Featured Post

SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label arak son of thunder. Show all posts
Showing posts with label arak son of thunder. Show all posts

Monday, September 25, 2023

MYTHCOMICS: ["THE SWORD AND THE SERPENT"] (ARAK #35-36, ARAK ANNUAL #1, 1984)

[This time, since none of the interior titles of this three-part tale provide me with a good umbrella-cognomen, I'm using the faux-title taken from the cover of ARAK SON OF THUNDER #36.]




In my breakdown of the overall series I noted that its star "Arak Red-Hand" was a full-grown Native American man with his own belief-system when he was tossed into the matrix of Dark Ages Europe. Thus he does not at any time subscribe to the pagan mythos of the Vikings he first encounters or to the Christian beliefs of the friends he makes in the court of Charlemagne. But in addition to making the main character non-committal about others' gods, author Roy Thomas usually avoids showing evidence of supernatural manifestations belonging to the so-called "Peoples of the Book," i.e., Jews, Christians, and Muslims. Arak certainly meets several members of each faith during his travels, but the only named character who suggests some miraculous nature is an old man named Josephus, who may be the legendary Wandering Jew. 

"Serpent," however, places the Arak character in a site where it is possible for him to correlate his own "Old Enemy," the Serpent-God of the Quontauka tribe, with the "serpent in the garden" common to Jewish, Christian and Islamic traditions. The desire to provide such a correlation may be why Arak, accompanied by the satyr Satyricus and Syrian travelers Alsind and Sharizad, visit the city of Syrian Damascus, which was said to have built over the remnants of Eden itself. 

To be sure, there's a proximate plot-rationale for Alsind and his female cousin to guide Arak and his comic relief to that city. Alsind claims to be the son of a deposed emir, and thus the true heir of the rulership in that city. In exchange for his help, Alsind promises to help Arak secure a ship for his ongoing quest to find his people.

A further wrinkle is that Arak himself is a testimony to the existence of his own "pagan" religion, since he's revealed to be the literal offspring of the Quontauka thunder-god. This heritage means that he displays some roughly-defined shamanistic skills. One such attribute is demonstrated when he and his allies approach Damascus, and Arak sees a specter hanging over the city, one that no one else sees-- the image of a giant fiery sword.

Later that issue, Arak and friends get some backstory, in part from that recrudescent wanderer Josephus. According to legend, the angel Gabriel expelled Adam and Eve from Eden with a flaming sword, and this "Firesword" still exists somewhere in Damascus. Josephus fears that evil hands seek the sword's power to control all Peoples of the Book, and this fear is soon justified. While Arak and friends attend a welcoming feast at the home of Alsind's uncle, the guests are attacked by masked assassins-- who, when slain, turn out to be serpent-headed humanoids.



Arak employs his "shaman-sense" to guide his allies to a certain spot in Damascus, and Alsind informs them that the area once harbored the palace of the Ummayad line to which he belongs, a palace razed out of existence by the rival clan of the Abassi. The uncle's servants dig up the area, finding a skeleton. (Arak vaguely compares the skeleton to Adam, not remembering that Adam was supposed to have been driven out of Eden-- though Thomas may have been thinking of a legend that was spun out of Genesis 3:15, to the effect that Adam himself had "crushed the head of the serpent" at some point.) When the diggers flee the site, Arak takes over, and opens the way into a subterranean chamber defined by two visual aspects. First, the walls of the chamber are dominated by huge roots-- roots which Alsind's uncle compares to "the Holy Tree of Knowledge," though with no specific justification. Second, in the center of the chamber floats the Firesword, but this time the same size as an ordinary weapon. When Arak seizes the sword with his shaman-strength, a half-human, half-snake entity bursts through a wall and tries to wrest the sword from the hero. During the fight the snake-man confirms that the deity he worships is the same Old Enemy of Arak's thunder-father, but this only fires up Arak to slay the serpent with the sword. However, the snake-man is only the tool of a mortal servant of the serpent-god, the Lord of Serpents, and since he can't take the blade from Arak, the Lord uses his magic to spirit Alsing and Sharizad away, as ransom for the weapon.

