Showing posts with label top secret. Show all posts
Showing posts with label top secret. Show all posts

Monday, 25 May 2015

Roadwar Vehicle Add Ons + My thoughts on Fury Road








I liked Fury Road film but it made me meloncholic. The action is great. The world mostly hellish. I wouldn't actually change anything. Probably see again and try not to blink and miss things.

Yes i liked it but would have been happy if max died - i find it depressing because max is miserable, suffers, has no autonomy, driven by mental illness, lives in a state of despair and cant share victory but slinks off to continue his wretched existence in a world that might as well all die - many fatalistic statements in film - if you feel righteous about not being one of "those men" but enjoyed the spectacle of violence and murder and suffering i think your missing point of film.

He is heroic to extent he suffers but he is a broken leaf in the wind - only his grief and flashbacks drive him to do any more than survive, ultimately he wont find relief.

I found max's sanity to be more fragile and damaged than what even modern revisionist westerns like unforgiving do. Max
 isn't really a hero in sense of most of the history of action films.
As for guys whinging about film too pro fem, yes the bad guys in the film are you. Monster misogynists who value women on their terms only and find women having freedom a threat.

I find claims film not about max or lacking in character development flawed. Actually the world is a psychological reflection of max's inner life - he is in hell - a burned out shell of a man and mostly a victim. The core of why I found it more sad than thrilling.

He still is closest thing to an Australian super hero. For the record it is one of best car chase action films ever. Lots of references to Australian film hidden away too. Its probably cleverer than most realize. A couple of seconds among most beutiful on screen moments ive seen. Mutants remind me of late medieval surrealism of bosh and brugel. The lil guy in wheelchair at base with beard is my old bro Quentin. After being a thorn in side of many Sth Australian film makers he will get to outboast all of them now.

My flatmate just made a film to piss on the mens righters response to this film - post apoc fem nazis harvest mens tears.

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This is fragments of stuff for my game. Feedback welcome as i know nothing about cars really. I have mysteriously been drawing them better than ever before with three shades of grey markers and a black fine point but it's not like I can draw what I imagine, I can just fake enough they accidentally look OK. Will do body mods for drivers too. Weapons separate too.


Hardware
Armour
Ablative armour blocks damage once and is then AP destroyed
Composite loses 1AP ever time it is breached by bullet and resists lasers and fire fully without harm
Military armour retains it's integrity but is half vs lasers

Ablative bullet proof (vs bullets, ram, kinetic)
-light kit +6 AP -1% accell, decell, speed and range +5% Cost
-medium +12 AP -5% accell, decell, speed and range +10% Cost
-heavy kit +20 AP -10% accell, decell, speed and range +20% Cost

Ablative fire proof (vs fire)
-light kit +10 AP -1% accell, decell, speed and range +5% Cost
-medium +20 AP -5% accell, decell, speed and range +10% Cost
-heavy kit +30 AP -10% accell, decell, speed and range+20% Cost

Ablative laser proof (vs lasers)
-light kit +10 AP -1% accell, decell, speed and range +10% Cost
-medium +20 AP -5% accell, decell, speed and range +20% Cost
-heavy kit +30 AP -10% accell, decell, speed and range +40% Cost

Compasite Armour (vs all but loes AP when kinetic weapon breaches)

-light kit +4 AP -2% accell, decell, speed and range +20% Cost
-medium +8 AP -6% accell, decel, speed and range +40% Cost
-heavy kit +12 AP -12% accell, decell, speed and range +80% Cost
-reflec composite x5 cost and -5% accell, decel, speed and range causes blocked laser damage to reflect back on target, covered in mirrored tiles

Military Grade Plate Armour (vs bullets, ram, kinetic or 1/2 vs laser)
-light kit 6 AP -5% accell, decel, speed and range +10% Cost
-medeum kit 8 AP -10% accell, decell, speed and range +20% Cost
-heavy kit 12 AP -20% accell, decell, speed and range +40% Cost
-combat grade 18 AP -30% accell, decell, speed and range +100% Cost

Hardened Armour vs Armour Piercing

-reactive layer -5% accell, decell, speed and range, 
 first hit on any facing stops AP fully+10% Cost
-hardened armour -10% accell, decell, speed and range, stops AP fully+50% Cost

