Showing posts with label passage. Show all posts
Showing posts with label passage. Show all posts
Friday, 14 February 2020
d100 More Empty Room Decor
d100 More Empty Room Decor Types
1 Storage
2 Rubbish
3 Corpses
4 Inscriptions
5 Construction
6 Water
7 Growing
8 Life signs
9 Strange
10 Magical
d100 More Empty Room Decor
01 Barrels of fermenting grog and maturing stoneware bottles of beer and wine
02 Jars of pickled cabbage fermenting
03 Sacks of acorns and turnips for winter
04 Stacks of firewood
05 Stacks of decaying coffins
06 Sacks of grain crawling with vermin
07 Dried smoked giant rats hanging to cure
08 Meat carcass hanging from hook to age, 1in4 human
09 Lamp oil in jars and candles in wooden boxes
10 Small granary with at least a ton of grain
11 Empty barrels and boxes
12 Empty stoneware and glass bottles
13 Broken and rusty old weapons and broken shields
14 Broken and weathered armour suits falling apart
15 Piles of empty clay jars, some broken
16 Pile of sand and rubble
17 Midden pit full of garbage
18 Compost heap and piles of scraps
19 Boxes, bags and piles of old goods and scraps
20 Piles of junk, broken old tools and building fittings
21 A human skull on the floor
22 A herd beast skull hanging on the wall, often painted
23 Pile of human-like bones
24 Human skeleton intact where they died
25 Human corpse
26 Pile of rotting human corpses
27 Pit with a carrion crawler where people throw corpses
28 Dried out mummified corpse in uniform or noble dress
29 A pit full of lime where corpses are thrown
30 A pit full of maggots with flies around it for corpses and rubbish
31 Threatening graffiti on the wall from dungeon boss
32 Subversive scrawls are hidden about out of the way
33 Older recycled stone in the wall has part of a prehistoric script
34 Journal of notes from a spy watching the area years ago that somehow got lost
35 A love letter or Shopping list
36 Dead letter drop used by traitors against the boss
37 Torn page from a spellbook
38 Memorial graffiti on the wall to fallen comrades
39 Guard roster from months ago
40 List of things to do from boss
41 Bricks in piles
42 Brick moulds, clay and drying bricks
43 Stones partly cut with saws and chisels with stacked blocks and rubble
44 Start of a tunnel with tools laying near
45 Boxes of trap parts
46 Pit into depths with shovels
47 Pit with pulleys and bucket to move rubble
48 Carpenters room for making furniture and doors
49 Sculptors studio carving ornaments and features
50 Tables with maps, plans and a model
51 Chamber pots where monsters and evil people poop
52 Well with rope and bucket into the deep
53 Bathing chamber with water heater and firewood and steam apparatus
54 Washroom with buckets, mops and cleaning supplies
55 Latrine, plank with holes over cistern pit, very smelly
56 Barred drain that goes into the depths
57 Stone toilet with water on hand for flushing and washing
58 Small water fountain for drinking
59 Barrel of water with a ladle
60 Laundry room with heater and wood and several large tubs of water
61 Mould growing from cracks in ceiling and wall
62 Moss or lichen growing on walls especially where water leaking
63 Shrieker mushrooms likely to alarm guards
64 Luminous bacteria glows in dark dimly
65 Room damp with mildew and slime
66 Trays of soil cultivating mushrooms
67 Thick slimy black growths like roots
68 Roots through walls and ceiling from trees or fungus
69 Walls covered in root mas from plant or fungus
70 Ancient tomb spores here inflict terrible disease if any too long in here
71 Shed scales or exoskeleton on the floor, might mistake for something scary
72 Pile of monster excrement where something collects it's own waste
73 Eggs of some creature, quite large football sized
74 Mass of cobwebs, corners and parts of the room covered in web
75 Gnawed remains of body mostly eaten by monster
76 Nest made of straw and trash where some creature has been sleeping
77 Holes in wall into rat nest
78 Termite colony nest growing from wall
79 Ants everywhere
80 Rotting food here crawling with maggots and hundreds of huge flies
81 Haunting scares everyone away d6 1=moans 2=rattling 3=apparitions 4=creaking 5=rats in walls 6=whispers
82 Blood splatters and stains here, signs of a grisly tragic battle monsters avoid now
83 Crude idol with some offerings of d3 copper coins, food or pipe weed, monsters come here for a minor cult d4 1=ancestor worship 2=demon cult 3=the ancient dungeon spirits 4=alien outsider god only known to cultists or occult scholars
84 Secret hiding hole or saferoom, 1in6 with a forgotten body inside
85 Secret panel here contains some trinkets and a map and other items
86 Trap sets off an alarm if the door opened, bell or gong or pile of cooking pots
87 Trap triggers an attack d4 1=scythe 2=dart 3=pendulum 4=deadfall. Often atatched to a door or ladder or stairs or might use some bait object like a treasure
88 Trap releases into room d4 1=large monster 2=gas 3=snakes 4=wasps or bats or slime
89 Trap door d4 1=entry door has delay then shuts and locks 2=into sewer or vent 3=concealed pit with something bad in bottom which slams shut 4=oubliette with a prisoner in a locked pit 1in6 dead
90 Off duty inhabitants used this room to slack off, signs of gambling, erotic idol, filthy old mattresses, pipes, ash bucket
91 Room haunted by a bad spirit d4 1=plague spirit 2=poltergiest 3=spectral minion 4=spirit wants revenge on current inhabitant who killed them, will reward helpers with revealing a secret door of items
92 A magical faerie door sometimes can be opened and take adventurers to another strange world d4 1=hell 2=faerieland 2=giant land 3=ancient past when evil monster ruled age of darkness
93 Gremlins here hide in a crack and some will try to
94 Magical signs and writing here only visible through magic
95 Invisible object is hidden openly in the room
96 Magical alarm in here informs the lead spell user in the area
97 Magical vermin live here d4 1=bookworms 2=gremlins sneak into strangers baggage 3=imp 4=minor faerie folk like pixie or sprite
98 A spirit in artwork here is cursed and seeks release and possibly tragic love
99 A magical hazard has been left here d6 1=animated weapon 2=animated armour with weapon 3=bodies on floor are zombies 4=mimic 5=cursed weapon 6=cursed seal
100 Dimensional barrier here is thin d4 1=things from beyond resembling blind deep sea fish pop through here if you remain a turn. A d6 first round and one each round, on the tenth round a shark comes through but if killed barrier resets 2=room is attuned to an element and summoned kindred things here have more HP per dice *d4+4 instead of d8). Subtle signs or even large runes might indicate what element and benefits 3=Mirror is a gateway to a strange world inhabited by nightmares and beings trapped in here over centuries. Inside is a guantlet of hazzards to reach the exit 4=painting with pocket universe playing out some scene in a loop and out of sync with normal time
Saturday, 1 September 2018
Belly Buttons of Xor
For some reason Xor has belly buttons.
