Showing posts with label hex. Show all posts
Showing posts with label hex. Show all posts

Tuesday, 28 January 2020

Dreamlands






































Dreamlands are interesting to explore in many settings. In my fantasy game characters would occasionally enter dreamlands of a ruin they explored making it seem pristine or in the past. A world inside a painting or a strange manor place. Dreamlands can be chaotic places that spawn strange creatures or nightmare monsters. You can enter dreamlands that are echoes of a lost mythic past or prehuman times. You could enter the collective dream of a kingdom or place. Meditation, those born with talent or drugs are used most frequently. Magic may allow goods and creatures to pass through releasing magic and demons into the world. There is a bit of this style going at Through Ultan's Door and a few retroclone products.

Other settings like modern or SF have their place also and Call of Cthulhu has HPL's Dreamlands but there are lots of opportunities in horror for other dreamlands. Visiting Mars and then contacting the ancient martian prehuman dreamlands and even their god. Flashbacks to past disasters or warp accidents might affect the waking world. Robert Holdstock Mythago woods is a good example of an sf mechanic of a dreamlike reality of ancient myths and modern humans who deal with it. WW1 nomans land as a dreamland with haunting effects for poor bastards caught inside. Wizards might travel to and through these worlds. A dreamland might operate like cyberspace or shaman trips to the spirit world.

I've used dreamlands encounter in sf Horror and superhero games. Several characters had dreamlands based abilities like a pocket nightmare kingdom populated by imps or another who conjured animals and fire and things but they came from another dimension. When he went there it was the start of him getting dreamlands powers and conjuring nightmare monsters from enemies dreams.

The overlap of the dreamland might vary triggering minor phenomena, supernatural events or encounters. Might be interesting. The hyper reality of both might disrupt mobile phones and signals or make people vanish temporarily. Ghost like haunting effects might increase also and possibly won't be recorded on cameras. Stranger Things upside down world might be a nightmare world. Robert Holdstock Mythago Woods series is great with a machine to simulate human interaction with the other world. Faerie stories might have similar properties. Even echoes of hell or other planes might be possible through dreamlands.

The intruding reality has a kind of super intelligence but not a human one. There are patterns within that behave like intelligent beings but actually are trapped in loops of limited behaviour. Death is not a problem in such a world as you might return again but will be part of the dream reality or just awaken. Some extraordinary intelligence wants to break through to the waking world and create or occupy a body. It might be possible to create things and bring them back for an experienced wizard.

Cyclopedia and later dnd had mention of nightmare land in several monster descriptions and in the illusionist school in Glantri lets mighty illusionists just move to dreamlands to create their own reality and create dream monsters. So in old basic dnd has hints of a nightmare land of monsters with reality warping weirdness that is much stranger than Ravenloft but it could overlap. You could do a weird dnd modern and mythic reality setting using this stuff.

There are many dreamlands many nightmare lands. Like All have the illusion of being complete universes fully populated mostly form as needed. Time doesn't flow the same here either but past civilisations or eras might still exist. It is a good alternative to time travel or gates. Sometimes the waking world and other worlds are overlapping allowing strange things to enter the world, unreal phenomena or cosmetic changes in the area. Some haunted houses might be especially affected. Certain places might let you interact with dream versions of gods (use deities and demigods stats right so you can kill that form). Temples might also overlap with dreamland or graveyards.

Will try to formalise a bunch of this into some mechanics

Dreamlands - borders with waking world, bright faerieland, giantland, positive material plane, arcadia. paradise, heavens. Worlds are fanciful, whimsical, mythic, heroic

Nightmare kingdom - borders with waking world, 
shadow plane, dark faerieland, negative plane, the void, underworld, hell, abyss. Worlds are desolate, dystopian, horrible, in decay  


I have a bunch of dream spells in my setting but a few extra ones might be handy. I really like the ideas in Glantri sourcebook for basic dnd on dream magic too.

d12 Common Intruding Dream Realities

1 Faerieland bright or dark
2 Giant Land
3 Arcadia
4 Abyss
5 Hell
6 Outer void
7 Shadow world
8 Spiritworld
9 Cloud Land
10 Underworld

11 Mythic Epoch
12 Primordial Past


d12 Gateways Locations

1 Mirror
2 Wardrobe
3 Doorway
4 Crack in a rock you can squeeze through
5 Hole in a wall
6 Well
7 Haunted house or ruin
8 A crumbling old archway
9 Between trees or branches
10 Barrel or container
11 Between stone pillars
12 Under the surface of water from lake to puddle

d12 Signs

1 Locals saw strange creatures
2 Stories of a hero killing a monster
3 Stories of creature chasing someone
4 Stories of someone fleeing haunted place
5 Locals say beware strange voices
6 Lights seen from here once
7 Horrible massacre was here once
8 Burial ground or temple here once
9 Cult used to visit here till exposed
10 Great tragedy happened here
11 Some primordial being strode here once
12 Children in area know a creepy rhyme about strange sightings


d6 World Link
1 Worlds separate unless ritual performed
2 Worlds separate unless planar entity has been here recently
3 Sleeping, meditating or abusing drugs here opens the veil
4 Worlds subtly overlap, certain stars make links stronger
5 Worlds frequently cross over allowing passage to another world
6 Gate open freely but changes where it links to

Faerielands have thriving life, magic animals, faerie folk might be present, everything glistens, dark faerie favour fungus and darkness and ore creepy. Vegetation, magic animals and servitors are encounter first like sprites or goblins or birds. Elves are the most militant defenders and frequently enslave humans coming here

Giantlands is the mythic dreamworld of the giants with fuses into the infinite ruins of a sprawling giant city. Humanoids and orcs come to plunder these places for magic and secrets but some wizards and human giant worshippers might come too. Ruins and creeping vine begin to over take it too. Includes area of the great fallen troll civilisation before the mindless cancerous man eaters we know now

Arcadia is a mythical abundant wilderness with plenty of food and wine for all, vines and vegetation appear first like grapevines then nymphs, satyrs and centaurs and magic animals appear even revellers in praise of certain pleasure gods. Minor nature divinities and animal spirits live here in between incarnations. The ruins of the tower of heaven are remaining on some planes of arcadia

Abyssal planes vary but most are harsh, unpleasant and difficult to survive on. Toxic odours take over and scream and explosions and storms can be heard. Each fragment of the abyss is a leftover fragment from creation occupied by demons eager to have land and power and dominion here. Some evil wizards and chaos champions might hold one for a demon who holds many. Demons keen to torment and abuse dwell here but some are mindless. They enjoy contact with the world for real or through dreams. Mostly they are concerned with own power and cruelty but some do mercenary work for hell like getting escapees or those avoiding death.

