About Me

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London, United Kingdom, United Kingdom
A mythical beast - a female wargamer! I got back into wargaming in the summer of 2011 after a very, very long break and haven't looked back since. I must admit that I seem to be more of a painter/collector than a gamer, but do hope to correct that at some point in the near future. My gaming interests span the ages, from the "Biblical" era all the way through to the far future. I enjoy games of all sizes, from a handful of figures up to major battles (see my megalomaniacally sized Choson Korean and Russian Seven Years War armies).
Showing posts with label Saxons. Show all posts
Showing posts with label Saxons. Show all posts

Sunday, 31 July 2016

Army Review: 28mm Vikings and Saxons

Before the army review, a quick workbench update. The hussars did get put onto painting sticks last night, so were ready to join the dragoons and horse grenadiers for priming with the airbrush this morning:



Apart from the priming, today has been quite light on the hobby front. All that's been done is to stick the hussar general group plus the horses and drivers onto painting sticks and assembling the two wagons. I'll prime them tomorrow evening, then on Tuesday I will probably make a start on the horses:




Anyways, back to the Army Review. Today I bring you my collection of Vikings and Saxons/AngloDanes for Saga. They are a mix of Wargames Factory and Gripping Beast plastics (and one Gripping Beast metal figure).


Gripping Beast Viking warlords - not sure why I didn't finish the basing

Wargames Factory Vikings/Saxons

Wargames Factory Vikings/Saxons

Gripping Beast Vikings with Egil Skallagrimsson

Gripping Beast Saxons/Anglo Danes

I'm pretty sure that I'll be rebasing all of these at some point, so that I can use them for ADLG and maybe other rules as well. If I base them in 3s, that should give me flexibility to use them with a range of rules.




Tuesday, 15 January 2013

Stuck in the middle....




Pics of my Saxons went up on Curt's blog last night (link to post). The 22 figures gave me a base score of 110 points, plus a bonus of 21 points for the hand-painted shields (the standard bearer was shieldless), for a total of 131 points. That boosted me to 12th place between Ray in 13th and Fran in 11th. The question which is the clown and which the joker?

Before I sate your lust for mini-pr0n with pics of 28mm Saxons, a quick update on the late 30YW horse. After posting here last night I did get the washes done. I also applied a black undercoat to metalwork (flagpole finials, pistol barrels) then dry-brushed with Bronze or Oily Steel as appropriate. This evening I have done the saddle cloths (Gold Brown) and the wood (pistol stocks, flagpoles). I'll probably do the holsters and flags before I go to bed, maybe the horse markings as well.I doubt that I'll have finished these before I go to Usk for the tourney and I can't do the basing until I've got hold of the other 6 figures and painted them so it may be a little while before my next entry for the Challenge.

Challenge Entry #4: Twenty Two 28mm Gripping Beast Saxons

And here they are. Can these Soft Southern Saxons defeat those Naughty Norsemen? Only time will tell.

Hmmm, not sure I want to take these guys on

The Eorl and his bannerman

Rear view - the cloak and the windsock each got about 4 or 5 shades and highlights


The Eorl's bodyguard





The rest of the Thegns

A close up to show the rear of the shield. I like the way the wood came out (more obvious here than on spear shafts and axe handles). This came out from a basecoat of Cork Brown, my Brown "magic wash" and the Klear/ink coat.


I started these from a white primer with a black/brown wash for pre-shading, which in retrospect was a mistake. I think I might have been better off doing a black primer then dry-brushing with white as the colours on the clothing came out rather brighter than I'd intended. I'll give that a go when I do the Normans.


Prize Draw

There's still a couple of hours left to enter if you haven't done so already. I'll be posting the winner tomorrow evening.






Monday, 14 January 2013

WooHoo!

Last chance to enter my prize draw!


I'm still grotty with my cold, but not as bad as I was over the weekend so I should be back at work tomorrow. However, I had something to cheer me up this morning - Anne has posted pics of mini-me on her blog, and a wonderful job she has done too. I really love the back-story she's written for my avatar for her story arcs and the figure looks absolutely "me".

