Showing posts with label bard. Show all posts
Showing posts with label bard. Show all posts

Tuesday, 8 January 2019

Bards



























Had to do this one as lots of bards in current game

Bard
Prime Requisite: Charm; high score grants additional spells
d6HD/2/(Average4)
Arms 2/3 Arts 6/1 Languages 2d4/1
Leather Armour

Short Sword, Dagger, Knife, Light Crossbow, Self Bow, Javelin, Hand Axe, Club, Staff, Darts
-3 unskilled weapons +1 to hit every 4 levels
Prerequisite Charm Bonus provides extra spells

Spell Casting

Spell casting can choose as per one type like a
  • As wizard from a literate arcane scholar tradition using arcane magic
  • As priest from a temple performer tradition using divine magic
  • As sorcerer from a cult or bloodline of some entity granting arcane magic
  • As druid from a cult or priesthood of nature deities and spirits
Bardic Songs
Song Duration round per level
Songs Per Day one 
per level 
Level 1-5 +1 Level 6-11 +2 Level +3 12-17 +4 18+ +5
I per Lv +Charm bonus radius effect command radius
Get a new song every third level
Range 1 per level radius

Bless Song + hit roll Standard beginning song
Courage Song + morale or fear saves
Work Song + skill roll
Save Song + saving throws
Endurance Song + hours per level extra march oar rowing or work
(Attribute) Song +adds to attribute once per day only, each separate song/Stat
Hero Song + to HP
Marching Song + to move rate
Guardian Song + to AC
Magic Song + to spell Lv once per person per day
Healing Song + to HP recovered at end of song once per person per day
Counter Song blocks other magical song effects such as monsters or other bards
Fascinate 1HD/Lv of living creatures with performance if they fail save


Wandering Minstrel Subclass
Arms Dagger, Short Sword
Arts - Gossip, Etiquette, Diplomacy, Streetwise, Music Lore, Carousing
+1 Fast draw Short Sword +2 Bluff +3 
Typical independent scholar bards
0 Level Wizard Magic, Candle, Whisper, read magic, detect magic
1st Level Spell: Charm Person
(+1 Comprehend Languages +2 Identify)
(+3 2nd Lv Spell: Magic Mouth)


Equipment: 
all weapons skilled with 20 shots of ammo if any, tool kits for skills, leather armour, hooded cloak, common robe, performing costume, instrument, scribe set, journal, wine skin, sacks, d6 days food, flints, hat, lantern, lamp oil 3d6x5gp

Sunday, 30 December 2018

Exilon Game Session & EMO Rule test



Ran emo house rules game as a playtest of new rules and setting which went well. Oddly ppl turned up early and 6 players made which is good result. Got given a goat mini and a player shouted me turkey bits and tater tots and soda.

System wise the game runs smoother and simpler which is good. Im doing basics in a 32 page a5 booklet at the moment and trying to look pretty with a more info design look/ A bit harder to min max and stack abilities than older versions.

Made a change to my alignment track but players interested in the system of number scores on alignment by taking oaths to bet bonus cantrips and later on spells. Basically start rating two alignment elements as zero and cross out others initially with chance of increasing zeroes as levels go up.

Character rolling system worked well with weaker stats more like old dnd with most players having a single +1. Basically 3d6 in order with only one stat below 9 possible raise others to 9. Then can change prime requisite to a 12 in less than that score which had 3 players choose class to raise terrible stats. A bard had a dex of 4 which became feature of back ground (sent out of temple on the road as had broken some relics).

Skill selection and spells went quickly. Need to get my shopping lists sorted as ive changed money quite a bit 1 gp = 36 sp = 360 cp. Linked to living expenses to the castes. So 1gp will feed and house a commoner for a year. A silver will support a comfortable merchant and a noble will spend a gp per day. I need to jig my price lists accordingly. It did encourage players to live within means and to blow cash. Most chose barbarians but spell casters were civilized which kept up one of key game themes.

Fighter came off as more martially skilled. Beastmen were tough, Rogue was sneaky. Bards were singing inspiring songs and reciting obscure lore.

So using my mostly new Exilon setting which I realised has become quite detailed in the last three months. My bronze-stone age monument building civilizations vs barbarians post a thousand years of necromancers post four thousand years of monsters ruling an age of nightmares went well. Ruins and remnants of wicked empires everywhere. Plenty of evil threats and ambiguously tainted peoples to provide threats. Players got to choose starting city territory and the chose the Snake city countryside near some ruins. Adderville had two local ruins and a tradition of treasure hunters. Local kids and adults were used to hiring onto adventurers. Some adventurers

Blackhorn the GoatmanChaotic beastman abhuman barbarian from south whose clan long ago was abandoned by evil masters and now looked for mercenary work, over clans anti technology above stone age stance. Had a nanny goat follower and was an expert at climbing and leaping. Culturally like most barbarians of the great wastes.

Jag the SharkmanChaotic nuetral beastman abhuman pirate who served a monster overlord on the inner sea islands and was familiar with the city formerly ruled by fish people. Was mostly barbaric but could read and speak the ancient script of the monster empire. Fled masters as disliked paperwork and orders. Actually very smart an very strong willed. Might become a priest later.

Jericho the the RogueNuetral wandering rogue who wandered land giving lip service to the five cities of the Free City League. Stole mostly for pleasure and thrills. Liked to sneak up on enemies ambush then crack jokes while next to them distracting them while party over ran failed ambushes instead of back stabbing.

Nepsu the BardGood arcanist bard, expert in occultism and summoning. Had a scarab familiar, a cattle dog and liked to summon giant ants. Liked to party and investigate forbidden lore and spend money. Tradition used spell books and wizardry in service to the Ishtar Ziggurat of the Amazon city. An expert archer and did best to avoid melee. Played the lute and happy to entertain common folk to make friends and gain information. Is sickly and unhealthy.

Tatiana the BardChaotic nuetral temple bard of Geshtianna Ziggurat of Snake city and wanderer. Played cistrum in various rituals and as was very clumsy asked to go on pilgrimage across land, healing, learning and making influence. Had healing skills and spells, a numerate scribe, a canny judge of value and manners. Good at dealing with officials and nobility and merchants. Used a spear and expert with unarmed attacks even though fairly weak. Has a eunuch groom servant to pamper her. Carries incense, drugs and beer on donkey across land trading.

John the WarriorBalanced nuetral barbarian of the wastes looking for work. Expert axe man and quick shot with composite bow. Expert tracker and swimmer happy to explore civilization and find work. Arrived with stone and bone and sinew weapons and keen to loot metal and learn new fighting skills. Arrived with black horn from wastes curious about civilisation and their arts of war.

