Showing posts with label items. Show all posts
Showing posts with label items. Show all posts

Friday, 24 August 2018

d100 Petty Magic Dealers



These are shops where you can buy magic stuff at low low prices
Some might not stay in the same place mysteriously
Locals will know but they can be hard to find
Fancy guilds of city frown on amateur non guild stores and warn people not to use them
Locals are reluctant to mention where to find them

Typical Stock

2d6 Faux Charlatan wares 1gp+ useless but popular
d6 Petty wares 1gp+ with minor effects
d6 Lesser magic wares 20gp+ some measurable effect
d6 Minor magic wares 50gp+ equal to a cantrip
d4 Quality Items 100gp+ equal to a 1st lv spell
25% of one excellent item

d10 Faux Charlatan Wares*

01 Love potion 6 doses
02 Good luck charm d6 doses
03 Hair restorer d6 doses
04 Fertility potion d6 doses
05 Monster bane potion d6 doses
06 Vitality potion d6 doses
07 Beauty creame d6 doses
08 Food or drink purification d6 doses
09 Plague cure d6 doses
10 Venom antidote d6 doses
*1in4 actually dangerous, sav or d6 damage

d10 
Petty wares
01 Quality pipe weed 1lb
02 Stimulant helps you keep awake or working d6 doses
03 Strong grog by gallon or exotic drugs d6 doses
04 Sleep brew helps you rest d6 doses
05 Pain numbing brew d6 doses
06 Delicious herbal tea helps relax 1lb
07 Exotic cooking seasoning d6 ounces
08 Mushrooms make strange dreams d6 doses 
09 Weed killer by gallon
10 Medicine -d4 days off flu symptoms d6 doses

d10 Lesser magic wares
01 Arousal potion 10 minutes duration, save to resist
02 Healing medicine treats 1hp once a day max
03 Purgative medicine +1 save vs poison (or a second save)
04 Curative medicine +1 save vs disease (or a second save) 
05 Night vision for ten minutes duration (low light not absolute darkness)
06 Delicious sauce makes anything taste good
07 Holy water
08 Flammable oil flask with fuse d4+save or 1pt dam for d4 rounds
09 Smoke bomb with fuse d4 rounds 1" blocks visibility
10 Stink bomb with fuse d4 rounds 1" save or -4 while inside and for d3 rounds after

d10 Minor magic wares
01 Attribute booster +1 on one stat lasts 10 minutes
02 Healing potion d4 1=d2 2=d3 3=d4 4=d3+1
03 Protection +1 on saving throw for 10 minutes
04 Light potion activate for d6 hours of 1" light 
05 Feign death for 10 minutes
06 Acid potion d4 damage if splashed on person or dissolve a lock or trap
07 Poison ingested 2d4 or half if saved after ten minutes
08 Blade venom +d4 or save for no damage, one blow,  1 hand weapon or 10 arrows
09 Bless weapon +1 magic for 10 minutes, 1 hand weapon or 10 arrows
10 Quality fire potion 2d4+save or 1pt dam for d4 rounds

d10 Quality magic wares
01 Attribute booster +1 on one stat lasts one hour
02 Attribute booster +1d4 on one stat lasts ten minutes
03 Charm potion as spell lasts 24 hours on first person seen after drinking if fail save
04 Healing potion 2d4
05 Feign death for d6 hours
06 Climb potion 10 minutes
07 Protection from evil potion 10 minutes
08 Detect magic potion 10 minutes
09 Detect evil potion 10 minutes
10 Conjure monster potion serves for 10 minutes then free *
*d4 1=goblin 2=kobold 3=dog 4=stirge



d10 Excellent Items
01 +1 dagger 1000gp
02 +1 hand weapon d4 1=sword 2=spear 3=mace 4=staff 1500gp
03 Bundle of 3d4 +1 ammo d4 1=arrows 2=sling stones 3=bolts 4=darts
04 Potion of fire resistance 1 hour minutes halves damage300gp
05 Potion of improved healing 300gp
06 Potion of water breathing 1 hour 300gp
07 Potion of cure poison 300gp
08 Potion of cure disease 300gp
09 Candle of speak with dead (1word/user Lv) 200gp
10 Potion of levitation 200gp

d10 Form
01 Coloured fluid in tiny medicine bottle
02 Quart of coloured fluid
03 Exotic herb
04 Pill
05 Ointment
06 Inhaled vapour
07 Candy
08 Cake
09 Suppository
10 Patch or wrappings

d10 Where to find it

01 Under a bridge
02 In dark alleyway
03 In sewer
04 Private inn room or tavern
05 Pushcart on market day
06 Wandering the streets
07 High street shop
08 Crossroads at midnight
09 Blasted heath
10 Just outside village in d4 1=swamp 2=cave 3=woods 4=overhanging cliff


d10 Quick Dealer Types
01 Old hags, witches and wise women
02 Old hermits and old madmen
03 Seedy criminals
04 Colourful charletans
05 Local shopkeeper sideline
06 Apothecaries and healers
07 Druids and nature priesthoods
08 Drop out wizards and sorcerers
09 Former alchemist student drop outs
10 Lesser shrine priests


