Showing posts with label Judge Dredd. Show all posts
Showing posts with label Judge Dredd. Show all posts

Friday, May 8, 2026

James WRR’s Rank & File 4: Termination ritual, activated

The Battle Brothers stood to attention on the sprawling deck of the barge. Whether one looked left or right, they would see nothing but a line of silver-clad Space Marines stretching off into the distance, mechanical cherubim floating above them swinging braziers of incense

Donovan stood shoulder to shoulder with his brothers in arms, gently rocking the weight of his holy Bolter from hand to hand. They would be making planetfall soon enough, disgorging a mass of ceramite-clad butchers onto the woe-begotten wretches below.

But first, there must be a revery. The holy order to which he belonged was steeped in tradition, though he admitted he would rather be steeped in unholy blood than standing in line for a parade.

First came the servitors, scuttling on hydraulic legs and bearing the armoured sarcophaguses of fallen brothers. Then came the Chaplains of the 666th chapter, skull-faced and dour, reeking of candle fat. Then came the Veterans, each dragging behind them chained apostates and heretics, ready to be sacrificed in the name of the Emperor. 

Finally, behind that screaming mass, came the Terminators. Donovan could feel their footsteps before he could see them. Towering even over the tallest of his Battle Brothers, the Tactical-Dreadnought-armoured practically glowed in the harsh mercury lamplight of the barge. Each bore a gun-barrel staff, still cold but ready to burn into life with the flick of a finger.

There was silence in the hall as they lumbered passed. Donovan felt pride in his chapter’s strength… but also an unfamiliar feeling. Something like… envy. 

“Slick bastards. That could be my armour,” he thought, “my staff.”

Donovan stared down at his Bolter. Counted the scratched-in kill markings. He noted the distinct lack of honours on his armour. At least compared to the titans before him.

“I’ve done my time. I’ve slain so many for the Emperor. It’s not fair.”

Donovan was frozen in his train of jealous thought by the feeling of cold metal against the back of his head. A refreshing feeling. A real feeling. 

“Brother Donovan,” came the stern, sterile voice behind him. “Feeling ungrateful of your assigned role?”

Like his augmented brothers, Donovan knew not fear. In usual circumstances. He had stared down warpbeasts, descended through the atmosphere of alien planets in Drop Pods, survived months alone in ruined cities after seeing his squadmates torn apart around him. But the voice behind him sent a shiver down his half-metal spine.

He felt the cold metal barrel leave his neck and slip silently back into the darkness. He stood a little straighter, feeling as proud as he possibly could of the Terminators, thinking happy thoughts. 

“We can but… aspire.” He forced the thought. There were eyes to see all around, into his mind, and ears to hear. He gave the venerable brothers their due respect. 

______________________

This has been the month I’ve been waiting for — a chance to paint those beautiful Rogue Trader Grey Knights Terminators. 


We all know the best way to get through your army’s chaff is to give yourself a big reward at the end, right? 


Terminators and Arbites, ready to terminate the heretics


When I first saw these ancient Terminators, I was absolutely blown away. The level of crisp detail across every millimetre of armour is really technically impressive, especially in comparison to other miniatures of the time. I particularly like the lightning bolt motives and impaled books that would later become the official Grey Knights icon.


These fine fellows are also armed with super radical gun-staves that would come to define the Adeptus Custodes. Because, back in the day, you couldn’t really get more elite on the Imperium side of the table, and we all know that sharp shooty sticks are the badge of honour among gene-enhanced soldiers.


(Un)holy warriors march forth


The only downside to this squad is that there’s only one sculpt, so repetition is unavoidable. However, I think it sort of ends up in their favour, making them appear as really disciplined, shining exemplars in comparison to the scrappy freaks that make up the rest of my army. 


Though they might all look quite similar, each is an individual


To top off this squad, of course I had to paint up their Captain as well. 


Sadly, the copy I was able to find didn’t come with his ballistic force sword (again, now part of the Custodes’ schtick), so I decided to make do with another force staff. Flipping it around, in a stabbing motion, sets him apart from his squad on the table — if the heraldic tilting shield doesn’t do the job.


Captain, hunter, killer


The scheme the for these guys isn’t going to be unfamiliar to anyone that has been following this army as it grows. But I have added plenty more gold.


The best gold, I’ve found, is often just silver (with a little glaze of yellow or brown, of course). The gold elements on these models were drybrushed up to a bright silver then hit with a thin layer of Snakebite Leather Contrast. A touch of bright Scale Colour gold finished them off nicely. I did add a tiny bit of verdigris and rust to choice parts of the armour to grunge them up a bit.


I love ggggoooooooooooollllldd


To add visual interest, I painted some subtle purple veins into the grips of the staves and then coated them in gloss to look as if they’re made out of obsidian, or some sort of magical marble.


The blades of these weapons were painted to look so hot they’re molten. It was all the rage in Newhammer painting circles a year or two ago! 


To achieve this effect, I followed the usual recipe for flames, starting from white and then quickly wet-blending outwards into yellow, orange and, finally, red. To finish off the molten look, I used a small bit of sponge to apply some dappled black — the oxidised, crackling metal that’s straining under the raw power charging through it.


