Minotaurs
Abhuman beast folk
Young Minotaur
AC+4 HD 4d12 (26hp) Att Axe d8+2 or Javelin d6+2 or unarmed d4+2 Mov 12 Morale 9
Veteran Minotaur
AC+5 HD 8d12 (52hp) Att x2 Axe d10+3 or Javelin d8+3 or unarmed d6+3 Mov 15 Morale 10
Avatar Champion Minotaur
AC+8 HD 16d12 (104hp) Att x3 Axe d12+4 or Javelin d10+4 or unarmed 84+4 Mov 24 Morale 11
AC+8 HD 16d12 (104hp) Att x3 Axe d12+4 or Javelin d10+4 or unarmed 84+4 Mov 24 Morale 11
❤The unarmed attack can be used to punch, gore with horns, grapple or hoof kick and get a bonus attack every battle (2 for veteran and 3 for an avatar)
❤ Can move at full movement rate and attack in a round
❤ Can leap +3m easily, climb and swim
❤ Uncanny navigation making mazes even the maze spell easier to solve
❤ Alignments can vary, but many have waged war with humans since early times and have grudges
❤ Can eat plant or animal matter, including food humans find inedible, some are carnivores by choice, and a few are human eaters specifically. Vegetarian ones are still dangerous and aggressive near their families
1in4 Gain +2 hit and double damage with one charge attack per round (move 6m+)
1in4 Doubles damage dice on a hit with natural 19 or 20 roll
1in4 Track as a bloodhound, smell of blood stands out
1in6 Bronze plate armour +2 AC
❤ Can move at full movement rate and attack in a round
❤ Can leap +3m easily, climb and swim
❤ Uncanny navigation making mazes even the maze spell easier to solve
❤ Alignments can vary, but many have waged war with humans since early times and have grudges
❤ Can eat plant or animal matter, including food humans find inedible, some are carnivores by choice, and a few are human eaters specifically. Vegetarian ones are still dangerous and aggressive near their families
1in4 Gain +2 hit and double damage with one charge attack per round (move 6m+)
1in4 Doubles damage dice on a hit with natural 19 or 20 roll
1in4 Track as a bloodhound, smell of blood stands out
1in6 Bronze plate armour +2 AC
1in6 Cleave skill, any remaining damage after downing a foe can attack another enemy in 3m with a hit roll (maximum one attack 2HD)
1in6 Large round shield +2 AC +4 vs missiles if doesn't move
1in8 Berserker +2 hit and damage once lost half HP, fight until -10hp, fight to the death
1in8 Hellfire Breath as burning hands 3x per day d3+HD damage in 90-degree 3m cone
1in8 Immune to petrification magic
1in10 Eating human flesh and an hour's rest healed 2d6 damage
1in10 Thrown missile weapon returns to hand at end of the round
1in10 Random mutations minor per 2HD and major per 4HD
1in12 Stinking cloud effect from rotting flesh to all in 3m radius
1in12 Swarm of vermin living in flesh
1in20 Cast a maze spell once per battle
1in20 Regenerate a d6hp per round except acid or fire damage
1in20 Command cattle once per round
d12 Minotaur Adventures
1 An underground catacomb complex where locals bury the dead has a minotaur moved in. The sanctity protects graves from the undead, but the minotaur is searching for the sacred sigils at each corner of the graveyard
2 A mountain cave is known to be the home of a minotaur that steals goats from locals every few years. Shepherds say it must guard a fabulous treasure in hopes that adventurers hunt it
1in8 Berserker +2 hit and damage once lost half HP, fight until -10hp, fight to the death
1in8 Hellfire Breath as burning hands 3x per day d3+HD damage in 90-degree 3m cone
1in8 Immune to petrification magic
1in10 Eating human flesh and an hour's rest healed 2d6 damage
1in10 Thrown missile weapon returns to hand at end of the round
1in10 Random mutations minor per 2HD and major per 4HD
1in12 Stinking cloud effect from rotting flesh to all in 3m radius
1in12 Swarm of vermin living in flesh
1in20 Cast a maze spell once per battle
1in20 Regenerate a d6hp per round except acid or fire damage
1in20 Command cattle once per round
d12 Minotaur Adventures
1 An underground catacomb complex where locals bury the dead has a minotaur moved in. The sanctity protects graves from the undead, but the minotaur is searching for the sacred sigils at each corner of the graveyard