Hell is a series of linked planes a great prison where gods decree sinners go to be tormented and possibly might rise to become devils. Demons are failed unlawful devils who cannot abide by rules. Devils have treaties with demons and angels and devas and archons. A hellish stench comes through first with imps and damned souls moaning to follow. Hell houses, in particular, have diabolic decor that becomes more extreme and animated.

Outer Void is a universe existing before and outside of reality, it is the emptiness reality occupies and is hostile to the nature of reality. Entities that live here are alien and mostly hostile to life. When you can see the beings of the great beyond the first ones are small, glassy fish like creatures. Serene at first they often become hostile and attack when they sense flesh or souls.  The larger ones are tentacled or wormlike or like deep sea creatures or cave dwelling horrors with alien intellect and some are wizards. 

Shadow Wold is a shadow of the reality, a black and white world, a noir land of smoke, mirrors and darkness. Shadow beings here hunger for life energy and are attracted to gates or living. Creatures here shun light and lurk in edges of darkness. Echoes of normal life and places but twisted into a twilight world of hunger and madness. Everything becomes increasingly abstract and nightmarish and you might meet your own shadow self seeking to replace you.

Spirit World is a domain of spirits living close to the waking world often affiliated with nature, gardens, temples, graveyards, hills, trees, forests, bodies of water, artworks and other sites. Spirits in cities are very different to ones on farms or wilderness. Some spirits are friendly some are not, many are witnesses and know local information. As spirit world overlaps mist often forms.

Cloudland is a series of other worlds in clouds reachable through tallest mountains or trees or other means. The lands vary quite a bit many are quite sweet and attractive worlds of child like simplicity, giants, goblins, faeiries, spirits, talking animals and golems living together. Walking into such a world can take you far away as the cloud moves from its location around the world. Some humans used this to explore the world. Children have had adventures here or some worlds might change humans into children.

Underworld a gloomy afterlife place where the souls of the dead eat dust and excrement forever unless their kin sacrifice to them. The better class souls and shades here dwell in cities in comfort but without sacrifices, they might be cast into the gutter if their line dies out. Spirits and shades from the underworld are often hungry and can be distracted with blood or wine poured for them on the ground. Deaths reapers and devils and undead roam here frequently. Some come to save loved ones or plunder treasure. Some caves operate as gateways.

Mythic Epochs are alive and well in dreamlands and can be visited such as when giants and gods waged war or the monster kings ruled or the fist city states of bronze. Some of these replay certain events and some are allegorical or seen as modern peoples saw past not as it was and other distortions. Often overlapping worlds makes things look more old fashioned as they were in that era.


Primordial Times when life first walked on the surface, when various alien beings walked the wastes of the earth in darkness. Gibbering alien titans of the void walked the world. When primordial dragons created first gods and giants and beast lords then tried to gobble them up, when creation began and the later generations of gods were just born. Certain beings in these times do not sense time normally and my hunt you and follow you home to eat your soul.

I did a game where most magic and weird stuff happened in a mist-shrouded dream world by night that overlapped in some places like ruins or graveyards. Faerieland was like this too in wilderness mostly. Caves had own dream underland. This let game be gritty and historical then do moments with magic more possible.

Friday, 24 August 2018

d100 Petty Magic Dealers



These are shops where you can buy magic stuff at low low prices
Some might not stay in the same place mysteriously
Locals will know but they can be hard to find
Fancy guilds of city frown on amateur non guild stores and warn people not to use them
Locals are reluctant to mention where to find them

Typical Stock

2d6 Faux Charlatan wares 1gp+ useless but popular
d6 Petty wares 1gp+ with minor effects
d6 Lesser magic wares 20gp+ some measurable effect
d6 Minor magic wares 50gp+ equal to a cantrip
d4 Quality Items 100gp+ equal to a 1st lv spell
25% of one excellent item

d10 Faux Charlatan Wares*

01 Love potion 6 doses
02 Good luck charm d6 doses
03 Hair restorer d6 doses
04 Fertility potion d6 doses
05 Monster bane potion d6 doses
06 Vitality potion d6 doses
07 Beauty creame d6 doses
08 Food or drink purification d6 doses
09 Plague cure d6 doses
10 Venom antidote d6 doses
*1in4 actually dangerous, sav or d6 damage

d10 
Petty wares
01 Quality pipe weed 1lb
02 Stimulant helps you keep awake or working d6 doses
03 Strong grog by gallon or exotic drugs d6 doses
04 Sleep brew helps you rest d6 doses
05 Pain numbing brew d6 doses
06 Delicious herbal tea helps relax 1lb
07 Exotic cooking seasoning d6 ounces
08 Mushrooms make strange dreams d6 doses 
09 Weed killer by gallon
10 Medicine -d4 days off flu symptoms d6 doses

d10 Lesser magic wares
01 Arousal potion 10 minutes duration, save to resist
02 Healing medicine treats 1hp once a day max
03 Purgative medicine +1 save vs poison (or a second save)
04 Curative medicine +1 save vs disease (or a second save) 
05 Night vision for ten minutes duration (low light not absolute darkness)
06 Delicious sauce makes anything taste good
07 Holy water
08 Flammable oil flask with fuse d4+save or 1pt dam for d4 rounds
09 Smoke bomb with fuse d4 rounds 1" blocks visibility
10 Stink bomb with fuse d4 rounds 1" save or -4 while inside and for d3 rounds after