It also meant that I was able to throw open the windows to provide ventilation for doing the matt spraying of the finished Saxons (and to clear out some of the fug from my flat). Once the figures were sprayed, I was able to get on with flocking the bases, take some pics and send them off to Curt - hopefully they'll be up on his blog this evening.

Late 30YW "Horse"

I've done the base colours on the horses and the manes, tails, cannons and muzzles (as applicable) on the bays. greys (OK, blue roans), the creams and some of the chestnuts. Later on I'll do the washes and possibly the riders' trousers.

I've ordered some extra figures to make up 3 regiments of these - I needed 2 more troopers, 1 more standard bearer and 3 officer-type figures. I also ordered some Finnish "Hakka Pelli", some more harquebusiers/reiters and some regimental guns. I should be picking them up this weekend at the tournament - Damian from Donnington Miniatures is taking part and I could even end up playing against him at some point.

Sunday, 13 January 2013

Sunday update(s)

Just under 2 days left to enter my Prize Draw....


28mm Saxons

I've finished painting them, including some (imho) rather natty hand-painted shield designs and I've done the Klear coat. As with the Vikings, I used neat Klear on the shields, but used my Klear/ink mix on the rest of the figure. Now I've just got to wait until I have time in the morning (not to mention courage - it's bleedin' cold right now) to throw open the windows and spray them with matt varnish. Once that's done, the tufting/flocking should be a quick process and then I can send the pics to Curt for his blog, wait 24 hours or so and post them here.


15mm Late 30YW "Horse"

With work on the Saxons in abeyance until I can matt spray them, I made a start on the 30YW horse. All I've done so far is to whitewash the horses. With these I'll be doing a lot more greys, blacks, chestnuts and duns as I'm heartily sick of bays! For the riders, they'll be much more uniform than normal - buff coats, black/grey hats and just one colour each used for gloves and boots. I might even use the same colour for all the breeches.

Tomorrow evening should see the horses getting their base colours and the washes if I have time.


First Gaming Purchases of 2013

On Wednesday after work I picked up some paints and matt spray varnish from ModelZone in Holborn, then popped along to Orcs Nest as it was nearby. I was hoping they'd have Raven's Shadow, the new Saga supplement, but it was out of stock. I took a browse anyway and ended up picking up:
Saga Dice - for Anglo-Danes and Normans
"Wolves for the Sea" FoG:AM army list book - I'd been trying to find this for ages but nobody seemed to have it
"Sector Fleet" - a Traveller supplement from Mongoose. As a teenager, Traveller was one of my favourite RPGs and I've always had a thing about space navies so this find was impossible to resist buying. I'm slowly reading through it and there's plenty of information for developing campaign backgrounds and doing fluff for fleets in other universes.

First Miniatures Purchase of 2013

For my Normans I needed to order an extra horse sprue and decided to get a couple more bits. For a usable Norman faction in Saga, you do want to have some levy archers and maybe some crossbow armed warriors. As I was on the Conquest site anyway, I decided to see what they had and ended up ordering:
1 x horse sprue
1 x Knights command sprue
3 x weapons sprue
2 x 6 archers
1 x 8 crossbowmen

2nd FoG:AM Doubles Practice Game

Simon and I had been hoping to get another practice game ahead of Usk for tomorrow night, but we haven't been able to find opponents. Hopefully our one-and-only practice game (see my AAR in yesterday's post) will be enough to see us achieve 2nd-to-last place in the tourney. That's right - 2nd-to-last. We're aiming high!


Saturday, 12 January 2013

On The Workbench; AAR

Only a few days left to enter my Prize Draw!



I had been hoping to have finished the Saxons in time to post them this weekend, but life has got in the way. Microbial life that is. I hadn't been sleeping well since last weekend, which told me that I was probably fighting off an infection. That left me feeling absolutely knackered all week so I got very little painting done. Anyway, the cold finally broke yesterday and the tiredness seemed to go with it, but has returned today.

So, yesterday I made good progress with the Saxons, in between the expected bouts of coughing, sneezing and nose-blowing. I've done a bit more today and should have finished the painting by tomorrow evening, but it may be a day or two before I can finish the basing and post photos of them.

I've also been prepping the 30YW "horse" and managed to prime them with Gesso this afternoon. I'll probably be able to make a start on painting them on Monday evening.

