Showing posts with label Mesopotamia. Show all posts
Showing posts with label Mesopotamia. Show all posts

Friday, 10 July 2020

Babylon RPG Blitz of Reviews













































Tags seem to vanish off my blog posts while working on them and I cant cut and paste tag lists in from other posts with same tags - thanks google apes

I was madly running 4 Mesopotamian BRP games and more recently my Exilon setting (here) and adventures (Patreon) an I thought I might be involved in one. Suddenly lots of RPG floodgates are opening. I always dreamed of doing a BRP or Gurps one but like most stupid dreams I didn't. Even as an editor or reviewer or consultant sniff. One of my right-hand links goes to my posts on this theme including comprehensive image dumps to help players visualise the era mostly focused on Iraq and other nearby places. 

So after hearing of a new one and getting It I hunted for hours through LuLu where I had seen one only to discover same was a PDF of drive-through with a new colour cover. So anyway here are some links to some more which I have added to my Mesopotamian Adventures. Here I am reviewing BFJB and Into the Bronze. There was a sorta biblical series of ancient near east harbacks in d20 days but it had this biblical veneer and some mythic touches I disliked but I would nab it in a flash If I saw it around. I have reviewed Ankur and Blood & Bronze before. And then there is Puerta De Ishtar in Spanish which looks amazing, sounds cool and I wish I knew Spanish...or is it Catalonian?

As I'm a bit of a fan with 40kilos of books on the subject next to me, I do like to see this stuff used well or interestingly and slide away from pop cliches or through a lens of Christians looking through a lens of the old testament and people many time removed. Pazzuzu is a-ok demon yet Hollywood and gamers make him a non-useful demon. I got the Cthulhu Britanica: The Curse in Nineveh and I was miffy because they made Nabu into Yog Sothoth and then act out of character to me when Nabu is Thoth Hermes so other mythos gods a better fit. Possibly Bast is over used by HPL fandom too.

One of my other interests is sceptical archaeology so lots of the UFO ancient astronaut stuff I see that it causes actual harm on evidence and to current occupants so I am running out of being able to enjoy all the products based on this premise now. At least HPL declared he wrote non fiction, unlike 
Zechariah Sitchin who proclaimed it was the truth. Then there is that great Essay on how Von Daniken ripped of HPL methodology and writing style.

Blood & Bronze RPG
https://www.drivethrurpg.com/browse/pub/9554/Cyclopean-Games
Some crew here worked on some similar themes in their retro and clones
Into The Bronze RPG
https://www.drivethrurpg.com/browse/pub/14593/Lantern039s-Faun
Babylon on which fame and jubilation are bestowed
https://www.drivethrurpg.com/browse/pub/10533/Shukamu-Press
i presume is older version i spent hours looking for
https://www.lulu.com/en/us/shop/g-p-davis/babylon-on-which-fame-and-jubilation-are-bestowed/paperback/product-15emjekm.html
Design Mechanism Promise a book for this line...
http://thedesignmechanism.com/Mythic-Earth.php
Ankur (all this + Aliens and UFO Cult Dogma)
If i had to pick a game of ancient aliens based on mad racist Zechariah Sitchin
Though for superheroes to visit or an alt timeline I guess Its cool and has lasers
https://www.drivethrurpg.com/product/214737/Ankur-Kingdom-of-the-Gods

So I am going to get hard copies of Into the Bronze and BFJB. Latter I have looked over the old version PDF and gosh I like it.

Babylon on which fame and jubilation are bestowed (old pdf LuLu version)
It has some impressive research, campaign info and use of authentic language (+just read the kings laws for game seeds). Plus It has and like spells and other mechanics which lots of the 250 pages in the earlier part are character generation. As I know the history here I'm pretty impressed mostly. They do slap in elves and make dwarves Sumerians and end races which I would just drop possibly. Several other games have gone this way and Egyptian ones to put in their tolkien races in other settings. Lots of setting stuff is in the mechanics and detail in the skills that is quite intense. So based on simple and but it has skills and lots of other add sons. The magic associated with gods was not quite what I would do but is very fun and interesting to link spells to gods as they do. As someone writing my own retro-clone I appreciate lots of thought here and was surprised I liked lots of the mechanical ideas which I don't feel often.

