Showing posts with label godess. Show all posts
Showing posts with label godess. Show all posts

Wednesday, 29 November 2017

d100 Fairy Maidens


Plan to do a bunch of faerieland stuff 2018. Will doe faerieland war zone as it won my recent g+ poll although necromancers almost caught up - siege the goblins will follow.

Fairy maidens are found in woodlands on the borderlands to elfland. Some are worshipped as minor divinities. Some are charged with a purpose. Heroes might fall in love with them or be charmed by their superhuman beauty. Man and faerie are not meant to mingle. Faerie beings even the mostly bright ones can have monstrous forms and can be spiteful or cruel. Some faeries might flux between bright and dark between seasons or even night and day.

Faeries have family and kin and If you harm then you might bring about great danger and curses on you. Most love affairs turn out bad or with the mortal enthralled or discarded after time. Faerie dwellers experience strange flow of time that might be continuity incongruous or distorted.

Heroes often lust after them and seek them as mates but this mostly leads to disaster and ruination. It is also a disruption of natural forces and many beings will not be pleased if a maiden neglects her duties. Most have semi divine kinfolk. At best being with a mortal might last a few decades if the husband lives or can cope.

Maidens in fact might be a obstacle in a mountain pass or forest trail that stops civilization passing.

You can use the d10 tables on own or just the d100 or a mix to fill out details.

d10 Bright Fairy Maiden's Companions d10x10HD Worth
01 Local commoners enthralled
02 Local commoners worship for generations
03 Animal companions d6 1=chariot team 2=mount 3=familiar 4=guard 5=farm 6=wild
04 Munder hobo adventurers of the worst sort in love
05 Charmed lovers d6 1=bards 2=bandits 3=knights 4=hunters 5=revelers 6=servants
06 Monster friends d4 1=hybrid animal 2=sphynx 3=lycanthropes 4=draconic
07 Demi Humanoids including halfling d4 1=gnome 2=dwarf 3=elf 4=orc
08 Humanoid including kobolds d4 1=goblinoids 2=ogres 3=trolls 4=giants 
09 Sylvan folk d4 1=faerie folk 2=beastmen 3=animal spirit folk 4=nature spirit folk
10 A slumbering kaiju monster can be awoken if maiden very cross

d100 Fairy Maidens Magic Accessories
01 Instrument 1=lute 2=flute 3=horn 4=harpsicord
02 Water d4 1=pool 2=fountain 3=water jar 4=well
03 Weapon d4 1=sword 2=bow 3=spear 4=dagger
04 Grooming item d4 1=mirror 2=brush 3=perfume bottle 4=makeup tin 
05 Food d4 1=dinner set 2=stove 3=basket 4=mill 
06 Hiding place d4 1=cave 2=hollow tree 3=buried chest 4=hollow stone
07 Clothing d4 1=dress 2=cloak 3=girdle 4=gloves
08 Jewelry d4 1=ring 2=medallion 3=crown 4=broach
09 Craft Items d4 1=loom 2=spinning wheel 3=painting set 4=sewing box
10 Location d4 1=summoning circle 2=shrine 3=monolith 4=portal


d100 Fairy Maidens Duty
01 Guardian of region of nature
02 Watching area for great evil to return
03 To test heroes on a quest
04 Ruler of local sylvan beings
05 Guardian of a holy place
06 Guardian of a great secret
07 Defender vs encroaching humans
08 Serves a divinity or lords of faerieland
09 Cursed or banished
10 Watches a dungeon or ruins



d100 Fairy Maiden Enjoys
01 Singing, dancing, poetry or playing music
02 Frolicking with animal friends
03 Working on exquisite art or craft works
04 Helping woodland beings
05 Playing pranks on naughty humans
06 Caring for human or animal orphans
07 Worshiping the faerie king or queen or the gods 
08 Educating young forest folk in faerie lore
09 Punishing the wicked
10 Grooming and bathing often with friends or followers