2 A mountain cave is known to be the home of a minotaur that steals goats from locals every few years. Shepherds say it must guard a fabulous treasure in hopes that adventurers hunt it
3 A weirdo wants to open a minotaur dairy and has offended a minotaur tribe, go make peace. The weirdo offers a reward if he faces no consequences
4 Children tell tales of underground tunnels that are home to a devil and sing creepy rhymes. They hear its hooves and bellowing on cobblestones. An ancient minotaur maze is under the people's homes
5 Minotaurs claim all local cattle are their kin and tribe members. They want easy, free cows or a fight and free cows
6 An Amazonian lady minotaur has been preaching for human women to throw off the yoke of patriarchy. She is also teaching them knife and staff combat with a warrior ethos. A vocal minority want her gone and will spend money or lie to get rid of her and need some violent thugs
7 A minotaur cult seeks to make one of their herd an avatar champion to embody the spirit and powers of the tribal spirit. Many are ancestors but others are elemental or demonic
8 Lawful minotaurs require food and rest after a bloody battle against a chaos cult. They will be shocked by humanity's corruption and lack of devotion to killing chaos. Some feel the wrath of law is required to purge the wicked
9 A young minotaur is being chased by angry locals who think it is a monster
10 A slavemaster has minotaur gladiators for sale, great for dungeons, funerary blood fight rites or anything really. The minotaurs fear they will be made eunuchs soon
11 A noble built a nice hedgemaze for his estate taking years but a bloody great minotaur moved in and has been shitting everywhere
12 A demon avatar minotaur leads a band of putrid mutated minotaurs on a rampage in the name of chaos and may come this way
d12 Minotaur Tribes (battle cattle folk)
1 Blood Suns, dark russet bulls with caked bloody handprints and white ochre designs, famous for berserkers who eat raw human flesh
1 Blood Suns, dark russet bulls with caked bloody handprints and white ochre designs, famous for berserkers who eat raw human flesh
2 Medow Lords are B&W and more peaceful, more interested in grazing in fields and growing crops than hunting and killing. They trade produce to other minotaurs and giants
3 Night Herd Lords who are black and hunt in the dark with red eyes, they worship the gods and spirits of darkness
4 Highlanders have red shaggy hair and are more willing to graze on grass and trade. They like to live in turf cottages in villages or occupy old ruins on the moors
5 Putrid Plague Kings who worship gods of slime, decay and undeath and use rotting minotaur corpses for undead. Many have parasites and bloated guts, some even leaking intestines, their hair falls off, and their skin is stinking and green
6 Duncow Herd Lords are brown minotaurs who have clans in wild wastes and woodlands, and they have a druidic priesthood. Some tribes sacrifice humans tp appease ancestors but others cohabit with wild forest folk and tribes of humans
7 The Grey Ones, minotaurs with ash grey-blue fur, servants of the underworld who guard caves and wells to the deeps. Many paint soot around their eyes and bodies to look more skeletal. The priests made undead minotaur guardians
8 Great Buffalo are huge woolly brown and black buffalo minotaurs who enjoy wastelands. They often use ancient ruins and are peaceful unless their families are threatened by strangers. They rapidly unite under a war chief to destroy threats on their wasteland
9 Marsh Buffalo Tribe dwell in marshes and wetlands and are used for farm labour in some lands by the marsh folk. They prefer to be left alone but are aggressive to strangers near family or community
10 Sea bulls, white bulls, experts at sailing and piracy. Very calm about it all and bear enemies no malice. They sing-along drinking songs when celebrating a victorious sea voyage
11 Auroch tribe, gigantic black furred and long-horned, who hate hated humans since ancient times and the whole tribe will hunt and kill humans on their lands or path
12 Long Horn Hell Raisers with light brown spots, prefer wasteland life and meat and strong drink if they can get it. They notoriously kill centaurs and satyrs