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In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label goal-affects. Show all posts
Showing posts with label goal-affects. Show all posts

Monday, December 16, 2024

COMMON AND UNCOMMON EVIL

The overall conclusion of last month's EVIL, BE THOU OUR GOOD series was my affirmation that the elements of "play for play's sake" in literature were largely immune from accusations of "bad influence," while elements of "play for work's sake," which encourage audiences to take a particular real-world action, could be either a good or bad influence. In Part 2, in order to get across a distinction between types of literary evil, I cited this passage from Bataille:

We cannot consider that actions performed for a material benefit express Evil. This benefit is, no doubt, selfish, but it loses its importance if we expect something from it other than Evil itself – if, for example, we expect some advantage from it. The sadist, on the other hand, obtains pleasure from contemplating destruction, the most complete destruction being the death of another human being. Sadism is Evil. If a man kills for a material advantage his crime only really becomes a purely evil deed if he actually enjoys committing it, independently of the advantage to be obtained from it. 

Now, I also said in Part 2 that "Bataille's definition of Evil and its relationship to Good may not be one that can be generally applied, but it does have partial explanatory power within literature..." Yet even though I've specified that Bataille was not offering a general non-literary definition of evil, his statement deserves some consideration as it might apply to all human experience, both "common and uncommon."

Take the proposition: "If a man kills for a material advantage his crime only really becomes a purely evil deed if he actually enjoys committing it, independently of the advantage to be obtained from it." I see why Bataille would use the term "purely evil" for a literary reflection of a human action, but the statement is dubious at best regarding common human experience. The Menendez Brothers killed their parents, but the killers' act of gratuitously taking life does not in itself become less evil if informed only by self-interest. If anything, I would guess that the majority of human beings are most often victimized by acts of evil stemming from self-interest without any particular intent to inflict suffering for the criminal's Sadean pleasure. Grifts and robberies are some of the most common experiences that the average law-abiding adult copes with, and that's without even getting into the political realm, where legislators may commit evil acts as a result of "good intentions."  

With the possible exception of the crucible of middle school and high school, where many immature students indulge in overt sadism to gain the approbation of like-minded peers, most "First World" citizens at least aren't often subjected to any Sade-like forms of evil. Consider how absurd it sounds when the speaker in the following comics-panel prates about the "purity" of killing a victim for no reason.



Of course, this sort of purity does exist in the "uncommon" world of literature, and author Michael O'Donoghue is having fun with the notion that poor, imperiled Phoebe Zeitgeist is trapped in a world where no one who oppresses her is motivated by the "lackluster treadmill of goal-oriented drives." Thomas Hobbes may have distinguished between human motivations of gain and reputation. But when he also popularized the phrase "the war of all against all" to sum up the human condition, most persons involved in that war are worried about people with "goal-oriented drives" like theft, not about chimerical acts of gratuitous cruelty. And sometimes the "thieves" are protecting their own lookout, as with the doctor who makes a mistake in treating a patient and then fails to confess his wrongdoing because it would put him at a financial disadvantage.

Given that so much human evil in common experience is depressingly banal, I think it fair to state that self-interest causes more needless suffering than sadism ever has. Of course, in literature both forms of evil are "good" (as per my earlier essay title) because they are necessary to establish conflict and thus make storytelling possible. But it's peculiar that Bataille downplayed the evils of self-interest in the above quote. I've frequently cited him for his insights on the dynamic of work and play, where work is always oriented on achieving real-world goals, and play exists for its own sake, achieving nothing purposeful with its activity. It would be one thing to say that the Evils of Sadism trump the Evils of Self-Interest within the sphere of literature, because there, a fictional sadist like Heathcliffe or Hannibal Lecter knows how to play "the game of sadism" far better than even real sadists like Ted Bundy. But in this quote, Bataille is unusually generous toward the sins of the self-interested, of "goal-oriented drives"-- especially since it might be fairly said that indifference to the suffering of others is just the other side of the coin from reveling in said suffering.

Monday, August 21, 2023

THE EXCLUDED THIRD

So that in the nature of man, we find three principal causes of quarrel. First, competition; secondly, diffidence; thirdly, glory.
The first maketh men invade for gain; the second, for safety; and the third, for reputation.-- Thomas Hobbes, LEVIATHAN, Chapter 13.


My use of the term "excluded third" is an idiosyncratic one, for it has nothing to do with the term's use in formal logic, where it's better known as "the excluded middle." But it amused me to use a high-flown philosophical term for a "third" that I simply neglected to include in one of my classification endeavors.