d20 How to gain a Fairy Maidens hand
01 Assist her purpose or save her from enemies
02 Perform quest or acts of unselfish kindness and heroism
03 Helping the natural world resist exploitation
04 Aid forces of the faerie kingdom
05 Encouraging her interests with gifts or help
06 Gifts of fantastic works of artisans or craftsmen
07 Gifts of exquisite food and drink
08 Gifts of jewelry and magic items or fabulous clothing
09 Share discusions and documents of scholarship
10
 Stealing her prize possessions and holding them hostage
11 Defeat her in a contest of her choice
12 Steal her magic item and hold it to ransom (jerk move bro)
13 Entrap her and force her to marry you (jerk move bro)
14 Steal and threaten her pets (jerk move bro)
15 Make a deal with faerie nobility
16 Prove your devotion for years attempting to please her
17 Slay her current husband who forced her into bondage
18 rescue her from  a dragon or hag or demon or wicked knight
19 Succeed at near impossible faerie challenge
20 Convince her of your lifelong devotion and unquestioning obedience



d10 Fairy Maiden Love Gone Wrong
For anyone having relationship with them
01 Children with mortals will be cruel ugly mutants or goblins
02 Eventually will flee with children to fairy land
03 Child grows rapidly in fairy land returns as knight hating father
04 Child grows rapidly in fairy land returns as vengeful troll
05 Mother flees and children turn into horrible monsters
06 Takes lover to fairyland to meet family, returned 1d0 centuries later
07 Family and possibly divinities offended send monsters and assassins 
08 Children and mother sickly must return to fairy land or die
09 Sickly children and/or mother dies in childbirth or in grief from childrens deaths
10 Feeds addictive fairy food to lover, move to faerie land or die

d10 Friends

1 Has a favorite animal companion
2 Friendly with a local nature spirit
3 Friends with local elven people
4 Kin with spirit folk d4 1=tree 2=animal 3=water 4=earth
5 Friends with treeants
6 Raised by a local hag of great power
7 Related to Elf court who watch out for her
8 Favoured by a god
9 Worshipped by druids and rangers
10 Sylvan friends d4 1=satyrs 2=dryads 3=centaurs 4=gnomes


d100 Fairy Maidens
01 Shalara the dawn mist maiden entices intruders to dangerous mist shrouded waterfalls
02 Caerranna lady in green turns men who spy on her into trees
03 Farneras the white lady warps flow of time so dallying whith her takes d100 years
04 Cragyana the weeping widow sobs and washes clothes in river, hearing her steals all joy
05 Cibrana the innocent one frolics in the woods and is guarded by disgusting harpies
06 Korana the wild hunts mortal men for sport with her bow and will never submit to man
07 Erradora the woman in red skins and flays men to make leather for the elf king
08 Sashaldra the air maiden frolics on mountain tops and those who chase her fall to death
09 Karmndela the battle maiden is lusty and loves sex almost as she loves decapitation
10 Voornadala the cavern maiden guards cave entrances to the underland, warning visitors 

11 Bellahabi the wild girl runs with wild dogs and wolves and deer and shepherds hate her
12 Karrana the dancer frolics with her animal friends and will talk only to good dancer