There are so many good things about this I'm jealous and even though I ran the same period for years there Is a lot in here setting wise I really like/ Especially for character cultures and home cities. Unlike lots of games, this has some good city details. I look forward to the newer edition and will post it here when I get it. It is good to see a book full of stuff you meant to do in a long term campaign detail wise. So interesting for the history, setting and as a retro-clone that is thorough. 388 pages - older B&W PDF cheaper I'm getting a new book later

As for my own take in things, I guess I syncretized the crap out of the religion to make a consistent pantheon which barely happened sort of cos the real ancient world was local and diverse in styles. I guess I did It for similar reasons that empires did for easier paperwork. I guess I used are and maps and historic texts and miniature to convey lots of detail visually when I run these. 

Into The Bronze RPG
It is a simple and pretty RPG pdf, more minimal and about graphic design. Lighter, more wire space and lots of historic clip art. Some though is thousands of years later than the era depicted here. Instead of detailed setting lore, you have lots of tables for adventures and hex crawl. It talks about Sumerian and shows what I think Is Brugel and mentions the surviving religions as a source which I am not hot on. Once again The first part of the book looks great. The random map I found was a bit ugly but they for making a hexcrawl on the flyover detail and simulation of history. The last section has some monsters and more art that while is well used as design is more off theme. I don't think this game teaches as much about history or is for a long game. Id rates it highly as an art-game though. To be honest get only a vague sense of middle eastern history here or even any distinctively Sumerian. 60pages.

I rate highly for the look and feels and for sandbox improv tool and pretty utility tables. but I'm more likely to use it to add detail to another more detailed game. Comparing one of these books to the other Into The Bronze makes me think of splash spreads of design first and BFJB I think of as lots of mechanical goodies and some history and sensitivity to the culture.

I guess having done 2300BC and 1800BC and 700BC games I see differences some don't and as an image researcher, I know where most come from (and more nobody else has used). My more recent Exilon being more DnD was less historical more fantasy and intended to be easier to run by not being as intimidating as history can. Filling in some gaps with other tropes like Robert E Howard seems a popular approach too as three games claim to do it but all different. Anyway looking forward to some hard copies and for what Mythras will do as they do some good history gaming.

Bubonica
A 25 page pdf zine? Describing a diseased chaos cult with monsters, spells, mini-dungeon and lots of goodies and nice art. I kinda wish it had a few more pages to print it easily. A timely snippet of chaos fouldom. Entertaining waxing poetical on a needed topic.

Book Of Lairs vol 1&2
I recently struggled through these old classics. Potentially useful to drop-in games and for a novice npc describe monsters tactics in an environment. Each has a few hooks to get players on board. Lots of variety of monsters. Vol2 get more Oriental content, more guest star writers and possibly some of the more interesting ones. So do players really go about killing animals that much in DnD? A good mix of level stuff for lots of settings.

Some problems include often overwritten in some cases like a spread on an encounter I've had in dozens of games and most people just improvise it the same. 
Alot of these are just killing animals all who are extra cunning in many cases and won't fall for obvious stuff. Quite a few good monsters to hurt too which I have never killed with any but I had slept with a silver dragon in Dragonlance. Lots of these are controlled or duped or wrong or just too demanding. A few monsters take a while of being stubborn before you kill them so I guess its their fault. I like one good magic monster was just hard of hearing and easily confused but it suggests you give xp for not murdering the critter. There is one halfling weirdo who sounds like a modern kidnapper maniac but he only torments and verbally abuses victims for months before scrubbing their minds and releasing when bored. This guy is kinda the creepiest nothing villains on any official module. I like the idea of this as a one-page dungeon thing but Maps and bullet points would beat text in a few cases. The writing style varies from concise to somnambulistic. 

