About Me

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London, United Kingdom, United Kingdom
A mythical beast - a female wargamer! I got back into wargaming in the summer of 2011 after a very, very long break and haven't looked back since. I must admit that I seem to be more of a painter/collector than a gamer, but do hope to correct that at some point in the near future. My gaming interests span the ages, from the "Biblical" era all the way through to the far future. I enjoy games of all sizes, from a handful of figures up to major battles (see my megalomaniacally sized Choson Korean and Russian Seven Years War armies).
Showing posts with label 30YW. Show all posts
Showing posts with label 30YW. Show all posts

Friday, 22 July 2016

Army Review: Thirty Years War

Carrying on with this series, it's more 15mm goodness (mainly because I haven't got onto the 28s yet!). This time it's my Thirty Years War army. I deliberately chose not to paint them as a specific army and have left flags off so that they can be used as whichever army I choose.That's also the reason why I've painted most of the infantry as 9-base units - it allows me to use them as later tercios (9 bases), Swedish brigades (7 bases) or straight-up pike & shot units (6 bases) in FoGR.

I haven't subjected my bathroom scales to this army, but expect it to be quite close to the 12lbs of my NSL - there's a lot of densely packed foot and horse in this army.

Time for pics methinks:



Dragoons

Guns and Cuirassiers

Harqebusiers

Reiters

Hakkapels

Croats

Baggage elements

Artillery park

Musketenkompanien

Blue foot regiments

Red foot regiments

Green foot regiments

Yellow foot regiment

Generals

Casualty/cohesion markers

All figures are from Donnington Ancient & Modern apart from one unit of cuirassiers which are from Old Glory 15s (a gift from Seb).

At the moment, this army does give me a lot of playable options, but there are still things I want to add. At some point I want to put together a Hungarian/Transylvanian allied contingent, but I can't see myself getting to that this year. Eventually I would like to add several more foot regiments and more generals and artillery so that I can put on some truly massive games at home or the club. I'f I ever do that, I'll almost certainly need to add more cavalry as well - this megalomania isn't easy I tell you!


Tuesday, 4 August 2015

AAR - 800pts FoG:R Game

Last night I acted as a practice opponent for Simon ahead of Britcon this weekend. He's taking Later 30YW German Catholics (pre 1635), so I decided to go for Early 30YW German Protestants. There's a good reason for going Early - your pike will be armoured (unless you take some low quality troops). Normally, you'd expect a good sized contingent of cuirassiers in any 30YW German army. However, I decided to go against convention by minimising the cavalry (just 2 BGs of average Reiters) and maxing out the foot (7 BGs of pike & shot; 2 BGs of musketeers) plus some dragoons and the maximum artillery* (5 field guns, 2 heavy guns).

*for Britcon, there is a tournament rule that you have to take 6 bases of battle-line foot for every base of artillery.

There was another reason for taking a mostly-foot army - several of Simon's opponents are late C17th armies which are mainly foot, so this would be a good practice for facing those.

Simon, of course, had taken as many cuirassiers as he could afford and had maxed out on superior pike & shot BGs.

Of course, with a foot army facing one with lots of cavalry, I really needed some good terrain for my foot to hide in. I'd selected 2 plantations, an enclosed field a gentle hill and a patch of broken ground. Simon had picked 3 enclosed fields and a gentle hill. We both ended up with enclosed fields in our halves, mine more usefully situated than his. The gentle hills both ended up on the side edges where they would have absolutely no effect. One of my plantations ended up in Simon's right flank zone; the other ended up on my baseline and I placed it to provide a secure anchor for one of my flanks - excellent. Well, it was excellent until Simon rolled a 6 and was able to remove it from the table. Rats and curses!

It ended up as a game of two wings with a long, slow advance in the centre by Simon's foot. It was also a game of massive swings of dice luck.

On my left wing, I had two 3-base BGs of average unarmoured dragoons making what should have been a suicidal attempt to delay Simon's two BGs of superior heavily-armoured cuirassiers. This was intended to give me time to manoeuvre a pair of pike & shot BGs into place to close up the exposed flank where the plantation had disappeared.

Against my right wing, Simon was sending two 4-base dragoon BGs and another two cuirassier BGs. That flank was slightly exposed, but I did have a BG of musketeers in an enclosed field just back from the end of the battle line where they'd be ideally placed to shoot up any marauding cavalry.