13 Cyrella the harpist sings beautiful music and is surrounded by jealous charmed bards
14 Vorana the sleek lives with her mountain lion friends who dislike her mortal admirers
15 Pandra the celestial really really loves dragons and will shapeshift lovers into dragons
16 Korranna the sweet is protected and cared for by tiny faeries who dislike mortals
17 Virridia the mad dances with her swords and loves to see body parts and blood fly
18 Seeranna the frost queen is surrounded by snow and ice troll guardians
19 Kola the rabbit queen is surrounded by large thuggish rabbitmen who love maiming man
20 Herroda the golden sits spinning gold with elf handmaidens for the elf court who love her
21 Virrida the skymaiden walks naked in the woods and her beauty can kill
22 Godvirja the divine has great wisdom and sylval beings come to her for advice
23 Sunmaak the radiant glows with light and the plants sway around her
24 Khieric the healer cares for sick and wounded and woodland folk will never let her leave
25 Bezzora the wailing lost her lover in the dawn age and cries ever since
26 Sirranna the sweet frolics in the woods but will do anything for honey and sweets
27 Kirranis the delight sings and dances with her chorus of elmaids that please the gods
28 Zarifiah the sword maiden likes to adventure with her tako wizard companion
29 Tesorah the glib likes to read meloncholic books and poems and is hungry for more
30 Hannirah the exquisite sits in her crystal cave contemplating mysteries of the ages
31 Voadora the silver wears silver armour and weapons, enjoys duel practice with anyone
32 Belomas the contrarian always acts the opposite to the intentions of strangers
33 Sironis the river maid lives on the shore raising nixies and sprite children 
34 Veragorana the mountain maid lives with wild boars and carries a titan war maul
35 Kalenara the night maid is a dark elf princess who delights in torture and poison
36 Tetyanavorana the grim is daughter of a night had and a elf prince she rides a nightmare
37 Elorra the wood maid only talks to human rangers who she trains in secret
38 Voranid the radiant is surrounded by prismatic auroras in her gem encrusted cave 
39 Derasa the Swan Queen leads her sisterhood of swanmay rangers protecting the woods
40 Korlandra the inscuteable sits motionless contemplating secrets of illumination 
41 Janmalla the guardian lives in her misty dinosaur filled valley with her pet sabretooth cat
42 Jubnubblar the earth maid sleeps with any mortal and sends them any bastard children
43 Korindra the flower maid lives in a garden with her sprites and flower spirit changelings
44 Zorranna the dark lady runs with her wolf and giant bat friends and hates human men
45 Koriola the runner is seen ever running with deer through the woods with her bow
46 Lyshea the stalker invisibly follows intruders and judges conduct to see if they live or die
47 Corinda the shining one is a happy maid who plays with animals and is kin of the elf king
48 Zoranna the seer is a expert on divination and mostly interested in learning new methods
49 Viradja the redeemer is consulted by fallen holy folk to find the means of redemption
50 Sidri the historian remembers great events since the start of time 
51 Koorindala the panther maid lives with several great cats and they hunt together
52 Loradama the peacemaker used to be a diplomat for the faerie folk but is over it
53 Korindala the shrine maiden attends hundreds of scattered shrines to her divine kin
54 Sarinntor the bather spends days bating in springs with elfmaids, dislike spies
55 Marradansoor the provider puts on a splended feast for her sylvan friends each day
56 Terrania the gatekeeper watches a mysterious gateway in a cliff bound with chains
57 Karisama the singer is always performing for animal friends and loves to hear new songs
58 Ellianya the delightful spends days listening to pleas of human and non human admirers
59 Sarinara the vine maiden makes wine from wild grapes with her drunken satyr friends 
60 Jasseeran the enabler sits with elf friends smoking hookahs of exotic and inhuman drugs
61 Torilindar the maker spends her days making art and is aided by her faerie friends
62 Seemaris the freamer spends most of her time sleeping and guarded by trolls
63 Gorgora the strong enjoys wrestling with bears and ogres or anyone really
64 Violetta the serene sits in meditation guarded by seven giant serpents
65 Zorrana the delectable lies about seductively for lovers then turns them into animals
66 Corrinda the archmage dwells in a cottage guarded by elementals researching spells
67 Sorrindel the summoner dwells in a cave researching the of summoning planar beings
68 Pessarind the adoring one gives her love freely and stores her best lovers in crystals
69 Vorinda the reveler is always partying with centaurs and satyrs and anyone really
70 Zeeranon the fornicator mates with all kinds of creatures spawning hybrid creatures
71 Pathelas the all seeing dwells in a cave and watches the world from her crystal ball
72 Morandor the witch queen leads a coven of witches dedicated to keeping humans away
73 Corlia the collector has a cave full of her treasures and will trade wisdom for more
74 Korrianna the dice maiden likes games of chance and staking lives, she has divine luck
75 Hortence the apostate believes humans are equal and rejects elvish philosophy
76 Palentia the waterfall maiden bathes in the misty falls watching a hidden sleeping dragon
77 Zimmarra the maid of plenty has a magic cornicopia and lays on a fantastic feast daily
78 Tsammarra the corn maiden visits human fields to bless them and makes corn golems
79 Vharjezra the watcher of the stones guards a prehuman black monolith of the old ones
80 Phenltralia the rubble runner frolics in the ruins of a lost prehuman civilization
81 Khemnara the voluptuous is guarded by bronze golems sent by this milleniums lover 
82 Torrian the slayer enjoys hunting monsters who's corpses she mummifies as trophies
83 Ferranial the smith works metal in her cave with dwarf, gnome and troll lovers
84 Beerinda the bee keeper grows flowers, keeps bees and makes mead for sylvan friends
85 Velenteena the spearmaiden likes to fight and drink with barbarians and vikings
86 Sirrella the maid of a hundred wands carries a different one each day from her collection
87 Cormandeera the blessed virgin bathes with goddesses daily to restore her virginity
88 Hanamelta the perfumer brews perfume and makes incense in her laboratory cave
89 Lidiratta the axe maiden daily beheads a criminal delivered to her by faeries
90 Vilidaxa the drowned maiden lures handsome heroes into her underwater prison
91 Midrella the night hunter patrols her woods with her owl friend scouts and guardians
92 Zardella the friend of the furry forest folk spends her time with intelligent forest rodents
93 Assurkalan has 100 gnome husbands who toil in her underground pleasure palace
94 Varrassa the tree conqueror lives in a giant tree fort guarding elf relics  
95 Ramina the hero dwells with her elf and sylvan friends who adventure together
96 Sarrella the god slayer works to repair a relic that fragments each time a god is killed
97 Oorlana the bell ringer has a collection of magic bells she rings daily to effect weather
98 Zaphia the solemn cares for a ancient forgotten elf war memorial and preys for it's dead
99 Kola the ape mother dwells with her friendly family of flesh eating giant apes
100 Zemijya the walking bird maid lives with her flock of terrorbirds and elf amazon riders