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More stuff coming In




Tuesday, 5 March 2019

Exilon Real Estate Hex Rush! Imaginary kingdom giving away land!

Hexes Up For Grabs
Help design some Hexes for Exilon 
Using my piles of exilon tables or your own psueudo bronze age 
mesopotaimian age fantasy know how submit a claim to a hex. Feel free to share this. 

Just fill out one of these below forms and feel free to add extra content if you wish with it.
Feel free to recycle or re purpose some old thing. Word doc or rtf handiest for me to compile extra material. Drawings or maps cool too.

Let me know what name you want on it or to be anonymous.


Each large hex is 33 miles or 53 km wide
Each small hex is 11 miles or 18 km - three across = large hex

msg me stuff to:
konsumterra at gmail dot com

Might end up in a poorly made free book like my other published stuff
Sample form here HERE!!!

Exilon is a bronze age predeluvian fantasy civilization based loosley on Mesopotaimia. Plus lots of Robert E Howard, Clark Ashton Smith, Moorcock inspired content. Stone age barbarians from the wastes hate wizards for using magic of the enemies of humanity.

Barbarians dislike big city cult gods that have grown into empire gods that enthrall humanity. The worst thing about civilisation are the thieves and liars and cowardly oathbreakers who are the first to slaughter when you take their cities.

The world has had many great disasters and non human empires in ancient times. Non humans and evil necromancers ruled for thousands of years. Human civilization has begun to out do that empire and any other single race on the planet. There are ruins and best left forgotten things in dungeons left everywhere in the region.

The region was always thick with snake worship but after great wars finished the monster kings, the people adopted kinder more human serpentine gods. The Hydra is on the 
green banner of the city of Sakasis. Ancient snake cults and ruins are everywhere. Fish folk and lizard folk, bat folk and dragon folk all left their demon cursed ruins.





Links to past Exilon Posts:

Most important for Hexes:



Fish folk among us handy for Ikathon
Monster Empire Troops
Guide to War in Exilon
Land Use
You don't really need this stuff but it might be handy:
Strange Wizard Missions
Remnants of Lost Empires
Races of the Monster Empire
Wizard Wars 1 Causes and forces
Wizard Wars 2 Encounters and links
Wizard Wars 3 Rumours and treasure

Research Methods of Bad Wizards
Spell Componants for Bad Wizards
Barbarian clans & decor + races and men of the wastes
Beasts in Exilon

An adventure for this setting
Bat Goddess Temple

An older item will reviose

My mesopotaimian image dumps
1
2
3
4
5
6
7
8
9

Tuesday, 25 December 2018

Mesopotaimia Image Dump 10



Long time since i did one but lotsa new stuff online now. Once again i cant really source this stuff or credit anyone sorry. Its a resource for students of history and gamers. RQ fans might enjoy too but i kinda preferred Lunars as Romans and the more Glorantha lazily rips from history the more id rather just do a historical setting. I could probably do another one some time. For some reason formatting this stuff is kinda painful on blogger.

Mostly Assyrian military then some court/urban stuff.
A few things from Urartu and Minoans and sea people here too.

Image Dumps
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump.html
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump-2.html
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump-3.html
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump-4.html
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump-5.html
http://elfmaidsandoctopi.blogspot.com.au/2013/04/mesopotamia-image-dump-6.html
http://elfmaidsandoctopi.blogspot.com.au/2013/05/mesopotamia-image-dump-7-mesopotaimia.html
http://elfmaidsandoctopi.blogspot.com.au/2013/06/mesopotamia-image-dump-8-battle-donkey.html
http://elfmaidsandoctopi.blogspot.com.au/2014/10/mesopotamia-image-dump-9.html





















