Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Sunday, 26 November 2017

d100 Mysterious Enemy Hooks


Some art for my next publication. Will do some original art and redo all my murder hobo posts in one spot. Meet Rarg the barbarian, Father Happy, Stabby and Zippo. Once they were typical nice adventurers but years of drinking, sleeping in dungeons and mass murder have changed them.

Also have a vote on G+ for next war zone and faeries winning so far....

So Mysterious patrons got some kind comments from readers so this is the inverse. A secret jerk is doing stuff to cause the party trouble. Blatantly and deliberately.

d10 Means of secrecy and delivery

01 Urchin messenger throws items through window or at head
02 Thrown off passing vehichle so almost hits character
03 Wrapped like gift delivered by cheerful courier
04 Theives guild agents deliver by sneaking into bedroom
05 Delivered by plague carrying beggar
06 Dagger with note stuck in bedhead or house in morning
07 Dropped through room with a crash
08 Found with a corpse in lodgings
09 Robe wearing fanatic agent fights to death if stopped
10 Clerk from a law firm who knows nothing

d10 Enemy Goals

01 To ruin adventurers lives
02 To slander adventurers and publicly shame them
03 To stp party interfering in schemes of plotting villains
04 To stop upstarts with sudden wealth disrupting social order
05 To protect secretive cults from interference
06 To prevent humankind from discovering long lost secrets
07 To prevent the economy becoming enriched with treasure
08 To get revenge for stoping some villains past scheme
09 To prevent part becoming successful or wealthy
10 To please other planar force of wickedness

d10 Enemy is...
01 A scheming cult leader
02 A shapeshifting creature in disguise
03 A noble scheming against upstarts
04 A wealthy sadistic merchant
05 A corrupt government official
06 A pre human monster boss
07 A former adventurer hoping to toughen party up
08 A powerful evil high priest
09 A criminal mastermind
10 A wizard who hates everything that party does


d100 Mysterious Enemy Hooks
01 Dead animal in bed
02 Headless chicken and blood nailed to door
03 Dead stray dog or cat you were friiendly to
04 Corpse of some commoner you talked to earlier
05 Picture of a loved one stuck with dagger on wall
06 Poison fruit basket
07 Pickled human head in jar
08 Gallons of blood in bed
09 Childs corpse, mother nearby calling
10 Youth noble corpse in bed, baillff knocking at door

11 Spirit trapped in bottle released in lodgings
12 Invisible creature bites character in home

13 Stirge nest in attic
14 Rats swarm through floor attacking in home
15 Monster bursts through floor
16 Hit by poison needle in public place
17 Shot with arrow by sniper
18 Targeted with destructive spell
19 Succubi or incubi sent to seduce character
20 Giant spider enters house at night
21 Someone releases giant snake into house
22 Gang of hired thugs attack party in public
23 Tax man investigates party for fraud or evasion
24 Militia investigate party for murder
25 Tribe of monsters swear to kill party
26 Assassins try to kill in house at night
27 Someone leaves a seige mine on party residence at night
28 Someone releases green slime inty privy chamber
29 Some one slips adictive drugs into characters food and drink
30 Noble house given evidence party murdered a kinsman
31 Evil cult given information party out to get them
32 Dark elf treehouse destroyed in fire, party blamed by fake evidence
33 Party accused of drug trafficking
34 Church investigate party for heresey
35 Witchunter had anonymous tip party up to no good
36 Party reported to espionage, papers hidden in party acomidation
37 Witness tells secret police party plotting treason
38 Lodgings set on fire
39 Assassins await party outside next dungeon
40 Bandit group give parties name during heists
41 Wanted cultist robes, masks and bloody daggers left in party house
42 Someone puts plague tainted goods in party house
43 Characters horse or pe attacked
44 Characters follower beaten
45 Party recieve death threats
46 Someone writing slander about party on city walls
47 Terrible gossip spread about party
48 Bard composing lampoon about characters adventures
49 Duelist provokes fight with party in public with abuse
50 Play being performed about party scandalous cowardice and incompetence 
51 Comedic puppet show popular about characters being awful people
52 Someone in neighborhood spreading gossip party killing missing people
53 Knight told character acused him of being coward
54 Popular comedy song about party is a hit
55 Spellbook delivered with contact poison on pages
56 Treasure Map delivered directing party to trap
57 Treasure Map to lair of impoverished vampire lair
58 Witches hired to curse party
59 Someone murdering elves or dwarves leaving fake hateful note from party
60 Someone tries to trick party into kidnapping someones family member
61 Sewer workers bribed to flood party hangout with human waste
62 Someone told a dragon party killed it's son
63 Dangerous traps placed in party residence
64 Dangerous spores put in roof and basement of residence
65 Horse and cart try to run character down
66 idol wanted by cult hidden on characters possetions
67 Family member of character threatened
68 family member of party assaulted
69 Rabid dog attacks in street
70 Theives guild robbed, party blamed
71 Assasin guild members murdered party blamed
72 Cursed magic items sent as gifts
73 Given deed of haunted house
74 Hobbit village raided and burned left clues naming party
75 Someone burned orphanage and blamed party
76 Seduced by diseased prostitute sent by enemy
77 Investigation into kidnapping cult party blamed by victim
78 Shadows sent by witch attack party in sleep
79 Water weird released in characters privy
80 Elemental attacks and destroys lodging
81 Devil in disguise tries to trich character into selling soul
82 Devil tempts character with desires
83 Gremlins set loose in character lodgings who follow party
84 Imp invisibly harrasses party with pranks
85 Demon attacks party while at home
86 Party find treasure island map, ship abandons them 
87 Party of doppelgangers copy party and behave badly
88 Mimic let into party house
89 Evicted from house, landlord threatened with death
90 Exile from city or kingdom because ruler told lies
91 Next place travelled to have heard party trouble
92 Find wanted posters with outrageous reward for party
93 Friend polymorphed into a medusa
94 Next dungeon entered has entry collapsed by workers
95 Next place characters attack is prewarned
96 Next place character attack has extra mercenaries
97 Suicide bomber charges party shouting "death to evil ones"
98 Church burned down anf priests killed, party investigated
99 Party cloned in secret, clones awake to hunt and kill originals
100 Golem attacks party home from sewers