My main battle line in the centre was a pretty solid wall of pike & shot, with a BG of musketeers in the enclosed field in the middle. My big mistake, with hindsight, was how I had deployed my artillery - I should have placed it all across the centre to concentrate fire on his foot. My Reiters were deployed behind the line to provide rear support and plug any gaps.

Anyway, on with the photos and commentary.

My deployment
Simon's deployment - centre and left wing
Simon's deployment - right wing
 To ease identification, Simon's superior foot had flags, the average didn't.

Dragoons rush forward to get killed (or chased off the table) by cuirassiers;
the general who moved them up wisely returns to the main battle line.
My right wing goes "Gulp!"
"Weren't we the ones meant to be getting killed?"
"Don't worry - I'm sure we soon will be!"
That's the left wing shored up for when my dragoons are killed by the approaching cuirassiers 
"Point blank shooting at these tin cans on horses is good fun isn't it?"
"That's one Papist superior foot unit shot halfway to gone by the gunnes!"
"I think our right flank is looking a bit precarious, don't you?"
"Well, if it wasn't before, it certainly is now!"
"Oh, and now those dragoons have captured the gunnes. What idiot put them all the way at the end of an exposed flank?"
"Yes, it's definitely rather good fun!"
"Any chance we can sack the idiot general who set up this deployment before we all die?"
"He's the Duke's cousin and the Duke put him in charge. What do you think?"
"Three-fourths of the way to getting rid of that superior Papist foot unit"

"Well, that wasn't meant to happen, was it?"
"No. I was having fun. It's a pity those other tin cans on horses are so far away.
There's no chance of getting over there to kill them as well."
Scratch one "superior" Papist foot unit.
Four bases of superior, heavily armoured cuirassiers with a general in the front rank
vs
three bases of average, armoured Reiters who have been fragmented by shooting and the charge.
What else could possibly go wrong on this wing?
Well, I could move my other Reiters up next to them.
Where they can get shot down to fragmented.
By dragoons and artillery (2 rounds of 8 shooting dice).
And then the other Reiters can break in the melee.
And roll two 1s on my test for seeing the break.
Overview of the table after my right wing was pretty much gone.
"No cuirassiers, but there's the baggage - maybe they've got some brandy?"
My new right flank unit is looking decidedly exposed.
Will the unit marching in column to the flank arrive in time to protect or avenge them?
Simon's right wing is looking decidedly outnumbered...
"I hear they captured the gunnes on our right flank"
"Yup, we'd better protect these from those Papists."
We'd actually reached the time limit by this point. Simon had killed 5 of my BGs (out of the 16 I started with); I'd killed 3 of his 14. If we'd continued, it would have come down to a massive scrum in the centre ground, where I had the weight of numbers. Simon would probably take the weak unit on my right flank and my camp, but my dragoons would take his camp and guns.

It was definitely a good fun game, even if I did make mistakes in my deployment. If I'd trusted my dragoons to kill Simon's right flank cuirassiers, I could easily have redeployed the two foot units I'd moved to protect the left flank to close off the gap on the right flank instead. that would have allowed me to move the Reiters around to threaten the right flank and rear of his foot line.

However, as they say, hindsight is a wonderful thing but too late to make any difference.

Saturday, 28 March 2015

Challenge Round-Up

***Warning - Lots and Lots and Lots of Pics!!!***



Now that I've had a chance to recover from the trials and tribulations of 15 weeks of the 5th Analogue Hobbies Painting Challenge, it is probably the right time to do a round-up of everything that I submitted.

After my previous two Challenges, I posted every entry in the order that I submitted them. I've decided to do something different this time and group the posts according to themes. I'll go with a historical order.

**Edit: I've added links to the posts on the Challenge blog for each entry**


28mm Wars of the Roses

Entry 14 - Retinue Archers (300 points)

This entry is the beginning of my 28mm WotR army for FoG. Sixty bowmen.


Charles Kneale, Baron Broadstone
Piers Rose, Earl Chelwood
Edward Kneale, Earl Anderida
15mm Choson Era Koreans

I managed to add a fair few units to my Choson Korean army this year.