Ram Plate Armour
Ram armour is front only military armour plate and reinforcements that stops you taking damage when ramming front on
adds +1d6 damage, +2d6 if covered in spikes (+1% cost or 5% if pop up), can apply twice for front and rear ramming
Allows armour to stack to protect vehicle and passengers from impact

- Basic Ram Armour Plate -5% accell, decel, speed and range and acts as medium military grade armour +8AP from the front  +10% Cost
- Heavy Ram Armour Plate -10% accell, decell speed and range and acts as medeum heavy grade armour from the front  +20% Cost
-Detachable mount can drop the ram plate in a emergency and improve car efficiency +1% cost
- Grader plate -5% accell, decell, speed and range, can raise to cover windows or lower to graze road surface, used to clear mines, spray dirt or road surface everywhere, or even smooth surface for other vehicles and catch cows +10% cost

Location Armour
Available for gas tanks, engines, cabin only counts as two weight classes less for modifiers and cost
Front or rear armour two weight classes less, or one less if front and rear
(classes as follows in order -40 -30 -20 -10 -5 -3 -1)

Windows
standard - first hit cracks from 1 HP damage, second hit or 4HPs damage shatters +0 cost
Shatter Proof 1AP tends to crack, shatters into safe fragments if location destroyed and visibility poor but can be kicked out +1% cost
composite armoured glass 6 AP but loses AP every time pierced +10% cost
Hardened armoured glass 10 AP +20% cost
Steel armoured shutters 8 AP if open or 12 AP closed -10% drive and spot if closed without cameras +10% cost and -1% accell, decel, speed and range or +5% cost if welded on plate with slits as if in shut position
Cage windows stop unwanted entry even if windscreens gone +5% cost
Sealed Windows fully uses car body armour value all over +10% cost, -6% accell, decel, speed and range, blind without camera
Tinted +1% cost
Photosensitive +2% cost
Solar Collectors +5% cost can run most vehicle appliances but not lasers
LCD opaque at will +5% cost
LCD monitors make windows act as computer monitors +10% cost
Camera System +1% cost

Trailer Accessories
trailer mount 100 small (bike to van) 200 large (trucks) 800 (semi trailer or construction)
trailer explosive release x2 mount cost
trailer quick mount x5 mount cost

Hull Defences
Radar proof hull +10% cost half chance to detect or get missile lock via radar
Advanced radar proof hull +100% cost as car rebuilt with low signature parts, 1/5th to detect
IR proof hull 10% cost half chance to detect or get missile lock via thermal imaging
Advanced IR proof hull +100% cost as car rebuilt with low signature cooling -5% range, 1/5th to detect
Paint Resistant hull +10% cost paint clouds and fluids bead off and are repulsed
Fire Resistant hull 10 AP vs fire -10% accell, decel, speed and range +50% Cost
Fire Control System puts out internal fires +10% cost, ten uses (stops 1d6 burning per use)
Automek Damage Control System repair 1d6 damage once then need to replace parts +50%cost +2% recharge
Nanite self repairing hull re grows 1 HP or AP per hour up to 10 points worth before needs recharge +1000% cost +5% recharge
Sealed System +10% cost for life support and 1 hour air tank
Atomic Biological Chemical proof +10% cost needs sealed system, includes air filtration
EMP shielding +20% cost
Roll cage - protects occupants from crush and crash acts as 10pt armour vs crash, protects from being crushed -5% accell, decell, speed and range +30% Cost
Solar collector hull +10% cost charge batteries and appliances

Hull Decor
Off the shelf Decals $80 per facing for car $200 for vans and small trucks $1000 for semi
Custom Decals $200 per facing for car $500 for vans and small trucks $25000 for semi
Custom colour scheme +5% cost basic colour +10% cost fancy art +100% pro custom
Chamo paint scheme +10% cost harder to spot in native terrain
Night paint scheme +10% cost harder to spot by night
light show kit makes you look like a sci fi space ship by night +5% cost
LCD variable hull can change colour and act as a monitor displaying graphics +30% cost
Chameleon hull as LCD hull but used to become near invisible +100% cost