Monday, 26 November 2018

Exilon Play Area



























Exilon in the Elder Aeon Era

So this will be main game area
Area of cities allied against various empires around them
Down river 30 miles a day easily more in stormy season
There is a village every 20 miles on river or green areas
More like 50 miles per village in beige wastes
Sea 100-200 miles per day with good wind

Reptilian League

Turquoise - Metropolis of the Lizard king
Lapis - City ruled by ancient blue Dragon clan
Dragon Spire - Home of the dragon templar cult
Shadelport - Decayed slaver city of monster empire, semi abandoned
Remnants of Serpents empire are in north islands but in decay
Lizard Kings are civilized lizard folk with some draconic cults inland
Dragon Templars serve mostly sleeping dragons bringing them food and wealth

Necromancer Citadels

Lichspire - Home of the lich king
Fleshspire - Flesh wizards of Xor
Doomtemple - Home of the death templar cult
Death Templars are religious underworld cultists
Necromancer Kings are necromancer wizard strongholds

Free City League

Ikathon - City of the Sea Lords, former colony of the fish folk
Stormhome - City of sky gods, settled by barbarians now civilized
Sunhome - City of the sun god and his kin, the first human kings came from here
Kassus - Great city of the goddesses and amazons
Sakasis - City of the good snake gods, once snake city now free

Tyranian League

Petty former barbarians but still rough with no major cities, gloomy ever fighting undead and lizards and each other. On off allies. Do have good parties and gladiator events are common.

Belloron Empire
Belleron - The great city of astrologers and their conqueror god of law.

Assura Empire
Bloodthirsty cruel empire but still better than the old non human empires.
Greatest seige warfare power.

Sythron Wastes

Barbarians but enhanced with civilized tech including chariots, waggons and horse riding archers. No permanent cities but kings have huge mobile population centres that grow and shrink seasonally. Nobles have more civilized trappings and trade more. Other barbarians think them corrupt by stink of civilization.

Barbarian Wastes

Savages sworn to destroy civilization, metal use, building, literacy, magic, wizards, religion, monsters, undead. Nomads who who assemble under great Khans to invade other lands. Mostly they fight undead, dragons and faerie who are seen as worse than civilization. They destroy walls, wells, crucify craftsmen, burn books and smash monuments. They worship tribal ancestors who liberated humanity from monster rule. Beastmen and orc tribes are common in area and all fight each other.

Arcane Empire

Elemental Wizard states founded by great emperor long ago.
Founded modern magic, literacy and military tactics especially mass archery.

Faerie Wilds

Sylvan forests growing constantly as awakening elves.
Their slave buffer races encroach on the world.

Language
Many including ancient and monsters languages have written script, spoken and hieroglyphic/pictographic languages. Script is better for business but the pictorial sacred language is common on monuments and holy texts. Hieroglyphs are very stylised in each culture bur recognisable to scholars and even illiterate people might guess what a glyph means.

S spoken, W written, H for heiroglyphic

A good scholar/priest might know:
Modern Common S W
Ancient S W H
Reptilian H
Draconic H
Elvish S W

Next
I will scale in on the Free City League next with more towns marked.
There are plenty of enemies from outside. Dangerous cults dedicated to pre human monster cults within such as snakemen and fishmen. Lots of ruins everywhere. The area tolerates demihumans and there are allied beastmen tribes often serving kings as mercenaries. The good snake and fish gods are increasingly being humanised in art. Their children are more human again.