Saturday, 8 July 2017

Xor Religion and Magic




































A final point I need to deal with before I just settle down to my Xor manuscript (mostly need spells and monsters revised) is religion on Xor. For characters and for communities. I don't necessarily want to stick to the conventions of old or new dnd or LOTFP. Plenty of these sects could serve more than the basic classes. I will think about non human Xor cults a bit for later. Dark Albion Chaos cults might work too.

d20 Xorian Religions
1 Historical Monotheism Abrahamic tradition - Christian, Islamic or Judaism
2 Historical Philosophical tradition - Daoisim, Confucianism, Buddhism, Jainism
3 Ancient Pantheon tradition - Norse, Greek, Roman, Babylon, Chinese, Indian, Japan, Egypt, Celt
4 GM Choice Fantasy pantheon ____________________
5 GM Choice Fantasy pantheon ____________________
6 Elemental Cults commune with and study elemental powers from other planes
7 Necromantic Cults study death magic, knowledge of the dead and commanding undead slaves
8 Chaos cult or repressed followers mostly dupes, ignorant, desperate, coerced or unwilling
9 Chaos cult of willing followers seeking wealth, power, sex or revenge
10 Demonic Chaos servants direct minions of demons and lords of demonic chaos
11 Spirit Cult Ancestral Beast tradition claim ancestry from a species of animal
12 Spirit Cult Ancestral Land traditions claim ancestry from natural land features
13 Spirit Cult Clan Ancestral traditions claim ancestry from generations from the first ancestors
13 Spirit Cult Xor traditions claim ancestry from the flesh of Xor and kinship to all life
14 Templars of Xor are a dedicated cult of demon hunters who swarm against chaos intruders
15 Hospitallers of Xor are dedicated to healing and the powers of life who hate necromancy
16 Inquisitors of Xor are dedicated to identifying hostile outsiders who are against Xor
17 Children of Xor are peace loving pilgrims who aid Xor and those faithful to its way
18 Heirophants of Xor philosophers who ponder the nature of Xor and support all its spawn
19 Mystics of Xor meditate on the mysteries of Xor and collect books in their monasteries
20 Heretics of Xor celebrate the appetite of Xor, gorging, cannibalism and inbreeding

