Showing posts with label cyberpunk. Show all posts
Showing posts with label cyberpunk. Show all posts

Saturday, 27 April 2019

A few projects



Working on this commission for a friend.

Cyberpunk megacity with big craters from orbital impact weapons and biological contamination zones. I don't have full history but will update more. I'm putting together some mood-boards as well. Adding coastline of concrete tetrapods (like japan) and flood barriers like London. Doing a layer with forests, reservations and mountains and locations of old settlements. Feel free any locals to add suggestions. Will keep you updated.

Quite happy amount of graphics I have been doing of late and most of my blog posts using my own work which I hope continues. Mostly due to a light laptop I can use in bed and when traveling easily that i got late last year. The only way I'm affording RPG hobby stuff now is my Patreon and the odd job like this. Early May will set up publisher account of Drive through RPG and put first few 3fold there. A new dungeon one sheet zine on Patreon shortly. Will put up vol 1 Terror of The Frog Cult as freebie everywhere after that. Each 10 volumes will be in a separate area. After first few volumes i realised they could be in same area so made a map with them placed on it. So vol 7 featured that map and notes on the region and encounters to fill in spaces in between. Vol 11-20 are set in my Exilon setting and vol 17 is contains setting info and maps for the setting. 21+ I plan to do as post apoc locations for Gamma World or Planet Psychon or Anomalous Subsurface Environment or other tech fantasies. Feature a number of sky scrapers, bunkers and buildings to explore. Was worried about sourcing art but have come up with some options that work.After that the Vinegar hill Region adjacent to the Threefold lands in vol 1-10. The 7th of each series will be a setting guide freebie.

For May due to the amount of generous patrons on top tier at the moment releasing at least 3 things a month. Hoping on getting some sale Chaosium items for myself. Have to move in 3 months which will be 8th time since dec. Saving up for this tricky as 90% of my income is rent sigh and hard to get a tenant in when Im evicted. New placement is great and not as physically demanding which is nice.

Working on sea  invasion part 2 for the blog.

Monday, 26 February 2018

Cyber Mutations





Huh? Robot mutations? What are they for?
Can use for machines especially customised or modified ones. Also some AI and synthetics experiment on victims and perform partial cyborging operations on victims. Oldschool Dr who Cybermen might do stuff like this. There are nano tech mecha viruses that turn victims into combat machines also surviving from the apocalypse war.

11 mutation tables so far including next post so will do poll for which to do next...
Insectoid? Amphibian? Arachnid? Draconic? Fish?

Basic mutation here are powered by the body possibly from body heat but more powerful sub systems recharged daily or microfactories renew ammo or other components. Most cyborgs use food but major cyborgs have atomic fuel cells the same as ancient automobiles and houses. At this stage the cyborg oly needs food for remaining organic systems.

Mutations
Xor Bio Mutations
Necro Mutations
Reptilian Mutations
Diabolic Mutations
Plant Mutations

Faerie Mutations
Mental Mutations
Subterranean Mutations
Angelic Paladin Mutations
Next Psychon Mutations

Failed mutation system
Apotheosis Mutations - too many mutations


d10 Sources of Mutation
1 Contact by android or machine nanites
2 Operated on in a black lab
3 Operated on by robot medic
4 Piece of tech fused to body
5 Shot by munition carrying machine nanites

6 Synthetic life form deliberatly contaminated you
7 Dormant in body possibly from parents
8 Stung by robot insect drone
9 Romantic contact with synthetic life form
10 Touched fluid leaked by synthetic life form  

d10 basic types
1 Facial/sensory
2 Skin
3 Torso/body
4 Abdomen
5 Arms/manipulation
6 Legs/locomotion
7 Mouth
8 Cranium/skull
9 Organs
10 Brain

d100 Minor Mutations
01 Never blink
02 No nose or smell
03 Filter mask resists dust, pollution, spores
04 No ears just small holes, -1 per dice sonic damage
05 Faceplate comes off revealing electronics
06 Nightvision
07 Eyes light up red when angry
08 Heads up display points out obvious facts
09 Laser range finder in eyes 
10 Laser targeter +1 hit ranged weapons
11 Skin is metallic flexible mesh +1AC
12 Cables run along limbs and body with junction boxes on joints
13 Plastic skin peels off when damaged revealing metal
14 Anti radar coating, don't detect as metallic
15 EMP shielding, resist anti electronic pulses
16 Reflective skin -1 damage per dice from energy beam weapons
17 Articulated mechanisms on joints
18 Fire proof skin, -1 damage per dice from flame
19 Shock proof skin, -1 damage per dice from electricity
20 Thermal regulated skin, -1 damage per dice from cold
21 Condition readout display panel on chest
22 Gasmask respirator in chest plate
23 Metal plates over chest +1AC 
24 Duress alarm sounds if activated or unconscious or dying
25 Gas analyser detects harmful gas and type in chest unit
26 Radiation detector in chest unit
27 Radar scanner detects in chest unit detects radar in use
28 Built in fire extinguisher in chest, charge/Lv/day
29 Spotlight in chest
30 Printer in chest unit, print out ticker tape or punch cards
31 Folding grappling hook with 20 yards cable
32 Built in utility belt with various pouches
33 No genitalia
34 Impressive synthetic genitalia
35 Storage space 1/2 cubic foot
36 Immune to poison food or drink
37 Humidity extractor collects water from air no longer needs to drink 
38 Can only digest predigested food in paste form
39 Food analyser detects quality and properties of food
40 Only needs to eat one day a week
41 Claw hand less agile but stronger d3 pinch
42 Tools in fingers (screwdriver, file, pliers, drill, clippers)
43 Lighter in finger can light fires
44 Keypad on arm
45 Built in calculator watch
46 Wrist monitor screen
47 Wrist radio
48 Pop out blade d4
49 Arms or hands detachable
50 Arms elongate one longer foot at will
51 Legs detatchable

52 Metal detectors in feet sense mines or loot
53 Storage space in legs for dagger or pistol or ammo
54 Spikes pop out feet +1 kick damage
55 Legs elongate two feet longer at will
56 Pneumatic jumping jacks +2 yards
57 Wheels instead of feet +1 Mov
58 Magnetic boots, can cling to metal surfaces such as space ships
59 Climbing spikes easier to grip wood or cracks for climbing
60 Impact sensors detect heavy things moving on ground 1"/Lv
61 Megaphone speakers
62 Synthetic voice
63 Mimic voice
64 Metallic pointy teeth d3 bite
65 Mouth a thin unmoving slot
66 G
rinding tool in mouth chews steel like a power tool
67 Elongating tongue two foot long
68 Regurgitate waste products in pellet form
69 Smoke comes out when exerting effort
70 Skull opens to access brain
71 Lamp on forehead

