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Showing posts with label Capcom. Show all posts
Showing posts with label Capcom. Show all posts

Thursday, February 18, 2010

Resident Evil 5: LOST IN NIGHTMARES Now Available for Download


From Capcom Entertainment:
The fear that we all have been waiting for is finally here! Capcom is pleased to announce the first downloadable episode for Resident Evil 5, “ LOST IN NIGHTMARES” is available today on Xbox Live and will be made available on PlayStation Network tomorrow, February 18.

B.S.A.A. agents, Chris Redfield and Jill Valentine have tracked down the location of Umbrella founder Ozwell E. Spencer’s mansion. Previously only told through cut scenes in Resident Evil 5, players now can experience the events that lead up to Jill’s “death”.


Not only is there a new episode but new playable characters are available for THE MERCENARIES REUNION. Consumers who download “LOST IN NIGHTMARES” will receive Excella Gionne and Barry Burton included as part of their download. Each character has their own unique weapon load outs, providing players with additional challenges as they shoot down as many enemies as they can within the time limit.

RE5’s second DLC episode “DESPERATE ESCAPE,” will be available on March 3 for Xbox Live Arcade and March 4 for PlayStation Network. RESIDENT EVIL 5: GOLD EDITION , available March 9, will include the original Resident Evil 5 game plus all downloadable content on a single Blu-Ray disk for PS3, and the original Resident Evil 5 plus a token for the downloads.

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MotoGP 09/10 Races To PS3 And Xbox 360 On March 16 In North America


From Capcom Entertainment:
We’re pleased to confirm that MotoGP 09/10 will be released for both PS3 and Xbox 360 on March 16 in North America . Players will also be able to update the game with all the 2010 season content, including all new tracks, team updates, and new bike classes, shortly after launch for free of charge.

MotoGP 09/10 delivers the most definitive game of the MotoGP series yet. For the first time in console racing history, players will be able to compete against 20 players across the globe in an online racing experience.

The robust online mode will give gamers the chance to vote for the circuit, bike class, and number of laps before they take to the track and compete in an online Arcade race or Career mode championship. Once the race comes to an end it’s over to the online leaderboards to see where you rank against the rest of the world. Not only will you find competitors’ lap times but the option to upload and download racing ghosts and riding lines, which will help you compete against the very best or for those new to the series learn the skills they need to race to the top of the leaderboards.

MotoGP 09/10 will be released in North America on March 16. The official Moto GP 09/10 demo will be released before launch on PSN and XBLA.

For more information, check out the blog here.

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Tuesday, November 17, 2009

RESIDENT EVIL: THE DARKSIDE CHRONICLES FOR THE Wii SHIPS TODAY

Wii Owners Get Their Resident Evil Fix as the Latest Installment to the Series Combines Frantic First-Person Arcade Shooter Action with 2-Player Co-op Gameplay

SAN MATEO, Calif. — Nov. 17, 2009 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Resident Evil®: The Darkside Chronicles is now shipping to all North American retailers for Wii™. The latest installment in the Resident Evil® franchise, Resident Evil: The Darkside Chronicles is a follow up to the successful Resident Evil®: The Umbrella Chronicles that took the series’ infamous characters and storylines and turned the gameplay on its side with new on-rails arcade shooter gameplay. Resident Evil: The Darkside Chronicles takes this gameplay to a whole new level in terror as the camera now mimics the first person view creating a more dramatic and immersive horror experience.

The addition of a full 2-player co-op experience only adds to the game’s level of depth, as players can now shoot zombies with their friends throughout the game. Resident Evil: The Darkside Chronicles is rated M for Mature by the ESRB and has a suggested retail price of $49.99 at all major retailers across North America.

For a taste of the action, players can also check out Capcom’s Resident Evil: The Darkside Chronicles official interactive trailer at http://www.gametrailers.com/video/experience-the-darkside/57808. For the first time in a video game trailer, the audience will be able to engage in the action they see on screen by being able to shoot the zombies with a click of their mouse. Before players purchase the game, they can try it out at Gametrailers.com.

Resident Evil: The Darkside Chronicles sends a full cast of characters into a world where the lines between good and evil are blurred and the potential to go to the dark side lies within everyone. Leon S. Kennedy, Claire Redfield, Jack Krauser, Steve Burnside, and Chris Redfield all play their part in an engrossing storyline that will fill in the missing pieces from Resident Evil: The Umbrella Chronicles. This new chapter in the Resident Evil series retraces the terrifying ordeals of Resident Evil® 2 and Resident Evil® Code: Veronica, but this time from an all-new perspective. A vibrant new South America part of the story pairs Jack Krauser with Leon S. Kennedy as they hunt down Javier Hidalgo, a drug lord connected to the Umbrella Corporation.