From Adderton they stayed at inn and Tatiana hired 3 boys while locals told of the necromancer hill tombs and the wasteland desert fish folk ruins seasonally exposed from sand by winds. Set off to desert and John identified tracks as a party of bipedal camels and a party of leather moccasin wearing humans. Explored a ruined stable and dug into a fish cult monster breeding menagerie ruin. Fought the front half of a desiccated lion-snake beast sacred to old snake cults. Found some old weapons and a magic copper headband. Went home for night to heal and recover,

Next day saw a stone fish man colossus fifty foot aver sand burred waste deep and a large fishman traders guild temple. Chose the colossus and as got closer saw shift robed figures retreat inside ans something look out the statue eye windows. Jericho sneaked ahead and saw 4 diseased and scarred camel men awaiting party inside  doorway (once a balcony where fish priests looked down on bloody sacrifices of humans formed in the monuments hands).

Jerico warned others with hand signals and crawled among camels undetected. As party almost entered he popped up and joked with camels distracting them and ruined their attack as Nepsu made all inside fall asleep with a spell. Tied and interrogated camel folk demon cultists and heard about their master on the top floor before executing them. While most party went up five flights of stairs, Jericho and Blackhorn leapt and bounded up the statue making it seem effortless.

Jerrico went through the window and surprised the wizard reading a tablet in a ritual making him drop it. As the wizard and his four demon camel men attacked Blackhorn lept in, Nepsu summoned giant ants an a crimson cinnamon scented cloud. During the tense fight the wizard took out three wounded heroes with magical missiles. Tatiana turned tide reviving Jag and the wizard and camels fell. Killed the camels and bound wizard for return trip. Took his demon conjuring brazier of his patron  home. Found a chest with a snake in it so the dis a shake n bake on the snake killing it. Chest worth more than silver inside. Went back to Adderton for feast.

Next day tracked path to great guild house and killed a bunch of lesser cultists and robbed camp but obviously missed their leader. Returned to village where nepsu hired a militia man. Next day returned to collosus and went into the legs burred deep under the area. Motivated by missing leaders notes got workers to clear way through blockage. Found underground canal way where John dived in to explore passages and search silt and water and blackened bones. Found a sacrificial well where a giant albino fish tried to swollow him. Whole party struggled and barley won. Carried fish away for later and left note and priests robes with a taunting note from Jericho. Took two backpack loads of tablets and smashed rest when they heard the missing priest with cultists clearing tunnel to get in.

Back to Adderton to sell weapons and party the greater loot they took to city and handed wizard to magistrate. Had criminal casters face locked in a cruel iron casket and listened to party testimonies. Sentenced wizard to burning and party trained up. Tatiana befriended magistrate and went to a dinner party. Several learned to speak fish folk. John improved his axe skill. Tatiana learned holy lore of the gods from ziggurat, Nepsu studied techniques of quick corpse looting. Jericho learned terrible taunts to enrage enemies and start fights better as not that into fighting or back stabbing. Blackhorn and Jag had wandered off by this stage and will see what they learned later.


Went well and set up campaign themes and antagonists worked well. The fish fight was challenging and funny as everyone struggled to save unconcious John who only just was saved. Should get a few more games in while I'm in sydney for month. New year will see if i can get extra work (booked 14th-25th) or go busk with art in Newtown and do legal shit. 

Working on mutant book NYE, need to update bard class song abilities and get basick rule booklet ready. Have bulk of text done and some graphics.

Monday, 26 March 2018

d100 Bardic Poetry Gigs


d10 Quick Types
1 Colourful foreigners - with the songs of their people
2 Romantics - hipsters with latests musical styles and fashions
3 Harsh lampooners - use slander and gossip
4 Jerk all stars - living the bard dream of sex and grog
5 Folk performers - perform songs of the old days
6 Religious performers - singing songs of praise or of a gods myths
7 Local talent - performers from the community
8 Propagandists - preaching distorted news for a cause
9 Non humans - with the songs of their people
10 Magical beings - creatures of magic in disguise among mortals


