Showing posts with label martial. Show all posts
Showing posts with label martial. Show all posts

Saturday, 24 May 2014

Dark Future BRP

Sunday 1-5 Will run BRP Darkfuture (before Vikings game), Maybe a few sessions. Mashup of madmax/carwars/cyberpunk/judgedredd/maxheadroom/deathrace 2000.

Players are ex military, mindwiped after the Zone and mustered out with implants and bad attitudes. Get into the fancy world of courier driving and death motorsports. You can kill anyone without insurance in the wasteland. Help make roadkill out of gangs. Run down mutants on sight for bounties and bush tucker. Any gimmick can get your team a online-tv contract.
Characters include drivers, mechanics, urban combat specialists, snipers, hackers, bikers, truckers, couriers, criminals, lawyers, fixers, body guards, salvage experts, road nomads, cultists, police, ammunition specialist, drone operator, gang members, journalists, parapsychics and conspiracy theorists.

The world is a hellish shell of the past, it gets visibly worse and more implausible daily. How fast how dense is your car in the year 2000?

I ran in past i just need car sheets and character sheets a few models for now. Version of BRP with combat 1-3 seconds horrorshows outside of a car.

Will do a new character sheet and finish my other articles that were slightly too big topics this weekend. Will use my version of rules with 1 sec combat rounds, shoot as much as you like with cumulative recoil penalties.

As for setting it is Qz on the brink of disaster. Population centers after the plague are fenced off most trade by airship. Mutant scum, wasteland gangs and cults fill in between the cities. Daredevil drivers travel between them for special deliveries and just for the bloodsport. Refugees are machine gunned on the beaches daily. Billionaires act like royalty and nobody remembers what an election is. Plagues have left world depopulated and global warming has dried up the wilderness.






Saturday, 22 March 2014

d100 Monasteries & Nunneries

It's murder a monk month here at EMO! First vikings now this....

Lots of monasteries floor plans online - very handy

In my game with INT bonus=class changes possible I think monk would work well. A thief turned martial artist or a monk who turns to wizard or priest or psion or shaman. Not as good as a wizard robot but cool anyhow. Some of these sects may have other multi classed among them

Cymbal mountains are covered in monasteries from orders all over the world and man others are across the island. Some were started by cults to gain respectability others are monsters or have turned wicked. Some sects are warrior monks (as character class). Others are just cloistered peasants farming crafting and preying in segregated gender mass cult housing (zero level). Some are more like psions or shamen. And of course some are frauds pretending to be monks to hide in public.

d12 Size of Institution
A single grotto or cave or monk hut or in a tree or in a hole. one person
A collection of individual monks living grottos or caves or monk huts. 1d10 people
A House being used by monks with some comunal living. 2d10 people
A hall or lodge built for communal order 4d10 people one feature
A proper communal order independent for needs with courtyard, library, accommodation cells, chapel, workshops, gardens, farm and livestock possible 1d100+20 persons d3 features
A large cultural centre, fortified with production ability of a large village or small town, local peasants live on church land  1d1000+100 persons d4 features
A Huge centre with population of a big town with non order members living and working inside walls with satellite villages. 1d10 000 +1000 persons d6 features

d20 Features
1 Holy Relic, seasonal pilgrims come to visit
2 Well stocked with food and basic supplies for 10 years
3 Huge stockpile of treasure such as gold, possibly just holding like a bank
4 Huge stockpile of artwork everywhere and built into structure
5 Famous library with famous books visited by scholars, famous source of knowledge and skills

Blasphemous artifact or books are kept here to keep from hands of wrong people
7 Find some old friend or long lost kinsman among order
8 Famous artisans produce certain item with great renown such as swords or wine
9 Famous person has joined this order with important connections and influence

10 Order is infiltrated by someone or something in disguise
11 Have a famous guest with retinue and guards here consulting with holy leaders
12 Community festival where locals gather at the building for blessings, aid, oaths
13 Well fortified with battlements, gates, murder holes, and arms
14 Has very secure locked doors and special traps protecting certain areas
15 Has a holy phantom spirit that scares away intruders or evil doers
16 A member or several are horribly corrupt murderers
17 Have a secret sub sect with a special mission or purpose and secret meeting room
18 Secret passages all over buildings and escape tunnels and hiding places
19 Expansive catacombs 1in6 with a sealed up dungeon level
20 Have a monster 1d4 1=imprisoned in chains or bars 2=pit in basement possibly buried 3=sealed behind blessed sign 4=in a hiiden lair with enterance far away or hidden

1d10 Simplified random Order

1 LG Orders help people from suffering and wickedness
2 LN Orders 
follow pure LAW
3 LE Orders interested in power through causing suffering
4 CE Orders fake monks who hide evil
5 Elemental orders of primal cults
6 Shamanic orders deal with spirits
7
Male religious orders of main cults
8 Female religious orders of main cults
9 Martial arts and fighting orders - famous for being fighters
10 Psion orders either psionic or aspire to be through skill instead

