Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Friday, 15 May 2020

Skills Refreshing


So started evaluating which skills are useless or need renames because they are not really doing what they should and some cases of repetition. So I have had fun with weird magic and fighting arts in play but got up early in the morning and found bugs on my list. Also adding a Common skills list with all the saving throw improving skills and basic sensory skills together so anyone can take them. Hopefully, it doesn't upset my page layout...

A few renamed because currently underused. I'm thinking Forbidden Lore sounds spicier than occult lore and a few other lore replacements.

I hope to do a booklet with all skills and spells but for now, this is my basic skills. The main note is that I'm using stat-based rolls and some difficulty x1/2 mods based on skill and difficulty on a simple table. Also, thief skills were rolled over into my proficiency system and they get lots of skills. So Will do Magic Skills and Arms skills later this is everything else.

Activating Special FX fighting skills - 3 possible methods

Some of the mechanics inconsistent and are infrequent use abilities to infrequent or could be stackable.

1) Critical hit needed to activate FX instead of normal extra dice of damage
In my game, a fighter can buy extra critical hit scores on top of "20"
Some other characters can buy "20"=critical skill but lots don't get it
So not common and rare if not a fighter...

2) Enemy fumbles to activate FX
I don't like fumbles but some weapons it seems plausible. Using nunchucks with no skill is dangerous I've seen it and I've done it. Flails and black powder weapons maybe nets etc perhaps a 1in20 is plausible for an unskilled user for disaster. But I like the idea some skills that make it possible for the incoming attacker to fumble on a 1 but normally wouldn't fumble. Possibly some riposte or disarm skills could use this mechanic.
Makes several similar skills redundant and 5% by chance thing


A fumble is a specific effect from a spell (!) or a skill that makes victim fumble I think is more plausible than 5% all d20 rolls have something wacky happen. Maybe an area fx on a battlefield spell makes a fumble possible or a curse.


3) Activate special FX by replacing attack with -4 to hit to activate
attack on -4 which makes fighters having more of these skills and huge plusses to use them more especially on mooks. Imagine being good enough you just stun or disarm a bunch of guys instead of murdering them all. This is biased to fighters but not far off shooting long-range or target in cover. Odds are you won't try fancy actions on someone you cant hit and I like the idea that a skilled fighter might be able to rely on combat moves to win not kills.  Fighters getting multiple attacks make sacrificing one easy. I think this method sounds like it has good frequency and availability and makes fighters fancier which is an ok outcome.


Common
Concentration improves will based saving throws vs mind control spells, fear, torture, and tests of persistence or self-control
Diplomacy improves charm 
based saving throws vs negative encounter reactions, recruiting followers or rallying followers whose morale has been lost 
Evade improves agility based saving throws vs mechanical traps, explosions, and tests to get out of the way of a threat
First Aid allows with a roll to heal 1HP lost in the fight or stop bleeding in one round as well as revive a drowned or unconscious person. With skill, you take one round to do first aid, without a skill this takes a turn minimum. Need at least improvised bandages each use
Fortitude improves vigor based saving throws vs disease, poison, exhaustion or to hold your breath to its limits
Illumination improves talent based saving throws vs illusions, confusion, puzzles or riddles
Listen improved at hearing others talking or sneaking
Muscle improves might based saving throws vs breaking down doors, lifting weight like a person quickly or bending bars or breaking ropes
Spot used to find hidden things or spot hidden enemies
Taste accurately identify things with small taste especially if poisoned, diseased or tainted


Athletics
Acrobatics for swinging, mid-air contortions, perform aerial feats, catch yourself falling, make spectacular dives, help your body clear obstacles easily
Balance 
for walking or even fighting on a narrow ledge or even a tightrope
Climbing 
for scaling walls, trees, rocks or cliffs without falling with or without ropes
Dance perform dances or make any athletic or combat feats look stylish
Drinking can drink double most in a drinking contest and once a day you can gain 1hp by drinking for an hour
Eating 
can drink double most in an eating contest and once a day you can gain 1hp by gorging on food for an hour
Endurance can labour or march +50% more in a day before fatigue check
Flee one round per level per day 50% faster
Juggling can perform with juggling objects even dangerous ones like torches or knives
Jumping can jump with accuracy at your extreme range more easily
Pole Vault can vault with a pole and add it's length to how far you can make a running jump
Running* add +1 Move per rank, anyone can buy multiple ranks and stack to move faster
Tumbling perform flips, falls and somersaults and cartwheels allowing you with a roll stand instantly, reduce two floors from fall damage, avoid attacks of opportunity
Wall Running can run one yard per level up a wall and then possibly start to climb or leap or swing or scale a wall quickly

Craft
Appraise can assess the value of trade goods by recent market prices and where the best place to sell the items
Armourer can make armour from a variety of materials and in a variety of styles
Artist makes 2d and 3d artistic representations of things and use to ad ornament and realism to other craft projects. Can make a recognizable portrait or sculpture or diagram
Baker make bread and baked goods for a living
Barber can cut and style hair, pull bad teeth and sew up cuts +1HP with hour surgery
Blacksmith can work iron and steel to make tools, shoe horses, and crude weapons. A redsmith works bronze and copper, silversmiths and goldsmiths with precious metals
Bowyer-Fletcher can make bows or arrows. Can improvise a small bow quickly but most bows take up to a year to make for a composite or longbow. Arrows are less demanding and you can make a dozen a day or a few at camp each night
Brewing can brew and ferment drinks like beer and mead or specialize in wine
Builder can build improvised shelters, homes and other buildings with materials and tools
Butcher can butcher an animal to divide among others according to customs as well as cure and preserve meats for storage and cut skins neatly for a tanner
Carpenter can build and carve objects using wood including furniture, house fittings, doors and some simple weapons
Cook able to cook delicious and economical meals, making food go further, be more nutritious, make food decorative and preserve foods for the future
Grooming grooms are servants who make their employers look their best with at least an hour of trimming, dyeing, manicuring and dressing per day. Some use on themselves or might only get to work on livestock. Grooms are aware of the latest fashions and styles

Gunsmith can make black powder weapons suck as handgun, muskets or cannon sometimes making them on the battlefield with improvised materials
Innkeeper can operate an inn or tavern for a living and understand the comings and goings or such establishments and money-saving secrets
Jeweler can identify, value and make jewellery from precious metals and gems

