Showing posts with label bridge. Show all posts
Showing posts with label bridge. Show all posts

Friday, 28 December 2018

d100 Fishy Fantasy Folk



As I have a fishy city in my setting i might need this. I might make some more stuff too like fish mutations and sea monster invasion tables....

I would change names for my current setting but will do all my marine stuff for shadel port one day which is where these names would be usable.

d20 Fishy Traits
01 Bulging eyes
02 Big lips
03 Slimy skin
04 Scaly rash patches
05 Gill slits
06 Webbed digits
07 Long clawed fingernails
08 White eyes
09 Night vision
10 Croaking fits
11 Limpy gait
12 Hunchback
13 Smells of fish
14 Hair loss
15 No belly button
16 No nipples
17 Squashed nose with slitted nostrils
18 Long sharp fingernails
19 Green-grey tinted skin
20 Sharp teeth with several rows

d20 Secret Fish Cult Paraphernalia

1 Strange gold nugget shaped like coral
2 Green stone squid god idol
3 Stone fish medallion
4 Wavy sacrificial knife
5 Wax tablet with strange writing
6 Coded map to cult meeting place 

7 Whale tooth with sea demon scrimshaw
8 Several small pearl
9 Strange green sea metal knife for not quite human hands
10 Packet of deep sea weed narcotics
11 Item from missing ship
12 Trilobite or amonite fossil pendant
13 Gold tentacle pendant
14 Tattoos of octopus demon god
15 Tribal tattoos of distant islanders
16 Tattoos of fish cultists trading with humans 
17 Fish cult mask
18 Fish cult robes
19 Magic fish hook catches a fish once per day
20 Barnacles and seaweed rooted in skin 

d12 Fish Cult Plots
1 Breed with humans
2 Kidnap sacrifices
3 Kidnap humans to eat
4 Ruin local economy with fishy gold
5 Peddle fish folk drugs
6 Sabotage sailing vessels 
7 Spread false sea charts
8 Recruit for the fish cult
9 Maintain fish cult holy places
10 Spread murder and vice
11 Spy on humans
12 Make people think the fishman empire was not so bad

d10 Quick Types
01 Vagrants
02 Dock folk
03 Shop keepers
04 Entertainers
05 Old timers  
06 Tavern Characters
07 Sailors
08 Professionals
09 Upper Crust Toffs
10 Cultists

d100
 Fishy Fantasy Folk
01 Stinky Fishgristle a stinking homeless drunk who mutters about bad weather before it starts and eats fish heads discarded at markets
02 Mavis Swamp Weasel lives in a shack of garbage, local say she is a witch and yells at local children
03 Old Man Tucker, sits in alleyways drinking and muttering about terrible things he has seen and how "they wont let me talk"
04 Alfie Chumbucket begs for scraps from fishermen and does odd jobs, children say they have seen him eating raw fish guts
05 Puggle Tacklebox fixes fishing lures and nets for scraps and beer, he has missing teeth and terrible fish breath 
06 Old Willy the Whale, bloated huge pale man who somehow gets enough food to maintain his size, some say he eats other vagrants
07 Old Mother Fishlegs wanders around shore like collecting driftwood and scraps she sell or collects in her shack. She has a collection of strange things from the sea
08 Granny Musselchops wanders the docks muttering with bags of rags and scraps and cages with rats, cats and birds she traps and sells for bait 
09 Orla Canklegrim sits on docks drinking and laughing and cackling and smoking, some say she has a secret fortune and she pays her tabs at the grog shop with gold nuggets 
10 Sally Plum like to sing with her hideous croaking voice until people throw fish heads and tails at her to shut up
11 Big Willy is a dock hand who lives in a tint shack on the docks. He is notoriously idiotic and strong but so far has not killed anybody who taunts him
12 Old Man Bracken sits on docks whittling ivory and driftwood telling stories of horrors of the sea. He knows many strange legends and forgotten lore of the sea 
13 Jimmy Barnacles rents small boats and lends money and goods to other fishermen, many on the docks owe him 
14 Jenny Kelptoungue sells mussels, clams and oysters on the docks she gets from somewhere, and is often heard hawking her wares. Some say she trades pearls to strange outsiders 
15 Fanny McGinty fixes nets and sits by the docks singing strange songs she claims to have learnt from islander slaves from far away
16 Mack Hatchet buys the best catches and ships them off to the rich every day and always has plenty of gold to pay
17 Molly Shrimp sits on the docks selling pipe weed of all kinds, many from exotic distant lands. Especially dragon weed from the sea depths which increases your life span but makes user an addict if not prepared properly which she does not. Most of the dock folk deal with her daily 
18 Gatland Pike hangs around docks unloading goods that come in for small change to buy more grog, he sees all the comings and goings on the docks
19 Greg Bass, a popular leader of dock workers who negotiates pay and has become unpopular with business leaders. He has been meeting workers in a local tavern and increasingly adding ritual elements to his docker brotherhood 
20 Barnacle bill a old peg-legged, hook handed retired sailor sits on docks giving unwanted advice and telling tall tales of treasure which often lead to a fishman temple ambush
21 Salty Pete runs a fishing supply store where he sells strange worms and creatures from the bottom of the deeps 
22 Marek Tule runs a boat yard and mends local boats. He has uncanny knowledge of the sea and boat building methods of many lands beyond a humble local tradesman
23 Muriel Tattersail, repairs sails, sells used cloth and quality all weather coats and cloaks. She occasionally sells goods from lost ships she claims to have found ashore  
24 Elon Clamneck is a fish monger who always has good prices and has extra cheap strange deep sea fish most people think too nightmarish to eat. He eats all kinds of strange fish dishes like pickled eyeballs and sea urchins and jelly fish
25 Teresa Slurm runs a sly grog shop under a tarp by the docks where she sells rotgut grog to the worst kinds of dockland folk. All kinds of strange unseemly creeps gather for her company and awful drinks
26 Marigold Drake sells odd junk and strange things brought by sailors from around the world. Odd creepy idols and mummified mermaids in display cases attract strange clients from far away  
27 Manny Sorecrust taxidermist stuffs and mounts creatures from the sea as trophies and curios. Some poorer samples seem extra horrid and the glassy stares from his stock make children cry. He is always after monkeys to make fake mermaids
28 Lorris Clark sells old maps, charts and books from far and wide. He especially has a good collection of old log books and always keen to by written travellers accounts
29 Borris Lengman runs a small smith repairing mariners tools, harpoons, nails, and other petty items, occasionally he has strange samples of sea-metal
30 Kalis Seageld sells cheap fish meals from her tiny hut including fish head stew, fishtail porridge and eel pie. She also offers other mystery stew items from her cauldron
31 Bordrin Klag is a hunchbacked musician who plays lascivious flute tunes to drunken dock workers. He knows all kinds of gossip and sleeps somewhere on the docks.
32 Old Bill Gull plays popular sea shanties in taverns and knows many old tales of the sea and it's mysteries. He knows of many forbidden elder ruins on the coast
33 Matilda Hollyhock keeps several dancing monkeys she uses to entertain others for coins, she has shows for public, children and bachelor parties 
34 Coral Rockland, a dockland prostitute who sees all the comings and goings on the docks and sells contraception, abortion medicine and herbal treatments on the side
35 Corbyn Ray a bard who travels the coast singing sea songs and also spreading messages (also for fish cultists), he is popular and leaves many lovers
36 Gumpy Talon bites off fish heads for copper coins and various odd jobs and humiliating chores until he can get a job in a big fancy carnival
37 Sammy Crumpkin runs shell and dice games in a shack and preys on freshly paid dock workers and sailors. Carries a huge knife for arguments
38 Gilbert Salt runs carny games like ring toss and coconut stalls and gets into fights often
39 Pearl Shanty a popular tattooed prostitute and singer carrying at least a dozen diseases and parasites she is immune to 
40 Mungo Shank runs a small dockside freakshow in a series of old shacks and tents including a fish boy, a mermaid, a talking octopus, siamese twins, the gill boy, the snake woman and a foreign idiot you can pay to throw coconuts at
41 Drake Dogfish is a ex freebooter scallywag who tells jokes and is a popular barfly who knows all the locals when in town
42 Captain Saltbeard an old trader who tells stories of life with the cannibals of the misty islands
43 Madame Clorakka a mystic elder who tells fortunes using a strange piece of glass she found in the sea
44 Lady Fang a snaggle toothed old woman who sells medicinal herbs and drugs (which she includes in herherbal remedies)
45 Old Betty Butterfish, runs a boarding house and makes famous stews from unwanted fishermen's catches, her house is decorated with all kinds of oddities from her travels
46 Tattoo Lilly, an old toothless woman with strange tattoos from her travels across the seas, some say she can cast spells
47 Old Man Smothers, limps around the docks shambling about ignored by everyone. He is hideous and can barley speak. Most assume he survived diseases and is very old
48 Ginny Jellyfish gathers seaweed and barnacles to eat and is hideous and senile. She often thinks she recognises people and gives wrong information to outsiders
49 Ragmund Knorr a elderly barbarian sea raider who's people modernised when he never did. He tells of all his raids and savage heathen rites of youth but gives lip service to modern faiths
50 Elly Banrnacle a hideous crone people visit for advice and magical advice. Apparently she can remove curses and the evil eye or can inflict them
51 Rolf Stienmann a hideous drunk who seemingly can throw up his body weight in rotten fish