d100 Petty Magic Dealers
01 Old Mad Millie, lives outside village in shack, crazed and worries adventurers fancy her
02 Mother Grumpus, lives in cave by mill with dozens of cats, barley comprehensible 
03 Agnes Stenchwater, lives by creek in cave with half ogre son, wary of strangers
04 Olga Corkeye, escaped witch purge, treats local women folk for free
05 Vanya Strange, powerful witch feared by locals but treats common folk ok
06 Binney Claw, scary crone lives on moors in turf hut, protected by phantom hound
07 Billy Gnarlfoot, lives with her goats in the forest and only deals with obviously needy
08 Rosa Stumpwater, lives under a bridge with her pets actually imps
09 Vera Willowwood, lives on riverbank under roots of tree with her idiot sister
10 Grandma Shroomhat, wears a mushroom hat and lived for years as servant of dark elves
11 Papa Crankley, lives in a shack in the woods with wild animals and brewing equipment
12 Mad Old Tom, reputed warlock lives under a bridge, don't visit him alone 
13 Mr Shabener, lives in an old ruin outside of town, who knows where he gets stuff from  
14 Cooder Gubersen, a half witted inbred fool with weird laugh lives in a mash shack
15 Mr Sian, strange foreigner washed up decades ago, lives in filthy hovel with evil cat
16 Crawley Hendersen, lives in stinking tent by roadside moving every few months
17 Old Man Hobbes, people fear this strange old man but use his treatments
18 Ebert Grimm, obese crepy old man who camps in a midden heap and collects scrap
19 Valden Potter, old man who chases children from his shack, sometimes sells stuff
20 Greebly Simms, finds odd things in ruins and makes strange brews that possibly work
21 Masterly Vrilman, sells stolen things from his coat in filthy alley ways
22 Corey Zvelda, dealer for the mob sells drugs and bad grog and pther items
23 Sally Marden, madame in brothel but sells other goods and petty cures on the side
24 Barney Glogg, sells potions from sausage cart but keeps moving when drinkers get sick
25 Mother Scrag, follows mercenaries and loots battlefields and sells odd things
26 Laurie Canders, robbed an alchemists warehouse and is still selling off goods
27 Polly Peckingham, sings in a music hall but as aged sells drugs and potions on the side
28 Mister Zan, thieves guild hustler, sells goods from blackmailed apothecary guilds men
29 Penny Sowpurse, pick pocket has a good collection of things from drunk adventurers
30 Eric Weedle, a slimy hoodlum who collects money and goods from drug addicted wizards
31 Barnaby Rutland, flamboyant purveyor of miracles, travels in his waggon
32 Lucretia Borr, flashy dealer in candy, cake treats and other occasional items
33 Shifty Molehill, greasy seller of fake pardons and potions and occasionally something ok
34 Rolando Wonder, purveyor of wonderous elixirs wears a spectacular coloured coat
35 Dr Horatio's travelling medicine show travels in waggon with a stage show with cast
36 Madame Zolanda, wonder worker travels in caravan with a colourful tent
37 Purina the holy healer works in a tent but moves constantly to share her miracles, honest
38 Kelbar the Fabulous sells miraculous coloured fluids from a case in taverns
39 Professor Dorian, creepy old man offers to rub special unguents onto customers body
40 Kaliban the cosmic chaneller sells crystals and potions from his tiny cottage
41 Hiram Ford, sells junk and scrap but keeps a special collection for certain customers
42 Henry's potions and curatives, sells potions, artificial limbs and second hand false teeth
43 Mrs Pickleby's Preserves sells pickles, potions and backyard abortions
44 Cut Throat Jim's Barber Shop, deals in all kinds of tonics and treatments on the side
45 Pewter Stables and Horse Doctoring, sells treatments and odd items traded for horses
46 Lady Scrapington's Baubles and Restoratives, sells odd magic stuff and novelties
47 Pappies Gimgaws, a shambling junk shop with all kinds mariners items and treatments
48 Shankies Scraps and Scrimshaw, sells carved whale teeth, tusks, junk and potions
49 Grandpa's Supply, former murder hobo now adventuring supplier and potion pusher
50 Aunt Petunia's Curiosities, sells dated once stylish second hand goods and some magic
51 Dr Ludvig VanErp, expert in plague treatment and leeches, travels following disasters

52 Miester Glerg, sells compounds, spell components and exotic ingredients in his shop
53 Madame Flaubert's Medicine and Grog Shop, also sells potions and other odments
54 Master Karl Lieger, Alchemist has a shop with several apprentices also sell glassware
55 Mrs Evangelyne Victor, widowed alchemist also runs a ceramic bottle workshop
56 Dr Falconhurst Apothacary, also sidelines as taxidermist, dentist and leech dealer
57 Dr Kimbal's Clinic, treats wide variety of commoners, animals and trades in petty magic
58 Dr Zebedee's House of Healing sells cheap and inexpensive potions and some that work
59 Madame Boverton's Healing Hospice treats rich patrons who often pay with petty magic
60 Dr Caldazor Sanitarium, treats rich illnesses and the insane with his experimental potions
61 Brother Calwyn, a old forest hermit friar knows many old faith treatments and cures
62 Bamble Rudge, rambling old heathen lives on moors in a turf hut, sells many odd things
63 Clarrisa Thune, reputed to lead coven of the old faith, sells potions from her cottage
64 Olrun Hawkwhistle, lives by the old standing stones and some say is really a druid
65 May Ramble, is a wild maiden who lives with animals in the woods and sells potions
66 Unrad Vaarglor, roams hills blessing cattle and sells charms and brews to commoners
67 Old Mave, a wise woman on the edge of the village acts as a midwife and sells potions
68 Scylla Stormwithch is a pagan priestess hated by local priests but commoners call on her
69 Zan Earthborne is a handsome bard of the old faith whe performs and sells magic
70 Kymora Willow, raised by an old heathen woman, now she sells potions from her shack
71 Robar Stumblebum, wizard schhol rop out manges to deal in petty magic from his house

