Showing posts with label 1994. Show all posts
Showing posts with label 1994. Show all posts

Jan 31, 2025

Brian Eno, again!

Below, final Q&A from the interview SOME MOORE. Part 2 of THE INTERVIEW FROM HELL! by Steve Darnall, published in Hero Illustrated n.8, 1994.
Excerpts from Part 1 are available here.
Obligatory dumb question: which album would you take to that mythical desert island?
Alan Moore: [long, slow, thoughtful breath] It's very difficult. I could never really whittle it down to one album or even 10 albums. I mean, you'd have to leave something brilliant at home, wouldn't you?
I suppose if I had to look at big influences, it'd probably be Brian Eno. Perhaps one of the early ones, like Taking Tiger Mountain By Strategy or Here Come The Warm Jets
Or maybe Another Green World. That‘d be nice music for a desert island, wouldn't it?

Oct 9, 2021

on Neil Gaiman and Sandman

Neil Gaiman moderating the Watchmen panel at UKCAC in 1986.
Excerpt from Some Moore - Part Two, an interview by Steve Darnall published in Hero Illustrated n. 8, February 1994.
MOORE: Neil is one of the only people who's working at Vertigo- with a couple of other exceptions-who succeeds. Neil is not writing like me anymore. He used to when he was starting out, and I think he'd be the first to admit that. It was very flattering. Everyone's got to start somewhere, and we all start out aping someone to a degree, but Neil, I think, has done more to move away from the sort of territory that I've created, and to establish something that is uniquely his own. The flavor in Neil's stories is very different to mine, and it's not unrelenting horror. Neil is somebody who understands the benefit of putting in a lovely little story like that "Midsummer Night's Dream" story [Sandman 19]. He uses interesting storytelling techniques, he's constantly trying to think of new ways to do things and there's a sense of genuine enjoyment in Neil's stories that I don't always feel in some of the other ones. You get the impression that Neil's enjoyed writing this story, he enjoyed researching all these little odd bits of obscure historical facts and putting them into his Sandman mosaic.
I read, for the first time, the whole run of Neil's Sandman about a month ago, because I've got a strange, pathological aversion to picking up DC comics [laughter]. I don't know what it is; I just see that bullet in the top left-hand corner and I start to go all clammy, my stomach contracts, I just cannot bring myself to shell out money...

DARNALL: You're back in the jungle in 'Nam...

MOORE: That's it, that's it. I can hear the 'copters going overhead. Neil, understanding this sort of pathological condition of mine, saved me the problem of going into a shop and buying them by sending me a great big bunch of them. I read them all through and I thought they were great. Reading them, I thought, "God, this must have been what it was like for Neil reading my Swamp Things." I never actually got the experience of reading Swamp Thing, because I'd written it, so I knew what the ending was [laughs]. Not that I want to compare the two, but I think I got the same feeling looking at Sandman that I hope people got out of reading Swamp Thing.

DARNALL: Neil said he chose to do "The Doll's House" and risk interrupting the previous tone of the book, because he knew if he didn't he ran the risk of becoming another X-Men. Looking back, that decision actually changed the entire direction of the book, because from there he could spring off and do "Midsummer Night's Dream" or "Dream of a Thousand Cats."

MOORE: "The Doll's House" is one of those watershed things, which Neil probably didn't realize at the time. But, sometimes you do stories because you have to and they put a spin on the series that you hadn't expected. They open up all sorts of new possibilities. I agree, and I think it's important that writers be given the freedom to develop according to their own instincts. Of course, that doesn't always work out; some people's things are not as good as others', but...it would have been so easy to crush Neil as a talent before he developed by giving him edicts and telling him, 'Do it like this, do it like that.' I mean, nobody at DC would've ever said, 'Hey, we think it'd be a really good idea if you did a sort of light fantasy story about Shakespeare's 'Midsummer Night's Dream." Nobody would've done that because those don't sell, according to the conventional sort of wisdom of the marketing department. Of course, it did sell. When people think of Sandman, these are the stories they remember, the little oddities.

Feb 26, 2020

DAILY MOORE [26]

Art by Eddie Campbell.
From: From Hell n. 5.
First edition: 1994, Kitchen Sink Press.

Feb 7, 2020

On Image, Spawn, Violator, Watchmen and 1963

Art by Bart Sears.
Excerpts from THE INTERVIEW FROM HELL... by Steve Darnall.
Published in Hero Illustrated n.7, January 1994.
[...] Most recently, Moore accepted Todd McFarlane's offer to do more work with Image, which led not only to the writing of Spawn #8, but also his next project, a three-issue Violator series, with art by Bart Sears which will undoubtedly be one of the hottest titles in '94.