52 Cally Boots is a terrible drunk who begs for free drinks with terrible attempts at using her long gone sex appeal, if she gets drunk she sometimes says too much about local secrets
53 Villi Morgan begs for free drinks and if anyone is kind he will warn them about local cults 
54 Misty Cavern a popular barmaid who leads patrons in song and dance, some say men she leaves with never return, she says they just sailed away
55 Victor Lamprey offer strangers free drinks which he drugs so his gang can press gang his victims and sell as crew to local ships 
56 Captain Stinkeye has a horrible missing eye hole that still leaks puss, he claims to know where a lost treasure is but needs gullible dupes brave young adventurers to help
57 Zebidiah Smilax tells of a horrid cult filled island with titanic giant beasts and strange elder ruins and his narrow escape that cost him a arm and a leg
58 Gor Runkin a musclebound barbarian who harasses any new women who enter his local tavern and is willing to start fights to "impress" his desire, he complains his ungrateful female slaves ran away or died 
59 Karbar Urgan a twisted old yellow toothed man who smokes and coughs up bile, complains about modern people and praises when the fishmen empire ruled the surface in peace and harmony
60 Vazzle Demonblood, talks like he is a edgy demonic cultist and boasts of sexual escapades, really he lives with his mother and his seven bastard children, complains demon worshippers are unfairly treated
61 Nick the Knife, out of work surly sailor who throws knives at anyone he thinks disrespects him
62 Fernando the Handsome, a vain and sleazy liar who will say anything to crack onto any woman even of average appearance, he keeps moving from port to port
63 Old Vinny a ageing sailor who keeps surviving and has not a penny to his name, when not at sea he relies of fish brotherhood for charity
64 Saul Pikeman a gambling addicted sailor constantly chased be money lenders and gamblers and desperate for cash, tries to sell fake treasure maps
65 Loris Gregor is a sailor who was stranded for decades with head hunters and carries a bag of shrunken heads and fetishes he tries to sell
66 Caban Whaler was on a crew of sea monster hunters and has many tales of his travels. He claims to know the lairs of several local creatures
67 Van Gorman a smuggler always looking for gossip and victims who will help him ship untaxed contraband in locked sea chests he claims needs to reach his mother
68 Oola Gonwaa huge native lady with tattoos who works on whaling and sealer crews, on shore she mostly drinks and looks for lovers  and enjoys arm wrestling where the loser submits to her as is the custom of her people
69 Shanky Scrimshore is always carving the teeth of great sea monsters and is keen to stab anyone who spoils his concentration
70 Lonre Seagreene is a old sailor who is very popular with crews so much so many superiors find him a threat. Several ships he sailed on disappeared or turned into cultist pirate crews
71 Doctor Loran is a surgeon always keen to help with amputations (his favourite), treppaning and black lotus based medicine