Empires And Alliances


Exilon world notes in development

Analogues to Bronze Age:Hittites, Mycenian, Phonecian, Minoan, Greek, Sythian, Elamite, Ururatu, Eutruscan, Egypt, Sumerian states, Akkad, Indus, Mesomerica

Various non human groups too like old monster kingdoms and undead

Saturday, 11 August 2018

Ruins In the Wastes of the Eldritch Aeons



Scattered across the great wastes of the Eldritch Aeon are many ruins. Many are in high places from before the seas disappeared which helped destroy the ancient empires of the fish men and the amphibians and the empires that depended on sea travel. As the monster empires shrank and lost their grip on power the human barbarian hordes finished them off. Necromancers had a go for a thousand years but barbarians came and finished them off too. The current age restored the sun fully and released the gods. Many surviving horrors went underground and still lash out at humanity from their dank caverns. Barbarians are suspicious still of the civilised city states and watch them for signs of curruption.

10 000 years ago
The Dawn Age was when the newly formed world was contested by the old races and gods, Giants, dragons, demihumans and trolls
4000 years ago
The Dark age was when the monster empires conquered the world
1000 years ago

The Necromancer Age the first human empire using black magic
400 years Ago
The Eldritch Aeon is the current Age age

d10 Ruin Condition

1 Barley visible and mostly buried and worn
2 Visible foundations and some broken walls
3 Intact outer walls, most ceilings and interior walls gone
4 Badly damaged walls, no ceiling
5 Some ceilings intact 10%
6 Intact roofing and walls 30%, some holes and damage
7 Roofing and walls in serviceable condition 50%
8 Roofing and walls in good condition 75%, some paint still on interior walls
9 Roofing and walls in good condition 90%, intact paint still on interior walls
10 Eerily intact and well preserved with paint intact inside and some outside

d20 Settlement Builders
1 Arachnid ruins of the nefarious Spider folk
2 Amphibian ruins of the croaking Frog folk
3 Ichthyoid ruins of the underwater Fish folk
4 Reptilian ruins of the Serpent and lizard and dinosaur men
5 Cephalapod ruins of the vile Squid folk
6 Carrion ruins of the fiendish Vulture folk
7 Chiroptera ruins of the horrible Bat folk
8 Ruins of the horrible Worm folk
9 Insect folk ruins
10 Demihuman ruins
11 Giant ruins
12 Dragon templar ruins
13 Demon or devil cults ruins
14 Elder god cult ruins
15 Necromancer ruins
16 Wizard tower ruins
17
 Elementalist ruins
18 Beast Lord ruins
19 Troll Lord ruins
20
 Recent human ruins

d10 Who is hanging out here?
1 Cultists on a pilgrimage camped for rituals and recovery of relics 

2 Shanty town or camp of adventurers and a traveling merchant
3 Expedition from a civilized kingdom sent to loot relics
4 Wizard here to loot knowledge with students and guards
5 Barbarians here to kill any suspicious evil that might emerge from ruins

6 Beastmen seeking knowledge of their ancient empires
7 Demihumans guarding location from evil cults and races
8 Criminal gang of looters here to rob the dead
9 Goblinoids have moved in ruins out of laziness 
10 Orcs have moved in to set up a war camp using old fortifications

d10 Type of Ruin

1-3 Outpost
4-6 Village
7-9 Town
10 City

d10 Quick Ruin Types
01 Religious
02 Administration
03 Defence
04 Water feature
05 Residential
06 Mercantile
07 Agricultural
08 Industrial
09 Recreation
10 Monuments

d100 Ruins Buildings
01 Ziggurat
02 Great temple
03 Medium temple
04 Small temple
05 Shrine
06 Necropolis
07 Mausoleum
08 Tomb or crypt
09 Sacrificial plaza
10 Pyramid
11 Throne hall 
12 Courthouse
13 Scriptorium
14 Forum
15 Public square
16 Royal court
17 Harem court
18 School
19 University
20 Hospital
21 Fortress
22 Castle
23 Gate house
24 Watchtower
25 Prison
26 Watch house
27 Dungeon enterance
28 Executioners block
29 Wall
30 Barracks
31 Sewer entrance
32 Canal with weir or lock
33 Sacred pool
34 Bathhouse
35 Lighthouse
36 Boat yard
37 Harbour
38 Cistern
39 Huge bridge
67 Sacred pool
40 Aqueduct
41 Palace
42 Apartments
43 Town house
44 Hotel or hostel
45 Poorhouse
46 Orphanage
47 Ghetto
48 Commoners houses
49 Mansion
50 Homestead
51 Caravan house