d100 Monasteries & Nunneries 
01 Sisterhood of Holy Fire LG hunt and burn evil while upholding superhuman code of virtue most could never achieve, famous for chastising the wicked and leading mobs of pitchfork wielding mobs
02 The Sanctified Brotherhood LG are masked undead hunting wrestlers who hate necromancy and those who defile the dead. Wear masks and earn personalized ones at name level
03 The white wanderers LG healers travel the world healing and avoiding violence and harm to others, popular with everyone they even run free clinics in hospitals
04 Golden brotherhood LG fight for peace and near exterminated by evil every three generations, founded by enlightened immortal who re creates order if all killed
05 The Green Brothers LG are a outdoor loving sect who keep trade routes open and scout for enemies. At times they may become bandits helping poor from oppression
06 Order of the Crystal Chalice LG Protect holy relics, places and pilgrims, protect good peasants and heal good knights. Monasteries and nunneries show a chalice shaped beacon
07 Sisterhood of the Silver Mirror LG are a contemplative order who divine with magic mirrors made by founders thousands of years ago, they will act against foretold evil if  
08 Martyrs of Pure Faith LG perform charity, abstain from wicked living and popular festivals. Agitate state over cruelty in prisons and defend the poor. Banned in some kingdoms and tortured by despots which seems to gain them more support. Don't abide by standard priest teachings so some churches wary of them also  
09 Sisterhood of True Love LG work on diplomacy and match making but only practice carnal love with order members or one true love (or closest possible). Trusted as chaperons, escorts and dowry negotiators 
10 Sisterhood of the Grey Shroud LG protect the dead from evil and the living from sin. Dour and strict but ever alert against wickedness. Not much fun but help commoners in need and run strict orphanages
11 Architects of Order LN LE LG A secret society of architects and builders who often build roads, bridges and walls for common coder and trade. Teach engineering and are often advisers on great projects
12 Sacred Librarians LN LG LE Collect and gather documents to file, sort and write about. Document everything also offer tutors and schools and sponsor research and recovery of lost lore
13 Law's Arrows LN Serve gods of law and order and fight chaos. Quite martial they seek magic weapons and relics to win. Use Spears, darts, shuriken, bows, staves and javelins 
14 Brotherhood of Modronic reincarnationists LN believe by obeying certain rites they will be reincarnated as base modrons in the next life. They fight for cosmic law and ordr
15 Hammers of Law LN a order dedicated to protect poor from gangsters. Also come to fight nobles working with bandits and corruption. Often work in secret as authorities don't aprove 
16 Inquisitors LN hunt chaos and unlawful magicians who prey on public. May be over zealous at times but well intentioned. Do tend to use torture and killing alot
17 Searchers of the Deeps LN Seek lost relics and history buried under cities, under dungeons and other dark buried places. Trained to fight treasure hunters and denizens of the deep dungeons 
18 Plague Masters LN wear bizarre cloaks and beaked masks with goggles, they follow disease outbreaks or work in cities to treat sick, organise disposal of bodies and fumigate the contaminated. They help to quarantine the sick by identifying them for gate guards
19 Holy Flagellants LN march with whips and flails, torturing themselves to be rid of sin. Tend to behave more like a cult than most orders in the country where they attract youth with festivals of flagellation. Monasteries have dungeons, monk cells have chains, yard have rows of a frame whipping posts. Rather actively sexual by most orders standards
20 Black Reapers Order LN Concerned with punishment and act as hangmen, executioners, prison keepers and even torturers in absolute necessity. They prefer prisoner to be convicted fairly to do their duty and run some prisons for the state (some prisoners they will not except)
21 Brotherhood of the Iron Skulls LE sponsored by Barron and train his secret police in secret arts of assassination and espionage, also care for important political prisoners and hostages
22 Order of the Dragon LE Once feared terrible servitors of Dragon kings long ago, now subtle Machiavellian monks who catalog islands, known dragons and seek to share knowledge with them
23 Sisterhood of immaculate heavenly bondage LE operate a reform school with strict discipline, run orphanages, sweatshop workhouses for wayward girls, obsessed with beatings, punishment, order. Most and children in care wear chastity belts
24 Brotherhood of the Black Books LE Order of black magicians who accumulate forbidden books for research, teach magic in secret  and even have devils as teachers for secret classes
25 Vulture Lords LE guards of the dead or lords of death, like scythes, daggers, sickles, sabres, keep sacred pet vultures for funerary rituals and bury skeletons, sometimes get carried away and seek to kill as many as possible in bloody frenzy across world
26 Night Fang Brotherhood/Sisterhood LE are rival sects of killers devoted to killing those in way to age when brotherhood rules alone, dagger, garrote (scarf) and sling
27 Order of Ceradun LE care for mentally ill and disabled by running asylums. Many misguided treatments and madmen have used order for own evil purposes. Still do some public service but enjoy use of cruel beating and drowning therapy
28 Order of the Secret Brotherhood LE a cult with assassins, infiltrators and masterminds who operate as secret conquerors, subverting local leaders to their cause or replacing them. Also into crime and exotic torture of enemies
29 Black Lotus Brotherhood LE distribute lotus resin across the world in service to the black Lhama in a secret underground kingdom in the east. Cult are killers and very secretive
30 Snake Brothers LE receive secret instructions fom pre human masters of reptilians and seek to aid masters in return to the world. Bloodlines are very important to sect who recruit those carrying serpent bloodlines
31 Brotherhood of St Ragiman CE a sect of cannibals who kidnap and devour travellers but leave local villagers alone, have thousands of skeletons under monastary
32 Brotherhood of Fishbach CE a cult of deep one fish men hybrids usualy near sea or at least a river or water connected to sea, eat and rape strangers in their midst
33 Order of the Great Unamable CE Worship elder pre human god that dwells in their catacombs and demands blood sacrifices. If not sated by ritual the god will destroy the monastery and fly into space
34 Brotherhood of StOrlak CE a vampire cult led by a vampire abbot his half monster chosen and the rest who would do anything to share in the taint of immortality
35 Sisterhhood of StBathory CE a bloodthirsty cult of lesbian vampires who constantly admit and kidnap young girls into order to feed from. Also may admit travellers and men if hungry
36 Brotherhood of the Holy Sarcophagi CE are necromancers who inter local dead and run a mausoleum but run a zombie sweatshop in basement and study necromantic sciences
37 Order of Zaradam CE a mixed order of monks and nuns who hold secret orgies with demons, locals afraid but tight lipped, adopt lost children from orphanages over the island
38 Brotherhood of StDesada CE an order of sadists and sexual perverts spend days flogging and torturing kidnapped travellers and youths and getting drunk. Locals afraid for lives and children
39 Order of the Black Beast CE worship black hairy demons in monastaries built on sites of pre human monster cults. They pretend to be monks to avoid stigma of monster cultists who murder victims on elder monoliths
40 Order of Chaos CE former monks turned to chaos but will pretend to be another order to get close or spread corruption and ruin reputations of real orders, like swords, staffs, daggers, darts, nets, chains. Enjoy self mutilation, tattoos and sadism
41 Fire Order LG LN LE Monks worship sacred flame and keep sacred flames pure and free of contamination. Also stare into flames during meditation and use fire metaphores for everything, hope to be reborn as fire elementals and teach fire is the prime element
42 Water Order LG LN LE Monks worship sacred well or fountain or spring and keep waters pure and free of contamination. Also stare into water during meditation and use aquatic metaphors for everything, hope to be reborn as water elementals and teach water is the prime element
43 Earth Order LG LN LE Monks worship sacred earth and keep sacred hillock or pit pure and free of contamination. Also stare into ground during meditation and use geological metaphors for everything, hope to be reborn as earth elementals and teach earth is the prime element
44 Air Order LG LN LE Monks worship sacred air and keep sacred sky pure and free of contamination. Also stare into sky during meditation and use aerial metaphors for everything, hope to be reborn as fire elementals and teach fire is the prime element
45 Ice Order LG LN LE Monks worship sacred ice and keep sacred blue flames pure and free of contamination. Expose selves to cold and icebaths. Use cold metaphors for everything, hope to be reborn as ice elementals and teach cold is the prime element
46 Lightning Order LG LN LE Monks worship sacred lightning, each bolt is a being of great power but lives less than a second. Stare into lightning in prayer during storms and use electrical metaphor's for everything. Some have developed simple uses for elictricity like electroplating and simple light bulbs. Hope to be reborn as fire elementals and teach lightning is the original source element
47 Vapour Order LG LN LE Monks worship sacred mists and keep sacred vapours pure and free of contamination. Also stare into fumes during meditation and use foggy metaphores for everything, hope to be reborn as vapour elementals and teach mist is the prime element
48 Metal Order LG LN LE worship metal with diferent orders dressing and painting themselves as their choice metal for rituals. Act as prospectors, miners, refiners, teach metal is the source of all power and magic and the gods. Seek to become living metal relics when they die
49 Crystal Order LG LN LE  worship crystals with different orders dressing and painting themselves as their choice mineral for rituals. Act as prospectors, miners, jewellers, teach gems the source of all power and magic and the gods. Seek to become living jeweled relics when they die
50 Shadow Order LG LN LE  worship darkness with different orders dressing and painting themselves in black with hoods and capes when not in secret. Act as hit men, spies and agents, teach darkness is the source of all power and magic and the gods. Seek to become living shadows when they die
51 Left Path Masters LN CN act as opposite as possible, washing in dirt, cross dressing and many strange customs. Appear as weak or crazy but savage sneaky fighters. Wear exotic makeup split face into two colours. Enemies think them harmless. Commune with many contrary spirits and dreams
52 Death's Blood Sages LN Shamanic order that conduct funery rites in distant mountains, chop up corpses and feed to jackals and vultures then make art from corpses, fight undead and necromancers who defile living and dead and warp souls
53 Mountain Sages LN Order of shamanistic healers worship nature and conduct rituals for hill tribes marriages, deaths and births. Some wander the world to learn of other ways
54 Beast Sages CN follow the ancient beast lords from pre human times and hope their souls will be reborn as animals in the higher realms, some sects favour one beast, others have ancestral totems. They make sure hunters abide by game limits and treat animals with respect. Some are hunters or butchers. Deal with animal spirits
55 Night Spirit Masters LN LE NE CE follow spirits of death and darkness. Some use to appease and keep away from communities, others actively use them to do evil, mysterious and mostly act in secret. Original tribes see as a responsibility and necessity rather than a source of power
56 Golden Dragon Masters LN worship ancestors and help cultists know desires of their ancestors and prepare to be judged in the underworld
57 Earth Spirit masters LN worship land spirits of ground and woods and barns, help followers deal with such beings that are easily offended, create great earth works and burial mounds 
58 Spirit Masters LN are civilized spiritualists, modern shamans that perform exorcismsand speak to dead loved ones for a fee. Some are fakes and have no real abilities but true masters see spirits and may interact with them 
59 Serpent Mystics LN chanel the spirit serpents in human spine to perform wonders of physical feats and meditation. These holymen teach commoners basics of meditation to set them on path of enlightenment and seeing through illusions
60 Crimson brotherhood LE evoke ancient beast headed spirits from forgotten empire that rivaled the first emperor, seek to revive empire and old gods, but not the nice ones, stir up natives with false relics and artifacts, seek forgotten evil relics of power
61 Sages of Enki LN LG scholars who seek and destroy enemies of order, especially chaos wizards and priests with assassination, trickery and politics, machiavellian, wear fish robes and use staff and knife, many go on to become wizards
62 Sages of Marduk LN LG LE scholars who support rule of order, civilization, education and war if needed. Educators of kings and warrior lords and law makers who battle the dragon of chaos, will use spears, bows, swords and nets
63 Sages of Enlil LN scholars in ways of the earth, middle air and underworld, wise in matters of ruler-ship, law, demons, weather omens and agriculture. Will use mauls, hammers, axes, spears 
64 Sages of Nabu LN are scibes and scholars, many are slave eunuchs with false jeweled beards and makeup if high status but most were just clerks in government administration protected by law, often used to help state collect tax
65 Sages of Tammuz LG LN LE shepherds and farmers experts in agriculture but engage in ritual combat and have sexual rites and love poetry, like to establish friendship with nunnery of any goddess, swords, bucklers and flails popular weapons, often pretend to be poor peasants
66 Sages of Anu LN are devoted to lord f the upper sky and the starry night sky, are astrologers, divination and magic experts who hunt bad magicians, Staff, axe, bow and shuriken are main weapons. Distant and cool but earn well from their observatories
67 Sages of Nergal LE the lord of war and death and plague act as documents of deaths, impartial executioners, military advisers, and doctors specializing in disease and battle wounds, operate huge necropolises and war schools use any warrior weapon but not guns. While encourage seizing power and unleashing anarchy and evil they do it to enemies and protect their own from those things
68 Sages of Sin LG are scribes specializing in law, trade and diplomacy. Some interest in moral purity and advancing civilized arts and family life mostly use staff or sabre
69 Sages of Shamash LN lords of truth often employed as legal witnesses, advisers to leaders. Also keep extensive legal and court records. Use spear, sword and bow
70 Sages of Ningizzida LN are prophets, healers, teachers and orchard growers, keep pet snakes and grow long beards they die blu and weave gold into. They are also guardians using staff, sword, spear, javelin and dagger
71 Sages of Ishtar LG LN LE practice the scholarly arts and crafts attaining extensive documents of technology and research. Also use espionage to obtain information
72 Harlot of Ishtar LN is a prostitute order of skilled sex workers (some are eunuchs) who work redlight districts, from apartments where they wave at parsers by or in holy brothels. Standards vary but bigger the temple the better the service
73 Sage of Shulgi LN is a aspect of Ishtar the barmaid who offers worldly wisdom, sect brew in great Ishtar temples and work in bars raising capitol and collecting gossip, used club or dagger but some can kill with a piece of cloth
74 War-maiden of Ishtar LN are an amazon order who fight for justice and especially women. They recruit women mistreated by men mostly and sometimes they get carried away in personal vendettas. Use swords and spears and bows but any weapon ok
75 Virgins of Ishtar LG Are kept pure and specialize in healing and divination but some retire at 30 to another order as most sold to sect as children. Mostly non violent and avoid harm
76 Blood-maiden of Ishtar LE Savage, brutal killers. In battle they rally troops, covering naked bodies in blood.  Promise sexual favors to who kills the most and humiliate and torture cowards, highly feared by own side and enemies, will use any weapon and arson to kill. Whips and swords and rods are good to use on own men
77 Heart Maidens of Ishtar LG are a benevolent order who spread love, friendship and peace. Mingle in society and manipulate people to desirable situations with good intentions. Very friendly. They will fight in self defense with swords and bows and spears but oppose suicide and sacrifice of life as there is always some other way
78 Sages of Nanshe LG Operate free medical clinics, food and homes for poor, a popular sect of social welfare supported with state and donations from rich and poor
79 Sages of Erishkigal LN LE Are wise in ways of the great dungeon of the underworld ruled by Ishtars sister. Therich sects are funerary and divination sect advising family as to how much gold their ancestors need while poor ones who poison, abortions, back yard medicine, remove abandoned bodies and other taboo chores. Fight with scythe, sickle, chakra, garrotte, katar, bow, chain, dagger, good at sneaking to murder and poison. Scary to most by name many look fearsome even using dead body parts in costume or jewelery
80 Sages of Ninhursag the earth goddess, scholars and scribes of agricultural yields, family bloodlines, childbirth, fertility. Mostly non violent but club, mace, maul, sickle, staff popular
81 Dragon Fist Order LN Invisible wanderers, secret agents gathering information for their libraries, experts in unarmed attack and famed arrow catchers
82 Spider Claw Order LE Notorious kidnapping cult practicing blackmail and human sacrifice and specializing in dual weapon fighting, ropes and escapology
83 Moons Agents Order LN Secret vigilante cult of the moon god Vigilante travellers of the night often establish secret identities and defend weak from strong in secret, crescent shuriken, sabres, axes, bows, sickles or any weapon deemed moon like ok
84 Sword Sisters Order LN Queens of the sword cult, defenders of women children and elderly famed for groin strikes and castrating male captives if deemed bad
85 Drunken Frog Order LM Wanderer sect who feign being useless horrible drunks who secretly train and help the common folk resist bandits and corrupt officials, improvisational weapons and constantly falling over are hallmarks of style
86 Holy Sages Order LN Scholar scribes who serve temples and court sages, many . Cults vary depending in dress depending on choice god. Wear cult jewellery, masks, makeup and with a staff or rod