72 Laura Fingal has come to find outwhere the strange sea gold comes from that props up the local economy. She has been seduced by the gold of the fish cult and instead has joined them
73 Philangas Coram a scholar studying medical abnormalities and always ready with his skull callipers and wild theories, has been seeking to learn local fish cult secrets 
74 Pornas Clag has come to investigate why local fishermen get such fantastic catches on behalf or a fish merchant guild and has become seduced by a fish cult
75 Doctor Lars Brunner has been sent by the nobility to find why so many locals are unfit for military service. While investigating the cult got him hooked on dragon weed from the deep sea and he will do anything to get more 
76 Briana of Tharn has come to make deals for her fish merchant guild and has become enthralled by the embrace of fish men, now she aids them and helps cultists spread 
77 Gordon Feran has come seeking samples of the strange green sea metal people have reported coming from the area. Having asked the wrong people he has become seduced into the cult  promising to show the metals secret origin
78 Lloyd Cutler a clerk from another city came looking for his lost brother and got a  job in a local guild to investigate. He has spent months trying to blend in and join a fish cult. Finally he has been initiated but is still wary and has not had many answers yet
79 Ambrose Voight came to map the local reefs and tides in hope of reducing ship wrecks but came across fish cults on the reef and was inducted into them. Now he is influential in financial circles
80 Christina Demoro came to investigate smugglers, bandits and wreckers on the coast and has been hiring herself as a sellsword to gangs to find out what is going on. She only has an inkling about the cult involvement
81 Madam Bovadore is a wealthy widow who is staying by the sea on her doctors recomendation and has been discovering remnants of the fish people civilisation all along the coast. After some enticing dreams she is obsessed
82 Percy Longilas a effete dandy and noble bastard, expert duelist, came to investigate tax irregularities stayed for cult depravity, has one of best rooms in area with servants and footpad thugs
83 Lorian Carmichael local land owner who allows villagers to perform certain festivals on his lands by the old monoliths, claims to have scholarly interest in cults and history and local law
84 Lady Toffington a widow with limited means teaches numerous local ladies in manners, etiquette, the harp and singing. She is aging but has remarkable looks for her years. She runs a pooirhouse for girls as a charity
85 Lord Cornford a scholar in old customs and stories came here for research and stayed for the cults, vice and carnal fish folk rites
86 Lady Corrington is engaged to a lord busy on a military campaign, so while waiting with her servants she studies natural history. She loves to dissect strange sea creatures and draw them. She has come to know some locals quite well and always has armed guards. Her notes and drawings of a sea serpent found on the shoreline have earned her notoriety in scholarly circles. She has veteran guards and is well liked by local seaside folk
87 Master Holbien is a guild administrator frequently seen in the docklands inspecting papers, tax documents and stamp duties on goods.He is strict and officious working with government, banks, merchants and regulators. He frequently deals with religious leaders of all creeds also in public and private
88 Lord Alderwood a eccentric noble with interests in shipping who's fortunes have made him rich. His business seems immune to bad weather, piracy, wreckers and sea monsters plaguing the coasts. He attributes this to his true faith and charitable deeds
89 Lord Poncenby is a terrible rake from court of the run from debt, scandal, abuse and gang violence. He came to lay low but found kindred spirits able to channel his ogrish behavior in a less public manner
90 Baron Luburich a forign nobleman who has taken an abandoned merchantman manour. Reclusive and rarely seen by day mostly his servants act for him. Locals gossip about him and the coffins he brought in by ship to inter at his new estate crypt. He has had acording to rumour had dealings with various nefarious local characters 
91 Brother Fishbach a a robed pilgrim who tells of the kindly fish mother goddess and her bounty
92 Master Ithcan teaches how to sacrifice to the sea peoples with food and treasure for a lucky sea voyage

93 Gamrock Taarg teaches how the lord of the deep craves human sacrifices or monsters of the briny deep will destroy the colony
94 Mother Tang takes the curious to secret fish cult ruins from long ago to teach the glories of the fish folk civilization that humans are a mere mockery of
95 Sister Thulvia invites strangers to embrace the erotic mysteries of the sea gods and invites strangers to perform rituals with her on a secret reef outcrop shrine

96 Sister Hydra a huge bloated woman in stained rich robes who stuffs her face with food offerings she insists please the sea gods. She craves food, gold and carnal followers
97 Sorlac Grim is always recruiting travellers with promises of wealth and love in the embrace of the sea. Those who learn to much and reject him become targets of cult kidnappers for the next sacrifice
98 Julan Mnar is a sorceress seeking helpers to open a ancient sea cave guarded by minions of the worm god, she offers relics items of elemental water
99 Klorak the Wizard seeks helpers to loot a forbidden temple of the serpent folk with plundered fish cult relics he requires for research
100 Father Krakengeld appears a respectable preacher but his sect incorporates many hidden fishy metaphors, artworks and 

Sunday, 28 August 2016

d100 Strange little shops I had never seen before....



d12 Strange location
01 In a wall
02 In a waggon
03 In or under a bridge
04 In street accessible basement
05 Up tiny stairs o cramped upper floor or attic 
06 Inside another shop
07 Inside a Inn or pub in rented room 
08 In a rented warehouse corner or stables
09 In a boat, houseboat or rotting hulk in harbour
10 In crumbling upper floor of tower

11 In a gatehouse spare room
12 In shadows of filthy alley way well hidden from street


d12 Strange Features
01 Strange guardian
02 Strange guards d3+1
03 Spell caster owner
04 Feature in room is a gateway d4 1=mirror 2=door 3=rug 5=painting
05 Something in the shop d4 1=gremlins 2=spirit 3=poltergeist 4=giant rats
06 Shop is alive
07 Shop moves front around city
08 Shop has a teleporter pad
09 Important customers only d10 for minimal level to be served
10 Everything covered in webs and dirt yet always new stuff every visit

11 Shop has many cursed and difficult to use magic items
12 Shop has antique items with ancient scripts and nothing new

d12 Strange Shop Keepers (If not specified)
01 Is a arcane caster like a wizard or sorceror
02 Is a divine caster like a cleric or druid
03 Is a spirit handler like a shaman, medium or 
04 Is a necromancer or evil high priest or summoner
05 Is a sage, bard, monk, mystic or psionic
06 Is a non human race member like a demi human or humanoid
07 Is a beastman or abhuman or automaton
08 Is hideously deformed like a hunchback or even a mutant
09 Is a shape shifter like a lycanthrope, doppelganger or changeling
10 
Is a cultist of an elder god or planar being

11 Is a planar race from other world in disguise as a human
12 Secret police spy op 
to keep eye on murder hobo magic stockpiles

Gender d2
Age d100+d10+10


d10 Quick strange shop subtypes
01 Healing - often have d4 number of d6 healing potions 100gp each
02 Holy - various spiritual magical services like exorcisms, curses cast or cures
03 Arcane - wizards and sorcerers creations d4 minor magic items
04 Alchemy - chemical potion specialists d6 potions
05 Sage - various specialties and books d6 interesting documents or rumours
06 Bard - songs, instruments, poems d6 interesting documents or rumours
07 Cult - d6 interesting idols, drugs, rumours, cursed items or documents
08 Adventurer - d6 interesting supplies, weapons or armour, possibly firearms
09 Divination - d6 interesting goods and services including fortunes told, documents, drugs
10 Planar - d6
 interesting goods and services including fortunes 

d100 Strange little shops I had never seen before....