They are a feature you could put in any hex on a meat landscape.
Did Xor have a mother or is it it's own mother?
Does it birth new planar extensions of itself to invade other cosms?
These are unknowable to most people of Xor who only know an infinity of flesh.
Typically they are a d6 miles across.
Just use these to spice up your terrain.
Make good dungeon entrances.
Xor belly buttons
1 Lake of tears
2 Crusty desiccated salt bog
3 chaos puss bog infection
4 Hair forest full of bugs
5 Plant forrest
6 Fungus forrest
7 Cultivated garden
8 Trash heap
9 Desiccated tissue
10 Parasite pit
Lake of tears
This flesh depression has a salty lake of tears or sweat. It will be teeming with life possibly fish or macroscopic amoebas, hydras, planarians and other simple life. Often a fishing village might thrive on the shores. Stranger things live in the darkest depths, some shallow folds or a sticking out belly button might form a island.
Crusty desiccated salt bog
This might have been a lake or just accumulated deposits of salt or dried serum crystals. Mostly it is a crystalline crust with amazing formations on steeper shores. Other flat areas may only be a layer of crust over stagnant toxic fluid. Such areas can be hazardous. Some might be mostly dried nitrate lakes. Often dried dead creatures are on the shore, preserved for thousands of years, fluids leeched out and perfectly mummified. Some monsters dwell here as humans avoid them of just come for mineral deposits to preserve food. Salt elementals and other strange creatures may live here. Necromancers come to study the preserving effects of the salt and ancient dead. Occasionally a castle of mineral salts might have been built by a wizard or planar being to rule over the area and menace the living. Some areas might have caves of salts or resinous dried serum crystals. Some of the oldest deposits are as hard as quartz or granite. Others are brittle and crumble to the touch.
Chaos puss bog infection
These areas are foul swamps of puss, often with dried scabrous land masses, ingrown infected hairs and open pools of infected white or yellow or green liquid often opaque sometimes transparent. Sometimes blood is in the liquid or visible on the surface. The stench can be overwhelming and a miasma of disease covers the place. Some wear masks with scented resins to drown out the stench. Disgusting horrible things live here such as giant flies, maggots, carrion eaters, parasites and macroscopic amoebas and slimes. Some goblinois thrive here wallowing in the filth. These are favorite places for demons to invade and they might build a fort or dungeon complex from dried infected matter. Primal chaos pools often guarded by shoggoths or chaotic entities can be found where more chaos can enter. Most Xorians hate such places as evil unlife. Disease demons and fly demons especially love the place.
Hair forest full of bugs
This depression of crinkly flesh folds is quite hairy forming a undulating difficult forest. The darkest bottom of the pit may have a cave system or a body of fluid. These are excellent habitats for mites, ticks, fleas and macroscopic bugs of all types. Some humans come to hunt but the difficult terrain helps preserve the wild life and keep visitors limited.
Plant forest
This is full of dirt produced by decaying matter, feces and brought by birds from other lands. Trees and plants have thrived producing by Xorian standards a strange alien landscape. People may live here and trade fruits and other products but some xorians find plant matter difficult to digest. Wood is a exotic material on xor. Some come here for seeds to grow plants in their mostly guarded private garden areas. Animal life here might even develop hair and colouring strange to most Xor life. Plant creatures often guard such locations from fire or intruders. Birds especially visit here and some species develop strangely in evolutionary cul de sacs. It would be rare to see the same forest twice.
Fungus forest
This is full of dirt produced by decaying matter, feces and has become ovegrown with fungus. Thee deeper and darker areas have the thickest and often a cave system is in the bottom, possibly with some water. Besides xorians come to feed off fungi and gather useful materials. Fungus creatures dwell here and often goblin colonies thrive. Spores from here may colonies other dank dark decay filled places. Some xorians disprove of fungus and refer to it as a disease.
Cultivated garden
This area has terraces and garden beds and waterways all built by intelligent beings who often still live here in a village. Such dwellers are protective and might have domesticated animals. They often limit the entry points with fences or scarification. Cliff pueblo style is pretty common for defence on the naval sloping cliff sides.
Trash heap
By processes of nature, animals and people this pit is full of desiccated corpses, fluff, lint, bones, dead bugs and man made garbage. Some might live here such as beastmen who dine off the garbage and burrow into it. Ruins might also be found and other forgotten remnants of culture. Some visit to scavenge or hunt. Giant naked rats, maggots and carrion eaters are common. The deepest darkest crevices are often crawling with bugs and horrors.
Desiccated tissue
Great sheets of dried skin, shed hairs, scabs and mummified bodies scattered here in great heaps. Great desert like areas of skin flakes can swallow up travellers and are popular with giant ant lions. Carrion eaters and beastmen tend to dwell here most and most xorians have little reasons to visit. There may be caverns in the deepest depths to explore.
Parasite pit
This pit is thriving with colonies of mites, worms, leeches, ticks and fleas. Many are scar covered and leak serum or blood attracting more creatures. Some of the parasites leave anti coagulants in the wounds they feed from. The area smells and most xorians think the area an abomination. Some come here on crusades to kill creatures and destroy their eggs. Some creatures spread from here or hitch rides on giant flies or lay eggs on giant flies feet to transport them. The darkest depths are fouled with rancid secretions, dried skin and serum crystals, puss and more monsters.