Leatherwork make leather items from animal skins including clothes, shoes, light armour, bags and many more items
Mason
 can work in stone to make structures and monuments
Mechanics understand basic mechanical devices such as water wheels, windmills, pumps, pulleys, cranes, treadmills, clocks, cogs, and other modern engineering wonders
Mining able to identify likely mine sites and mineral types, dig rapidly, smelt basic metals and deal with problems of working underground
Mortician can prepare corpses for burial provide burials according to customs
Repair can improvise temporary repairs on all kinds of goods to make usable for at least one use with improvised parts longer with tools and quality scrap or parts
Ropework expert using ropes and knots. Can tie a person in one round, build structures or hammocks, secure or untie goods rapidly, know special trick knots
Tailor works with clothing and cloth, able to make a living making wearable garments
Taxidermy stuff dead animals as trophies and artworks and try to keep their dignity
Tattooist create artistic ink designs on bodies of others for a living or just for your secret cult
Weaponsmith can make a wide variety of weapons from various materials and in varied styles
Weaver with fibres from plants of animal hair can make clothes, cloth, mats, baskets, string, rope and many household items. It is possible to build rafts and even houses by weaving 

Nature

Beast Lore know about animals and monsters, their properties and how they live according to bestiaries from scholars and sages of natural history through the ages 
Beast Handler able to herd, calm, tame, train animals from domestic to wild. Animals always respond better and cooperate more with skill users. Useful for teams of oxen or mule trains. With time can train animals tricks or chores but most specialise in a favourite type
Boating can make and operate oar and rowing powered vessels from a raft to a galley. A skilled pilot can help a boat survive catastrophes or outperform rival vessels and instruct unskilled sailors what to do
Driving able do drive animal pulled vehicles like an ox cart or a horse-drawn chariot or a reindeer sled. Skilled drivers can drive faster with less risk and make dangerous manoeuvres or even drive one-handed or might hold reigns in their teeth
Farming able to grow crops for food and operate basic animal husbandry for a living
Fishing able to catch fish using basic lines, nets, spears, or traps. Understand tides, bait and best locations in any water source
Fungus Lore can identify and cultivate any edible, poisonous or magical fungus. Recognize fungus creatures and treat fungus related poisons or infections or illnesses
Herbalist can gather a d4 herbal treatments a day with a roll that can be used to gain +1HP to first aid, 
+1HP to daily healing or +1 save vs disease or poison saves if ailment diagnosed by a healer. Can preserve and identify plants and quality for medicine and magic 
Hold Breath can hold your breath one round per level with a skill roll on top of one plus Vigor bonus a normal person would get useful underwater or in poison gas
Hunting can find most likely game, build appropriate snares and ambushes to obtain food easier
Marching can make long march in a day without any risk of fatigue checks
Nature Lore understands natural terrain, ecosystems, seasons, weather and other features of the natural world and some ideas on the ancient past. An expert can assess how long natural resources can be sustained and the health of an environment
Packrat can carry 10 enc of items without penalty as long as they are one or fewer items
Plant Lore knows about plants and plant creatures as well as how to cultivate and care for them. Can recognize plant-based medical conditions civilization
Porter gain Might in additional enc points not counted for encumbrance penalties
Quartermaster outfit and manage equipment and transport for expeditions of all sizes at the best price. Resource scarce items, manage labourers and ongoing supply needs
Riding use a breed of an animal usually a horse for humans. Mostly the rich ride
Sailing can operate a wind-powered sailboat or ship and can direct others
Scout can explore and search wilderness areas identifying possible enemy campsite,
 finding the best travel route for a party, locating water, crossings, and other features. WIth scout roll can half terrain penalties for a day of travel
Sense Direction uncanny sense of north up and down with a roll
Sense Weather bones ache a day before a big weather change
Survival can survive in the wilderness and a roll provides a day of food. If you have this skill is operates best in a specific terrain type. Skill includes many other crude methods of building, navigating, finding food or water
Swim 
most people swim poorly but with a swim skill you can cope with currents, dives, underwater activity or just reaching 1/3 your move score (unskilled Mov becomes 1 in water)
Track can follow a person for days from a trail or make it harder to be tracked