Monday, 20 November 2017

Peasant Revolt War Zone



So this concept based on the dragon invasion seemed to work well. Brother Juniper on G+ recommended this post and the visual impression in my mind said yes. Lots of good comments of late which always gets me working on this blog more. The next book I do will be the murder hobo manual but a while off. Shadelport book I will be printing a3 to edit and hope to have revised bigger version possibly on lulu/rpg net by xmas as a test project. Id like a hardcover anyway. Psychon revision might follow up.

Wondering about adding rumours table to these war zone features. Any other suggestions welcome.

This post will focus on revolts, revolutions and civil wars. Inspired by some of english peasant revolts, english civil war, french and russian revolutions and colonial uprisings. It could also be used to run the human revolt against the vassals of the monster kings if players ever time travel back as Iv had built in the setting since the 80s.

It also focuses more on urban than some of the others. I might consider a siege based bunch of tables for when parties trapped in a city or castle during a war. Mixing this with siege war zone would work well. Big fun.

This is not one of those fantasy revolts where the good guys establish utopia after a montage of heroic struggle with muppets fighting profesional troops with sticks and nets and nobody gets hurt. This is horrible, dangerous and cruel. If players get in the mix and support a faction they might get caught up in purges and counter revolts. Revolts are often sponsored by foreign powers or dynasties and not really about helping the poor.

Factions often struggle with each other, some uniting some crumbling, some destroy each other or factions might form a united government that use elections or treachery to seize absolute power. A 2d4 starting factions might begin and weekly rolls on faction table will remove or add factions to the struggle. Factions might represent different ethnic groups, religions, economic zones or settlements. Some factions might want just a kinder ruler, others might want no more nobility or rich or a democratic parliament. Allying with or leading a faction is dangerous but could result in absolute power.

Forces description are good for other warzones as defending armies vs enemy types.

Possibly elements of this could be used in a dungeon. A dungeon might have brutal inter-faction conflict and could produce similar results. Often during wars regions might break out in rebellion or behind lines might increasingly resemble revolt areas.

d10 Starting the Revolt
01 A new tax oppresses the people
02 A costly war hurts the common folk most
03 A popular hero is executed for crimes against the crown
04 A rival dynasty exorts the mob with promises of improvements
05 Famine has driven the commoners mad with hunger
06 A traditional right has been taken by the ruling class
07 Rebels are funded by foriegn power using agents to stir the mob
08 Middleclass idealists fermenting revolt
09 Older mode of religion is being oppressed by the nobility endorsing new faith
10 A massacre of innocent peasants incited unrest



d10 Rebellion Military Objectives
01 Burn down government and church records of tax, births, deaths, marraiges
02 Behead the unjust tyrant and supporters
03 Kill bureaucrats such as tax collectors, court officials and goveners
04 Make the tyrant and nobles promise to improve conditions and rights
05 Seize food and money from the rich and merchant classes
06 Burn down buildings that are instruments of the oppressive regime
07 Set free all the state prisoners and slaves
08 Kill militia and military leaders who don't side with revolution
09 Exterminate the monied classes who oppress the poor
10 Establish new government for benefit of the commoners



d10 Ending the Revolt
01 Invaders enter country uniting everyone as foreigners worse than local tyrants
02 Most of the buildings and infrastructure are destroyed leaving nation in ruins
03 Most of the ruling class and state clergy dead or flee
04 Surviving nobility sign treaty ending conflict with promises (will 50% break promptly)
05 A faction of ruling class or foriegners support commoner take over
06 Ruler is beheaded publicly and new government formed
07 A distant heir arrives or common hero emerges and promises to return to good old days
08 Plague devastated all factions leaving country anarchic ruined wasteland
09 After destroying old order various factions struggle to control whats left
10 A faction of religious inspired zealots inspire the mob and seize control


