Showing posts with label Grimdark. Show all posts
Showing posts with label Grimdark. Show all posts

Sunday, August 2, 2026

James WRR’s Wrap Up: The battle at the end of time

 We are the edge of the sword, the tip of the spear, the hammer of the immaterium and we will suffer not the daemon to exist. The Daemonhunters of the Ordo Malleus are coming for you.

Mighty, Dark-Winged, Avenging Inquisitor, James, with his Might, Avenging Ordo Malleus Army.

That’s it! My second OWAC attempt completed and another (nearly) 4,000 points worth of models painted for Warhammer 40,000: Rogue Trader.


Now I can try get a game in.


The experience of painting this Ordo Malleus army has been markedly different to that of painting my Emperor’s Children. Not that I’ve not had a great time with the project, just that I’ve found myself a bit less… absorbed in it.


That might be because I’ve been decorating a new flat at the same time as ploughing through this batch, and navigating a whole host of new responsibilities. It might also be because I’m a Chaos guy deep down, and painting “holy” warriors goes against my instincts.



But I am proud of this army, just as I am of every project I manage to complete. It’s not every Warhammer player who can say they’ve painted thousands of points in just a couple months. God knows I’ve got so much more waiting in the wings, but that’s a problem for another day… another OWAC, perhaps. 



Collecting this force was a joy and putting it all together was a real education. I’ve got a whole new appreciation for those who managed to construct and paint armies of RTB-01 marines back before we had so many modern tools and paints. I’ve also been surprised, even blown away, by the quality and charm of many of these models — the Terminators and Daemonhunters being obvious stand outs.


This challenge attempt hasn’t been without its, well, challenges. I’ve been rushed at times, uninspired in others and very distractible. But seeing my challenge companions and friends build such amazing armies of their own has really pushed me towards this success. 


Once again, I'm also impressed at how well deadlines work for my brain and my workflow. Having the structure of monthly quotas and small goals really helps make a big project manageable. If you've got your own major army project to get done, I can't suggest enough following along with the next OWAC, or even just make your own mini challenge to motivate yourself.



I think my next project is going to have to be a colourful one. Painting an all-metallic, largely monochrome force has been great for speed and efficiency, and they do look as mean and brutally efficient as I was hoping they would, but I need a bit of whimsy back in my life.


I think that might call for a Second Edition-era force of some kind. Oh, I know a Death World that’s lovely this time of year! How about we visit Catachan next OWAC?


And with that, I reckon I can close the book on this project. I can’t wait to see these guys on the tabletop, burning away the corruption and naivety of a doomed galaxy. As always, please do join me on my ongoing hobby journey on Instagram at @Illuminator_Hobby.


Until next time, keep watching the skies. 



Army list


Inquisitor Halfthor
Daemonhunter
Tactical Dreadnought Armour, Bio-Scanner, Displacer Field

Plasma Gun, Power Glove, Digital Weapons, Psyk-Out Grenade

Bionic Leg

Psychic Mastery Level 3
201
points


Inquisitor Clavicus
Daemonhunter
Tactical Dreadnought Armour, Bio-Scanner, Displacer Field

Psycannon, Force Rod, Scare Gas

Psychic Mastery Level 4
454
points


Captain Torkamadus
Grey Knight Terminator Captain | Hero
Tactical Dreadnought Armour
Nemesis Force Weapon

Psychic Mastery Level 4
450
points


Techmarine Tarantus
Techmarine
Basic equipment
Vincent Black Shadow motorcycle
97 points


Squad Deza
Grey Knight Terminator Tactical Squad
1 Sergeant and 4 Marines in Tactical Dreadnought Armour

5 Nemesis Force Weapons

Psychic Mastery Level 4
1,200
points


Brother Bethor
Deredeo Dreadnought
Missile Launcher, Heavy Plasma Gun
Standard Sensor Package, 2 Power Fields, Power Field Synchroniser
270 points


Squad Heliod
Tactical Squad
Sergeant with Bolt Gun, Bioscanner and Power Glove
1 Marine with Missile Launcher
1 Marine with Flamer

7 Marines with Bolt Guns
275 points


Bright Sword
Rhino APC with Techmarine Pilot, assigned to Squad Heliod
2 Bolt Guns
387 points


Riot Corps
Adeptus Arbites Squad
1 Magister with Bolt Pistol and basic equipment

5 Judges with Bolt Pistols and basic equipment
102 points


Squad Apollo
Devastator Squad
Sergeant with Bolt Gun
2 Marines with Beamers
2 Marines with Heavy Bolters

5 Marines with Bolt Guns
3
79 points


Grand Total: 3,815 points


Thursday, March 5, 2026

James WRR’s Rank & File 2: Dread Red Treads

Tarantus revved the bike as it crested the rise. The Black Shadow’s spiked wheels were practically choked up with a thick mixture of blood, oil and sand. With a flick of his finger, he commanded the telescope built into his helmet to zoom in on the valley below. His suit’s Machine Spirit protested at the sight, with runes of warning blaring and flashing as Tarantus trained his mechanical eyes on the chaotic forms below. 

The last survivors of the Imperial Army were desperately barricading now. Artillery was frustratingly futile as the Daemons below advanced upon the line. But, still, cannon fire rang out and lasguns painted the surrounding valley walls a bright, fluorescent red. Trenches were being overrun now, with gore-slicked butchers from beyond the stars throwing themselves into the pits to slaughter their defenders. 