72 Glimelda Corben, quit her wizard studies under her sleazy master and now runs a shop
73 Byron Thuneborn, operates shop on sly from abandoned buildings, fears his ex teacher
74 Cebella Taneldown, expelled for trading in potions has started her own sly magic shop
75 Geberon the Wise, sells hard grog, drugs and magic, was expelled for his addictions
76 Master Peldor, sells magic he obtains from lending money to wizard students
77 Lucretia Fantomos, rumoured ex necromancer, mortician and magic trader
78 Ebran the Old, toothless old wizard school dropout, with shop inside an old bridge
79 Enoch Hybor, runs a seedy magic shop and sells fake occult books and a few real items
80 Zodan the Mystic, became adventurer, never finished studies but trades magic items
81 Syrok Glan, former alchemist, couldn't afford to study but now trades in petty magic
82 Master Gyroc, secretly has an imp that helps him run his magic shop and make potions
83 Serena Sapphire, alchemists daughter, knows enough to sell petty magics and supplies
84 Kora Rann, expelled from alchemy school when her fake beard fell off, now has a shop
85 Lodon Mnar, dropped out of school, on good terms with old master who supplies potions
86 Vladek Ghuldan, sinister foreigner on run from homeland alchemist guild sells drugs
87 Barney Glumble, whose alchemist master died now he sells remnants of old stock
88 Erica Bright, stole her masters recipe book and now trades in petty potions and magic
89 Ceefer Cablar, survived masters accidental explosive death and now sells petty magic
90 Hrafnarl Kloran, alchemy student selling magic to help pay for his correspondence school
91 Master Han, shrine priest of the jug god sells strange potions and items on the side
92 Belor Vran,shrine attendant of the moon goddess, sells petty magic mostly in secret

93 Virago Slor, hearth goddess shrine maiden sells potions she cooks up and trades
94 Corben Rauss, serves rat god shrine in the sewers and also trades in petty magic
95 Fiona the White, cares for an obscure nature shrine and deals in odd petty magic

96 Master Thunn, reputed warlock of chaos, trades petty magic and curses
97 Heronymous VanBlan, reputed shrine master of sex cult trades in potions and drugs
98 Klaus Ebonthane, serves at sacrificial animal shrine, sells meat an petty magic
99 Vaugn Kravenheart, tends shrines of several petty gods who reward him with petty magic
100 Raven Dreadfang, serves shrines of petty dark goddesses and trades in lesser magic

Tuesday, 23 January 2018

d100 Books of the Faerie



So this is a genius but possibly hard idea. If it works I can do various magic books like  goblin, faerie, hell, necromancy, witches, cultist, orc* and dwarf book lists.
* orcish 100 best sellers of all time or the only books orcs ever wrote?

Oh the comic cover above is a relatively mild slapstick romance comedy with mild flashes of nudity, but honestly that's all you want to know really.
Elves in print make every other race seem inferior and like insane gibbering children or monkeys. Trees make more steady friends than a goblin or a human.

d10 Book Appearance
01 Pages are transparent sheets from giant insect wings with text painted on 
02 Wooden book with fine wood plaques bound into a book with rings
03 Bejewelled and gilded cover worth d1000gp depicting a elf rune or scene
04 Painted wooden slat cover with vellum, cover is a amazing painting
05 Battered leather book with paper, scrawling wild notes and a blank section
06 Made from giant leaves cropped and sewn with spider silk
07 Made from human skin flailed and bound with man vellum sheets tattooed texts
08 Metal box with thin silvery moon metal sheets stamped with text bound with rings
09 Wooden box with tablets made from d4 1=wood 2=clay 3=fungus 4=giants toenails 
10 Small metal and bejeweled box, tablets of tiny text of jet, amber, jade, ivory or glass

d10 Script
01 Squid ink script
02 Etched with heat or acid
03 Written in old dialect or secret clan language
04 Written in a popular Arcane Cipher a scholar would know
05 Metallic d4 1=Bronze 2=Silver 3=Mercury 4=Gold 
06 Glow in the dark
07 Magical script requires spell to read
08 Written in private code or personal hobby language of a elf
09 Reading book aloud attracts faeries and elves for miles
10 Reading book aloud draws in planar influence that makes dimensions cross over

d10 Book Defences
01 Shiny lock of ornate design, ruins several thieves tools if thief fails
02 Bejeweled lock requires a magic word or knock spell to open
03 Steel large lock with keyhole mouth design, screams if a stranger touches it
04 Spirit appears to questions your worthiness to open it (only one alignment can)
05 Living plant, can entangle with vines a stranger who touches it
06 Planar entity, tentacles attack anyone with hostile intentions to the book*
07 Elemental spirit that defends the book if it is damaged
08 Only magic weapons or spells can damage it
09 If book attacked it shifts into another dimension, the book has spirit inside
10 Metal plate with hand design, open for hand of owner or require knock spell
*use a mimic or pudding or gibbering mouther or one of the dozens of versions of shoggoths

d10 Common Subjects
01 Lineages from the dawn times and to the gods and spirits of various elves
02 Botanical with incredible detail on plants including cell theory and breeding for one plant
03 Zoological bestiary detail on single species, it mundane social life and habits in detail
04 Slavery and eugenics manuals on modifying species with surgery, magic or breeding
05 Manual on customs of some other race that they usually misunderstand and patronise
06 Magical theory written in rhyme for a druid or wizard or priest to study
07 Thrilling lurid adventure of a elf in human land outwitting crude clods of feeble man
08 Astrology theory and observations of phenomena aens ago and the planets 
09 Life story of a very old tree used for dendrochronology
10 Stories of hedonistic activities like wild frolics, erotic parties, drug abuse festivals