DARNALL: Tell us more about the upcoming Violator series. When is it due, and how did the idea come to be?
MOORE: When I did my issue of Spawn, I sort of came up with some of the background for Todd's mythology. I think all of us [who guest-scripted issues] contributed a little bit. Todd invited us to contribute whatever we wanted in terms of ideas and so I contributed all this stuff about the Tower of Hell and the idea that the Violator had four brothers and all the rest of it. Todd asked me, originally, if I'd like to work with him again doing this three-issue Violator series, and I said 'Yes' because I enjoyed working with Todd. I think the original idea was that Todd would take a leave of absence from Spawn and someone else would write those issues of Spawn while Todd was doing the Violator series. As it turns out, I think Todd's now doing this Batman/Spawn crossover, which means he's got time to do neither the regular Spawn comics nor the Violator mini-series. At this point Bart Sears was appointed. Now, I've not actually spoken to Bart, I don't know the guy. I've seen his artwork for some of the first issue and it's wonderful. It's different from Todd's art, but he's certainly done as good a job interpreting my ridiculous little sketches that I burden these people with as anybody. I'm very pleased with the result.
The basic idea-not anything terribly demanding or intellectual-is hopefully an amusing or entertaining three-issue series in which we fill in some of the background on the Violator. We introduce the rest of his family, we run through what, for want of a better word, could be termed his origin story, and we have an obligatory scene where Spawn turns up. We also introduce the ultimate brutal gun-riding vigilante character, who's called the Admonisher. He tells people off.
I've had a lot of fun doing the Violator mini-series. As with much of the stuff I've done for Image, it's been a great deal of fun, because it is such a romp. It's very easy and I can do things that are just purely there for fun. They don't have to have a great deal of relevance to the state of the world, the collapse of Eastern Europe, the angst of modern man, or any of those other broad and weighty yet worthy social concerns. They can just be about a bunch of demons ripping each other's innards out, you know? And I've had as much fun with that as I can.
When you've got a character who is a heart-ripping creature from hell, you've got to have a certain amount of violence, however, and I don't really like the violence in a lot of modern comics, because it's all very very grim and depressing. It's not really necessary, a lot of it. This is unnecessary violence as well, but at least it's funny. They're all great big demons who can have their brains blown out without it affecting them greatly, so there's lots of brains being blown out, people being ripped in half...fun stuff like that.

DARNALL: When you're writing the Violator series, what is your business stake in all of this? Do you have some ownership in this work?
MOORE: I presume I own the work I've written. I've got no real interest in having a stake in the Violator. I suppose if they did do a Violator movie that was using concepts that I'd created, then, you know, I assume that Todd would write me a check for whatever he thought was the appropriate amount. I've done these on a very casual basis, where Todd phones up and says 'I think it'd be fun to do two or three stories,' and I reply 'Yeah.'
I haven't really thought about it, to be perfectly honest. I'm just throwing the concepts in as they occur to me because they're fun. Obviously, Spawn and The Violator are Todd's characters. I wouldn't go away and start bringing out my own Violator comic. At the same time, I guess if any specific use of my concepts was made in a film or something like that, I guess Todd would sling us a few greenbacks or whatever. I don't have any real proprietary interest in any of the stuff there.
But to answer an earlier question which I failed to address, I'm not sure when it's gonna come out. I've written two issues as of a few weeks ago, and I've seen Bart's artwork up to about two-thirds through the first issue. It looks great. I'll be starting the third one soon-early next year.

DARNALL: Is this the first time you've had an artist sort of thrown at you? Are you someone who carefully picks your artist to match a story?
MOORE: [...] Obviously, if I know who the artist is going to be, then I'll try as best I can to fashion the script with that in mind. Working with Todd, for example, I figured that maybe Todd wouldn't want to wade through the vast amount of verbosity that usually fills my scripts. In fact, I think he saw one of Neil [Gaiman]'s scripts, which are considerably slimmer than mine, although they're pretty big. I think Todd got a bit alarmed. It's a lot of work wading through all that stuff, especially if you're used to a more informal way of working. So when I was working with Todd I did pictures. I sent Todd complete, full-page sort of layouts, and breakdowns, and Todd built up from there. I do try to gear it to the way that the person wants to work.
The first issue I did for Bart (thinking it was for Todd) I did it in picture form, then I started to think, "Well, maybe not everybody is like this." In Spawn 8, Todd was very faithful to my layouts, and that's great, but at the same time I thought "Well, perhaps this isn't very much fun for Todd." On the other hand, they might say it was a great boon, I don't know. So for the second issue I did for Bart, once I realized it was Bart, I've written it in full script form. I'm waiting to hear back from Bart, if he's got any preference, and I'll be glad to do the third issue exactly the way he wants it! [laughs] I try to be as responsive to the artists as possible, because you get a better result that way. Everybody's working in the way in which they're happiest.