d10 Minor magic wares
01 Attribute booster +1 on one stat lasts 10 minutes
02 Healing potion d4 1=d2 2=d3 3=d4 4=d3+1
03 Protection +1 on saving throw for 10 minutes
04 Light potion activate for d6 hours of 1" light 
05 Feign death for 10 minutes
06 Acid potion d4 damage if splashed on person or dissolve a lock or trap
07 Poison ingested 2d4 or half if saved after ten minutes
08 Blade venom +d4 or save for no damage, one blow,  1 hand weapon or 10 arrows
09 Bless weapon +1 magic for 10 minutes, 1 hand weapon or 10 arrows
10 Quality fire potion 2d4+save or 1pt dam for d4 rounds

d10 Quality magic wares
01 Attribute booster +1 on one stat lasts one hour
02 Attribute booster +1d4 on one stat lasts ten minutes
03 Charm potion as spell lasts 24 hours on first person seen after drinking if fail save
04 Healing potion 2d4
05 Feign death for d6 hours
06 Climb potion 10 minutes
07 Protection from evil potion 10 minutes
08 Detect magic potion 10 minutes
09 Detect evil potion 10 minutes
10 Conjure monster potion serves for 10 minutes then free *
*d4 1=goblin 2=kobold 3=dog 4=stirge



d10 Excellent Items
01 +1 dagger 1000gp
02 +1 hand weapon d4 1=sword 2=spear 3=mace 4=staff 1500gp
03 Bundle of 3d4 +1 ammo d4 1=arrows 2=sling stones 3=bolts 4=darts
04 Potion of fire resistance 1 hour minutes halves damage300gp
05 Potion of improved healing 300gp
06 Potion of water breathing 1 hour 300gp
07 Potion of cure poison 300gp
08 Potion of cure disease 300gp
09 Candle of speak with dead (1word/user Lv) 200gp
10 Potion of levitation 200gp

d10 Form
01 Coloured fluid in tiny medicine bottle
02 Quart of coloured fluid
03 Exotic herb
04 Pill
05 Ointment
06 Inhaled vapour
07 Candy
08 Cake
09 Suppository
10 Patch or wrappings

d10 Where to find it

01 Under a bridge
02 In dark alleyway
03 In sewer
04 Private inn room or tavern
05 Pushcart on market day
06 Wandering the streets
07 High street shop
08 Crossroads at midnight
09 Blasted heath
10 Just outside village in d4 1=swamp 2=cave 3=woods 4=overhanging cliff


d10 Quick Dealer Types
01 Old hags, witches and wise women
02 Old hermits and old madmen
03 Seedy criminals
04 Colourful charletans
05 Local shopkeeper sideline
06 Apothecaries and healers
07 Druids and nature priesthoods
08 Drop out wizards and sorcerers
09 Former alchemist student drop outs
10 Lesser shrine priests


d100 Petty Magic Dealers
01 Old Mad Millie, lives outside village in shack, crazed and worries adventurers fancy her
02 Mother Grumpus, lives in cave by mill with dozens of cats, barley comprehensible 
03 Agnes Stenchwater, lives by creek in cave with half ogre son, wary of strangers
04 Olga Corkeye, escaped witch purge, treats local women folk for free
05 Vanya Strange, powerful witch feared by locals but treats common folk ok
06 Binney Claw, scary crone lives on moors in turf hut, protected by phantom hound
07 Billy Gnarlfoot, lives with her goats in the forest and only deals with obviously needy
08 Rosa Stumpwater, lives under a bridge with her pets actually imps
09 Vera Willowwood, lives on riverbank under roots of tree with her idiot sister
10 Grandma Shroomhat, wears a mushroom hat and lived for years as servant of dark elves
11 Papa Crankley, lives in a shack in the woods with wild animals and brewing equipment
12 Mad Old Tom, reputed warlock lives under a bridge, don't visit him alone 
13 Mr Shabener, lives in an old ruin outside of town, who knows where he gets stuff from  
14 Cooder Gubersen, a half witted inbred fool with weird laugh lives in a mash shack
15 Mr Sian, strange foreigner washed up decades ago, lives in filthy hovel with evil cat
16 Crawley Hendersen, lives in stinking tent by roadside moving every few months
17 Old Man Hobbes, people fear this strange old man but use his treatments
18 Ebert Grimm, obese crepy old man who camps in a midden heap and collects scrap
19 Valden Potter, old man who chases children from his shack, sometimes sells stuff
20 Greebly Simms, finds odd things in ruins and makes strange brews that possibly work
21 Masterly Vrilman, sells stolen things from his coat in filthy alley ways
22 Corey Zvelda, dealer for the mob sells drugs and bad grog and pther items
23 Sally Marden, madame in brothel but sells other goods and petty cures on the side
24 Barney Glogg, sells potions from sausage cart but keeps moving when drinkers get sick
25 Mother Scrag, follows mercenaries and loots battlefields and sells odd things
26 Laurie Canders, robbed an alchemists warehouse and is still selling off goods
27 Polly Peckingham, sings in a music hall but as aged sells drugs and potions on the side
28 Mister Zan, thieves guild hustler, sells goods from blackmailed apothecary guilds men
29 Penny Sowpurse, pick pocket has a good collection of things from drunk adventurers
30 Eric Weedle, a slimy hoodlum who collects money and goods from drug addicted wizards
31 Barnaby Rutland, flamboyant purveyor of miracles, travels in his waggon
32 Lucretia Borr, flashy dealer in candy, cake treats and other occasional items
33 Shifty Molehill, greasy seller of fake pardons and potions and occasionally something ok
34 Rolando Wonder, purveyor of wonderous elixirs wears a spectacular coloured coat
35 Dr Horatio's travelling medicine show travels in waggon with a stage show with cast
36 Madame Zolanda, wonder worker travels in caravan with a colourful tent
37 Purina the holy healer works in a tent but moves constantly to share her miracles, honest
38 Kelbar the Fabulous sells miraculous coloured fluids from a case in taverns
39 Professor Dorian, creepy old man offers to rub special unguents onto customers body
40 Kaliban the cosmic chaneller sells crystals and potions from his tiny cottage
41 Hiram Ford, sells junk and scrap but keeps a special collection for certain customers
42 Henry's potions and curatives, sells potions, artificial limbs and second hand false teeth
43 Mrs Pickleby's Preserves sells pickles, potions and backyard abortions
44 Cut Throat Jim's Barber Shop, deals in all kinds of tonics and treatments on the side
45 Pewter Stables and Horse Doctoring, sells treatments and odd items traded for horses
46 Lady Scrapington's Baubles and Restoratives, sells odd magic stuff and novelties
47 Pappies Gimgaws, a shambling junk shop with all kinds mariners items and treatments
48 Shankies Scraps and Scrimshaw, sells carved whale teeth, tusks, junk and potions
49 Grandpa's Supply, former murder hobo now adventuring supplier and potion pusher
50 Aunt Petunia's Curiosities, sells dated once stylish second hand goods and some magic
51 Dr Ludvig VanErp, expert in plague treatment and leeches, travels following disasters