d100 Books of the Faerie
01 To serve man, battered family cookbook on feeding monsters who love manflesh 
02 The Carnivorous Traveller, recipes for dwarves, halflings, goblins, gnomes, humans
03 DIary of Offerings, review of humans offerings at elf shrine for several thousand years
04 The Breeding and Keeping of Humans, guide for slavery and subjugation of man
05 Knowing Your Lycanthrope, keeping werewolf slaves for hunting dogs
06 Lexicon of Stealing Mortal Babies, guide to obtaining babies from humans with tricks
07 Forestry for Beginners, how to spend your first thousand years caring for your forest 
08 Secret Loves of Dryads, kiss and tell love diaries of immortal magical seducers
09 The Celestial Tree, philosophy of how faerieland connects to other realities 
10 Training a Changeling, how elves train magical shape shifters to infiltrate humans
11 Wed to a Mortal, sad story of mad elf who loved a mortal and wasted 80 years
12 River Erosion, I Have Known, rambling waterway erosion adventure over 1000 years
13 Uses for Gnomes, guide to planting gnome colonies and what gifts they like
14 The Goblin Enigma, book about goblin psychology, reader saves or goes mad
15 The Unicorn Mystique, guide to how it really is awesome to have unicorn love
16 Perfection Attained, guide to personal grooming, hygiene and good elf manners
17 Symmetry of Exalted Hair, how to grow nicest hair over thousands of years of care
18 Tragedy of the Orc, sad story of how the first orcs were made from elves
19 Light, Lenses and Astrology, astronomy text, with how to polish a lens over 100 years
20 Journeys to the Celestial Spheres, visiting elves on the moon, planets and stars
21 Goblin Breeding for Beginners, how to spend a milenium breeding a goblin sub breed
22 Preventing Wood Rot and Tree Care, healing secrets for trees
23 Field Guide to Enchanted Fungi, how to identify magic mushrooms and risks
24 Licking Toads and Salamanders, guide to narcotic effects for amphibian adicts
25 Etiquette for Court Orgies, manners for attending such events and how to practice
26 Song of the Old Elf King, poem of King Thuviel who waged war on giant kind
27 Hedge Mazes and Thorn Wallsart and science of defencive gardening
28 Herbal Remedies and Recipes, hundreds of tasty herbal tonics and treatments
29 Keeping Your Human Enthralled, secrets to keeping your humans charmed slaves
30 Amusing Japes to Play on Your Humans, funny tricks to tease humans
31 Gardening you Village of Man's Children, manipulate a human village over centuries
32 The Superiority of our Kind, book of how elves are the greatest race and others are not
33 The Secrets of Trolls, detailing the types of trolls that once existed long ago now gone
34 Beware the Eyes of Dwarves, how to avoid enticing their envious lusty gazes35 How to Befriend a Dragon, methods to contact and stay on good terms with dragons
36 Surgical Modification of the Human Animal, how to turn humans into beastmen
37 The Fall of Man, elves should rise up to destroy human civilization before its too late
38 The Age of Ice, how elves slept through the long winter and found humans thriving
39 Visiting the Cities of Man, accounts of contact 5000 years ago in long lost cities
40 Turning Man against Man, starting wars and splintering kingdoms keep man weak
41 Goblins I Have Known, describes favorite goblin servants over two milenium
42 The Apocalypse of Lesser Life, how orcs and humans have changed the world forever
43 Amusing Cakes for Royal Fair, how to cook fancy decorated novelty cakes to amaze
44 How The Monsters Won, detailing how the monster empire ended the dawn age
45 The Light of Our House, how elves lesser races into revolt against the monster empire
46 Five Millennia of Man, quick history of rise of man and how brutish and violent they are
47 In Person With Gods, stories of great elves of old who know gods personally 
48 The Topography of Faerie, dimensional inconsistent nature of faerie space
49 Sailing the Seven Seas, a elf who traveled all the worlds coasts 6000 years ago
50 The Gods of Man, how human religion is degenerate versions of elf gods in mans form
51 Blood of the Giants, how humans were created from defeated giants so elves and spirits had to work less and that was a mistake

52 Automatons for Pleasure, complex clockwork engineering automatons to entertain
53 Being a Dwarf, a elf in disguise among dwarfs, how can a race so ugly live at all?
54 Halflings Our Helpers, how halflings were bred from all races to deceive the evil ones
55 Your Divine Purpose, elf self help book for low esteem elves who doubt supremacy
56 Psychology of Mortality, what is it like to age and live less than a hundred years
57 Infantilism of Man, how humans are stupid babies who cant think and are animals
58 Breeding and Keeping Beastmen, how to use magic to breed a race of beastmen
59 Genocide and Gardening, how to exterminate pesky races that breed out of control
60 Human Origins, how the first humans were made when apes and giants had babies
61 Secrets of the Serpent, how serpent men have been slowly driven to extinction by elves
62 Return to the Trees, how humans can be given a plague to return them to a wild state
63 Cataclysms of the Gods, how gods used disasters to cull man so elves should too
64 Faerieland Forever Home, elves should retreat to faerieland forever and leave the world
65 The Shattered World, all the great cataclysms that shaped and wrecked the world
66 The Broken Circle, how the post dawn time world is a broken post apocalyptic hell
67 The Science of Flower Arranging, thousands of theories for advanced decor
68 Control of Lesser Races with Narcotic Food, making and dealing in faerie food for mortals
69 Our Fallen Blood, how human blood has weakened elf race and decline of gene pool
70 Fornicating with Animals, techniques for seducing and having sex with animals
71 Herding Mankind, long term plans for influencing mankind and making them fight lots

72 This Fell Power, how humans learning wizardry then necromancy has broken the world
73 Talk To The Trees, friendships over aeons with tree folk and spirits
74 Erotic Furniture of The Dark Realm, illustrations of dark elf furnishings NSFW
75 The Bestial Less Races, guide to beastmen, centaurs, humans and orcs
76 Ant Farming, eventually you realise writer is talking about human civilization
77 True Accounts of When Gods Fought Giants, stories from the giant wars long ago
78 Maintaining a Swamp, how to run a swamp to remove sewerage and pollution
79 War against Trees, call to help spread trees across the world as quickly as possible
80 Making Human Servants Obey, methods of handling your slaves with sex and drugs
81 Building a Goblinoid Horde, on goblin breeding and varieties for military campaigns
82 The Orcish Problem, how elves stopped being turned into orcs by evil and the use of humans then alchemical mud pits to create them, and how orcs have over run the world
83 The Unflattering Ape, how all human culture is an embarrassing ugly imperfect copy from elves
84 The Undersea Court, life in the undersea faerielands and the sunken land of the dead
85 The Chittering Hordes, other race seem inferior and are insane gibbering children
86 1000 Advanced love Techniques, elves are apparently more flexible than humans
87 Burdens of Perfection, pondering why other races hate elves out of jealousy
88 The Silver Star, manual of rituals pleasing to star spirits and elven 
sky gods CG
89 The Golden Pair, manual on rituals to the vegetation gods and spirits NG
90 The Brazen Acorn, manual of rituals for the solar elven gods and angelic spirits LG
91 Cantrips for Dear Children, a d4 basic zero level spells and introductory theory notes
92 Beginning Magic, charm person, comprehend languages, magic missile, featherfall
93 Elven Apprentices Book, levitate, web, blur, invisibility