Tarantus sighed. Another front lost due to all-too-human incompetence. Thankfully, salvation was soon to arrive. Rhino APCs were speeding towards his forward location as he watched the carnage unfold. Their cargo: squads of his battle brothers in grey. There would be no human victory today, but those who had long-ago left their humanity behind still had surprise on their side.

Surprise, and superior fire power.

Revered Brother Bethor stepped up alongside Tarantus’s bike. The Techmarine could feel each heavy footstep of the Dreadnought, could hear the internal pistons pumping like muscle, feel the poisonous heat radiating from the plasma cannon it carried.

“THEN THE DAY IS LOST.” Bethor asked across secure comms channels, battling the noise of the battle below and the distortion caused by the presence of Warp entities.

“Not yet, big brother.” Tarantus replied. “There is still target practice to be had.”

“HELLFIRE WILL BE GREETED WITH HELLFIRE.” 

“Fire when ready, Brother Bethor.”

With a deep vibration that felt like it came up from the earth itself, then a high-pressure squeal and, finally, a deafening thunder, Bethor fired the plasma cannon. A section of trench below was engulfed in sun-hot plasma. Smoking bodies of both Imperial soldiers and chaotic spawn alike flew through the air. 

“Clear the trenches.” Tarantus commanded as Bethor continued to fire on the front line of defenders. “Oooh, look at that one fly!”

________________________

Greetings, Imperial subjects.

It’s February, the shortest month. And with a bunch of birthday celebrations to organise, it’s even shorter.

And so, like during my previous challenge, I thought it wise to paint as few models this month as possible. And so, I present to you the most mechanised detachment of my Ordo Malleus army.

Tarantus and his mechanised escort

Techmarine Tarantus came to me by chance, after randomly spotting an eBay auction while out to a dinner a few months ago. I knew I needed a Techmarine to unlock vehicles in my army and finding this fellow with his big wrench and his absolutely radical bike was a real blessing. I had to excuse myself from my noodles as I smashed down some bids.


It is funny how these armies come together. You start to gather a lot of interesting memories and feelings as you collect each individual piece — layering on top of the memories and feelings already imparted onto the metal by previous owners. Each model eventually become a little artefact in its own right, and the armies made up of them become playable shrines.



I’d never intended to include a bike in this army, but I’m glad I have as I just love the model. There’s something really nice about the chunky, near-single-piece design. It’s detailed, but not overly engineered like modern plastics. 


In a bit of a break from my original scheme, I decided to paint this mount in a nice, rich equivalent to British Racing Green, mirroring that of my dad’s old Triumph from many moons ago. A layer of dark green Contrast paint over some stark highlights did the job nicely. Of course, it certainly stands out in the middle of the army, but I’m happy with how it turned out. Maybe it’s non-regulation — something the Techmarine just bought off the lot, second-hand, with his own credits.



The Rhino has been painted in a colour scheme much more aligned to the squad that rides in it. Unlike my previous Rogue Trader Rhino, I didn’t have to do any fancy effects to hide flaws and wrinkles. No, this model came to me absolutely perfect, already spray painted silver and all! Again, I think fate must have been playing a hand here. A few checks, flames, icons and angry screeds later and this magnificent vehicle was ready to hit the battlefield.


The Dreadnought, Brother Bethor, was a gift from a friend of a friend of mine who happened to be clearing out a humongous old collection of his own at just the right time. I couldn’t be more grateful to him for this (and the other vehicles and characters he sent over), and can only hope that this paint job does it justice.


The kitbashing of more modern weapons with the stocky “Eddy” type Dread body was a choice of this previous owner. While they might not be the original pieces, I think they look great, giving the model a real timeless silhouette. And the conversion is practically flawless, anyway, so I’m certainly not complaining.



In terms of painting, there’s not much more to add to my January post. The metallic base of the armour was treated with a series of progressively brighter drybrush passes, before getting highlighted for a real pop. Details like checks and flames are proving to be my favourite part of the process, though I must admit I’m running low on horrible slogans to slap on things already. I’ll need to flick through some punk comics to get more inspiration.


I’m quite happy with how the plasma glow came out on the dread, though the vibrant Pro Acryl Bright Green is a colour I certainly didn’t expect to use in this project. I’ll probably put these lovely, electric paints to use in future, less-grimdark projects. Maybe some Second Edition Space Marine stuff? I suppose we’ll see where inspiration strikes.


And that’s about it! Another month in the bag and more painted models in the growing Rogue Trader collection. I don’t think it’ll be too long before I can actually play a reasonable game with these models. I supposed I’d better started thinking up some campaign ideas…


Brother Bethor faces off against the corrupted Dreadnought Neadalus 

But, before any dice are rolled, there’s still more work to be done. We’re charging forth to the painting table again, shaking up silver paint for the next squad.


_______________________________


Army list as of February


Techmarine Tarantus
Techmarine
Basic equipment
Vincent Black Shadow motorcycle
97 points


Brother Bethor
Deredeo Dreadnought
Missile Launcher, Heavy Plasma Gun
Standard Sensor Package, 2 Power Fields, Power Field Synchroniser
270 points


Squad Heliod
Tactical Squad
Sergeant with Bioscanner and Power Glove
1 Marine with Missile Launcher
1 Marine with Flamer
275 points


Bright Sword
Rhino APC with Techmarine Pilot, assigned to Squad Heliod
2 Bolt Guns
387 points

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