Scholar
Arcane Lore an expert on the lore and history of magic, wizardry and sorcery
Alchemy
 knows processes and lore of alchemy, can identify common potions with a test kit in one turn and a roll. M
akes spells using apparatus, laboratories, golems or magical life cheaper and easier. Surprisingly primitive peoples manage to do alchemy
-Acid Lore brew aqua regia and other acids to dissolve metal locks, make cruel traps, dissolve corpses or even industrial processes like refining minerals and etching
-Apothecary similar to herbalism but uses on mineral-based cures rather than plant-based treatments which often come as potions or ointment or pills. These medicines keep longer but require more expensive materials and laboratories
-
Black Powder expert at making and using gunpowder halving the time to load and fire any guns or cannons and gunpowder fumbles on a hit roll of 1 are misfires not d6 explosions. Can make gunpowder from raw materials of good quality as well as firecrackers, grenades and rockets as the
-Glassblower can make and blow glass to make bottles, jars, windows, lamps or laboratory apparatus. A furnace is required but some etching with tools or acid might be possible with less equipment
-Incendiary Lore
 expert at starting fires with minimal tools easily, making matches, lamp oil, burning oil weapons, brewing superior fuels and also how to burn buildings or 
bodies properly, keep furnaces hotter for longer, and use wildfires to create havoc or for hunting. Predicting fire can also help to fight blazes and prevent unwanted ones 
-Poison Lore knowledge of various poison recipes and how to apply and if needed make antidotes for them. Come from plants, minerals and animals and the worse use multiple types. Poisons come in contact (touch) venom (blade or arrow or bite) ingested (eat or drink) or vapour (gas). Can keep a person at death's door from poison for hours till they get magic or better care. If the poison is known type can research and make an antidote
Ancient Lore knowledge of ancient civilisations in the past and the ruins and monuments they left behind and recognising makers of found treasures and artworks  
Astrology art of divination based on stars and constellations and the movements of celestial beings. Given a birth date can provide a simple reading with a day of checking with star charts and books warning of approaching problems. Includes theatrics for clients
Bureaucracy expert with navigating government legal red tape and administration and searches for information in records found in temples, guilds and government
Dragon Lore history of dragon kind and their dinosaur and reptilian kin who ruled long ago
Dungeon Lore theory and methodology and traditions of looting dungeons and killing inhabitants and making money out of every scrap and claim the land
Dwarf Lore history of dwarf kind and their civilizations long ago and deep in the earth
Engineering knowledge and theory of applying crafts to the large scale of manufacturing and construction, bringing personal scale crafts to large public scale projects like a bridge, mill or building a complex siege weapon. Used with mining to build huge efficient projects
Faerie Lore history of elf 
kind and their faerie and sylvan kin who ruled long ago and still do in wild places in woods and meadows 
Folk Lore knowledge of common folk their lives, how they live and eat and play. To the rich, it is just a theory of how the poor life. For commoners, folklorists are wise in customs, festivals, omens, popular stories and legends of local supernatural beings and places  
Forbidden Lore knowledge banned and best forgotten by humans mostly dealing with prehuman races who ruled by black magic. These evil beings worshipped demons and outre beings from the void beyond and today secretive cults are hidden persisting in unlawful magic and spreading forbidden lore. The best way to stop evil lore spreading is to learn more evil lore, it's common sense. But only the purest and brave ought to try with approval from the state and church who keep libraries of these banned works
Giant Lore history of a giant kind and their ogrish and troll kin who ruled long ago and still do in wild places in mountains and great caverns
Healing can once a day perform a one-hour surgery to heal a d3 damage with stitches and binding with bandages. With a severe life-saving surgery like amputation or removing a growth or infected arrowhead, the victim gets a save to live. A skilled healer may also add a d3 if nursing a patient to their daily healing instead of just +1 like an unskilled person (a person per Charm score per day). A healer nursing a victim of poison or disease for at least a day gives the patient an extra saving throw
Heraldry recognises heraldic designs of knights, nobles, cities and institutions and can follow the history of families and bloodlines enough to support legal cases. Might recognise famous foes or families on the battlefield and is important for knights, nobles and scholars
Holy Lore knows the religious accounts for the creation of the cosmos, the lives of the gods and their representative heroes, saints and martyrs. Recognise religious decorations and sects and familiar with sacred scriptures and mythology enough to spot heretics
Kingdom Lore know the history of various regions, states, countries and who rules them and recognise their soldiers and costumes and famous customs
Numeracy master of accounting, finger counting into tens of thousands and abacus use into millions. Expert at mathematical problems and formula
Map Lore expert at reading and making maps, familiar with geographical natural features and hoe influences people, travel and trade. Knows all the commonly known world maps and some of the rare ones. Help make maps on the fly exploring dungeons easier
Memorise able to learn and repeat lineages, scriptures, litanies and scribal lists with ease and finds it easier to remember details about names and conversations and events. Often used by actors, epic poets and leaders making public speeches
Merchant understands buying and selling goods for money, knows local and global trade routes, can operate a profitable business and know where best deals are
Ocean Lore history of sea empires and undersea kingdoms and how they have warred and traded with the surface world for aeons. Familiar with mermaids, nymphs, sea monsters, fish folk, squid demons and other mysterious denizens of the sea as well as pirates and navy forces
Planar Lore
knows the history of the multiverse from the formation from primal elemental and outer planes, mysteries of the outer void and faerie land. Recognise planar beings and some know something of what outer planes are like
Scribe arts of professional literacy including fine calligraphy and illumination of written texts. Most work as a secretary or read and write for the illiterate. Scribes also know how to make paper, vellum and papyrus and prepare clay tablets as well as bookbinding, stylus and ink making. Scribal arts are the gateway to all the learned arts and lore schools
Siege Lore knowledge of managing siege warfare, 
including defence and offence, improvised siege weapons attempts, sapping and developing cunning plans. Mostly applied to attack a building but could be applied to a region or a whole country. Know of famous sieges and battles of history and for design. You can build a basic catapult, ram or ladder  but Mechanics and Engineering help you build more ingenious weapons
Steward art of managing an estate, property or farm often their own or hired to caretake for someone who does own it. Most knight households have one some have several. A good steward improves the wealth of a property and ensures it for future growth
Underland Lore history of underground kingdoms and people and tales of how they have warred and traded with the surface world for aeons. Gnomes, trolls, giants, dwarves, elves all wage war in the deep with humanoids and monsters


Social
Bargain an expert at haggling and making deals to get the best value trades
Begging can earn a living begging on the streets or able to convince enemies to spare you or you might be useful, stop lovers from leaving you, appeal to the court for mercy and other forms of degrading snivelling. Beggers often form guilds and share information and keep the best spots for friends
Bluff able to make quick boring plausible lies or half-truths to manipulate others. Often used to evade authorities or suspicions or to dupe some idiot with a scam or dodgy goods
Bribe expert at flattering guards and authorities with gifts of thanks to cut through red tape or find corrupt authorities without suspicion or embarrassment. Can find who requires bribe and finds the best gift
Carousing able to be the centre of the party for possibly days at a time. Able to assimilate yourself with locals or into groups through drinking and vice and make friends. You can always find the best vice, parties and forbidden delights
Etiquette has refined manners and the good sense to listen and copy other where manners and customs vary from your own. Fit to dine with refined nobility
Follower gain an extra basic follower slot
Gaming expert at various games of strategy like chess or backgammon. Familiar with gambling games based on skill and assess the house odds and honesty in a gambling den. You can spot cheats and hide your own cheating
Gossip you quickly pick up all the best and local gossip able to find rumours on anything given time. Can also use to spread slander or lampoon some feckless rival
Insight able to assess if someone is telling a known lie or omitting the truth, especially with some conversation and prodding. While you can get it wrong you spot a grifter or a guilty person better than most
Intimidate expert on bullying and scaring others with physical size, weapons, threats of violence and intimidation. Serious professional bullies charge protection and exploit their victims or make them back down. Bullying the law or a gang on home turf takes more effort and a more credible threat. Interrogation an uncooperative witness is a common use
Leadership add 1 to your command radius per level when influencing your subordinates on the battlefield, rally a panicked unit to return to battle or convince badly-behaved troops looting or killing civilians without permission to stop
Music Lore can play a variety of instruments and know many pieces of music and songs to perform to entertain others or sometimes a song records important lore of history or a clue. Have composed some original tunes and can play with others. One instrument is your prefered type like a lute, harp, flute, drum, horn
Poetry can compose poems on various subjects or speak in verse to be employed or gain a reputation as a serious talent. Make ordinary stories and speeches have pizzaz
Preach used for recruiting others into a church or cult. By proselytising on a box in the market or in peoples homes or sometimes performing acts of charity or healing you can recruit new acolytes. Works best on needy and those wanting a new life. Impressive at public speaking and emotive debates
Seduce use sex appeal to persuade others, find dates and make new lovers
Sing an able vocal performer who knows lots of songs and attracts admirers
Taunt persuade others by provoking them usually to break ranks and attack you or goad them into some foolish act with a challenge or a duel. Expert in vile personal attacks and what to say to offend people of many faiths and races the most effectively
Voice able to be louder than most people when singing or speaking and can drown out lesser voices. Screams and yells can be heard from twice as far away
Whistling can make very loud whistles that can be heard possibly over a kilometre away and can be used to assess the size of caverns and spaces by the echoes. Also, entertain an audience, tease birds and whistle all day long making you the most popular party member    