[...]

DARNALL: What's the difference between the work you've done for Todd, and the work you've done for other people, like DC? After all you and Steve Bissette have said about working for DC, I would imagine that Todd must take a radically different approach to "hiring."
MOORE: As far as I know, Todd does a book with me and he splits the profits completely equitably. It's not that he's writing off the lion's share for himself. It's sort of, "If he does all the book, he gets all the money," but if he wants me to write it, he gives me an amount that is a fair dividing of the royalties on that. Which is all I ask for. Dave Sim does that story for Todd. He owns that story as much as Todd does, and Spawn 8 is co-owned by me and Todd. I didn't invent the character, so I don't have any sort of ax to grind there, whereas with 1963, where I did invent the characters- or semi-invented, shall we say- then we own all that. Image has no propriety over the characters. They have been very helpful in getting them out there, and we've profited greatly from Image's profile, but they're not saying, "Oh well, we own these now. We can give them to another writer." They're treating us like human beings because they're also creators. I only tend to work for creator-owned companies these days.

DARNALL: As a result, the quality of your writing has...I don't want to say "improved" because that wouldn't be fair to your earlier work, but it's obviously the work of someone who feels in control.
MOORE: No, with the 1963 stories, you couldn't say the quality has increased, because it's a different thing. I'm not going for an increase in quality with the 1963 series. I'm going for an increase in charm.

DARNALL: I guess I was putting that into the equation.
MOORE: Yeah. But if you look at say, Lost Girls or From Hell, and Big Numbers...whenever you see another copy, then I think, yeah, the quality has increased. These are steps on from Watchmen. That's not to rubbish Watchmen or anything, but I'm older now and I'm better. That work, what I consider my serious work, as opposed to something with which I have a lot of fun, like the Image comics work, that work has definitely improved. That's how I measure my progress. The Image stuff is very lucrative and a great deal of fun. It's been a real breath of fresh air amongst the other projects. After wading through entrails in Whitechapel for a month, writing an episode of From Hell, it's really nice to do something...silly.

[...]

DARNALL: This may just be a pompous metaphor, but if Watchmen and Miracleman were sort of your last word on superheroes, would Violator and 1963 be your parenthetical remarks?
MOORE: Well, at the end of the day, Watchmen was, I believe, a misguided attempt to give an intellectual weight to superheroes they were probably never designed to carry.
That's not to say I think Watchmen was a bad work, or that Swamp Thing was a bad work, but I do feel that it was probably a bad idea on one level, because I do see that to one degree we've dragged comics into a kind of new dark age, which isn't a terribly enlightening place to be. We seem to have given license for an awful lot of pretension, increasing the levels of violence. I know that this must sound perilously close to me as a reformed alcoholic talking about the evils of booze [laughter]. I acknowledge all the stuff I've done in the past, but I think we lost something along the way. I think we threw out the baby with the bathwater.

May 15, 2015

Starry Wisdow: Alan Moore, John Coulthart and HPL

Yuggoth Cultures (1994) by John Coulthart.
Excerpts from a really interesting post published by John Coulthart on his site.


[...] "Yuggoth Cultures" would have been an earlier collection of Lovecraftian fiction and non-fiction that Alan Moore had begun writing for Creation in 1993. Alan’s idea was to take Lovecraft’s "Fungi from Yuggoth" sonnet sequence as the basis for a collection that would explore Lovecraft’s fictional world and also draw together a variety of figures from the same era: fellow writers, occultists like Aleister Crowley and Austin Spare, and Harry Houdini for whom Lovecraft ghost-wrote "Imprisoned with the Pharaohs" in 1924. Unfortunately the stars were not right on this occasion; Alan took the sole copy of the half-written manuscript to London in order to read selections at an event in Soho but left the papers in a cab. Some pieces survived, having been copied and stored elsewhere—"The Courtyard" in "The Starry Wisdom" is one of these—and there was talk for a while of the lost pieces being rewritten but enthusiasm for the project flagged.
Cover sketch by Alan Moore.
This is Alan’s sketch for the cover, the idea being to have a Lovecraft head made of fungal growths rather like an Arcimboldo painting. The head would be sprouting tendrils whose loops would contain pictures of some of the people featured in the book. Alan’s quick sketch is actually a better approximation of Lovecraft’s strange features than my painted version which isn’t narrow enough. For the record (and because people always ask), the other people on the cover are Alan himself, Austin Osman Spare, Aleister Crowley, Harry Houdini, Robert E Howard (not Al Capone as people often think) and Clark Ashton Smith
[...]

The complete article can be read here.

Jul 16, 2012