87 Night Jackals LN Order work as funeral guardians but some sects instead serve necromancer cults as assassins and thugs, prefer dual sickle fighting 
88 Order of the Onyx Cat LN Are female thieves of pretty things they horde do deprive ignorant impure cretins who do not deserve beauty. Famed for cat masks use many martial weapons like chain, staff, daggers, claws, whips
89 Scarlet Talon Order LE Assassin brotherhood famed for seizing gates, winning sieges, overcoming guards and only killing target. Experts martial artists with staff and chain
90 Brown Order of Humility LN swear vow of poverty and live with few possetions living by begging and helping poor. Monasteries are free clinics. Donations are passed on to poor or building projects. Critical of rich cults and clergy so disliked by many holy folk
91 Order of the unbroken circle LN LG LE wear circlets and focus on mental psion disciplines to gain knowledge or influence minds of others
92 Vril Masters LN harness inner might to spread order and perfect physical psion disciplines. Advocate strict moral and dietary regimen they like to inflict on others, use sabre or stick or staff most
93 Astral Knights LE an order of psions who hunt species or abusers using similar powers on humans or beings from other planes. Some have been time traveling and vising other dimensions and are returning looking wizened and husk like. Fight with silver blades
94 Beastlords LN evoke beast powers and speak to animals. Animal companions are popular with sect who cite founders of each sect as the progenitor and king of each species
95 Mysterions CE torment and test those who get their attention. Infiltrate and sabotage certain rulers and agitate stable government while replacing key personnel, plans can seem crazy
96 Dominators LE actually a mutant race so they believe, dedicated to subjugating all ordinary people. Kill inspiring heroes and leaders who limit them but don't let them have death of martyr or pyrrhic victory,  preach religion to commoners but cynical manipulators
97 Mind Lords LN LG LE Brotherhood of pure thought, believe in superiority of mind and mentalists, seek converts and students but those without brains or mental powers are expendable
98  Scions of the Emperor LN LG a sect who support the civilization and culture of the Empire. They are split over the civil war but put literacy, knowledge and art first
99 Acolytes of the Apocalypse CN CE CG are chaos worshiping monks and nuns with mentalist powers. Focus on disturbing social order and nihilistic disorder for sake of absolute freedom. Some are good and kill less people
100 Acolytes of the Apocrypha LN LG are Law worshiping monks and nuns with mentalist powers. Focus on lawmaking and Justice for the good of all. Some wicked ones dictate over society rather than serve