We. Are. The LAW!


But the Termies weren’t the only models on my table this month. Filling out my Rank & File quota is a squad of Adeptus Arbites, represented here by Wargames Foundry’s ex-Citadel Empirical Absolution and Liquidation Squad.


The charmingly goofy poses and proportions of early Citadel sculpts are on full display here. As is the not-quite-so-subtle “homages” to 2000 A.D. I thought it was only right to lean into that, giving them proper Judge uniforms. I like that this scheme makes them stand out a lot from the rest of the army, while details like the red gun casings and yellow lenses still tie them in.



We can’t forget, though, despite their lovely, nostalgic uniforms: All Arbites are Bastards.


"Daemons can't hurt me. Not in my protective sphere."

______________________

Army list as of March


Captain Torkamadus
Grey Knight Terminator Captain | Hero
Tactical Dreadnought Armour
Nemesis Force Weapon

Psychic Mastery Level 4
450
points


Techmarine Tarantus
Techmarine
Basic equipment
Vincent Black Shadow motorcycle
97 points


Squad Deza
Grey Knight Terminator Tactical Squad
1 Sergeant and 4 Marines in Tactical Dreadnought Armour

5 Nemesis Force Weapons

Psychic Mastery Level 4
1,200
points


Brother Bethor
Deredeo Dreadnought
Missile Launcher, Heavy Plasma Gun
Standard Sensor Package, 2 Power Fields, Power Field Synchroniser
270 points


Squad Heliod
Tactical Squad
Sergeant with Bolt Gun, Bioscanner and Power Glove
1 Marine with Missile Launcher
1 Marine with Flamer

7 Marines with Bolt Guns
275 points


Bright Sword
Rhino APC with Techmarine Pilot, assigned to Squad Heliod
2 Bolt Guns
387 points


Riot Corps
Adeptus Arbites Squad
1 Magister with Bolt Pistol and basic equipment

5 Judges with Bolt Pistols and basic equipment
102 points


Squad Apollo
Devastator Squad
Sergeant with Bolt Gun
2 Marines with Beamers
2 Marines with Heavy Bolters

5 Marines with Bolt Guns
3
79 points

Thursday, March 2, 2023

I AM THE LAW! (Skåls R&F 2)

 

In the Underhive of Necromunda there is one force whose word IS LAW. They are the Necromunda Enforcers, and it is their unenviable task to impose the rule of Lord Helmawr on the citizens and outlaws that inhabit the lower reaches of Hive Primus. The Enforcers are hated and feared by the bulk of inhabitants of the Underhive: they are hated for being implacable and authoritarian imposers of Lord Helmawr’s often unfair legislation, and feared for the ruthless efficiency with which they impose the laws of the Underhive.



Necromunda Enforcers are modelled closely on the Adeptus Arbites. The Judges and Arbitrators of this huge organisation serve primarily to remind Imperial servants of their duties and loyalties, and to enforce the Imperial Decrees passed by the High Lords of Terra.



I know its hard to tell where I got my inspiration for my paint jobs this month. I tried to do a good mix of weapons to use during games. The equipment worn by Necromunda Enforcers is based upon imitations of the equipment used by the Arbites, and is very similar in appearance. They generally wear carapace breastplates, with padded flak armour or additional vambraces and plating. This can be highly ornate on ranking officers, often gilded and inscribed with oaths of justice and Imperial commands.


The suppression shield is a special piece of equipment used extensively by law enforcement agencies all across the Imperium. It consists of a metal or fibre-alloy shield that has a built-in generator. When the generator is activated a glowing blue field of energy, called a suppression field, surrounds the shield. A suppression field diverts and stores away the energy of an attack. In hand to hand combat the shield can be used to ‘bash’ an opponent, at which point the stored charged is released as a powerful electrical discharge that is perfectly capable of stunning or even killing an opponent.



An Enforcer Precinct squad has numerous duties to perform. At any one time there will be paperwork to fill in, prisoners to guard, and numerous other tedious tasks that need to be performed. Because of this, half of the squad has to remain in the Precinct House at all times, leaving the other half of the squad to carry out patrols in the Underhive.



The combat shotgun is a simple shotgun with a number of adaptations that allow it to fire a special ammunition type available only to Enforcers. In addition to the standard solid and scatter rounds fired by ordinary shotguns, the combat shotguns used by the Enforcers can fire ‘Executioner’ adamantium-tipped armour piercing rounds, that are designed to seek out and destroy the toughest targets. This sophisticated shell has a tiny robot brain that locks onto the target’s energy pattern and seeks it out with unerring accuracy. This variety of ammunition types makes the combat shotgun a uniquely flexible weapon.



A Judge is a highly specialized Enforcer field operative. He has survived the Underhive too many times to count and almost always has the scars and experience to prove it. Judges are not assigned to any one Enforcer Precinct or Patrol Team, but instead have rank and pull in multiple sectors. They go where Enforcer Command needs them or where a Precinct House is in dire need of a heavy hitter.


What can I say? This month was a lot of fun to paint, I was not Dredding it at all. I have no real plan for next month so I will be as suprised as all of you when I post. Till next time.


Skål



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