52 Market place
53 Guild hall
54 Ware house
55 Work house
56 Treasury
57 Mint
58 Tax house
59 Slave market
60 Shopping mall or arcade
61 Granery
62 Brewery
63 Winery
64 Mill house
65 Oil store
66 Slaughterhouse
67 Bakery
68 Apiary
69 Stables
70 Cattle yard
71 Smithy

72 Foundry
73 Lumber yard
74 Pottery workshop
75 Weavers workshop
76 Glassblowers workshop
77 Brick yard
78 Quarry
79 Dyers yard
80 Tannery
81 Mine
82 Garden
83 Zoo
84 Museum
85 Arena
86 Colosseum
87 Hippodrome
88 Theatre
89 Tavern
90 Brothel
91 Circus and carnival grounds
92 Monumental archway

93 Memorial park
94 Public plaza
95 Monumental wall with carvings

96 Colossal statue
97 Sphinx statues
98 Column, needle or obelisk
99 Huge fountain
100
 Processional road

d20 Bonus Arcane Wonders & Magic Monuments

1 Alchemist Workshop where alchemists make potions and life
2 Wizard Tower where wizards study and live with students
3 Pleasure Dome where sorcerers guzzle drugs and have orgies
4 Hanging Garden where druids manufactured herbs and tended rare plants
5 Oracle where prophets, seers and soothsayers gather at a great temple
6 Gateway where demonic legions and gods were called forth
7 Gateway part of a long range transport system across the continant

8 Gateway to another world or ancient times
9 Floating building 1in6 tethered to ground
10 Colossal statue is actually a golem
11 Settlement was mobile once but mechanisms ruined
12 City is haunted by undead, spirits and any who die here join them
13 A network of underground tunnels, lairs and caverns
14 Entrance to underground kingdom where degenerate survivors or ruins dwell
16 Remains of a collosal magical murder machine
17 Great dungeon complex which reconfigures itself and repairs damage
18 Dungeon complex with intelligent malicious spirit magically repairs the dungeon
19 A sleeping army of ancients is here awaiting the right time to rise up
20 A great crypt containing a slumbering ancient evil god, kaiju or demon lord

Sunday, 5 August 2018

City States of the Elder Wastes















So for my new Eldrich age setting of wizards and barbarians I need city generators to create Bronze age style middle eastern city states. These are for typical cities. A few cities might be bigger. Towns from 150-1000 people are either capitols of barbarians or huge nomad camps or outposts of bigger cities. Villages up to 150 people are often surrounding a city in it's territory but also their are nomad and barbarian settlements. Nomads might camp in place for several years transporting houses folded up on animal backs or waggons. Barbarians might last for years and many will have log or earth walls. Civilized people have brick and stone walls and possibly moat works and canals and built forts. Simpler civilizations mostly have villages but might seasonally accumulate in temporary towns

Population Centres

Village 25-150 people
Town 150-750 people
City State d10 x 10000 family

Caste system
10% Temple class
10% Warrior class
10% Merchant class
40% Farmer class
20% Slaves
10% prisoners of war

d10 City Cult Structures (Main Ziggurat) 

1 Ancestral funerary cult with special prominence to the first ancestors
2 Ancestor god from time when city was tribal
3 City god  ziggurat dedicated to founding god of city
4 City god and partner share ziggurat
5 City god and partner and child share ziggurat
6 City god ziggurat with collection of lesser shrines
7 City god  ziggurat with temples of allied city gods
8 City god  ziggurat with shrines of family members
9 Twin ziggurat of city god and partner
10 City god ziggurat with two lesser ziggurats
11 City god 
ziggurat and shrine sanctuary recognising every god they discover
12 City god 
ziggurat and holy pricinct with many shrines and small temples

d12 Religion Cults
1 Fire 
2 Earth
3 Water
4 Air
5 Sun
6 Moon
7 Love
8 War
9 Fertility
10 Underworld
11 Sky
12 Vegetation
13 Beasts
14 Stars
15 Ruler
16 Healing
17 Death
18 Dragons
19
 Demons
20 Darkness

d12 Other Architectural Features
1 Extended wall beyond city protecting countryside