Hull Anti Personnel Devices
Anti personnel flechette pack one per facing per use or multiple, 3d6 damage 3m radius, can harm self, $100
Plastic Anti personnel flechette pack 2d6 damage won’t harm armoured vehicles but harm flesh, $200
Electrified hull with a tazer touch +10% cost
Flame Jet Defence, 2d6 dam jets of flame around sides of car, one meter 10 uses, +10% cost
Spikes and blades +1% Cost and +1d6 damage to ram per facing
Pop up spikes and blades +5% Cost and +1d6 damage to ram per facing
Buzzsaw blades +10% Cost and +2d6 damage to ram per facing
Pop up buzz saw blade +20% Cost and +2d6 damage to ram per facing

Hull Services
Car Wash $5
Carwash and polish $10
Sexy carwash and polish $50

Hull Mods
Spoiler +5kph +5% cost
Air Dam +10 Handling when over 60kph +5% cost
Aerodynamic styling -1 space, look like a sports car +10 Handling +10kph +10% cost
Carbon Frame reduces weight +10 Handling +10kph +50% cost
Sealed System +10% cost for life support and 1 hour air tank
Atomic Biological Chemical proof +10% cost needs sealed system, includes air filtration
Amphibious, -1 space, x1/4 speed in water, +100% cost turns into a boat
Amphibious Submarine hull, -2 spaces, x1/4 speed underwater, +200% cost 1 hour air
Ultralight kit, folding wings only suited to subcompact or bike, -1 space, +50%
Gyrocopter kit, folding rotary wing only suited to sedan or smaller, -2 space, +200%
GEV kit, skirt and jet motor, -2 on compact or less -4sedan to van -8 van to APC +50% speed -50% range +500% cost
Vector Thrust Kit -3 on compact or less -6 sedan to van -12 van to APC +100% speed -75% range +1000% cost
Jet kit -3 on compact or less -6 sedan to van -12 van to APC +500% speed -90% range +5000% cost

Breaks, Suspension

x2 cost for trucks and larger
Anti Lock Brakes +5% cost
Independent motorised Wheels +10% Handling +10 Break +20% cost
suspension,
-improved +5% handling and +5kph breaks +10% cost
-heavy+10% handling and +10kph breaks +30% cost
-off road +10% off road otherwise -10 on road +10% cost +10%
Balanced +5% handling +1d6kph break lasts for 1d6 months till service
Improved handling kit +5% handling +5% cost
4x4 huge wheels as heavy+offroad use larger tyres and _20% cost
Extra Wheels any two wheels can be doubled , more durable +5kph break and handling +5%cost and extra tyres per set
Advanced breaks +10 break +20% cost
Parachute +20kph break +5% cost, one space
Jump Jacks assist in jumping without a ramp for minimal jump range, +5% cost
Gyro Stabilizer +10% handling +20% cost

Wheels and Tires

Tires for trucks are double with +50% HP can mod cars to uselike on a 4x4
Standard tires 6hp $50
Slicks +10% Handling on dry pavement -10 wet 8hp $200
Racing slicks -10% handling first minute then no mod next minute then +10% rest of race $400
Steel Radials 2AP 10hp +5% drive on road % $200
Heavy duty solids 1AP12hp $100
Variable tyres 1AP 12hp pop out off road spikes for ice or rough conditions +10% all times +10kph brake $1000
Morphic Tyres 10hp multiform memory plastic tyres +5% handling all conditions +5kph brake $600
Off road tires 1AP 12hp +10% off road $400
Puncture proof +2hp +$100
Solids tires +4hp +$200
Armoured solids +4AP +6hp +$400
Fireproof x2
Snow Chains $50 per wheelWheel Guards extend body armour over tires -2% accell, decell, speed and range +5% cost
Chrome hubs $400 or $1200 for extra fancy
Armoured Hubs -2% accell, decell, speed and range +5% cost +4AP on tyres

Scythe Hubs +1% cost 10hp can cut near pedestrians or tyres +1d6 as ram but sythe takes damage over car
Pop out Scythe Hubs +5% cost

Interior and safety features

passengers usually 1/2 space
operator with control system 1 space
Cheap passenger seat $50
Comfy seat $100 with cup holder
Crash Seats $250
Cheap dashboard $100 often used for gunner or radio/sensor ops post
Fancy dashboard $1000
Ejector seat with parachute $10000 (without parachute only $500)
Basic all weather heating/cooling +%5
Deluxe all weather
 heating/cooling +%10
Sealed System +10% cost for life support and 1 hour air tank
Atomic Biological Chemical proof +10% cost needs sealed system, includes air filtration
Fire extinguisher $50
Fire extinguisher system +%5 cost
armored bathtub cockpit extra 10 AP abdomen down $10 0000
sealed pod all over armour for driver 16AP $30 000
Winch +5%