Subterfuge
Cryptography decode and create cyphers for sending secret messages
Conceal art of hiding things often using other materials or building features as camouflage. Can make secret hiding places in crafted items or secret doors or compartments. Can improvise camouflage in a hurry to hide a small shack in woods. Can smuggle goods under 30cm on your person to get past searches for drugs or weapons
Disguise able to make disguises with time and parts can make prosthetics, props and develop an identity. Can quickly improvise props from available materials in a hurry
Escapology able to escape from manacles, ropes, sacks, chains and other restraints and gifted at escaping custody from prison or slavery. Can dislocate and contort body to facilitate. If you fail the first attempt you might take 1hp damage
Forgery able to create forged legal documents, copy handwriting styles, fake old records and possibly make counterfeit money and clip coins and other criminals scams
Fortune Teller convince others you can tell the future with theatrical panache and by cold reading subjects to perform amazing feats. Also good for talking to fake spirits and other occult performances. If you can really tell fortunes this helps you make more money
Gambling makes a living as a gambler picking victims, playing dumb and
 fleecing idiots. Can spot others cheating and can hide your own efforts as well as tricks like counting cards. You can also make your scam games seem appealing and just bad luck when rubes lose 
Hide can hide in shadows and move about unseen for ambushes or crime
Lip Reading can read lips without sound to eavesdrop on others talking
Lock Lore can pick and make locks using tools or can improvise tools
Looting art of stripping victims and locations quickly. Can grab most obvious loot from a room of a victim in a combat round and move onto next. Might miss secrets and swallowed gems but lets you grab stuff and get out faster
Night Sight penalties for fighting by night halved and your ability to spot threats or find things in the dark is improved. Need some ambient light does not work in the absolute dark
Mimic copy voices of others or animal noises for humourous pranks or deceptions
Quack Healer convince others you are a healer and sell them fake medicine and scam treatments for money. If you can really heal this helps you make more money
Shadow lets you follow others discretely without them knowing or tell if someone is surveilling you. Works best in crowded urban streets where failure is more forgiving. Intended for stalking and surveillance but also helps chasing targets
Sleight can perform various feats of prestidigitation like picking pockets, pulling coins from children's ears, shoplifting, swapping items, shell games and other distracting feats
Streetwise can contact various speciality criminals especially for sale or purchase of illegal goods and services. In your hometown, you know all the gangs and players in your area but anywhere you live you learn about the underworld scene fast. Good for information and recruiting specialists or getting criminal work
Torture familiar with torture equipment and methodology and use of pain for interrogation. Can improvise without tools and in some cases, the victim gets a will save to resist or possibly a saving throw to survive if prolonged. Most codes of premodern justice include torture as part of prison even id innocence is uncertain
Trap Lore can detect and bypass traps or construct them using tools or improvising them
Ventriloquism can throw voice which is mostly not using your lips giving impression voice comes from elsewhere like a puppet or a box or a window. A useful distraction. With mimic, you can easily start fights between strangers or make a two-headed dim-witted giant decapitate itself

Glad I spotted those mistakes and seldom-used skills taking up space on my book spreads. I guess responding to stuff players do so certain types of things happen more is a good thing. 

Wednesday, 30 May 2018

d100 Remnants of the lost Empires


Remnants are scrap monuments from ancient times, mostly prehuman times when men were wild animals. Sprinkling these around can give clues about ancient civilizations in the area, That stone wall in the store with funny writing is actually a talking point and good for dropping clues about the area. I like to make it obvious the local planetary crust is thick with dungeons.

The Seven Monster Empire Races
1 Arachnid Empire of the nefarious Spider folk
2 Amphibian Empire of the croaking Frog folk
3 Ichthyoid Empire of the underwater Fish folk
4 Reptilian Empire of the cosmic Serpent
5 Cephalapod Empire of the vile Squid folk
6 Carrion Empire of the fiendish Vulture folk
7 Chiroptera Empire of the horrible Bat folk

d12 Elder Empires of the Dawn Ages
1 Arachnid Empire of the nefarious Spider folk
-scorpion, centipede, segmented worms
, solifuge and ticks servitors
2 Amphibian Empire of the croaking Frog folk
-Newts, salamanders, frogs, toads, axolotls and olm servitors
3 Ichthyoid Empire of the underwater Fish folk
-Eel, shark,catfish, barracuda, lamprey, ray, various fish folk servitors
4 Reptilian Empire of the cosmic Serpent
-Serpent, lizard, dinosaur and draconian folk servitors
5 Cephalapod Empire of the vile Squid folk
-squid, octopus, cuttlefish, nautilus, ammonite crab, lobster,  folk servitors
6 Carrion Empire of the fiendish Vulture folk
-vulture, hyena, crow, condor, jackal and stork folk servitors
7 Chiroptera Empire of the horrible Bat Folk
-vampire, ghost and common varieties of bat folk servitors
8 Fallen Empire of the Insect Swarms
-ants, bees, wasps, mantids, beetles, dragonflies and other servitors
9 Fallen Empire of the Walking Worm Folk
-slugs, snails, worms
10 Draconic Empire of Tiamat
-wyverns, drakes, various types of dragons
11 Jotun Empire of the Giant Folk
-ogres through to titans and jotuns the foes of the gods
12 Elemental Hordes
-sometimes unites sometimes separate tribes of abhumans and cultists and monsters

d12 New Age Empires since the Dawn Age
1 Elven Empires-Various tribes and races, plant beings, faerie folk, goblinoids, lycanthropes, changelings
2 Dwarven Empires-Various tribes and races, animal friends, automatons,
3 Gnome Kingdoms-Various tribes and races, animal friends, tree folk, automatons
4 Halfling Clans-Various tribes and races, animal friends
5 Goblinoid Empires
-kobolds, goblins, hobgoblins, bugbears, nilbogs, norkers
6 Troll Empires
-hedge trolls, cave trolls, hill trolls, chaos trolls, arcane trolls
7 Orc Hordes-various tribes, often lead by a wizard or warlord, will have many vassal monster races
8 Demonic War Bands
-various cults for each demon noble or alliance, favoured beastmen, mutants and monsters
9 Diabolic Empire
-various cults for each duke or noble of hell, orcs, humans, monsters, damned souls
10 Strange Elder Cults 
-various cults for each elder god, beastmen, mutants,
11 Necromancer Empire
- makers of undead and death magic, the first human civilisation
12 Beast Lord Hordes
-elder beast spirits, lycanthropes, beast men, cavemen, barbarians, nomads