In 2020's DARK GROTESQUES AND COLORFUL ARABESQUES, I applied the established art-terms "grotesques" and "arabesques" to two dominant trends in the mythos of the BATMAN comics. First I applied the term "grotesque" to Batman, due to the forbidding nature of his costume and his origins in a traumatic experience. Then I applied "arabesque" to Robin, to characterize his bright, colorful costume and the dominant playful attitude he took to fighting crime alongside his mentor. Then I extended the same metaphors to the duo's rogues' gallery, according to whether the rogues were dominantly "fearful" or "fanciful."

In my second essay on the topic,THE BAT-BACHELOR THREAD, I attempted to distinguish between the dominant motives of grotesque villains and arabesque villains:

So, having made Robin’s presence more essential to the overall development of the Bat-mythos, the bachelor-thread for the overall series must balance the elements of darkness and brightness. Additionally, although the heroes are victims of trauma, many of the villains are less traumatized than simply maladjusted, usually by virtue of greed. Obsession rather than trauma as such seems to define the Bat-mythos. Batman himself starts the ball rolling by extending his chosen identity to such tools as the Batarang and the Batmobile; the Joker follows suit with a poison that causes his victims to laugh themselves to death, and so on. So perhaps a trial thread might read something like, “Though the Greeks wanted to find beauty only in bright things and ugliness in dark ones, virtue and vice have equal propensities to be either light or dark, depending on the nature of the obsession.” This thread-concept would even remain in operation during the era I call “Candyland Batman,” when Batman himself is very nearly the only character who projects any grotesque affects, and nearly every new villain is conceived along the lines of the Penguin’s arabesque obsessions, thus leading to crooks who base their crimes on the use of kites and freeze-rays and polka dots.

I don't retract any of these classifications, which I think apply across the board to all of the "super-villains." However, there is a third category of Bat-foe who is not "super" in any way: the category of the "ordinary crook." Extraordinary crooks and ordinary crooks align respectively with what I have called "abstract goal-affects" and "concrete goal-affects" in the essay EXPENDITURE ACCOUNTS:

In THE NARRATIVE DEATH-DRIVE PART 2 I formulated the joint idea of "concrete goal-affects" and "abstract goal-affects," which were affects located within the personas of fictional characters, with whom audiences are meant to identify.  I asserted that the former affects were "directed toward the goal of gain or the goal of safety," that is, to the desire to achieve a specific real-world effect, while the latter were more oriented on the faculty of *esteem,* which the Greeks called *thymos.*  I noted that "neither the logic of the desire for gain nor the desire for safety seems to govern the operations of *thymos.* 

The more I think about Hobbes' "three principal causes of quarrel," however, the more I come to believe that these three might be subsumed into two.  The aggressor who wants to build up his store of goods by robbing his neighbor is in a sense following the same concrete instinct as the victim who fights back, trying to protect what he already has... One might therefore see Hobbes' categories of "gain" and "safety" subsumed into one concrete goal-affect, which I will term "acquisition" after Bataille's use of the term. "Glory," in contrast to both "gain" and "safety"-- the main manifestations of acquisition-- lacks the practicality of the concrete affects, so that its overriding category is that of expenditure, also covered in the above essay. 

The majority of ordinary crooks in Batman's world have no interest in playing "games of expenditure" with the Dynamic Duo. Pure acquisition is their modus operandi: either they want to acquire the goods of others or to keep tight hold of the riches they've plundered. They don't challenge Batman with jokes or riddles, and even though some of them may come up with imaginative schemes to promote their larceny, particularly during the gimmicky tales of Batman's Golden Age, making money is their concrete goal, and so they carry the association of acquisition. 

The principal exception is that of revenge, as when a malefactor seeks to seek vengeance on a law-abiding person, or a law enforcement figure, for having caused harm to the malefactor or some ally. At first glance this might seem related to Hobbes' notion of "reputation," as when Crook A wants to show the law-dogs that Policeman B cannot get away with causing him injury. But this sketch fails the expenditure test, for at the roots of Crook A's desire for vengeance is the desire not to be challenged in his criminal activities, not the will to challenge a superior opponent, as we get whenever the Riddler attempts to out-riddle Batman.