2 Garden complex sanctuary with running water
3 Huge statue of divinity
4 Great library collection of scrolls and scribe school
5 Great observatory for astrologers
6 Great alchemist school 
7 Great forging complex
8 Huge granary complex
9 Sprawling funeral complex
10 Huge brewery complex
11 Huge theater entertainment complex
12 Famous oracle complex

d12 Rulership

1 Ruled by high priest or priestess
2 Ruled by assembly of elders over 50
3 Ruled by assembly of wisest and holiest
4 Ruled by assembly of richest land own
5 Ruled by assembly priesthood
6 Assembly selects king* in time of crisis
7 Temple assembly appoints king* in time of crisis
8 Temple assembly appoints a king* who rules for one year
9 Temple assembly appoints a king* for 7 years then sacrifices them
10 Temple assembly appoints Priest king* or Queen as a figurehead  
11 Temple assembly appoints Priest king* and Queen as a figurehead  
12 Hereditary monarch took over old regime in a coup or conquest
*Some cults prefer queens or select most talented

d20 Other Important Persons

1 Head Astrologer
2 Court Wizard
3 Arch Druid (Gardener)
4 Great Sage
5 Tax Collector
6 General
7 Seer or soothsayer
8 Spy Master
9 Irrigation Inspector
10 Chief magistrate
11 Building Inspector

12 Court Bard
13 High Holy Healer
14 Foreign Minister
15 Granary Keeper
16 Royal Master
17 Trade Minister
18 Historian
19 Philosopher
20 City champion

d10 Quick City Troubles
01 Unrest
02 Economic
03 Agricultural
04 Military
05 Religious
06 Territorial
07 Wizards
08 Barbarians
09 Cults
10 Supernatural