d10 Faction Goals
1 Support a different bloodline of traditional monarchs who promise to be kinder
2 Support a religious faction who promise to rule on theocratic principles
3 Formed from criminal classes who claim they were always for the people and against rich
4 Wish to enshrine legal rights and guarantees for the common man
5 Seek to end slavery and serfs forever at any price establishing a new order of free men
6 Aim to kill all enemies at any cost then worry about governing
7 Create a new order with no masters and a bureaucratic order enforcing equality
8 Military order where whole economy serve armed forces and spread revolution abroad
9 Claim to support common freedom but really run by hostile agents or a cult or mobsters
10 Preach freedom but seek a middle class mercantile society based on money

d10 Faction Events
1 Two factions settle their differences and unite
2 Faction invites other to talks and betray them with bloody slaughter
3 Faction has a bloody coup and a new leader takes control
4 Faction leadership are slaughtered by the remaining old order forces
5 Faction splits into two over some petty difference and become bitter enemies
6 New faction emerges surprising everybody becoming a new force to deal with
7 Faction crumbles from incompetence, scandal and internal struggle 
8 Faction are slaughtered by the old order forces
9 Faction betray everyone and take direction and money from a foreign power
10 Faction makes deal with the old order and join them

d10 Faction Support Base
1 A rural district with hastily improvised fortified village or town
2 A religious stronghold with a fortified church, monastery or holy place
3 A city state or town with tradition of independance
4 Suburb or district of a city barricaded
5 Castle taken early or donated by rebel noble
6 Encampment in forest or mountains difficult to find
7 A easily defended dungeon complex 
8 A ruin refurbished as defencive base
9 A manor house taken early in struggle or donated
10 A cavern complex with many secret and secured entries

Rebel Forces
Rebels are mostly untrained mobs. They may in course of war improve and adapt. They often incorporate existing rebels or bandits who in fact were outcasts and mostly robbed the rich. Sometimes soldiers will join the mob and will help train them. Most rebels are irregular and undisciplined but rely on numbers. Equipment of rebels often inferior, old and inconsistent. As war goes on and competent leaders receive foreign aid and spend booty they may form new more modern armies able to try new weapons giving them a edge. Common forces often shun flashy displays of wealth while the old order might make more flamboyant displays of wealth and waste. Mobs might fail morale checks and make foolish decisions rather than flee. They might charge, fall into a trap, kill prisoners, stop to loot or worse. Such armies struggle with supply lines and often stop to loot and gorge on food.

Most of these are grouped in
lots of 20 in a gang with a sub boss
lots of 40 band with boss
lots of 100 mob with a hero and two bosses and five sub bosses
host of 1000 horde with a great leader is rare but possible

Peasant Mob armed with common farm tools, irregular and passionate but poorly disciplined
City Mob armed with common weapons and tools, chaotic and bloodthirsty
Peasant Militia with some regular training with spears and polearms in formation
Peasant Slingers with slings, irregular with low morale
Peasant Archers with shortbows, march as regulars but low morale
Yeomen Soldiers elite freemen regulars with longbows and two handed swords, high morale
Bandit Gang veteran skirmishers suited to raiding and subterfuge
Foreign Mercenaries with quality equipment operate as state forces
New Model Army, regulars with heavy armour, pikes, halberds, crossbows and gunpowder
Magicians more likely to include druids and priests who attach themselves to groups

State Forces
These are traditional armed forces of the state. Will used peasant troops by force similar to rebels and treated as expendable. Such troops may change sides if mistreated. Professional troops are disciplined and willing to kill everyone in war. Experienced officers and supply trains give them a advantage but often self assured incompetent or mad nobles might interfere damaging morale and making foolish decisions based on pride. Various specialty support staff include baggage handlers for mule trains, translators, wizards.

Typically these are organised in:
squads of ten including a corporal - 10 men
two squads with a sergeant - 21 men
Platoon with four squats and a lieutenant - 85 men
Company with four platoons and a captain - 341 men
Army four companies and a general - 1200+
Multimple armies are led by a field marshal

Militia Squads with beadle instead of a corporal, bailiff instead of sergeant and sheriff in charge
Light Infantry mostly skirmishers in leather with spear and shield with some javelins
Barbarian War Band often irregular, shield, axe, javelin often paid to fight
Heavy Infantry with chain, shield and halberds
Foot Knights in plate with shields, spears and swords - uncommon elite trrops
Crossbowmen with chainmail and crossbows
Musketeers usually only a few squads with a arquebus per two men or a musket each
Grenadiers usually only a squad at most or more in siege use cast iron greanaides and bombs
Artillery with ballista, catapults and occasionally cannons mostly for siege work squad per machine
Light Cavalry with leather, javelins, lance
Heavy Cavalry with chain, sword and lance
Household knight elite cavalry with full plate, shields and lance
Priest units in chain, shield and mace act as medics and elite troops often in holy military orders
Wizard or Sorcerers often with several squads or guards or accompanying other mostly missile troops
Noble Dandies on horseback with swords and dueling pistols, often overconfidant

Other Forces
Non human troops might get involved also which could effect popular opinion. The king recruiting orcs might end up increasing the mob size. Some trained monsters are possible. As war goes on peasant troops might loot better equipment and increase morale and become regular. Townsmen with military experience might become officers for the mob and get them into shape. Revolutionaries are more willing to adopt new methods like guerrilla warfare or refuse pitched battles in open preferring forest skirmishes where armies are less effective. Monster armies might pour from dungeons as opportunists while bandits and robber knights might pretend to serve a faction just to get loot helping or hindering factions.