I've booked 5 days off work - this coming Friday (for travel to Usk for the FoG doubles tournament) and the Monday to Thursday of the following week, so I probably need to prep some more figures. I think that the next batch will be some 28mm Normans - I've yet to decide whether it will be foot or some knights.

Quick pic of current painting projects:



Last Monday's Practice Game

Dave and Andy kindly agreed to give myself and Simon a practice game for the doubles tournament. They were fielding an Early Ostrogothic army with Early Vandal allies (mostly impact heavy foot) against our Early Alans, so a potentially historical match-up. They won the initiative and opted for agricultural terrain (so at least Simon and I were able to select two pieces of "open" terrain).

Both armies deployed - all the terrain is open fields apart from the steep hill on our left flank.

The Early Alan line - non-skirmish troops can now deploy 12" in rather than 10"

Our opponents' right wing - notice the foot on their left? Rather tempting, eh? Eh?

The Vandal allies with some more Ostrogoths.


Dave and Andy deployed in two blocks with a gap between them. Unfortunately for us, most of their initial deployment was on their left wing, with the right wing going down later, which made our deployment more awkward. With hindsight, we would have been better off deploying more heavily to our right, to take on their left wing, leaving just a blocking force to slow down their right wing. We kind-of-did-that anyway, but from a less ideal position.

As the game developed, it was quite clear that a practice game was a very good idea - it had been a while since I'd played FoG:AM and there were the new rules to get to grips with. The main problem was poor "traffic management" on our part. Another thing we found was the difficulty of moving so many battle groups with just 4 "troop commanders". In FoG V2, a new rule has been introduced to limit the number of battle groups a commander can move:
Troop Commander (TC) - 2 BGs
Field Commander (FC) - 4 BGs
Inspired Commander (IC) - 6BGs

That makes a big difference compared to V1, where generals can move as many battle groups that are in edge-to-edge contact as are in the general's command radius. In theory (if 14 of them are in column), a TC *could* move up to 16 BGs as a single battle line. Not that you'd want that many BGs in column as a massive block.

Another major difference in V2 relates to shooting by mounted and light foot bowmen. The effective range has dropped from 4" to 3" for light foot, light horse and for cavalry in single rank (bow cavalry in 2 ranks still have a 4" effective shooting range).

There are two changes which could help make armies like the Early Alans more viable. The first is that protected cavalry in 2 or more ranks are less vulnerable to shooting - only longbows and crossbows get the + POA for shooting against them (in V1 longbows, bows, javelins and slings got the + POA). the second is that when they are in single rank, they can (if they pass a CMT to do so) turn 180 degrees, retire and turn back 180 degrees, just like light horse. However, the distance of the "retire" has dropped from 3" to 2".

The combined effect of the reductions in effective shooting range and the turn-retire-turn mean that there is a greater chance of skirmishing cavalry being caught by charges.

A further change that will help a lot is to the rules about rear support. In V1 the supporting bases providing rear support all had to be directly behind the battle groups they were supporting. In V2 this has changed and bases adjacent to those directly behind also count towards the number needed.

Well, that's enough of the rules changes for now. Back to the battle.

As I said earlier, we did kind-of divide our army into a blocking force on the left wing and an attacking force on our right, but should probably have committed more troops to the main attack. Now I sit down and look at it, I've realised that the only difference between our forces was that I had the light foot BG - we both had 3 lancers, 2 shooty cavalry and 2 light horse. Perhaps I should have pinched one of his lancers and maybe a shooty cavalry?

As the more experienced cavalry commander (Simon is used to commanding a Pyrrhic army which is mostly heavy foot pikemen) I took the attack  force. My plan was to overlap and turn the right wing of their left wing (if you follow my drift) whilst holding up the left-left wing with m light horse and shooty cavalry. Unfortunately crap dice, the aforementioned traffic management problems and only having 2 TCs to move my force caused things to go less well than I'd hoped and I was only able to get two of my lancer BGs into the attack at first.




Meanwhile, our blocking force were also suffering from some traffic management issues, but so were their opponents (which included a BG of Superior Alan light horse! How the heck do they get superior Alan LH, when the Alans themselves can only have Average LH? Harrumph!!). Their right wing did have a very tempting target for our lancers though - 2 BGs of unprotected medium foot bowmen in the open. One BG of lancers charged the archers on the end, whilst another fended off the Ostrogothic lancers.

