Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Saturday, May 10, 2014

THE RUNNING DEAD!


One of the strangest, most annoying and perhaps most heated debates amongst genre fans, second only to re-boot-a-go-go, is the one concerning slow or fast zombies! Should they be a fast running death machines, or should they be as the rules originally stated, slow shuffling deadly predators.

If we look at it from a historical point of view, the debate really exploded with Danny Boyle’s 28 Days Later 2002, where the undead, filled with what in that specific case was referred to as “The Rage” ran like hell making escape almost impossible for the unfortunate bastards trying to survive the zombie apocalypse. They also shrieked terribly loud, but nobody that I've met so far ever wants to talk about moaning versus shrieking zombies. Then Zack Snyder’s remakish Dawn of the Dead, 2004 – fast zombies. 28 Weeks Later  and REC both 2007, sported faster, harder, shrieking zombies. Both movies adding fuel to the debate on fast versus slow. TV show The Walking Dead, mixes them both all depending if they want to kill someone off or not. All through this Romero hit back with Land of the Dead 2005 with zombies walking under water, but still, slowly…  Diary of the Dead 2007 on camera in found footage style, but slowly. Survival of the Dead 2009, that saw the undead feeding of horses… but again, slowly moving around the world.
It looks to be a close shut case, right? The living dead in the way Romero created them take it easy and shuffle along at slow pace. But with the revival of the zombie genre in early 2000, the undead could move with great speeds. But that’s not entirely true. This is merely when genre fans started reacting to fast versus slow, and bickering about it in the way that only genre fans can. It actually started much earlier than that. In the 1985 film Return of the Living Dead, with a screenplay by Dan O’Bannon (who also directed the epic horror comedy), and a story by Rudy Ricci, John A. Russo and Russel StreinerRusso being one of the original writers of the groundbreaking masterpiece of horror cinema, Night of the Living Dead and Streiner and Ricci both starring in it too, it is fair to say that they quite possibly might be the creators of the “fast” zombie. John Russo in more ways than one. I’ll get back to that in a moment.

I’ve heard grown men argue loudly their reasons to why the undead shall not, will not and can't run on their dead limbs, and vice versa, why it is possible. I’ve been to seminars where physicians have discussed the possibility if the dead would shuffle or run, I’ve seen pseudo-documentaries that discuss stagger or speed.  I’ve even sat less than an arms length apart from the originator of the modern zombie, Mr. George A. Romero as he sternly told me, "No, Dead Men Don’t Run!" (and no, I didn’t ask him, it was amongst his artillery of answers, because he get’t that question all the time.)

BUT… and there’s always a but, even though the granddaddy of the genre, Romero himself says that the dead are dead and cant’ run, he’s busted his own theory on more than one occasion…
Let’s start at the beginning, with the Romero / Russo connection. Romero and Russo wrote the screenplay to Night of the Living Dead, the original 1968 black and white independent horror flick that stands as the genesis point of the modern zombie.

You only have to get to pages 9-10 of the script to see how the slow zombie already is evolving.

The old man freezes and looks up. The girl raises her club and rushes toward him. He jumps into a half-standing position, like an animal hunched to spring... Barbara stops in her tracks. The man is breathing heavily. She starts to back away. The man holds very still. She backs further... Faster... total fear. The man starts to move slowly... cat-like. He steps over the body.

Barbara drops the club and breaks into a dead run down the path. She screams. The man moves after her, but he is considerably slower that she, with seeming difficulty in moving. He appears almost crippled.

In a flailing run, Barbara reaches the car, sobbing. She yanks open the door. She can hear the man drawing nearer. She scrambles into the front seat and slams the door shut ... No key. The man draws nearer, seeming to move faster, more desperate to reach the girl. Barbara sobs ... she clenches the steering wheel.