52 Miester Glerg, sells compounds, spell components and exotic ingredients in his shop
53 Madame Flaubert's Medicine and Grog Shop, also sells potions and other odments
54 Master Karl Lieger, Alchemist has a shop with several apprentices also sell glassware
55 Mrs Evangelyne Victor, widowed alchemist also runs a ceramic bottle workshop
56 Dr Falconhurst Apothacary, also sidelines as taxidermist, dentist and leech dealer
57 Dr Kimbal's Clinic, treats wide variety of commoners, animals and trades in petty magic
58 Dr Zebedee's House of Healing sells cheap and inexpensive potions and some that work
59 Madame Boverton's Healing Hospice treats rich patrons who often pay with petty magic
60 Dr Caldazor Sanitarium, treats rich illnesses and the insane with his experimental potions
61 Brother Calwyn, a old forest hermit friar knows many old faith treatments and cures
62 Bamble Rudge, rambling old heathen lives on moors in a turf hut, sells many odd things
63 Clarrisa Thune, reputed to lead coven of the old faith, sells potions from her cottage
64 Olrun Hawkwhistle, lives by the old standing stones and some say is really a druid
65 May Ramble, is a wild maiden who lives with animals in the woods and sells potions
66 Unrad Vaarglor, roams hills blessing cattle and sells charms and brews to commoners
67 Old Mave, a wise woman on the edge of the village acts as a midwife and sells potions
68 Scylla Stormwithch is a pagan priestess hated by local priests but commoners call on her
69 Zan Earthborne is a handsome bard of the old faith whe performs and sells magic
70 Kymora Willow, raised by an old heathen woman, now she sells potions from her shack
71 Robar Stumblebum, wizard schhol rop out manges to deal in petty magic from his house

72 Glimelda Corben, quit her wizard studies under her sleazy master and now runs a shop
73 Byron Thuneborn, operates shop on sly from abandoned buildings, fears his ex teacher
74 Cebella Taneldown, expelled for trading in potions has started her own sly magic shop
75 Geberon the Wise, sells hard grog, drugs and magic, was expelled for his addictions
76 Master Peldor, sells magic he obtains from lending money to wizard students
77 Lucretia Fantomos, rumoured ex necromancer, mortician and magic trader
78 Ebran the Old, toothless old wizard school dropout, with shop inside an old bridge
79 Enoch Hybor, runs a seedy magic shop and sells fake occult books and a few real items
80 Zodan the Mystic, became adventurer, never finished studies but trades magic items
81 Syrok Glan, former alchemist, couldn't afford to study but now trades in petty magic
82 Master Gyroc, secretly has an imp that helps him run his magic shop and make potions
83 Serena Sapphire, alchemists daughter, knows enough to sell petty magics and supplies
84 Kora Rann, expelled from alchemy school when her fake beard fell off, now has a shop
85 Lodon Mnar, dropped out of school, on good terms with old master who supplies potions
86 Vladek Ghuldan, sinister foreigner on run from homeland alchemist guild sells drugs
87 Barney Glumble, whose alchemist master died now he sells remnants of old stock
88 Erica Bright, stole her masters recipe book and now trades in petty potions and magic
89 Ceefer Cablar, survived masters accidental explosive death and now sells petty magic
90 Hrafnarl Kloran, alchemy student selling magic to help pay for his correspondence school
91 Master Han, shrine priest of the jug god sells strange potions and items on the side
92 Belor Vran,shrine attendant of the moon goddess, sells petty magic mostly in secret

93 Virago Slor, hearth goddess shrine maiden sells potions she cooks up and trades
94 Corben Rauss, serves rat god shrine in the sewers and also trades in petty magic
95 Fiona the White, cares for an obscure nature shrine and deals in odd petty magic

96 Master Thunn, reputed warlock of chaos, trades petty magic and curses
97 Heronymous VanBlan, reputed shrine master of sex cult trades in potions and drugs
98 Klaus Ebonthane, serves at sacrificial animal shrine, sells meat an petty magic
99 Vaugn Kravenheart, tends shrines of several petty gods who reward him with petty magic
100 Raven Dreadfang, serves shrines of petty dark goddesses and trades in lesser magic

Wednesday, 21 March 2018

d100 bandits

So as i'm doing a book of NPC this month starting work monday. So a few npc things i need to finish. I don't have expected outcomes here and taking it easy after my last project. Faerie book out in ten days public release and possibly a one sheet mini dungeon zine too. Have a patreon request for a new one.