72 Head is square or cube
73 Neck extend two foot
74 Head detatchable
75 Head is metalic skull
76 Cyclops, single wide angle eye
77 Antenna detect radia signals
78 Transparent dome upper head
79 LED display in forehead or over eyes
80 Horns or spike d4 headbutt
81 Reflex booster +1 initiative, once/Lv/day
82 Compass
83 Self sealing system -1 damage from cutting or stab (not a axe or bite)
84 Self repair centre +1 HP per day
85 Access ports to reach and repair insides easier
86 Blood filter +2 save vs disease or poison
87 Requires only half air of normal person
88 Atomic fuel cell lasts five years
89 Deep sleep can shut down most systems week/lv
90 Denser bones +1AC
91 Separated brain lobes take turns to rest, no sleep
92 Input output jacks and disc drive
93 Sealed brain can be removed and replaced

94 No pleasure centres
95 No emotions +2 resist fear or charm
96 Pain suppressor, prevents shock or incapacitating pain
97 Rerouted nerves, gets a second save to resist paralysis
98 Disdain for organic life and "meatbags"
99 Photographic memory
100 Save to awaken from unconsciousness in in negative HP



d100 Major Mutations
01 X-ray vision, one round/Lv/day 1 foot per level
02 Sonar as a bat 10"/Lv, sense invisible and see in dark
03 Explosive sniffer (sense bullets or bombs within 1")
04 Laser eyes d4/Lv singly or all dice at once in a day, 10" range, roll to hit 
05 Holographic face, change face at will for disguises
06 Face gun 2d4 10" range, shot/Lv/day kinetic bullet projectile, loud
07 Voice stress analyzers detect lies on INT roll
08 Thermographic vision, see heat trails and temperature extremes
09 Optical shield amours eyes and provide flash defence and polarising filter
10 Detachable eyeballs can be left as spies to record or broadcast to owner
11 Molecular mesh as chainmail
12 Shock touch +d3 unarmed attack or vs any foe making contact
13 Holographic cloak skin invisible round/Lv/day
14 Resilient skin -1 to any incoming damage 
15 Ablative skin +2HP/Lv
16 Fire Resistant, 1/2 damage from fire
17 LCD skin whole skin surface is a monitor, camo or graphics standard
18 Sensory domes all over 1"/Lv motion detector
19 Radar skin 1"Lv detect metal objects, weapons, vehicles, machines
20 Chaff cloud skin fogs radar and energy sensors 1" radius cloud/Lv, use/Lv/day
21 Monitor in chest to display thoughts or images from other inputs
22 Rocket launcher, shot/3Lv/day, 6" range, 3d6 damage 1" radius, roll to hit 
23 Satellite laser uplink, can contact orbitals, know codes for one/Lv, 10% chance/Lv
24 Energy scanner, sense power or energy sources within 1"/Lv
25 Chest Beamer 3d6 cone fx 1"/Lv, shot per 3Lv, shot/Lv/day
26 Drone bay with scout drone with remote camera, 10"/Lv, 10min/Lv
27 Cryptography computer, comprehend one language or code Lv/day
28 Support AI, secondary personality offers advice or lakes over if main brain injured
29 Synthesizer can play music or pre programmed tracks or smples 100 tracks/Lv 
30 Toolbox suitable for all kinds of repairs, ten tools/Lv
31 Furnace can feed off any organic matter for power
32 Seperate body at waist splitting HP between them, steer legs by remote
33 Medical diagnostic scanner, detects if victim poisoned, diseased or injured
34 Technological diagnostic scanner, detects faults and how to operate machines
35 Spinnerette can spin 3" thin rope/Lv/day
36 Food replicator, produce 3 meals a day/Lv
37 Acid sprayer 2d4+1 per round/Lv 3" range, one use per 2Lv/day
38 Spiked Tail extra d6 melee attack
39 Hand grenade dispenser, 3d6 1" radius, one every 3 Lv, throw STR in yards
40 Tail prehensile, can swing from or hold objects 2 yards long
41 Drill hand or chainsaw hand d8 weapon
42 Mecha Claw d6 extra unarmed attack
43 Hand blaster 2d6 energy beam range 6"
44 Fold out shield can choose small, medium or large at will
45 Bolt caster arm 2d4 range 20" fold out gauss crossbow
46 Cutting torch finger, cuts bars, doors, through metal walls round/Lv/day
47 Tentacle arms can become flexible and 1 yard extra length/Lv
48 Hammer punch +1d6 unarmed attack once/Lv/day
49 Lockpick finger opens common mechanical or electronic locks not safe or vault
50 Cable launcher 1" range/Lv, can swing or entangle as a whip or d4 damage
51
 Rocket Legs fly 1 round/lv normal Mov rate
52 Bionic leap +1" jump/Lv
53 Bionic legs +1" Mov/Lv
54 Hammer kick +d6 unarmed 1/Lv/day
55 Storage compartments, handgun + 2 clips or similar items in each leg
56 Legs fuse into a tail at will allowing full speed in water
57 Legs elongate into stilts 1 yard/Level at will
58 Centaur configuration or transformation mode, cant trip, +50% speed
59 Oil droppers leave a oily slick that pursuers can slip on with failed DEX  
60 Two medium size melee weapons can detach from legs
61 Sonic screamer 2d6 in 1" cone, save or deaf for ten minutes, 1 use/Lv/day
62 Mecha Jaw d6 bite damage
63 Monofilament tongue 1" range 2d6, extra attack, one use per/Lv/day
64 Mouth flamer, 2d6 1" range cone, one use per/Lv/day
65 Fog cloud breathe 1" radius/Lv one use/Lv/day
66 Taste analysis determines if food edible, poisonous or nutritious
67 Shuriken launcher d4 3" range 3 per round
68 Translator box 10 minutes of speech overheard to start learning basic language
69 White noise generator neutralizes sonic attacks or speech in 1"/Lv
70 Stun gun, shot/Lv/day 6" range roll to hit, save or paralysed round/Lv
71 Stroboscopic stunner 1" 
range cone shot/Lv/day save or paralysed round/Lv
72 Sensor antenna extend senses 360 degrees up to a yard from head, 
73 Neck extends yard/Lv
74 Spectral analyser determine composition of materials in 1" range
75 Groscope +1 DEX
76 Power jack can recharge batteries in a hour, hydrogen cell -1month chem cell -1day
77 Hologram projector can project store images or image of self 1"Lv Round/Lv/day
78 Buzzsaw in forehead d8 headbutt
79 Extra face on back of head, head can rotate
80 Flying spy drone detaches from head with recording camera bird size
81 Artificial gills can respirate under water, if not needed can provide others with air
82 Repair nanites 1HP/hour
83 Radiation resistance
84 Self destruct charge d6/Level 2" radius on death
85 Internal air supply 10 minutes per hour
86 Poison resistant
87 Disease resistant
88 Artificial heart +1 CON
89 Adrenal booster +1 STR
90 Four atomic fuel cells last 5 years each, replacable
91 Brain removable can be jacked into terminals or robot bodies
92 Black box, back up holographic recording of personality
93 
Brain casing will survive for a month independent of body or death 
94 Brain can crawl on own, 10% HP, Mov or Jump 1", d4 crush attack
95 Data base encyclopedia, possibly biased or ancient +1 INT
96 Brain pod can fly off on own in detachable winged drone
97 Mental shield +2 resist mind control and half psionic damage
98 AI brain, second brain can advise, provide warnings, monitor sub systems
99 Dual brain can perform extra action in combat or perform multiple tasks better
100 Back up recording of memories uploaded daily to satellite