Encounter Types
d10 for first 24 hours opening of war
d20 for the d4 weeks after
d100 for ongoing war

d100 Revolt War Encounters
01 Bard spreading word of revolt in romantic terms encouraging all to resist tyranny
02 Rider scouting area
03 Bandits hiding in ambush for any oportunity
04 Angry peasant mob on way to join forces with others
05 Militiamen squad on patrol
06 Spy in common clothes serving a faction
07 Noble officer galloping through with message for superiors
08 Rebels watching road
09 Angry city mob with burning torches
10 Large militia force on the road unsure of which side to join

11 Swarm of angry farmers led by a charismatic hero or bard
12 Light cavalry galloping to support a battle urgently

13 Skirmishers on move looking to control a point
14 Light infantry on the march led by knight
15 Archers on the move uncertain of whose side they are on
16 Poorly equipped knights on horseback on way to lords estate
17 Merchant waggon with guards fleeing area
18 Goblins sensing chaos looking for opportunities
19 Yeomen band on the march
20 Light infantry guarding tax collector waggon
21 Crossbowmen squad set up position watching a road
22 Angry mob on way to local manour
23 Light cavalry on the march
24 Heavy Cavalry on the march
25 Light Infantry on the march
26 Heavy infantry on the march
27 Clerics holding the road
28 Foriegn mercenaies of uncertain alliegience
29 Orc mercenaries kee to comit atrocities for money
30 Bandit rebels on march leading peasant mob
31 Priest leading peasant band
32 Druid leading a barbarian warband from the wilds
33 Yeomen leading common horde  
34 Student idealists leading a city mob
35 Military supply waggon desperate to get back to own lines
36 Military waggons with light infantry guards
37 Force of slingers with women, old and youths in vengeful mood
38 Marching archers on the run to join resistance
39 Grenadiers and light infantrymen escorting waggon of gunpowder
40 Mob escorting waggon of looted artworks to stronghold
41 Light infantry captured escorting peasants to execution place
42 Several siege weapon waggons with light infantry escort
43 Bandits attacking merchant waggons
44 Rebels attacking infantry escorting noble carriage 
45 Lone battered knight fleeing a massacre
46 Knights in finery marching to the front
47 Knights in finery escorting noble to safetey
48 Foot Knights have barricaded road
49 Peasant mob have blocked road with rubble
50 Bandits have tree ready to drop on road to stop traffic
51 Peasant archers chasing some light infantry
52 Militia who have changed sides to rebellion fighting light infantry
53 Faerie folk of the woods chasing fleeing light infantry
54 Noble wizards on hill overlooking road with light infantry escorts
55 Beastmen looking for human corpses to take home to eat
56 Druid commanding forest animals to attack crossbowmen
57 Peasant priest with rebel militia marching to front
58 Crossbowmen suspending chain over waterway to stop boats
59 Peasant mob burning supply waggons and looting dead soldiers
60 Peasant mob with captured weapons and drunk
61 Cleric order squad declare any who resist heretics
62 Cleric order guarding holy relic waggons to safe church
63 Cleric order burning peasants at stake for godless rebelion
64 Noble dandies on horseback certain they can route any foe
65 Peasant mob have dug in position with trenches and sharpened stakes
66 Foreign noble leading disciplined peasants with long spears marching in formation
67 Necromancer wizard with zombie knights 
68 Heavy infantry driving conscripted peasants militia before them
69 All women peasant mob angrily marching to front
70 Peasants have overturned waggons to block road with archers
71 Alchemist noble has mined road and has crossbowmen guards hidden with fuse
72 Dandies with fancy groomed warhounds chasing peasants and laughing
73 Horde of marching peasants with noble heads on pikes
74 Resting horde with bonfire of noble and knight corpses singing and drinking
75 Fortified buildings with peasants inside surrounded by nobles with siege weapons
76 Peasants in fortified church, nobility moving cannon into position
77 Nobles with bombards shelling a town
78 Peasant mob with captured crossbowmen equiptment
79 Peasant horde fighting army and losing ground
80 Mercenary captain with squad of new model army and peasant mob
81 New Model Army in force marching
82 Musket men with light infantry holding road
83 Artillery covering road from hidden position with crossbowmen
84 Marching army with important general
85 Noble army in stockade surrounded by hordes of peasants with burning torches
86 Cavalry charging peasant fortified trenches
87 Slingers hurling fire heated clay bullets at burning fortified noble house
88 Peasant archers and crossbowmen maneuvering and trying to get advantage
89 Noble forces watching while grenadiers sneaking up on peasant barricades
90 Nobles with cannon with grapeshot in house taunting peasant mob to attack 
91 Musket Men in tower shooting peasant gang trying to batter through tower doors 
92 Archers and crossbowmen shooting each other over a body of water in stalemate
93 Musketeers pinned down peasant militia in ditch by road
94 Foreign mercenaries attacking local noble forces
95 Foreign mercenaries attacking local peasant forces
96 Several armies under command of field marshal marching
97 Thousands of men on both sides in terrible battle blasted wasteland
98 Beastmen feasting on field of corpses keen to fight any humans
99 Huge force of bandits attacking noble supply convoy
100 Hundreds of cultists with torches in hoods looking for victims for great sacrifice