94 Elven Adepts Book, fly, fireball, haste, water breathing
95 Elven Masters Book, polymorph other, polymorph self, wall of fire, icestorm
96 Demons and their Truenames, theory of demon summoning and names of 24d demons
97 Laylines and Monoliths, how to transmit and build magical batteries in landscape
98 The Cosmic Fortress, dimensions good for hiding stuff on or living in and hazards
99 The Arcanists Fortune, 2d4 magic item recipes and formulas
100 The Alchemists Muse, 2d4 potion recipes

Wednesday, 22 November 2017

d100 Draconic Loot







When dragons become commonplace during a swarm or plague or planned invasion, draconic items become more commonplace and mostly cheaper. Except anti dragon relics and items they become more expensive. This is a list of the kind of crap in magic shops during such a event. Feel free to increase costs when dragons not under every rock or behind every cloud. Price varies from size and breed also. Prices here for shop price, they only pay about a third at best for dragon giblets and gore. Many Items are fit to be enchanted as if mithril or adamantine or meteoric steel. You might have a shop specializing in dragon gimmick stuff too. Some of these goods are actually from dragon cultists. Of course that guy has a dragon cult robe he bought it as a curio from the dragon shop, honest.

Will do draconic mutations, spells and missions yet as Im still feeling out my warzone tables concept more.

d10 Quick Dragon Item Types
01 Fresh body parts
02 Dragon taxidermy
03 Arms
04 Armour & Clothing
05 Dragon Fluids
06 Cult Items
07 Dragon artworks
08 Dragon texts
09 Draconic potions
10 Dragonbane relics 


d100
 Draconic Loot
01 Dragon Scales - a common souvenir 1sp-1gp depending on size and breed 
02 Dragon Tooth - on a leather cord, polished 40-200gp depending on size
03 Dragon Eye - pickled in fluid, eaten to cure eye disease or in see invisible potion 100gp
04 Dragon Penis - dried used as aphrodisiac powder or fertility charm 100gp
05 Dragon Skin - useful for leathercraft, clothes, +1 save vs dragon breath type 5gp/foot
06 Dragon Bones - make delicious soup or good for divination 10-25gp
07 Dragon Flesh - delicious rich meat, heals 1HP 20gp a meal or pound
08 Dragon Heart - if eaten makes consumer immune to fear 400gp
09 Dragon Brain - used in dragon control potions from 100gp depending on type
10 Dragonfoot umbrella stand - tasteless decor item 75gp also good for staves, wands, etc

11 Mounted Dragon Head - 300gp+ depending on type, popular in taverns or noble houses
12 Dragonclaw - often gripping a glass ball or a rail 75gp