Electronics
Diagnostic computer+10 repair skill $10 000 
Breaking Computer +10kph
 $10 000 
Engine efficiency computer +10kph $10 000 
Mileage computer +10 range $10 000 
Steering computer +10% handle $10 000 
Autodrive computer  $10 000 
GPS  $500
Autonav  computer 
 $10 000 
Threat ID system 
 $30 000 assesses threats 
AI $1000 000
Combat computer  $10 000 can use multi weapon systems same time for a operator
Satellite uplink $4000
Basic radio/cb $100
Advanced radio $1000 +10 coms skill
Radar detector $200
Basic Radar $1000
Advanced radar suite $10 000 +10 sensors skill
Searchlight one space can have swivel, external or turret mount $1000 can dazzle drivers
Spotlights +5% can dazzle drivers fixed forwards
IR light and goggles +10% lights invisible to non goggle viewers
IR searchlight one space can have swivel, external or turret mount $10 000 
Lowlight optics $10 000 or can get set of goggles
Cheap sound system $100
Loud sound system $1000 also can use as a public address system
HUD targeting +10%  $10 000  
Advanced scope +10% on a single weapon  $10 000 
Targeting computer +10% hit  $10 000 
Auto gunner computer
-40% skill basic  $10 000 
-60% advance  $100 000 
-90% ultra 
 $300 000 
Camera system  $10 000 all over, needed for windowless hulls
Weapon link weapons fire/aim together $1000 per link
Smart link controlled by implanted data jack $10 000 can remove normal controls
Stuttershot - wont harm friendly painted targets like allies with burst fire misses  $10 000 
Remote control car with remote  $10 000 (can get cheaper hand sets or control by computer)
Bumper triggers $200 fire a system if impact

Suspension
Light -20% load -10% handling -25% cost
Medium - standard
Heavy +20% load +10% handling +25% cost
Offroad four wheel drive -75% off road speed and -20 on road +20 off road +30%

4x4 allows use of truck tires - could include other alt systems like 6 wheeled cars or wheels in pairs +75% cost

Electric Power Plant
electric models are quiet and have low signatures half chance to detect by sound or heatmost require recharge takes 1 hour
Lasers draw power from batteries light 1% medium 2% heavy 5%
Lasers require extra ammo purchase on fuel models for 10 shots but some electric cars get laser ammo anyway
Electric Plant Batteries
-Basic Battery -25% Speed, accell, cost

-Standard Battery is normal performance
-High Performance battery +10% accell (slightly more explosive) +50% cost
Solar hull recharges 1d10% of battery per day depending on weather +10% cost
Solar windows add +2% to daily recharge +5% cost
Improved Solar hull recharges 3d10% of battery per day depending on weather +50% cost
Fast charge battery +10% cost takes 10 minutes 



Fuel Engines
Light -10% accell and speed -25% cost
Medeum - standard
Heavy V8 +5% accell and speed -10% range +20% cost
Super heavy v12 +10% accell and speed  -20% range +50% cost
Fuel Injector +10kph -5% range +5% cost
Improved timing service +1d6kph lasts 1d6 months before next service +1% cost or DIY with a advanced workshop
Improved Air intakes +5kph  +5% cost
Turbocharger +5kph speed and accell  -10% range +10% cost
Supercharger +10kph speed and accell  -20% range only on heavy or better engine, requires high octane fuel +20% cost
Performance Kit +10kph speed +5kph accel cylinder heads and camshaft and ignition +30% cost
Improved Exhaust Headers +5kph speed +5% cost
Jet, rocket and atomic engines are custom only mostly for salt flat racers, should be expensive

Boosters
Nitris booster 6seconds +50% accell +20 max speed -10 handling, luck roll each second overtime or blow engine +5% cost
Inbuilt single rocket booster  6seconds +100% accell +30 max speed -20 handling,+20% cost (+5% refuel)
Inbuilt double rocket booster  10seconds +100% accell +40 max speed -10 handling,+50% cost (+10% refuel)
Strap on disposable single booster 6seconds 50% accell +30 max speed -40 handling +5%
Strap on disposable pair of boosters 10seconds 50% accell +30 max speed -20 handling, +10%

