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Showing posts with label reality TV. Show all posts
Showing posts with label reality TV. Show all posts

Monday, August 17, 2026

GHOST HUNTERS INTERNATIONAL SEASON ONE: PART 1 -- DVD Review by Porfle



Originally posted on 5/20/10



I get scared walking down the dark hallway to my bathroom at night...especially after I've been watching something scary on TV.  So, needless to say, I only watched SyFy's GHOST HUNTERS INTERNATIONAL SEASON ONE: PART 1 in the daytime.  At first, anyway.  Eventually I got to where I was watching it later and later at night.  Not that it isn't spooky, because it is, but it isn't freak-me-out spooky.

This show is a spin-off of SyFy's "Ghost Hunters", and, according to some fan comments I've read, the new team is comprised largely of rejects from that and other shows.  I can only go by what I've seen here but in some cases I wouldn't doubt it.  (More on this later.)  Unlike the USA-bound "Ghost Hunters", the international version takes us to some truly fascinating locations around the world, where the supposed hauntings can date back several centuries.  This set focuses largely on the UK, in addition to scenic places such as Romania, Germany, and New Zealand, where the team gets to nose around in an awe-inspiring assortment of gloomy castles, citadels, and other medieval haunts.

After establishing the ghostly history of a location and setting up their equipment in the most likely spots, it's "lights out."  Imagine going to some of the scariest places on earth and creeping around in the dark all night, actually trying to wake the dead--I kept thinking, "What the hell's wrong with these people?  Are they nuts or what?"  There's a definite vicarious thrill to watching such a thing, imagining how it would feel to be chasing ghosts in Frankenstein's castle or hearing the growl of a devil dog in some pitch-black subterranean dungeon. 


Team leader Robb seems capable and level-headed enough, though a little humor-challenged and stiff.  Second lead investigator Andy refers to himself as the main debunker for the group, and due to his small size is often called upon to climb around precarious places or shinny through creepy crawlspaces with an admirable willingness.  In addition to coordinating the missions, these two meet with the caretakers of each location they explore and present them with the "evidence", or lack thereof, that they gather along with their pronouncement of whether or not a convincing case has been made for an actual paranormal presence.  (Those with a financial interest in the location's tourist-appeal are often visibly disappointed by a negative finding.)

The fact that Robb and Andy are as intent on discerning logical explanations for various anomalies as they are in declaring them "paranormal" adds to the show's credibility.  In one episode, the mysterious recurring aromas of cigar smoke and port wine are discovered by a hair-dryer-wielding Andy to be emanating from the furniture itself whenever it's warmed by the sun.  Strange noises, lights, and other unexplained events are often determined to be caused by any number of mundane things.  Entire segments of GHI, in fact, can consist more of debunking ghosts than encountering them, which some viewers may find boring despite the show's efforts to squeeze dramatic moments out of every creak, bump, shadow, chilly draft, tingly feeling, etc. 

Science guy Barry, an outgoing Irishman with a really bad soul patch, heads up the evidence evaluations.  He also tends to display the classic "feets don't fail me now" reaction to sudden ghostly activity.  Bantam rooster Brian is the "tech guy" in charge of the equipment, but his most notable trait is his confrontational style when dealing with spirits.  During their investigation of an opera house in New Zealand in which the architect is said to have committed suicide, Brian struts around like a twitchy street punk while shouting things like "Your theater sucks!"  I'm thinking that this may be one of the reasons Brian disappears from the show somewhere around episode nine.  His gangly, spikey-haired replacement, Dustin, known for wearing his visor cap upside-down and backwards, tends toward the dorky side but is less abrasive.


Case manager and local-history researcher Donna takes the opposite approach, settling in and spending forever gently and patiently asking questions such as "Do you like to knit or crochet?" to potential entities.  In one episode, this drives the jumpier and less-patient team member Shannon to fake Donna out by reaching around and banging on the wall behind her, leading to the show's first really classic "reality TV-drama" moment--Donna complains to Robb about Shannon's frivolous lack of devotion to their solemn mission and bad blood forms between the two which won't be resolved.  After a couple more episodes in which she clearly appears uncomfortable to be there, Shannon disappears from the show, leaving a triumphant Donna as Queen Bee until an unfortunate reoccurrence of Crohn's disease forces her to drop out.

While the team gathers reams of footage from both video and heat-sensitive cameras, we see little or nothing of the shadowy forms that often have them bug-eyed and breathless.  Most of the evidence comes from their ultra-sensitive sound recorders, which sometimes pick up what could be interpreted as human speech in response to their repetitive questions.  Occasionally a digital photo will reveal something that resembles a face if you use your imagination (which the team tends to do).  Needless to say, watching actual paranormal investigators methodically going about their jobs ain't quite the same as it is in POLTERGEIST.

Little in the way of conclusive evidence is ever found, although it's fun to watch the ghost hunters' reactions to what they call "personal experiences" such as being touched or hearing disembodied footsteps.  (The night-vision camera, which makes them all look like goggle-eyed albinos, gives everything an added element of eerieness as well.)  And the historic locations themselves, including the actual castle in which much of the silent horror classic NOSFERATU was filmed, are fascinating to explore under such ominous conditions.