13 Dragon Beard - in display box some think they have magic power 75gp
14 Dragon Tail - often used as door stopper or hung from roof 100gp
15 Dragon Horn - horns mounted on wood or used as military signal horn 100gp
16 Dragon Egg - insides removed, often decorated or carved by craftsmen 100gp 
17 Pickled Dragon Guts - leftovers from stuffing pickled in vinegar or brine 60gp
18 Stuffed Dragon Man -  often posed in various ways 100gp
19 Stuffed Baby Dragon - often posed in various ways 100gp
20 Stuffed Dragon -  will leave plenty of organs and meat to sell 100gp/HD
21 Dragon Claw Knife  - ornamental curved knife d3 30gp
22 Dragon Claw Dagger - ornamental curved dagger d4 45gp
23 Dragon Tooth Short Sword - ornate carved tooth with hilt d6 100gp
24 Dragon Tooth Spear - bone haft and carved tooth d8 250gp
25 Dragon Bone Light Mace - with carved head d6 100gp
26 Dragon Bone Heavy Mace - with imbedded teeth in bone d8 200gp
27 Dragon Tooth Arrow - made from bone and small tooth +1 hit and damage 25gp 
28 Dragonskin Shield - skin over wood and bone +1 vs dragon breath type 100gp
29 Dragonbone Axe - with dragon sinew fixed steel blade d8 200gp
30 Dragonbone Composite Bow - take several years with skilled crafter d8 1000gp
31 Dragon Skin Cloak - gives +1 save vs dragon breeds breath type 200gp
32 Dragon Shirt - attractive shirt or vest 85gp
33 Dragonskin Codpiece - hit with ladies, frowned by priests 75gp
34 Dragonskin Gloves - comfortable and durable 45gp 
35 Dragon Hide Belt - impressive strong belt for equipment 85gp
36 Dragon Hide Boots - durable, comfortable 100gp 
37 Dragon Trewes - comfortable dragon trousers 150gp
38 Dragon Helm - from head of small dragon +1AC & save vs dragon breath type 500gp
39 Dragon Scale Armour - AC+4 +1 save vs dragon breeds breath type 400gp
40 Dragon Bone Armour - AC+6 Mv9" +1 save vs dragon breeds breath type 650gp
41 Dragon Blood - various properties for potions or causes mutations 10gp bottle
42 Dragon Venom - causes disease if gets in open wounds as blade venom 50gp
43 Dragon Bile - stains flesh and stinks, toxic organ destroying ingested poison 100gp
44 Dragon Urine - smelly highly corrosive acid in glass bottle d6 damage 25gp 
45 Dragon Semen - preserved in chemicals can create dragon hybrids 100gp
46 Dragon Oil - rendered from fat and high quality lamp oil that is hard to put out 30gp47 Dragon Tears - makes drinker feel melancholy of dragon race, addictive 20gp 
48 Dragon Spittle - high quality lubricant 15gp
49 Dragon Ambergris - makes sweet smelling perfume 45gp
50 Dragon Sweat - feels stimulating sensation on skin 15gp
51 Dragon Cultist Cape - various colors one side, black on other 10gp
52 Dragon Cult Mask - various colours made of dyed leather 15gp
53 Dragon Lord Helm - worn by dragon cult warriors 25gp
54 Dragon Cult Prayer Scroll - illuminated vellum chant, various sects 10gp 
55 Dragon Cult Holy Text - illuminated vellum book, various sects 100gp 
56 Dragon Dung - highly flammable but smell, on a stick burns as torch 6 hours 10gp
57 Dragon Cult Coin - gold coin of ancient dragon empire used to identify members 5gp
58 Dragon Unguent - rubbed all over +1 save vs one type of dragon breath one hour 30gp
59 Dragon Oil Candle - scrapped off oil from dragon burns for 4 hours 20pg
60 Dragon Snot - in nugget or liquid form, must have some use 10gp
61 Tapestry - of a dragon fighting knights 30 foot long by 3 foot 100gp
62 Miniature Painting - fits in pocket 30gp
63 Oil Painting of Dragon - menacing chained naked youth 100gp
64 Wooden Dragon Collectible Statuette - wood or clay, fits in pocket 3gp
65 Dragon Anatomy Chart - butchery guide shows uses for body parts 50gp
66 Dragon Identification Chart - shows scouts how to tell types apart 10gp
67 Dragon Gold Pendant - decorative holding a crystal 100gp
68 Dragon Marionette - popular with the children, wooden and painted 12gp
69 Dragon Kite - popular with the children made from silk paper 5gp
70 Dragon Plush Dolly - popular with younger children, cloth and straw 1gp
71 Dragon Recipe Book - features recipes for cooking and utility 100gp
72 Dragon Fighting Manual - instructing one in combat methods 100gp
73 Dragon Language Text - from ancient times or dragon cult 100gp
74 Draconomicon - natural history of dragons by ancient scholar 100gp
75 Annals of the Dragons - history of last time dragons swarmed 100gp
76 Chronicle of Tiamat - story of dragon mothers war with  the gods 100gp
77 How to Serve Dragons - how to keep your dragon master happy 100gp
78 Lineage of the Reptilian Races -  natural history of reptiles and dragons 100gp
79 Vile Book of Dragons - stories and lewd pictures of dragon sex 100gp
80 Keeping Your Dragon - how to keep a imprisoned dragon in good health 100gp
81 Potion of Invisibility to Dragons - masks your scent from dragons not magical 100gp
82 Potion of Dragon Bait - smells delicious used to trap or on sacrifices 100gp
83 Potion of Dragon Bane - possibly smells revolting to dragons when burned 100gp
84 Potion of Bad Dragon Taste - possibly makes you taste unpleasant to dragons 100gp
85 Potion of Dragon Sleep - makes dragons feel like a nap after eaten 300gp
86 Potion of Dragon Detection - sense dragons within 300 yards (not in human form) 400gp
87 Potion of Dragon Speech - allows you to converse with dragons but not read 400gp
88 Oil of Dragon Breath Resistance - types for each breed of dragon 400gp
89 Potion of Dragon Breath - breath 2d6 dragon breath within 1" per round for a turn 400gp
90 Potion of Dragon Control - various types per breed of dragon for a 5d4 rounds 5000+gp
91 Lance of the Dragon - +1 vs dragons and draconic beings 1000gp
92 Lance of the Dragon Killer - +1+3vs dragons* 4000gp
93 Sword of Reptiles - +1 Sword +4 vs reptiles and dragons 4000gp
94 Shield of the Dragon Slayer - +1+4 vs dragons and +4 save vs dragon breathe 6000gp
95 Girdle of Dragon Friend - wearer can speak dragon and get positive reactions 4000gp 
96 Holy Symbol of Dragon Turning - lets a priest turn a dragon once per day 3000gp
97 Arrow of Dragon Slaying - kills one type of dragon once if it hits 2500gp
98 Dragon Blade - +2 and +d4 dam as if from type of dragon breath** 6000gp
99 Spear of Dragon Slaying - +2 +4 vs Dragons, double dam vs one colour* 4000gp
100 Sword of Dragon Slaying - +2 +4 vs Dragons, double dam vs one colour* 4500gp
*Intelligent, holds souls of fanatic dragon slayer who gives often unwanted advice
**Intelligent with soul of a dragon which might lie or advise depending on dragon type alignment

Thursday, 11 May 2017

Monster shops in the Dungeon


Following my dungeon tavern post here is where monsters go shopping. Shops of the damned woooooo!

2d6 Reactions (CHA bonus)
2 Locks everything, sets traps and activates silent alarm calling wandering monsters
3 Slams and locks doors and shutters
4 Shopkeeper rude "It's a local shop for local people" charges more, sells spoiled goods
5-8 Shopkeeper sleepily acknowledges you and watches you
9  Shopkeeper welcomes you pleasantly
10 Shopkeeper points ot today's specials and deals
11 Shopkeeper offers free sample especially to children or short races
12 Shopkeeper offers a free gift with purchase and  a hug

D12 Security Systems
1 Portcullis gate slams over entrance
2 Staff secret panic room
3 Silent alarm calls monsters
4 Traps protect entry and goods
5 d4 orcs or hobgoblins or worse guards
6 Poltergeist or spirit protector
7 Gremlins are fed by storekeeper and love them
8 Heave oak shutters quickly deployable cover entry
9 Pet monster laying about store
10 Invisible security Imp
11 Shop is holy to dungeon commerce god, all stolen goods cursed
12 Shokeeper can call devil or demon to aid due to blood pact

