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Ancient Apparition

From Liquipedia Dota 2 Wiki
(Redirected from Cold Feet)
Ancient Apparition
20 + 1.9
20 + 2
23 + 3.1
Grants the following bonuses per level:
+41.8HP and +0.19HP regeneration
+0.33 armor and 2 attack speed
+37.2MP and +0.155MP regeneration
+0.1% base magic resistance
+3.1 Main Attack Damage
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2.33
Armor
(638.29 EHP)
27.3%
Magic Resist
(770.29 EHP)
1250
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (120)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.45 + 0.3
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Ice
Gib Type
2011-06-17
Released
2009-12-23
Competitive Span
2011-06-17 — Present
Version Control
This article has been updated to the latest version (7.41d) and is mostly accurate.
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Launches a powerful icy blast from anywhere on the map.
Projected from the cold, infinite void, the Ancient Apparition known as Kaldr is but a faint image of his true self. Nevertheless, his Chilling Touch is enough to reach the furthest of targets. Caught in an Ice Vortex, heroes quickly get Cold Feet and before they know it, find themselves frozen in place. A frigid sphere flies across the sky, expanding at its destination. Within seconds, an Ice Blast strikes the marked area. Flash frozen, enemies have no choice but to retreat before their brittle bodies shatter to pieces...
Bone Chill
Bone Chill
Bone Chill
Cold Feet
Ice Vortex
Chilling Touch
Chilling Touch
Ice Blast
Ice Blast
Roles:Support Support Disabler Disabler Nuker Nuker
AdjectivesBlue, Flying, Icy
Legs ( 0 )

Bio

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One day, ice will cover these lands, and it will be as if this war never happened.
▶️  Kaldr, the Ancient Apparition
Alias:
AA
Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be… and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify—that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Upgrades

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Aghanim's

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Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Bone Chill
Increases the Strength strength reduction base value.
Chilling Touch
Removes cooldown.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Ice Blast
Stuns all affected enemy units for a shorter duration corresponding to Cold Feet's level as the Ice Blast projectile implodes at the targeted location.

Talents

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+4% Ice Blast Health Kill Threshold25450 Radius Cold Feet
+100 Chilling Touch Damage20+4s Ice Blast Duration
+250 Cold Feet Break Radius15-2s Ice Vortex Cooldown
+30 Cold Feet Damage per Second10+300 Chilling Touch Attack Range
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bone Chill

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Bone Chill
Neither affected nor disabled by Break.
Passive
Affects
Enemy Units
Applies a movement speed slow debuff to all enemy units affected by Kaldr's abilities.
Max Stacks: IndefiniteIndefinite
Move Speed Slow per Stack: 2%
Duration: 4
Additionally reduces the debuff-affected enemy hero's Strength strength.
Str Reduction per Stack: 0.2 (Upgradable by Aghanim's Scepter. 1)
Hero Innate Ability
Innate Properties
The higher Kaldr's level on certain intervals, the greater the applied Strength strength reduction value.
Lvl Up Interval: 3
Str Reduction Increase: +This ability component scales with Hero Levels. 0.1
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Increases the Strength strength reduction base value.

Hero Model

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Hero Model
Passive / Channeling
Affects
Self
Kaldr's hero model has the following hidden Innate. innate abilities.

It may only perform or utilize the ability's functions upon a successful channeling.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Tap on the Innate. innate abilities for more details.

Abilities

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Cold Feet

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Q
C
Cold Feet
Unit / Area
Affects
Enemy Units
Spell / Magical
Places a frozen hex on an enemy unit that can be dispelled by moving away from the initial cast point.