d100 Bardic Poetry Gigs
01 Vili Montpellier exotic foreigner plays strings, sings and dances happy songs of his people resisting ogre occupation and the joys of not being eaten
02 Zager Grorknarf from the continent in the warring lands sings of battles of cannons and the the doom of knighthhood, disturbing news for most nations 
03 Lars Treefell sings songs of the sea, raiding and pillaging the north frozen coast on the ice sea. Lots of bloody stories of pillaging and his savage gods
04 Tien Lee a singer with a strange harp in a box from a far off land sings about life in the court of the Immortal Lotus Emperor and the sweet dreams of intoxication
05 Korag Laarg barbarian bard sings drinking and fighting songs of manliness and killing your enemies and enslaving the survivors and of having hundreds of captive wives
06 Oola Sunspear sings of lonely desert ruins of fallen kingdoms and the wondrous city states of her distant wasteland home. Plays a stringed instrument with a bow and does scimitar tricks and dances in a revealing costume. She is a trained assasin
07 Fahir Lazan sings of exotic treasures and the city of brass where the efreeti dwell and other wonders of the flaming south lands beyond humans
08 Ling Tsung a elderly woman over a hundred who sings the melancholic longing for her home the kingdom of madness in the frozen north and her strange alien seeping gods
09 Khola Gnorsung a yak herding throat singer of the great wastelands, sings of his great Khans wealth and mass murders of traitors and those refusing to surrender. Has some magical ability as he is considered a holy singer back home
10 Natalia Serunduin comes from the great frozen kingdoms and sings of all the horrors of the long night while smiling sweetly. She plays a lute and a flute and has a pet intelligent  winter wolf  and arctic fox
11 Kasabin Tinderlock sings the latest drinking songs from university secret societies. He gets the crowds drinking so the landlords like him, he tends to get moved on when a local girl gets pregnant
12 Olvina Desternov sings and dances with her band of geriatric uncles. Mixes old time folky balalaika songs with more modern melody and ribald double meanings popular in the city
13 Kiel Wolfang a handsome youth sings stories of rogues sextual adventures and libertine values. Girls seem to follow him and sing his songs. Ne never performs under a full moon it is bad luck
14 Mia Zorgna sweet dancing gypsy girl with her three scowling brothers playing, she also has a trained goat and monkey that do tricks in her act, and nobody understands her tribal nomad songs that seem happy but are about tribal massacres
15 Bevrart Kolingsburn sings with his three girlfriends. He is always losing one and getting a replacement despite he is getting on. Sings heroic songs of struggle against monsters and songs of forbidden love
16 Yippy Fantang with his trained monkey orchestra sings, juggles, tells jokes and does some conjuring tricks. Most of his songs are about shitting and farting and harassing women
17 Klaus Frost sings songs of the woodcutters with his accordion and gets crowds dancing with his exiting new sound from the ghettos of the city, all his songs are about sweet parental approved love so old people approve of him
18 Mona Beveret sings with her slave men who play strings and flute while she sings and dances and tells of scandalous heists gone wrong in city criminal gangs
19 Tara Bacheraz sings sweet syrupy new sound from the city, old people don't like her but youth go crazy. All her songs are about ignoring old people and finding true love. She is a avid member of a secret love cult
20 Kora Tsancherfel sings jolly drinking songs about fat old men finding young love which her audience of fat sleazy old men in horned hats love, she occasionally does duets with some of them and some accompany her with instruments
21 Urtz Slimetoungue sings nasty songs about rulers and officials corruption and sexual depravity. There are several hitmen after him. He plays the lute and has a pet black cat
22 Bala Sientas plays the accordion and sings songs about impotent men who couldn't satisfy her and funny stories about orgies. She is getting on a bit and some say she is really a dude. She always takes some guy home after shows
23 Carlos Driatz plays lute and sings of sexual oddities of noble women. Several of their lovers are trying to kill him 
24 Estaban Vansanches is a moustached lute player who sings funny songs about kings dying on the toilet and their sexual failures. He has had to flee several continents.
25 Villaz Destroyah sings of giant monsters and demon gods but mocks them and makes them seem childish buffoons. Several infernal cults hate him
26 Gloria Gelan sings of intrigues in court and always makes secret police and spies look incompetent. Of course she is a spy and tries to elicit treasonous statements she reports
27 Urzen Trast a big fat man with two skinny slaves who play while he sings. All his songs are about feast and drunken foolishness of the rich
28 Minda Terezen plays the lute and tells scandals and gossip about the city rich. She has a good business on the side blackmailing people and changing names in her stories for a fee
29 Galorien The Rymer a feared and respected bard who all fear for his curses and threats he has made to nobles. Now nobody challenges him and his audiences are quiet and well behaved. Some say he can curse a mans destiny and that he is divine
30 Calambriana Foxglove sings about all the foolish things mighty men do for love. She sings and dances while her young boy band play. She also occasionally commits robberies or gets rich men drunk or drugs them and robs them
31 Varadaz Malamar sings about all the virgins he has defiled and how big his cock is. He scratches himself quite a bit and has contracted some sexualy transmitted mutations
32 Polly Peckingham sings about her failed lovers and her lovely breasts. She auctions herself off after shows with a high price. Her huge manservant protects her from harm and is always a few yards away
33 Gent Tanner is a egoistic swashbuckling bard who sings about his sexual adventures and escapes and how brave and clever he is. He has girls screaming for his good looks
34 Valos Vejas sings about how all the other bards are hopeless failures and how much better he is, he copies their styles to parody them the outdoes them. Other bards hate him
35 Sienna Umber sings and writhes on stage about her sexual prowess while her band plays. She often loses stockings and and items of clothing and boasts about all the perverts who pursue her and rich men she has turned down
36 Varagas Braggado a huge man sings operatic folk songs about all his lovers and enemies he has killed and many many implausible lies of his adventures. He casts a few spells as pert of his show and has assistants with wooden props to illustrate his adventures
37 Calaros Trumpstien sings about how awesome he is while showing his bare hairy chest
38 Erica Voldnaver sings about how much better this place is than some other rival place. She amends thes songs every place she visits but is very popular 
39 Barron Klauhammer tells of his long life and saucy adventures and money he scammed from victims. He also praises the various gods who aided him and keep him untouchable
40 Magna Torentia sings all about her wonder body and the joys of making love and how she is the best ever. Her audiences get very wild and exited and local prostitutes hang around her shows and pay her a cut
41 Misha Zarton sings funny stories of incompetent villagers in a traditional style with a acordian
42 Bellos Caravia sings of the good old days and how farmers are the best people and the soul and lifeblood of the land. He is popular in countryside workers sing his latest songs
43 Bareena Baliala sings traditional songs about dealing with supernatural races of the wilderness and various creatures. She has actually helped some mobs catch and kill monsters 
44 Marnister Zarmenzov sings about the good life of country living and young love. Old and young enjoy her joyful recitals
45 Gila and Vana Kolebcha are bard siblings who sing sweet songs of the seasons and the chores of the common folk. The country folk love them but so di city rich who fing them quaint and nostalgic
46 Kula Marnivar sings of the old days when men and trolls and dwarves were friends. She supports tho old cults that left them offerings in the countryside 
47 Horda Gormenstaff sings about hard work in the fields and mines and returning to your loving family for food and love, lots of jobs in mining and loggers camps 
48 Mazinga Kalett sings about the underground races and monsters that live under foot. He spent years as a slave their and knows many underland folk songs
49 Torrest Vargyana sings about the faerie folk and stories of those taken as slaves or lovers to elfland
50 Proika Vanderland sings happy songs about funny farm animals. He is popular with all ages and does animal impersonations and pretends to talk to animals people bring to his shows claiming to speak the animals fondest desires
51 Ilgyan Istigor sings of the suffering of life and only service to the gods is worthwhile

52 Bantran Vligor sings soulful songs from when humans were enslaved by monsters and songs of the gods kept them with hope
53 Stigyana Potenslaw sings of the bounty from the gods and how all should be grateful
54 Vindas Knobb sings about funny stories of the gods drunken and disgraceful moments which some find outrageous. He has a funny laugh he repeats every sordid gag
55 Vinigas Steel sings about how the gods made the world and how the races were born often mentioning lineages of local rulers who descend from the gods. The local nobility are some of his best customers 
56 Felora Kzin sings of the traps of hell and funny stories of fools being tricked by devils and holy men who tricked the devils back
57 Abram Trisock sings about the first tribes of man and how they resisted the monster empire and eventually over threw it
58 Shlots Rammen sings sweet songs of love for gods and he is often employed as a singer by churches and for funerals. He is a eunuch and still seeks revenge of his former master
59 Brother Solace and his small choir sing stirring songs of praise for the gods and are used for many events and functions like weddings
60 Kelmina Vostergang sings about the gods of vengeance and tails of wicked and the suffering they deserve from the will of the gods, she often implies local officials in her stories but never directly
61 Gimri and His Magic Goat, sings a few shepherd songs and pretends to talk to his goat, funny rustic humour
62 Hora Tanan sings folk songs and dances, she is very voluptuous and old men seem to like her naivete. Her songs are about various wild maidens and feminine petty gods
63 Ilya Kopov sings miserable songs from prison and slave mines he was kept in on the frozen wastes of his homeland
64 Nampazza Kulior and her children sing about happy work in the fields and on the land
65 Brother Bolivar sings lewd stories about monks and priests traditional to the area
66 Vinga Tranmar and her troop of folk dancers sing or rustic festivals and mild flirting
67 Ptask Mnebsiol with his accordion sings hearty stories of ghetto life mob killings from the city in a country folk style
68 Verda Krinkle sings rousing songs about determination with great humour and various funny voices in every day village life
69 Kvarga Jans and her country women's choir sing sad songs about being oppressed by foreigners and cruel despots and losing your children
70 Juldar Borsk and him signing men, sing drinking songs and perform some complex acrobatic dances. most are about being a free mans and drinking and whoring and the perils of marraige
71 Mili Vould sings about the injustice of taxes and incompetent rulership of nobility, he is watched by spies and has links to the peasant revolt

