June Quick Poll #1: Esports fans, tell us how you browse roster shuffles and off-seasons (and what frustrates you about it!)

Version 6.81

From Liquipedia Dota 2 Wiki
[e][h]Version 6.81
Version Information
Version:
6.81
Release Date:
2014-04-29
Highlights
Chronology

General

[edit]
  • Roshan base armor increased by 1
  • Attack Speed now always continually adjusts based on the latest modifications applied to the unit
    • This makes it so heavy attack speed slows don't linger into the next attack even after their duration has expired (most impactful with abilities like Untouchable and Fire Spirits)
  • Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
  • Random Draft hero selection pool increased from 22 to 24
  • Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
  • Captain's Draft hero bans increased from 4 to 6
  • Meepo is no longer available in Ability Draft

Heroes

[edit]
  • Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active
    • Heroes within a range of 900 of Abaddon will have their damage redirected
  • Mana Void's area of effect increased from 450 to 500
  • Counter Helix now uses Pseudo Random chance
    • This reduces the chances that a very unlucky or lucky streak of procs occurs
  • Base damage increased by 4
  • Track cast range increased from 900/1050/1200 to 1200
  • If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
  • If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack
    • This mechanic carries over to your Fire spirit when it has the passive via Aghanim's Scepter
  • Warpath no longer has unique values for the first movement speed stack
    • First stack bonus was 5/7/10% movement speed. It now does the same as all stacks.
  • Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%
  • Spiderling's Poison Sting damage per second increased from 4 to 8
  • Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
  • Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage
    • Uses the same damage source rules as Blink Dagger
  • Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
  • Hoof Stomp mana cost increased from 85/100/115/130 to 130
  • Phantasm now has a 50% chance to create one extra illusion when cast
  • Penitence cooldown reduced from 14 to 14/13/12/11
  • Poison Touch no longer causes a ministun
    • This only removes the instant ministun at the start. The debuff will still stun the targer when the poison sets in at level 4
  • Doom damage no longer ignores magic shields
    • Applies to shields such as the barrier from Pipe of Insight
  • Gust knockback duration increased from 0.2 to 0.5
  • Creeps no longer try to path around Fissure; they will wait for it to disappear
  • Echo Slam no longer ignores units that are invisible or in Fog of War
  • Echo Stomp mana cost reduced from 100/115/130/145 to 100
  • Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each
  • Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
    • Total damage is still 80/120/240/300
  • Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
  • Base agility increased from 21 to 23
  • Turn rate improved from 0.5 to 1
  • Ghost Walk slow no longer affects magic immune enemies
  • E.M.P. delay increased from 2.6 to 2.9
  • Base attack time improved from 1.6 to 1.5
  • Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
  • Torrent area of effect increased from 215 to 225
  • X Marks the Spot can now last twice as long on allied heroes
  • Ghostship allied buff duration increased from 8 to 10
  • Added Ghostship AoE indicator for allies
  • Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
    • per creep is still 14/16/18/20
  • Overwhelming Odds area of effect increased from 315 to 330
  • Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
  • Moment of Courage now uses Pseudo Random chance
    • This reduces the chances that a very unlucky or lucky streak of procs occurs
  • Attack range increased from 650 to 670
  • Aghanim's Scepter Laguna Blade damage goes through magic immunity
    • Damage can still be reduced by normal spell resistance
  • Hex cooldown reduced from 30/25/20/15 to 30/24/18/12
  • Spirit Bear health regeneration increased from 2 to 2/3/4/5
  • Base agility reduced from 22 to 18
  • Shapeshift no longer provides 100/200/300 bonus health
  • Removed Skewer maximum target limit
  • Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
  • Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
  • Mystic Snake no longer requires Fog of War vision to bounce
  • Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
  • Base movement speed increased from 305 to 315
  • Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
  • Rip Tide area of effect reduced from 350 to 320
  • Rip Tide negative armor no longer goes through magic immunity
  • Darkness now also affects the vision of buildings
  • Impale cooldown increased from 11 to 13
  • Impale can no longer be blocked by Linken's Sphere
  • Base armor increased by 1
  • Cast animation improved from 0.56 to 0.45
  • Stifling Dagger cooldown reduced from 8 to 6
  • Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
  • Strength gain increased from 1.7 to 2.3
  • Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
  • Backstab now works when attacking allied units
  • Agility growth increased from 2.1 to 3
  • Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
  • Base movement speed increased from 315 to 325
  • Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
  • Fixed Sniper's acquisition range not matching his maximum attack range
    • This affects his ability to auto attack units at his maximum range
  • Base damage increased by 6
  • Psionic Trap sub-ability now has the same cast point as the ability on the trap itself
    • Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer.
  • Strength gain reduced from 1.9 to 1.4
  • Reflection slow no longer persists through magic immunity
  • Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
  • Anchor Smash damage reduction increased from 40 to 60%
  • Anchor Smash now works on Ancient creeps
    • Still does not affect Roshan
  • Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
  • Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
  • You can now load an ally into your snowball within 400 range by right clicking on them
  • Snowball moves 75 MS faster for each allied hero inside it
  • Snowball deals 20/30/40/50 extra damage for each additional hero in it
  • Soul Rip area of effect increased from 975 to 1300
  • Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
  • Tombstone Zombies no longer give any experience or gold
    • Down from 25 experience and 5-7 gold
  • Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
  • Flesh Golem's Plague Aura now affects magic immune units
  • When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives
    • The damage reduction is based on Vengeful Spirits's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer
  • Activating Windrun now disjoints incoming attack projectiles
  • Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
  • Maledict cooldown reduced from 35 to 20
  • Death Ward base attack time improved from 0.25 to 0.22
  • Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
  • Base armor reduced by 1

Items

[edit]
[[File:|50px|link=Animal Courier]]
  • Ground Courier respawn time reduced from 180 seconds to 140 seconds
  • Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
  • Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
  • Cyclone now deals 50 damage to enemy units when they land
  • You can now cast Cyclone on yourself while you are magic immune
  • Chain Lightning damage reduced from 160 to 150
  • Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
  • Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing
    • This affects Maelstrom and Mjollnir and makes them more reliable when they proc in sequence
  • Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
  • Necronomicon units XP bounty increased from 59 to 100/150/200

and Sentry Ward

  • Sharing wards with allies now requires a Control key override.
    • If you hold down Control, using a ward will only target heroes. If you do not, you may only target the ground
  • Wards can no longer be placed in the fountain areas
  • Pipe health regeneration reduced from 11 to 8
  • Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
  • Pipe's active buff is no longer dispellable
  • Cripple ability cooldown reduced from 12 to 10
  • Hexed units' base movement speed increased from 100 to 140
    • This only affects Scythe of Vyse
  • Fade no longer requires the target to remain stationary
    • Invisibility still requires the target to remain stationary
  • Shadow Walk duration increased from 12 to 14
  • Added an option to require a halt command to in order to cancel a Town Portal Scroll

See also

[edit]