Anyway here is bandits. These would be leader types with levels and each would have a band of d6HP thugs probably equal to their charisma.

d10 Alternatives to a 
Gruber Hole (Robbers Cave)
01 Forest Camp
02 Sinkhole cave
03 Ruined keep or fort
04 Shack in woods
05 Inside an old mine
06 Hillside cave
07 Ruined house in woods
08 Secretly live among villagers
09  Welcomed in neighbor territory
10 Agents of a neighboring lord

d10 Subtypes
01 Greedy cut throats
02 Desperate rebels 
03 Outlaw troublemakers
04 Outcaste clan
05 Robber knights
06 Inbred cannibal killers
07 Chao cultists
08 Swashbuckling highwaymen 
09 Magical outlaws
10 Non humans

d100 Bandits
01 Pat Costigan leads his killers all desperate with prices on their heads hoping to flee area
02 Danny O'Shank likes stabbing and kidnapping people but his gang pretty inept at it
03 Tamara Lantrey has lost her father and brothers and has sworn revenge on the law
04 Cordel Thistlewhite started as from poachers declared outlaws so now they are
05 Vars Drexil leads thieves from city to easy country living, so far it has been wet and cold
06 Adam Skullsplitter a barbarian with his band of killer thugs out to punish civilised people
07 Corey Sharp is a masked horse riding pistol wielding highwayman and his gang help him
08 Barnaby Grant a former pirate with his remaining crew, driven from sea by rivals
09 Xandar Cordril robs waggons and carriages and sells in other territories with gang
10 Scarper Jack and his gang of escaped convicts are terrifying desperate killers
11 Bovril Knox lost his business to rival buying monopoly rights no fights for a free market
12 Tardan Vlox hates secret police who killed his family, now he tries to trap and kill them
13 Miriam Silver had her waggon nomad kin killed for sport by "nobles" now she kills them
14 Cathy Dunart a pistol packing ex housewife turned bandit with fellow disgruntled women
15 Lori Smathers was hunted for being a witch and has freed others from persecution
16 Gan Thrull a farmer who lost his land due to noble schemes now robs them back
17 Earnest Vorderb lost everything now feels his faith justifies his crimes against the wicked
18 Candra Vorill and her gang rob tax collectors and have earned a high price on them
19 Patra Oorndan a escaped slave from a far off land leads band of wanted escapees
20 Zabrest Knox spent years as freedom fighter in homeland, now it has happened again
21 Brock Wodenson leads a band of cocky farmlad bully turned to serious crime
22 Erebus Bandersan runs a drug racket but has turned bandit to occupy his junky gang
23 Nix Thevran was raised as bastard in castle and fled rather than be controlled
24 Aleff Stagson a bastard trouble maker from good family ruined by banditry for fun 
25 Helgor Dooran a barbarian maiden with her sisters have come to push around weaklings
26 Eban Knorrad taken to kidnapping to pay of gambling debts to the mob
27 Klinus Ansil actually secret policeman, his own gang don't know and think him a thug
28 Una Strange uses fake ghosts and magic to scare victims and rob them with her gang
29 Lamar Drexil bored young sadist who enjoys tormenting prisoners for ransom
30 Belit Snark brunken thug who took to crime to avoid debt and prison with his gang
31 Dorian Swan last of bloodline his enemies outlawed forcing him into banditry
32 Simone VonLichwood, family put in prison and she escaped by pretending to be mad
33 Barnabas Thrush large man former gourmet now steals fancy food for nobles  
34 Lorian Hawkwind was a music student but his family was all murdered in a fued
35 Selas Fox turned on his family and was shunned by his friends and allies
36 Lorax Oakford betrayed his clan and then was implicated in their treason and fled
37 Lauren Morningstar tried to prove her family innocent but not enough left to bother now
38 Auran Goldrod a former merchant lord now runs a grubby gang and lives in squaller
39 Cally Griffon fights to avenge herself on her clan enemies who destroyed her house
40 Allan Scarhill had his clan killed in a war now his last kin live as bitter criminals
41 The Owl Knight leads a well armed band striking by dark and using fear
42 The Brown knight and his men wear rusty old armour and use old weapons
43 Sir Belthazar the Wolf Knight was outlawed for treason but now serves a foreign power
44 The Wood Knight and his band are increasingly wild and worshiping old forest gods
45 Sir Therizan a warlock knight with his band of killers use magic to scare victims
46 Lord Hell a robber knight whos band worship devils and drink blood of their victims
47 The Red Falcon a criminal knight who outwits the law and has spies everywhere
48 Dame Scarlet a lady knight leads a band of women knight outlaws
49 The Horned Knight roams the woods with his beastmen allies and his cultist gang
50 Sir Carnifex has carved out a lawless wilderness area and believes he can hold it
51 John Handly leads a clan of inbred murderer cannibals who terrify locals

52 Johnny O'Tool letcherous thug kidnaps women and eats them when bored 
53 Long Hand Bill discovered eating locals now parents use him to scare children
54 Varney Calan lives with band who pretend to be werewolves but are just cannibals
55 Jessie Shankpox likes to murder common folk just to feed her degenerate family
56 Carnad Bull a famous jolly drinker was caught drugging guests and eating them
57 Sarah Whittlemore was accused of witchcraft and she murdered and ate her accusers
58 Rodney of the Vale was a popular lad but was discovered eating human flesh in a cult
59 Horace Devilman leads his mutant cannibal cult and uses terror to rob without violence
60 Mother Kole has become a ogre and her cannibal sons are starting the change
61 Varga Drune worshipped vile gods and his cult use crime to cover their murders
62 Kelas Gnorr worships a beast cult and her gang dance with wild evil beastmen
63 Sirias Marsh serves fishmen and became a criminal to take more sacrifices
64 Elon Zar uses zombie labour and necromancy in his alternate society of outlaws
65 Penny Appleby and her girl gang have been recruited by witches now
66 Rodan Cole worships a god of darkness and is hoping to repopulate an old dungeon
67 Virithus Goldentoungue former astrologer has some secret noble cult members
68 Keffler Rotte worships the evil swamp god and brings it corpses to be reanimated
69 Eran Kleffer has taken up worship of a orc god and his cult  are turning into orcs
70 Vardious Karan a masked sorcerer operates a gangcult for drugs and good times
71
 Captain Moonlight robs coaches and is very flamboyant with the laies
72 Ruby Wraith a killer of the rich and has strong panache for the dramatic 
73 The Fox and his swashbuckling jolly men sing musical numbers when not our robbing
74 Dieter Greenwald leads a band who like to perform amazing archery feets from treetops
75 Mathias Grump is a depressed flamboyant drunk bandit whos heart isn't in it anymore
76 The Black Fang likes to pretend to be a vampire lord with his gang of goth noble teens
77 The Salamander uses fire to terrorise the law to avenge her family burned at the steak
78 The Vulture hides under his hideous mask and a humped cloak, really he is a magistrate
79  Iron Jim wears a metal helmet and likes to kidnap the ladies a bit for fun
80 The Cat, a former guildmans daughter now a flamboyant well planned criminal boss
81 Black Violet a sorceress who seeks cash for her gangs drug habit
82 Maria Vanderheardt a famous witch who threatens victims with transformations
83 Iokot Voorndis a wicked sorcerer who seeks funds for his illegal magical research
84 Varis Jareel a foreign wizard outlawed by guilds with his gang of apprentices
85 The Crow Master has a gang who all shapeshift into birds somehow
86 Hangis Strank a Druid who has turned bandit to rob the new church that persecuted him
87 The Toad, leader of a clan of hybrid frogmen who summon frog monsters to aid them
88 The Violet Flame, a savage cult led by a mysterious sorceress who charms many men
89 Vinny Fiddle and his gang pretend to be non magical and try extortion mostly
90 Mercurius Sagegeld steal wizard books and magical ingredients for potions
91 Armas Thunderfoot a drwf bandit with his gang of grumpy gun wielding human haters
92 Saris Morninglow a elfmaid with her wily gang of forest octopi folk (tako)
93 Needlax Bloodthorn a dark elf robber who mostly does it for the torture and murder