01 Strange little shrine with healing for profit cult
02 Strange decorated shrine with cultists and 2d6 local cultist attending healing guru
03 A old shaman with snakes in baskets sucks wounds out of victims
04 A old person mixing healing potions and herbs in dirty pots on floor
05 Filthy local people who offer healing milk of sacred d4 1=goat 2=rat 3=dog 4=Caterpillar
06 Shifty man with pushcart offers healing dust at cheap prices (1in6 illusion or poison)
07 Strange foreigner with exotic healing treatment with needles, incense and herbs
08 Person with strange creature that eats wounds away leaving victim healed
09 Robed cultists mixing strange substances sell healing brews and addictive drugs
10 Selling high quality exotic beer and healing brews from imported and found barrels

11 A shaman exorcist from far away wrestles spirits, surrounded by fetishes
12 A modern occultist ghost hunter and exorcist sells spirits and ghosts in bottles

13 A naked priest with shrine specializing in curse removal
14 Curse dealer sells curse items and prepared scrolls to punish your enemies
15 Mud caked mystic who cures poison and diseases via unusual ritual spells
16 A cleric who specializes in breaking spells, enchantment and curses with lots of shouting
17 A lizard man shaman who can restore memories and help you remember past lives
18 A goblin witch doctor using mushrooms to treat all kind of ailments or boredom
19 Cheap holy stuff pop up shop by church in need of quick cash, trying to avoid scandal
20 Holy relics going cheap, saint knuckles or hair, old statuary from ruins, headstones 
21 Dealer in magic weapons and armour from a single exotic ancient source
22 Magical armourer (1in6 Dwarf) makes custom objects over months
23 Wand dealer with many cantrip wands or a few almost burnt out old ones
24 Magical jewelry and gem dealer some with specific saving throw bonuses or better
25 Fetish making witch makes items with +1 one use saving throw or other bonuses
26 Old person with familiars brewing mostly herbal and exotic ingredient potions 
27 Scroll shop selling custom magical scrolls and occasional low level spell book
28 Sorcerer selling drugs, hookas, pillows, scarves, candles, incense and luck charms
29 Wizard selling books some occasional magic scrolls or badly damaged spell books
30 Wizard specialising in one use or limited use magic items
31 Poison maker with foul creatures, potions evil herbs and drugs with creepy customers
32 Golem maker specializes in type but might sell others, mostly household worker models
33 Apparatus brewing strange creatures, alchemist will rent or create custom life forms
34 Potion making lab with apprentices working away with lab equipment for master
35 Potion tester, former apprentice gives pretty good estimates for low price with his test kit 
36 Automaton maker building magic and clockwork devices and creatures, most are toys
37 War alchemist makes gun powder, fireworks, rockets, incendiaries, mines, smokebombs
38 Metallurgist identifies metal, traces in soil samples, makes acid and can refine metal
39 Researching transformation on side will convert currency and change coins cheap
40 Clone master can grow a hostile clone in a vat that hates original, very expensive
41 Sage specializing in dungeon maps and lore who really gets into research
42 Sage interested in dead monster body parts for research and dissection pays well
43 Sage historian interested in lost relics to prove bloodline claims and cause trouble
44 Sage is a expert on languages old new and exotic will translate anything eventually
45 Sage is scholar of identifying magic items and researching histories
46 Sage is historian on ruins and old houses especially in city or area around it
47 Sage is authority on undead and graveyards, collects rubbings of graves and family trees
48 Sage is expert on other planes and life forms, collects interesting left over creatures
49 Sage is keen on other races and collects relics and objects made by non humans
50 Sage collects heroic tales and stories of adventurers, has lots of old dungeon maps
51 Bard sells musical instruments of many exotic types and sometimes a magic one
52 Bard sells gossip, rumours and will spread propaganda about town for money
53 Bard sells sheet music and many include snippets of history, legends and dungeon lore
54 Bard identifies magic and researches history for a discount if he hears good stories
55 Bard sells love poems and inspirational speeches which prove to be very good
56 Bard sells magic stuff he has trades, some very petty, some cursed some good
57 Bard sells clothing for dashing swashbucklers and performers, some is magic
58 Bard shop is front for a brothel but has some very exotic workers and tricks
59 Bard lawyer with documents including deeds for property, dungeons and goods 
60 Bard play writer with stage props and costumes from old productions on sale
61 Squat robed cultist with idols and incense selling exotic tea and drugs
62 Cultist with lots of familiars d4 1=rats 2=frogs 3=cats 4=newts selling as pets or snacks 
63 Cultist selling grave goods like old jewelry, slabs or marble, headstones, sealed urns
64 Cultist butcher selling preserved human body parts for magical reasons and for cannibals
65 Cultist selling adventurers maps he gets sent by boss monsters on weekly basis
66 Cultist goods from converts at low prices for fast quiet transactions
67 Cultist vil books and fragments or forbidden lore, like rumours too
68 Cultist cursed goods and potions for quick sales no questions asked
69 Cultist selling slaves especialy children and useless old people, always buy virgins
70 Cultist assassination contracts for a side business
71 Exotic shields some magical some with mechanical tricks
72 Exotic armour some made unusually or from other races, some magic
73 Adventurer supplies especially ropes, rations and some magic
74 Thieves equipment store including quality tools. hidden things and exotic tech
75 Map shop of world, ancients, ruins, dungeons, sewers, towns
76 Gunsmith selling muskets, handguns, blunderbusses, grenades and a small cannon
77 Adventurer selling exotic animals and monsters in cages
78 Exotic horse dealer has some weird foreign breeds and mounts used by non humans
79 Exotic dog dealer has some weird foreign breeds and animals used by non humans
80 Trap and lock dealer buys olf trap mechanisms and damaged locks and fittings
81 Soothsayer sacrifices animals and studies entrails to warn customers of fate
82 Nomad seer has magical scrying device and esp, can locate people and things far away
83 Shifty diviner with magic cards will tell your future, most are fake but this one is uncanny
84 Tattoo master can give you tatoos with warnings of fate, he is in trance while working
85 Priest specializes in divination magic and astrology skills, has astrolabe and sky charts 
86 Priest or wizard specializing speaking to dead spirits charging loved ones substantially
87 Crazed wizard has spoken to planar beings too much, has great insight but confusing
88 Shaman communes with local or ancestor spirits and questions them for advice
89 Trance prophet inhales fumes through crack in floor to speak prophetic riddles 
90 Dealer in prophetic books, scrolls and books on divination techniques and omens
91 Acupuncturist can change alignment short or long term (takes a year)
92 Has maps and documents and items from other planes and bits of creatures
93 Wizard teleports or plane shifts people for cash, not very exact if he has not been there
94 Weather witch can create weather in locations or give bottles which release fog or storms
95 Wizard sells beings trapped in stasis as statues, not sure when wears off
96 Bumbling mechanomancer builds stupid gadgets that mostly disappoint, some work once
97 Crystalmancer selling possibly magical pretty crystals, some work some alive
98 Beastmaster selling trained tame exotic creatures only one to a customer ever
99 Man selling gremlins in cages, claims some trained specialist who obey one command
100 Crazed mutant selling strange relics and weapons from another reality (lasers?)