Entry 4 - Righteous Army Command (11 points)


Entry 5 - Warrior Monks (107 points)



Entry 21 - Soldiers and Archers (144 points)





15mm Thirty Years War

Just the one unit this year!

Entry 19 - "Yellow" Foot Regiment (64 points)




15mm Seven Years War Russians

I managed to surprise myself with the speed and quality that I painted these up. Not to mention the fact that I actually completed an army (albeit a relatively small starter army).

There was also the added trouble of hand-painting the cast-on flags - I managed to produce a reasonable impression of the actual flags.

Entry 1 - Zeltiy and Slobodskiy Hussars (72 points)

Zeltiy Hussars
Slobodskiy Hussars


Entry 2 - Cavalry, Generals and Artillery (195 points)

This one was a rather packed submission!

3rd ("Fedorovitch") Cuirassiers
Kievskiy Cuirassiers

Sankt Petersburgskiy Horse Grenadiers
Tverskiy Dragoons


General Baron Ivan Tovokov; General Count Vasilliy Oldvol; General Vladimir Yvorluncz

Entry 6 - Grenadiers (74 points)

1st and 2nd Grenadiers

The flag I had to try to paint!

Entry 8 - 2nd Moscowskiy and Apsheronskiy Musketeers (74 points)

2nd Moscowskiy Musketeers
Apsheronskiy Musketeers

Entry 9 - Four More Musketeer Regiments (150 points)

Curt had challenged me to complete these four in a week - I got some extra points for succeeding.


Arkhangelovskiy Musketeers
Astrakhanskiy Regiment
Chernigovskiy Regiment
Novgorodskiy Regiment
And a picture of the whole army:





6mm American Civil War Union Army

I didn't quite finish this army - I've still got four line and two Zouave infantry regiments to paint up (of the ones which are prepped and primed).

Entry 12 - Eight Infantry Regiments (120 points)





Entry 15 - Cavalry and Command Point Markers (83 points)






Entry 16 - Artillery and Four Infantry Regiments (104 points)


16 artillery bases - do you think that's enough?
Smoothbores (4 of 12)
Parrott Rifles (4 of 4)


Entry 20 - Generals (20 points)



Entry 24 - Four Infantry Regiments and Sharpshooters (72 points)





28mm "Salutesville" - 1920s Pulp/Mob Wars

Entry 7 - Blame it on the Bellboy (10 points)





Entry 10 - Salutesville's Finest (105 points)









I exited the Challenge with these four lovely ladies from Salutesville:




28 mm Neo-Noir Pulp

Just the one entry in this category - my Curtgeld antihero.





15mm Science Fiction







"Get away from her you BITCH!"








Another points bomb, painted in a week!


The Grunts:

The Commanders:

Recon Squad:

Heavy Weapons Teams:

Forward Observers:

Specialists:
HAMRs
Missiles
Plasma Guns
Laser Rifles
 Squad Attachments:
Missiles
Plasma Guns
Laser Rifles
HAMRs

*Mobile Autonomous Weapon Platform


Wombat APCs
Wombat Flatbed, Command and Missile APCs
Rommel Gun Tanks
Rommel SLAM Artillery, Area Defence and Missile Tanks
Hover Drones
Hover MAWPs - plasma, tribarrel autocannon, missile
SAW and Plasma Gun Heavy Squads and Specialist


Spaceships

Following on from last year, I had to do some spaceships. Not as many as last year though!




Escort Cruisers
Heavy Cruisers
Battlecruiser
Battleship
Battle Dreadnought
Super Dreadnought







Phew! That's a lot of entries and a lot of pics! If you've made it all the way down to here, congratulations!

If you want to see all the posts with all the pics and read my verbose ramblings, follow this link.


Doing some maths, here's a breakdown by category:

28mm WotR - 300 points (11.9%)
15mm Choson Korean  - 262 points (10.4%)
15mm 30YW - 64 points (2.5%)
15mm Seven Years War - 565 points (22.4%)
6mm ACW - 399 points (15.8%)
28mm Pulp/Mob Wars - 135 points (5.4%)
28mm Neo-Noir - 28 points (1.1%)
15mm SciFi - 622 points (24.7%)
Spaceships - 147 points (5.8%)

By scale:

6mm - 399 points (15.8%)
15mm - 1513 points (60%)
28mm - 463 points (18.4%)
Spaceships - 147 points (5.8%)