Sunday, 27 October 2013

In The Pockets of a Rich Man

This begs the question: What about the guys in the middle? Of course the answer is use this and the common mans table. I'd usually give 1d3 things per corpse/person or one thing per pick pocket success. If I rolled three for a shopkeeper or scholar they would probably have the third item as a conspicuous status symbol from here and would flash it about more. Some tables changed more than others. Some items upgraded to posh versions. Spotted typos on original common man table but it is here


D100 In The Pockets of a Rich Man table
1-20 Loose small change 1d10 silver, 1d10 gold
21-50 Purse 1d50 silver, 1d20 gold d3 platinum or better
61-70 Trinket
71-75 Tool
76-80 Snack
81-95 Document
96-100 Something weird

D100 Trinkets

01-05 Lucky charm 30gp
06-08 Flowers
09-13 Hair of a loved one, possibly missing or deceased
14-20 Silver holy symbol 30gp
21-25 Medal depicting saint or holy person 30gp
26-28 Love charm 30gp
29-31 Idol of kin 30gp
31-33 Idol of ancestor 30gp
34-40 Idol of god 30gp
41 Blessed bracelet of ribbon
42 Tin of fertility medicine
43 Tiny (under palm size) erotic artwork
44-45 Holy water
56-50 Potion, possibly healing
51-53 Fertility charm
54 Medicine bottle
55-57 Bracelet 30gp
58 Cult Medallion 30gp
59-60 Fancy Ribbon
61 Tin of pills with apothecary stamp
62 Ointment
63-65 Silk cord
66-67 Ornate tiny bottle
68-70 Ornate painted wooden empty box
71 Ornate gold empty box d100 gold
72-73 Ornate carved ivory empty box 30gp 
74-75 Sheepgut condoms in tin
76-80 Ivory Dice
81 Hand painted playing or divination cards
82-85 Half a locket (someone has piece that connects)
86 Game piece like a chess set carved from ivory or stone
87 Gem worth d100
88-90 Plush monster toy such as a manticore
91-92 Ornate keys for house or strongbox often worn as status symbol
93 Jewelled cloak pin or buckle d100
95 Ring worth d100 gold
96 Carved ivory pendant 30gp
97 Tiny wooden box with secret trick to open
98 Miniature painting of loved one
99 Miniature painting of holy place
00 Miniature painting of holy person or god

D100 Tools
01-10 Silver knife 1d10 gold 
11-20 silver spoon 1d10 gold
21 Gold needle
22 Silk thread
23 Tin of fake eyelashes
34 Gold Hair or hat pin
35 Gold stylus
36 Stamp and ink
37 Gold letter opener 10gp
38 Makeup tin of rouge for lips or cheeks
39 Makeup tin of face powder
40 Makeup tin of kohl or eye blacker
41 Pipe with common smokeless herbs
42 Pipe with uncommon smoking mushrooms or resin
43 Pipe with illegal addictive resin
44 Ivory comb
45 Snuffbox
46 Tobacco tin
47 Hoof cleaning tool
48 Flea powder
49 Tiny bottle of expensive scent
50 Tiny bottle of body oil
51 Tiny bottle of
52 Harp string
53 Finest silk handkerchief
54 Embroidered face cloth
55 Small leather bag
56 Tiny key for secret stash
57 Small flask of quality booze
58 Tiny bottle of medicinal herbal wine
59 Gloves or mittens
60 Magnifying glass
61 Monocle on thread
62 Spectacles
63 Feathered fan
64 Lace fan
65 Tiny parasol
66 Sealing Wax
67 First aid bundle with silk bandages and alcohol bottle
68 Laxatives
69 Fancy privy keepers kit
70 Silver spinning top
71 Signet ring
72 Sealing wax
73 Quill and ink bottle
74 Hand mirror of polished metal
75 Hand mirror of glass
76 Bottle of rubbing lineament
77 Pocket gold lamp with oil
78 Mouse trap
79 Bar of quality soap
80 Tiny flintlock pistol
81 Length of silver chain 30gp
82 Length of gold chain 100gp
83 Silver and sable brush 30gp
84 Small hour glass
85 Ornate cared ivory Cup
86 Knuckleduster
87 Fake holy book with grog bottle inside
88 Small silver bowl
89 Pair of fine stockings
90 Gold thimble
91 Flute
92 Razor or Penknife
93 Tiny silver grooming scissors
94 Ornate small tinderbox
95 Pair of silk underwear
96 Fake beauty spot in a tin
97 Wig
98 Riding crop or small whip
99 Compass or wrist/pocket sundial
100 Box of watercolours and paintbrush

D100 Snacks
01-10 Slice of cake
11-13 Fancy pastry
14-15 Posh Biscuit
16-20 Piece of expensive white bread
21 Sweet bun or cake
22 Expensive gourmet smoked fish
23 Expensive smelly cheese
24 Expensive gourmet smoked sausage
25 Expensive smelly cheese
26-30 Ball of cheese in wax
31-33 Posh sandwiches wrapped in linen
34-35 Bottle of spicy sauce
36-37 Bottle or posh sauce
38 Pot of honey
39-40 Apple
41 Garlic
42-44 Herbs
45-46 Pepper
47 Pear
48-50 Salt
51-55 Chunk of fancy meat wrapped in fine linen serviette
56-59 Tiny candied birds
60-63 Tin of nuts
64-65 Dried fruit and berries in bag
66 Drinkable possibly medicinal herbs
67-70 Cooked fish
71 Orange
72 Lemon
73-75 Small bottle of wine
76 Potted Doormouse
77 Jar of posh jam
78-80 Boiled lollies
81-85 Liquorish
86-87 Tin of refreshing spices to freshen breath
89 Jellied lamprey in jar
90 Small bottle of spirits
91 Figs
92 Plums
93-94 Boiled eggs
95-98 Bag of sherbet
100 Jam tart