Fuel
-high octane needed for supercharged improved engines on other engines adds +2kph speed and +1 accell, x2 cost
-discount biofuel - stinky x1/2 price
-standard biofuel - normal price
-low signature - low chem, smoke and heat trail - x2 cost
-safe non explosive fuel x2 cost helps high octane fuel explode less often
Extra fuel tanks (can switch between) +10% cost, doubles range
Biofuel plant turns organics (roadkill, people to low grade bio fuel in 48hours, requires culture) +10% cost
Grinder turns organic scraps into form ready for fuel plant 1 space $1000

Biological components have appeared on market including air filters
Necrobion virus has effected some of these making them zombie parts
Weapons next time

I may tweak his in future

Sunday, 24 May 2015

Vehicle sheet for Roadwar BRP

Will do vehicle mods next speed and stats in kph

Name (+Passengers) Price HP AP MAX Accel Decel Handling Space Range
Bicyle (+1) $100 5 0 56 6 16 +20 0

Moped (+1) $500 10 0/1 50 8 20 +20 1/2 225
Vespa (+1) $2000 12 0/2 136 16 40 +20 1/2 322
Light Motorcycle (+1) Kawasaki $1000 15 0/2 225 60 90 +20 1 560
Medeum Motorcycle (+1) Harley copy $4000 18 0/3 190 50 80 +20 1 400
Heavy Motorcycle (+1) BMW $6000 20 0/4 176 50 100 +20 2 550
Dirtbike (+1) $1500 16 0/3 130 50 50 -20/+30 1 640
Policebike (+1) $10000 20 0/4 193 50 80 +20 2 400
Super Heavy Motorcycle (0) Honda Akira $30000 25 0/6 243 70 100 +30 3 500
Lt Trike, Bike & Sidecar or Quadbike (+1) $2500 20 0/3 160 35 50 +10 3 460
Hvy Trike, Bike & Sidecar or Quadbike (+1) $6000 25 0/4 144 30 40 +10 4 400
Sub compact Car or Buggy (+1) $5000 25 1/4 160 16 40 +10 4 480
Compact Sedan Car (+3) $8 000 30 1/4 176 20 60 +20 5 330
Light Sedan (+3) $14 000 35 1/4 144 12 40 0 5 440
Typical Sedan Car (+3) $18 000 40 2/4 168 16 40 0 6 440
Heavy Duty Sedan $25 000 40 3/5 177 20 50 +5 6 600
Police Cruiser (+3) $30000 40 2/4 193 24 60 +10 6 510
Police Intercepter (+1) $60 000 35 2/4 209 30 70 +20 5 560
Sports Car (+1) $60 000 35 2/4 240 30 70 +20 5 390
Luxury Sports Car (+1) $100 000 35 1/3 266 40 80 +30 4 600
Super Luxury Sportscar (+1) $250 000 35 1/3 300 48 97 +40 4 800
Station Wagon (+3) $20 000 45 2/4 185 12 40 -10 6/2 590
Light Utility truck (+1) $22 000 45 2/4 144 16 30 -10 5/4 480
4WD Utility truck (+1) $36 000 50 3/5 144/97 8 30 -20/+20 6/4 480
Limosine (+5) $80 000 50 3/5 185 12 40 -20 8 640
Light SUV (+3) $30 000 45 2/4 160/80 14 40 -30/+10 6/1 260
Range Rover (+4) $50 000 50 3/5 153/103 16 40 -20/+20 8/2 540
Hummer (+3) $80 000 55 3/6 144/97 16 40 -20/+20 8/2 600
Van (+1) $25 000 50 2/4 185 16 24 -20 8/6 640
Delivery Truck (+1) $30 000 60 3/5 129 14 16 -30 10/10 400
Dump Truck (+1) $50 000 70 3/5 113 9 16 -40 12/12 400
Semi Truck (+2) 5 ton truck & 60 ton trailor $80 000 120 3/5 177 16 16 -50 14/15 800
Semi Truck (+2) 20 ton truck & 160 ton trailor $150 000 160 3/5 160 8 12 -60 18/30 800
Motor Home (+6) $30 000 60 2/4 144 9 24 -50 10/4 560
Minibus (+13) $25 000 60 2/4 129 12 18 -30 10/2 400
School Bus (+30) $30 000 70 2/4 113 8 16 -40 14/4 560
Coach bus (+46) $50 000 80 3/5 185 12 16 -50 18 800
Tractor $8 000 60 2/6 48 3 16 +20 12 400
Caterpillar Earthmover $40 000 80 2/6 16 2 2 +30 18 800
APC (+13) $1.6 Million 90 18 64/6 6 32 +40/-20 12 400
Tank (+5) $7.5 Million 120 30 72 6 32 +40 24 340
Light Hovercraft - land/water (+1) $8000 30 2/4 112/60 14 30 -20 4 360