d100 Wonders of War
01 Smoke from distant burning buildings
02 Corpses of peasants on roadside
03 Dead tax collector and guards
04 Dead priest, disembowelled on road
05 Refugees fleeing conflict with worldly goods
06 Refugees some wounded with nothing
07 Lost children who's parents fled
08 Fleeing wealthy with waggons overflowing with wealth planning to leave country
09 Rider warning a army or mob on the march
10 Burning house

11 Hung corpses dangling from trees
12
 Pit full of corpses by roadside
13 Peasants hanging a merchant
14 Slavers trying to get captives out of the area
15 Noble carriage fleeing
16 Shepherd fleeing with animals from military
17 Serfs wrecking a bridge
18 Serfs collapsing cliff to block a road
19 Noble and militia abusing serfs 
20 Knight leading light cavalry against fleeing women and children
21 Priest trying to convince peasants to cease the godless rebelion
22 Priest trying to exhort peasants to revolt against tyranny
23 Knight convincing militia to turn on villagers in revolt
24 Militia watching executioner behead captured bandits
25 Dandy nobles watching light infantry execute of peasants
26 Servant is disguise with waggon trying to get noble children out of kingdom
27 Traveling carny folk trying to flee area
28 Vutures feasting on stripped mutilated corpses
29 Ravens picking at corpses hanging in trees
30 Impaled corpses on poles
31 Remains of burnt corpses on charred steaks
32 Noble born priest and infantry preparing to burn accused witches
33 Severed heads on pikes
34 Soldiers killed shepherds and rounding up animals for army
35 Peasants mutilating and torturing nobles
36 Noble and his men chasing village wenches for sport
37 Peasant women castrating nobles who tried to rape them
38 Envoy of ruler declaring rebels to be executed unless they surrender to any who listen
39 Hear drums and horns of marching distant army
40 Young wizard apprentice Wd4 has fled master to join rebellion
41 Squad of infantry guarding a noble wizard looking for missing aprentice
42 Crossbowmen chasing peasant children escaping from waggon
43 Merchant with only a few guards tries to bribe any potential foe
44 Noble lord with savage war poodle and crossbowmen 
45 Noble lord actually demon cultist wizard with crossbowmen
46 Witches collecting blood and organs from battlefield
47 Cult summoning a demon on the road to add to mayhem
48 Nobles burning a commoners church with women and children inside
49 Cultist convincing mob to murder and torture captured royalists
50 Witches brewing poison in cauldron to befoul local water in field of corpses
51 Peasants with beautiful noble witch in cage awaiting a priest to help burn her
52 Peasants eating a horse by mutilated noble corpse
53 Peasants trying on fancy clothes from looted noble carraige
54 Wild dogs gnawing on corpses
55 Witches cooking and eating a baby by side of the road
56 Peasants burning waggon load of books 
57 Nobles putting peasant children in catapault and firing into bonfire58 Peasants have left waggon of poison brandy on roadside with dead donkey 
59 Peasants have taken a abattoir and have cages full of merchants and nobles families
60 Peasants have captured knights and have them bound and ready to behead
61 Nobleman and troops have captured turncoat militia and are holding a trial
62 Nobleman and troops have captured a bard fermenting unrest and holding a trial
63 Nobleman and militia have captured a foreign spy aiding the revolt 
64 Peasant soldiers have captured a noble spy and debating how to kill him
65 New model army training peasants into regular army in field
66 Multiple burning buildings with cheering men watching 
67 Soldiers locking peasants in barn and getting ready to set on fire
68 Peasants burning down a monastery full of records
69 Fortified town buildings heavily barricaded with paranoid villagers inside
70 Fortified manor house with starving nobles and men inside
71 Pack of starving dogs looking for food
72 Hungry kobolds trading weapons for food with peasants
73 Soldiers robbing peasants for food and presenting them with IOU from ruler 
74 Starving peasants begging for food
75 Soldiers burning haystacks
76 Peasants hanging soldiers entrails in the trees
77 Soldiers nailing flailed peasant skins to wall
78 Peasants testing exciting new decapitation machine built by engineer student
79 Doctor treating wounded by side of the road
80 Priests preying at roadside shrine for peace
81 Priests begging for money to help the poor or the ruler
82 Peasants begging weapons so they can join the rebelion
83 A war poodle with fancy haircut and collar belonging to a rich man lost from a battle
84 Camp of soldiers resting after a battle, treating wounds and getting drunk
85 Peasants roasting a nobleman's pet poodle on a spit
86 Peasants playing ball with merchants severed head
87 Peasants robbing a money lender and demanding his ledgers so they can burn them
88 Knights playing polo with peasant children, several killed already
89 Noble riders with torches setting alight peasant houses
90 Mob of horrible freed criminals robbing and killing a merchant caravan
91 Turncoat light infantry helping peasants fight knights
92 Huge prison camp stockade with hundreds of prisoners under guard
93 Knights throwing women tied to children into a well
94 Witches tormenting tied up knights
95 Drunken cavalrymen robbing a alehouse
96 See army assembled with ruler inspecting them
97 Cultists in field of corpses dedicated blood to chaos gods
98 Noble trying to stop men and orc mercenaries from fighting
99 Orcs demanding more pay from mercenaries