d10 Common Monuments per hex
1 Old shrine in hidden dark place
2 Carved border stone
3 Remains of deceleration carved in cliff possibly vandalised
4 Old stone well with carvings opens into a built cistern below
5 Large stone block used in the market place or years
6 Jumbled up carved stones of destroyed building
7 Remains of broken statue
8 Foundation slab and some walls intact ruins
9 Foundation slab and some walls intact rest more recent in other style
10 Ancient headstone remains

d100 Remnants of the long ago Monster Empire
01 Stone slab depicting lizard king executing tiny humans on knees
02 Broken black column with centipede patterns
03 Giant stone bat head cracked open on side
04 Rows of horned goat statues  
05 Black glassy pit left where wizards battled once
06 Stone snake head half buried in ground
07 Worn sphynx or shedu statue
08 Ruined ornamental archways with pattern
09 Crumbled but functional remains of a bridge
10 Foundations of an ancient manor house
11 Entrance to basement of old manor house
12 Long abandoned tomb with hieroglyph carvings full of garbage
13 Ornate water trough for beast of burden with dinosaur carvings
14 Trickling ancient fountain covered in slime decorated with snakes
15 Stone beehive like structure sometimes used as shelter
16 Stone bull headed statue carved into rock outcrop
17 Reclining serpantman 100 foot long statue along rivers edge
18 Stone cliff full of marine fossils with carvings of fishmen priests
19 Huge vulture god statue in cliff face
20 Carving of a horrible giant eating thrall humans
21 Carving of a beastman holding a struggling human in each hand
22 Crude carved monolith of a squid headed demon gold of the olden times
23 Sacrificial altar worn by thousands of years use
24 Vaulted crypt stuffed with non human mummies locals fear
25 Stone circle with sigils of the great monster empires and their gods
26 Arachnid carvings on ancient stone cliff face
27 Border stone with web and arachnid writing
28 Stone of scorpion man king eating someone with alien writing
29 Black squat toad idol worn with millennium of worship
30 Row of ancient pillars with remaining patterns
31 Carving depicting ancient pact to feed virgins to dragons made long ago
32 Carving in rock of men fighting a headless giant with a mouth in it's chest
33 Depiction of giants flinging humans into a volcano in carving
34 Carving of One eyed formarian god king smiting all with his eye 
35 Draconian troops paying homage to Tiamat
36 Huge skull carved into hill top 
37 Dragon carved into turf of hill where dragon was killed in final battle long ago
38 Crumbling boggy mud patch with reeds once was a ziggarutt
39 Broken and ancient small pyramid tomb 1in6 looted long ago
40 Row of several small broken pyramid mostly looted long ago
41 Huge stone spheres, 1in6 cracked open by failed treasure hunters
42 Row of frog statues where water once flowed
43 Giant stone frog fountain in good working order
44 Art depicting parasitic worms being implanted by priests
45 Carving of worm father in the underworld feasting on corpses
46 Statue of a troll carved into hill face
47 Carving of trolls leading humans by chain into the underland 
48 Huge rocks were once giants or trolls
49 Hill known to have been where a giant buried
50 Boulders chewed into troll faces by a gnawing troll
51 Huge Stone sea creature carved in rock

52 Hundreds of fish symbols etched into rock
53 Thousands of loose broken bricks with squiggly marks on them
54 Statue of serpantman with hidden speaking tube for a priest to talk through
55 Carvings of plant creatures and the cosmic tree
56 Carvings of prehistoric animals 
57 Crumbling and vandalised code of occupation from some forgotten empire
58 Huge ruined fire altar where bodies were burned for thousands of years
59 Huge stone bows with lilies and a naga statue and shrine
60 Great stone cube with stairs to top
61 Crumbling ziggarrat with badly worn upper layers
62 Eroded hill half exposed remains of a ziggarutt
63 Stone chamber under a hill with carved scenes of humans paying tribute to seven monster kings who came by ship
64 Creepy old cave with paintings of monsters and humanoids fighting
65 Ancient dirty pit where sacrifices thrown for aeons but now mostly garbage
66 Pond where swords and bodies thrown for millennium
67 Carving of world tree holding constellations in branches
68 Huge relief carving of dwarvern warrior
69 Carvings in hillside stone of faerie orgy
70 Carving of hill gnomes meeting with forest gnomes with pets making friends
71 Carving of the goblinoid gods being carried by worshippers on thrones

72 Carving of great orc king on the stinking throne of a pile of human heads and skulls
73 Amphitheatre with carvings of reptilians and dinosaurs eating apes
74 Huge stone plaza with arachnid designs before a collapsed tunnel entrance
75 Sinkhole opens into cavern temple of the bat goddess ans sacrificial altar
76 Vandalised statue of a crowned lizardman eating a baby whole, looking happy in rich robes
77 Ruined ant castle mound with twisted tunnels and mounds of dirt
78 Carving of fire newt men champion in regalia of long lost empire
79 Carving of humanoids 
80 Huge stone legs on a plinth rest of statue missing
81 Mounds that were once fortified mudbrick walls  around a settlement
82 Great stone steps carved showing primitive humans and others bringing tribute to a monster king
83 Remains of three giant mill houses that would have made flour for a city
84 Strange ruin of great building with copper boilers and metal pipes people come for scrap
85 Strange iron structure and huge chunks of a once giant glass disc that once was here
86 Huge riveted iron frame building and tonnes of shattered glass
87 Huge mound of rubble and remains of tower at base carved in prehuman script
88 Rows of carved rat beastmen statues holding urns of unholy filth
89 Rows of statues of undead from remains of necromancers ruin
90 Vandalised carvings of a gaggle of chaos mutants in a cliff face
91 Carving of a ancient demon who menaced this area made too look very powerful
92 Huge circles carving for summoning ritual in ground

93 Huge drawings on ground from high up illustrate great monster kings
94 Great rune carved into mountainside often demon or devil symbol
95 Carvings of ancient halflings execute human prisoners with some decapitating apparatus