Thursday, 26 February 2015

d100 Real Estate in Shadelport

So players in my games like real estate and anyone who gets to 9th level and has property can join the ranks of the ruling caste or at least the merchant class.

Table can be used as a price list, random building types, or whatever. Additional tables of flaws and perks help to create memorable buildings.

Most poor live off 1cp a day and has 1d100 savings

Working poor earn a d4cp a day and has 3d100cp savings  savings

A typical market stall holder makes a 1sp a day and has 1d100sp savings

A typical arcade shopkeeper makes a d4 silver a day and has 5d100sp savings

A typical officer priest or merchant gets 1ep a day
and has d100ep savings

A poor vassal or noble or equestrian or landowner usually on a stipend of 1gp a day and 3d6x10pg savings

A well off noble gets 1pp a day 3d4x100gp

1d10 Quick Real Estate in Shadelport
1 Slum dwelling
2 Poor housing
3 Rural housing
4 Common town housing
5 Business property
6 Religious property
7 Waterside property
8 Rich property
9 Noble housing
10 Military structure

Land might be separate cost and involve tax and obligations

-20% gp per bad feature (max of 1d3 most markets)
+20 gp per good feature (max of 1d3 but noble might have more)

d100 Real Estate in Shadelport
01 Humpy of garbage, illegally occupying unused land 15gp
02 Crawlspace in sewer 15gp
03 Roof crawlspace squatting rights 20gp
04 A nice hole in a ruined wall on public land 20gp
05 Hole under a bridge 20gp
06 Right to squat in filthy abandoned stables 20gp
07 Lean to built of trash in rear alley 20pg
08 Cave in hills outside town 20gp
09 Rights to squat in a stairwell in slum apartment block 25gp
10 Squalid hut made of garbage 30gp
11 Small wooden shack 40gp
12 Small wooden shack with chimney and fireplace 50gp
13 Slum apartment with no kitchen, rundown and overcrowded 50gp
14 Old servants room in poor family house 50gp
15 Spare small stable 50gp
16 Sub ground room under bridge or in sewer 50gp
17 Basement room under townhouse 75gp
18 Room in wall or bridge 75gp
19 Apartment with fireplace 100gp
20 Room in boarding house, no late entry 100gp
21 Farm shack 50gp
22 Family farmhouse 100gp
23 Stable 150gp
24 Large family farmhouse 2 story 200gp
25 Charming country cottage 250gp
26 Barn with loft 300gp
27 Grain Silo 300gp
28 Mill house 400gp
29 Windmill 400gp
30 Large country gentry house 500gp
31 Large old rundown house150gp
32 One floor of a town house sub ground or floor 200gp
33 Room above a shop 200gp
34 Servants room inside common part of bridge with small window 250gp
35 Servants room in better part of town 300gp
36 Common apartment room 350gp
37 Townhouse two story with attic, balcony and basement 400gp
38 Townhouse three story with attic, balcony and basement 500gp
39 Common poor house with attic and balcony 600gp
40 Gatehouse apartment 800gp
41 Market square pushcart 80gp
42 Small squalid shop 120gp
43 Corner room of house small shop 150gp
44 Common shop in shack 200gp
45 Merchant trade house 300gp
46 Merchant warehouse 450gp
47 Tavern bar 500gp
48 Workshop 500gp
49 Common Hotel or bathhouse 1000gp
50 Sweatshop factory 800gp
51 Streetside Shrine 50gp
52 Common church 250gp
53 Small temple 500gp
54 Crypt 1000gp
55 Luxury Tomb 10 000gp
56 Medium temple 5000gp
57 Mausoleum 10 000gp
58 Large Temple 50 000
59 Cathedral 250 000gp
60 Ziggurat 1000 000gp
61 Waterside shack 50gp
62 Small wharf for small rowboats 150gp
63 Boat shed able to store and work on small boats 200gp
64 Barge suitable for living 300gp (moorage fees 16x10gp per year depending on location)
65 Mid sized wharf for small sailing and fishing 350gp
66 Rotting hulk in harbour formerly for storage or prison 450gp
67 Large wharf for sea going vessel 450gp
68 Wharf side warehouse 500gp
69 Bridge fashionable arcade apartment with balcony 600gp
70 Lighthouse 10 000gp
71 Good arcade apartment with servants room 1000gp
72 Family house with courtyard 1500gp
73 Old stone house with attic and basement 1000gp
74 Gentleman's loft apartment 1500gp
75 Bridge top penthouse 2000gp
76 Faux chateau, posh but a bit gaudy and over the top 2000gp
77 Penthouse apartment floor 2000gp
78 Luxury apartment in sub divided hall 2000gp
79 Townhouse in gated court in rich area 2500gp
80 Villa in town or country 2500gp
81 Manor House 10 000gp
82 Bridge top palace 10 000gp
83 Fortified townhouse 10 000gp
84 Chateau in country or city 10 000gp
85 Fortified Manor 20 000gp
86 Tower block manor 20 000gp
87 Small palace 50 000gp
88 Palace Tower Block 100 000gp
89 Sprawling palace 250 000gp
90 Fortified Palace 500 000gp
91 Defensive earth and water works 2000gp
92 Defensive walls 10 000gp
93 Lookout tower 2000gp
94 Barracks 2500 gp
95 Wooden stockade fort 5000gp
96 Fortified tower 10 000gp
97 Keep 40 000
98 Small castle 100 000gp
99 Large castle 250 000gp
100 Fortress 100 000gp

d20 Flawed housing feature
1 Unsound damaged structure
2 Fire trap
3 Vermin infested
4 Former murder house
5 Squatting hobos
6 Squatting students
7 Secret cultist ritual site
8 Former witch house
9 Former plague house
10 Squatted by gang
11 Squatted by strange mad person
12 Squatted by street urchins
13 Squatted by non human clan
14 House vandalised and covered in graffiti
15 House covered in sewerage and footprints
16 Haunted by corporeal undead, possible past residents or drains
17 Haunted by non corporeal undead, possibley died or lived here
18 Monster lair with some kind of creature
19 Monster house has malignant psychic taint and strange powers
20 Horrible neighbors

d20 Beneficial housing feature
1 Well
2 Stables
3 Secret doors
4 Catacomb entry
5 Large sub levels
6 Attic, cellar and cupboards full of interesting junk
7 Excellent tenants or offer to rent
8 New condition or very well maintained and clean
9 Fully furnished
10 Charming decor (empire or old city style)
11 Very secure with good locks
12 Hidden treasure
13 Benevolent spirit
14 Wonderful neighbors
15 House had a famous tenant in past
16 Furnished with charming artworks or old books
17 Has a well furnished attic space
18 Remains of a workshop 1in6 magical
19 House has magical security
20 House has been blessed with protective charms

Friday, 7 March 2014

Salty Seamen of Shadel Port

Lots of creativity from sleeping properly early then got two new shifts at new place. Been very creative and digging out my zines and 30 odd self published books i want to make pdf's of. Other good art ideas and doodling with adults in non wanker gallerey with ppl who ive known for years. Some ppl remember my political work from interstate (SA- Adelaide) over 10 years ago. All this is nice getting gigs as artist again.