Though most Bat-fans have enjoyed the hero's jousts with extraordinary criminals far more than the opposite, it's a mark of the franchise's groundedness that the hero has always had a substantial number of encounters with ordinary, acquisitive felons. This is certainly logic given that both Bruce Wayne and Dick Grayson lost their parents to ordinary crooks, and this coheres with the fact that although children enjoyed Golden Age Batman comics in an escapist fashion, those same children knew the consequences of real crime. If they had no real-world experience of crime in their mundane lives, they would still know how thoroughly organized crime had infested American life, would have heard of scandals like the St. Valentine's Day Massacre in 1929. And, at least in fantasy, they could imagine a hero capable of tearing out such festering sores.

All of the Batman mythcomics I've reviewed on this blog concentrate upon "extraordinary crooks," who inevitably have a stronger tendency to inspire symbolic discourse than their ordinary compeers. The sole exception is the two-page ORIGIN OF BATMAN, and even this concentrates not on the nameless criminal who kills the Waynes, but on the hero's singular response to this trauma. There may well be examples of "mythic ordinary crooks" somewhere amid the Bat-mythos, possibly obscured by the larger-than-life array of grotesques and arabesques. Additionally, the problem of crime itself may be conceived of as mythic in nature. In a previous post I noted that although ordinary crooks cannot harm the Spectre thanks to his almost unlimited powers, collectively the world of crime has the power to prevent the Ghostly Guardian from giving up his crusade and passing on to his heavenly reward. Crime as a whole has a similar hold on The Batman. Ordinary crooks cannot challenge him, but their ubiquity remains a constant thorn in his side-- and this is the role ordinary, acquisition-based crooks play in the next mythcomic I review, BATMAN: THE LONG HALLOWEEN. 


Saturday, October 3, 2015

DECIDEDLY SEEKING SYMMETRY

While some critics are fine with preserving a simplistic, dualistic symmetry-- as in "art is art and trash is trash and never the twain shall meet"-- in my long-running narratological project I find myself looking for symmetries that extend at least into quixotic quaternities.

For instance, I've repeatedly defended heroic fiction against the notion that its primary function is to appeal to its audience's tendencies toward sadism, fascism, or both. Probably my most representative argument against the "sadism" accusation, principally voiced by Gershon Legman and Frederic Wertham, is 2008's POP GOES THE PSYCHOLOGY, while  this year I re-examined the fascism argument in WORKING VACATIONS.  

The Legman-Wertham arguments are poorly reasoned, forcing the material under consideration upon a Procrustean bed of theory. However, because the "sadism argument" addresses, even in the form of a dumb dualism, the dynamics of power between protagonist and antagonist, it's a little more difficult to dismiss across the board. In POP GOES THE PSYCHOLOGY I presented my reasoning as to why the combat between hero and villain typical of the adventure-genre is a near-complete reversal of the paradigm of the sadistic victimizer:

...it seems obvious to me that when heroes fight villains in adventure-tales, the narrative action could not be less like a lynching, much less a Sadean sadist torturing helpless victims or a gangster shooting down old ladies in the street. Wertham and Legman dance around the difference by trying to make it sound as if the villains are merely stand-ins for despised minorities and the like, which argument remains a linchpin of Marxist oppositional thought, both in modern comics-criticism and elsewhere. But neither author can totally expunge this difference of narrative action: in the adventure-genre, *the villain can defend himself.* He may be fated to lose the struggle-- indeed, until recently he always did-- but the struggle itself is essential to the adventure-genre, as it manifestly is not with the crime genre.



Yet, though I continue to endorse this argument, I've always admitted that there are a few adventure-heroes-- specifically those of the 'super" variety--  who depart somewhat from the dominant narrative action of the adventure-genre. In this respect I'm thinking principally of the Golden Age stories of two DC characters-- Superman and the Spectre-- who are only occasionally pitted against enemies who can ably defend themselves against the hero's godlike powers. This narrative departure did not continue to dominate either character's exploits in the Silver Age or in any ages thereafter. But if the majority of Golden Age superheroes gave their villains as little opportunity to fight back as Superman and Spectre did during that period, then *maybe* the fulminations of Legman and Wertham would have been justified.

I could just say, "Yeah, some authors enjoyed the spectacle of omnipotent heroes beating the tar out of whining, helpless villains," and let it go at that. But because I value symmetry in my narratological system-- particularly in the quixotic quaternity I term "the four persona-types"-- it occurs to me that the "sadistic hero" provides a natural, and probably inevitable, counterpoint to the more frequent "courageous hero." Further, this narrative propensity mirrors in reverse the evolution of the hero's inverse persona, the demihero-- for it's far more rare to see a demihero face down the monster who persecutes him, than to see him either fall victim to said monster or to escape the monster by sheer dumb luck.