The 3-disc DVD set from Image Entertainment has an aspect ratio of 1.33:1 with Dolby Digital stereo.  Discs one and two contain four episodes apiece, while disc three has the remaining three episodes and over an hour's worth of deleted and extended scenes.  The packaging is a tad inconvenient, as the discs are stacked on one hub and secured in place by a removable screw.  There are no subtitles or closed-captioning.

Hardier souls who laugh at the thought of ghosts and go traipsing around in dark, spooky places as though it were nothing will probably regard all of this with a derisive chuckle while simply enjoying the scenery.  But if the very idea of real-life hauntings chills your blood as it does mine, then GHOST HUNTERS INTERNATIONAL SEASON ONE: PART 1 should give you a pretty hefty case of the creeps. 

 
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Friday, August 14, 2026

GHOST HUNTERS ACADEMY -- DVD Review by Porfle





Originally posted on 1/17/13



My first experience with this franchise was the DVD set "Ghost Hunters International Season One: Part 1", which was pleasant enough except that in the first few episodes it looked like they were aiming to include the usual reality TV-type interpersonal intrigue, back-biting, etc. rather than straight ghost-hunting, which I feared would get old fast.  Thankfully, they dropped that angle early on.

Unfortunately, GHOST HUNTERS ACADEMY jumps into all that with both feet and wallows around in it.  Image Entertainment's 4-disc DVD collection of this two-season spin-off series (2009-10), which lasted for only twelve episodes, is the standard elimination-style competition (a la "Survivor") in which contestants for a spot on "Ghost Hunters" are not only evaluated for their performances after each session but goaded into revealing who they think should be given the axe at episode's end.

It's like "Ghost Hunters" with a mean streak, with host-instructors Steve Gonsalvez and Dave Tango--mere second stringers on the main show--coming off like a couple of bullying, know-it-all doofs who have suddenly been given too much authority.  They seem to thrive on putting the earnest, nervous contestants on the spot and making them sweat ("WHY did you place a camera where NO VISUAL ACTIVITY has been reported?  WHY?") or lavishly berating them for not performing to their own elevated standards. 

Familiar locations are revisited, such as Eastern State Penitentiary in Philadelphia, Shawshank Prison, the creepy Waverly Hills Sanatorium, Colorado's Stanley Hotel (the inspiration for Stephen King's "The Shining"), and, my favorite, the Buffalo Central Terminal where the indy horror flick PRISON OF THE PSYCHOTIC DAMNED was shot.  The investigations seem rather cursory this time, however--there's no reveal to the site's host, only a caustic evaluation by Steve and Tango of the contestants' grievous failings. 

In fact, it occurred to me somewhere around episode five or six that there hadn't been a single convincingly paranormal event in the entire series thus far, besides those in "Ghost Hunters" flashbacks.  The episode titles themselves tell the story, pointing out the emphasis on personal drama rather than eerie encounters: "Web of Deceit" (referring to one contestant's failure to disclose her psychic abilities), "The Honeymoon's Over", "Back to Basics", "Drama Queen", "The Blame Game", and so on. 

Episode seven introduces a new group of hopefuls and a slightly new format in response to what were probably less than stellar ratings.  TAPS (The Atlantic Paranormal Society) co-founder Jason Hewes comes on to help whip the show into shape and the "cadets" as they're called seem more down-to-business.  But the "Survivor" template is adhered to even more closely, with everyone dishing the dirt on everyone else as bad feelings and grudges are encouraged. 

This second stage of the series does seem to get a little more into the "spirit" of the investigations, so to speak--there seems to be a bit more paranormal hoo-hah going on in these episodes.  But there's also a lot of boring down time, with a giggling Steve and Tango playing practical jokes on the contestants that are ostensibly meant to "test" them but come off mainly as simple pranks of the kind that are an anathema to this kind of show.

It's almost disheartening to hear the contestants' interview segments in which they speak excitedly about joining the GH team and becoming bonafide paranormal investigators, only to see them get bogged down in this superficial show's uninteresting machinations.  (The fact that we already know the second season's winner--since he's a part of the regular "Ghost Hunters" team already--eliminates much of the show's suspense as well.)
 
The 4-disc DVD set from Image Entertainment is in 1.78:1 widescreen with Dolby stereo sound.  No subtitles.  Disc four consists of several deleted and expanded scenes. 

There's no joy or catharsis when the final winner of GHOST HUNTERS ACADEMY is announced, only the feeling that we've just been through a lot of unpleasant rigamarole for nothing.  With the lack of paranormal activity throughout most of these episodes, you also get the distinct impression that the spirits themselves didn't consider the series worth showing up for.