Outsiders bring there own gods and beliefs up the the GM. Usually outsider religion is that of a world Xor is intruding on. In games I ran England 1642 explorers brought Roman Catholicism, Puritanism, Church of England, Satanism, Witchcraft and Scots Presbyterianism to Xor. You could have outsider bring any historical or fantasy religion to Xor. Some of these end up being taught to locals and surviving. Within a few generations they mutate into something new. Things unfamiliar to Xor might be replaced to local variations. Clothing and weapons might be replaced first. Metal and wood on Xor are alien. Clothing on Xor is coarse and woven from hair or made from leather. Bone weapons with teeth for edges attatched with gut and sinew are standard. A god on a wooden cross would bee weird to Xorians. For missionaries this is part of the challenge. Less literate religion like shamanism or animism or ancestor worship is engulfed into native Xor religion much faster, even within a single religion. You could include any religion from history or fantasy setting. You could modify them into a weird xorian hybrid faith.

Elemental cults are followers on classical alchemical elements sourced from the primal elemental planes. On Xor they are alien powers and not part of the native philosophical viewpoint. Most Xorians can only comprehend earth as dung or rotten organic matter heaps. To Xorians the elements are parts of Xor or byproducts not the constituents. Elementalists might be clerical priests or wizards. They might cooperate with other elements or be rivals. Elementals seek more influence and worship. Cultists seek power and influence over the world. Most Elements are fire, earth, water or air but exotic hybrid elements like vapour, ice, lightning, crystal, darkness are less common but also exist.

Necromancy on Xor is a aberration. Most Xorians are repulsed by undeath, death and decay and see it as a breakdown of Xorian nature and a part of disorder and chaos. The fact some demons are utilizers of undead and death magic makes necromancers even less popular. Xorian magic of flesh, blood, bone and animus are seen as tolerable. Outsider necromancers are fascinated by Xorian magic and keen to steal it's secrets. Necromancy cults can be scholarly wizard sects or priestly death cults.

Demonic Chaos is one of the major problems on Xor and ranges from blatant obvious invasions of demons to cultist secret incursions spreading corruption and confusion. Demons seek to use Xor to create a new demonic plane to span legions to conquer and destroy the multiverse. Cultists seek to aid demons to gain wishes, power, revenge or just desperation. Some chaos cults don't realize the full implications of their actions. Others seek wishes or power. Some realize that demons intend to abuse them and ruin the world but seek to enter the demonic ranks on the base level. To be reborn as lesser peons and work their way through luck or merit to greater ranks. Demonic chaos cults can be priestly clerics or wizardly.

Spirit Cults are worshipers of spirits who negotiate with many everyday supernatural beings. They may have power but not as all powerful as gods. Spirits have hierarchies and some are royal and leaders over lesser spirits. Spirits surround everyone invisibly in the spirit world. Xor is the world spirit and sometimes upsets great spirits of other worlds. Spirits once walked the waking world more often and are ancestors of many tribes. Some spirit cult clans forbid relations with certain spirits. Spirits no not require great sacrifice or temples but they dont object to them either. Many cultists have shrines in their houses and bury ancestors beneath their floors or even eat fragments of them in rituals. Spirits are less jealous and clusters of spirit shrines might be located together.  Shamen, priests and wizards might all deal with spirits in different ways.

Templars of Xor are a martial order of clerics who raise crusaders to invade areas

Hospitallers of Xor are a order who provide medical care to the faithful and innocent of Xor. They also act as military medics for crusaders and demon fighters. They are well liked and set up clinic shrines and hospital temples far and wide. They also protect the weak and sick and do take up arms and armour against those who prey on them. They don't often start fights but will hunt and kill dabblers in the necromantic arts.