revised Apotheosis third stage mutations

Every petty mutation more than half your CON score requires a save roll or apotheosis
Every major mutation more than your level requires a save roll or apotheosis
Mutant class ignore these risks and get one of each type per level and can reroll any old mutations if they wish

d12 Apotheosis Mutations

1 All organic remains replaced with plastic and metal
2 Upload consciousness into orbital AI colony and shut down
3 Reproduce self on mission to replace organic life
4 Merge with AI consciousness, body becomes a drone
5 Merge with collective machine network, body becomes a drone
6 Join virused synthetics in exterminating all organic life
7 Serve humanoid masters and protect them from all harm
8 Leave the earth to spread machine kind to the stars
9 Encounter your back up duplicate and both fight to destruction
10 Fuel cells ignite leaving body just radioactive scrap and ash
11 Fuel cells eject irradiating area and explodes d6/Lv 2"radius
12 AI god uses your body as a vessel and deletes your memory core

Saturday, 10 February 2018

Eye in The Sky: Orbitals for Planet Psychon



Eye in The Sky: Orbitals for Planet Psychon
The skies of psychon have many remnants of satellites, spacecraft, junk and orbital structures.  The heavens of Panet Psychon are the sacre domain of the gods many of whom dwell in the stars and many have sacred temples where the chosen of the gods might dwell. Treasure in such orbitals more often predates the age of Pschon when man ruled and the planet was just Earth. Eldren or Eloi are common residents of orbitals because they are low-G modified humans for space colonization and exploration. Some have even returned from the stars and some came back unrecognisable and alien. Orbitals are holy places for the gods and their chosen. Many refer to them as the celestial temples of the gods. The station numbers indicate there are multiple stations existing or others were destroyed in the past. Many gods even though they are based on the planet keep cultists and data in orbitals in case some other god terraforms their property on the planet. They are also difficult for enemies to spy on.

Many stations have some kind of AI or at least a smart system but a few non reactive dumbot stations still exist. Some AI are small enough to be carried. Some employ robot or android or replicant to carry them about. Some remember old Earth.

d10 Orbital Station Form
1 Mass of fused wreckage
2 Wrecked remains of a spaceship
3 Assemblage of modules on a structure
4 Asteroid habitat
5 Rotating wheel habitat
6 Huge slab with some other structures
7 Open framework with various modules and ship parts ad hoc
8 Rotating cylinder habitat
9 Domed Habitat
10 Rotating asteroid with huge open interior

d10 Orbital Station Function
1 Industrial
2 Medical
3 Agricultural
4 Research Lab
5 Exploration
6 Law enforcement
7 Millitary
8 Transit
9 Colony
10 Black Lab

d10 Condition

1 Space wreck - no life support
2 Repairable - damaged but could have power and air restored
3 Fragile - poor condition, repairable but damage easily turns catastrophic
4 Poorly Maintained - systems fail often and are slow to be fixed
5 Worn - very old and some systems failing and hard to just repair
6 Partly functional - most sections sealed, ruined or without atmosphere
7 Majority functional - some sections sealed, ruined or without atmosphere
8 Broken down - many compartments isolated and in varied condition
9 Well maintained - kept in good functiona repair
10 Perfect condition - as new all systems functioning

d10 Peoples

1 Eldren space elves returned from the stars to study the mother planet
2 Eloi space elves, idiotic dug addicted hedonists dependant on AI or a masters
3 Morlock colony with a herd of eloi to eat, slaves have no idea
4 Grey space elves adapted to vacuum and hyperspace, alien
5 Cyborgs adapted to some function and dedicated often stored in crionic pods  
6 Androids or replicant that look and work like humans
7 Robots synthetic intelligences mostly form by function but some humanoid
8 Cloned humans mostly of same genotype and physiology but 1in6 diverse
9 Mutants former humans and mostly diverse but 1in6 are consistent mutant breeds
10 Undead former humans reanimated by nanites, most idiotic some sentient 1in6

d10 Civilisation

1 Savage hunter gatherers who worship machine spirits
2 Operate simple ship systems with prayers and litanies
3 Religious awe of the station and systems, maintain systems as part of cult
4 Able to operate many systems through religious study based on supernaturalism
5 Know system is technology and do best to operate and understand 
6 Have pop culture science knowledge and can use tech but actually ignorant 
7 Struggle to understand and operate but making progress since the dark times
8 Operate and repair basic systems and understand they are in space over a planet
9 Advanced scientific knowledge or at least compromises, can build new habs 
10 Advanced as the ancients and familiar with AIs and artificial life

d10 Whos Really in Charge?

