing would be done by Christmas, but the only way that would happen is if I completely blew off my day job in favor of working on this thing (unlike Mr. Raggi, I am not state-subsidized). Maybe, just maybe I'll have the prototype done by New Year.

...'course I still need to get the artwork. I should probably set up some sort of email account for the folks that want to submit stuff. Hmmm...

Tuesday, June 23, 2009

Light Summer Reading

Just finished my Boyer book at lunch, and decided to pick up a few more "soft" novels for break time reading (I've been trying to take the bus more to cram more reading time, but lately I've been having to carpool (and drive) leaving me little time for heavy texts). I saw these in the picture window of Eliott Bay Books, and picked 'em up for about $2.95 apiece:

  • The Last Unicorn (Peter S. Beagle)...it's been a long while since I've read this one, but it's a classic fantasy tale, and quite depressing (as was the film). Great reading for summers in Montana on Flathead Lake, where my wife and I will be going in late August.
  • The Elves and the Otterskin (Elizabeth Boyer)...what a find! More tales of the Alfar, and this is one I haven't read. I hope it's as good as The Wizard and the Warlord.
  • The Time of the Dark (Barbara Hambly)...I have no idea what this one is about, but it shares the same cover art as the old Role Aids AD&D Module Fez III: Angry Wizard. I wonder if they're related? I always did like that illustration....
  • The Sword and the Sorcerer (Norman Winski)..."now a major motion picture!" Yes, THAT Sword & Sorcerer. I don't know if the book came first or if it's an adaptation of the film, but I felt it was my duty to find out, seeing as how I've watched the movie at least a dozen times. Now that I have the book, I'll never need to watch it again!

Ha! Wait till I do the B/X version of Talon's triple-bladed monstrosity. I actually already had plans for that post (Magic Swords I Have Known #10), but as my original timeline of posts have already been de-railed, I may need to move it up in the order.

: )