94 Guul Zan a orc bandit leader who has a orc warlock to make more orcs from captives
95 The Red Mite, a gnome gang who use illusions and cunning overly complex traps
96 Jilly Longfoot, halfling leader who likes to steal food and and foce captives to eat with her
97 Gnarg Blackhoof a goatman who helps local witches and bandits with his brothers
98 Ornad Blackpuss a ogre who has a gang of humans since he ate their leader
99 Pandra Olan a silver draconic shapeshifter who enjoys mischief, spellbooks and luxury. She wont let on she can shapeshift until she flees in form of a tiny dragon
100 karina Redhorn a half devil has a band of mongrel devil mutant bastards

Thursday, 1 March 2018

d100 Disasters For Planet Psychon


When the gods decide to terraform a hex and rewrite the memories of it's peoples they often begin by increasing the barriers on a hex borders and then softening up the region with disasters before a final apocalypse. Some will escape, others will find a bunker and hope the gods forget about them. Most are wiped out in the cleansing, their souls will be uploaded by the gods to be reused later possibly after the new terraforming complete.

Some heroes have manages to petition the gods for mercy but this might require visiting a god in their orbital or bunker complex. These could spur party to adventure or make them leave if they are getting too comfortable in a hex. A party might somehow avert the disaster too possibly helped by one god to subvert the will of another. Some might placate a god or convince them to preserve a hex for some unique feature.

Obviously players should get a warning.

d10 Warnings of the Apocalypse1 Prophet warns you
2 Character most beloved by the gods warns them
3 Petty god warns a greater god's plans to party
4 Encounter servant of a god known as apocalyptic herald
5 Animals silent and migrate away
6 Plants all enter unseasonal hibernation

7 Chattering servants of the gods let it slip
8 Strange dreams sent by a god warn party
9 Stream of refugees flee hex or enter a bunker
10 Strange auroras, star signs, talking animals and other omens

d100 Disasters For Planet Psychon
01 Stars begin to blink out and sky goes dark
02 Sun apparently doesn't rise
03 Constant storms and terrible weather make surface outdoor life unbearable
04 Water levels rise flooding area, possible tsunami if by sea
05 Volcano begins erupting filling sky with smog and ash
06 Fires rage burning forests and buildings
07 Heat increases, killing off the old and weak, evaporating water, killing crops
08 Cold increases, covering everything in snow and ice
09 Earthquake destroys and buries structures
10 Huge cracks or sinkholes opens up and gets bigger and bigger
11 Plague of insects eat everything
12 Plague of frogs, bugs, snakes, rats
13 Terrible disease wipes out the weak first
14 Orbital lasers begin to destroy any civilization or structures
15 Nuclear weapon detonated
16 Kaiju awakens to ravage the land and eat everyone
17 Several kaiju arrive and fight ruining everything
18 Fleet of saucers invade and carry off recyclable people and kill rest
19 Death machine arrives to purge all life
20 Army of warborgs and android infantry invade
21 Nano organism starts to turn everything into grey slime
22 Swarm of replicating microbots start devouring everything
23 Army of cyborgs arrive and start executing humans
24 Kaiju scale mecha awakens to purge those unworthy of life
25 Kaiju size mecha from space gods lands and begins to judge all life
26 Dragons swarm over land raizing and eating everything
27 Plague of undead swarm over area
28 Psychotronic warfare make everyone see collective illusions
29 Psychotronic warfare reprograms populace with new history and memories
30 Mutagenic weapons start turning everyone into horrible mutants
31 Mecha Cyborg Tiamat arrives and begins to destroy everything
32 Giant floating mountain hovers in sky into position then drops
33 Meteor crashes like a nuclear weapon
34 Comet crashes filling sky with frozen poison space gas
35 Meteor crashes carrying breed of hostile fast breeding monsters
36 New civilization is created with new terrain who attack the original inhabitants
37 New terrain begins to overwrite area formed by global teleporter array
38 Everyone begins to melt and liquid flesh forms into a single huge blob 
39 People begin to merge into a lake of protoplasm, invite others to join
40 Giants of mud arise from earth and go on rampage destroying buldings
41 Magnetic storm carries metallic objects away in cyclone like effect
42 Orcs spawn from mud and muck and attack civilization on genocidal crusade
43 Plant creatures arise to devour meat creatures and herd them into farms
44 Huge crystalline structures grow from the ground sucking up water and organic matter
45 Huge UFO arrives, blasts key settlements and drops off cyborg beastmen army
46 Sky bursts into flame and rains fireballs from space scaring and pitting the surface 
47 Bunker opens and a clone army marches out to cleanse all life
48 Flying city of winged men appears and attack civilization and carry away survivors
49 A psychotronic attack causes population to become berserk cannibals
50 Horde of diseased beastmen worshipping plague gods overrun the hex
51 Strange crypt arises from water or ground, sparking madness as a demon lord awakes