Did have lots of good ideas in my notebook this week
seem to be wring stuff for my sunken city zone...
deep sea
undead mummy chaos mermaids and horrors from the depths
d100 pirate captains of shadelport
d100 weird sailors, weird captains, weird ships
d100 crypts
drawing bank of metropolis bank notes
drawing octopus princess map of local surface village
koala wagons for gamma oz setting (psychon/gammaworld)
Deco punk tech
the twelve rays of Psychon
d100 ghastly family secrets - could get done for each class
review my 6gun gorilla character in friends wild west game

ideas for game mid year and beyond
Decopunk horror sf game setting for perhaps 6 weeks
shadows in the stars game start in 22nd cetury and play 30,00 years of play
each era they get to try and nudge humanity in a direction of players influence
i have played different eras and rules - dnd version cos it is simple or BRP version because it does specific things well and gritty

Salty Seamen of Shadel Port
Most are male, some female or women in disguise which is a great dramatic moment reveal.
non human sailors possible later table. Some had more exiting or more horrible earlier careers which shaped them.


d12 How did you become a sailor?
1-3 shanghaied against will by ship or navy
4-5 that or prison a fugitive
6-7 that or be killed fugitive
8 orphaned and adopted by crew

9 exiled from homeland for crimes or dishonour
10 bought as slave or from prison
11 broke desperate for cash, possibly debt sold to ship
12 looking for long lost sibling or lover or revenge


d20 Quick Weird Seamen

The city still is the greatest pirate stronghold in world and site of a famous university with remnants of all the prehuman races present so Exile island seamen is weirder than the continents. Will do bigger one later. About 1 in 50 sailors could use this.

1 young giant

2 lycanthrope
3 sailor from seas of hell or the underworld in human form
4 a sea dwarf
5 part elf
6 a sea elf
7 saintly descent
8 tako octopus fairy folk
9 sea gnome
10 halfling
11 beastman
12 shapeshifter
13 orc

14 goblin
15 hobgoblin
16 kobold
17 bugbear
18 ogre
19 troll
20 Undead

d20 Quick Slightly Weird Seamen

Most sea men are just mooks but a few could roll here for extra sparkle. Probably one in six with additional features if you can roll on one again up to three times.

1 Tattooed
2 Drunk
3 Smokes
4 Pervert
5 Drug addict
6 Tells crazy sounding stories

7 Superstitious
8 Really a woman in disguise
9 Really under aged
10 Really older
11 Cursed
12 Sightly elvish
13 Sightly orcish
14 Slightly fish man
15 Cultist
16 Criminal
17 Spy
18 Has encountered strange sea phenomena
19 Has a tragic story
20 Talks about lost treasure


1d12 Seamen Supplies
1 Islander sailor with loincloth, beads, tatoos, barbed javelins, shortbow and spiked club
2 Arctic sailor with facial tatoos, bear tooth, thick furs, harpoon, spear and blubber cutting pole arm
3 Ancient Empire Sailor with loin cloth, sandals, trident, net 

4 Ancient Empire Marine with toga, short sword, two javelins, small shield
5 Old Empire Sailor with shirt, trousers, boots
, hatchet or machete, dagger
6 Old empire Marine with scale armour, sabre, round shield, helmet and spear
7 New Empire Sailor 
shirt, trousers, boots, club, dagger, sabre8 New Empire Marine with shirt, trousers, helm, breast plate, sabre, musket or halberd9 Pirate Sailor with shirt, trousers, boots, sabre, dagger, hatchet
10 Pirate Elite Deathwatch 
with shirt, trousers, boots, sabre, dagger, grenade or pistol 
11 Just press ganged with loincloth, shirt, club
12 Old deckhand with 
shirt, trousers, boots, sabre, dagger, cargo hook, chain


d100 Salty Seamen of Shadel Port
Use for some colourful sailors or use as crew on a ship all at once if needed or just in a dockside pub