D12 Monster Shopkeepers
1 Elderly goblin with glasses and a limp, a bit grumpy
2 Musclebound orc more interested in commerce than killing
3 A dark dwarf makes it seem everything for sale is evil relic and laughs
4 A hobgoblin who is furious if anyone swears or impolite
5 A were rat old man who can change at will
6 A devil swine who only occasionally enslaves and eats rude customers
7 A Sphinx who makes every item seem mysterious with long winded fabulous history
8 A deep gnome who loves money and rubs new coins on his face and licks them
9 A human guy seems normal villager, does worship evil cult but quite dull
10 A human thief who occasional swaps goods for inferior ones with sleight of hand
11 A dark elf who decorates with spider webs and mushrooms
12 A shape shifter devil or demon or doppelganger in human form

D12 Hired Help
1 Enthusiastic kobold shop boy in apron packing shelves
2 Goblin shop boy who offers to pack and deliver goods but demand tips
2 Hardworking but sensitive hobgoblin in apron arranging goods
3 Obedient but clumsy zombie who needs instructions clarified often
4 Human slave raised here since stolen as a baby cleaning floors
5 Old murder hobo lost here for decades helps pack boxes for customers
6 Attractive dark elfmaid ex-assassin occasionally flips out if sexually harrassed
7 Tako octopus lad assistant cant help being a bit gropey to customers
8 Petty spirit in material odd form checking stock and rotating old items to front of displays
9 Shifty gnome "pssssst want some stuff not on display" offers contraband goods
10 Surly teen kobolds polishing goods snicker and make jokes about ugly customers
11 Hobgoblin youth smoking, always on his break at the moment
12 Enthusiastic hobbit helper keeps snacking on the merch

D12 Types of Items
1 Weapons and armour fresh from dead adventurers, mostly old and second rate
2 Mystery meat and sausages hanging on hooks, a bit smelly and flies about
3 Dungeon snack foods including smoked rats, bbq snake, eggs, salt fish, eel stew, pie
4 Vegetables like mushrooms, turnips, tubers, tree roots, truffles, monster plant seeds
5 Beverage shop with ceramic flagons and skins with fresh water, wine, beer, rum
6 General store with ramshackle mounds household and exploration supplies
7 Pawn store offers credit and range of unclaimed goods and possible magic
8 Apothecary selling herbs, potions, drugs and poison, including some quack fake products
9 Idols, trinkets, cheap and fake jewelry, coloured beads, "possibly owned by a wizard"
10 Personal grooming supplies and barber service, sells perfume, brushes, sheep gut condoms
11 Second hand clothes and shoes, some with holes and bloodstains, proceeds help orphan monsters
12 Trap kits and dungeon supplies like doors, chests, torture tools, torches, candles, furnishings

D12 Weird Special Items
1 Baby monsters, eggs, slimes in bottles, monster pellets, brushes, collars, cages, chains
2 Cursed magic treasure full of crazy bargains and gifts for your enemies
3 Demonic idols, medallions, evil books, curse scrolls, spell books, ancient tablets
4 Artworks including statues, paintings, furniture, with prices from 100gp
5 Books, pamphlets, prints or anything on paper, often mouldering crumbling
6 Scribe service and messengers for hire, goods freighted and storage lockers
7 Recreational goods including toys, cup and ball, hoops, balls, hurley sticks, crude jokes
8 Map shop selling local and exotic crumbling maps hidden for centuries
9 Thief supplies including tools, disguises, trick items, ropes, sacks, poison, forged papers
10 Sex shop with pornographic parchments, prints, idols also possibly sex toys and services
11 Gourmet food like truffles, honey, exotic cheeses, olive bread, foreign wine, sweetmeats, candy
12 Magic shop selling petty items, potions, scrolls, cursed items and a few decent items

D12 Other Services
1 Sell your soul for cash with Imp to officiate contracts most offer 100 sp or more for high levels
2 Puppet shows for kids and adult performances for when no kids or halflings around
3 Will buy corpses of any kind no questions asked, better condition the more cash
4 Will clean and cook any meat or foodstuffs you bring
5 Can detect magic 10gp and identify magic items 100gp
6 Letters read and written, wills and other documents semi competently prepared
7 Medical treatment such as first aid, boil lancing, tooth pulling, common healing herbs
8 Will sharpen weapons and oil or repair equipment
|9 Will make leather from any skins, or perform taxidermy or make trophies from monsters
10 Will delouse or deworm anyone and equipment for a sp or treat with preventatives for 1gp
11 Will tell your fortune, draw up your star chart, read runes or playing cards for a sp
12 Matchmaker with find you a monster life partner for only a sp and a wedding invitation

D20 Shop Problems
1 Something took my sign and I need it back
2 Need advertising, looking for some one to wheat paste up posters a cp each around dungeon
3 A mimic got into the shop and now we cant find it and it occasionally eats staff or customers
4 Gremlins are in shop playing pranks and having parties when closed and getting in customers packs
5 Need to upgrade security will pay for good suggestions or magic
6 Rats are nesting in shop and shitting everywhere and gnawing on goods
7 Some dungeon urchins are stealing stuff, find them, beat them and bring back my stuff
8 I opened this shop in a dungeon and don't seem to be customers! What went wrong?
9 A rival store on another level undercutting me and blocking my suppliers, can you stop them?
10 My staff are secretly lazy or thieving, can you catch them out?
11 If you could open or block a certain passage would help my business....
12 If you could kill the taxman for me and plant evidence it was someone else I would be greatful
13 Cursed items mixed up in stock
14 Inferior goods in stock
15 Stolen goods some one recognises and is outraged
16 Goods are tainted with disease
17 Some items are kind of monster in disguise
18 Some items haunted by spirits
19 Shop spied on by level boss for possible tax evasion or dealing with enemies
20 Staff insane, drunk or cursed

Friday, 27 January 2017

Markets of Xor



So playing Xor realized a few things missing. Some stuff for market places are a likely necessity. This would expand into lists of goods and what seamy goods and even carousing might involve so get set for a bunch more magical meat market posts ahead. 