Arak, hoping to rescue his friends without surrendering the great weapon, journeys with Satyricus into the desert-land adjoining Damascus, again using his shaman-sense to seek his enemy. A brief conversation establishes that Arak finds it difficult to control the Firesword, for its energies seem to want to return to Heaven. (Why they were held in place in the root-chamber, Thomas does not discuss.) A sandstorm separates the hero from his buddy, and for several pages, each of them experiences phantasias of the villain's creation. Satyricus finds himself in Hades, meeting his dead friend Khiron the Centaur again, and the satyr briefly fantasizes about gathering together all the denizens of the underworld to bring back the glories of Hellas to Greece. Arak is briefly seduced by a vision in which he rejoins his Quontauka people, but he soon discerns that it's an illusion. He dispels the vision and finds Satyricus, at which point they find themselves back in the desert.

The stone head of a serpent, the conduit to the magician's lair, pokes out of the sand. In the throneroom of the Lord, Arak gives up the sword to liberate Alsind and Sharizad, but then he assaults the evildoer, trying to regain control of the weapon. The warrior then uses his own skills to pull the flames off the physical sword in the hand of the magician, creating a separate sword of pure fire. With this fire-blade Arak stabs his foe, and then releases the power back to Heaven, so that only an ordinary metal blade remains on Earth. The serpent-lair conveniently collapses, but all four good guys escape. Though there's evidence that the mortal Lord also escaped despite his wound, he's never seen again as a primary antagonist. Thus, "Sword and the Serpent" is the first and last hurrah for both the Sword of Gabriel and the Lord of the Serpents.

ADDENDA: For the sake of exposition-clarity I left out one small point. Among the exploratory party is Dinar-Zad, sister of Alsind's uncle and mother to Alsind, though she's not seen her son in many years because of Alsind's exile. However, Dinar-Zad betrays both Alsind and Sharizad by pushing them into the clutches of the Lord. It turns out that at some point Dinar-Zad became the tool of the Serpent-God, having also helped the assassins gain egress to the palace. Thomas certainly chose the name Dinar-Zad because it's an alternate name for the ARABIAN NIGHTS name usually translated as "Dunyazad." In the NIGHTS Dunyazad is the loyal sister of Scheherezade. But Dinar-Zad's significance is not that of betraying her son and her niece, but that of being a woman who betrays humanity-- an even more obvious symbol-reference to that other deceptive female, Eve.

NEAR MYTHS: THE ARAK SAGA (1981-85)




There''s the germ of a really good sword-and-sorcery concept in the eighties DC series ARAK OF SON OF THUNDER, created by writer Roy Thomas and artist Ernie (RICHIE RICH) Colon. In the eighth century CE, a Native American man is shipwrecked off the coast of Norway and found by Vikings. The Scandinavians dub the strange red man "Eric," though he pronounces this new name "Arak." His memories of his past life are hazy so as to not get in the way of the first step in his heroic destiny, which begins with his seeking vengeance on an evil sorceress who kills his Viking friends. This mission, and many like it, propel Arak throughout many of the historical hotspots of 8th-century Europe and even parts of Asia. 

Given the peripatetic nature of the feature, there can't be any serious doubt that Roy Thomas sought to duplicate in ARAK his success with the Marvel feature CONAN. Thomas had not only encouraged the company to purchase adaptation rights to the Robert E. Howard barbarian, he wrote the rough-hewn hero's adventures for the better part of the seventies prior to leaving Marvel and accepting employment with DC. Like Conan, Arak is a barbaric fish out of water as he passes through domains of relatively greater sophistication. Like Conan, Arak never spends much time in any locale, always finding some reason to move on and sample the challenges of other lands, usually represented by more wizards, beasts, and demons.

In my view the "germ" of greater potential suggested by ARAK would be the fun of cultural contrasts, of having a barbaric hero, with all of his own cultural preferences, bouncing off the priorities of French knights-in-armor, Muslim traders, and the like. But Thomas does not do this. Despite the fact that his scripts (whether on his own or with collaborators) are among the wordiest he ever produced, there's never room for interesting meditations on deeper subjects. To some extent this was the way Thomas wrote his last five years of CONAN, so maybe he figured lightning would strike twice if he followed the same course. However, CONAN had two things ARAK never had. First, skilled workhouse John Buscema provided the visual look of the main title, and to some extent followed a visual template for other artists to follow-- whereas Arak was cursed with the less "cinematic" art-styles of Colon, Tony deZuniga and others. Second, whereas Conan was a rough fellow who was often unpredictable, Arak was a very dull upright heroic type. This resulted in most of the stories ranging from poor to merely average in their appeal. There's one good myth-sequence I'll analyze separately, but otherwise, in this essay I'll just touch on points of interest.



"The Devil Takes a Bride," #2-- Arak gets mixed up with a maiden named Corrina, who's confined to a castle because her mother had congress with a demon. Or--maybe she's her own mother--? The hero picks up the first of his long-running support-cast, the aged good magician Malagigi, who serves the court of Charlemagne.