96 Painting under cover or cave of ancient wizards who first wrote on walls
97 Drystone low walls in strange patterns over large area
98 Elemental god symbols on ancient borderstone
99 Ancient stone where beastmen and barbarian kings were crowned long ago
100 Great circular tiled building where once there were inter planar gates built by the elemental heretic wizards ages ago

Tuesday, 2 February 2016

d100 humanoid gang loot


Chinese loot hoarde here....
https://www.thevintagenews.com/2015/12/25/coins-found-in-a-han-dynasty-tomb/?utm_medium=social&utm_campaign=postplanner&utm_source=facebook.com

Dyson and I chatting on FB about this and discussing loot weight
100 coins per pound looks pretty fair
i use gurps one of 500 coins per kg in most of my games but i might change that now...
old dnd 10 coins per pound

Dyson showed me this
https://www.youtube.com/watch?v=oxWJzZXaXYc
Canuk coins seem to be based on old dnd

so like a balanced aussie with 2 chips on my shoulder i found this
"thats not a coin" in spirit of former king of australia croc dundee
http://www.1tonnegoldcoin.com/

Which has me thinking of adventurers trying to roll a huge coin around a dungeon, through badlands and to a city

Or wizard semi ethereal bit coins that hold spell energy but for each extra coin you carry ads 1% chance of a planar monster being attracted to your stash - roll for every coin you get. Too many on your plane threatens reality and risks apocalypse. Greedy wizards don't care.

Anyway this a table to help fill out monster gang loot
To compliement cash and magic items
Weirdest appears last

d10 Printable gang loot sources
This to help with ideas for goods you might find1 Local farmers and villagers
2 Travelers on road
3 Merchant caravans
4 Other weaker dungeons
5 Other weaker monster tribes
6 Rival monster tribes
7 Nomads or barbarians
8 Grave robbing and ruin plundering
9 Sound business skills, trade and savings
10 Have a thriving industry making goods and trading

d10 Defences for Hordes
1 Snakes or scorpions
2 Mechanical traps
3 Viscous dogs or other pets
3 Curse or spell
4 Hidden monster among loot
5 Shrieking fungi
6 Gas or contact poison
7 Disease or spore contaminated
8 Horrible monster asleep on loot
9 Hidden with false wall, underwater, etc
10 Elaborate locks or bars

d100 humanoid gang loot
01 Baskets of vegetables
02 Bushels of dry grain stalks 
03 Sacks of seeds or dry beans
04 Sacks of grain
05 Farm animals, herd beast like goats and sheep
06 Farm animals, equines like horses, donkeys, mules
07 Farm animals, cattle for dairy or meat
08 Farm animals like poultry
09  Barrels of beer
10 Barrels of wine (often non grape wine)

11 Wagons and carts
12 Animal hides and rolls of leather

13 Animal traps
14 Butchered meat (last 1d6-3 days, negative numbers increasingly off)
15 Cured and smoked meats like bacon or ham
16 Salted fish
17 Dried meat
18 Dried fruit
19 Dried vegetables
20 Mushrooms, possibly dried
21 Military grade iron rations
22 Pots of pickled vegetables, eggs, meat
23 Bread in different shapes and sizes
24 Hard biscuits of dried grain like groats
25 Hard biscuits of hide for stew
26 Cheese in large waxed wheels
27 Milk or yogurt in clay pots
28 Crude coarse sack cloth
29 Rolls of coarse linen
30 Bags of wool
31 Spools of thread and balls of yarn
32 Kegs of honey
33 Boxes of candy, sweetmeats or fancy pastry
34 Clothing from years of commoner victims
35 Rich clothing of merchants and nobles
36 Quality lumber cut into planks and beams
37 Expensive quality wood
38 Scented exotic wood from far away
39 Cosmetics like kohl and lead paste from far away
40 Beads, trinkets and shiny things in sprawling heaps
41 Wigs, hats, and fancy accessories
42 Ingots of metal d6 1=copper 2=tin 3=brass 4=bronze 5=iron 6=silver
43 Mounds of metal junk d6 1=copper 2=tin 3=brass 4=bronze 5=iron 6=silver
44 Boxes of incence and scented resins
45 Exotic spices in boxes like pepper or tumeric
46 Pots of dried salt
47 Collection of common pottery and ceramics
48 Perfume and scented oil
49 Cooking oil like olive or seed oil
50 Lard and rendered animal fat in pots
51 Quality fine pottery like tea sets for rich or painted pots
52 Palanquin or luxury carriage
53 Slaves human or humanoid
54 Chains of various metals and lengths, including manacles
55 Rope enough for ship
56 Nets for fishing or birds
57 Ship sails
58 Flags and banners
59 Piles of commoner weapons loose or in barrels
60 Collection of military steel Armour and weapons in boxes and barrels
61 Collection of idols and ritual paraphernalia of church or cult
62 Paintings on wood or canvas
63 Loose documents including d6 1=letters 2=records 3=deeds 4=
64 Collection of scrolls mostly financial 1in10 magic or lost lore or maps
65 Books d4 1=religious text 2=legal records 3=educational 4=blasphemous
66 Boxes of unused vellum, paper, quills and bottles of ink and paint
67 Statues in varied sizes, materials, quality and subject
68 Furniture from commoners like beds, tables, cupboards
69 Valuable artisan furniture with carvings
70 Sacks of goose and duck feathers and quilts and pillows
71 Military camping supplies including tents, stoves, bedrolls, lanterns
72 Boxes of candles
73 Lamps oil in jars
74 Kitchen pots, knives, spits, stove, cauldrons
75 Bathtub, boxes of soap, towels
76 Quality marble, stones, scaffolding and mason tools
77 Siege weapons, dissembled for transport in boxes or wagon
78 Brewing or wine making equipment
79 Blocks or beads of coloured glass
80 Dye for cloth most green or brown but 1in6 exotic colour from far away
81 Kegs of black powder, incendiary devices or fireworks
82 Collection of small boats, canoes, wood and boat building supplies
83 Stuffed animals, mounted heads and hunting trophies
84 Boxes of antlers and animal horns
85 Piles of animal and human bones
86 Crates of building supplies, tools, paint and bricks
87 Collection of human scalps or severed/shrunken heads
88 Torture equipment including chairs, racks, chains, pokers, etc
89 Piles of arrows, bolts, lead sling bullets or other missiles
90 Cages of exotic pets like parrots, monkeys, fancy dogs
91 Documents of ownership deeds for d4 1=cash 2=house 3=land 4=slaves
92 Medicine, herbs, artificial limbs and surgeons kit
93 Drugs like smokable herbs in bales or exotic addictive resin blocks
94 Monsters or ferocious beasts in cages
95 Monster eggs or babies in cages
96 Stuffed and mounted monster bodies
97 Barrels of poison like arsenic good for well poisoning
98 Alchemist glassware and ingredients
99 Boxes of spell and ritual components
100 Collection of erotic art, saucy pamphlets, bejeweled sex toys, pornographic furniture 