1d10 Food condition
1-2 best fresh possible, still warm
3-5 edible, 50% possibly partly consumed
6-9 past prime still edible, 50% possibly partly consumed
10 questionable quality CON save or feel ill, possible wormy or rat eaten

1d10 Documents 
1 Pamphlet advocating menace of the poor
2 Pamphlet advocating moral change
3 Pamphlet advocating banning something
4 Pamphlet advocating eating the poor
5 Pamphlet advocating abolition of slavery
6 Print of local ruler in patriotic pose
7 Erotic prints
8 A speech for guild, church or court
9 Love letter
10 Letter detailing scandalous affair or lineage
11 Deed of ownership for one dozen serfs
12 Letter reporting criminal activity of person and demands for death penalty
13 Print depicting torture
14 Tickets to music hall
15 Tickets for stage coach
16 Recipe for food
17 Recipe for potion (false) love potion most common
18 Recipe for potion (real)
19 Recipe for poison
20 List of payments for humanoid heads or scalps
21 Shopping list
22 Prayer for a god to aid some common problem
23 Note with part of conspirators plot
24 Note from enemy spies
25 Note with blackmail note
26 Ransom note for goods or person
27 Instructions from a superior noble
28 Price list of goods
29 Blueprints for some kind of mechanical device
30 Plan for a house
31 Note with location of secret door
32 Cache map of noble
32 Fake fanciful treasure map
32 Treasure map leads to killer dungeon issued by monsters
33 Treasure map
34 Old dungeon map
35 Letter from distant colony praising or warning of place
36 Tiny tablet with religious devotions
37 Clay seal
38 Receipt for goods or services
39 Invoice for goods or services
40 Tax paid notice
41 Bank note for 1d6x10 gold
42 Land lease deed for farm and house, currant tenants never heard of it
43 Warrant to search estate or manour
44 Warrant for arrest of some person
45 Magical stone turns into animal if dropped, horse common
46 Mine deed
47 Rental agreement for townhouse
48 Wedding contract
49 Ownership for a waggon load of bales of cloth
50 Deed of horse ownership in stable
51 Deed for 1d6 horses but owe for stable fee
52 Title for space in a bank deposit box
53 Deed for a burial plot in crypt or mausoleum with key
54 Love poem
54 Funeral poem
55 Fragment of heroic poem
56 Student practice exercises
57 Original and translation of ancient poem
58 Lists of animals, minerals or plants
59 Drawing or dissected monster
60 Blank sheet
61 Blank sheet but actually written in invisible ink
62 Strange unreadable code
63 Mathematical calculations
64 Record of religious tithes
65 Soul contract with demon signatures
66 Written in ancient archaic script
67 Lineage and family tree
68 Map of local town village or city block
69 Map of rural area with 
70 Map of estate
71 Order for recruiting hired labourers
72 Purchase order for jewellery
73 Letter of thanks for charitable donation
74 Letter praise to or from a noble
75 Slave owner bill of purchase
76 Offencive caricature of important person
77 Nagging note from wife to husband
78 Letter informing that a relative has died
79 Death or birth certificate
80 Note of secret meeting place and time
81 Astrology charts
82 Description of magic item
83 Drawing portrait of person
84 Drawing or print of landscape
85 Artistic nude drawing or print
86 Small painting or study by famous artist
87 Drawing or print of fine horse or livestock or hunting beast
88 Adoption papers
89 Old assassin contract in code
90 Slave deeds of ownership
91 Bank statement of persons holdings for credit application
92 Letter identifying person as city watch informant
93 Secret police identity papers
94 Blueprints for architectural construction
95 Drawing or print of a monster
96 Drawing or print of awesome hero killing monster
97 Pension guaranteeing person as recipient of 50gp a year
98 Print of tormented soul in hell
99 Letter from priest talking of fate of long ago adopted child
100 Letter from priest requesting money for ancestors in afterlife

D100 Weird things table

1 1d10 does of makeup +1 CHA for a day in gol box
2 Zombie mouse or bug
3 Ring with poison injector for handshaking
4 Suicide pill hidden in ring
5 Aggressive zombie hand
6 Frog or toad
7 Carrier Pigeon with note
8 Jade or glass or silver phallus
9 Bottle of fresh blood
10 Teabags for exotic hallucinogenic drink
11 Stimulating bean powder with instructions to make drink
12 Chocolate beans
13 Shrunk person in pocket cage
14 Lycanthropy control medicine in syringe
15 Magic lantern hand painted scene glass cell
16 False gold teeth
17 Pocket golem puppet
18 Tickets or charter for a sea voyage 
19 Dancing imp in jar 
20 Parrot, colorful and talks about treasure
21 Kitten
24 Puppy
25 Kobold baby
25 Gremlin
26 Holy symbol with knife or flintlock concealed within
27 Piece of ice
28 Jewel carved with strange symbol worth 100 gold
29 Fragment of a golem (3d100 total parts)
30 Wolves bane
31 Pixie or brownie in animal form
32 Wooden stake and hammer
33 Silver knuckle duster
34 Key for secret back entry to elite brothel
35 Tiny baby monster that looks adorable at this phase in life cycle
36 Wand with cantrip spell and d100 charges
37 Carrion crawler grub
38 Dragon bone
39 Chaos goat jerky
40 Disguise kit face prosthesis
41 Puppet or marionette 
42  Pocket ivory and ebony chess set
43 Poisoned needle, knife or dart
44 Strange "power cell" that fell from stars
45 Magic scroll
46 Cult ritual mask
47 Imp in form of small animal
48 Ring with magic light gem with shutters as good as lamp
48 A magic candle or oil lamp that lights on off at command
49 Demonic parasite
49 Pocket hookah with tobacco
50 Carries a bottle with a trapped spirit inside
51 Pipe with 1d10 doses of magical vision resin (1in6 nightmares)
52 Pipe with one dose of magic resin, smoke to learn one use 1st level spell in memory or with 1d10 doses of see invisible resin or with 1d50 doses of herb that you can control colour and shape of smoke lasts 10 minutes
53 Dwarf hash in wax block and tiny gold bong
54 Elf opium in jar with long clay pipe
55 Cured candied yummy human flesh
55 Block of black lotus resin, illegal and addictive dream drug
56 Mutation inducing dried mushroom
57 Spirit travel dried mushroom
58 See magic dried mushroom
59 Tiny pocket toadstool man
60 Roll of embroidered silk toilet paper
61 Fake eye ball carved from crystal
62 Sleep powder in packet, eat or blow in face
63 Dead faerie
64 Dragon or monster scale
65 Alchemy test kit 
66 Witch testing manual
67 Sword cane
68 Gold pendulum
69 Crystal sphere lights on command
70 Teeny monkey
71 Powdered tarrasque or demon horn
72 Charm gives +2 CON save vs poison
73 Unicorn horn cup, explodes if poison put in 
74 Toy metal soldiers
75 Royal jelly
76 Dried monster genitals
77 Note with magic mouth that tells bad joke
78 Pretty monster egg
79 Exotic bottle of royal grog
80 Elven fine wine (non alcoholic)
81 Dwarf extra heavy brandy bottle
82 Fancy crystal glass
83 Awarded medal for heroism
84 Jar with dead pickled monster baby
85 Human organ in a jar or bag
86 Golden syringe, empty bottle
87 Unicorn dung heals 1d4 to touch
88 Doll copy of owner
89 Sealed orders from spy's, a gang, a cult or other trouble makers 
90 Cursed magic item
91 Red stone that makes all who see it fight for it if fail WIS save
92 Tablet used to summon monster
93 Cult sacrificial knife
94 Pod people or triffid plant seed
95 Invitation to elite ball or dinner
96 Fancy Key and map
97 VD medicinal ointment and note with instructions
98 Enema kit in box
99 Hot water bottles
100 Healing herbs add +1 to first aid or healing 1d10 doses

