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Ancient Apparition
From Liquipedia Dota 2 Wiki
(Redirected from Cold Feet)
Ancient Apparition
| Grants the following bonuses per level: | |
| +41.8HP and +0.19HP regeneration | |
| +0.33 armor and 2 attack speed | |
| +37.2MP and +0.155MP regeneration +0.1% base magic resistance +3.1 Main Attack Damage | |
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1250 Projectile Speed
| ||
100 (120)
(1.7 BAT) | ||
0.45 + 0.3
| ||
0.6
| ||
Ice
Gib Type | ||
2011-06-17
Released | ||
2009-12-23
(6.65) | ||
Competitive Span
2011-06-17 — Present | ||
Version Control This article has been updated to the latest version (7.41d) and is mostly accurate. |
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| Launches a powerful icy blast from anywhere on the map. | |
|---|---|
| Projected from the cold, infinite void, the Ancient Apparition known as Kaldr is but a faint image of his true self. Nevertheless, his Chilling Touch is enough to reach the furthest of targets. Caught in an Ice Vortex, heroes quickly get Cold Feet and before they know it, find themselves frozen in place. A frigid sphere flies across the sky, expanding at its destination. Within seconds, an Ice Blast strikes the marked area. Flash frozen, enemies have no choice but to retreat before their brittle bodies shatter to pieces... | |
| Roles: | |
| Adjectives | Blue, Flying, Icy Legs ( 0 ) |
Bio
[edit]One day, ice will cover these lands, and it will be as if this war never happened.▶️Kaldr, the Ancient Apparition
Alias:
AA
Lore:
Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be… and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify—that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!
Voice:
Upgrades
[edit]Aghanim's
[edit]Increases the
strength reduction base value.
Talents
[edit]| +4% Ice Blast Health Kill Threshold | 25 | 450 Radius Cold Feet |
|---|---|---|
| +100 Chilling Touch Damage | 20 | +4s Ice Blast Duration |
| +250 Cold Feet Break Radius | 15 | -2s Ice Vortex Cooldown |
| +30 Cold Feet Damage per Second | 10 | +300 Chilling Touch Attack Range |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Bone Chill
[edit]Passive
Affects
Enemy Units
Additionally reduces the debuff-affected enemy hero's
strength.
Innate Properties
The higher Kaldr's level on certain intervals, the greater the applied
strength reduction value.
The higher Kaldr's level on certain intervals, the greater the applied
This ability levels up with Ancient Apparition.
Hero Model
[edit]Details
Tap on the
innate abilities for more details.
Abilities
[edit]Cold Feet
[edit]Places a frozen hex on an enemy unit that can be dispelled by moving away from the initial cast point.
If the enemy unit doesn't move out of the given distance within a period of time, it will be stunned and frozen in place.
If the enemy unit doesn't move out of the given distance within a period of time, it will be stunned and frozen in place.
Cast Animation: 0.01 + 0
Cast Range:
700/800/900/1000
Damage Duration: 4
Stun Duration: 1.8/2.2/2.6/3
Talent Upgrade
Cold Feet is now an area-targeted ability and applies the debuff to all enemy units within the radius upon cast.
Cold Feet is now an area-targeted ability and applies the debuff to all enemy units within the radius upon cast.
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.
Ice Vortex
[edit]Cast Animation: 0.01 + 0
Cast Range:
1200
Move Speed Slow: 8%
Damage per Second: 10/20/30/40
Magic Resist Reduction: 16%/19%/22%/25%
Duration: 6/8/10/12
Aura Linger Duration: 0.5
Grants flying vision centered around the effect radius.
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.
Chilling Touch
[edit]Cast Animation: 0.45 + 0.3
Aghanim's Scepter Upgrade
Removes cooldown.
Removes cooldown.
The Ancient Apparition's eternal knowledge brings a frigid enchantment to his attacks.
Ice Blast
[edit]Launches a tracer toward any location, which must be triggered again to mark the final point-targeted location, this area will be blasted by a damaging explosion of hail.