Saturday, 7 December 2013

d100 Books of Shadel Port

Apologies for being needy last time, normal bile resumed here...
A big thanks for kind comments

d100 Books of Shadel Port

01 A Popular Life of the Barron by Mervin Prinn, 366 pages, B&W Art, 100gp
02 Lives of the Empererors by Timitas Volorias, 540 pages, B&W Art, 300gp
03 Goblinoids, a comprehensive study by Gnarlus Bodican, 212 pages, some B&W Art, 80gp
04 Horrors in the Sewers by Ignatius Glump, 120 pages, 45gp details sewer monsters and hazards
05 Complete guide to Vice and cruelty in the City of Skulls, Carninas Vulg 360 pages, 120p
06 Gentleman's Guide to Outre Pleasures by Morian Zorg, 240 pages, gold leaf cover, 360gp
07 Nanny Ogdens Herbal remedies, 420 pages, B&W Art, 200gp, mostly acurate
08 Vampires and Undead of the old City by Clovian Hartogg, 220pages, 60gp
09 Jungles & Treasures of Monster Island by Kertzian Bastog. B&W Art, 180 pages, 65gp
10 Dungeons of Cymbal Mountains by Imperious Maximus, 260pages, 88gp
11 The Nobles Book by Calaxian Godruuna, 464 pages, 140gp describes cities nobility, bit dated
12 Sacrifice and Suffering: Keeping Your God Happy by Solidas Margam, 384 pages, 180gp
13 A guide to pleasures and terrors of the outer planes by Holdar Garum, 432 pages, 200gp
14 Cannibals among us: 100 accounts in the old city by Vulpurgis Stang, 220 pages, 65gp
15 Unicorn Hunting and Butchery by Volastus Cakagrum, 340 pages, B&W Art, 300gp
16 Observations from torturing a troll by Calidas Voxrum, 140 pages, 45gp rather nasty
17 Haunted Ruins of the old city by Cellaro Fortuno, B&W Art, 260 pages, 110gp
18 Biographies of Great Adventurers by Chizaro Monulak, 240 pages, 85gp
19 Strange Crimes and Punishments of Shadel Port Donald Beadleman, B&W Art, 260 pages, 90gp
20 My Darling, My Vampire by Viram Tsochaj, B&W front plate, 230 pages, 75gp
21 Famous Heads of great criminals by Tojar Famcord, B&W Art, 110 pages, 35gp
22 Dangers of the city Graveyards by Dominus Grell, B&W Art, 360 pages, 145gp
23 Beast Men of the undercity by Calordin the Mystic, B&W Art, 246 pages, 130gp
24 Great Caves of the countryside by Eldan Molekar, B&W Art, 320 pages, 210gp
25 Cooking for kings: over 500 recipes by Chef Epican, B&W Art, 420 pages, 325gp
26 Brief lives of the Barron's Enemies by Barbicus Celledon, 180 pages, 35gp
27 Diseases and remedies of the old city by Semplar Stigman, B&W Art, 240 pages, 165gp
28 Elder races of the dawn age by Colidan Styrm, B&W Art, 120 pages, 45gp
29 Elves friend or foe? A common Guide by Rudolpho Castiglion, 210 pages, 75gp
30 Alchemy for wealth and immortality by Maser Clavelhorn B&W Art, 460 pages, 500gp
31 Sea Monsters a mariners guide by Captain Orlaff, B&W Art, 210 pages, 100gp
32 Cults of the old city by Clementine Tolderghast, B&W Art, 180 pages, 65gp
33 Etiquette and Manners by Madame Palisford, B&W Art, 120 pages, 35gp
34 Teeching Reeding, Spellin & learnification by Master Tallitus, 80 pages, illustrated, 40gp
35 My life as a filthy Pauper by Morton Callay 264 pages, 65gp, lived as a pauper for a month
36 Wretched lives of the Slums by Morton Callay, B&W Art, 240 pages, 165gp
37 History of the Dragons by Dorian Gilderman, Colour plates, B&W Art, 320 pages, 800gp
38 Devils, Demons and Debauchery by Gehard Merlot, B&W Art, 370 pages, 335gp
39 Mysteries of the Old ones by Norrin Spiegalcraftman, B&W Art, 440 pages, 465gp
40 Age of the Necromancer Kings by Norrin Spiegalcraftman, B&W Art, 360 pages, 325gp
41 The Great Forests & their secrets by Septimus Calizor, B&W Art, 380 pages, 365gp
42 Dwarf secrets or metallurgy by Marnmann Saldigor, B&W Art, 230 pages, 300gp
43 Gunnery a basic guide by Mattius Grunwald B&W Art, 220 pages, 125gp
44 Lives of the great pirates & their plunder by Captain Doom Squid, B&W Art, 240 pages, 185gp
45 My life as a Nymphs Slave with fold out colour painted pages B&W Art, 240 pages, 185gp
46 Monasteries and their great orders by Horace Staplefort 380 pages, 200gp
47 Swordsman of olden times and their ways by Cordan Marden B&W Art, 140 pages, 150gp
48 My life in a dungeon by Godvinia Winters B&W Art, 240 pages, 300gp
49 Tormented by Invisible Imps by Lady Tramier B&W Art, 160 pages, 65gp
50 Toborius's guide to mining and caverns by Mariuz Kanklefort B&W Art, 340 pages, 315gp
51 Erotic delights of the Redlight District by Charles Santimort B&W Art, 180 pages, 90gp
52 One hundred salty seamen stories by Captain Cruehardt B&W Art, 310 pages, 165gp
53 Farmers Almanac and Animal care guide by Marsden Drecklemart B&W Art, 460 pages, 200gp
54 Prophecies of the Dread Lord by Kumstav Maimtz B&W Art, 140 pages, 90gp
55 Histories of the Empire by Nobilis Augustus B&W Art, 510 pages, 300gp
56 Lost Treasures of Exile Island by Captain Switherspoon B&W Art, 190 pages, 115gp
57 Tortures of the Afterlife and the fate of sinners by Brother Klegg B&W Art, 240 pages, 185gp
58 Expedition to the north lands by Master Ailthwaite B&W Art, 260 pages, 240gp
59 Explorations of deep caverns into the earth by Amelia Krung B&W Art, 32 pages, 260gp
60 Why do the gods hate us by Sister Palantium B&W Art, 110 pages, 65gp
61 Tiamat hungers, dreams of the dread dragon goddess by Draconis Valum 488 pages, 500gp
62 Mysteries of the far East by Mingus Monorius B&W Art, 320 pages, 400gp
63 Squatters Guide to the City by Childas Blodd B&W Art, 110 pages, 60gp
64 Astrology and stargazers guide by Madam Zorazar B&W Art, 340 pages, 350gp
65 My life inside a Whale by Dr Festius Worm B&W Art, 130 pages, 120gp
66 Romance of the moon men by Pemblezarg Mong B&W Art, 110 pages, 160gp fanciful romance
67 Fishmen among us by Philip Fliechman B&W Art, 160 pages, 85gp
68 Are you a sorcerer? by Amazo the Magnificent B&W title plate, 90 pages, 40gp
69 Wizard Students Primer by Master Oriphan B&W Art, 360 pages, 500gp
70 Arms and Armour of the ancients by Derek Clantheng B&W Art, 370 pages, 400gp
71 Lycanthrope Hunters Guide by Wolfram Hearte B&W Art, 240 pages, 160gp
72 Witch Hunting for Common Lawman by George Wimphole B&W Art, 120 pages, 65gp
73 Bawdy stories of the depraved nobility by Victoria Tammelzran B&W Art, 310 pages, 300gp
74 Temptations of Monk by Brother Bedlam B&W Art, 410 pages, 350gp
75 10 years trapped on the Kings Bridge by Calin Tarkhiem B&W Art, 240 pages, 160gp
76 Your abacus and you, a simpletons guide by the Merchants guild B&W Art, 110 pages, 50gp
77 Mutants, freaks and misfits a medical guide by Dr Amanda Cogrock B&W Art, 320 pages, 200gp
78 The hidden third sex, what you need to know by Leslie Twoford B&W Art, 140 pages, 80gp
79 Guide for married life by Mother Wieshiem B&W Art, 440 pages, 200gp
80 A Womens almanac by Sister Ophelia Morgenstern B&W Art, 340 pages, 300gp
81 Common Law of Shadelport by City Bailiffs Office, 340 pages, 110gp
82 Street atlas to shadelport by Orlando Bellend B&W Art, 240 pages, 185gp
83 My life among the lizard people by Karl Scaleman B&W Art, 310 pages, 350gp
84 Lives of the shipwrecked mariners by Captain Kennedy B&W Art, 420 pages, 250gp
85 Wonders of the future explained by Madam Colozine B&W Art, 166 pages, 110gp
86 Black Book of Diabolic Lore by Maligor Hellfrost B&W Art, 480 pages, 380gp
87 Common Book of Beasts by Brother Masticore B&W Art, 310 pages, 240gp
88 Shipwrecks of the island coasts by Captain Viragas B&W Art, 240 pages, 160gp
89 Marvels of the hidden world by Lady Carolingas B&W Art, 140 pages, 135gp
90 Gourmets Guide to monsters by Barnabus Shankington B&W Art, 540 pages, 480gp
91 Ravaged by dungeon beasts by Lady Emily Pilkington B&W Art, 360pages, 400gp
92 My life as a Frog by Gustav Pringle B&W Art, 120 pages, 80gp
93 Interviews with devils and demons by Master Dominus B&W Art, 380 pages, 270gp
94 Fatal mistakes with fireballs by Wizard Drimas B&W Art, 120 pages, 115gp
95 Love Making Techniques of the Elder Races by Septimus Thrustman B&W Art, 360 pages, 450gp
96 The Seven Blessed Gods by Brother Toomas B&W Art, 260 pages, 120gp
97 Sacred marks of the chosen ones by Brother Toomas B&W Art, 180 pages, 260gp
98 Depravity, Debauchery and evil of the old gods by Horatio Pickleman, 410 pages, 350gp
99 Famous Good Women of Shadel Port by Christine Montefort B&W Art, 340 pages, 160gp
100 The Demonomicon by Alister Nachtcraft B&W Art, 640 pages, 500gp