As it happens, I touched on the dynamics of "hero and villain" and "demihero and monster" once more in the recent essay GOALS, OR ROLES?:

Perhaps a useful distinction also arises from the concept of "paired opposites' I've formulated: to wit, "hero is to villain as monster is to victim (or, more formally, 'demihero.')"  The monster is designed to prey on a victim who is usually weaker than he, although in many cases the demihero may "step up" and conquer the monster through strength, guile, or a combination thereof. The villain may be just as obsessed as the monster, but characters like the Joker and Lex Luthor-- who make rather good comic-book parallels to Freddy and Pinhead-- are always oriented on challenging heroes, often despite having been beaten by said heroes on many, many occasions. That kind of glory may have only negative consequences, but it's still the same glory we descry in Milton's fallen Lucifer.
Anyone who's familiar with popular fiction could hardly deny that it's far more typical to behold exemplars of the "monster persona" enacting scenarios of sadism upon helpless demihero victims than to see exemplars of the "hero persona" doing the same to their villainous opponents. Naturally, ideologues have also railed against the horror genre-- the predominant dwelling-place of monster-types-- and for Wertham if not Legman, the sadism of the monster was apparently indistinguishable from the supposedly equal sadism of the hero. Public critics of the horror-genre, though, are usually not so undiscriminating. Roger Ebert attacked slasher films relentlessly throughout the 1980s, explicitly taking issue with the subgenre's power to make viewers Do Bad Things. In contrast, this collection of short superhero-flick reviews by Ebert shows no tendency to condemn heroes in general as budding sadists. I'm not saying that Ebert rendered any substantive judgments of the superhero genre, for he was as superficial about them as he was about monsters. I merely use him as an example of a popular film-critic who had a more normative reaction to hero-fiction than one sees in the pop psychobabble of Legman and Wertham.

Summing up, the heroes who *may* incarnate a sadistic dynamic-- one for which the Spectre has become far better known than Superman--




--are a distinct minority, just as it's rare to see monsters inspire their demihero victims to fight the monsters on their own terms.





___________________


On an unrelated matter, another assertion of symmetry occurs to me with regard to my formulation of the dynamics of the combative mode. In PASSION FOR THE CLIMAX, I explored some of the ways in which works might depart from or adhere to the mode in terms of their narrative strategies. For instance, the best-known paradigm of the combative mode presents the audience with a scene in which the central hero meets his villainous opponent in equal combat.

However, I considered the problem of whether the mode was fulfilled if someone other than the hero defeated the villain:

Another variation is seen in my review of the 2012 DARK SHADOWS, wherein vampire protagonist Barnabas Collins has a violent conflict with the villain but is taken out of the fight, after which the villain is destroyed by the main character's allies. But as long as there has been some narrative plot-thread to leads inevitably to some sort of spectacular combat, it doesn't matter if the combat follows the dominant pattern of the main hero overcoming the villain.
Now, though I did not say so at the time, it occurs to me that having the villain defeated by an ally of the main hero is not markedly different from the scenario in which the main hero fights, not the main villain, but some ally or henchman  of the main villain. As example, here's a still from the 1966 film TARZAN AND THE VALLEY OF GOLD:



I don't think anyone watching the film felt Tarzan's heroism invalidated because the ape-man fought the main villain's enforcer, rather than the villain himself. By the same token, even though the Barnabas of the 2012 film doesn't succeed in defeating his foe, the fact that she is defeated by a being more or less allied to Barnabas' cause provides the same experience of combative satisfaction.


Monday, September 21, 2015

GOALS, OR ROLES?

In 2012's THE NARRATIVE DEATH-DRIVE PT. 2  I ended the essay thusly:

As a closing clarification, I am not saying that concrete goal-affects do not appear in hero-villain narratives.  Maybe the Joker sends Batman a mocking note so that Batman will come chase him, but clearly the Penguin would rather get away with the loot rather than tilt with the Caped Crusader again.  But the act of reading about Batman's struggles with both types of villains is in itself an example of an "abstract goal-affect," since the pleasures we derive from reading fiction cannot be said to promote either gain or safety in a direct relationship.
I have the general habit of recalling fragments of stuff I've written and wondering whether or not it fits into the overall schema-- which, I have no doubt, is the same way synoptic critics like Frye and Fiedler also work, since no system springs out of anyone's head a la Athena. I became concerned as to whether this statement had overemphasized the role of "goals" within the diegesis of a given story-- say, a Batman vs. Penguin story-- and had thus come into conflict with the principles stated in HERE COMES DAREDEVIL, THE MAN W/O IDENTITY:


 Daredevil is not a phenomenon with a real existence (at least not in materialistic/positivistic terms), but a fictional construct.
Ergo, neither Daredevil nor any other PURELY fictional character is subject to the "law of identity."
By that principle, the Penguin too is a fictional construct, and though he's been constructed so that he does possess what I called "concrete goal-affects" within his own diegesis, he's defined more by his "role" as a fictional construct than by his "goal" as an actual willing subject, since he isn't one. Unless one of the raconteurs working on him re-defines his roal, the Penguin is defined by the abstract affects of villainous glory than by getting gold, jewels, etc.