100 Peasants meeting foriegn agents delivering coffer of gold coins to aid the revolution

Sunday, 26 February 2017

d100 Terrible letter from home



Terrible letters from home are distractions from fighting wars and often demoralizing. Family could be friends or own house hold in your home. Designed to be good in dnd or ww1 cthulhu or other setting.

d10 Quick nice letters from home
1 A pet or farm animal had hilarious anecdote worthy tale
2 Some one is getting married hooray!
3 Someone has found true love
4 A cheer raising letter of love and praise
5 Someone back home tells of cute petty problems
6 Some one has recovered from a near death situation
7 Justice resolved some problem in a fair manner
8 Someone has had a baby
9 Weather is nice or business is good

d10 Quick Tragedies
1 Crime
2 Vice
3 Poverty
4 Legal
5 Love
6 Disaster
7 Drama
8 Health
9 Morals
10 Weird

d100
01 Older relative has committed murder and run away pursued by the law and leaving family
02 Younger relative committed a crime and has run away and joined a gang
03 Member of family murdered d4 1=child 2=youth 3=adult 4=old
04 Member of family cheated someone shaming you all
05 Member of family was conned and lost a fortune through dirty tricks
06 Family member in prison for accident or a mistake
07 Child or youth kidnapped and carried away
08 Blood feud has been ruining your kin and rival families power
09 Family member went to prison now out a labourer or servant
10 Something valuable stolen from clan

11 Family member become depraved evil drug addict alcoholic and abuser
12 Family member in debt to gambling and has now sold a child as a servant