At first the “Old Man” moves slowly, cat-like.  He moves slower than she, seeming to have difficulty moving. Then he draws nearer, seeming to move faster! “Seeming to move faster, more desperate to reach the girl.” We can guess that the hunger is what makes the undead man move faster, and we all know what happens next, he smashes the car window forcing Barbara to let the handbrake off and smash into the tree forcing her to leave the possible safety of he confined space.

Page 11 of the script:

She struggles with the door handle; the button pops up ... the man draws nearer ... she breaks from the car. The man keeps coming, desperately trying to move faster ... Barbara runs, off the roadway and onto the turf of the cemetery. She falls ... kicks her shoes off ... gets up and keeps running. The man is still after her.

“Desperately trying to move faster… “ So already here in the earliest source material there’s a hint of fast animation amongst the dead.

Six years later, 1974, John Russo published the novelization of Night of the Living Dead and the same passage reads as follows.

(Page 26) 
  "The attacker looked at her. And she was startled by the sound of his breath – an unearthly rasping sound. He stepped over Johnny’s body and moved towards her in a half-standing position, like an animal hunched to spring."

Same page a few lines later:

  "The attacker was moving closer, faster, more desperate to reach the girl."

(Page 28)
  "She struggled with the door handle – but it wouldn’t budge until she remembered to pull the button up - and as the attacker drew nearer she yanked the door open and bolted from the car.
  She ran.
  The man behind her kept coming, desperately trying to move faster in his shuffling, staggering gait – as Barbara ran as fast as she her legs could carry her up the steep grade of the gravel road."

Now, Russo does indeed point out that this is dead flesh and that it has difficulty moving too. But there are still several suggestions that the undead move faster when approaching food, just like “an animal hunched to spring”, “desperately trying to move faster”. It’s apparent that there is a conscious attempt to move faster with more speed. If they have the strength to smash car windows, tear entrails out of a stomach – where the flesh, fat and muscle are pretty thick, then why shouldn’t they be able to run?

Sure, what is in text in a script can come off in a number of ways on set and in the final movie. Now think back to that scene in the landmark movie. You recall it as a slow swaggering “old man” [Bill Hinzman] that shuffles off after Barbara [Judith O’Dea] after smashing in Johnny’s [Russell Streiner] head in the cemetery don’t you? But take a look at the scene in the clip below.


Now ask yourself if that’s a slow staggering, slow zombie, or a fast, rapid zombie?

Fast forward eight years. After trying his hand at genres outside the horror realm, George A. Romero returns to expand on his world of the undead and bleak future for mankind epos with the sequel to Night of the Living Dead, Dawn of the Dead. This is undoubtedly one of the definitive shuffler flicks of all time. There is no running or case of speedy undead here at all… or is there?
Again, let’s start by looking at the script for Dawn of the Dead.

Silence for a moment. Peter still holds his gun high.

Then, with a great crash, the closet door flies open into the room. Two small children burst out. One has no left arm; the other has been bleeding from a great wound in his side. They are dead. They move directly toward Peter. Their heads are at least a foot shorter than the bullet holes in the closet door.

Peter stares down at the creatures, revulsed.  He is so startled that he cannot react quickly enough, and they are on him. The moment he feels their clammy grasp, he regains his survival instincts. He cannot effectively aim his rifle. He kicks and thrashes around. One creature flies against a wall. The other is about to bite the man's arm. The big Black grabs the small Zombie and flings it physically back. The other creature pounces on his back. He throws it over his shoulders and it crashes against its brother.

Now Peter raises his gun. As the children try to scramble to their feet the man fires several shots in rapid succession. First one creature falls; then the other.

“Flies open”, “Burst out”, “Scramble to their feet”, all of these are characteristics of something moving with force, speed and determination. Not really slow, sluggish and shuffling in any way at all.

Take a look in Romero and Susanna Sparrow’s 1978 novelization of the screenplay and the same passage reads:

(Page 82)
   "All of a sudden, a great crash sounded, and even the calm, collected Peter flinched at the noise. The closet door flew open and two small children, a girl and a boy, burst out into the room."