These are proper books often at least a foot square, printed with best presses and paper. The above list are the most commonly printed. Cheaper knock off versions often with no art, smaller, cheap paper and binding, and many mistakes available for half price. Respectable dealers avoid them and bookbinders guild will fine anyone printing or possessing them. Sometimes they get thugs to beat you up instead. Mastercraft editions with better art, semiprecious stones and hand written are far more valuable starting from a 1000gp.

Tuesday, 24 September 2013

How 30 Day Challenge Ruined My Life

I started looking at doing 30 day challenge then stopped myself. Ive said this stuff all before. I could have just linked to my past blogs for most. So when I finish work or are bedridden and I wanna kill some time I look to my peers to entertain me and concluded the 30 day challenge spoiled this pleasure and made the blogscape repetitive and boring. Just the same way my favorite FB groups have been killed by people selling their commercial product, boasting about their latest purchase and waxing lyrical about some sentimental product of the past. Gaming for me isn't about product. It is about ideas and creativity. Products are good for ideas, just having one doesn't magically do much. They are just frameworks. Dying with biggest collection of product doesn't make you winner.

So rather than just knock something like my Dad I propose the questions I wanna see from my peers and only have a dozen so my blogger comrades can get to what they really are best at. Entertaining me with wild ideas and creativity. Furthermore If you wanna do it in one go good. System and genre neutral.

12 Questions from the Octopi Lord:
  1. What is your favorite villain you ever challenged players with?
  2. What is your favorite organization behind wrong-doing in your setting?
  3. What is the most interesting location you ever staged a battle in?
  4. What is the most interesting chase scene you ever had in a game?
  5. What is the most evocative scenic location you have used in a game?
  6. What is the most interesting one-of-a-kind unique monster in your games?
  7. What is the most tantalizing artifact, relic or tech you have ever used in game?
  8. What is the most world shattering thing a player has ever got up to in your settings?
  9. What is the strangest death of a character in game you have run?
  10. What is the most intriguing challenge, trap, or non combat obstacle in your games?
  11. What is most interesting ability or character option you have added to your game
  12. What is the strangest mash up or weirdest system hack you have made in gaming?
Ill do mine next time as this much awesomeness is too thrill powered for me right now.