The game’s on-rail, arcade shooter gameplay first featured in Resident Evil: The Umbrella Chronicles, has been radically upgraded in Resident Evil: The Darkside Chronicles. To create a more terrifying and cinematic experience, the camera mimics the first person point of view and at times, zombies surround players so they must rely on each other to advance. Combined with an eerie soundtrack and a new graphics engine utilizing state-of-the-art technology, Resident Evil: The Darkside Chronicles delivers the most fun and accessible horror game on Wii yet.
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Tuesday, March 17, 2009

Resident Evil 5 Review by Ian Friedman

Resident Evil 5 Review by Ian Friedman

Resident Evil is finally upon us, it has been a long wait for fans of the series, has the wait been worth it, or has it fallen short of its goal in wrapping up the saga of Resident Evil?

Story: The story of Resident Evil takes a decidedly realistic turn, with a move away from gothic mansions and police stations that seemed more like something from Edgar Ulmer’s The Black Cat. In Resident Evil 5 there is an emphasis on the idea of what if Resident Evil took place in the real world (similar to Resident Evil Degeneration). It’s a change that I wish the series had embraced in the past. After a certain point, nothing can be covered up, and Umbrella was going to have to become known.

The past Resident Evil’s do attempt to deal with this (the Spec Ops team in RE3 in the Dead Factory, the National Police Force report on Irons), but at the same time, most of the dealt with escape and survival, which was fine, its just that after Raccoon City was destroyed, there needed to be an switch and shift in tone.

Resident Evil 5 is what Metal Gear Solid 4 was to that series. It does an excellent job in tying up all of the loose ends of the series and providing copious documentation about the history of the series and the people and organizations that inhabit it. Really there are ton of files to be read and examined and I’m happy that the Resident Evil 5 took the time to provide a great deal of information about the series. Most importantly it finally explains what Spencer’s goal was with Umbrella (and it explains greatly a lot of Umbrella’s odd behavior with regards to the idea of making a profit).

The story itself takes place in Africa and despite what some misinformed reviewers might tell you, is not racist and actually offers heroic non-stereotyped roles for blacks and not just as the Cole Train (which isn’t racist either, since everyone in Gears of War is a hyper masculine character, who makes the Ultimate Warrior look even keeled, and I do love Gears of War dearly too). It’s a game that posses a decidedly anti-colonialist streak as pointed out in a recent videogamer.com article and in document files in the game. The story is Chris Redfield and Sheva Alomar hunting down leads in trying to explain a rapidly degenerating situation in the Kijuju region of West Africa. If they developers were to just homogenize the location and setting, it would be far worse in my opinion, because then you are simply painting an entirely different region and cultural environment in nothing but a Western shell.

Resident Evil is at its heart a series built up not just from George Romero’s Living Dead series, but also the work of Lucio Fulci and numerous other Italian greats. It also has a decidedly 1980s action movie emphasis on the dialogue and story. The voice acting is excellent, which can be ironic for some considering how the series started out. The writing is still very much what one might hear in Mark Lester’s Commando or Bruno Mattei’s Robowar or Strike Commando. Truth be told, I don’t think I would want it any other way. Some of the best dialog in Resident Evil 4 was the banter between Leon and Saddler and Salazar. I’m happy that for Resident Evil 5 no one tried to “improve” the writing, which would have just made it dull in the end.

Some may find the ending anti-climatic, but it’s logical and doesn’t make you scratch your head. If you’ve ever seen a James Bond movie, which is one of the places that the game takes it’s influence from, it will all feel at home.

Graphics: and Sound: Killzone 2 may be considered the champ for both graphics and sound, but if it is than Resident Evil 5 is close up on its tail. It’s is a wonderful game to look at, from all the detail even when close up to an object. The lighting is great and has an extremely natural feel to it as if one was looking around outside on an extremely hot day. The locations are varied and you never get a feeling of haven’t I been there before. Everyplace in the game has a unique look and style helping to eliminate the feeling in the series in older games caused by backtracking or levels that had a similar feel to it.

The sound features excellent 5.1 sound mixing that is both immersive and engaging. Games like Resident Evil 5, Killzone 2, Gears of War II, and Metal Gear Solid 4 are reasons no gamer should be without even an entry level 5.1 setup. The sound effects are varied and as I mentioned earlier mixed well with the musical score.

The score itself is excellent and helps create an experience that one is playing the latest Hollywood blockbuster and not a simple video game. Resident Evil 5 is a reason to stay homes from the movies and instead just play it at home. I couldn’t test the PCM 5.1 on the PS3, and was only able to test the DD 5.1, but it was excellent.

Gameplay: Now for the most important category: If the gameplay isn’t fun then it can negate all the gains made in the other categories. The gameplay of Resident Evil 5 is an evolution of Resident Evil 4, simply if it isn’t broke, just improve it! Despite some of the hubbub made of the control of the game, I have to say I was able to get a handle on the controls within a short period time, my fellow reviewer Rich did take a little while longer, but eventually was handling it like a pro.

I actually wound up finishing the game solo and found that Sheva controlled perfectly. The game is great at co-op too and will be a huge boon for those who like to play with friends. This is the perfect game to play with a friend for hours on end. I actually didn’t mind split-screen either; then again I was playing it on a 40-inch television. The replay value of the game is immense, and while I can’t describe them, let me simply say that beating the game is only the beginning.