A few lines later …

   "As if by instinct, they ambled towards him.  He was so startled by their actions that he did not react quickly. Before he knew it their clammy grasp was upon him."

Just like in the Night of the Living Dead script and novelization, there’s a suggestion that these specific undead moved faster than the common zombie. Again, it’s the force of which their actions are described, “great crash, “flew open”, “burst out” that all hint at fast force. And if you shuffle at such a pace that you startle a special task force police officer of the scale that the Peter character is, they you must be shuffling at quite a speed.

Let’s take a look at the scene as it takes place in the movie.



What do you say… slow or fast zombies?

Now before you get your pants in a knot, this is in no way an attempt to trash George A. Romero, the universe of his undead, or the rules he indeed did establish there. I hold nothing but outmost love and respect for that man and what he's done for genre cinema. Instead I suggest you look at this as an interesting entry into the ongoing debate if the undead will shuffle or run. As you see, not everything we take a granted and as being stern rules of the genre necessarily apply, even if it is claimed to be so even in source material.

It’s also important to point out that even though Romero still to this day solidly stands by his statement that dead men don’t run, he has pointed out that he may not have had a natural evolvement of the undead in mind whilst writing Night of the Living Dead or even Dawn of the Dead. There is a scene where one of the undead tries to grab Stephen’s [David Emge] rifle away from him, which could be seen as coincidental or as a deliberate act - a call to arms. In Day of the Dead, Bub [Sherman Howard] fires a handgun and salutes a fellow soldier. Land of the Dead has its lead zombie character Big Daddy [Eugene Clark] take to arms and make a deliberate decision to invade the tower of antagonist Kaufman [Dennis Hopper]. Even building a small army of undead along the way. You can find examples of this evolution of the undead in the entire series from Night up to Survival of the Dead. Anything is possible in a universe where the undead are evolving, and who can tell where it will end, because if you can get zombies to feed of horsemeat, then they will need speed to catch their prey. 
Only the future will tell if Romero zombies will stay slow, or if they need to up the pace. But in the meantime let’s just stop debating details and falling out over stuff like fast or slow zombies, and instead just enjoy the movies as they are, in their own universes; because sometimes a zombie movie is just a zombie movie and nothing else.

Stay alive, stay cool, stay one step ahead of the undead!
/Jason.


Novelizations:
NIGHT OF THE LIVING DEAD, Pocket Fiction Edition, 1981
DAWN OF THE DEAD, Dawn Associates, 1978, SPHERE ed. 2012
Script excerpts from
(http://home.comcast.net/~axlish/NOTLD68scriptframes.htm)
(http://www.horrorlair.com/scripts/dawnofthedead.txt)

Wednesday, October 02, 2013

World War Z


World War Z
Directed by: Marc Forster
USA, 2013
Horror (or so they'll tell ya), 116min