Saturday, 21 April 2018
Dungeon Documents For Redbrick
Dungeon Documents d100
1 Work orders for labour gang
2 Request for more workers to replace killed and wounded
3 Orders for equipment
4 Fragments of magical manuscript
5 Recycled paper from old spell books being scratched back to blanks
6 Orders to report to local boss
7 Orders for more office supplies
8 Sick notes from absent monsters
9 Dungeon duty roster and time sheets
10 Payroll for area
11 Report on workplace safety improvements vs costing
12 Report of secret union meetings
13 List of skilled labourers needed to recruit or kidnap
14 Prayer to temple and list of sacrifices
15 Report on rival dungeon complex
16 Collection of motivational memos
17 Pornographic artwork
18 Crude drawing of local boss or big boss
19 Report on finding lost secret door
20 List of loot cache and security procedures
21 Letter to parents or lover or kid sibling
22 Certificate for worker of the month
23 Letter complaining morgue is overfull
24 Letter offering to trade materials with other section
25 Report from bestiary on domesticating monster type
26 Announcement of productivity increase
27 Charts showing project deadlines
28 Certificate from “personal power, profit and plunder” workshop
29 Blackmail from one leader to another
30 Signed execution orders
31 Wanted poster with adventurers faces
32 Motivational poster
33 Missing worker list with some possible theories
34 Laundry list and bill
35 Budget for work crews
36 Memo to stop accidental bricking up of workers
37 Engineer plans to overcome dungeon hazard
38 Schematics for factory equipment
39 Engineer report on new section
40 Report of inferior materials being used on trap rooms
41 Request for more bait for trap rooms
42 Blueprint of horrible overly complex trap
43 Map of other dungeon
44 Chart showing lifting capacity of dungeon species
45 Request for hard hats denied
46 Reports of deep workers in pressurised area getting the bends
47 Gambling odds on rat races or spider fights or other game
48 Memo to execute latrine cleaning crew
49 Monster crew gruel recipes
50 Report about worker hygiene and parasites
51 Notes on damp and leaks
52 Safety warning posters
53 Reports of petty haunting and strange phenomena
54 Complaints about ration sizes and quality
55 Reports of monsters having VD
56 List of local human settlements
57 Report from spy in human settlement
58 Assasin contract
59 Request for more women, problems in barracks
60 Complaints about a wizard being a jerk
61 Profile on dangerous adventurers
62 Torture confession
63 Cooks menu for week
64 Complain bad food causing monster flatulence
65 Complaint of defective weapons breaking
66 Report monsters afraid of dungeon room
67 Request to send monster home to help family crisis
68 Request for scribe supplies
69 Reading and writing classes for sub boss classes
70 Warnings of bad air in areas
71 Warnings of gas build up in area
72 Complaints about bad smelling torches and lamp oil
73 Missing treasure report
74 Notice drunk guards executed
75 Notice for monsters to not urinate where they please
76 Rumours of lycanthrope among guards
77 Love letters
78 Notice of emergency adventurer intrusion drill
79 Note "disproving" rumoured secret level
80 Copies of dungeon graffitti for a boss
81 Terrible jokes
82 Travel story to strange land
83 Termites eating support beams report
84 Building inspection report
85 Recipe for humans
86 Recipie for monsters
87 Awful substitute trench recipies
88 Report of mystery stabbings in dungeon
89 Demand for more pay
90 Rant about how awful humans are
91 Complaints of rashes among guards
92 Recommendation to burn all guards blankets and mattresses and replace
93 Speculation of big boss terrible embarrassing secrets
94 Terrible poems by monster in love
95 Plans for guard exercise regime
96 Complains guards swapping shifts without aproval
97 Complaints about undead getting out and eating people at work
98 Soul contract between monste sub boss and devils
99 Scrawled demon signatures
100 Scroll for a 1st level spell
Friday, 20 April 2018
d100 Dungeon Stenches for Redbrick
Time to get funky and help dial up party paranoia to 11 with these 100 random dungeon stenches. Do I need to do a scratch and sniff card set on kickstarter for this? Your not real modern gamers with immersive dungeon scents you posers.
d100 Dungeon Stenches
1 Dried tomb corpsesd100 Dungeon Stenches
2 Mould and mildew
3 Fresh paint and
4 Dust from recent construction work
5 Acrid ammonia6 Rotten foodstuff
7 Cooked food and smoke
8 Smoke
9 Sewerage
10 Old grog
11 Burned meat
12 Smells of confined ill prisoners
13 Vinegar
14 Rotten meat and septic wounds
15 Old butchery
16 Fungal spores
17 Fresh meat and blood
18 Septic wounds
19 Feces
20 Cooked herbs
21 lime from mortar
22 Rancid wet leather
23 lamp oil
24 Incence
25 Steam
26 Monsters marking territory with musk
27 Monsters marking territory with urine
28 Old unwashed strip club
29 Vomit
30 Stale old spice
31 Sweat
32 Mouldy laundry
33 Baking bread
34 Pig sty
35 Burning resin
36 Hashish
37 Tobbacco
38 Opium
39 Sickly sweet
40 Stale floral
41 Rodents
42 Metalic
43 Ozone
44 Methane
45 Flatulence
46 Rotten eggs
47 Bilious
48 Reptile house (salmonella)
49 Rancid semen
50 Demon ichor
51 Bad Fish
52 Stagnant water
53 Wet dog
54 Halitosis, bad breath
55 Burnt flesh
56 Fermenting yeast
57 Compost
58 Rotten cabbage
59 Putrid dead animals
60 Gangrene
61 Rotten feet
62 Fetid cheese
63 Fermented fruit
64 Wine
65 Beer
66 Sulpher
67 Rotten potatoes
68 Formaldahyde
69 Burnt hair
70 Urine
71 Rotten crabs
72 Bleach
73 Rotten whale blubber
74 Putrid genitals
75 Sour milk
76 Garbage
77 Cat piss
78 Old people
79 Mustard
80 Horseraddish
81 Rotten bacon
82 Fermented squid guts
83 Chlorine
84 Brine
85 Gunpowder
86 Lard
87 Rotten onions
88 Mildewed old paper
89 Formic acid (ants)
90 Sawdust
91 Rotten wood
92 Mineral
93 Pepper
94 Dead rats
95 Stink bugs
96 Musty
97 Tar
98 Damp
99 Humanoid sweat
100 Devils arsehole
Thursday, 19 April 2018
Dungeon Sounds for Redbrick
Your party bickering about rules or a mapping detail or telling some crap story about their lives? Just throw in a few of these and watch paranoia set in. In a self aware magic dungeon, the dungeon spirit might make these just to spook travellers who don't respect the peril they are in. You don't need to resolve these sounds. But possibly you might. Or just blame on ghosts. Some noise travels through drain and air pipes or echo from some distance. Dungeon acoustics might be magical.