52 Horde of mounted beastmen pour into hex killing and burning everything they can
53 Colossal murder machine arised from earth to destroy remains of human civilization
54 Magma begins to leak out from cracks and pits and water boils away
55 Water all drains away leaving dead fish and ancient wrecks and ruins eposed
56 Clouds of poison gas pour over the land killing all life
57 Domed city arises destroying most of the area and clone armies march forth
58 Reverse gravity floats millions of tonnes in air, then drops it all
59 Gates open and cover land in chaos mutant beastmen hoardes
60 Gates open and hoarde of demons pour out to purge the hex
61 Atomic firestorm cloud from the sky scourges the land back to bedrock
62 Fishmen swarm from the sea to attack and carry off victims, then their demon joins them
63 Colossal fungal blooms grow covering everything in fungus forests and deadly spores
64 Horrible black spoors kill all plant life and stored food
65 Titanic golem arises to purge the land of civilization
66 New breed of intelligent giant ants appear and begin to destroy all life and civilization
67 Kaiju spreads spores on graveyards to create a army of the dead to aid destruction
68 Orbital complex falls from the sky causing destruction and releasing killer androids
69 Several gods wage war laying waste to hex with stray fireballs and missiles and lasers
70 Flying citadel of wizards enters area and bombards surface with deadly battle magic
71 Two gods in titan form coopulate laying waste to area with their lovemaking

72 Strange auroras in sky, locals start metamorphosing into new form to survive changes
73 Radiation storms sweep in killing most and leaving mutants to eat the survivors
74 Deposit of war chems is exposed creating a toxic cloud over the region
75 Crack in the earth releases subterranean mutants to pour out and devour surface people
76 Giant worms undermine civilization and devour everyone, they are surprisingly fast
77 Everyone in hex divides into one of two tribes then wipe each other out in bloody war
78 Psychotronic weapons cause mass suicides, arson and vehicular collisions
79 Gigantic slime creature absorbs all life getting bigger and bigger till only bare rock left
80 Population form cocoons and after a week hatch and fly into the sky forever
81 Population form cocoons and a week later pupate into worms that burrow into the depths
82 God of death leaves underworld with a undead army to punish the living
83 Population become aroused and start a orgy where they fuse into a giant protoplasm
84 Population take root in soil and turn into plants
85 Population take root and turn into giant fungus colonies
86 Populations begin to turn into animals which migrate away from the region
87 Population gather in a temple and fuse into great flesh entity that oozes under the earth
88 Doomsday weapon in a temple detonates killing everything in nuclear firestorm
89 Drones fly over area spraying nerve gas killing everything with a nervous system
90 All minds linked into a network and god like entity soars into space leaving corpses
91 Ghosts and spirits escape the underworld and torment the living
92 Apocalyptic robed cult transport doomsday weapon into the centre of the hex to detonate
93 Fresh ruins and life grow from the earth and old buildings and beings crumble to dust

94 Cloud of nanites turn everything into black dust leaving area stripped to bedrock
95 Atmospheric nitrogen ignited by ray from orbital burning everything to ash
96 Plague carrying immortal passes through area, in following days everyone dying
97 Devils and angels come to judge everyone and carry away everyone to their fate
98 Strange carnivorous carpet of red weed overgrows everything smothering and poisoning
99 Solar reflectors in orbit bake the surface with concentrated sunlight
100 Solar shield in orbit blocks the sun and temperatures plummet and ice forms

Wednesday, 14 September 2016

d100 Blasphemous Books of the Black Library

Near Shadelport are several unlawful schools for illegal wizards. Some are lone renegade masters, Devil Hill has several levels in a great dungeon. But the black school moves or at least the door does. Students sell heir souls and perform vile acts to pay for tuition. Demonic lecturers are unseen. Horrid hands reach from secret panels and give students assignments and books to read. These wizards move into dungeons or start their own towers in the wilderness. At night the students are in absolute darkness and demons grope and beat them or whisper special assignments.

Many books from the forbidden library go missing and many find their way to occult booksellers and dungeon treasures. They are risky but wizards know the risk may be worth it. Some students change class to evil priest at the bidding for their unseen demon tutors.

d12 Book Binding
01 Cow leather
02 Pig skin
03 Reptile leather
04 Fish skin
05 Metal
06 Human skin
07 Orc skin
08 Elf skin
09 Demon skin
10
 Devil skin
11 Monster hide
12 Dragon hide

d12 Book Decor

01 Intricate patterns on cover
02 Face stamped in cover
03 Woodblock printed with illustrations
04 Full of margin notes and diagrams by past reader
05 Fanciful borders and ornaments throughout
06 Gold leaf titles and capitals through out book
07 Monster face or body part worked into cover
08 Set with silver and gold and semiprecious stones
09 Hand Illuminated text with illustrations
10 Splattered with demon or devil blood

11 Battered, burned, crumbling and fading yet endures
12 Highly illustrated with many diagrams


d12 Book 
Defenses
01 Locke clasp
02 Locked clasp with poison needle
03 Poison ink save every session reading
04 Hallucinogenic ink save every session reading
05 Explosive runes
06 Holder develops irrational love for the book (save vs charm)
07 Holder develops insanity from reading book (save vs charm)
08 Book is cursed (save vs spell)
09 Book has greater curse (save vs spell) will effect descendants
10 Book alters readers alignment (save vs spell)