If the enemy unit doesn't move out of the given distance within a period of time, it will be stunned and frozen in place.
Cast Animation: 0.01 + 0
Cast RangeAffected by Cast Range increasing sources. 700/800/900/1000
Break Radius: 725/750/775/800 (With level 15 Left Talent.With level 15 Left Talent. 975/1000/1025/1050)
Damage per Second: 25/45/65/85 (With level 10 Left Talent.With level 10 Left Talent. 55/75/95/115)
Damage Duration: 4
Stun Duration: 1.8/2.2/2.6/3
Talent Upgrade
Cold Feet is now an area-targeted ability and applies the debuff to all enemy units within the radius upon cast.
Effect Radius: Affected by AoE Radius increasing sources. 450
15/13/11/9
Mana Cost
110/115/120/125
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

Ice Vortex

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W
E
Ice Vortex
Area / Aura
Affects
Enemy Units
Spell / Magical
Applies a movement speed slow and magic resistance reduction to enemy units within its radius.
Cast Animation: 0.01 + 0
Cast RangeAffected by Cast Range increasing sources. 1200
Effect Radius: Affected by AoE Radius increasing sources. 275
Move Speed Slow: 8%
Damage per Second: 10/20/30/40
Magic Resist Reduction: 16%/19%/22%/25%
Duration: 6/8/10/12
Aura Linger Duration: 0.5
Grants flying vision centered around the effect radius.
Vision Radius: Affected by AoE Radius increasing sources. 200/220/240/260
Duration: 0.50625
10/8/6/4 (With level 15 Right Talent.With level 15 Right Talent. 8/6/4/2)
Mana Cost
40/55/70/85
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.

Chilling Touch

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E
G
Chilling Touch
Autocast / Active Attack Modifier
Affects
Self / Enemy Units
Spell / Magical
Enhances Kaldr's attack with increased attack range, heavy magic damage, and movement speed slow.
Cast Animation: 0.45 + 0.3
Cast RangeAffected by Attack Range increasing sources. 735/765/795/825 (With level 10 Right Talent.With level 10 Right Talent. 1035/1065/1095/1125)
Damage: 35/65/95/125 (With level 20 Left Talent.With level 20 Left Talent. 135/165/195/225)
Move Speed Slow: 100%
Slow Duration: 0.7/0.8/0.9/1
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Removes cooldown.
10/7.5/5/2.5 (Upgradable by Aghanim's Scepter. 0)
Mana Cost
35
The Ancient Apparition's eternal knowledge brings a frigid enchantment to his attacks.

Ice Blast

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R
T
Ice Blast
Point
Affects
Enemy Units
Spell / Magical / Instant Kill
Launches a tracer toward any location, which must be triggered again to mark the final point-targeted location, this area will be blasted by a damaging explosion of hail.

The further the tracer travels, the larger the explosion radius.
Ball Radius: Affected by AoE Radius increasing sources. 300
Min Impact Radius: Affected by AoE Radius increasing sources. 300
Max Impact Radius: Affected by AoE Radius increasing sources. 1000
Radius Increment per Second: 50
First Damage: 250/325/400
Damage per Second: 12/24/46
Debuff Duration: 10/11/12 (With level 20 Right Talent.With level 20 Right Talent. 14/15/16)
Aura Linger Duration: The minimum possible duration is 1 in-game server tick (0.033-seconds). 0.033
Enemy units caught in the explosion, or came in contact of the ice projectile as it travels, take damage over time with heal and health regeneration sources no longer working for them.

If an enemy hero's current health drops below a certain threshold, they instantly shatter.
Health Kill Threshold: 12%/13%/14% (With level 25 Left Talent.With level 25 Left Talent. 16%/17%/18%)
Freeze Health Duration: 10/11/12 (With level 20 Right Talent.With level 20 Right Talent. 14/15/16)
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Stuns all affected enemy units for a shorter duration corresponding to Cold Feet's level as the Ice Blast projectile implodes at the targeted location.
Stun Duration Factor: (Upgradable by Aghanim's Shard. 0.5)
60/50/40
Mana Cost
175
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.

Release

[edit]
Affects
Self
Marks the final point-targeted location, and releases the ice blast.