d100 Dungeon Sounds
1 Whips cracking and moans
2 Worker drums
3 Shift change bell
4 Distant battle
5 Screams for help
6 Scuttling little feet
7 Muttering tiny voices
8 Battle going on
9 Smashing door or chest in distance
10 Iron piton being hammered
11 Metalworker hammering
12 Digging
13 Machinery clanking
14 Gurgling water underground
15 Monster growling
16 Shrieking creature
17 Sounds of little folk party
18 Lone instrument
19 Chanting cultists
20 Dozens of picks at work
21 Something belching
22 Something farting
23 Breeze of air
24 Cracking whip
25 Rumble of rubble
26 Creaking groaning ceiling
27 Trickling water
28 Slamming door
29 Shutting gate or portculis
30 Explosion
31 Long distant moaning
32 Splattering liquid
33 Insane laughter
34 Buzzing of insects
35 Hammering of mails on wood
36 Sound of a pressure plate activated
37 Hissing of gas or air under preasure
38 Growling and snarling animal
39 Clash of weapon on weapon
40 Guards shouting
41 Choking and gurgling sound
42 Something shambling and being dragged
43 Something wet being repeatably stabbed
44 Something wet being hacked or chopped
45 Sound of crossbow bolt
46 Sound of something falling through floor
47 Sound of scream and a splat
48 Something vomiting
49 Rattling chains
50 Smashing glass or potterey
51 Squeaking mice
52 Fluttering bats
53 Someone sharpening a blade
54 Crackling fire
55 Door bolt being slammed
56 Creaking rope under tension
57 Rope snapping
58 Running footsteps
59 Clunking armoured boots
60 Wet footsteps
61 Sobbing
62 Slapping
63 Falling stone
64 Wheels or rolling barrel
65 Splashing sounds of water
66 Winch being cranked
67 Magical sounds of a spell or magic item
68 Magic mouth threatens intruders
69 War horn
70 Band playing
71 Someone singing in possibly non human language
72 Horrible screaming which stops
73 Mob of some kind shout with excitement then stop
74 Eerie choir of cultists
75 Goat or sheep bleating
76 Dog barking
77 Distant flute
78 Drums
79 Sweet eerie female voice singing
80 Gong clanging
81 Screeching metallic object
82 Singing drunk
83 Sloppy squelching
84 Rasping honk
85 Sneeze
86 Wretch then loud spiting
87 Muffled clicking
88 Birdlike squark or honk
89 Cat meow
90 Weapon drawn from scabbard
91 Flints lighting something
92 Sinister cackle
93 Insane gibbering
94 Loud yelp
95 Monotonous buzzing sound
96 Crickets
97 Distant shrieking guard fungus
98 Strange pops
99 Metallic banging sounds
100 Unearthly silence
Tuesday, 3 April 2018
Cloudland 4 Magic Kingdoms
The early results are from the Blytonverse but a bit twisted.
d10 Local Problems
d10 Local Problems
1 Invasion d4 1=happening 2=in secret 3=traitors 4=invaders won locals now rebellion
2 Health problem d4 1=famine 2=plague 3=venomous creatures 4=plague of creatures
3 Disaster d4 1=out of control 2=collision with another kingdon 3=storm 4=volcano
4 Fugitive d4 1=evil wizard 2=evil high priest 3=murderer 4=criminal
5 Monster d4 1=lycanthrope 2=demon 3=undead 4=dragon
6 Outsider d4 1=hermit 2=elfmaid 3=witch 4=wild person
7 Guest d4 1=mortal child 2=several sibling youths 3=peasant 4=village idiot
8 Invader 1=pirate 2=murder hobo 3=mercenary 4=bandit
9 Ruins 1=haunted 2=buried 3=flooded 4=cursed
10 Secret dungeon 1=temple 2=tomb 3=barracks 4=prison
d100 Cloudland Magic Kingdoms
02 Snow land has a ice fortress, a evil witch, a bear fort, snow golems and penguin warriors
03 Land of the old Scorpion man, demonic spawn of tiamat, a greater demon
04 Rocking land is prone to earthquakes and locals live in ruins and look scared
05 Take What You Want land is full of goods you might buy in a common town store
06 The Land of Hag Spank a cruel night hag school teacher with her imprisoned students
07 the land of Seagulls where seagull folk live in a quaint seaside fishing and tourist town
08 Land of Red Goblins, currently empty with remains of tiny sized civilization
09 Wizard Land where wizards live with goblin slaves led by the Mighty One
10 Land of birthdays with a eternal childrens feast and local beings grant gifts
11 Topsy Turvy Land where everyone walks on their hands and they can infect visitors
12 Land of Spells where all kinds of magicians sell and trade splls
13 Dreamland where dream beings try to seduce and trap visitors with dreams
14 Nightmareland where bad dream entities try to trap and torment visitors
15 Do as thou wilt land where devils tempt you with sinful desires with terrible prices
16 Land of Toys, a race of toy golems once owned by giants, wary of strangers
17 Land of Goodies where everything and everyone is edible but be cautious they punish those who eat certain things or people
18 Land of old Women is full of witches, hags and magical crones of all kinds
19 Land of Tempers traps anyone who acts from anger forever
20 Land of Presents where you can get a good gift for a friend
21 Giantland of which there are many usually home to a clan
22 Nursery Rhyme Land where terrible warped versions of children's stories live
23 Tea Party Land where everyone visits for tea and has a charming time
24 The Land of Secrets a mist shrouded land with hidden treasure and lore
25 The Land of Enchantment where magic items are stored under trapped and cursed monuments
26 The Land of Know It Alls where overly clever people are housed to answer questions but can't leave. Don't let locals see you are smart
27 The Land of Treats with overly delicious unhealthy treats that try to trap visitors into eating to death or other cursed side effects
28 Story Land where old people can only talk in terms of fantastic tales and ignore other modes of conversation. They do know lots of lore
29 Caveman Land full of cavemen, apes and giant mammals and lizards
30 Undead Land full of graves, tombs, haunted houses and crypts roaming with undead
31 Troll Land with many species of trolls except the usual monster kind most expect. Hedge trolls, arcane trolls, cave trolls, hill trolls and even shapeshifter trolls in human form
32 Faerieland with all kinds of faerie folk, talking animals and sylvan beings
33 Gnome Land where all kinds of gnomes live in various villages
34 Dwarf Land with various dwarf clans living in villages, dungeons and inside a mine filled models
35 Dragon Land with all kinds of draconic beings who live here in peace breeding
36 Witch Land where hundreds of witches, goblins, familiars, devils and demons live
37 Tree Land where treants, dryads, tree spirits and various plant beings
38 Arcadia Land where sylvan beings like satyrs and nymphs celebrating with demigods
39 Paradise Land where angels live preying in preparation for the end times
40 Demon Land where a demon warband and their leader a demon or human chaos champion rule them and prepare for war or abuse a subject race
41 Sphynx Land where cunning sphinxes quiz travellers to test them for worthiness to wield magic relics or know secrets
42 Fire Land of open lava and burning gas pits where fire creatures prepare to colonise other realms