Inquisitors of Xor seek enemies of Xor especially from outsiders. Some lead angry mobs, some work in military units some work in disguise all trying to root out secret cults and alien cults. They are sometimes mistaken and overzealous but the veteran ones have magical means to find the truth.  Mixed feelings about the inquisitors exist because of their over zealous history. Despite this evil reputation they do stamp out some demonic and troublesome cults. Inquisitors may fight and many orders are long rivals. Cthulhu cults might be a good alternative to demons. Some petty gods might be on Xor too.

Children of Xor are a common cult of peaceful worshipers who serve and protect the common folk. Found in villages and small communities and try to let them live in harmony with mighty Xor. They will fight in self defence or to protect the innocent but will try to resolve problems with talk or running away if possible.

Hierophants of Xor are philosophers who seek to understand Xor with study. They
Mystics of Xor are monastic order mostly monks, nuns or clerics who dwell in fortified towers and monastaries where they train in esoteric meditation and copy books of knowledge. They fight to protect their property and working folk from harm ans sometime go on pilgrimages seeking knowledge and exchanging books with other monasteries.

Heretics of Xor are a unpopular but thriving cult. They welcome cannibalism, inbreeding, mutations and outsiders. They kidnap and convert members with sleep deprivation and starvation. Some sects are worse than others and some of their practices are in fact common, just more celebrated in public. While not chaotic and demonic they are prone to being corrupted. They publicly celebrate taboos as the means to enlightenment. Many camp around moths of Xor they feed sacrifices too. Many sects live under the surface of Xor and often trade and breed with things considered monsters.

Saturday, 13 April 2013

Petty Gods Stuff - Nanny Binx and Behni the Imp



Once again for the exact mechanics and classes fer the petty gods format  ima a bit fuzzy on but here is a one of my favorite characters ever fron a gonzo non Gloranathan Runequest game i played for probably 6 years. If I ever write a fantasy novel i wish it could be her biography. These guys are more cohorts and weird sidekicks than petty gods, not even heroes really.

Name:
Nanny Binx
Symbol: A goat cuneiform pictogram with 9 strokes
Alignment: Neutral
Movement: 180' (90')
Armor Class: 4/-2
with demon skull cap
Hit Points (Hit Dice): 46 hp (9 HD)
Attacks: normal head butt / with demon skull cap
Damage:
2d6 / 4d8+5 and if victim HP 0 then save to resist death or soul drained
Save: M22
Morale: 11
Hoard Class:
milk, possibly goat food or cheese
XP: sorry kind editaur put one here

Nanny Binx if a former Wizard familiar who outlived her master and gone on to be the greatest nanny goat ever and a champion of domestic animals. She has had her body enchanted by one of the greatest wizards. She follows adventurers around and radiates goodness and gives her healing milk freely (1d6 per person per day). Wherever adventurers stay she  performs a ritual to make all local barn and stable animals sentient and teaches them her basic philosophy and some spells if time. She has convinced many to worship the earth goddess to help her fight evil. She may follow adventurers for a while or for years. She can talk but reluctant to. Then try getting her to stop. Her animal spies inform her of local cults who harm animals.

She usually butts bad people with her horns and anyone she hits on a natural 20 must make a save to resist being knocked over. When pressured and with help fitting it use her demonic skullcap, from a demonic king made of infernal black metal that is +5 headbutt wich inflicts harm to creatures only harmed by certain metal or amount of magic. Any being hit reaches zero and fails a save vs death, has their soul drained. Nanny doesn't really like to use this as demonic evil isn't really her thing. But in face of unspeakable evil she will fight and is usually not taken seriously by opponents.

Nature spirits, elves, sentient animals and even beast men get along well with her and some of their bards sing songs about her. At a few battles surprise and strange allies appeared to aid one side. Humans are oblivious to her decade long project to battle evil. She doesn't bare any malice to kind humans. She has several kids a year for centuries, many her agents. She can cast spells as a 15th lv Wizard and a 10th level Druid.