The further the tracer travels, the larger the explosion radius.
The further the tracer travels, the larger the explosion radius.
Cast Animation: 0.01 + 1.07
Radius Increment per Second: 50
First Damage: 250/325/400
Damage per Second: 12/24/46
Aura Linger Duration:
0.033
Enemy units caught in the explosion, or came in contact of the ice projectile as it travels, take damage over time with heal and health regeneration sources no longer working for them.
If an enemy hero's current health drops below a certain threshold, they instantly shatter.
If an enemy hero's current health drops below a certain threshold, they instantly shatter.
Aghanim's Shard Upgrade
Stuns all affected enemy units for a shorter duration corresponding to Cold Feet's level as the Ice Blast projectile implodes at the targeted location.
Stuns all affected enemy units for a shorter duration corresponding to Cold Feet's level as the Ice Blast projectile implodes at the targeted location.
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.
Release
[edit]No
Affects
Self
Marks the final point-targeted location, and releases the ice blast.
The tracer now will explode at the final location.
The tracer now will explode at the final location.
Cast Animation: 0.01 + 1.1
Min Projectile Speed: 750
Max Travel Time: 1.7
Sub-ability of Ice Blast.
Recent Matches
[edit]Main Article: Ancient Apparition/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | Patch | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| June 6, 2026 - 16:45 CEST | Tier 1 | BLAST SLAM VII - Playoffs | 0 : 1 | 7.41 | |||||||
| June 5, 2026 - 16:30 CEST | Tier 1 | BLAST SLAM VII - Playoffs | 1 : 0 | 7.41 | |||||||
| June 5, 2026 - 16:00 SGT | Qualifier | EWC 2026 SEA CQ | 1 : 0 | 7.41 | |||||||
| May 31, 2026 - 16:00 CEST | Qualifier | EWC 2026 WEU CQ | 1 : 0 | 7.41 | |||||||
| May 30, 2026 - 13:45 MSK | Tier 4 | STORM CUP Season 2 - Group B | 0 : 1 | 7.41c | |||||||
Recent Changes
[edit]Description
- Increased Cold Feet damage per second from 20/40/60/80 to 25/45/65/85.
- Chilling Touch
- Increased damage from 30/60/90/120 to 35/65/95/125.
- Reduced cooldown from 12/9/6/3 to 10/7.5/5/2.5.
- Ice Blast
- Increased ball radius from 275 to 300.
- Increased min impact radius from 275 to 300.
Talents:
- LVL 20 +80 Chilling Touch damage increased to +100.
Aghanim's Scepter upgrade:
- Increased Bone Chill base
strength reduction bonus from 0.3 to 0.8.
- Increased Bone Chill base
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Ancient Apparition's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- Kaldr's lore suggests that he is the embodiment of the Heat Death, a theoretical fate of the universe. According to this theory, the universe will achieve thermodynamic equilibrium and will no longer transfer energy. This would result in a universal temperature growing colder and a cessation of processes that require energy consumption, such as life.
- "Kaldr" is old norse and translates to "cold" in English.
- In Deadlock, Warden's Binding Word ability may be inspired by Ancient Apparition's Cold Feet, both debuffing the target, and if they do not move a certain distance away from their original location, they take damage and get frozen in place.
- In DotA, Ancient Apparition is the only hero with a fully custom model.
- It utilizes a custom model named "IcyGhost", created by the pseudonymous content creator PrMosquito in 2006.
- Although other heroes have custom models too, most of them are just fixed up versions of the default models.
- Phantom Lancer has a custom skin, but it is an interpretation of an existing character from another franchine, and not an original creation. Also, he uses an existing model as his basis, only changing the textures.
- Enigma has a custom model, but is not an original. It is based on the Voidwalker model from World of Warcraft.
- Venomancer uses a model from Starcraft, but this is a model that already exists within the Warcraft 3 files.
Gallery
[edit]- Model before the November 01, 2017 Patch
- Low Violence model before the November 01, 2017 Patch
- Bone Harvest sprite - alive