The combat is extremely enjoyable and does an excellent job of building tension and keeping you on your tows as a gamer. The variety of weapons and the new ability to purchase them at the end of each section or when you die, makes the game easier, but allows you to customize your loadout, which leads to more experimentation and variety, which is something I always love. The boss battles were a blast to play and had a lot of variety in dealing with the enemy and how to defeat them (boss variety, which like in Metal Gear Solid, is always a sign of great gameplay).

My standout moment of gameplay was when I was facing a heavily armed opponent on a catwalk and I was trying to shoot him, but I had to reload. The enemy was already starting up their heavy weapon, and I was like damn, I’m screwed. However, at the last second, my friend at the other end of the catwalk snipes the bad guy in the head, killing him and saving me at the last second. It was an intensely exciting and cinematic moment and something that will stay in my memory for a long time. You hope all games will be able to give you a moment like that, Resident Evil 5 does it, but it’s not even programmed in. It shows the great strength of the co-op, that it allows for such gameplay moments.

Overall: Resident Evil 5 is a great game that manages to wrap the series up (and most of the older plot points) in a way that is not condescending or abuses pseudo-magical/spiritual solutions that would upset the new move to realism (in setting and tone). The gameplay is intense and fun, with a variety of different gameplay solutions.

I’d recommend getting the version for whichever system you prefer the controller of, or use the most. The differences between the two is a slightly slower framerate with the PS3 version because it has vsync turned on, and screen tearing on the Xbox 360 version, but a better framerate. The differences are fairly minor, as I said the purchase choice should really be on your own controller preference.

Resident Evil 5 is a great game I recommend for all fans of action, horror, the series, or just great gaming.

5/5 Stars
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Wednesday, March 4, 2009

Capcom To Host Resident Evil 5 Blood Drive

Come Give Resident Evil 5 A Shot and

Make A Positive Change For the Community on Resident Evil 5 Launch Day

Capcom will usher in the launch of Resident Evil 5 (on Xbox 360® and PlayStation 3) on Friday, March 13th by partnering with the American Red Cross to host a blood drive. On the way to pick up their very own copy of Resident Evil 5, gamers in the LA area will be invited to give back to the community by donating blood at the World of Wonder gallery on Hollywood Blvd. in Hollywood, Calif. from 11 am – 5 pm. In addition, fans of the series will have the chance to get exclusive limited-edition Resident Evil 5 Blood Drive collectibles, win copies of the game, enter a raffle for one of several exclusive red Xbox 360® Resident Evil limited edition consoles and most importantly, do their part to help a good cause.

Kiosks showcasing the game will also be on-hand for fans to get a sneak peek at the eagerly anticipated new game before heading to retailers to buy their own copy. Generous fans who donate blood will receive exclusive Resident Evil 5 limited edition items created specifically for this event, including a series of hand-numbered stylized posters, bumper stickers, buttons and a chance to win a copy of the game or an exclusive red Xbox 360® Resident Evil limited edition console. All Type‘O fans will learn that they can B Positive agents for their community, and they will find that AB it of blood can go a long way.


Those who would like to participate can pledge and schedule appointments by visiting http://www.capcom-unity.com/snow_infernus/blog/2009/03/04/give_resident_evil_5_a_shot__win_a_red_xbox_bundle. For more information on blood donation eligibility requirements visit http://www.givelife2.org/donor/faq.asp.

When:

Friday, March 13, 2009

11 AM - 5 PM

Where:

World of Wonder Gallery

6650 Hollywood Blvd
Los Angeles, CA 90028


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Tuesday, February 24, 2009

Dead Rising: Chop Till You Drop Ships Today

CAPCOM® SHIPS DEAD RISINGTM: CHOP TILL YOU DROP

Wii Gamers Get Their Own Taste of Zombie-laden Insanity with Humor, Hordes of the Undead and a Variety of Weapons at the Player's Disposal

SAN MATEO, Calif. — February 24, 2009 — Capcom®, a leading worldwide developer and publisher of video games, is pleased to announce that Dead Rising™: Chop Till You Drop ships today for the Wii™ home video game system. Taking advantage of the same proven technology that brought Resident Evil® 4 so successfully to Wii, Dead Rising: Chop Till You Drop delivers a more intuitive and interactive experience as players use the Wii Remote™ to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival.

Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but turns out to be anything but. A true struggle to survive the endless stream of enemies, players luckily have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.

Dead Rising: Chop Till You Drop’s campy humor delivers welcome relief to players as they battle against an incessant tide of zombies and challenging bosses. Intense moments will give way to hilarious interludes as players get a kick out of dressing Frank up in a variety of comedic costumes and taking on the undead hordes with an impressive variety of improvised and sometimes highly ineffective weapons such as a toy sword or football.

The game is split into a series of individual cases all of which Frank must complete in order to gain vital information that will allow him to piece together the truth behind the horrendous epidemic. In addition to the cases, players will be faced with the dilemma of deciding the rescue priority of the residents of Wilamette who also sought sanctuary in the mall. Depending on the player’s skill, some may not be so fortunate as each rescue needs to be undertaken in a set time period, therefore players may need to delay completion of a case in order to save a fellow human.
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