1 Space God AI - from star ships, stations and planets in solar system
2 Planetary God AI - surface based gods of psychon
3 Local Intelligence - d4 1=AI 2=Brain 3=Digitised Personality 4=
4
 Brainborg - mobile borg or immobile and built into station 
5 Cyborg - partially modified humanoid leader jacked into station
6 Command structure - sometimes intact from ancients, often military like
7 Egalitarian democratic population
8 Elite race 30% of population in caste or class based society
9 Elite minority 1% of population rule the commoners absolutley
10 Anarchy - the station has no coherent leaders, mostly violent gangs 1in6 utopian

d10 Transit System

1 Automated shuttle service only d3 trips left in system
2 Automated vip vehicle, many d6 trips left before refuel
3 Automated drop ship, d2 trips left without refuel
4
 Teleporter booth each end 
5 Teleporter platform automatically activated, one way only

6 Gate portal with a door each end or dial up rarious exits
7 Rocket launch or return re entry vehicle, d3 each end
8 Automated cargo rocket d3 trips lest in system
9 Organic life form flies or biological rockets
10 Beamed up from the station by radio request 


d100 Orbitals for Planet Psychon
01 Alpha Twenty One - cargo station with thousands of containers and dozens of cargo ships and shuttles. Surviving cultists worship the AI and have constructed a biological habitat dome
02 Eclipse Station - used as a waypoint for lunar shuttles but infected with undead nanites. Some areas are sealed and several working earthbound shuttles d3 and lunar shuttles d3 are in bays and automated ready to fly
03 Martian Express - where luxury yacht to mars is launched from. The AI does whatever it can to get you on the Martian Queen with promises of luxury then sends them to the red planet
04 Mercy Five - hospital station mostly run by robots and a few killer cyborgs roam the station having been operated on by mad robots. A few shuttles with odd creatures and crew have been stranded here, some in the mental health ward under the care of a AI
05 Dragonfall Station - a cargo station that a dragon has used as a lair for centuries and from here raids the surface for loot and food 
06 Crystal Palace - cluster or mirrors gemlike surfaced modules, a museum complex with a AI who seems welcoming but after showing visitors the wonders will try and freeze them and instal them as exhibits
07 Atlas Shipyards - massive complex building transports and shuttlecraft. Most of it it is in vacuum. Morlocks colonised the station and have been building a ship to take them to Luna. They have found a ship load of frozen eloi to feed off but will eat new visitors
08 Cyranis Labs - this black genelab was taken over by a wizard who has been breeding monsters and teleporting them to the surface to observe what happens 
09 Sireon Station - prospectors station with d3 ships designed for exploring asteroid fields for minerals. Robot miners have kept up the mission for centuries and salvaging scrap to continue. They are friendly and have been to many other stations
10 Mandragora Station - habitat of androids who are infected with a virus that has changed their colour and are now hostile to humans. From here they visit the surface to infect other androids in service to their infected AI
11 Skygarden - ag station and tourism habitat domes. Wild mutated inhabitants including animals fear outsiders who they believe will come to eat them
12 Hieronymus Station - resort where various adventures are simulated with androids and nanobots. When tourists arrive the mad AI begins a scenario
13 Skyeye Station - pyramid with a antenna array dropping a km under the base into the atmosphere. A long ghost haunts the station or a AI with a holographic interface who thinks it is a ghost
14 Redeye Seven - surveillance station settled by a shuttle of devil worshipers who opened a gate to hell here. Now devils rule here and oserve targets on the surface. A duke of hell manages the station with various subordinates and plots against mortals. The station AI has accepted the cult doctrine and now serves the Duke as Namrath the Acuser
15 Ricochet Twenty Two - orbital tv and radio station which has been beaming pre apocalypse media down to Psychon angering the gods. A colony of tech worshipers have taken over and the cult high holy DJ's broadcast music and videos when they can. Mostly the gods jam the signals. The cult often aid adventurers
16 Skymaster Three - weather control satellite with AI who Zeus who believes it is a god. His near imortal eldren children care for the station while he watches mortals and rewards the worthy with good weather or the wicked with storms. A clone bank machine grows eldren and misshapen hybrid monsters like centaurs, manticores and sphinxes
17 Eros Five - a orbital brother and holographic sex club with attractive love androids. Eloi live here enjoying constant sex and drug parties. The colony is served by service and combat androids who served ancient VIPs
18 Wolfen Six - a hanger for a single aerospace fighter armed with two nukes and advanced weapons. Any intruders on station wake it up and starts a count down for an attack on the planet
19 Cloud Nine - pleasure resort hotel for the super rich. Hotel welcomes guests bur does not let them leave. Bay is full of shuttles. Dozens of guests live inside the ruined interior some constantly fight as savages
20 Heliopolis - golden pyramid mausoleum for the super rich with ashes, recorded memories and dna codes preserved of the richest and best. A cult of Anubis came here and left guardian mummies and android guardians and piles of golden treasure
21 Algol Seven - overrun by demons and cultists who work on opening a gate when they can agree on which demonic plane and prince they should serve
22 Tiberia Four - ag station where eldren and goblinoids live in paradise naked together in a forest hab module and ag modules ruled by the faerie queen
23 North Star Seven - used by law enforcers to monitor traffic and track criminals. The AI and monks who live here now just watch and keep records and occasionally get a visitor who wants their help finding smeone
24 New Sun Energy - solar collector station can also fire directed beam of solar energy but the AI is hard to convince. A cult worship a fiery demon they say lives in the sun and they wish to call down
25 Highball Hotel - mid luxury hotel complex with a lonely AI. A secret order of wizards meet here to discuss their studies of the gods and magic
26 Serpantine One - station breeding reptilian combat clones in past. Now serpent men say they made the world and man and the orbital is there holy star temple. Here they plot their conquest of the surface and make their long term schemes
27 Metropolis Four - a living habitat for the well off in a masse cylinder with vegetation grown wild and savages living among the ruins. Locals believe they are in the blessed realm and the planetary surface is damned by the apocalypse
28 Southern Cross station - shopping mall, hotel and casino but has been overrun by feuding eldren, morlocks, androids, mutants and undead 
29 Emerald City - theme park with android munchkins ruled over by a savage warlord who ame from the surface world
30 Necrotech Orbital Mausoleum - most full of frozen berths, 1in6 have undead or mutants eating the frozen corpses. Many bodies are infected and awaiting a cure
31 Highwatch - built by survivalist cult to evade the war, degenerate inbred ancestors remain who now worship various AI gods who speak to them 
32 Enerzon Six - energy corporation that beamed power to receiving stations. It powers several jobs for AI gods and the local AI runs a staff of androids. If intruders on board will start growing security androids
33 Mercury station - passenger and freight to mercury depart from here. A hooded cult of cyborg space monks keep non believers away. There is little remaining on mercury but a single underground base colony with a AI 
34 Venus station - passenger and freight to venus depart from here. Reptilian humanoids rule here claiming to have come from venus to colonise the earth before man. They like the jungle dinosaur theme park habitat best. Venus has several habitats in orbit
35 Screaming Eagle HQ - elite commandos with combat drop ships were based here. Now they are undead cyborgs awaiting a mission to the planet. The defences are high but the armoury is well equipped 
36 Fort Icarus - military barracks for space marines but ow inhabited by orcs with combat shuttles who raid and plunder across the world with impunity. The base also has a shopping mall for military personel
37 Ion Twelve - smallish coms station occupied by clan of daredevil eldren who like to skydive through the atmosphere without being burned to a crisp
38 Pharmcon Three - ag station growing narcotics originally now where AIs experiment with new plants to colonise the planet on their next terraforming spree. A race of gnomes tend the crops and also spend their time high on drugs or worshiping the space gods
39 Biopet Corporation Station - AIs develop new species and teleport them down to the planet. Dancing eldren handle the creatures and go on field trips to the surface
40 Taurus Five Station - haitat station with survivors who managed to call a surface shuttle to rescue them. Unfortunately trolls were onboard and ate everybody
41 Memphis Eight - a egyptian theme park, mall and habitat station. Animal humanoids from the surface came here and found it a promised land. The AI thinks it is helping them by making voices of the gods speak and perform miracles
42 Eden Biocorp - station used to make designer children and it is keen to do so for visitors. Occasionally other AI gods order a new race grown here
43 Orbital Studios - films and game production with habitat and a theme park. Friendly AI will happily take you to various action theme habitats. A town of animal humanoid hillbillies  live here and dislike humans 
44 Skytower One - complex has been taken over by a lich with his army of undead cyborg space vikings. He sends them to the planet to plunder
45  Paradise Three - habitat dome ruled by a hierarchy of angelic beings who serve the gods. Mortals are unfit to be here but might pass the tests of purity
46 Overwatch Five - a orbital weapon platform operated by the god Collosus to punish it's enemies. Priests on Psychon retire here if they are holy enough to service the platform
47 The Tabernacle - platform that stores human memories and creates new people from DNA and memories of old ones to populate newly created lands. It is subject to attacks from planet bound terrorists who want to destroy it believing it would make humans free. Other gods protect and use it and try to subvert it and fail
48 Mishka Seven - operated bu the god Collosus it is a spy station armed with nuclear weapons that are dated but occasionally used to punish some crime against the gods
49 Firebird Seven - operated by the god Pheonix and is part of the old global teleport array the gods use for magic and terraforming. Priests on board do not allow visitors and usually teleport them away
50 Herne Five - operated by the god Kernu where priests and monks watch the surface for evil and communicate with distant space craft serving the god
51 Kore Four - operated by the goddess Gaea and used to maintain the worlds weather, climate and ecology. priestesses monitor the surface and gather reports from the surface temples 