72 Konrad Rakeman sings about hoe foreigners are ruining everything if only men had the courage to burns down their houses and kill them all
73 Tanya Siborsk sings of how big religion has failed and local cults are much better, she is a member of dozens of cults from her touring
74 Bili Glagg sings of the plight of the poor and how there are more of them than the rich and they should arise and eat the rich, being watched by secret police
75 Ingman Vardan sings about how slavery is wrong and keeps the poor man poorer, he has a strong following and his songs are being popular on the streets
76 Sorya Blitask sings songs blaming fatcat landlords and funny songs how they get cruelly killed by angry tennants
77 Trollya Gaborja sings about how the rulers of the land are corrupt and amoral and the gods are on the commoners sides, clergy spies are watching him for heresy 
78 Geldon Trax sings about how the gods have no power and are just immortal sky wizards who were once human. A holy mob has been meeting about what to do to him soon
79 Pildar Tharqz sings about how we live in the best of all places and how good and kind the rulers are. He is a secret police agent charged with getting the mob to hate certain common leaders
80 Vordanya Kuel a lovely maiden who sings stories of the rulers heroic exploits and magical adventures. She seems well off and popular with supporters of the state
81 Knordferdt Juntzenkramer gnomish bard who sings about various gnome tribes and their flaws never mentioning his own lot. He can perform for lowbrow or highbrow audiences and is consulted as a sage on other demi humans and dungeons
82 Garun Thundersong is a dwarf bard who sings of killing goblins and orcs and giants and cunning dwarf heroes and dwarf dungeons being destroyed bt enemies
83 Elorain Oolondarin a elf bard who sings songs lasting hours in elvish which most don't understand but they think sounds nice. Most of the songs are about elves relation to divinities and the sorrow of the broken world of today and how humans and orcs ruined it
84 Valorpion Strange a part devil bard who sings of corruption and vice and how you ought to learn to live with it and enjoy the benefits for yourself
85 Elderban Honeyshrub is a wild halfling maid who sings of jolly feasts and cunning heroes outsmarting big folk like giants
86 Kraag Bumblegrot is a goatman bard who sings of the lord of the woods and his drunken entourage
87 Alsa Gloon a she orc who sings stirring war ballads and songs about massacres and burning cities. Be beats up anyone who heckles her
88 Orlok Sarasna a dark elf singer who tells of the terrible creepy dooms await mortals on the edge of the dark forest which people seem to enjoy
89 Glideon Flax a satyr who plays the pan pipes. He is popular and audiences drink and dance but sometimes the audience start getting naked and goats hang around the venue
90 Glindor Arazin a reptilian bard woman who sings of the slumbering serpent kings and when dinosaurs ruled the world
91 Uranos Tule a doppelganger bard who is happy to eat anyone who requests a private get together with him, sings of dungeons deep, treachery and evil murder hobos
92 Merlan Talanta a mermaid changeling from the sea who sings of the undersea courts of the dragon kings and the various warring empires of the deep
93 Vartuga Ravan is a infamous harp player who sings of the unjust fall of the demon kings who once ruled the earth and how everything is inferior today. He is of course one of the fallen demon kings and will tell of his sad losses of his children and lovers and friends

94 Gundra Palzan is a deva from paradise who visits the world to find heroes she can nudge onto glorious deeds. She sings of ancient battles against evil and the dungeon ruins remaining from that age
95 Vercia Mandragor is a foxwoman who uses her shows and courtly songs to find suitable lovers to ruin their lives. She robs them and destroys their clans for crimes against fox kind
96 Killara Vanthorn is a unicorn who changes into human form and plays for humans songs about loving nature, purity and fighting evil
97 Kitran Skelerzar a dragon in human form looking for opportunities for the future dragon war she knows is coming. Occasionally she will get distracted by treasure hunts and will help guide adventurers to recover lost wealth
98 Vinley Katora is a treeman changeling who sings slow songs naming the trees for thousands of years which humans don't understand but find melancholic. The landlord finds less fights when this bard is performing
99 Gloriana Goldenhorn a shapeshifting dragon come to study humans and find if any worthy heroes need and budges to fight evil. Thinks kindly of humans and likes their company
100 Ourobos King is a basilisk lord how in human form is a poisonous bard who spreads dicent and unrest with his songs with confusing morality that questions the church and state. If he is bothered he will transform into his true shape and kill everyone

Friday, 17 November 2017

d100 Secrets of the Murder Hobos


Old piss stained murder hobos, washed up adventurers, drunken former heroes fill the gutters and sly grog shops of Shadelport. These toothless old men might be worth hiring to come along but many will betray you, kill you, rob you, eat you or worse. But plenty more are too brain damaged old and crippled or drunk to do anyone mischief. But they might know a secret or two. Some know where old dungeons lay hidden, where treasure is buried, tricks for dealing with monsters and all kinds of things. Some might be lies just for enough money for a beer or a hit of lotus dust. Under my index you will see lots of old murder hobo tables. Possibly a compilation of them might be worth a go.

Suggested by
Nova Scotia Dream in last post comment box.

d10 What does the drunken old murder hobo want?
01 Enough money for a beer
02 Enough money to stay drunk for a month

03 Lotus resin or some other adictive drug
04 A job in service to adventurers or a household
05 To come with adventurers as a follower for a adventure
06 A night with a prostitute
07 A bath and a hot meal
08 Armour and a weapon and a few beers
09 A suckling roast piglet and a jar of grog
10 To be taken on a last adventure to die fighting


d100 Quick Secrets Types
01 Buried Caches - hidden loot left by adventurers
02 Explored dungeons - possibly repopulated or good for beginners
03 Active dungeons - found but marked for later, untouched by adventurers
04 Monster Lairs - possible treasure guarded by some rare beast
05 Tomb location - possible riches and death await
06 Underworld Entries - great cavern complexes into the hidden lands of the deep
07 Esoteric Lore - strange information that might come in handy
08 Secret Locations - secret paths and passages
09 Magic Secrets - formula and recipies and spells
10
 Forbidden Secrets - terrible lore humans were not meant to know

d100 Secrets of the Murder Hobos

01 Map to chests of copper coins left by party who couldn't carry them
02 Map to stockpile of adventuring supplies in buried waggons