d10 Quick Races of Xor Table

01 Common Human
02 Exotic Humans with unfamiliar skin colours
03 Mutant Humans (odd tentacles, pointy teeth, horns, hairy or hairless)
04 Hybrid Human Freaks (mongrel men
05 Abumans (beastmen, orcs, cavemen)
06 Diminutive humanoids (dwarves, halflings, goblins, bush trolls, small beastmen)
07 Fey Folk (elves, changelings, tree folk, mushroom men, faeries)
08 Goblinoids (Kobolds, goblins, hobgoblins, bugbears)
09 Giants (ogres, cyclopses, foemarians)
10 Weird Races (dopelgangers, kenku, steal from Spelljammer, Dark sun or something)



d100 Markets of Xor Encounters
01 Guineapig men selling sweetmeats and 
02 Quadruple breasted prostitutes
03 Giant caterpillar selling hallucinogenic compounds
04 Goatman selling home made aphrodisiacs
05 Minotaur selling buckets of milk
06 Fishman selling buckets of fish eggs
07 Old woman selling hairless mole rats from basket
08 Old man selling used teeth and making dentures
09 Tall robed blue bald man cast spells for blood or fingernails
10 Walrus man selling scrimshawed whale tusks and teeth 

11 Unicorn man selling magical healing feces
12 Shifty grifter selling fake neural peptides and hormonal secretions

13 Woman with pushcart of severed living limbs for transplants
14 Mantis man selling living human hearts in clear resin jars
15 Old man selling tiny pellets of meteoric iron
16 Woman selling hungry rust monster (might escape from her)
17 Man selling cages of creepy naked vampire bats
18 Old goblin selling a human looking baby no questions asked
19 Mutant selling mutagenic potions
20 Halflings selling smoked meat and leather pants
21 Kobolds selling air bladders for floatation
22 Girl selling live pigeons in cages
23 Old woman selling duck feathers
24 Old Dwarf selling boots
25 Creepy goblin trading scabs
26 Youth selling woven hair ropes 
27 Boy selling cooked giant fleas
28 Girl selling eggs from a basket
29 Hunchbacked hobgoblin selling dirt and rocks
30 Boy selling beetles tied to string
31 Dark elf selling fist sized baby fighting spiders
32 Old filthy man selling logs of smegma for fire starters
33 Woman selling buttered grilled tentacles from a bucket
34 Old man with bag of noses offers to trade what you have now
35 Old man with flesh golem offering services as labour team
36 Boy selling tongue sandwiches on bone meal bread 
37 Girl selling headcheese blocks of mystery meat
38 Bone pierced savage selling smoked ribs
39 Pigman selling cooked suckling piglets
40 Orc selling BBQ dog brisket
41 Wizard apprentice selling alcoholic fermented saliva froth
42 Orange haired caveman offering his best at everything skills for hire
43 Legless cripled boy selling butter from a bucket 
44 Boy selling ice blocks wrapped in hail bundles
45 Apeman selling bundles of bones tied with hair cord
46 Molerat men selling skinny human child in a bone cage
47 Elf selling shredded weasel flesh
48 Dwarvern whitesmith selling bone, tooth and sinew weapons
49 Cultists selling d6 healing potions, prefer to trade for slaves
50 Goblin massage with hot rocks and neural peptide tea
51 Elf fortune teller with astrolabe, runes, cards and dice
52 Robed mystic of uncertain race in tent offers magical advice
53 Serpent man selling obsidian daggers and live snakes
54 Owl priestess offering wise advice for trade
55 Cultists of Xor ofering blessings for donations
56 Cat person selling spindles of spider silk and flashy shirts
57 Hairless beaver man selling bone carvings
58 Jackal man selling amber holy symbols of Xor
59 Goblin selling best quality barley used eyeballs
60 Hobgoblin selling woven hair hammocks
61 Bugbear selling pickled severed heads from a bone barrell 
62 Man selling carved bone boxes, urns and jars
63 Hyena man selling fresh sausages
64 Dogman selling boiled possums
65 Cheery old man selling deep fried scorpions
66 Halfling woman selling tooth jewelry 
67 Old man carving bone idols of gods has 2d12 in stock
68 Woman selling bloodwurst sausage and dark bread
69 Crazy bearded wizard selling drugs
70 Strange tall robed woman selling polygons and lenses made from bio resin
71 Blow fly man selling semi digested liquid food in bucket
72 Dwarf selling dancing girls
73 Hyena men selling a crippled dwarf crafter slave
74 Friendly octopus tako folk selling strange vapours in resin bottles 
75 Crab folk selling chitin plates for armourers
76 Goblin selling scab cakes
77 Drooling fly man selling maggots and grubs
78 Bling man selling ointment
79 Cyclops man selling lung oysters
80 Girl child selling lamp oil and fire drills
81 Shifty wizard selling gremlins and imps in bottles
82 Old man selling cured demon skin with mystic sigil tattoos 
83 Blind goose girl and her seven geese (all gold dragons)
84 Old men swapping skulls to play a game
85 Crystal people selling mathamagical formula on leather scrolls
86 Orcs selling mundane adventurer non metal items from outside world 
87 Hobgoblin selling dung as fuel or for building
88 Hobgoblin selling fermented urine for cleaning
89 Woman selling baby gelatinous cubes and ochre jellies
90 Man selling beards and wigs
91 Goblin selling dried phlegm snacks
92 Duck person selling cups of worms
93 Cockatoo man selling feather cloaks
94 Old man selling crude maps on leather scrolls
95 Wizard selling scraps of acane scrolls for spell research
96 Man selling theives tools for use on living doors and traps of xor
97 Xor cultist selling phenomena ladened urine samples for hunters
98 House builder wizard offering to grow or build house from local materials
99 Xor cultist offering cleric spells  for trade
100  Motley collection of fighting mercenaries looking for work