13 Family member is a sex maniac even disguising self as a prostitute and getting caught
14 Family member dies abusing drugs or having accident while high
15 Kin are involved in grip of petty organised crime and trapped
16 Kin member is a serial killer, a family secret scandal failing to happen
17 Kin member is sadist and abuser tormenting animals and or people
18 Family sexual pervert sexually assault a family member and has exiled them
19 Family member has turned sophisticated attending orgies, theaters, artist parties
20 Family member been seduced by amoral organisation secret lodges, club or cult
21 A relative died in their shack of exposure and hunger
22 A relative has been locked up in a mad house and is tormented by institution
23 A relative has gone to debtors prison where they are constantly ill
24 A relative has been sold under contract to pay off debt in a terrible high risk job
25 Several kin have joined the military life and abandoned their families
26 Mob killed someone collecting loans from gang
27 Bank came and took everything from a relative ruining them
28 Several kin have fled homes and departing to frontier or new territories
29 Someone killed on the job and families left paupers
30 Landlord abusing family with beatings and abuse
31 Family involved in border dispute in court
32 Family member has trial for murder seeking money to buy freedom if defense fails
33 Family having fight over messy divorce and return of dowry
34 Family being evicted by landlords battled in court
35 Family having dispute with church elders
36 Family fighting over claim of found treasure (possibly cursed with greed)
37 Family engaged in constant petty legal feuds with other family
38 Family has members killed and imprisoned fighting rival family
39 Family has mystery bastard arrive claiming family property
40 Family legally maneuvered into subordinate role to other clan
41 The fairest youth in clan ran away with trusted person and both missing
42 A widowed parent has found new younger and poorer love
43 Everyone gossiping about affairs and who is into who
44 Former lover from home tells you about their marriage to someone else
45 Former lover has gone crazy and disapeared
46 Former lover joins some far away military or merchant service
47 Former lover wants to see you and get married
48 Former lover now has a child from somewhere
49 Recent lover informing you about terrible disease they have
50 Letter from most recent serious lover saying your dead to them now, it is all off
51 Family killed due to war related disaster or attack
52 Family members killed in a bizarre massacre
53 Family killed in natural disaster like flood, mudslide, cold
54 Family disappeared nobody knows where
55 Family killed transport accident like train, plane or auto
56 Family home burned down killing and injuring several members
57 Family robbed and house looted and smashed
58 Family blamed for d4 1=starting fire 2=poisoning well 3=witchcraft 4= cowardice
59 Family wealth and leaders lost transporting precious goods bankrupting all
60 Feud has started with great vindictive family over law, money or love gone wrong
61 Someone having a terribly not secret affair that will cause clan trouble
62 Family members miserliness resulted in deaths of other family
63 Family members revealed to be actually married
64 Bizarre love triangle between several families
65 Someone married someone foreign or of a different class
66 Family members death causing succession feuds and legal battles
67 Terrible mismatched marriage with horrible stranger
68 Someone wants a divorce and is causing a scandal
69 Someone has started gossiping about family member and their live in friend
70 Someone in family is vain, rude and thoughtless and starting blood feuds with other clans
71 Plague killed many in your home area, all avoiding that place
72 Patriarch or matriarch of family dies of pox causing power struggle to be the next
73 Someone you love crippled by a injuries from an attack or accident
74 Your vd test results come in and you have big problems
75 Your dearest childhood friend in terrible fever no doctor can explain
76 Someone personally close wasting away in coma
77 Kin who survived plague driven away by jealous neighbours mob
78 Several children of clan died of the scarlet sickness
79 Friend with plague symptoms kills self
80 News from home naming the many deaths from a sickness
81 A relative has been caught performing public sexual perversion and now in prison
82 Kin has used law to ruin someone to make a profit and locals all unhappy
83 Family leader has been working as a fixer for a criminal gang
84 Family member been imprisoned for injuring married partner 
85 Family member performed a crime and blamed a homeless traveller
86 A kinsman stole something and made self rich while original owner had life ruined
87 A family member robbed a kinfolk and splitting the clan
88 Family wasting savings on frivolous status symbols of wealth
89 Family member gave fortune to church while close kin left ruined
90 Family member outlawed for sexual crime and is now seeking a boat far away
91 Family member convinced home is haunted
92 Kin tells of a seance by a witch and the amazing secrets they were told by spirits
93 Family member saw something on the moors one night now broken person in fear
94 A priest has been forming a strong influence on your loved ones
95 Someone in family joined some strange club or fraternity which worries the elderly
96 Long lost relative returned but was really a fraud after money
97 Kin has taken residence in strange old house full weird books 
98 Family member lost in war has been seen among the criminal classes of a city
99 Family member went mad took up strange practices, odd friends and collections
100 Family member had awesome religious vision on deathbead

Sunday, 25 September 2016

Strange Omens and Portents


When destiny draws near or fates turn sour, signs of warning appear. Some are warnings to stay away others are invitations for heroes to face your doom. One god will send a warning while others want heroes to face their doom.

I wanted these results to be reversible for good or evil omens. Some tips to make omens good or evil included in quick types version.

Spells or prophecy might warn you with signs to look for.

You could add several together.

Omens mostly warn you  are displeasing a god or straying from a prescribed mission. Also might be warning signs of a curse or prelude to supernatural encounter or receiving a new quest.

You might receive a warning of the sign and what it represents so when you see it you expect trouble or a clue for your quest.

You might receive as a warning or invitation at a obstacle, river crossing or cross roads.

You might get a omen after an adventure as a enemy god scowls at you or good god salutes your actions.

An omen might warn of a petty god or demon or deity manifeting

d12 Sources of prophetic warning
1 Written divination in book or scroll or monument in stone
2 Hear a poem or song possibly from bard or other source
3 Crazy old person yells at you
4 Local tells you old story
5 Temple prophet or diviner sends you message (donations welcome)
6 Cultist or evil priest curse you with bad fate
7 Humanoid boss or shaman mutters curse as dies before you
8 Witch curses you
9 Former surviving enemy has you cursed and sends you message
10 Professional curse maker sends you copy of tablet
11 Supernatural messenger or spirit tells you in a dream
12 Supernatural creature warns you

Omen
3rd level Cleric Spell
Curses or blesses a person to judgement from the clerics god and give them a warning. If target fails a spell WIS save.  They can also cast it on self another person to warn them of gods displeasure. If cast on self . Remove curse removes all effects.

4th Level version can be cast with conditions to activate a omen
5th Level version can be used as form of prophecy by asking a question and receive omens good and bad (hotter/colder) when you seek a quest, nudging you accordingly at the hand of god. One omen nudge per level per quest or 
lasts a day a level.

d10 Quick Types
01 Weather Signs - horrible or nice weather like storm or rainbow
02 Earth Signs -  fair or foul like quake or blooming flowers
03 Bird Signs - benevolent or evil birds like vulture or dove
04 Animal Signs - benevolent or evil beasts like wolf or kitten
05 Birth Signs - two headed or talking baby born
06 Written Signs - evil burning script or glowing angelic script 
07 Bodily Signs - horrible boils or youthful
08 Star Signs - sinister star signs vs fortuitous
09 Monster Signs - good monsters vs evil monster
10 Magic Signs - strange lights haunted or holy