03 Map to abandoned silver mine with silver left and some monsters
04 Map to treasure pile adventurers left behind when chased away by humanoid tribes
05 Map to adventurer treasure ship sunk on a reef off the coast
06 Map where adventurers hid a stolen army payroll years ago, surely long forgotten
07 Map to where adventurers left loot from dungeon when baggage handlers fled
08 Map to hoard of pirate treasure stolen from a pirate captain who disappeared 
09 Map to ruined house in haunted woods where wounded adventurers hid loot on the run
10 Map to Dwarven dungeon treasure house but swarming with undead

11 Map of dungeon cleared out decades ago but now inhabited by new monsters
12 Map of dungeon left half cleared out when most of party died on last expedition

13 Map of dungeon mostly cleared out but famous hidden treasure never found
14 Map of dungeon rumoured to be cleared out every decade hidden near city
15 Map of dungeon party was exploring but others all killed by a cult
16 Map of dungeon where alchemists made potions in secret full of loot
17 Map of dungeon with a sleeping cursed princess in a crystal coffin 
18 Map of secret dungeon in sewers beneath city made as secret treasure house
19 Map of dungeon concealed in riverbank by mud but once active
20 Map of dungeon the rest of party took over and became boss monsters
21 Map of secret kobold dungeon they have been expanding for decades  
22 Map of reptilian dungeon where degenerate albino reptile men savages lurk 
23 Map of of old dungeon used by generations of bandits with stockpile of merchant loot
24 Map of dungeon entrance hidden by cult trying to repair ancient artifact
25 Map of hidden dungeon where a goblin kings minions dig for gems
26 Map of secret village of ogres reputed to be guarding great piles of gold
27 Map of a ancient orc factory where wizards used to make them from mud
28 Map of secret cult temple filled with wealth but now occupied by beastmen
29 Map of sorcerer pleasure sect where decadent cult keep slaves and drugs
30 Map of forbidden necromancy school where evil wizards learn wicked magic
31 Map of a hidden dragon lair in mountains where beast hibernates for centuries
32 Map of cave of a ogre magi and his goblin minions guarding ancient scrolls
33 Map of a cave where hill giants dwell in mountains with gold and sheep
34 Map of seaside cliff cave hidden by tides, lair of fishmen and their blasphemous gold
35 Map of werewolf lair that has for generations been robbing, killing and kidnapping
36 Map to hidden dark elf tree house where they spy on and cruelly prank humans
37 Map to ruins where a clan of doppelgangers have been plotting against humanity 
38 Map to riverside lair of a great magical serpent who guards a golden horde 
39 Map to lair of cultists who robbed a reliquary of holy treasure the church will pay for
40 Map to lair of troglodytes who have been worshiping a bejewelled reptile statue
41 Map to a prehuman crypt of a catfish man wizard guarded by undead and traps
42 Map to a earthen mound tomb of a ancient wizard famed as a maker of magic items 
43 Map to tomb of king who fought ancient evils entombed with his magic weapons 
44 Map to buried mausoleum of a necromancer king sealed since the fall of their empire
45 Map to crumbled pyramid tomb in forest where serpent man kings were buried long ago
46 Map to valley of crumbling cliff tombs may untouched and sealed with intact magic traps
47 Map to hidden cave tomb of of a barbarian chieftain famed for thier gold and chariots 
48 Map to a hidden tomb of the vampire bat priestesses of a bloody prehuman cult  
49 Map to tomb of a cruel wizard lord who once terrorised region before his burial
50 Map to great island crypt of a pirate captain who plundered many exotic lands 
51 Map to a cave entrance to a hidden dark elf citadel of the deep 
52 Map to a lost underground kingdom with strange magic and treasure
53 Map to a cavern with a ruined citadel swallowed up into the earth by the gods 
54 Map of a cave where a barbarian hoarde kept their loot until a dragon took it
55 Map of a great underground vault where albino degenerates worship a demon
56 Map of a great sulphur cave some say is a entrance to hell
57 Map of great volcanic cave with ruins of a ancient pre human temple 
58 Map of a cave complex where great lizards guard ancient stone sarcophogi
59 Map of a pyrites cave where a ancient dynasty fled with their gold
60 Map of a great sinkhole that plunges int the depths lined with fossils of great beasts
61 Knows common trade phrases of secret common language of the fish people
62 Recipie for waterproofing oil that protects spellbooks and from water damage 
63 Knows recipe for delicious wine from berries most think are inedible or poison
64 Knows how to make delicious seasoning from fermented seagull guts
65 Knows a secret word to calm donkeys and mules when they are scared
66 Formula for preserving corpses used in ancient burials and forgotten
67 Knows a special punch that gives +2 barehanded attack on dragon for a proficiency slot
68 Knows a secret technique to make a slingstone fly further for a proficiency slot
69 Knows how to make a scent that wolves and dire wolves hate to throw of trackers
70 Knows a secret call to summon common cave bats at night
71 Location of the yearly local goblin market
72 Knows where fishmen meet on the reef to conduct blasphemous rites
73 Secret entrance to one of the cities great libraries
74 Magic passwords through door in the mountain but nobody ever returned
75 Knows location of building where saucy parchments are copied from ancient originals
76 Secret route through the mountains to series of demi human and humanoid valleys
77 Secret location of great underground highway system built by dwarfs to cross mountains
78 Secret tunnels that lead from mountains to distant islands made by druids long ago
79 Location of a secret entrance of a secret school of forbidden wizardry 
80 Secret way into the city dungeon complex long forgotten by secret police even
81 Cliff location where primal wizards wrote long lost spells on walls
82 Formula for lotus resin that with extra ingredients makes addictive clairvoyance potions
83 Knows location of a rare herb that can restore memory of a 1st lv spell
84 Knows location of a magical pool with strange inconsistent effects
85 Knows a secret massage technique that dragons really like and could save your life
86 Knows location of a sphinx that knows spells forgotten before humans even existed
87 Knows erotic technique that can restore forgotten cantrips with a hour long sexual ritual 
88 Has rare spell book pages has been using as a handkerchief
89 Knows a recipe for invisible ink used by the secret police
90 Formula of ingredients of a potion using rare monster body parts for ingredients
91 True name and summoning ritual of a demon prince and instructions for protective sigils
92 Location of a forbidden book of necromancy lost long ago
93 Knows a recipe to heal zombies using human brains, blood and lotus dust 
94 Knows location of a imp in a bottle that if freed will serve opener for a time as slave
95 Knows recipe for demon blood wine that gives visions of the abyss that cults crave
96 Knows where a bubbling pool of chaos can be found that causes mutations
97 Knows of a cave in the mountains full of living edible meat, all you can eat
98 Knows location of portal and how to activate it but not where it goes
99 Knows where devil gems are found that cause any who touch them to lust after them
100 Knows whereabouts of several prostitutes actually otherworldly disguised beings

Tuesday, 10 October 2017

d100 Rumours in Shadelport


The PDF of Shadelport has done better than my previous ones. Possibly a simple cover but probably being a big fat city book is the main driver I suspect. Anyway I got lots of kind words which is nice. And some weasels complaining It cant be printed (I still love you and I deliberately did this). I did print it from this file and might make a A3 print to further proof. When I'm happy I might make a improved version with a spine for LuLu because I'd like a hardback. I've had Interest in some of my other PDFs too and have agreed to revise Planet Psychon. I will probably make a version with all the more recent content added and with a fancier layout. I've had some offers of volunteers for this (well Chad anyway).

