Showing posts with label pulps. Show all posts
Showing posts with label pulps. Show all posts

Tuesday, November 5, 2013

Happy 75th Birthday, Jim Steranko!

Since James Steranko is one of the of the Fathers of the Groovy Age, there's no way Ol' Groove could let his 75th birthday pass without a little bit of huzzah! Jim's comicbook art (you can see many samples if you just click his name over in the Stream of Comicbook Consciousness) helped create and then define the Groovy Age. His use of advertising and pop-art motifs in our four color fantasy worlds turned the whole comicbook industry on its ear and inspired--inspires--new generations of artists to this day. Young Groove grabbed every  comic with the name "Steranko" he could get his paws on, so, naturally, when Steranko's powerhouse paintings started appearing on the paperback racks, yers trooly hadda procure those for his own as well. While I never outgrew comics (as my teachers had hoped), I did "grow" enough to actually read "real" books like tons of Shadow reprints and the whole Weird Heroes series before high-school ended. Thank you, Mr. Steranko! You inspired me as a kid, and you continue to inspire me today in so many ways!!


















Tuesday, March 17, 2009

If You Blinked You Missed: Justice Inc.

Ol' Groove's mentioned this pulp-to-comic semi-classic in a few other posts (here, here, and here to be exact), but I thought it was time to give it the full treatment! Although it only lasted four issues, Justice, Inc. stands out as one of those "what could have been" series that had so much potential, but never lived up to it.

Hitting the spinner racks in February 1975, the series started off with a very cool adaptation of Paul Ernst's (Kenneth Robeson was a "house name" pulp publisher Street and Smith used to sell magazines, don'tcha know) original "Justice, Inc." novel by Denny O'Neil and Al McWilliams. O'Neil and McWilliams were an excellent combination for translating the Avenger's origin into comicbook form. For some reason, each issue of Justice, Inc. was self-contained, forcing O'Neil to adapt the bare-bones of each Avenger story he took on. For this issue, with it's pointed, poignant story of how Dick Benson's family was brutally murdered, leading the globe-trotting adventurer to avenge their deaths and declare war on crime, the done-in-one format worked. The story had a quick, brutal pace that perfectly matched the tone of the pulp original. McWilliams' art was also appropriately moody, with wonderful attention to detail and a very understated-yet-cinematic look. Topped with a Joe Kubert cover, Justice, Inc. #1 was a rip-roarin' success as far as Ol' Groove is concerned. See for yourself!

You notice I even threw in Superman and Star Trek authority, and then DC assistant editor and writer, Allan Asherman's Avenger editorial? Ol' Groove is nothing if not generous, baby!

Anyway, with issue #2, Jack Kirby, whose art I put above most all others, took over the penciling chores for the remainder of the series. I think he did a good job, but many feel his heart wasn't in it, because he contract with DC was winding down, and he was only allowed to draw, not write the Justice, Inc. adventures. Still, no matter which side of the fence you're on regarding his art on J.I., it is apparent that for all his skill, Kirby's big, bold pencils just didn't fit the mood the way McWilliams' did. That, to me, wasn't the downfall of the mag, though. I think, what killed the book was a three-pronged failure:

1) DC's pulp experiment just wasn't working out. The Shadow was on its last legs when DC put out Justice, Inc., so I really can't fathom why they even bothered with the Avenger and company in the first place.

2) The original Avenger novels weren't nearly up to the standards of Doc Savage or the Shadow, so why was O'Neil adapting them? Marvel flopped with their Doc Savage comicbook a couple years earlier by adapting Lester Dent's superior stories. Why did DC think they'd succeed with Ernst's less than stellar, highly repetitive plots?

3) This one really stems from problem #2: trying to cram a novel into a 17 page comicbook rarely works. It worked for the origin story, but that was just the luck of the draw. The other stories' plots were too complicated for 17 pages. O'Neil should have been able to come up with his own, original stories as he had done with the Shadow.

Ironically, the best thing DC did with the Avenger was to have him team up with the Shadow (the Shadow #11, March/April 1975). Writer Mike Uslan came up with a cool story, all his own, that was not only a good ol' page-turner, but highlighted the similarities and differences between the Avenger and the Shadow making for an interesting character study. The art by E.R. Cruz was nicely moody and pulpy making for an excellent issue.

I guess when your best story appears in another character's mag, the writing is on the wall. With issue #4, (August 1975) Justice, Inc. disappeared from the spinner racks.

Wednesday, October 22, 2008

WEREWOLF WEEK Rolls On! Solomon Kane in "The Silver Beast Beyond Torkertown"

It's Werewolf Week! It's Black and White Wednesday! It's Day 22 of... ...and it's time to raise some more Kane! Solomon Kane, that is!

After Marvel's line of monster mags shambled off into that big back-issue bin in the sky, the only place to find good B&W horror comics in the Mighty Marvel Manner was in an odd issue of Marvel Preview or in an issue of Savage Sword of Conan (remember, the Sword and Sorcery genre is half-supernatural, after all). Robert E. Howard's creations Conan, Kull, Bran Mak Morn, and Solomon Kane bounced around from issue to issue and place to place facing horrors that would make a lesser man die of fright (to put it mildly). Spearheaded by Roy Thomas who surrounded himself with Marvel's top talent (folks like John Buscema, Neal Adams, Tony deZuniga, Ernie Chan, Doug Moench, Dick Giordano, Mike Ploog, Frank Brunner, Tim Conrad, etc., etc.), SSoC delivered the highest-quality B&W comics on a monthly basis.

As proof, I offer this gem from Savage Sword of Conan #14 (July, 1976), written by the ever-so-talented Doug Moench (who at the time was also writing Werewolf By Night) with art by Mike Zeck (ain't that a far-out name?). It's worth noting that this is Zeck's first full-length story for Marvel. Until that time, Zeck had been submitting pin-ups to Marvel's B&W mags, while keeping his pencil very busy at Charlton on a variety of strips (most notably, Monster Hunters). From this story, Zeck would very quickly work his way to super-stardom on Master of Kung Fu, and post-Groovy Age runs on Captain America, the Punisher, and the (in)famous Marvel Super-Heroes Secret Wars.



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Special thanks to Mike's Amazing World of Comics and Grand Comics Database for being such fantastic resources for covers, dates, creator info, etc. Thou art treasures true!


Note to "The Man": All images are presumed copyright by the respective copyright holders and are presented here as fair use under applicable laws, man! If you hold the copyright to a work I've posted and would like me to remove it, just drop me an e-mail and it's gone, baby, gone.


All other commentary and insanity copyright GroovyAge, Ltd.

As for the rest of ya, the purpose of this blog is to (re)introduce you to the great comics of the 1970s. If you like what you see, do what I do--go to a comics shop, bookstore, e-Bay or whatever and BUY YOUR OWN!