Parenthetically, something like this did happen at one point with the Riddler. In some Bat-universe stories-- I can only attest to a story-arc in GOTHAM CITY SIRENS-- the Riddler reforms and becomes a private detective. For all I know the character may have turned back to crime by now, but during that arc he ceased to be a villain as such, though it's debatable as to whether he then assumed the role of "hero" or "demihero."

Fortunately, a quick survey of some of my writings on "persona-types" and the forms of will they incarnate don't seem to place undue emphasis upon the diegetic motives of characters, and I see that in ESTRANGED SPORTS STORIES I did stress "role" over "goal:"

 ...it's the intent behind the narrative, not the conscious intent of the protagonist, that denotes the nature of his persona.

This observation helps me out with a related problem I've been considerering recently. I've defined the monster-persona against the hero-persona as one relating to whether or not their primary role emphasized the "idealizing will" or "the existential will"-- two terms I devised after I wrote this passage in MONSTERS, DEMIHEROES AND OTHER WILLING BEASTS, and which I've interpolated in place of the original, now outdated terms:

King Kong, Gamera and Godzilla may follow the plots of heroes in these assorted works, but I assert that in terms of fundamental character they still represent "existential will," while the not much more intelligent Hulk represents "idealizing will."
But the concept of "existential will" is harder to sell when the monsters are clearly intelligent human beings, like my sometime examples of Doctor Moreau and Victor Frankenstein. Still, I've argued that their obsessions, even if they are motivated by a desire for glory, are subsumed by the "intent behind the narrative." Unlike a genuine glory-oriented villain like Fu Manchu, the two monstrous mad scientists embody the quality of "negative persistence" as much as do big hulking monsters like Kong and Godzilla.

Similarly, because of my tendency to identity Sadean activity as examples of Bataillean expenditure rather than acquisition-- probably best summarized here-- I find myself thinking twice regarding two monsters who are very popular for their overt Sadean qualities.

The first is Freddy Kreuger of the NIGHTMARE ON ELM ST series. He's become popular, I'm convinced, not because he's a nasty child molester (if indeed that was the intention in the original series) but because he stalks and slays his victims with an imaginative panache atypical of the average slasher-monster.




The second is Pinhead of the HELLRAISER film-series. He doesn't warp his infernal domain quite as flamboyantly as Freddy does with his dream-worlds. But he incarnates the idea of suffering as Sadean glory, and so he does have a highly imaginative "ideal" behind his depradations that is foreign to most monsters.




But in both cases, the narrative's intent supersedes Freddy's snarky cleverness and Pinhead's cerebral viciousness. Their obsessions imprison them far more than do those of the great villains like the aforementioned Fu Manchu, and so I can still align them more with the quality of persistence than with glory.

Perhaps a useful distinction also arises from the concept of "paired opposites' I've formulated: to wit, "hero is to villain as monster is to victim (or, more formally, 'demihero.'"  The monster is designed to prey on a victim who is usually weaker than he, although in many cases the demihero may "step up" and conquer the monster through strength, guile, or a combination thereof. The villain may be just as obsessed as the monster, but characters like the Joker and Lex Luthor-- who make rather good comic-book parallels to Freddy and Pinhead-- are always oriented on challenging heroes, often despite having been beaten by said heroes on many, many occasions. That kind of glory may have only negative consequences, but it's still the same glory we descry in Milton's fallen Lucifer.

On a closing note, I've read that Pinhead has recently been executed by his creator Clive Barker in the world of prose. Pinhead did not appear in the last HELLRAISER film, which I have not seen, and it seems unlikely that Doug Bradley will essay the role again, any more than Robert Englund will again play Freddy, after publicly claiming that he would not do so. I personally won't mind if the characters never appear in film again--

But the crossover-loving part of me wishes that someone could engineer a comic-book meeting between Freddy and Pinhead, one worthy of their respective forms of sadistic nastiness. True, one such comic-book crossover I reviewed here  turned out awful. But the idea of a good writer managing to do justice to both Freddy's American wisecracks and Pinhead's dry Brit humor is a tempting one indeed-- though admittedly, not tempting enough to make any Faustian bargains.