Wednesday, 31 December 2014

d100 Dungeon Prep School Encounters

I used last article mystery table for major party for a term, with one of these rolls for each player. Also see my d100 Magic School encounters and d100 secret doors could be handy. I used my articles on urns and barrels and boxes tables handy too for crap in school and stuffed in wardrobes, attic cells and other places about the school.

In my game school is co-ed with no differences made but rival schools could be interesting and some could be same sex or for one character class only. University in city handy also. There are secret and illegal schools also which is a good place for school rivals to go and be seen later using evil teachings. Partied from same school tend to be polite and gentlemanly resolving arguments with a duel or chess game or a small fee. Lots of murder hobos, monsters and other folk dislike anyone with a fancy school background. Students in the city should wear school robes and avoid conflict. City guard favours students in uniform over street scum thankfully. If the school has to collect you from the drunk prison or secret police cells students will be fined and given punishment.

City militia code has legit students special privileged status but police are allowed to castrate male students caught in public coitus, a tradition hundreds of years old. They in most cases lock up student and call the school.

Students are expected to defend school property and interests and should defend other students and staff in public. Abandoning a student to a rival school, gang or cult is the most shameful error. Students are taught to call for the militia and not be afraid of the secret police. There was a time though when a student asked police orcs for help and they killed the rival school students dead and everyone blamed the student for many years.

If students are expelled it is a big deal and shameful. Many end up bandits and murder hobos. Failure is considered respectable as is dying in school. Failures often get administrative jobs in the city or enter officer training for the military. Many even sit the secret police exam with favoured ones being awarded with bridging programs to enter secret police school immediate.

Students are invited to participate in the dungeon sport labyrinth under the city which attract adventurers from all over the world. The dungeon is maintained by an army of professional monsters and trappers and events are monitored by scrying relics and spell users. Some witness the games via illusions made by magicians but the most common see puppet show versions on the streets. Only the richest really see what happens and the survivors are usually offered jobs including with the Barron. Some become gladiators or murder hobos. A few school teams have been wiped out.

Graduates are monitored by the school and occasional by the secret police if tagged by the school as dangerous.

Former students 4-5th level may stay on as tutors if they get o well with staff. 6-7 may get positions as part time teachers with 8th level benig accepted as master teaching staff. Any literate ex student can possibly get admin, scribe or assistant duties. Occasional a teacher leaves and takes several students with them as followers.

d10 Quick Trouble Chart
1 Bullies
2 Teachers
3 Staff
4 Shenanigans
5 Mystery
6 Joke
7 Monsters
8 Dream
9 Kinfolk
10 Hi jinx