01 Corky Barnacles a chubby white haired whaler who enjoys cooking and hacking blubber
02 Marny Downs a sealer from Bloodsand, mean especially to women, kills casually
03 Eric Sandbottom ,ex shipwrecked gone mad and feral but a survivor, doesn't talk often
04 Barnibald Rumtrigger a good explorer, jolly friendly swashbuckler always up for a caper
05 Sarius Jule a explorer for merchant cartels just out for a quick buck and a con job
06 Ralia Dunard a criminal explorer rakehell up for power and conquest by any means
07 Kerabus Chorizzo the chaos cult explorer seeks new forms of chaos to revitalize faith
08 Malhale Denad explorer for the empire but dishonoured, hopes to restore position
09 Talzar Menrab former agent of the balance currently glum and fatalistic and over struggle
10 Abe Stargaze able helmsman and has excellent instincts, friendly to new crew
11 Garzer Codfinger a fisherman who lost all in tsunami and gone to sea, humble, practical 
12 Seb Drooper ex impirial fleet sailor still holds high standards, bosses others around
13 Laden Karse ex merchant sailor, well dressed, tells stories of many foreign ports
14 Douglas Black smuggler of dodgy goods and shifty, always panhandling unsavoury goods
15 Klaus Kuntzman serial killer of prostitutes now gettib old found being a sailor perfect cover
16 Raman Drous old story teller whith a story about everything in the old days
17 Zabu a funny guy who likes jokes, funny songs and is usually popular, nobody crosses him
18 Makana Trag  a crazy incomprehensible story teller whose senile accounts could be right 
19 Dan of the Deep is plug ugly but can swim and dive better than anyone, like a fish!
20 Dick Drake a rum drunk sod hho manages to do everything roaring drunk
21 Stabbs Mc Shank a angry man prone to knifing new recruits and uppity women
22 Caleb Crowseye expert climber and spotter, cheeky has a pet monkey  
23 Zargran Felcher a creepy pervert up to strange sexual practices on ship or anywhere
24 Harrigan Mar covered in pornographic tatoos and loves to put on show for a drink
25 Pelban Gull a tatooed carny man from circus with many exotic skills and vices
26 Menik Jarz a tatoo artist who offers to mark anybody anytime for some grog
27 Pravit Pinsk a tatooed gangster from city gang, obligated by code to be lazy and exploiter
28 Marny Glum a paranoid bitter old fuck who grumbles about the worst all the time
29 Liraz Jarz a singer and bard taken to the sea to learn new songs with captive audience
30 Talia Razzu a woman in disguise as a man seems friendly but quiet likes to fight
31 Jimmy Hops a jolly old timer who is a secret transvestite on shore leave
32 Kazzer Tranz kind ships mate who tries best to keep crew a happy loyal team 
33 Mars Hezzar a reliable ships mate a bit impatient and shouty but not a bully
34 Munarbo a tough but fair ships mate who keeps floggings and keelhauling to a minimum
35 Varjan Syn a tyrant ships mate who uses his club with little provocation
36 Tarndak is the sadist ships mate, years of loneliness and death has made him mean 
37 Carman Vaz  a secret mutant seaman keeps his freak deformities hidden, very private
38 Rarz a hairy savage from strange land with poor language but great drinking skills
39 Vars Greeman a duelist and swashbucler who prefers to rob and humiliate than kill
40 Zarja Doon a wagonless nomad banished from tribe for murder, surly but loves knives
41 Kajuk a polar savage hunter fatalistic about life but longs to escape home to family
42 Ranan a barbarian from the continent who's tribe were exterminated by emperor
43 A sea barbarian dragonboat raider, fierce, prone to beserk fits but loyal and honorable
44 Nako a horse nomad who's tribe have gone soft by assimilating into conquered people
45 Wild savage of the druid king's tribes, snake worshiper of the forests, boastful but short 
46 Rildran Tor a continental farmer kidnapped and now a sailor, glum but still alive
47 Kodra ex slave freeman became sailor as desperate for cash, ship reminds him of home
48 Preda an ex slave escaped from empire when freed by pirates, loves freedom
49 Henny Barx a galley man got into sailing when pirates offered him better jpb or die
50 Kribbix Tharg a gladiator who earned freedom, got in debt and now in this crap hole
51 Malanzo Dorn a crazy treasure hunter and dreamer into get rich quick schemes
52 Hamardo Coraz a treasure hunting psycho who will murder his mother for a gold tooth
53 Hedly Draz a treasure hunting greedy bully always spying on others and robbing them
54 Codran Tarrm rope master who can do amazing tricks with ropes
55 Doc a grumpy old sawbones who hares everyone, enjoys amputation and his filthy tools
56 Cookie, a butterball who can make anything into gruel, likes to catch birds and rats
57 Hradgar a depraved letch sea barbarian, delights in ruining decent men in red light area
58 Jindra Dan an innocent new young cabin boy the delight of all the crew who protect him
59 Donny Skaz a bitter out to survive cabin boy who has been abused and is suspicious
60 Randal Cod a bullied battered abused cabin boy, on his way to becoming a savage bully
61 Rigby dan a scrim-shore artist who spends time on valuable artworks and smoking
62 Praad Gar afraid of ghosts and superstitious, anything bad sets him off on curse theories
63 Greer Turn returned from far east with unusual skills and outlook
64 Barag returned from far west with tatoos and jade lip plug and love of the blood goddess
65 Returned from empire drug adict and wanted criminal, cant return to family
66 Kraw an asian warrior from east with exotic fighting styles but secretive, longs to return
67 Umbuta a lion worshiper from great grazelands of the south a fearless fighter 
68 Matu a islander kidnapped and now enmeshed in new life, dreams of return
69 Kabudda a cannibal islander kidnapped but cannibal ancestor rituals not noticed yet
70 Noh a monk from east amused by funny sailor ways, very clean and patient
71 Amak pirate druggy from east, was agent of a cult but he left years ago but still hooked
72 Ma-leng strange man with turban from mysterious plateau in east, cultist and cannibal
73 Karak Tan a drug dealer who supplies grog, drugs and credit to ship mates, gang links
74 Zadan Trad a mysterious foriegner reputed to have strange powers and tatoos
75 Tyrell Miurg a magician in disguise considered old but really is ancient sea wizard 
76 Codor Mran sea druid searching for wisdom but keeps quiet, speaks out for nature
77 Prebiel Trarg rebel knight of empire on the run, hopes to return to seize estate
78 Kazder Jorne a empire agent spying on everything he sees for the emperors spies
79 Germag Blarnes barons secret police in disguise, ruthless sadistic killer if needed
80 Gnorri Targ a scarred war vet, pessimistic, tough and very experienced fighter
81 Pietr Pegleg a grumpy vet sailor who hates everyone and has a secret hidden in his leg
82 Old Patch a one eyed senior sailor with no time for nobody, a master with a sword
83 Hooky a grumpy old hand likes fighting, drinking and tormenting new shipmates
84 Phillipe a young n pretty new sailor fancied by many horrible old pervs, others protect him
85 Gax a wild man of the poison jungle a savage who takes offence easily 
86 Choppy the butcher loves his clever and stinking stained apron, he is always happy
87 Catous Thaander a sloppy screw up who leaves a mess everywhere, others get blamed
88 Cesarre Rodan a crazy clown forced into sailors life, horrible greasepaint over stubble
89 Meran Drox gun and black powder crazy, cannon expert carries lit fuses in beard
90 Xarg Hranx a savage beserker always first in fight, good with heavy jobs and drinking
91 Kerraga Drawg a mean assasin trying to escape empire bounty hunters, hates strangers
92 Margus Trarg a cut throat thug always willing to take dirty jobs and finish a fight
93 Tredran a street theif turned sailor to escape gang life and travel, runs crooked gambling
94  Starrian Vrill a handsome youth longs for home and girl, moody and mopes over love

95 Kegmax a gangbanger street brawler who likes to keep crew fighting fit with ambushes
96 Terrian Mox a mercenary trying to get away from company and enjoys the life at sea
97 Zebran Aman a lifelong pirate since a wee cabin boy, vicious killer but charming
98 Pilitus Friniferus impirial citizen gone bad with noble money on the run but runs gambling
99 Warban Thrug a supersticious afraid of witches and sea monsters old fool
100 Cernibrax a priest of the old sea gods in disguise, lays low keeps a secret

dont forget i did a shore leave table too

Every ship needs a lucky octopus. A Tako crewman knows things about sea and can speak to aquatic races and to even the lords of the deep. The empire has not discovered this yet and believe the slander from fishermen who feud with octopi over many reasons. Not all Tako seduce fishwives. Mostly. The Barron has welcomed them on condition they leave Bloodsand the sealing whaling town alone. Shadelport has banned eating of Tako since allegiance ratified but country fishermen love to bash and chop them.