"Sword of the Iron Maiden," #3-- Arak gets his second support-character, the female knight Valda, given the rather fey cognomen "the Iron Maiden," and who is the daughter of the legendary lady knight Bradamante. Valda becomes Arak's first romantic interest in the series. Issue #7 contains an amusing reversal of a similar scene in the first encounter of Conan and Red Sonja. In the earlier story, Red Sonja prompts Conan to go skinny-dipping with her in order to make him dumb with lust for her. Valda joins Arak in a mutual bath, but her purpose is clearly to get him to show interest in her so that she can shut him down, proving to herself that he wants her and to Arak that she ain't no easy lay.

"The Last Centaur," #10-12-- Arak ends up in Greece, where all the gods have apparently died, though this leads the warrior to a revelation about his own possibly divine paternity. He meets the last centaur, who dies, and the last satyr, one Satyricus, who pledges to go along with Arak on his various quests and provide comedy relief. In #12 Valda gets the first of a handful of backup strips about her early days.



"The Slayer from the Wine-Dark Sea," #15-- Despite the title's Homeric reference the main focus is medieval Byzantium, where the majority of the series' stories transpire. As seen on the cover, Arak gets a Mohawk for a while in response to having found he's half thunder-god, but the hairstyle won't last long. 




"At Last, Albracca," #21-- There wasn't been a lot of "sense of wonder" in the ARAK title up to this point, or much past it, precisely because Thomas kept his scripting at a very pedestrian level. But, after not having read this story in some thirty years, I was struck by one wonder: that of Arak and his allies traveling over a "sea of moving stones." At the end of this arc Valda and Malagigi decide they must return to France, while Arak and Satyricus undertake a new quest: that of finding a way to locate Arak's lost people in the Americas. But before Valda leaves, she and Arak finally do the deed.



"To Your Sky Born Father Go," #33-- After the end of a rambling arc involving the Golden Bough and Arak growing his hair out again, Arak "dies," ascends to commune with his thunder-god father, and then returns to life. It's at this point that Thomas belatedly decides to give Arak an overarching adversary, a "serpent-god" who's also the enemy of Arak's dad and all life on Earth. Arak and Satyricus pick up two new cast-members, a pair of Syrian cousins named Alsind and Sharizad, who will later be revealed to be cognates of the famed characters Sinbad and Scheherezade. This arc is followed by Arak's first meaningful battle against the serpent god, which as I said I'll consider separately.



"Once Upon a Unicorn," #37-- This stand-alone, Valda-centric story may not be mythic but it is, unlike all the other stories, fun. The issue features the only Colon art job that isn't trying to be John Buscema, and his fine, slightly cartoony linework is well suited to the story's humorous tone. When Valda returns to the court of Charlemagne, she finds that her king wants her to perform an unusual duty. She's expected to tame a unicorn with her virgin nature-- which she ain't got no more.



"Dragon Slayers for Hire," #48-- Though Arak has a few more encounters with serpent-creatures, Thomas does not really bring the snake-god back as such. The writer does bring Valda and Malagigi back to accompany Arak, Satyricus, and Alsind for the remainder of the issues from #38 on, though "Scheherezade" gets married off in an earlier issue. "Slayers" is a pretty lame story, though it sports the curious art-team of DeZuniga and Carmine Infantino, and it gets rid of the tiresome Alsind by pairing him up with a jeune fille. There's also some curiosity-value in that Thomas takes the trouble of taking his heroes all the way to China and introducing them to his version of Mulan, about thirteen years before the Disney movie made the legendary Chinese heroine famous the world over. And after all that, Mulan barely does anything! Still, she is given a certain amount of heroic charisma, which is more than I can say for "Sinbad," so in my book this is the only real "charisma-crossover" in the series.



"The Road to the Rising Sun," #50-- Arak and company end up in Japan, and after a battle with a nasty oni, Arak sets sail with Satyricus in search of the Americas, while Valda and Malagigi determine to hike back to France again. I suppose the "hero sailing into the sunset" is as good a way as any to conclude things, since the feature never found a strong voice anyway. In the letter columns Thomas talked about a VALDA mini-series that was to be drawn by Todd MacFarlane, which patently never came to pass. Thomas also mentioned the possibility doing another ARAK adventure as a book, which I suspect would not have found much demand even if DC had permitted it. To date there have been a couple of "in name only" iterations of the Arak character, but no actual continuations of the Arak Saga.