Ok, so why take a bestseller book and take out all the good bits? Ok, so it may not have been a best seller (well it was, it spent four weeks on the NYTimes bestseller list), but it was a complete hit amongst the genre fans and everyone read it! Ok, so perhaps not everyone read it, but it certainly made a lot of people who wouldn't normally read books, pick one up, and that word of mouth acted as an oral trailer for the films when it was announced. Ok, so why make a trailer that shows such a state of panic and total apocalypse and then make a frail little gore less film? Ok, so gore less may be wrong, there is a small amount of gore, but even stuff like True Blood, Hannibal, Game of Thrones, The Walking Dead has more gore in one episode than this two hour slug. Ok, so it may not all be a slug, some parts are rather intense, but they still never really make me care. Ok, so Gerry Lane's [Brad Pitt] family is on a boat, then kicked off a boat, but his high and mighty power friends would have saved them if they really had the power. Ok, so they might not have had the power, but neither did I after they built this family and values –even saving the poor, poor kid next door from a life in hell – only to stick them on a fucking boat where everything was hunky dory. Ok, so it may not have been hunky dory, but the only threat was to be tossed into a refuge camp surrounded by armed guards and that doesn’t really give the impression of danger! Ok, so it may not have been danger, but the loss of their fucking high and mighty friends benefits that where taken away and that kind of made me hate the family on the boat – and the kid who they saved but never really showed ever again – and all the drama they where causing. Ok, so it may not have been drama, but of all the missions Gerry Lane had ever been on, why the hell did his wife have to call him at work on this one? Ok, so it may not have been work, but it was, he was on a mission (from God) and she ruined everything by calling him, and that lead to Gerry Lane having to travel all around the world to save the day. Ok, so it may not have been travelling all around the world, Brad’s wife Angelina does a shit load more of that in the Tomb Raider films, and she finds treasure at every single place she get’s to, climaxing in one giant adventure fest in the last act. Ok, so it (as in WWZ) may not have a big booming climactic adventure fest in the last act it kind of just fizzles out in that - keep the monsters that climbed the biggest wall in the world by creating a human pyramid, but cant push through a door sealed by two trashcans and an office chair - Welsh medical research place. No evolving undead in a medical research lab! Huh? Did these people never play Resident Evil? After all they left Brooks at his name in the opening credits. Adding insult to injury, Gerry Lane makes a chance decision, shots himself full of deadly disease and saves the world! Ok, so it may not have been a lethal disease, but wouldn’t it have been so much more ironic if he found the cure in the diseases, but at the cost of his own life!
Nah, to me this was more like World War ZZzzzzzzzz…… If I wanted to watch an action flick I would have picked an action flick…  I wanted mind-numbing nihilism and the end of the world! Not an everyone dies but the good guys Disney caper with barely hidden political butt munches. With the lack of gory human mutilation, the complete abundance of nudity, eroticism or sex at all, the only person to get fucked was Me, You and Max Brooks! (And NO, no unrated, extended or alternate ending release will make me change my mind)

Rated PG-HAHA!

Saturday, October 20, 2012

Wither


Wither
Original title: Vittra
Directed by: Sonny Laguna & Tommy Wiklund
Sweden, 2012
Horror, 96min
Distributed by: Studio S. Entertainment 