Milk-bucket of the Gods
This divine bucket looks quaint and has high quality folk patterns, it can be used to keep magical or divine milk for ever and it may be found full or with just a taste. Normal milk lasts four times as long in this but some think it a trifle. Good and evil milkmaids and cowherds know the truth and priests of different alignments battle for it. Many goddesses and monsters have magic properties in their milk, if they would just stay still and be convinced to cooperate

Name: Behni the Imp
Symbol: Imp smiling tipping hat winking
Alignment: Evil
Movement: 240' (120')
Armor Class: -4
or 2 if visible and surprised
Hit Points (Hit Dice): 38 hp (8 HD)
Attacks: Hell fire flame breath
Damage:
3d6, blackens magic Armour
Save: M12
Morale: 4
Hoard Class
: can make 1gp per day
XP: sorry kind editaur put one here

This adorable imp chomps pipes, cigars, drinks beer and likes ladies. He is only a foot tall and more selfish and comedic awful than intentionally evil. He likes to help adventurers and make wisecracks about everything they do. He can turn invisible at will and uses this to spy on people or for pranks and is willing to ambush or hotfoot someone with his hellfire breath. This can harm beings partly in other planes or non material beings.

Behni ads a touch of cheap evil vulgarity and comedic anti climaxes. He will annoy a band of heroes and be less evil to those who tolerate him and give him booze or something to smoke or a better tiny hat. If the party dont see him a while he will have had been promoted and will remember them fondly as he rises up the diabolic ranks. That cute stuff and hanging with the party was just a gimmick to survive. When someone who wronged him is alone and in peril Behni may appear with a soul contract and a bad deal.

Imp Tongs
These magic tongs can be used by anyone as if proficient to hit an imp. The Imp can then be trapped in a bottle and sealed with a blessing it is magically imprisoned. Imps offer service for freeing them or offer to grant a wish as best they can which means they murder some one in their sleep to rob them for that thing you want unless you say not too.  Explicit contracts with lawyers can help in making a pact to command a bottled imp. They also like corrupting others to the evil path so they may serve for years in hope of winning a soul. Behni the Imp says Imp-kind totally hate these things and the Archon who makes them.

Sunday, 31 March 2013

Petty Relics for my Petty Gods


Thought Id knock up some petty god relics to compliment my petty god posts. Also I'm a bit lazy this Easter.

Goggles of the Frog Gods
These brass and toad leather strapped goggles have bulging quartz crystals which initially seem to be confusing distorting lenses that make the world incomprehensible if looked through. If actually strapped on the wearer gains 360 degree vision, can see through water without refraction or distortion and protects the eyes from some petty problems. Any wearer knocked unconscious while wearing goggles will have visions of a petty frog god who will offer to heal them to 1hp if they agree to be the frog gods champion. They will be given a quest and expected to never harm a bactrian unless in self defense. If they betray the frog god the goggles will vanish and leave the former champion with googly frog eyes and webbed fingers and toes. Their offspring will be giant frogs and toads. If they achieve the quest they may ask a random frog god a question once a month.

Divine Turnip of Glory
This huge fine looking turnip is like ivory to the touch with several secret uses. If planted it sprouts a magnificent crown of leaves and grows to 30 feet wide within an hour. Chosen of Bogrump use this to carve out a house where they can distribute turnips, turnip wine and tales of Bogrumps deeds. The magic turnip if cooked into a turnip porridge can cure disease of up to 40 persons who eat it. In times of great crisis such a turnip can be planted and fed a bucket of blood to call Bogrump himself. The turnip becomes his head and he grows from the ground ready to punish those who trouble turnip lovers. Such turnips are entrusted to worthy or sometimes grow in a chosen farmers field.

Friday, 22 March 2013

Oh My Petty Goddesses



this is for a petty gods contest at gorgonmilk - a lack of non nature godesses reported
http://gorgonmilk.blogspot.com.au/2013/03/petty-gods-open-for-submissions.html
The first is a scary fairy tale granny and the other is meant to be inspired by Moorcock and Greek mystery cults. A good cult for Amazon Invaders. Did consider axe instead of sword but inert your personal weapon choice. Sickle might be fun.