"Errmmm, aren't average unprotected medium foot bowmen in the open supposed to crumble when charged by superior armoured lancer/swordsmen?"


Lancers versus medium foot in the open - should be a walkover, shouldn't it? Hmmmm, that unit repulsed the lancers not once but twice and it was only on the third charge that they finally got destroyed.

Back over to my attack, where my skirmishers were doing their job of teasing the impact heavy foot and hid left-left wing cavalry. Unfortunately my shooty cavalry were suffering a little from some poor positioning which meant only one of them was able to expand into single rank. The other one was stuck in 2 ranks and was therefore unable to evade when his foot charged it. If I'd had the space, I would have turned them 90 degrees and wheeled them back to face the foot but a little further over. Mind you, the one which had managed to expand only just evaded to charge by a cigarette paper!

Phew! Just got away!


My lancers were having a hard job turning hid right-left wing as their opponents were almost an even match. the melee dragged on for ages, but eventually one of their lancers buckled and broke, allowing mine to turn in for a rear-charge which broke the other, leaving my lancers in position to attack one of his impact foot BGs (which had turned 90 degrees  to face and was therefore in column)  frontally and in the flank. The 3rd lancer BG in my force had just broken having been fragmented by the impact foor it was fighting and then being charged in the flank by some Ostrogoth cavalry.

Back over on the left, one of their lancer units had decided to sneak around the steep hill to try for a home run against our camp. All that Simon had available to send against them at that point was a light horse BG. This proved to be of similar quality to those damned medium foot bowmen - at one point having lost a base and having dropped to fragmented (so it only had one dice in the melee) it managed to win a round against 4 bases of steady cavalry (= 4 melee dice), which had the advantage in armour so needed 4s against the 5s the LH needed. Oh, and the LH had managed to kill the Ostrogoth cavalry's general!



We called the game at about 10.20pm as that was roughly where it should have finished under tournament rules. Surprisingly we had won, but would have caused our opponents to rout in the next turn as they were just 3 points away from breaking - we were about to take their camp and break another BG. I think we had lost 3 BGs broken and had one fragmented.

Simon's blocking force accounted for most of their losses, whereas most of ours came from my side of the battle.

It was a tense and exciting game and we all learned a lot from it. Not to forget, it was a win for myself and Simon!

Saturday, 5 January 2013

Some Bits and Bobs

Don't forget my First-Blogging-Birthday Prize Draw!!


Well, the Vikings are finished and photos have been sent to Curt - hopefully they'll go up on his blog shortly, then I'll post them here tomorrow.

I'm now assembling 22 Gripping Beast Saxons - warlord, standard bearer and 20 thegns. I think I'll try something a bit different with these ones - white primer, somewhat more uniform appearance (I'd probably have finished the Vikings quicker if I hadn't been using quite so many colours). I might also try using shield transfers with these guys.

Anyway, to keep you supplied with pics, I decided yesterday evening to do something a bit different. It's been a long while since I painted any of my 15mm SciFi leadpile. Well, the other day I had a slightly mad idea for a paint scheme for my NAC figures from GZG - Colonial British but updated to the future. I think this lunacy was inspired by watching Zulu again the other day.

So I grabbed a pack of 8 figures and prepped them, then after washing primed them with Vallejo white polyurethane primer. Once that had dried i cracked on with painting them. I wasn't sure what colour to do the armour though, so I did one strip in Neutral Grey and one in Sky Grey.

The other colours:
Jacket - Scarlet
Trousers and Cuffs - Dark Prussian Blue
Weapons and Equipment - Black Grey
Gun muzzles - Black
Boots - Black
Visors - Dark Prussian Blue with some metallic medium added

The bases were painted with a roughly equal mix of Black Grey and Iraqi Sand.

Anyhoos, here's some pics. I think the Sky Grey looks more "colonial", but prefer the look of the Neutral Grey.


Sky Grey armour:



Neutral Grey armour:


Looking at the figures now, I think the boots should probably be either Black Grey or the same colour as the armour.