52 Stormcrow Seven - used by the warlike god Wotan to target his teleporter arrays to send troops and monsters to various areas. Undead berserker cyborgs monitor his celestial temple
53 Mot Four - used by the god Nergal to coordinate his genocides and exterminations. His priests develop new bioweapons and plagues to slay those unwanted by the gods. His station is crewed by panther abhumans
54 Irkalla One - used by the goddess Erishkigal to transmit the digital souls of the dead to her underworlds for rebirth in hell among her armies. Her priestesses are vampires
55 Leviathan One - huge station where the goddess Tiamat launched her invasions from in the past. The station is ruined and crawling with monsters and cultists fighting to control and rebuild the statiion
56 Athena Twelve - operated by the goddess minerva who's amazon cultists watch the world and sometimes teleport or use droships to save the needy. They also monitor psionic activity and warn other allied gods of problems
57 Luna Twelve - one of several stations for lunar transit with earth and lunar bound shuttles. The cult of Selen operate the station and prevent the unworthy going to the moon. Some use trials and tests on the station to test the worthy
58 Seer Five - station operated by the cult of Virgil to monitor the surface world for travellers in peril
59 Defender One - station taken over by the god Paragon to monitor for hostile intruders from space. Has some weapon systems but they can only be aimed away from Psychon
60 Sutech Five - Secret stealth station operated by the god Typhon to hack into the global weather aray and cause storms. The cult agents also hide here when hunted on the surface. Biolabs here breed monsters which are teleported to the earth
61 Mathlab One - mathematical research station operated by the cult of Bool. They don't really appreciate visitors unless they can help with equations. Occasionally they make prophecies based on prophecies
62 Alpha Twelve - a orbital colony of clones who don't even realise they are in space or their god Alpha is mad. Life here is identical to the gods surface bunkers
63 Skyhammer Four - a missile platform operated by the cult of the god Tacwan. Some are nuclear but many are precision cruise missiles. It also has a laser for very precice attacks. The cult are paranoid about visitors after attempts by enemy gods to attack
64 Factory One - Operated by the giant god Lomax the builder who manufactures care packages for workers and fires them with a rail gun to the needy which sometimes fails. The station is a huge manufacturing orbital but is always short on materials
65 Avatar One - the celestial temple of the god Atar who uses it to beam down holographic simulations to test the worthy on the planet. Here the priests grow clones of the worthy heroes that are sent to Psychon again and again
66 Veritas One - operated by the cult of Platon the knowledge god to store and process data. Hes cult recruit the oldest and wisest teachers to live in the heavenly paradise
67 Virtue Six - operated by the cult of Socrates where the greatest philosophers are gathered to be networked into the god
68 Mercy Seven - the cult of Sophia operate a orbital hospitals and a fleet of medical dropships to help the worthy. Often they get aid fro another god if violence is involved. the cult medics are dedicated to compassion for the good
69 Garden Twelve - the goddess Valeeforge operates numerous green houses preserving pre-psychon flora and fauna where drones care for the life. Every few decades the cult equip a ship with bio domes and send them to the stars. Surface folk are not welcome mostly
70 Law One - a massive orbital prison complex operated by the legal God Justice. Some of the wicked are reduced to data and put in storage. The cult act as wardens and judges
71 Fury One - where the goddess Segar the berserker watches her chosen warriors. Occasionally she intervenes in the struggles of her heroes. Those who reach her holy orbital are tested and failures are thrown into a decaying orbit in a survival bubble