Well hopefully Shadel Port will be used by others and it might become a old school classic. While making It I got a few ideas like this one. I could probably do a A-Z post on each district and a expanded suburb encounter table. Certainly the city ruins might be worth delving into. I have had players spend most of their lives in the city or within a days travel.

d100 Rumours in Shadelport
01 The Barron eats babies every day to maintain his immortality
02 The Barron is really a devil or even one of the lords of Hell
03 The Barron under his mask is quite ordinary and walks among the people in disguise
04 The Barron wears a mask because he is hideously scarred in his early days as a mercenary or a pirate
05 The Barron is actually not immortal but is replaced by a chosen member of the secret police
06 The Barron is actually a spirit or ghost or wizard who changes bodies as they wear out 
07 The Barron tricked the lords of hell in a contract and cannot die or be killed by any god or other worldly being
08 The Barron is part god and cannot show his face or the gods will know his identity and some will seek to kill him
09 The Barron is so interested in adventurers and dungeons because he seek a artifact that will change the balance of power. The ancients had great magic machine wonders on the Island long ago
10 The Barron avoids total war with the mainland Emperor because he instigated the civil war and secretly supports numerous factions. Eventually he will assume control of the known world and as he is immortal everything is going to plan

11 The ancient Monster Empire used the city as the world centre of the slave trade. So not much has changed then
12 On the great jungle Island off the east coast, the reptilians who worship Tiamat plan to arise and destroy human kind with dragon fire