*Note - dont have bx set to calculate xp sorry so changing it to be in line would be appreciated, a little shaky on treasure classes, movement but hope you get the point. Arioch bless editors.

Name:
Ginny Milk Eye
Symbol: A white marble, pearl or gem
Alignment: Neutral
Movement: 120' (60') 240' in her flying kettle
Armor Class:
-1
Hit Points (Hit Dice): 65 hp (15 HD)
Attacks: rolling pin or wool shears or a clog
Damage:
2d6+2
Save: M18
Morale: 10
Hoard Class:
d1000+100 copper coins
XP: 11,000*

Ginny White eye is a gleeful hag with a local folk hat, tattered dress, stripey stockings and big long boots. She rides her kettle through they sky knocking over chimneys of selfish people or defecating down the chimney into mean peoples cauldrons. She also steals they're clogs, or just fills them with excrement. Ginny also throws dung at foul mouthed trouble makers from out of town. She is adept at swooping in to attack without being seen (surprise 1-3 out doors when flying ambush).

If her victims fight back or are defended or take out their frustration on innocents, she attacks. Her rolling pin will stun a foe for 1d4 rounds if they resist a paralyses save. Her sheers cause wounds that lose 1pt blood loss per round damage until magically healed or treated by an expert healer. Her clog blows cause the victim to lose 1d4 intelligence points per blow, the points are regained one per day. If knocked to zero the victim forgets to breathe and dies.

Vindictive old women (not necessarily witches even if they have a few too many cats), call apon her when selfish persons have brought suffering or trouble makers come into town and harm locals. They write the names of the evil doers (the strangers is good enough for Ginny) on leaves and burn them in their fire place with some hog whiskers and a hedgehog quill. Village women meet yearly and send her to bother who they deem the most selfish villager of the year on a local festival.

Name:
Amber Blood Sword
Symbol: Amber sword shaped bead
Alignment: Neutral
Movement: 180' (90')
Armor Class:
-4
Hit Points (Hit Dice): 105 hp (21 HD)
Attacks: Axe Blade
Damage:
4d6+2
Save: F22
Morale: 11 normally 12 if fighting males
Hoard Class:
corpse is lotsa amber chunks
XP: 11,000*

Amber Blood Sword is savage maid naked with a fur cape and long animated red hair. Her skin is amber tinted milky white and her eyes are brilliant gold amber spheres. She looks angry and enraged mostly. Any woman (friend or foe) within 240 feet (unwilling may save to resist as a charm) becomes berserk. Effected women get a +2 to hit and damage when she is present and will not stop killing till all males in the area seem dead. She never ambushes or surprises anybody and appears to make hostile animalistic grunts at her victims first. She is a vindictive bestial creature without language and not swayed by charm from any man by word or spell.

Once she appears on a battlefield she and any women effected by her engagement field go on a killing spree. Any males must flee or play dead or be attacked. Any men hit by her ever bleeding amber sword are sterilized till treated by remove disease magic. She fights to the death happily as one of her thousands of sisters will gain her powers and knowledge and sword the next full solstice after her death. She and women influenced by her will attack male virgins last. Her magic field and violence does not include non adult minors under 13.

When menfolk are away being vikings, crusaders or pirates, women folk may call up Amber Blood Sword when enemies attack. More frightening is Amazons deliberately calling her in an invasion. Chaotic cults have called on her to start bloody riots and Lawful ones used her to punish evil doers. Without victims to kill, her field effected are engulfed in ecstatic energy which ends grief, shame and despair. Sometimes this effect is used in women only rituals best not spied on by prying men. The ecstatic cult form is a popular form in civilized lands where the cult keep private land and a grotto. Calling her requires at least a hundred initiated wailing women of any age with a medallion all night. Usually a summoning every solstice season or yearly.