Showing posts with label batrep. Show all posts
Showing posts with label batrep. Show all posts

Tuesday, 26 April 2016

An Irish Reject on tour Part 2: AWI 1756 "Fort Lee" Batrep......

.......with the Rejects! 

Whilst over in Kent attending Salute 2016, meeting mates and rekindling my love of easily accessible fast food, Postie put on an evening game for me and some available Rejects (even cooked me dinner before the game).

The game was a small skirmish between British and French forces, the French raiding and the British retreating to protect their citizens and Fort Lee! The rules are very simple where the D20 is king. Roll high or die!

Order of Battle
British
British Colonel (CiC - John)
   44th Line (16 Figures)
   60th Line (Royal American) (20 Figures)
   80th Light Infantry (12 Figures)
Special Character (Indian)
Civilians (30 Figures - Some armed with Rifles)

French
French Colonel (CiC -Me!)
   Bearn Line (20 Figures)
   Campagnes Franch de la Marine (12 Figures)
   Trans Rivienes Militia (12 Figures)
Indian Chief
Special Character (Indian)
   Indian Warband (12 Figures)
   Indian Warband (12 Figures)



The initial set up........


Postie has all his ducks in a row........


Fort Lee, otherwise to be known as kindling.......


The blacksmith shoeing the commanders horse, speedy exit may be required......


We had hidden movement markers.............


What lurks beneath.........


Lovely scenery and vignettes everywhere.......


Warm hands...........


The citizens unaware of the danger.........


More damn markers.........


And we begin with the attack on the bridge, the only point of crossing........


The initial volley clears the bridge and the British backbone.......


The now unguarded bridge..........


The British (Rays arm) run towards the Fort.........



Surjit who had an Indian warband under his command (was given no extra troops due to acting like a little girl with them), Lee "Cake Eater"Hadley and Postie contractual (in blood) shot.......


John who taught he was in command, Ray who acted like he was in command and the gentleman with a hint of the pyromaniac about him Richard........


When you fire and want to reload you get a little marker........


Militia and Indians crossing.........


Some of the cards reveal their units........


The Bearn Line Regiment........


Compagnies Franche de la Marine........


Richard trying to set fire to the building..........


The bridge is becoming a bit of a log jam......


Traffic is backing up...........


Never got a cake myself........


One that Lee didn't get.........


Shameful, that's his third.........


Ray is still retreating.........


Richards pyromania is coming along nicely........


The French advance more and more, no British in sight......


These two ended up playing ring a ring a rosie, Surjit didn't even scalp anybody..........


The British finally make a fight of it......


Ray giving his troops the finger..........


The smoke of gunpowder, the fog of war.......


Up close and personal..........


Richards been at it with the torches again and such a nice chap too.......


A good game with friends, a victory to the French, 45-17 I believe, it was all that burning and scalping and of course the French tactical leadership!

Good to see everyone again, have a game and a couple of nights later a chinese and a few beers!

Coming back through customs was a bit of a nightmare, set off metal detector and had my bag contents perused by a gentleman who wanted to know what the little bits of metal were? I felt violated and not in a good way!



Tuesday, 21 January 2014

ACW Battle of Walkers Bridge, 27th August 1862....

........15mm batrep using the Fire and Fury Rules or also known as Fire and Furious Fecking Anger rules among some!

Three Rejects turned up for this game last Saturday, low numbers due to a game the previous Saturday and some Rejects not available or not allowed out (Lee).

"This is a fictitious battle fought between the North and South just  a few days before the battle of Second Bull Run (2nd Manassas) August 29th-30th 1862 using 15mm figures and Fire and Fury rules.

 A Confederate army under the capable command of General Jackson is speedily advancing through Virginia looking for any Union forces that could threaten Lee's main army that is only a few miles away. Heading on a collision course is an Union army under the command of General McDowell who is cautiously and steadily making his way through the Virginian Countryside.

The Game:
Both sides start the game with all units of infantry in march column and all artillery batteries are limbered as they march towards each other, who will win the first turn, watch and find out the pressure is on for the players."

Kind words supplied by Postie!