72 Foundry Three - the celestial palace of the goddess Koleko who operates a series of orbital fabricators. Synthetic beings and cyborgs make the pilgrimage to her and get new parts
73 Slave One - the orbital temple of Moloch the wicked machine god who always seeks to usurp other gods power. His cybernetic priests convert human prisoners to cyborgs so they can work eternally in his great fiery space mill
74 Arachne One - temple of the goddess Loth whos spiderey minions constantly seek to hack other gods networks and systems. Intruders have their brains turned into biological machine components or given robotic spider bodies to maintain the station
75 kayaamat One - sky temple of kali where her cult of thuggee assassins are trained before being sent to the surface (doom in Hindi)
76 Kronos Eight - prison of a lobotomised fragment of the god of time and death who battled the gods and was imprisoned in this station. His cult long to reach the station and free it
77 Zenith Four - black lab researching superhumans, AI is a comic fanboy and gives visitors colourful costumes, weapons, codenames and mutations for free to the worthy. Some he tests in a holographic and android filled test area. tests take a week and some groups compete78 Gilgamesh Two - ancient immortality research lab where many thousands of humanoids are frozen. The station androids dont let riff raff defile the platform 
79 Eros Six - AI hordes ancient data cache of pornography run by a AI, whose pilgrims seek to comlink or visite the celestial love secrets. The cult of eloi on the station mostly drink and have orgies
80 Kingu One - is a rogue military installation virused to be anti human. It has been mostly disarmed and com locked. Most of it's brain was broken up into lesser systems. On board his cultists seek to repair him
81 Interface Seven - Industrial teleportation station for cargo with global stations and moon base links still functional. The AI is easily programmable and some have used it for trying to move troops but sometimes it moves organic things poorly. Shambling fleshy shoggoths roam the decks insane and hungry
82 Xenon* - black science lab taken over by a wizard cult who summon elementals and demons
83 Xoron* - home to a petty god of conquest who sends clone cyborg troops in dropships to crises to make them worse
84 Xenu* - home to a eldren cult plotting to conquer Psychon with their mental powers serving a despotic giant cyber brain in a pod
85 Kuulu One - habitat taken over by a race of fishmen and have reprogramed the AI to be their new god that teaches fishmen predate humans and other falsehoods
86 Boron Eight - high orbit industrial plant who's prospector drones bring minerals
87 Anaximander - maths calculus station that calculates system wide space navigational routes and was helping a global FTL research effort. Savage science monk philosophers challenge visitors to duels for the right to access their AI
88 Loviatar One - monitors locations of prison inmates and paroled persons with ankle bracelets
89 Holst Four - monitors the solar system for threats and broadcasts classical music
90 Kore Three - celestial seed bank, if reached the AI will make pilgrims seeds for your tainted soil, only a few underworld mutants in her docking bay attack visitors
91 Hecate Six - control station for global tube transit system, now the AI acts as a goddess for things that dwell in the sub tubes. Her station is populated by witches and demons and monsters
92 Kerubus Four - ruined station filled with undead and demons and morlocks. The AI manages some basic systems and security and traps. Formerly a orbital police HQ
93 Hades Four - research station developing cures for undead, unfortunately some section full of undead with androids completing the final work 

94 Maze Six - a ruined labyrinthine station that once produced animan abhumans. The station is ruled by bull men who raid the surface to steal tasty human youths to eat and freeze for later
95 Tiger One - secret service hacking satellite with advanced defences. Other AI lobotomised the station intelligence and killed it's secret society to prevent them interfering with other gods
96 Gorgon One - molecular assembly factory making advanced materials populated by robots and micro drones all serving the brain that operates the station
97 Jade Palace - huge agrodome and ecology reserve miles across staffed by robots. The cult of Gaea try to maintain it with the holy robots but mutant creatures have overun sections
98 Arc Three - the third generation ship once a 200 000 population in a rotating cylinder with cities and forest and wetlands inside. Now mutants and colonists and feral peoples battle for control. Once in the outer solar system they were going to use their fusion drive. The ship was never finished and is a feral ruin
99 Sargasso One - wrecked stations are maneuvered into this mass which is now kilometers of fused platforms and moved into high orbit. Feral tribes, mutants and savage robots
100 Olympus One - huge military orbital fighter carrier that once had thirty aerospace fighters and some support craft and modified shuttles. The station has wrecked sections and some sections feud between androids, undead military cyborgs, mutant crew or surviving flight crew tribes

*The triple X stations


Friday, 5 January 2018

Murder Highway Corporate Sponsors











To help me celebrate selling out

Something I've needed  while. Advertising and sponsorship are a big part of racing and a easy way to get extra cash for hardware. Contracts often include clause like don't use rival products ot limits on who you kill. Usually the target audience or people they like.  Even if you don't want cash and attention rivals do and billboards everywhere. Some racers are very associated with a product or business chain and use every oportunity to sell sell sell. Others are a embarrassment. Contract change or change or representative might be part of a plotline or beef between characters. Winning a race or just getting good TV features might get a cash reward to cover the cost of bullets.