d100 City Problems
01 Slaves are disgruntled and higher ups unsure if need to be charitable or cruel
02 Prisoners of war working in mines plan to revolt and take over
03 Criminal guilds have emerged undermining the economy
04 Courtiers are plotting to overthrow the leader
05 Ruler is trying to increase legal powers
06 Poor are demanding food
07 Commoners demanding more housing
08 Commoners concerned about insult from rival city
09 Commoners want barbarians on borders dealt with
10 Heretic has aroused an angry mob
11 Metal has become in short supply and state is stockpiling for essential purposes
12 Silver mine has started running out worrying those who know about it
13 Foreign gold has become popular and is devaluing local goods
14 Extra tithes are being made to repair the great monuments and walls
15 Barbarians have been attacking trade routes
16 Shortage of fuel for fire has become a problem
17 Grain stockpiles have become dangerously low
18 Rival cities have made economic alliance damaging the city trade income
19 A shortage of skilled craftsmen has caused some problems
20 Treasury has had corrupt officials pilfering wealth
21 Shepherds are feuding with farmers for land and water 
22 Farmers are demanding better water management and more rights
23 Crops have been performing poorly
24 Enemies have been raiding herds and killing shepherds
25 Feuds over irrigation rights with other growing cities have caused tension
26 Droughts have been making farming tough
27 Farmers want to try some new crops but priests are conservative
28 Someone tries to bring farming innovation but locals angry about change
29 Monster in water has bothered irrigation workers
30 Beastmen or monster raiding herds
31 Military plotting to over throw the current rulers
32 Preparing for war with rival city
33 Military demand improved privileges
34 Military made a secret treasonous deal with barbarians to take over
35 Enemy army has been on maneuvers on the border lands
36 Building a strategic outpost to watch for invaders on frontier
37 A rival city has made several improvements in weapons 
38 Someone has been stealing stockpiled weapons
39 A new martial cult has become popular among the troops
40 The city champion has become arrogant and is bothering the rulers
41 Dangerous cult has emerged and is bothering the official church
42 A rival god of another city has been provoking war
43 A idol of a vassal god is held in the city and it's home city want it back
44 Priests are negotiating a sacred marriage with a foreign city to forge an alliance
45 A popular sect among commoners wants to upgrade their shrine into a small temple
46 A vile omen has the clergy concerned, the gods need atonement
47 Priests are looking for a unblemished virgin to take up a important ceremonial role
48 The gods need a pilgrim to visit gods shrine in a foreign city to make a delivery
49 Pilgrims from other cities are visiting local shrines and sharing new ideas
50 Sacred tablets have been stolen
51 
Governor of a colony town wants to join territory of rival city
52 Important delegation sent to create alliance vs enemies
53 Youths demand a new colony is established
54 Nomads want to join city as herders but some upset
55 Diplomats plan a alliance with several cities to dominate region
56 Several evil cities have united under blasphemous schemes of demon cults
57 An enemy city is stockpiling new lighter two man chariots
58 A rival city has developed new military tactics that has locals worried
59 A distant city has proclaimed all cities should be their vassals in a new empire
60 Military caste are hoping for extended emergency powers
61 A wizard in the wilderness has been carving out a territory
62 The city has ordained a new wizard to serve the temple but some are suspiscious
63 Wizard on the frontier has been creating monsters for some reason
64 Unlawful sorcerers and wizards have been burned and drowned recently
65 A wizard has started a frontier cult with fanatic followers against the gods
66 A black mesa from the dark age of wizard kings has become active again
67 A wizard has threatened the city for refusing to hand over valuables
68 An undead wizard king has been rebuilding a ruined city from the age of black magic
69 Someone has been recruiting best and brightest scribes for a secret wizard school
70 Wizards have been operating from a secret black school hidden somewhere
71 A barbarian horde has assembled to destroy a allied city

72 Barbarians have been uniting under a king and has city states wary
73 A barbarian warband has been demanding wives from the city
74 Barbarians have destroyed a former allied city
75 Barbarians have conquered a allied city and are preparing for more more war
76 A barbarian tribe have been worshiping chaos and denouncing the gods
77 Barbarians have been claiming the grazing lands are traditionally theirs
78 A military leader wants city to bribe a barbarian tribe to attack enemies
79 A wizard has begun advising a barbarian tribe and all are concerned
80 A missionary visiting barbarian tribes and some pilgrims now wish to visit city temples
81 Robed heretics are hiding in the country side or even the city
82 Some say a cult has important civic leaders under it's thrall to ruin the city
83 A cult has been digging up buried tablets from the forbidden ruins
84 Cultists have been seen digging up ancient graves and crypts
85 Cultists have murdering and kidnapping borderlands farmers
86 Several priests has been murdered recently some blame forbidden cults
87 Shepherds have been gossiping about strange haunting in some lonely ruins
88 A village has been reporting witchcraft and many are outraged
89 Terrible weather has been ruining crops and locals blame witch cults
90 Robed cultists and strange beasts have been seen in the wastelands
91 Undead have been seen in the graveyards
92 A wizard was seen being chased by demons who dragged him to hell

93 Shepherds have seen a strange naked wild goddess in the hill country
94 Bad spirits have been menacing common folk and villagers
95 Strange omens have been seen and have everyone gossiping

96 Odd constellations have astrologers concerned
97 An evil wind has brought plague to some villages and many are on edge
98 Many commoners report strange dreams warning them of disaster
99 A strange new animal has been seen, many believe it is supernatural
100 A prophet reports they were spoken to by a terrible fiery being in the mountains