Feel free to change results of species or change to human or non human or any other details


d100 Strange Omens and Portents
01 Strange breeze whistling a song of despair/cheer
02 Fog mysteriously boils from nothing haunting/refreshing all
03 Peculiar odour smells of foulness/sweetness
04 Strong breeze blows your face/rear
05 Whirl wind blows in path confusing your party/enemies
06 Crackling storm cloud thunder fill you with fear/courage
07 Fierce stormclouds blast across the sky driving you to stand-still/on-wards
08 Lightning blasts creates/removes a obstacle in path
09 Sky dims as cloud blocks sun or shines a shaft of light in path
10 Black clouds cover/clear the sky covering all in darkness/rainbows
11 Ground shakes underfoot knocking people down/rooting worthy to ground
12
 Strange disturbing/encouraging noise from underground
13 Plants die/grow in path making patterns
14 Plants in area wilt/sprout
15 Wind blows weird/pretty pattern in grass
16 Tree fall on path making a obstacle/bridge
17 Blowing leaves (or snow or rain) forms patterns
18 Road or river crossing is flooded/fordable
19 Area bleak and garbage strewn or candy covered love garden
20 Path ahead is dingy crumbling and unsound or sunlit and sound
21 Tiny birds cheep to warn/welcome you
22 Raven (or gull or pigeon) hops about and follows
23 Bird seen flying backwards/acrobatics
24 Hundreds of tiny birds circle area chirping angrily/cheerily
25 See a rare bird overhead connected to ill or good fate
26 Flee/see a hungry colossal flying creature
27 Rare bird spotted dead/alive
28 Followed by hungry vulture or talking bird
29 See a planar bird from hells/heavens
30 Followed by malevolent/benevolent bird
31 Witness a animal spirit acting as a warning/guide
32 A animal spectacular attacks/passes
33 Herd or migration of animals
34 Quest beast guides you to doom/victory
35 See a planar beast from hells/heavens
36 Sacrificial animal has swollen liver indicating evil/good
37 Peculiar animal with mutation/virtue
38 Find dead mutant animal or blessed adorable baby animal
39 Witness a angry/friendly monster 
40 Followed by malevolent/benevolent beast
41 Local two headed or talking baby born
42 Find a crawling cackling horror/adorable baby
43 See a hideous mutant or noble savage pass
44 See miserable mother with dead baby or meet happy family with newborn
45 Swarm of horrible/adorable critters like rats/butterflies
46 Plague of blood-sucking/sweet singing insects
47 See rare baby monster 
48 See corpse on road or water or see healthy fair bodied traveller
49 Witness passer by (anuimal or human) with deformation or birthmark
50 See heraldic symbol of noble clan
51 Flaming writing spells out approval/disapproval
52 Swarm, school or flock of creatures form into advisory script
53 Tattoo appears on flesh and disappears as mission completed
54 Writing in stone, clay or sand signals approval/disapproval level
55 Water trickles into words or symbol of advice
56 Cloud forms or shadows of something at right time form letters 
57 Find a blowing letter, paper seal or note in a bottle
58 Words appear in food or drink or body
59 Words appear scar or blood or brand
60 Words appear on object  like weapon, lamp light or 
61 Skin breaks out in boils or seems to shine 
62 Hair falls out grows longer
63 Hair changes colour
64 Feel nausea/glowing 
65 Feel itching/tingling
66 Blood nose or feel blood surge with heat
67 Teeth and fingernails feel loose or buzz with energy
68 Skin turns sickly and sweating or a warm inner glow
69 Every breath choking/invigorating
70 Brain on fire or great clarity 
71 Eclipse darkens the sky or sparkling sunlight shows path
72 Sinister hairy star falls from sky or blessed rare planet seen
73 Malign/kindly constellation rises
74 Combination of constellations fighting/friends represents fate
75 Planetary star seen indicating influence of a god 
76 Star of wicked/lucky influence winks
77 Rare constellation clearer than normal
78 See shooting stars fall to earth
79 Aurora of colour flickers in the sky
80 Planet seemingly off course representing deity
81 Find dead remains of foul creature or dead creature with valuable remains
82 Find remains of long dead monster or witness a rare mythical creature
83 Witness two monsters fighting
84 Witness monster chasing animal for food
85 Monster appears and speaks to quest takers
86 Monster creates/removes hazard or obstacle
87 Monster destroys something like a shrine or tree or border stone
88 Monster kills person of certain character 
89 Spirit being or ghost advises 
90 See titanic or colossal monster like titan or great dragon or dinosaur approach/pass
91 Magical vision shimmers in the air warning of failure/success
92 Two opposite character wizards battle
93 Glowing magical sign in path
94 Glowing magical sign in sky ahead
95 Crackling wall of fire or magical bridge
96 Divine messenger warns/directs
97 Divine symbol warns/welcomes
98 Visions from aspect of god
99 Divine being appears like flaming devil or lactating angel
100 Deity projects phantom making hand gestures