Screw the Evil Dead remake, (which probably will be awesome); this is the one you need to pay money to see in a theatre. Why You ask, well simply because we need to make sure that more independent horror films get made, distributed and screened in this country. (As in Sweden, where I’m located). Fellow fans of genre cinema who reside overseas, (or neighbouring countries) may want to keep an eager eye open as this movie may very well be the start of Sweden’s own franchise much like the success of Norway’s Fritt Vilt (Cold Prey) movies.
A lone man, Gunnar, [Johannes Brost] walks through a dark, rainy Swedish forest. One can sense the cold dampness that encloses him. He’s almost in a panic as he calls out his daughter Lisa’s name. He continues to walk and is close to breaking down, when he spots someone crouched over what might be Lisa! They could be making out, if not for the blood! The person turns around, looks at him with pale, dead eyes, as gore pours over its teeth and out of its mouth. Gunnar raises his rifle and shoots the being in the head, but seconds later, and despite a gaping hole in the back of it’s head, it sits back up and snarls…
This is the initial attack which opens Wither, a Swedish horror film in the vein of Rec, Demons, Evil Dead and every damned generic cabin in the woods horror setup that you have seen so far. It was bound to happen sooner or later – Hugo Lilja won acclaim for his Dramatic Institute graduation short Återfödelsen (The Unliving), writer, director of the magnificent Psalm 21, Fredrik Hiller, has been trying to get his post apocalyptic zombie flick Zon261 off the ground for the last few years, (fingers crossed it will happen soon), and there’s even been a slapstick comedic, reality show meets Zombies, aired on Swedish TV in the past year; Den Sista Dokusåpan (The Last Reality Show). So the fact that Sweden finally has their first demon/zombie flick and that it’s going to play theatrically, is a welcome one.
That’s why getting the monster in the initial attack does a lot to set the tone:  dark, violent, gory and perhaps most importantly the antagonist. Horror lives off its monsters, and presenting a strong, almost unbeatable demonic zombie at the very start of the movie is a rare thing in Swedish genre. More than often, budget restricts filmmakers to keep effects at a minimum, and keep them until the last possible moment. So this is an awesome initial attack that will set a great tone from square one, giving the audience precisely what they are there for, shocks, gore, and horror!
Following an illustrated credit sequence telling the genesis of the “entity”, we are introduced to the lead characters, Albin [Patrik Almkvist] and Ida [Lisa Henni], as they sit at his parents dinner table talk about an abandoned house in the woods that the two kids are planning on taking a trip to with their mates. The eight friends – hot chicks, cool dudes - are rounded up en route to their destination, and it all plays by the book as we learn who’s who, who fancies who and where they stand in the group of friends. Keeping the Swedish tone to it, they obviously talk about the amount of booze they are going to consume during the weekend, if it would have been American, they’d have started rolling spiffs, and passing them around. They reach the house, settle in, have a quick snog and start downing the drinks. The table is set, time to shift gears… Moments later one of the chicks pees blood, starts bleeding from her mouth, goes apeshit and savagely tears the lip of one of the other girls. We’ve been around the block before, and we know that the spreading of the disease has only just begun, and the shit is about to hit the fan.
Where the movie up till now has played along the lines of convention, Scandinavian folklore comes in handy when putting a special spin on things. It’s a well used device that Scandinavian filmmakers are turning to more and more, Trollhunter, Marianne, Thale to name a few. Well Wither perhaps doesn’t tap into actual folklore, but it uses folklore to create an own mythology of their monster.  Evil forces that live under the ground, when you disturb them they take your soul and bad stuff happen. Oh, did I tell you about the trap door that leads down into the soil-floored cellar and the thing hiding in the shadows?
Without trying to be smart-asses, directors Sonny Laguna, Tommy Wiklund and co-writer David Liljeblad’s passion for the genre, and knowledge, shines through on several occasions, and it also brings an ardent enthusiasm with it that is rare these days. A lot of films run on autopilot and by the book. Wither may be somewhat generic, but it still blows the competition on the home arena way off the map. It’s a testament to the fervour of independent underdogs who make exactly the movie they want without any meddling from external parts. 
As said the setup and main narrative of Wither may not be altogether unique – then again what is these days, and I doubt that’s what the guys behind it where after originality either – but when the possession starts, and the second act picks up the pace, it really pounds it in from there on out. The last forty minutes are generic horror at its best, ferocious, intense, and could easily compete with a lot of stuff that comes in from overseas. Wither get’s in there, does its job and winds up tension as the fantastic special effects kick some serious ass. The SFX crew need to stand up and take a bow, as Swedish horror fans hail their work! Goes to show that Yngvie Malmsteen was right when he said “How can less be more? More is more!” At the end of the day it doesn’t’ matter what flaws you may spot, because it’s a fast ride, a delightfully creepy one, and certainly the most violent and gory horror flick ever made in Sweden. I welcome it with at least one open arm, as the other one has to shield my eyes from the bloodshed on screen.
My favourite pet peeve with this movie is that it uses cell phones in the middle of the woods, and against all odds – they fucking work! They also get used in a brilliant way when they have to locate possessed friends, and I love these guys for that decision. It’s great to see Johannes Brost making a return to the genre scene as he was in the legendary Besökarna – one of the Swedish horrors that really does rely on the Less is more theory, just like the smash hit Låt den rätte komma in (Let The Right One In) a few years back. Brost holds a classic helper role in the film, but even helpers have some bad days too.  
But compared to earlier attempts at making entertaining horror in Sweden, Wither is an impressive feat. It boasts what definitely are among the best special effects ever put on screen in Sweden. Prepare to be nauseated; Wither is one graphic and gory little bastard indeed. If you came for a blood drenched graphically violent horror film, then you are in the right place.

Wither will hit Swedish cinemas early 2013, and should probably reach DVD a few months after that.


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