13 Sometimes there are signs of a great war under the sea. Strange beings wash ashore with fatal wounds
14 The elves have renewed trade with man for various concessions like not killing them or hunting unicorns. The Barron and the Empire both feat the Elves taking sides
15 The Dwarf ruins are scattered everywhere but none know why reason they have returned. They hate mankind for stealing secrets of iron and blackpowder
16 The great powers of the world all have eyes on Exile Island because the ancient treasures and secrets here will change the fate of nations
17 The strange men of the west bring the allure of Black Lotus, a viscous drug that turns men into slaves. The Barron's secret police are always struggling to control the trade
18 The goblins of the mountains and forests were bred by the elves to be a buffer between elves and man. Some have gone wild and savage rather than whimsical and mischievous 
19 A great humanoid kingdom of monster tribes in the hidden highlands is where the constant flow of them come from. 
20 The hidden giant kingdom was sealed away by Druids. Some day the giants will clear the sealed passage, unite the humanoids and invade the lands of humankind
21 Many tiny mountain kingdoms and inhuman villages are hidden away and many trade opportunities can be found 
22 A race of bright trolls in the mountains are not the insane horrors most know. They claim to be the parents of elves and dwarfs and know many elder secrets they do not share
23 Many barbarian tribes in the mountains live beyond the Barron and the Empire. Those that trickle into the city seeking work are the renegades, rebels, kinslayers and outlaws
24 The Elf King and Queen are fearsome and terrible beings and actually elder gods
25 The Bright Elves and Dark elves use mankind as a buffer between their woods but they are actually closer kin than most believe. Their king and Queen are the same rulers of both but are somehow unfathomably different
26 Every thousand years the dragon spawn pits of hell are unleashed and time is approaching when they will come again
27 Demons, devils and elder horrors are sealed in many dungeons, pits and under wondrous monoliths that cultists seek to free
28 Hybrid monster humans are hidden everywhere, secretly preying on humanity and serving tho long forgotten monster kings of old
29 The orcs of the city are loyal to the Barron and make up many of the city militia men and guards. That is because the Barron's wizards make them by some foul secret means
30 Everyday kobold slaves become more common and soon they will out number humanity and rebell
31 The secret police tolerate some unlawful gangs and criminal guilds and crush any that cross the Barron
32 The secret dungeons of the barons police are vast and sprawling labyrinths that reach across the city 
33 Secret police informants are everywhere often they recruited from tax debtors and criminals
34 The true agents of the secret police are a secret monastic order of fanatic assassins 
35 Many of the cities hated tax collectors and magistrates are secret police or guarded by them in hiding
36 The secret police keep in their watch houses shrines dedicated to the Barron
37 Secret police informants often watch the taverns and bards across the island, reporting sedition and slander against the Barron, they could be anyone
38 The dungeons of the Barron are full of idols dedicated to devils and lords of hell
39 The prisons of the Barron are many and varied, some for the rich are full of luxury, others are convict labour camps but the secret ones nobody speaks of
40 Some of the criminal guilds are so full of secret police and informers that they are just part of the Barron's security apparatus
41 Black markets come and go in abandoned houses, sewers and even whole backstreets
42 Strange shops come and go under bridges, in back alleys and dead end lane ways
43 Many guilds operate secret traders and back counter shops to sell illegal goods but you have to have insider knowledge to find them
44 The old guilds have established their rights and territories. Many will use assassins to deal with unauthorised competition
45 Merchant guilds all collaborate on price fixing and maintaining monopolies
46 If your not a guild member or a noble you are a nobody, but still slightly better than a mutant or a beggar
47 The merchant guildsmen fear not the militia only the tax man
48 There is nothing you cannot buy in the city markets or from a criminal guild
49 Many pay protection to criminal guilds to protect them from crime, the crime guilds are crueler and more efficient than the militia at controlling unauthorised crime
50 A cartel of kobold slavers wish to split from the regular slavers guild and there is great tension between the factions. Kobold traders say humanoids should be traded by a separate guild and humans should be free
51 Don't eat the pies, cannibals are everywhere
52 Orc food looks terrible but is surprisingly good and nutritious
53 A few bakeries have been caught using bone meal in their bread but orcs actually prefer it 
54 A butcher shop was selling meat wrapped in mummy bandages discarded by grave robbers and the victims died horribly of mummy rot
55 Inferior and old weapons are so common most sell them for scrap metal by the barrow load
56 Every day waggons of bricks and scrap are brought in from old dungeons being strip mined in the local areas
57 Cursed and magic items turn up for sale every day in the bazaar
58 Never accept strange goods from any murder hobo fresh from a dungeon, who knows what foul cursed trouble it would bring
59 There are many grog shops in the city but the cheapest are full of villains and the beer is often made with snake heads and alchemist waste water
60 Kobold slaves are so cheap some buy the old and wounded ones for the meat
61 There are so many dungeons within a day of the city but there is plenty or ruins to explore in the old town and even the deeps of the sewers turn up treasure
62 Gold and treasure are obvious loot but artworks, strange idols, rubbings from old rock carvings and ancient texts are all worth good money too
63 You can't just go looting dungeons like some amateur, you can register a ruin with the deed office or buy a out of date claim from the city clerk 
64 Some of the ruins are marked with city seals. They are either claimed by some party or deemed too dangerous to open by the city
65 Looting ruins and exploring sewers is all fun and sausages but all too adventurers come across forbidden cults who will kill any who witness their vile deeds
66 Some men are not what they seem. Some are hybrid monsters or devils or demons. Others are magical beings in disguise in the city for some dread purpose
67 The city rivers are choked in filth and waste and excrement and dangerous beings live hidden in the filth. The river nymphs are as lust as any but their hair is garbage strewn and unkempt, their naked skin is caked in filth
68 Be wary and keep your passport safe. If you are stranded in the wrong part of town without papers or friends you will wind up in a dungeon or trapped
69 The cities huge bridges are towns in their own right. A mile long and built by giants they tower over the river with palaces, arcades of shops and apartments. Deep inside are sweatshops and slums for the poor. Some never leave the bridges and without papers you will never get off
70 The wells vary in quality from suburb to suburb and the better ones have guards or gangs watching them who charge strangers a toll
71 Scum cove is where the poorest are herded and kept like a great prison. Without a job you cannot leave. People who go their looking for work must be careful not to start a job riot
72 Knotswarren is a lawless hive where the streets were long covered by shacks built on top of each other. The law never come here and the gangs rule the area and control traffic
73 Goblintown is where nonhuman (except elves and changelings) live by law unless they live in the household of a human or live in the militia barracks
74 Goblintown is avoided by most humans but if you don't act afraid or disgusted it is friendly enough
75 Mutanttown is where those with the mark of the beast dwell. They must wear a yellow bar on their clothing and serve the most polluting and foul industries. Many of the city sewer workers and rat catchers are recruited from here under contract but not allowed to join the sewer worker guilds
76 Mariners town is full of salty semen from across the world. It is dangerous at night and best look out for press gangs 
77 Gildedtown if for the new rich who think they will one day be allowed in to live in rich town one day. Most are conspicuous in faux status symbols like bad art and use old drain pipes as columns on their tacky mansions. Only residents, nobles or their servants are admitted
78 Gibbet bridge is the easiest to cross and used by the poor. It is always easy for anyone to get an apartment to rent here and some areas are ruined and squatted by gangs and worse. It costs only a copper coin to cross the bridge which is half price of a ferry or boat
79 Kings bridge has two separate roads walled off from each other, one for commoners and one for the rich. One way is a silver and is used by by the well to do (a copper per animal or servant or child). The other is a gold and for the very rich (silver for animal or servant or child). There are very fine hotels and shops here
80 The merchant district is easy to get a day pass for a copper and the markets are among the best in the world
81 Grogtown is a terrible cesspit of squalor and vice. This is where poorer visitors, barbarians, soldiers and farmers come to drink and whore
82 The University is one of the biggest and oldest in the world. The students are expected to be chaste and well behaved but many spend their free hours in grogtown
83 The University has a great library a huge and rambling collection that predates human occupation. Don't accept a job cleaning out the old stacks of monsters it is suicide
84 May private schools and teachers live in the university district and some secret schools in the sewers teach necromancy and demonology
85 The Holy district welcomes visitors by day and has thousands of temples and shrines from across the world even from cults long forgotten in other lands. Some come for charity or medical help or study
86 The martial district is where the Barron dwells in his palace with the army, militia, taxmen, magistrates, civil servants and the secret police. Otherwise very few are admitted without business and many are never released
87 The river has many skiffs, rafts, gondolas and ferries who will cross for a copper or two by daylight or silver at night when it is mostly forbidden
88 Were rats and ratmen and cults have their own city in the depths and own settlements and institutions mocking those of man
89 Devilswine are horrible were pigmen from hell who enslave mortals to be slaves. It can be hard to tell them apart from the typical greedy merchant or crime lord
90 Fishmen and squidmen in the deep come to kidnap human mates and hybrid cults serve them on the water side districts and infiltrate guilds
91 The old giantsbridge north of the city has a huge dungeon inside full of rebels, monsters and bandits but the army keep passage across safe enough
92 Adventurers are mostly looting dungeons in the southern mountains only miles from the city. The vault of the ages is the current hot complex that many never return from
93 New dungeons are found almost every day in the southern mountains
94 The Barrons wood to the south of the city is reserved for hunting by nobility and any other found there without a permit are killed as poachers
95 Ghostwood is south of the city and was a thriving kingdom hundreds of years ago but fell to plague and the area was covered by forests and monsters from the deeps came up to dwell there. Some find treasure there but most die
96 Wolfhead lodge to the north (once wolfwood) was a popular noble retreat for hunting but since unicorn hunting was outlawed the popularity has declined. The elves kill uninvited guests who cross the borders often with their trained werewolf hunting dogs. A green Dragon has been seen there as well
97 The villages on the grassy plains are quiet humble and sleepy places suspicious of adventurers and those without business
98 The yeomen surrounding the city who grow most of it's food have many rights and privileges over the common villains of the city. Many come from other lands and mistake them for common peons but they are under the protection of the Barron and the militia never trouble them
99 Spies from the empire are always in the city recording who criticises the Emperor or plots against him
100 Some say there are more gods than people in the city and at any time a few dozen petty gods walk it's streets, drink in it's pubs or stay in the temples with their followers

Thursday, 10 August 2017

Classes to create or kill off...


This was a thing I responded on a thread on a G+ by Richard G expanded here.

DnD considered as rooted in fantasy lit or mythology is a failure and i cant really be bothered caring anymore - im far more upset by what it did to mythological monsters that is now accepted as cannon by millions who don't even play the game - I prefer wikepedia monster descriptions to say second ed long winded ones - at least 1st ed is brief and I prefer lots of the BX versions and creatures like salamanders and devil swine.

If I want to be more literary or mythic or historical gritty i play RQ. DnD is its more oafish cliched older brother but the simplicity and heroic scaling is a different kind of fun and its better not to ask too much about it's credentials in realism and focus on having fun. Part of DnD fun is power gain from puny to so mighty i can jump off a cliff or kill a hundred orcs by myself. In RQ a kid with a rock might kill you still and killing a hundred men at once is always going to be a risk and an effort. In stormbringer I could release a god of chaos into the world to get out of a pit. Im ok with DnD being a bit kitch like star trek and starwars.