thanks to Mike West for spotting lotsa mistakes

Saturday, 24 August 2013

In The Pockets of a Common Man


D100 In The Pockets of a Common Man table
1-20 Loose small change 1d10 coppers, 1in6 chance of d4 silver
21-50 Purse 1d10 copper, 1d6 silver 1in6 chance of d3 gold
61-65 Trinket
66-70 Tool
71-89 Snack
90-95 Document
96-100 Something weird

D100 Trinkets

01-05 Lucky charm
06-08 Mummified animal foot
09-13 Hair of a loved one, possibly missing or deceased
14-20 Small holy symbol
21-25 Medal depicting saint or holy person
26-28 Love charm
29-31 Idol of kin
31-33 Idol of ancestor
34-40 Idol of god
41 Monster finger
42 Fake saint body part
43 Tiny (under palm size) erotic artwork
44-45 Holy water
56-50 Fake potion
51-53 Fertility charm
54 Herbal Pills
55-57 Bracelet
58 Cult Medallion
59-60 Brass ring
61 Dried Placenta
62 Ointment
63-65 Child's Doll
66-67 Bundle of tiny animal bones
68-70 Birth control herbs
71 Sheepgut condoms in tin
72-73 Cup and ball
74-75 Ball, wooden or seed filled leather
76-80 Dice
81 Cheap battered cards
82-85 Knuckle bones set
86 Game piece like a chess set
87 Shamanic small sealed bundle of strange things for luck
88-90 Runestone
91-92 Old coin on a string
93 Doll filled with thorns or bone needles
95 A single playing card
96 Finger trap toy
97 Tiny wooden box with secret trick to open
98 Miniature painting of loved one
99 Miniature painting of holy place
00 Miniature painting of holy person or god

D100 Tools
01-10 Knife
11-20 Spoon
21 Hat
22 First aid clean rags, bone needle and thread
23 Bag of charcoal
34 Ceramic jar with live charcoal
35 Bag of sawdust
36 Handful of candle stubs
37 Candles 1d6
38 Tiny oil hand lamp
39 Gourd
40 Whistle
41 Pipe with common smokeless herbs
42 Pipe with uncommon smoking mushrooms or resin
43 Pipe with illegal addictive resin
44 Comb
45 Nutcracker
46 Needle and thread
47 Ball of wool and knotting needles
48 Fish hook and line
49 Ball of twine
50 Castration tool
51 Hoof cleaning tool
52 Small hammer
53 Thieves tools
54 Spool of wire
55 Small leather bag
56 Small sack
57 Folded wine skin
58 Bottle of oil
59 Gloves or mittens
60 Feathers
61 Beans
62 Seeds or grain
63 Bulbs of some plant
64 Scissors
65 Wool shears
66 Pruning knife
67 Cleaver
68 Awl
69 Bag of nails
70 Chisel
71 Baling hook
72 Scraper for leather work
73 Quill and ink bottle
74 Hand mirror of polished metal
75 Sharpened coin
76 Bundle of blood covered rags
77 Bundle of snot covered rags
78 Dung
79 Rags with food crumbs and stains
80 Grease covered rag
81-85 Cup
86 Pot of grease
88 Toasting Fork
89 Small tin pot
90 Small clay jar
91 Shaving razor
92 Bar of soap
83 Jar of animal musk
84 Jar or dye pigment
85 Iron spikes in a bag 1d6
86 Mouse trap
87 Tiny sickle
88 Small strainer
89 Stamp tool and tiny hammer
90 Pan pipes
91 Flute
92 Brush
93 Tiny saw
94 Crude hand drill
95 Ball of leather cord
96 Small file
97-100 Tinderbox

D100 Snacks
01-10 Slice of bread
11-13 Bread Roll
14-15 Bag of grain like oats, crushed wheat, flower
16-20 Pie, pastie or dumpling
21 Sweet bun or cake
22 Candy or honey
23 Jar of curds
24 Jar of mustard
25 Jar of vinegar
26-30 Piece of cheese
31-35 Sausage
36-37 Hog foot
38 Pig ear
39-40 Sauerkraut in jar
41 Spices or herbs
42-44 Onion
45-46 Garlic
47 Big white grubs in a bag
48-50 Biscuit - dried gruel ration
51-55 Chunk of meat
56-59 Tiny birds on skewer
60-63 Rat on a stick
64-65 Fruit
66 Drinkable possibly medicinal herbs
67-70 Cooked fish
71 Raw fish
72 Nob of butter
73-75 Pickled fish
76 Shellfish - muscle, crab, clam, cockles
77 Jellied eel
78-80 Nuts
81-85 Pickle vegetables
86-87 Small pot of beer
89 Small bottle of wine
90 Small pot of spirits
91 Raw eggs
92 Pickled eggs
93-94 Boiled eggs
95-98 Turnip
100 Berries

1d10 Food condition
1 best fresh possible, still warm
2-5 edible, 50% possibly partly consumed
5-6 past prime still edible, 50% possibly partly consumed
7-9 questionable quality CON save or feel ill, possible wormy or rat eaten
10 horrible and rotten, inedible to all but most desperate, poison CON save