d100 Random School Events
01 Bullies looking for loner victim
02 Bullies seek slaves to work off their punishment duties
03 Bullies seek literate types to do their written reports
04 Bullies look for someone to get ball out of strange hole in grounds
05 Bullies offer test to join a secret society
06 Bullies have a gang war
07 Bullies robbing younger students
08 Bullies high or drunk having a bender
09 Bullies mistreat school pets
10 Bully cries for help, stuck in a deathtrap
11 Librarian hunting book thieves
12 Alchemist looking for taste testers
13 Master attacking students by surprise to teach them to be wary
14 Language proff trying to find copyists
15 Metaphysics proff needs help finding hat
16 Pugilism master seeks helpers to train students in ring
17 Teacher suspicious that some students are really murder hobos
18 Headmaster shooting at students with bow to keep lively
19 Teacher awards student with encouragement prize
20 Asked to move masters collection of blasphemous idols
21 Cookie offers good boys to lick clean her spoons and pots
22 Groundskeeper spying on students
23 Sport master thinks you look weak and takes you on a hike
24 Steward offers spare key if you do him a favour
25 Steward lost and drunk, will reward if helped to bed
26 Gardener filling in mysterious holes on garden
27 Gardener chasing school pet
28 Nurse fusses over you because you seem so sensitive
29 Seen sneezing and locked in sick room for a week
30 School councilor thinks you look disturbed, interviewed to assess if murder hobo
31 School pet or artwork being stolen by secret society or rival school
32 Hazing new students in bizarre manner
33 Students meet in secret with dungeon models, monster figures and dice
34 Students breaking into exam office
35 Students sneaking about with stash of booze
36 Students in nightclothes sneaking to kitchen for midnight feast
37 Student club actually cover for a make out session
38 Students hunting for secret hidden cache of allowances and candy
39 Students on scavenger hunt to impress secret societies
40 Students trying to hide a corpse (possibly biology assignment)
41 Phantom seen scratching at walls
42 Odd noises heard from outside by night
43 Student heard screaming but source never found
44 Disappearance from dorm only a few beds away
45 School pet fleeing something in terror and whimpering
46 Secret society in robes spotted gathering for ritual
47 Cult or secret society book found, they will want it back
48 Letter found mentioning secret black college of evil wizards of devil hill
49 Groundskeeper or students faking supernatural appearance
50 Missing apples has cook upset, can any one find the thief?
51 Someone sabotaged your potions in alchemy lab d6 damage
52 Frogs in your bed
53 Poop in your boots
54 Your underclothes are all missing
55 Gossip about you round school
56 Graffiti about you on toilet walls
57 Corpse under your bed d4 1=sheep 2=monster 3=student 4=tutor
58 Accused of crime by rival students, truth can be uncovered
59 Fake love letters sent to you supposed from staff or student
60 Fake invite and challenge from a non existent secret society
61 Imp in secret offers to help you join a secret society
62 Doppelganger among your dorm killing and eating students
63 Were rat seen in student robes squeezing in to crack in wall
64 Rats chew on you in sleep and scurry in wall or under floor near your bed
65 Giant centipede in footlocker or latrine
66 See a phantom of a past suicidal student in hall at ight
67 See ghoul dragging and snacking on corpse late one night
68 Gremlins torment you and your property, might make a deal
69 Strange croaking from latrine cistern while you are sitting on at night
70 Goblin scout sneaking in school house, flees if spotted
71 Dream of being tempted by dryads, nymphs and satyrs
72 Dream or encounter with incubus or succubus, feel tired next day
73 Dream of home and d4 1=trouble 2=beating from parents 3=disappointed grandma 4=family pet
74 Dream of tiny hairy men living in walls
75 Dream of nightmare entity inviting you to dreamland adventures
76 Dream of past student hiding something d4 1=3d6gp 2=love letter 3=map 4=past exam answers
77 Dream of fellow dorm mates torturing you
78 Dream of nice warm bath, wet your bed, 1gp fine for first offense
79 Dream of goblin ritual in their hidden lair in the hills
80 Dream of secret police questioning you about school life and other students
81 Mum or someone sends you desirable d4 1=ham 2=smoked fish 3=fruit cake 4=boiled lollies
82 Grandparents visit tell everyone embarrassing personal details about you
83 Mum visits and tells everyone your special and sensitive and better than them
84 Dad visits and disproves of your shameful wicked wasteful life
85 Sibling visits for entry exam, other students d4 1=tease 2=lust over 3=secretly initiate 4=make a slave
86 Kin visiting kidnapped by bullies who want d4 1=cash 2=food 3=public humiliation 4=homework done
87 Letter from home, family d4 1=all murdered 2=taken by monsters 3=in prison 4=got plague
88 Letter from home, kin d4 1=died 2=arrested by secret police 3=eaten by monster 4=lost everything
89 Grandma sends you a lovely vest with ducks and bunnies on it
90 Sibling comes to school joins bullies or hostile secret society
91 Midnight panty raid afoot, most garments of opposite gender wins
92 Midnight pantry raid afoot, most impressive stolen food items wins
93 Contest on to steal school mascot and keep hidden for a few days
94 Students trying to steal most blasphemous document race
95 Oportunity for secret amorous encounter with d4 1=student 2=tutor 3=professor 4=staff (dinner lady?)
96 Find a map of school in dorm with puzzles and secret doors, scavenger hunt is on
97 Find a secret door in school
98 Discover a secret society stash of robes, rings and documents but no real names found
99 Dorm plan to steal from the masters grog stash
100 Plans to brawl with one of other dorms or a rival school