43 Storm Land with fierce weather, cloud and air creatures prepare to expand
44 Rock Land is covered in great rocks and monoliths, mineral creatures prepare to migrate
45 Sealand is a salty sea with islands, aquatic creatures prepare to occupy other aquatic regions
46 Hell Land is full of burning buildings and torture apparatus scattered over a wasteland. Devils here prepare to face a invasion from the heavens and know they have no back up
47 Monster Land is a jungle with dinosaurs, ziggurat ruins and canibal tribes
48 Coast Land has a patch of coast with villages by a sea full of ruins some connected to undersea ruins
49 Dune Land is a sandy desert with ruined temples and pyramids, angry tribes live here and hate looters
50 Giantkeep Land a giant ruined castle where lesser degenerate giants fight over
51 Cathedral Land a giant ruined haunted cathedral crawling with undead and clergy trying to recail the complex
52 Dungeon Land is a colossal brick complex into hundreds of brick tunnels throughout the kingdom. The dungeon is magical and helps the creatures inside wage war and entrap visitors
53 Swamp Land where vile cultists live in a monster filled foggy marsh
54 Chateau Land where a mad wizard family manor is tainted by chaos as are the various immortal family members. Common folk outside the house deliver food
55 Crater Land is a grey wasteland with broken ground and strange creatures from some metal wreckage found in the biggest crater
56 Wine Land where satyrs and dryads and nymphs and centaurs frolic and drink. Occasionally they go wild and have a orgy or tear strangers apart in the wild ecstasy of their god
57 Treasure Land covered in piles of loot. Occupied by a large force of dragons who ask guests why they should be allowed to live. They may trade but dont welcome visitors. In the custom of the land everyone they let klive gets a gold piece
58 Trap Land is covered in bait, traps and treasure lures
59 Torture Land where devils torment hundreds of victims in imaginative ways for the gods
60 Barrel Land has piles of barrels left everywhere some explode some have monsters others have treasture or common items
61 Chest Land has many chests left everywhere, some are monsters, many are trapped, some have treasure
62 Ruin Land is covered in ruins and remains of a former civilization with several dungeons
63 Tomb Land filled with undead, crypts, tombs and mausoleums
64 Brick Land where kobolds make bricks which they export for dungeons around the world through gates
65 Prison Land is filled with cages, sprawling prisons and ruined grisly forts staffed by orcs who drive slaves to mine and grow food. The less lucky are used for pit fighting
66 Crystal Land is covered in gem mazes and ruined quarts buildings and mineral creatures
67 Poison Land full of venomous and diseased plants, creatures and monsters
68 Stone Land where baslisks and cocotrices and other petrifying monsters dwell with treasure and thousands of statues of ancient heroes
69 Bone Land where skeleton people live in bone houses and live in bone people lives
70 Haunted Land where commoners live in fear from phantoms and ghosts
71 Spirit Land where tribal shamen deal with the invisible spirits everywhere
72 Swine Land full of jolly pig farmers but leaders are devil swine
73 Goat Land full of magic talking goats and some of their servants. From here they plan to destroy chaos demons and teach guest animals magic
74 Haunted Forest Land is a undead filled forest with scattered ruins and graves
75 Dark Forest Land is a dark elf kingdom with various monsters and a dark elf tower or tree fort
76 Farm Land is full of fat jolly farm folk with lots of children who like to count loudly
77 Elf Land where common elf farmers live in peace
78 Ogre Land where magi ruled tribes wage war and fight over treasure
79 Beast Land where talking animals, lycanthropes, animal spirits and beastmen live
80 Worm Land is a dark kingdom of worm monsters, mud, monoliths and cultists
81 Bat Land a cave filled world ruled by goblin tribes, batmen, vampires and giant bat monsters
82 Flower Land with giant bees and beemen who make magic honey
83 Bug Land where poverty stricken insect men live in a ghetto
84 Slime Land where revolting slime lords and jelly creatures rule over a lake of intelligent evil slime and demons like to visit
85 Wish Lands where various beings sell wishes for souls or favours or quests
86 Phantom Land where illusionists dwell and ancient illusions cover a desert wasteland with magic ruins
87 Iron Land a huge factory, mine and smelting operation operated by orcs and slaves ruled by a devil noble
88 Ever Living Land where quaint villagers never age and do best to stay the same. Settlers tend to adapt rapidly for immortality. Occasionally some move to a better imortal island if population grows too fast
89 Lizard Land full of giant bugs and cacti with hundreds of sleepy lizards on geothermal spring landscape with huge crystal deposits
90 Mushroom Land where a huge forest of mushrooms with faeries and goblins and gnomes and other creatures
91 Knight Land a kingdom of goodly knights who are loyal to a king and always questing
92 Temple Land with temples to all the known gods and even unknown ones
93 Spider Land covered in haunted old ruins, spiders and evil treasure
94 Death Land where undying necromancers come to study at a university and are served by undead and necromutants
95 Snake Land kingdom of snake men wizards and demons and gods
96 Strange Land where everything is lit oddly coloured lights and populated by mutants
97 Chaos Land where bubbling lakes of chaos spawn life and demons and other beings come to collect the best for servants and pets as they are born
98 Law Land where archons dwell in tower of light dispecing cosmic justice
99 Balance Land where a glimmering citadel offers rest and respite for champions of the balance
100 Wood Between Worlds Land where trees with ponds cover the island that can be used to travel to other cloud lands or planes or worlds
Monday, 2 April 2018
Overlands in the Sky Part 3: Wanderers
Future Cloud Land Sections
d100 encounters for cloud land areas
d100 magical ruins and remnants for cloudland
d100 strange magic mysteries found on cloudland
d100 magical hazards on the cloudlands
So cloudland turns out to be more fun than i thought. I get to mash up lots of giants, faerie and any planar stuff I want without the overwhelming absurdity of attacking an entire universe. I'm also liking the possibility of players colonising a cloud. As everyone you meet in the skyrealm is not a monster here are some strange folk that might help or hinder your adventures. I guess Im getting more tolerant of flying transports but not to be common in the lower lands. The gods and spirits actively hinder human flights to the upper realms with monsters, lightening or weather.