Confederate Forces
2nd Corps c/o *General Jackson* (John)
1st Division c/o Starke
1st Brigade: 2nd Tennessee (Crack) 65/43/2
2nd Brigade: 1st Tennessee (Veteran) 6/54/3
3rd Brigade: 3rd Tennessee (Veteran) 76/5/4
4th Brigade: 4th Tennessee (Veteran) 87/65/4
2 batteries of guns

2nd Division c/o Lawton
1st Brigade: *4th Kentucky* (Veteran) 87/65/4
2nd Brigade: 1st Kentucky (Veteran) 6/54/3
3rd Brigade: 2nd Kentucky (Green) 6/5/4
4th Brigade: *3rd Kentucky* (Crack) 1098/765/4
1 battery of guns

3rd Division c/o AP Hill*
1st Brigade: *1st Louisiana* (Crack) 987/65/432
2nd Brigade: 3rd Louisiana (Veteran) 98/76/54
3rd Brigade: *6th Louisiana* (Crack) 1098/765/4
4th Brigade: 4th Louisiana (Veteran) 109/876/54
5th Brigade: *5th Louisiana* (Veteran) 87/65/43
6th Brigade: 2nd Louisiana (Veteran) 76/5/43
1 battery of guns

The confederate forces have more stands of figures (18) and less green units compared to the union.

(The numbers beside the units if you don't know show the units size and what number the unit has to be be to show worn and finally spent! The stars beside units and commander denote exceptional leadership and a plus to their units and from command stands!)

Union Forces
3rd Corps c/o McDowell (Me)
1st Division c/o Hatch
1st Brigade: 1st Michigan (Veteran) 87/65/4
2nd Brigade: *2nd Michigan* (Veteran) 87/65/4
3rd Brigade: 4th Michigan (Green) 6/5/4
4th Brigade: *3rd Michigan* (Veteran) 11109/87/6
2 batteries of guns

2nd Division c/o Ricketts
1st Brigade: *3rd Illinois* (Veteran) 109/876/5
2nd Brigade: 1st Illinois (Crack) 1098/765/4
3rd Brigade: 4th Illinois (Veteran) 87/65/4
4th Brigade: 2nd Illinois (Green) 8/76/5
2 batteries of guns

3rd Division c/o *Reynolds*
1st Brigade: 1st Vermont (Veteran) 87/65/4
2nd Brigade: *4th Vermont* (Green) 7/65/4
3rd Brigade: 2nd Vermont (Veteran) 87/65/4
2 batteries of guns

(The union has less numbers, more green units but some more artillery of better quality and except for some moments of madness when I charged, most of the attacking would be done by the confederacy for which they get a bonus and the union does not.)


Initial set up, Union to the left and Confederates to the right.......

All those pretty march columns, full turn to go in to line.......

Confederate Nemesis John...........

Nemesis..............

The long road for the Union to the bridge.......

The confederates on the same road........

The union head straight for the hill in the middle, the game consisted of enough figures for 3 players a side, 2 flanks and a center..........

Walkers bridge, the game would hinge on keeping the confederates from a breakout here......

Kept my troops in march column to get the 2 foot movement........

On the left flank Union forces start to deploy to another hill to await confederate forces.......

The confederates charge across the bridge in column........

A closer view from the confederate side.......

Aerial shot...........

The initial clash went bad and the confederates steam over......

A bit of luck and the clash went well for the union......

Driven back across the bridge......

Don't roll a 10, these are out of ammo markers for artillery and infantry units.......

Disordered markers, these are used a lot........

The center standing before the confederate assault...... 

Another confederate unit tries to storm over the bridge........

A view from the confederate side of the attack on the right flank..........

The confederate view of the attack on the left flank.......

Pressure is building......

The right flank holds and kicks out the attackers but they will be back.....

....again and again.......

The left flank still holding......

I'm  taking an along the line shot while John and Postie move the figures?........

Things are getting tense at the bridge.........

The center is buckling a little.........

The confederates trying again and again......

They break through on the right flank, have taken out one battery but the attack falters (worn and disordered) and the other battery turns its guns, canister anyone........

The left flank buckles a little but not for long.......

The amount of stands lost (after 6 turns).......41 Confederate vs 5 Union and a battery of guns.........

End of the game.......

An excellent game but such extreme rules, the dice gods pulled Johns pants down today and he never got a chance to pull them back up, his luck was awful while mine was good, 21 victory points to 3 (unheard of in any previous Reject game), John did nothing wrong and a couple of good dice results in the right place and a different outcome maybe........

Good game, good day.......