Buy it at Amazon.com

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Saturday, April 5, 2025

TAPOUT: THE COMPLETE SERIES -- DVD Review by Porfle


Originally posted on 11/1/10

 

I was never interested in mixed martial arts, or "extreme fighting", because I always had the impression that it was simply an excuse for people to watch a couple of bozos in a cage beat each other to a bloody pulp.  Why should I be interested in that?  TAPOUT: THE COMPLETE SERIES (2007-2008) is an entertaining and informative answer to that question.

"Tapout" is what an opponent does when he's had enough and must submit by literally tapping the canvas.  It's also the name of the line of sports clothing and gear founded in 1997 by Charles Lewis, known as "Mask" because of his penchant for decorating his face with camo paint.  After a humble beginning that saw Mask selling his wares from the back of a car at local fighting events, the company grew to include his friends Dan "Punkass" Caldwell and Tim "SkySkrape" Katz and went on to make millions. 

The 20 episodes in this 5-disc set document the adventures of Mask, Punkass, and SkySkrape as they travel the country in their RV looking for up-and-coming fighters to sponsor in their first major MMA event.  Each episode follows his training and preparation as we and the Tapout crew get to know him and learn what makes him tick.  Then comes the climactic fight which rarely fails to be suspenseful and exciting.  With a mix of traditional boxing, kickboxing, wrestling, jiu-jitsu, and whatever else , the action is non-stop and the outcomes unpredictable.  And, contrary to my preconceptions, the violence hardly ever exceeds that of a regular boxing match (not by all that much, anyway).
 

 

That isn't to say that you won't find yourself getting a little squeamish on occasion.  Blood does flow, and there are times when a fighter is pummeled like a human punching bag.  You'll see guys getting elbow-bashed repeatedly in the face, and in the first episode one fighter's arm gets bent the wrong way, which had me cringing.  Aside from these instances, though, I found myself gradually appreciating the skills and strategy that each fighter brought into the ring--some specializing in the "stand up" (traditional boxing and kickboxing) and others concentrating on their "ground game" where wrestling and jiu-jitsu come into play.  Those who are equally adept at both usually come out on top.  (More often than not, surprisingly, the ground game is the deciding factor.)

The fighters are a diverse bunch of characters.  Some are troubled kids who would otherwise be headed down a path of gang violence and crime.  Others are struggling to better the lives of themselves and their families.  There's a SWAT cop, a cowboy from down on the farm, a guy who's getting back into the game after having his colon removed, and a mama's boy who wants to be a superhero. 

In one segment, the guys decide to sponsor their first female, Julie Kedzie, after being impressed by her workout in the gym.  In another, they must contend with a hostile young fighter who's at war with the world and everyone in it.  Little if any of the show seems staged, and there's none of the forced drama that infests most "reality" shows because none is needed--these characters and their stories are interesting enough as they are.

Speaking of characters, the Tapout boys are continually fun to watch as they travel the country and get into mischief at every turn.  Mask, whose hyena-like laugh is heard throughout each episode, is a loud, boisterous, and very likable bundle of energy with a childlike fascination with the world around him.  Highly outgoing, he uses his unorthodox social skills to make connections and help the fighters through any physical or emotional troubles they may have. 

At 6'7", SkySkrape is a strange sight in his big-hair wigs and novelty glasses, and serves as Tapout's main comedy relief.  In stark contrast is the diminutive Punkass, a strong, silent type who handles most of the company business and maintains a bemused deadpan during his companions' prankish antics.
 

 

It's fun watching these guys hang out at the various gyms and scout new fighters to sponsor, or simply take advantage of all the fun that can be had in each new location that they find themselves in.  This may include autograph-signing events, appearances on radio shows, or auditioning sexy bikini babes for their promotional photos.  On the flip side, we also see them staking a homeless fighter to three months' rent on an apartment (followed by three more if he keeps up his training), and generally going the extra mile for those less fortunate.  Behind all the clowning, they seem to be truly stand-up guys.

It all leads up to the big fight that usually takes up the last ten or fifteen minutes of each episode.  After each bout, Mask, SkySkrape, and Punkass offer their play-by-play analysis along with slow-motion highlights of the best moments.  The slam-bang action and the suspense of seeing if Tapout's chosen competitor is going to win each time are addictive, and I found myself watching all 20 episodes of this thoroughly entertaining series in just a few marathon sessions.  Needless to say, I now have a new appreciation for mixed martial arts and the athletes who participate in it.

The 5-disc collection from Image Entertainment is in full-screen with Dolby Digital stereo.  There are no subtitles and no extras.  The discs are stacked in a clamp-like device that I don't think I've encountered before, but after some careful thought I devised a clever method of getting the discs in and out without much trouble.

About halfway through viewing TAPOUT: THE COMPLETE SERIES, I discovered that Charles "Mask" Lewis was killed on March 11, 2009, in an auto accident involving a drunk driver.  In addition to being a major bringdown, the fact that I knew he didn't have long to live really forced me to watch the rest of the series in a whole new light.  Whether cutting up with SkySkrape in the back of their Tapout RV with the unflappable Punkass at the wheel, or mixing it up with old and new friends all along the way, Mask seemed to be having a ball living his life every minute of the day.  I guess this series is as good a way as any to remember him.



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