1d10 Documents 
1 Pamphlet advocating political change
2 Pamphlet advocating moral change
3 Pamphlet advocating banning something
4 Wanted poster
5 Job poster
6 Print of local ruler in patriotic pose
7 Erotic print
8 Print depicting torture
9 Love letter
10 Pamphlet detailing scandalous tale of murder
11 Voucher for discount in brothel
12 Voucher for discount drink in tavern
13 Ticket for gambling in criminal number racket
14 Tickets to music hall
15 Tickets for stage coach
16 Recipe for food
17 Recipe for potion (false) love potion most common
18 Recipe for potion (real)
19 Recipe for poison
20 Reward for humanoid heads or scalps
21 Shopping list
22 Prayer for a god to aid some common problem
23 Note with part of criminal plan
24 Note from enemy spies
25 Note with blackmail note
26 Ransom note for goods or person
27 Instructions for a servant
28 Price list of goods
29 Blueprints for trap
30 Plan for a house
31 Note with location of secret door
32 Cache map of commoner
32 Fake fanciful treasure map
32 Treasure map leads to killer dungeon issued by monsters
33 Treasure map
34 Old dungeon map
35 Human skin tattooed treasure map of pirate
36 Tiny tablet with religious devotions
37 Clay seal
38 Receipt for goods or services
39 Invoice for goods or services
40 Tax paid notice
41 Bank note for 1d6x10 silver
42 Land lease deed for tiny strip of farm land for  a year
43 Warrant to search house
44 Warrant for arrest of some person
45 Note of protection from a gang
46 Mine deed
47 Rental agreement for hovel
48 Wedding contract
49 Ownership for a waggon load of grain or turnips
50 Deed of horse ownership in stable
51 Deed for 1d6 sheep or goats but owe for storage fee
52 Title for space in a bank deposit box
53 Deed for a burial plot and pre paid commoner funeral
54 Love poem
54 Funeral poem
55 Fragment of heroic poem
56 Student practise exercises
57 Original and translation of ancient poem
58 Lists of animals, minerals or plants
59 Drawing or dissected monster
60 Blank sheet
61 Blank sheet but actually written in invisible ink
62 Strange unreadable code
63 Mathematical calculations
64 Record of religious tithes
65 Soul contract with demon signatures
66 Written in non human language
67 Lineage and family tree
68 Map of local town village or city block
69 Map of rural area with unknown village marked
70 List of stolen goods
71 Order for recruiting hired labourers
72 Purchase order for 4 tons of bricks
73 Gongfarmer rights to claim all human waste in section of city sewer
74 Used as toilet paper
75 Slave owner bill of purchase
76 Offencive caricature of important person
77 Nagging note from wife to husband
78 Letter informing that a relative has died
79 Death or birth certificate
80 Draft notice from city militia
81 Prison pardon
82 Description of magic item
83 Drawing portrait of person
84 Drawing or print of landscape
85 Artistic nude drawing or print
86 Garbage collector contract for city lane
87 Letter requesting specifi
88 Adoption papers
89 Old assassin contract in code
90 Bounty hunter contract
91 Thieves guild membership
92 Letter identifying person as city watch informant
93 Secret police identity papers
94 Blueprints for architectural ornament
95 Drawing or print of a monster
96 Drawing or print of awesome hero killing monster
97 Pension guaranteeing person as recipient of a copper and a turnip every day for life
98 Print of tormented soul in hell
99 Letter from priest talking of fate of long ago adopted child
100 Letter from priest requesting money for ancestors in afterlife

D100 Weird things table

1 Dead rat
2 Shrunken head
3 Eyeball
4 Tiny bottle of weak poison
5 Aggressive zombie hand
6 Frog or toad
7 Carrier Pigeon with note
8 Stone or clay phallus
9 Dead pigeon
10 Dead Seagull
11 Huge ticks
12 Huge snail
13 Fleas 
14 Crab
15 Pot of leeches
16 False wooden teeth
17 Flammable oil bottle with fuse
18 Bag with small amount of gunpowder
19 Tiny venomous snake
20 Cockroaches
21 Kitten
24 Puppy
25 Knuckle duster
25 Lizard 
26 Rat
27 Piece of ice
28 Jewel carved with strange symbol worth 100 gold
29 Fragment of a golem (3d100 total parts)
30 Wolves bane
31Silver knife
32 Wooden stake and hammer
33 Silver knuckle duster
34 Blob of coloured jelly actually a monster egg
35 Tiny baby monster that looks adorable at this phase in life cycle
36 Green Slime
37 Infected demon slime CON save or disease
38 As above but also includes maggots with flies or plague demonling
39 Dangerous arcane parasite or worms
40 Disguise kit face prosthesis
41 Puppet or marionette 
42 Exotic monster dung
43 Poisoned needle, knife or dart
44 Strange "power cell" that fell from stars
45 Wig
46 Cult ritual mask
47 Shuriken 1d6
48 Ring with magic light gem with shutters as good as lamp
48 A magic candle or oil lamp that lights on off at command
49 Frozen chunk of troll meat slowly thawing out
49 Carries a piece of bone with evil spirit that possess owner 
50 Carries a bottle with a trapped spirit inside
51 Pipe with 1d10 doses of magical vision resin (1in6 nightmares)
52 Pipe with one dose of magic resin, smoke to learn one use 1st level spell in memory or pipe with 1d10 doses of see invisible resin or pipe with 1d50 doses of herb that you can control colour and shape of smoke lasts 10 minutes
53 Tin of Dwarf food
54 Elf long life bread
55 Cured human flesh looks like yummy pork
55 Spiked cestus
56 Blowpipe and paralysis poison needles
57 Piece of magic bone, weilder hears threatening evil voices all the time
58 Scented body oil
59 Tin of inhaled exotic spices and narcotics
60 Wig
61 Fake eye
62 Magic bean
63 Dead fairie
64 Dragon or monster scale
65 Tiny palm size 1d4 flintlock pistol
66 Divining rod
67 Playing cards
68 Divination cards, runes, a pendulum, d20
69 Crystal sphere lights on command
70 Teeny monkey
71 Container of ever hot coal
72 Charm gives +2 CON save vs poison
73 Sea monkey eggs in lurid printed envelope
74 Toy soldiers
75 Royal jelly
76 Monster tooth scrimshaw
77 Rune carved antler of old clan 
78 Magic flint always sparks, never blunts
79 Exotic bottle of royal grog
80 Elven fine wine (non alcoholic)
81 Dwarf extra heavy stout
82 Fancy pewter beer stein 
83 Awarded medal for hard work or some sport or competition winner
84 Jar with monster baby
85 Human organ in a jar or bag
86 Trepanning tool and bandages
87 Unicorn dung heals 1d4 to touch
88 Doll copy of owner
89 Sealed orders from spy's, a gang, a cult or other trouble makers 
90 Mutant identity patch city forces mutants to wear
91 Red stone that makes all who see it fight for it if fail WIS save
92 Tablet used to summon monster
93 Cult sacrificial knife
94 Beast mask
95 Invitation to elite ball or dinner
96 Fancy Key 
97 VD medicinal ointment and note with instructions
98 Enema kit in box
99 Hot water bottles
100 Healing herbs add +1 to first aid or healing 1d10 doses

I could do a version of all this for upmarket freaks in city

Sunday, 16 December 2012

EMO DnD Classes pt 7: Monk


I'm keeping classes in batches of 4 for some reason
Primary Classes
Warrior - Priest - Wizard - Rogue
Secondary
Sorcerer - Druid - Monk - Bard
Pre-Humans
Elves, Dwarves, Halflings and Tako (tako done but might be revamped)

Possibly will add Paladins, Rangers though other than spells they could be built from warriors. Thinking of a class to act as a shaman/psionicist with own spell list mostly priest and druid spells but spells chosen as a sorcerer with some astral powers. Barbarians and knights can be made from the kits under my warrior and just dont need separate classes. Assassin, acrobats fit under Rogue. Would consider some monster humanoids classes later.  Did enjoy Orcs of Thar supplement based Bugbear PC in a game. I have plenty of stuff for players now so ill sit on this for a while. My bard is a bit troubled too so ill wait a bit but basically like 2nd edition.