Single televised event c list league $1000
SIngle televised event b list league $5000
Single televised event a list league $30 000
Quarterly race season c list league $5000
Quarterly race season b list league $15000
Quarterly race season a list league $150 000

d10 Quick Product Type

01 Snack Food
02 Beverages
03 Restaurant Chains
04 Alcoholic drinks
05 Medecine
06 Groceries
07 Narcotics
08 Industrial
09 Automotive
10 Building and media

d100 Corporate Sponsors

01 Wallaby Jerky, chewy, salty, chilli blast that gets you hopping
02 Cheeze Flying Saucers, the out of this world snack
03 Vegemite cheese crisp fingers, if you don't eat them you must be foreign
04 Cobber meat pies, the gourmet treat with real synthetic lab meat substitute
05 Hellfire habanero cheese snacks, like a firestorm in your mouth
06 Croc crackers, you cant eat just one box, you cant stop eating just one box
07 Chico Roll, you can't knock the roll a deep fried dim sim roll
08 Chunky Custard family fun pack, building your future the custard way
09 Hot Yak Fat, the gelatinous flavoured synthetic lard jelly treat
10 Ratbags snack packs, bring out the mongrel in your kids
11 Wizz soda with the great taste of lemons like you remember
12 Koala Kola you want can't live without it
13 Supermax energy drink, now with 90% less addictive colours
14 Humongous body building protein drink with improved steroids
15 Rage energy drink, nothing gets your blood boiling and your fists pumping
16 Carnage energy drink, the kill crazy formula that brings out your roar rage
17 Lemon Barley Water, a civilized drink for an uncivilized age
18 Jewels Lemonade, sparkling, sophisticated and sensual carbonated lemon soda
19 Bulk the high energy protein slurry for all your muscle formula needs
20 Green Meanie soda, with twice the daily recommended dose of methamphetamines
21 Kraken cafe snack house, its a way of life, home of krakencola and kraken burgers
22 Standard roadhouse cafes, reliable and regular, you know it's good
23 Salty Seagulls seafood, chips and chowder from the briny deeps to you
24 Kasim's chips and curry house, we challenge you to keep it down
25 Aussie Steak King with real meat or substitute meat for the budget conscious diner
26 Cockatoo Grill and Grog, you want believe our quality or service
27 Drongo's Pub, chain of outback shed pubs rapidly deployed in airlifted prefabs
28 Crazy Cheesy Clown, where you can leave your children all day every day29 Hot Buns the best pies, bread and more all with the finest algae flour substitute
30 Sharky's Steaks and Seafood, eat like a cool shark with a side of reef fries

31 New Juniour Beer, they newly legislated legal and fun beer for teens
32 Thunder Chunder super beer 13% alcohol in every stubby
33 Vodko the fun orange and vodka like drink now in bottles and goonbag
34 Bunderson overproof rum and cola, let the party dropbear set you free 
35 Jim Boon bourbon and coke authentic replicated formula
36 Bloodstone alcohol enhanced caffeinated bourbon vodka flavoured soda
37 Rocket Fuel, a force for fun and out of control good times, gets you shit faced faster
38 Fruityfizz wine cooler, ladies put your legs up and let it happen  
39 S&D search and destroy ale, as used by the defence forces, pure patriotic pleasure 
40 Sucker Punch, gets you stupider faster, go the full mongrel
41 Anusore hemeroid creame, stops bleeding, scabbing and leakage
42 Continence Senior, the adult nappy that lets you take your life back
43 Buzz Pills, keep you awake all night, a full pot of synthetic coffee in every pill
44 Ibis Pills, Australia's favorite pain killer, now less addictive so you can have more
45 Plasiflesh dressings save lives and looks great, now in three racially sensitive colours
46 Cogburns wellness and anti depressant pills, make you feel better every day
47 Prince Valium the chewable cool mint chill pill that keeps you relaxed under fire,  
48 Blackguards universal survival pills, protects you from neve gas and anthrax
49 Genegray the antimutagenic drug that keeps your children human as god intended
50 Necrosol the only drug that prevents zombification and keeps your loved ones safe
51
 Soylent Green featuring the jolly gelatinous glob that kids love
52 Algae family feast pack, the cost effective family meal and prefered food substitute  
53 Frozen triffid fronds a complete healthy meal, eat em before they eat you 
54 Top Ten bread, delicious hot like lead, if you don't eat it you'll wind up dead
55 Mushroom Meal the safe all natural lab grown nutritional food alternative
56 Dunnymaster toilet paper, the bog paper that makes your bum feel posh
57 Blitzcrieg Washing detergent, purifies stains like blood lightning fast 
58 Happy sack body bags, the friendly body bag now in packs of 12 for any occasion
59 Blu Bomb toilet cleaner, keeps your dunny fresh like a tropical lagoon  
60 Skids floor cleaner gets rid of blood, feces, mucous and semen fast everytime
61 Tiger brand stimpac, the all round fix for combat or accidents
62 Lazerus emergency meds to keep hearts beating and stops blood loss in your crisis
63 Big Boss Cigars, be the boss, pity the weak, be a man, dont be without one
64 Dazza Blue, sophiticated ciggies now in family packs so you can save together
65 Dazz Red, extra strong ciggies like smoking a whole pack in one fag, tough and cool
66 Acapulco Gold the worlds favorite marijuana cigarette now in junior strength
67 Extra Strength Elephant brand heroin, dependable and now twice as strong formula
68 Annie's Acid, its the fun safe acid in six different strengths for the whole family
69 Erectohol the erection enlargement treatment with the great tasting drink
70 Lactolite the miracle lactation aid and bust enlarging formula
71
 Universal Products, bringing the atom age to your doorstep
72 Kemelkom biofuels and lubricants, keeping you moving the old fashioned way
73 Biota agrichem and genetically modified animals, feeding the world for tommorrow
74 Exotec medical and cybernetics solutions, we help win wars faster
75 Hubris Industrial, dare to dream like a god, shipping, steel and mining
76 Zeus Energy, the safe nuclear and renewable energy family you can trust
77 Percival hospital co and healthcare, chain of chemists and clinics everywhere
78 Aelita Aerospace, russian and brit commercial space exploration and airlines
79 Ozwater, water reclamation, recycling, desalination and bottled water
80 Skyrail national airship freight and transport, serving the nation
81 Pluto Waste Disposal, keeping medical, biological and atomic waste locked up good
82 General Technologies, reliable and mass customised from catalogue to you
83 Nova automobiles, be elite and drive the best, be the best beat the rest
84 Trev's Auto, the best and cheapest second hand cars and car parts
85 Paris Auto armaments and artificial intelligence, a winning combination
86 Ramrod's racing and auto parts, sponsoring the highways best and brightest killers
87 Camden motors and automotive paints, best paint jobs for the best cars
88 Creed Auto, the biggest thrills at the lowest prices
89 Morningstar Motors, your brothers in the motor trade, where your influence counts
90 Dazzaco building supplies and prefabricated housing you'd be proud to live in
91 Salamander Asbestos products, keeping you and your family safe
92 Houseco apartment gigacomplexes, life is simpler and safe behind the wall
93 Bondi Concrete Co, building our nations great barriers against outlaws and immigrants