Paladium RPG and some dnd knock offs handled weird classes better. I really liked diabolist and elementalist. 95% of my rpg collection is classless.

Lots of debates online flooded with bard and cleric haters.

Im fine with clerics though not convinced they were quite right - the shukenja in OA seems more priest like - the dnd one a mash up of templar and prophet and miracle worker and hammer horror holy man. But for dungeon adventuring it works. I think the new eds handle cleric as healbot worse - second ed specialty priests were promising but lots of work to create for every cult in your setting.

Im not sure if paladins are needed as well - id just let a fighter pick up some levels as priest in a specific order

Outside 4 classes gets harder to justify
I like druid monk sorcerer bard as second tier specialists and have hesitated for years introducing more - but have considered witch/alchemist/mystic/shaman - assassin/knight/barbarian/ranger/paladin/seem just slightly modified versions of existing classes and not that distinct, possibly created with some dual classing and skill choices while
witch/alchemist/mystic/shaman could require radical new abilities or spells.  I have a whole psionics system done as standard spell list because I hate having crazy new broken mechanics when the spell-level system works and is already a feature of the game.

Ive allowed elves to pick one spell list like wizard or cleric or druid or psionics in game and it worked fine. In fact better than fine and has had no problems and made interesting sub races and reskinnings. Wood elves use druid spells, bright and dark Elves use wizard spells, high elves use cleric spells. Has made for interesting characters.

Nobody played a thief or halfling in any of my games from 85-2010 until I modded them with a few more hp, made them the skill specialist class and gave them luck points to make them take incredible skill risks. In BX they are only good for sneaking and as puny as wizards. Gord the Rogue in Gygan books didn't fit the puny backstabber mould very well.

Too many specialized and setting specific classes are silly but racial classes are more interesting but i probably have enough of those too - dwarf/elf/gnome/halfling are fine but ive considered scrapping halfling but ive had fun reskinning basic races except the dwarf which doesnt seem to be as reskinnable - elf makes a good half demon, dark elves, angelic all kinds of snooty magic folk. Halfling can be ratlings or hedge trolls and possibly goblins. Gnomes I use for ppl who wanna be short and magical and because players kept marrying them and interacting with them and getting reincarnated as them.

As for other races I have giants (who gain a d12 inches a level and go from humans to mutant horrors and usually change class when getting in doors a problem. Changelings which has many subtypes from animal, to planar to nature spirits based on OA spirit folk and animal spirits. I did beastmen which i had to rename abhumans because ppl wanted to do them as rock men, ice men and we also found them pretty good for barbarians and orcs.

Changeling unicorns and angels were interesting characters and the above art tells me psionic dolphin changelings on Psychon could be a thing.

My final race is Tako - japanese octopus fairies who moved onland and are most alien and players use for strange sex acts. Also because my game is elfmaids and octopi. I can resquid i mean reskin them as squid, nautilus, ammonites and possibly as insect men.

For some reason I have to make all my new races/classes as sets of 4. Some weird compulsion to do things in fours and make myself work harder. This is a weird problem I have with lots of my projects and is slowing me down in Xor too.

Nowdays I ask can a proposed class or race "could it just be a reskinned old one" test.

Im pretty happy with my reskin everything as troll types last blog.I love RQ trolls and moomintrolls and love idea of nicer trolls in all shapes and sizes behind stoves or in barns (dnd classic trolls are chaos cult living cancers gone insane from black magic). I can reskin the basic versions of  races to make trolls - elves for pretty snooty magic race trolls, halflings for hedge trolls, gnomes for magic roof trolls, dwarves without size abilities as warrior trolls. I could do talking animals also possibly with reskinning.

I have been playing LOTFP with Xor for a while because I have only played intermittently the last 18 month not my own house rules and classic setting but hope too again. My next house rules set will be about cutting back rules and stacking abilities and only viable classes without reskins are magic list based or goats.

these tables are my core classes
https://www.flickr.com/photos/konsumterra/15201407721/in/album-72157631656547261/
https://www.flickr.com/photos/konsumterra/15201409581/in/album-72157631656547261/

 I have considered witch might have access to all spell lists but has some radically new mechanic like spells require premade fetish objects that are expended when cast or have a skill roll or something and until i find it witches better done by sorcery or wizardry or even druidry. Witches could just be a legal term for illegal spellcasting. Alchemy I consider because I remember seeing a good Dragon mag class I still might use as inspiration when I feel like writing up a hundred odd alchemical potions including making dragons and hermaphrodites. Alchemists seem a bit like they would summon elemetals and golems too. Speaking of which should be 1HD elementals. A class that spent money to make magic could be a problem and I need to be careful.

If I do what I plan with trolls and shamans Im dangerously turning my dnd into RQ a bit. Shamans are alot like shukenja just need to work out how to jig turning into spirit wrangling. I want more spirits in my DnD like OA has. Strangely my psionics list suits them well. Ive considered a psionics class the mystic based on this spell list that comes out a bit like some of the more modern takes on magical assassins. Anyway all these class ideas take more work than reskinning my existing proven ones. Im happy for anyone to change class a number of times = to INT bonus so this lets me get elf theives and dwarf clerics and giants to become fighters when dungeons start getting too small. I have toyed with system to let people get a few cleric spells if they prove to gods and powers they are alignment fanatics who take a oath or taboo every level. I made one of the worst of my spell per level tables (on the flickr links above) future ready in case I do make paladins or rangers a thing.

Nothing set in stone as yet and most of these are problems which can wait till I have a long term game that choices will enhance. With short term games LOTFP, BX or even my simplified Fighting Fantasy system are fine. Though I am for STR = damage bonus which made me strike blueholme ed from my list for kids because they all want damage bonuses and I don't believe it enhances roleplaying to not make strong people effective at damaging.

I did do a robot class with the robot "spell" list applicable to cyborgs too so a cyborg class would work. A mutant class is pretty viable with all the mutation lists i have done and needs testing. A psionic class would fit here possibly too as I need to do classes in fours.

A note on my settings
Planet Psychon is for gonzo, genre mash up anything can happen but less suited to horror or subtler moods.

Exile Island/Shadelport is based on 80s UK games - a bit more gritty and horrible than anything TSR would do and influenced by nastier end of history - its a world made for murder hobos and better for classic fantasy and horror.

If I do gritty historic or mythic fantasy its off to BRP/RQ...

I did once use Marvel superheroes for a game which was great for magic but and characters semi divine heroes but they kept tearing dungeons apart and destroying architecture and scenery which is something superheroes do but doesn't quite feel fantasy or mythic when every fight destroys a building.