A options for this campaign might be to run it with zero level or children characters and minimize combat. Talking animals and other kinds of players or even faerie characters. Occasionally some bad boblins might need a few punches or a black hat shirtless gnome needs a beating. Perhaps reincarnate a party as treefolk or cloudland folk after a TPK.
d10 Cloud To Cloud Travel
d100 magical ruins and remnants for cloudland
d100 strange magic mysteries found on cloudland
d100 magical hazards on the cloudlands
So cloudland turns out to be more fun than i thought. I get to mash up lots of giants, faerie and any planar stuff I want without the overwhelming absurdity of attacking an entire universe. I'm also liking the possibility of players colonising a cloud. As everyone you meet in the skyrealm is not a monster here are some strange folk that might help or hinder your adventures. I guess Im getting more tolerant of flying transports but not to be common in the lower lands. The gods and spirits actively hinder human flights to the upper realms with monsters, lightening or weather.
A options for this campaign might be to run it with zero level or children characters and minimize combat. Talking animals and other kinds of players or even faerie characters. Occasionally some bad boblins might need a few punches or a black hat shirtless gnome needs a beating. Perhaps reincarnate a party as treefolk or cloudland folk after a TPK.
d10 Cloud To Cloud Travel
1 Ferryman on a cloud raft
2 Sailor with a small boat will take travelers
3 Portal or teleporter pad to a preset location
4 Ropes use when islands pass for a limited time
5 Balloon or airship, dangerous but often luxurious
6 Flying mounts often for hire like griffons
7 Hitch a ride on colossus flying beast like a butterfly or bird
8 Ornithopter in shape of a winged animal with mechanical wings
9 Gliding, large kites, parachutes or other uncertain devices
10 Experimental flying machine mostly untested
10 Experimental flying machine mostly untested
01 General Gleeson, lost war and a coup and now a wanderers landless but looking for somewhere he can become Napoleon like again. Some hitmen follow him
02 Brander Clune swashbuckling adventurer, wandered since a child and well connected. Has a featherfall ring and jumps onto lower cloud lands
03 Orlag Vugate former vampire servant escaped to cloudlands and looking for work without any undead overlords, older and meloncholic
04 Kleesar Fellthog town clerk escaped a dangerous cult and his communities destruction. Wants a literate good job and seeks a good master
05 Vorsun Cleave former mercenary was recruited into a cloudland war and never gone back as the Earth is too boring. Has several pistols and some potions
06 Armelia Astarte led a expedition to a cloudland and is the last survivor. She is a aristocrat and treats others as servants. She is curious but also slightly blood thirsty wanting to dissect new creatures ank murder any who wrong her, she can be charming company if your worthy
07 Clementine Bower left her farm as a child and has adventured in the cloud lands and world tree since. She often has some kind of talking animal and or faerie folk companion and has lots of former friends who would rescue her
08 Tammy Patterson came with her father to build a alchemy lab in cloudland but everything went wrong. He and the lab were destroyed and since then she has been employed as a school teacher, a bandit, a grifter and a shopkeeper. She can still make some simple potions
09 Pettise Glazen with her giant intelligent goose companion Bill that can carry her short flights. She often helps people in trouble and travels for amusement
10 Leopold Velvet a foppish aristocrat in the finest clothes, agonizes about indignities and danger, offers money in gold jewelry to any who can rescue him since his experimental balloon accident that stranded him here
11 Fowler Gantz a ex mercenary servin hell and damned now evades them and seeks to betray his masters and help the needy
12 Lutipold Favazio a glamorous prince sent into the clouds as a curse and wants to get home and claim his throne. He always turning down marriage and fancy titles by the cloud folk for his royal demeanor and education in battle tactics and land management
13 Master Preston is a silly old wizard with his young apprentice pete. They have wandered as adventurers for years and pete wants to go home or settle down. Master Preston is fascinated and just wants another two or five years before reporting his findings to the university
14 Billy Maxwell is a freckled red haired 12 year old boy in a sweater from another universe. He hates this place but has got used to magical madcap adventures. He would like to meet up with some fighting types to teach him to be a mercenary
15 Sammy Haines is a girl from another world in a blue dress who smile always and is always hopeful Sammy Smiles some call her. She often has a elderly gentleman chaperone often a fairy or talking animal or faun. She would like to be a wizard if she is stuck here
16 Orson Cardwell is a large obese man who wanders the cloud realms looking for things new to eat and drink and because he overstays his welcome as a gorging guest. He feels it his right to expect large free meals and drinks to be his companion. He tells lots of witty stories about his escapes
17 Cordelia Cox has been living in the clouds eight years and is now a accomplished swordswoman with no interest in returning to mere mortal life. She dresses well and carries dueling swords and pistols, her manservant Benjamin is a mongrel man she adopted
18 Sparren Gouger a plucky farm lad who killed a giant and now looks for home. He is mostly lucky and quit witted and has a giant gold coin in his backpack. He has a sprite friend Licky he saved from a cat
19 Eidorf Manx a travelling doctor amazed at what he has seen on his travels. Has confusing charts of some cloudland seasonal travel charts. Kings are always trying to keep him as staff and he is always fleeing. He carries a pistol and small sword for defence
20 Vodel Kraft is a lucky thief who has robbed many cloudland nobles and lost his money as easily. He has a few exotic assasins after him. Convinced he lives a charmed life and the luck goddess loves him
21 Kirra Yarden has been exploring for years trying to find a home or friends who can keep alive. She has been in several struggles and seen cloud kingdoms fall. She is suspicious and wary but a capable and sneaky rogue
22 Tanya Rattenburg is a former gang member carried away to cloudland by a non human lover. She managed to end that affair and is now better off and well dressed than most of her life. She is looking for the next thing to do for a while or the next interesting lover. Her former lover does not want her to love again until he has recovered
23 Eamon Gallax former labourer was in a cart snatched away by a giant bird to cloudland. He thinks everything is a grand adventure and wants to take wealth back to his home to prove his adventures
24 Gollen Barran a bumbling drunk with a knack for being followed my angry magical creatures. Possibly his thieving abilities led to this condition. He is good at running, drinking and scheming. Occasionally he hooks up with a orphan child until they realize he is a threat