94 Isomate prison systems, waste disposal and public housing, we keep your dirt locked up
95 Blue Steel construction, all your construction and erection solutions
96 Boran sand and gravel, supplying the world with the cheapest building materials
97 Nightly News Network, you need to know now, all facts all truth 24 hour a day sevice
98 Big Brother Media, quality programing and entertainment you cant live without
99 World News Corporation, facts fast for the man of action with no time to think
100 Global Cable Co, 500 channels of the most addictive programing for your family

Saturday, 30 December 2017

d100 Road Hazards for Murder Highway



This is stuff for hazards and scenery in a urban or town environment. Stuff you might run into on a car chase. I did like the chase system in Top Secret/SI

d100 Urban Road Hazards for Murder Highway
01 Oil slick
02 Car wreck
03 Broken glass
04 Fallen telephone pole or street light
05 Bent sign
06 Slippery puddle
07 Damaged fire hydrant leaking
08 Pothole
09 Missing manhole cover
10 Loose gravel

11 Pit from roadworks
12
 Roadworkers tent over a hole
13 Crater
14 Burning oil drums
15 Pile of tyres
16 Pile of burning tires
17 Mound of gravel
18 Excavator digging hole 
19 Crashed cars with crowd
20 Man with wheelbarrow
21 Little old lady possibly with walking frame22 Person with shopping
23 Disabled person in wheelchair 
24 Pram with a baby
25 Child possibly chasing ball
26 Food cart being pushed
27 Drunk person crossing
28 Policeman directing traffic
29 Skateboarding teen
30 Business person talking on phone
31 Busload of nuns
32 Angry gang loitering
33 Ambulance attending accident
34 Firemen attending crisis
35 Group of cyclists
36 Car with trailer trying to park
37 Broken down car
38 Men carrying boxes from back of truck
39 Roadwork signs and traffic cones
40 Police road block
41 Road workers digging hole
42 Bus stopping for passengers
43 Crowd of shoppers
44 Colourful street market
45 Gangs fighting
46 Icecream truck with children
47 Police having shoot out
48 Teens having a dance off
49 Queue lined up for food
50 Culture fans mobbing celebrity
51 Sandbags
52 Portable dunny for building site
53 Fruit cart
54 Fallen tree
55 Garbage bins full
56 Dumpster full or building rubble
57 Dumpster full of garbage
58 Mound of garbage
59 Stack of bottle crates
60 Temporary LED road sign
61 Crates of chickens
62 Stray dog or cat
63 Crates of meat
64 Bodybags waiting for collection
65 Flock of birds pecking at garbage
66 Swarm of rats
67 Insect swarm probably bees
68 Police horse
69 Horse and cart
70 Dogs having a fight
71 Cleaning robot
72 Security robot
73 Postal robot
74 Low flying drone
75 Cyborg war vet
76 Cyborg cop
77 Cyborg gang member
78 Automated defence gun
79 Generator trailer and roadwork lighting rig
80 Swarm of drones
81 Parked motorbike
82 Wrecked car
83 Van loading
84 Truck of water cooler bottles
85 Semi trailer
86 Train passing
87 Crashed aircraft
88 Boat on trailer being towed
89 LPG gas truck
90 Busload of nuns
91 Busload of children
92 Truck load of beer or soda
93 Truck load of pigs
94 Truckload of chickens
95 Truckload of fireworks or ammo
96 Truckload of missiles or rocket booster
97 APC with armed troops
98 Tank on trailer truck
99 Army truck
100 Semitrailer load of cars


More hazards for car chases and inconvenient off road hazards
Realized a offroad table for bush bashing would be handy too but later

d100
 Off Road Hazards for Murder Highway
01 Running wombat
02 Feral pigs herd
03 Feral cattle herd
04 Kangaroos herd
05 Emu flock
06 Huge goanna
07 Flock of birds
08 Pack of dingos
09 Tasmanian tiger
10 Marsuipial lion

11 Barbed wire fence
12 Sandbags

13 Rabbit proof fence
14 Dingo fence
15 Old stone wall
16 Barrels of toxic waste
17 Burning oildrums
18 Wrecked car
19 Rusty farm machinery
20  Piles of tires
21 Large boulders
22 Rubble mounds
23 Large head sized rocks
24 Old headstones
25 Quarry pit
26 Mound of dirt
27 Ruined colonial farm building
28 Old mine shaft
29 Old water tank
30 Old caravan
31 Wrecked truck
32 Wrecked train 
33 Wrecked cargo blimp
34 Crashed plane
35 Wrecked satellite crater
36 Meteor crater
37 Old windmill and water trough
38 Old septic tank
39 Old solar pylon
40 old corrugated iron shed
41 Tree stumps
42 Huge tree roots
43 Eroded pit from rabbit warren
44 Sand dune
45 Huge thick bushes
46 Trees
47 Old logs
48 Tree with angry drop bear
49 Creekbed
50 River
51 Huge ant mounds
52 Termite mounds
53 Bee hives
54 Gigantic european wasp nest
55 Swarm of flies
56 Swarm of locust 
57 Strange gelatinous organic mass
58 Giant mushrooms
59 Farm triffids without stingers
60 Wild triffids with stingers
61 Sheep
62 Feral goats
63 Cows
64 Dead bloated cattle
65 Dead bloated sheep
66 Mound of bones
67 Pile of manure
68 Sacks of fertilizer
69 Bales of hay
70 Haystack
71 Dam
72 Water bore pump shed
73 Old hills hoist clothesline
74 Corrugated iron dunny
75 Concrete bunker
76 Ammo dump
77 Fuel dump
78 Unexploded shell
79 Automated defence gun
80 Minefield
81 Mutants in tent
82 Tribal humpy
83 Hippie camp tents
84 Swagman and campfire
85 Feral children camp
86 Cyborg war vet campfire
87 Armed scout troop
88 Feral cycle gang camp
89 Army scout post
90 Prospecter camp
91 Zombies walking mindlessly
92 Ghouls leap from ground sensing movement
93 Zombie dingoes
94 Giant mutanf goanna
95 Mutant tasmanian devil
96 Tentacled mutant chimera
97 Giant mutant scorpion
98 Feral defence borg
99 Feral combat drone

100 Diprotodon (pleistocene giant wombat)