On with the Monks:

Monks in ADnD or Mystics in Basic Cyclopedia always seemed like an after thought. I was impressed in Castles and Crusades they had been beefed up to be more like fighters. Like the Rogue the Monk is a skill specialist who makes more sense as part of a Skill based system. I wanted a monk that could cover martial  experts, temple guards and cultists. I also wanted a bit of Sohei and possibility of being a Kensai from Oriental adventures too but no spells. Unlike a fighter a Monk is designed to min max skills to become more powerful. Also light maneuverability for tactical action is one of their strengths. Id usually recommend maxing out in a weapon, unarmed combat and martial arts. Acrobatics, running, other skills handy too.  Monks may learn ancient lore or rogue tricks and stunts too if they choose. Traditional monk skills like dodge, enhanced saves, move, landing are all WP or NWP so they get the best choices of both and keep getting more every lv. Bards are a bit more magical and rogues have better NWPs and less fighting prowess. I might add some other schools. Lotsa marvel heroes like Iron Fist even ninja could fit here. I picked the Moonknight pic for its Egyptian look  just to say you dont have to be a western or oriental monk. Many cultures may have monks of sorts.

some other notes
My unskilled fighters inflict 1d2 damage
Brawling skill 1d3 - any body part, confined space ok

Martial Punch 1d4
Martial kick 1d6 (need punch first)
Martial Smash 1d8 - only one attack, break wood, bricks hand or foot or head
specialize in unarmed for up to +1/+2/+3 hit and damagelots of other weird combat feats

 
Monk

Scholar warrior martial arts masters
HD: 1d8 Prime Stat: Wis
WP: 4 (+1/ Lv)
NWP: 4 (+1/ Lv) 

No-WP mod: -3
Languages: 2d4 (+1/2nd lv) S=spoken and W=written

Spells: None
NWP: Any
Shield: None
Armour: Light
Weapon: Staff, Club, Hand Axe, Hatchet, Any Spear, Chain, Any Flail, Dagger, Shuriken, Bolo, Sabre, Lasso, Rock, Sling, Glaive Fight as: Priest

Save as: Priest

Monks study the arts and sciences and the physical arts of battle and the mental arts scholars. They don’t have worldly ambition, only dedication to skill mastery and advancing in monastic ranks. Different orders use different skills but all use rare physical and martial combos rather than obvious force. A monk typically uses a weapon and uses extra unarmed attacks to kick, punch and headbutt in melee. A weapon, boots and gloves can help protect the monk from unarmed attacks vs foes on fire or with touch based powers. Monks spend time training, in study and in meditation. They learn any class skills. A monk Int bonus may take a weapon normally outside their class like a halberd or sword.  Some monks dont bother with weapons at all relying on unarmed proficiencies. Monks may duel each other or have contests of skill. All monks have a Lawful alignment component.
-Can use proficiencies restricted to warriors like weapon mastery +2 or weapon Specialist +3
and can make base critical hits (which they may improve) as a warrior (other classes can have a +1 Weapon expertise once and no basic critical ability without WP)
-Add Wis bonus to AC and all saving throws
without amour only 
-Combat abilities - extra attacks always fist or kick or may use brawl for any body part

1-3th +1AC & Initiative, Ki Strike hit +1 magic creatures with bare hands or weapon
4-6th +2AC & Initiative, +1 extra unarmed Attack, Ki Strike hit +2 magic creatures 
7-9th  +3AC & Initiative, +2 extra unarmed Attacks, Ki Strike hit +3 magic creatures, dice for unarmed attacks or on single chosen weapon use next highest eg d4 becomes d6
10-12 +4AC & Initiative, +3 extra unarmed Attacks, Ki Strike hit +4 magic creatures
13-16
+5AC & Initiative, +4 extra unarmed Attacks, Ki Strike hit +5 magic creatures17-20 +6AC & Initiative, +5 extra unarmed attacks
-Death touch - save vs Death (Con), deliver death with bare handed touch, first aid might save life, only works on humanoids but study of anatomy manuals might expand this
16th once a day death touch, 18th and 20th get extra uses per day, can have delayed effect of up to hour if wished
-Followers
6th get one 1st lv monk follower and one more per lv after
10th can establish a monastery and attract 3d4 more 1st lv monks
20th can build a great school and attract 6d6 1st lv monks 


Specialist Monk Schools

Name - Alignment  

Title
description
WP

NWP
Languages


Scarlet Talon Order LE
Sinister agents of evil
Aid and assist diabolic despots and powermongers
Staff, Chain, Martial Punch, Strike to Entangle
Tumbling, Pole Vault, Sneak, Hide
Empire SW, Common SW, Ancient SW

Night Fangs - LN

Assassin brotherhood
Famed for seizing gates, winning sieges, overcoming guards and only killing target
Sabre, Chain, Brawling, Shuriken
Acrobatics, Jumping, Sneak, Hide
 
Empire SW, Common SW, Ancient SW
 
Dragon Fist Order - LN

Invisible wanderers
Secret agents gathering information for their libraries
Martial Punch, Double Strike, Dodge, Arrow Block
Sneak, Hide, Disguise, Infiltration
Empire SW, Common SW, Ancient SW
 

Spider Claw Order - LE
Sword wielding master kidnappers
Cult of kidnappers practicing blackmail and human sacrifice
Sabre, 2 weapon, 2 weapon master, Ambidextrous
Climb, Night Vision, Rope Use, Escapology
Empire SW, Common SW, Ancient SW

Moon Sons Order - LG 
 

Vigilante cult of the moon god
Vigilante travelers of the night often establish secret identities
Martial Punch, Martial Kick, Shuriken, Grain Flail
Sneak, Hide, Wall Running, Acrobatics
Empire SW, Common SW, Ancient SW

Sword Sisters Order - LN 

Queens of the sword cult
Defenders of women children and elderly
Sabre, Sabre Expert +1, Dodge, Fast Draw Sabre
Weapon Smith, Balance, Wall Running, Tumbling
Empire SW, Common SW, Ancient SW

Drunken Frog Order - LN 

Wanderer sect who feign uselessness
Horrible drunks who secretly train and help the common folk
Staff, Brawling, Instant Stand, Strike to Sweep
Brewing, Begging, Tumbling, Gambling
Empire SW, Common SW, Ancient SW

Holy Sages Order - LN  

Scholar scribes who serve temples and courts
Many empire sages are eunuchs with false jeweled beards and makeup
Ones serving cults vary – Enki Sages dress as fish, Ishtar nuns wear white robes and are virgins
Staff, Hafted Weapon Style, Strike to trip, Dodge
Ancient Lore, First Aid, Healing, Scribe
Empire SW, Common SW, Ancient SW

Holy Guardian - Any L 

Fighting monks who guard temples
Many dedicate their lives to defending monasteries or holy places from harm
Glaive, Strike to Sweep, Medium Armour, Dodge

Holy Lore, First Aid, Alertness, Run Faster
Empire SW, Common SW, Ancient SW

Iron Hand - Any L
Barehand fighting masters
Persue arts of bare handed battle

Martial Punch, Martial Kick, Double Strike, Martial Smash
Dodge, Run Faster, Iron Skin, Tumble 
Empire SW, Common SW, Ancient SW
 
MONK XP

+1 per 1gp spent on monasteries, hermits, relics, holy teachers, scrolls, pilgrimages, scriptures, order donations, exotic weapons, fighting style manuals, building schools, training orphans, translate and transcribe books
+100 per proficiency success that helps victory
Double for winning unarmed or choice weapon duel