25 Captain Crozier had a ship swept into the clouds and all his crew were eaten by giants. He has made some maps and has a telescope and plans to escape by tying himself to hundreds of geese
26 Marnad Crollzegger is a cracky bitter mercenary who has escaped a giant prison after years of abuse. He will take any chance to harm a giant but also fears them. Would like a safe land to settle
27 Argranzio Cullenforth a composer gentleman whisked away by elves here. Has a violin and sheet music he has written while here, his best work. Otherwise he just has nice clothes, hat and handkerchief and a few copper coins. Would like to go home but more inspired here
28 Galler Madon grumpy old ship hand used to serving others to survive will latch onto someone as a servant. Eats lots and vulgar but competent and loyal
29 Killian Dory a ex prate and cult leader will join any group then try and take over by any dirty tricks and sabotage he can. Tries to get new companions interested in banditry and canibalism
30 Birandi Callorn a wiley commoner who has had many poor jobs in the sky kingdoms and is always on the move to find where he could be perhaps a farmer instead of a dirty job labourer. Has seen giants do apaling things while serving them
31 Fantogrel Glormdung is a giant in fine but soiled clothing who wants some traveling companions. He is greedy, bad mannered, superior and has a runny nose he wipes on his blue velvet coat. He is hard to get rid of and makes trouble. On the plus he is a giant and will eat enemies in battle
32 Hozor Glant is a lone devil swine driven away from the last town he ruined and now looking for friends. he will try and charm everyone until he is boss then will use to take over a village and feed him and serve him
33 Gnorden Velk a ex giant footman whose master had a terrible accident on some travels. Gnordon grabs whatever he can eat and steal and is keen to travel and find wealth to retire in some quiet town away from giants
34 Krillbar Trang a filthy old sailor lost in the skyrealms an carries a large load of ropes and supplies he hopes to get to another cloud with. Keen to find travelling companions to help him make a crossing away from here
35 Jimmy the Weasel a friendly weaselman in a coat offers rare goods and guide through creepier places
36 Loriad Ilmar a young elf boy who helps travelers. He will travel with good people for a while
37 Borgnan Thistle a brownie who carries messages between magic kingdoms, good travel advice but in a hurry
38 Creatura Mandlebon a wizard who makes monsters especially beastmen when she can get in a lab. Will wander with adventurers and look for chances for body parts of exploratory unwanted surgery
39 Laura Branagan has wandered the lands and keeps having whirlwind romances with nobles who turn out to be terrible people or worse. She things she is cursed by a witch
40 Beatpot Bagarin is a kitchen golem with the bound soul of a chef, he mostly wants to cook magic food and give it away yet important people want him as a servant
41 Clune Muldave a lot assistant of a professor. Taken on this expedition then lost Clune has adapted but feels resentful to his old master. Quite a gifted scholar and able to change. Has pile of books and notes in a backpack
42 Fanny Bargewhistle is a adventurer through the cloudlands but also knows about a secret magic canal system on the mortal world. She has several pistols and a small sword mostly prefering to backstab and pretending to be useless
43 Dick Trumpet is a loud lad who has a magic viking horn he calls his viking beserker chums to his aid. He is good at offending everybody in a room so he often is hunted by mobs. He cant help but adress everybody in a given area
44 Snotglub Meek a goblin will help strangers for food and follow them. Is an expert groveller and beggar and likes to follow adventurers and glean their leftovers
45 Knickleknock the kobold hero is a brage heroic kobold, reputed to be son of the kobold war god and is as mighty as a ogre. He is a impotent brat who wants to be king. He will join adventurers and try to use them to destroy the current kobold king
46 Hstala Goldfang a serpantwoman changeling pretending to be a friendly sorcerer to join travellers
47 Elglen Svertvoldt a gnome who quests for exotic alchemy ingredients. Will offer to help adventurers and offered to identify potions, drugs, alcohol and other substances
48 Lorax V'tan a hedge troll who smokes cigars and has a knack for finding food and water even in dungeons and caves. Good tracker and knows what things to expect
49 Klietron Thune wizard of fire, looking for spells and fire magic items and has just lost all his followers to a volcano giant
50 Greegand Gnorbad hyena man who hates most of what he has found and will serve adventurers till he can join some beastmen
51 Erok Gnushdrawl orc dire wolf rider and archer who will follow adventurers until he can join some orcs
52 Karnak Ironblood a dwarf adventurer questing for dwarf relics and keen to follow travellers
53 Professor Koleburg and his assistant Stringbean looking for kaiju or ancient machines of the titans he can meddle with for learning purposes
54 Doctor Karlos Lichenman a older traveller and master assassin needs party as dupes to help cross borders and possible mooks to blame for hits by planting evidence, seems able and helpful until reaches target
55 Gregory Rabbit a fancy dressed rabbit man. He is a bit of a thief and attracts enemies but he is charming and very useful. He can help evade encounters, knows secret paths and who local meanies are
56 Mr Philip Mole is a moleman wizard, he sometimes has pointers because he has poor long range sight but fantastic smell and hearing. He is well meaning and a bit scared at times but is loyal to companions
57 Ivor the Bear is a large drunken party bear who will follow adventurers to earn drinking money or capture enemies booze. Knows lots of songs and jokes and can keep any party going slightly longer than it should
58 Lucian Ram is a ram man magistrate who has come to doubt his law career and now roams questioning right from wrong, solving mysteries and locating criminals. He loves travel but pretty soon company notice the constant murders and leave him behind
59 Laura Doe is a reindeer woman archer who patrols the woods killing evil and helping travellers. She might travel with some strangers to see if they are up to survival
60 Rubian Toad is a elderly toad sheriff fired for drunkenness. Now he wanders suicidal taking on criminal gangs alone (although often people help him). He is friendly enough and will join travellers but will then be aggressive to bandits swearing by his life to kill them all which seems extreme
61 Rudolph Manpants is a frog dandy who wears fancy noble clothes including pants which he is proud of. He expects respect for his clothing. He will travel with others but mocks anyone met without trousers and provoke a fight. He will share his amazing gourmet picnic basket and wine that he creates with a spell daily granted by a nature god of wine
62 Zelleg Thwait
63 Mr Augustus Badger is a kindy badgeman with a sword and a blunderbuss who will help inept and clueless strangers he meets. He offers sound survival and travel advice and is suspicious of other strangers
64 Mr Cheeky is a red squirrel man who is a very crafty beastman thief. He only hates other coloured squirrels and is otherwise reasonable and charming.