Tuesday, 6 August 2013

Wierd waters of planet Psychon

Have not been weird for a while so back to planet Psychon to catch up. Did weather and terrain tables  but never did straight water environments.

Running Cthulhu Metropolis and Planet Psychon for EYECON on October weekend con in Sydney.

A little bit here: http://elfmaidsandoctopi.blogspot.com.au/2013/04/planet-psychons-glorious-geography.html but not enough weird water types.

Islands for Psychon here: http://elfmaidsandoctopi.blogspot.com.au/2013/06/d100-islands.html

d12 Psychonian colours
roll for water and again for other features

1 Crimson (red, brick, maroon)
2 Magenta (rose, pink)
3 Cyan (sky, light blue)
4 Turquoise (sea, turquoise, aquamarine)
5 Yellow (gold)
6 Tangerine (orange, bronze)
7 Emerald (olive, forest)
8 Green (lime, light green)
9 Violet (Indigo, purple, lavender)
10 Lapis (dark blue, midnight, navy)
11 Ivory (bone, pearl, shell, silver)
12 Jet



d100 water features
01-30 Water is conventional salty water but coloured
31-50 Water is conventional fresh water but coloured
51-60 Water is oddly coloured and flavoured water
61-65 Stinking swampy water with bubbles of flammable gas boiling up from deep
66-73 Covered in sheets of ice which creak and grind
74-78 Covered in chunks of of ice and icebergs
79-81 Bubbles from tiny to huge coloured spheres float in water and occasional burst
82 Liquid is viscous semi transparent slime
83 Liquid is metallic with colour tinge
84-86 Huge plastic rubbish rafts with local ecology living off them
87-88 Water is hot, sometimes steaming and boiling
89-91 Water is calm and sweet to taste and carbonated, possibly with other flavour
91-93 Water covered in lillypad like plants, some flowering
94-96 Water covered in sargassum like giant seaweed possibly with wrecks and lifeforms
97 Huge geysers burst from surface regularly
98 Liquid has a glass or plastic like surface
99 Water is psychoactivated living thing responds to strong emotions
00 Water is breathable with high oxygen content



d100 water encounters
Assumes party on a boat mostly

1 Magnificent ruins visible below water
2 Rafts anchored to location by chains inhabited by villagers
3 Boat of refugees long lost
4 Floating space capsule long lost
5 Military submarine detects party in secret
6 Huge behemoth sea beast disguised as island
7 Plesiosaurs pack spies you hungrily
8 Pterodactyls glide over head
9 Plastic/petrochemical recycling drone looking for food
10 Huge robot whale harvesting biological or mineral materials from sea
11 Iceberg with settlement built in
12 Artificial mobile island base
13 Giant crayfish attacks
14 Giant squid or octopus attacks
15 Giant sea serpent attacks
16 Wading Titan or Gargantua passes by
17 Mermaids or sirens entice sailors to rock outcrops
18 Spy attractive selkies frolicking on rocks
19 Were sharks jump on deck to get a snack
20 Small ship floating apparently without life
21 Glowing ship peruses party
22 Giant barnacles attack hull
23 Crab men board ship
24 Eel men board ship
25 Squidmen board ship
26 Ancient automated sea mines in area home in on ship
27 Man on a raft is a madman killer
28 Man on a raft is grateful ally for life
29 Jollyboat of starving pirate victims
30 Pirate ship
31 Pirate jet skis
32 Aquatic saucer surfaces, greys seek fresh organs
33 Buoy from ancients marks something
34 Beacon lamp or horn signals dangers
35 Fog rolls in reducing visibility
36 Sea drains away temporarily leaving wierd landscape
37 Volcano in process of forming new land mass
37 Huge mass of seaweed floats to surface choking passage
38 Water thick with jellyfish
39 Zombie pirates board ship
40 Sea hag and pets attack ship but soften with magic
41 Giant nautilus with sea eldren nomads 
42 Morlock steam ship hungry for meat slaves
43 Sea dragon demands treasure and food
44 Dragon turtle rams ship
45 Bioengineered Ichthyosaur with lizard men inside
46 Ichthyosaur hungrily follow
47 Huge tylosaur jumps on deck for snack
48 Megaladon shark rams vessel
49 Tiny research sub surfaces looking for help
50 Killer Whales cheerfully follow party 
51 Dolphins cheerfully follow ship, warn of next danger
52 Pod of whales peacefully drifts by
53 Huge angry toothed whale covered in harpoons hates humanoids
53 Cyborg suicide dolphins with weaponized noses attack
54 Sea Djinn angered by intruders, might be bargained with
55 Submersible sea plane lands and submerges in distance
56 Fishmen sneak aboard for food and sex
57 Fishmen ride hybrid dolphins or sharks or stingrays or seahorses
58 Sea nymph seeks lover
59 Water elemental angered by impure land dwellers
60 Seaweed monster seeks blood
61 Skeletal pirates attack
62 Huge hulk drifting quietly, possibly inhabited
63 Enormous sea habitat, partially sunk
64 Huge deadly reef crawling with giant crabs
65 Giant sea scorpion attack
66 Carnivorous trilobites attack
67 Carnivorous flying fish
68 Water breathing human tribals curious
69 Water breathing advanced humans seek trade
70 Huge terraforming apparatus in sea helps control currents
71 Huge terraforming apparatus damaged and inhabited by pests
72 Giant drooling sea slug with mans face tries to talk
73 Gargantuan kaiju and sea giant battle on horizon
74 Sinking burning ship needs help
75 Strange sea people on crystal ship sell liquid clothing
76 Crystal buildings rise from sea
77 Spectral ship stalks party vessel
78 Spirits from drowned ship moan and haunt for 24 hours
79 Survival pods floating in sea since ancient times
80 Single tentacle sneaks aboard trying to grab snack by stealth
81 Semi submerged diving bell with gold treasure on board
82 Raft of garbage with desperate castaway
83 Small rocky island with starving pirate
84 Find bottle with map and note
85 Customs aqua warbot requests search vessel for narcotics
86 Customs warborg requests crew ID seeks people smugglers
87 Huge stone head rises from sea, fish men demand 20% of crew as slaves
88 Ship made of bones populated by skeletons
89 Giant stork lands on deck proceeds to eat men 
90 Swarm of crazed sea birds relentlessly attack boat for hours
91 Rusted oil rig platform inhabited by somebody 
92 Ancient sea fortress - a shambling dangerous ruin
93 Radioactive and chemical waste drums bobbing in waves
94 Floating corpses not too old
95 Floating corpses are sea ghouls
96 Island with weird alien architecture arises from ocean floor
97 Tsunami!
98 Waterspout!
99 Otter men riding giant sea otter offer trade
100 Crystal pyramid rises from the sea