11 Book turns reader into monster (save vs spell)
12 Book contains a magical guardian (see sub table below)

d12 Book Guardians

01 Gate opens every night releasing a gremlin
02 Invisible imp or quasit lives in the book
03 Lesser demon or devil lives in book
04 Major demon or devil lives in book
05 A haunt, phantom or shadow lives in the book
06 A ghost, spectre or wraith lives in the book
07 Book has protection from good and acts as holy un symbol
08 A horde of humanoids are trapped inside awaiting release
09 A monster is contained in the book (sphynx, troll, giant, etc)
10
 A dragon lives in the book
11 Unique demon or devil can see anything near the book or detect book being harmed
12 Book's previous owner bound to book tries to possess reader


d12 Book Creepy Features
01 Has a picture of everyone who ever read it inside including you
02 Terrible sense you have read this book before but forgot it
03 Book has family tree in back with your ancestors named
04 Scrawled message to future readers warning them of damnation
05 Portrait of current readers face on goats bottom
06 Name already written in book on list, other names crossed out
07 Start to have strange dreams every night after reading
08 Small animals shun you after reading
09 Grass, flowers and small plants die on contact with reader
10 Strange voices call out to reader from the darkness

11 Sometimes reader sees strange shadowy forms stalk them
12 A demon or devil in human form tries to buy soul of reader (keeps trying)


d12 Secret Lore Within (3d6 hour read, INT roll to find secret)
01 Research for a spell
02 Location of relic
03 Truename of planar being
04 Location of a dungeon or ruin
05 Recipe for a potion
06 Recipe for a magic item
07 Contains a d6 level wizard or priest scroll
08 Contains a d4 number of wizard or priest scrolls of level d3
09 Description of a cult in great detail
10 
Description of unique planar being
11 Description of unique magic location
12
 A possibly true prophecy seems to be due

d100 Blasphemous Books of the Black Library

01 Erotic Delights of Necromancy
02 The Grave Cannot Stop Me
03 My Love with a Incubus
04 Buggerized by Frog Demons
05 Concubines of the Witch King
06 Charmed by Devil Swine
07 Finding a Virgin in Shadelport
08 Seven Unpopular Means of Life Extension
09 I Lived with the Ghoul Kings
10 Black Lotus Love Secrets

11 Nine Weeks in the Demon Dungeon
12 Grave Robbing a Beginners Guide

13 Midnight Madness in the Mausoleum
14 Vampires: the Forbidden Delights
15 Dark Elf Ornaments From the Forbidden City
16 Abominable Gods of the Monster Empire
17 Slaves of the Necromancer Kings
18 Against Life Against the Gods
19 Seven Heavens of the Were Spiders Web
20 Choir of the Eternal Night
21 Stories From the Witches Sabbath
22 Serpent Man Hybrids, How they are Made 
23 Dread Chaos Unleashed 
24 Succubi Sluts of the Abyss
25 Moistened by the Slime gods
26 Seed of the Devil
27 Call of Eternal Darkness
28 Defiling the Sanctity of Sainthood
29 I Spit on Your Soul
30 Base Desires of the Goat Folk
31 Mushroom Gods of Goblinkind
32 Black Blood of the Demon Reign
33 Monoliths of the Toad Lord
34 Worm God's Harvest
35 Fangs of the Night Mother 
36 One Thousand Imps
37 Plaything of the Nighthags
38 Polymorphing Perversity Vol 9
39 Moans of the Night Demons
40 Deflowered by Dark Elves
41 Serpent Men Tore My Soul
42 Ravished by Beastmen
43 Slave Pits of the Monster Kings
44 Concubines of the Death Lords
45 Dungeon Fluids I Have Known
46 Horned Demon Gods of The Underland
47 Goat Lords of the Demon Wastes
48 My Poisoned Lovers
49 Gigantic Mushrooms in the Goblin Grotto
50 Sex Secrets of the Dwarves
51 Dark Secrets of the Rat Men Warrens
52 Dark Wine of the Ebon Gardens
53 Passions of Eternal Night
54 Kidnapping for Profit or Pleasure
55 Tentacles from the Well of Eternal Sorrow
56 Devil Contracts and how to Escape Them
57 Million Chittering Voices of the Void
58 Domination, Subordination and Charm Spells
59 Flesh for the Meat God, Wanderings of Xor
60 Probing the Orifice of Eternal Evil
61 Ship of Fools Sails the Undersea
62 Tavern of the Damned, places of Respite in Hell
63 The Nightmare Kingdom, Seizing your Domain
64 Carnal Secrets of the Netherworld
65 Raising Your Demon Child
66 The Rancid Meat Sceptre of the Beast
67 Blood and Sorrow, the Warlock's Lament
68 A Complete Guide to Cannibalism for the Novice
69 Piercing the Heart of the Ice Princess
70 Forbidden Alchemy Germination of Monsters in Apparatus
71 Damned Artifacts of the Monster King's Age
72 Forgotten Terrors of the Dawn Age
73 Fingers of the Devil Await the Wicked
74 Ghost Towers of the Hell Wizards
75 Six Fingers for Seven Holes
76 Mirror of Delusion and the Souls of the Damned
77 Bright for the Lich King
78 Blood & Souls for Arioch
79 Tears of Pain for the Forbidden Prince
80 Perfume of the Demon Lust Garden
81 Pentacles and Cups for the Lords of Hell
82 Students and Secrets of the Black Library
83 Secret Stench Pits of the Undercity
84 Madness of the Red Queen 
85 Impaled Flesh Puppets of the Hell Gardens
86 Ruins and Forbidden Place of Lost Lore
87 Wedding Feast of the Corpse King
88 Crown of the blood lords thrice cursed
89 One Thousand Nights in the Tentacle Chamber
90 Forgotten Places in the Celestial Spheres
91 Anatomy and Vivisection of Angels
92 Chants and Recipes of the Mad Monks
93 Pursuit of the Night Kings Bride
94 Across the Moon Kingdom by Dream Ship
95 Knowledge Gleaned Drinking With Demons
96 Unicorn Recipes and Uses of Alicorn
97 Devil Whales of the Depths
98 Grooms of the Goat Queen
99 Phlegm Pits of the Undergarden
100 Unholy Unions of Evil and their Treasures