65 Ms Megan Goat, a magic goat wizard on a mission to help animals fight chaos cults
66 Corky Slushdrake is a brown dwarf duckman or Duckling some insultingly call them. He is a veteran sailor and adventurer and is crafty. He does think everyone is out to get him and mistreat his race which can make him berserk
67 Bonny Loxley is a foxwoman criminal. She is mostly on the run and not actually much into killing more into tricks and stealing and fraud. She is also a bard and manages to charm lots into releasing her. She is soft hearted for a fox and others tease her
68 Dr Cornelius Goat is a goatman scholar looking to study various savage tribes of goatmen he has heard of from books. He hopes that poor ignorant uncivilized goat folk might be helped. Will travel with others in hopes of meeting chaos goatmen
69 Juniper Sheep is a wooly sheep girl in a violet peasant dress and looks quite sweet. She is a witch but only uses her powers to ruin the lives of those who cross her or her friends. She can magic up delicious meals and tea
70 Clover Honeyclops is a lady magic horse, she can adopt human form and will cast her druidic spells he help others. She does think everyone should be friends and try to use magic to make everybody happy
71 Glimgold Golem is a mechanical dwarf made long ago who wants a soul. He is currently helping dwarf religions and recovering relics some from the hands of giants
72 Oliver Flax is a farm hand totally lost when giants took him and he escaped. He has a pig he wants to get home safley
73 Jemima Pig is a helpful pink pig woman and wizard. She is wary some want to eat her so is wary of strangers and willing to use magic. She is very jolly and upbeat
74 Isaac Turtleman is a turtleman writer of some repute who is on a sabbatical for the last score years. He likes to wait for fights to end but will fight to protect decent folk and uses a crossbow and a spiked club under his cape
75 Boolian Glibber fishman adventurer, loves the ladies but most scream in terror. out to put on a good face for fishman kind really a cultist of a demon octopus god. Famous duelist who wears best shoes and stockings (enough to make any fish jealous)
76 Sia Oakley is a lady tree spirit shapeshifter wizard who helps strangers and helps faerie folk
77 Gnor Raargan is a caveman hunter lost from home but learned some strangers can be friendly. Speaking is difficult for him. is a good hunter and sneaky
78 Princess Sparkles is a faerie woman who can shift into human form and knows some wizardry. She finds mortals adorable and quaint and tells them how cute they are
79 Rory Gloomhole is a miserable old ratman who travels with his case to see if their is anywhere nice to live. He will follow strangers who don't eat him and is good at traps and detecting ambushes
80 Lorren Zaar is a young star spirit in human form who has fallen from the sky. She needs some help surviving and bad people would want to exploit them
81 Gorian Hurgle is a old gnome scholar and wizard who is on a quest for some spells for his collection. He will follow and help others and loves to swap spells
82 Kimber Twinkle a young sprite child who wants to follow interesting explorers before going home. Asks lots of questions an good at rescues
83 Corrigan Thimble is a halfling tailor who likes anyone with food and is hopelessly lost from home. He will repair clothes and shoes skilfully and is kind of talented at sneaking, traps and sneaky stabbing
84 Lurg Crushflesh a ogre who has been charmed and let loose with instructions to help strangers. Eventually will wear off and he will go crazy but in the meanwhile he flutters his eyes and does best to be friendly
85 Roland Goldhiem is a viking prince stranded here by witches overtaking his homeland. Wants to get home but good natured helpful companion but a bit inexperienced
86 Skel Kleinman is a amazon warrior long lost from home turned mercenary. Will be willing to try travelling with others and feels protective of the weak
87 Rodlever Klarsh is a cultist travelling as a merchant with bag of medicine, dyes and fine knives. He also smuggles cultist letters in code
88 Glimrung Horselump is a travelling ironmonger and tinkerer who likes selling stuff to magic kingdoms but will not share his secret of interworld travel
89 Cletus Russo a redneck swamp dweller from a degenerate clan who has become lost. He accepts all this magic stuff in stride and shoots at troublemakers with muskets and considers eating them
90 Moravan Lorr is a friendly young necromancer with his robed silent servant (or zombie), happy to meet strangers and help them but interested in vivisection of enemies. Otherwise seems ok and he is charming
91 Lillian Kalloran is a elven adventuring woman who enjoys sword fights and spell casting but she will not really risk her immortal life and tends to flee if her spells run out
92 Elga Splitskull is a dwarfmaid with luxurious long hair and huge muscles. She likes to smash things with her mighty hammer and likes to fight big people. Reasonably friendly and likes to drink and sleep with her new friends
93 Victor Klougher is a spy who has been lost since a mission involving flying went terribly wrong. Is quite modern and has several pistols and some black powder for bombs. Wants to escape but tempted by things that could help his cause or escape
94 Rebus Talon is a dragonling, a type of dwarf dragonman kind of hopeless at most things but sneaky. He knows all kinds of trivium and magical kingdoms
95 Preston Fumblefinger a gnomish traveling smith with various tools in his pack and a small 10lb anvil and tiny furnace. Happy to trade repairs for food and travel with friendly folk
96 Billy Cranston was lost exploring his family mansion and fell in a trunk. Something creepy called the king in yellow is following him and he wants to get home
97 Gloriana Veritas a girl wizard with her pet magic talking dwarf pony. They are out having a fabulous adventure together and will join others until they do something creepy or bad
98 Clarissa Rosequeen a lady flower spirit in human form is off to see the world before she returns to her home garden to stay put forever. She is painfully good and she has plant armour with spikes and a living thorn sword
99 Lord Green a treeman knight in leaf armour with a grass sword visiting the world to smite evil and learn before returning home forever. Will join others if noble and decent and are nice to plants. Will say prayers over firewood
100 Titania a faerie queen demigoddess in disguise as a common faerie or sprite or brownie. If people she meets are kind and good she will reward them but any wicked get sent do a dungeon in the faerie underland
Subscribe to:
Posts (Atom)