The tracer now will explode at the final location.
Cast Animation: 0.01 + 1.1
Min Projectile Speed: 750
Max Travel Time: 1.7
1

Recent Matches

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DateTierTournamentPicksScorevs. PicksPatch
June 6, 2026 - 16:45 CESTTier 1BLAST SLAM VII - PlayoffsBLAST SLAM VII - PlayoffsBLAST SLAM VII - Playoffs
Windranger
Largo
Ancient Apparition
Hoodwink
Tiny
0 : 1
Bane
Vengeful Spirit
Grimstroke
Beastmaster
Zeus
7.41
June 5, 2026 - 16:30 CESTTier 1BLAST SLAM VII - PlayoffsBLAST SLAM VII - PlayoffsBLAST SLAM VII - Playoffs
Storm Spirit
Hoodwink
Windranger
Ancient Apparition
Pangolier
1 : 0
Keeper of the Light
Chen
Clockwerk
Mars
Lifestealer
7.41
June 5, 2026 - 16:00 SGTQualifierEWC 2026 SEA CQEWC 2026 SEA CQEWC 2026 SEA CQ
Storm Spirit
Rubick
Ancient Apparition
Tiny
Underlord
1 : 0
Invoker
Winter Wyvern
Beastmaster
Lion
Clinkz
7.41
May 31, 2026 - 16:00 CESTQualifierEWC 2026 WEU CQEWC 2026 WEU CQEWC 2026 WEU CQ
Ancient Apparition
Tusk
Dawnbreaker
Nature's Prophet
Necrophos
1 : 0
Huskar
Treant Protector
Rubick
Puck
Centaur Warrunner
7.41
May 30, 2026 - 13:45 MSKTier 4STORM CUP Season 2 - Group BSTORM CUP Season 2 - Group BSTORM CUP Season 2 - Group B
Axe
Ancient Apparition
Rubick
Chen
Anti-Mage
0 : 1
Keeper of the Light
Queen of Pain
Lion
Night Stalker
Luna
7.41c
  • Ancient Apparition has won the following final matches in The International of the following years:

Recent Changes

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Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.41d
(2026-06-04)
  • Increased Cold Feet damage per second from 20/40/60/80 to 25/45/65/85.
  • Chilling Touch
    • Increased damage from 30/60/90/120 to 35/65/95/125.
    • Reduced cooldown from 12/9/6/3 to 10/7.5/5/2.5.
7.41c
(2026-05-06)
  • Ice Blast
    • Increased ball radius from 275 to 300.
    • Increased min impact radius from 275 to 300.
7.41b
(2026-04-07)

Dota Plus Progress

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Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Ancient Apparition's Relics Voice Lines

Cold Feet Freezes

Ice Vortex Magic Damage

Ice Blast Kills

Ice Blast Damage

Slows Leading To Kills

Cyclone Leading to Kills

Long Range Kills

Stuns Leading To Kills

Triple Kills

Dominating Kill Streaks

Enemy Ward Kills

Wards Placed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster
  • ▶️ No shard feelings. Hm hm hm hm hm hm hm.

Equipment

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Trivia

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  • Kaldr's lore suggests that he is the embodiment of the Heat Death, a theoretical fate of the universe. According to this theory, the universe will achieve thermodynamic equilibrium and will no longer transfer energy. This would result in a universal temperature growing colder and a cessation of processes that require energy consumption, such as life.
  • "Kaldr" is old norse and translates to "cold" in English.
  • In Deadlock, Warden's Binding Word ability may be inspired by Ancient Apparition's Cold Feet, both debuffing the target, and if they do not move a certain distance away from their original location, they take damage and get frozen in place.
  • In DotA, Ancient Apparition is the only hero with a fully custom model.
    • It utilizes a custom model named "IcyGhost", created by the pseudonymous content creator PrMosquito in 2006.
    • Although other heroes have custom models too, most of them are just fixed up versions of the default models.
      • Phantom Lancer has a custom skin, but it is an interpretation of an existing character from another franchine, and not an original creation. Also, he uses an existing model as his basis, only changing the textures.
      • Enigma has a custom model, but is not an original. It is based on the Voidwalker model from World of Warcraft.
      • Venomancer uses a model from Starcraft, but this is a model that already exists within the Warcraft 3 files.
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