Wednesday, May 6, 2015

INSTRUMENTALITY VS. AFFECTS

Just a quick note on matters diegetical and extra-diegetical:

I've repeatedly referred to fictional manifestations of "sex and violence" as "affects" because that's what they are in an extra-diegetical sense. For the audience of a given narrative, they are narrative events that are meant to generate strong, if purely gestural, emotions in that audience.

WITHIN the narrative, however, these manifestations are not only not "fictional," they are activities that function diegetically as instrumentalities, as per this definition:

a thing that serves as an instrument or means to an end

More on this later, possibly.



Wednesday, January 21, 2015

JOINED AT THE TRIP PT. 5

In order to expand somewhat on Bataille's "two types of economic consumption," I present this quote from Bataille's 1957 book EROTISM. Keep in mind that when Bataille speaks of "violence," he's also states in the same work that he considers sexual activity to belong to a subset of violence.

In the domain of our life [the principle of] excess manifests in so far as violence wins over reason. Work demands the sort of conduct where effort is in a constant ratio with productive efficiency. It demands rational behavior where the wild impulses worked out on feast days and usually in games are frowned upon. If we were unable to repress these impulses we should not be able to work, but work introduces the very reason for repressing them. These impulses confer an immediate satisfaction on those who yield to them. Work, on the other hand, promises to those who overcome [these impulses] a reward later on whose value cannot be disputed except from the point of view of the present moment.

In Part 4  I drew parallels between the principle of play and stories of thematic escapism, as well as between the principle of work and stories of thematic realism. The author who pursues the course of thematic realism also pursues a course like the "deferred gratification" Bataille describes above. He does not just write or draw whatever gives him pleasure in "the present moment," nor does he orient his creative activity toward the "instant gratification" of his audience's desires for sensuous frenzy.  The realist represses some of the pure pleasure of creation in order to communicate some rhetorical point, though only an inferior realist allows his principle of work to subsume his principle of play.

The thematic escapist author, however, is free within the same limitations as the aforementioned "games" and "feast days." These celebratory practices unleash some of the energies of excess, though never all of them without restriction.  A tribal festival may allow a member of the tribe to eat and drink as much as he wants, and the tribe may even turn a blind eye if he enjoys a little fuckery of which society would not normally approve (I'm thinking here of Steinbeck's description of the casual liaisons that cropped up during camp-meetings ostensibly devoted to right Christian worship). But I doubt that most tribal festivals give participants the leeway to rape or kill anyone they want. Games are even more circumscribed in terms of the ways they allow players to expend their energies.

Still, "work" implies steady, productive activity while "play" implies sudden bursts of frenzied activity with no definite purpose. This suggests a parallel with the terms for the goal-affects as I finally articulated them in EXPENDITURE ACCOUNTS PT. 2.  "Persistence" is the primary motivation of those who either already have a status quo existence or of those who desire that existence. "Glory," on the other hand, is the primary motivation of those devoted to abstract ideals, and who pursue those ideals beyond the bounds of personal advantage. Thus in THE ILIAD Achilles describes the choice of two contradictory fates which he, and by implication every human being, must make:

"Mother tells me,the immortal goddess Thetis with her glistening feet,that two fates bear me on to the day of death.If I hold out here and I lay siege to Troy,my journey home is gone, but my glory never dies.If I voyage back to the fatherland I love,my pride, my glory dies. . . ." (Book 9).

With these parallels in mind, I return to the topic of the kinetic effects, sex and violence. PART 3 takes pains to establish that in both their pure and mixed states they can be used for purposes of *megalothymic* self-aggrandizement or of *isothymic* self-leveling. When I reviewed the four examples of pure and mixed states I listed in LEAD US NOW INTO TRANSGRESSION, I determined that only the example used for "non-violent sex" could be considered entirely *megalothymic."  However, SWAMP THING #34 is just as much an example of "play for play's sake" as the other three examples. Though there is a nice rhetorical point to be made about the leveling of distinctions between human being and plant-elemental, the tenor of the story is dominated by the principle of play, by sensuous frenzy.

In Part 4 I addressed my questions about the relations of work and play to both escapist and realistic narratives, and as it happened I chose to make the common element of all four examples the political topic of Caucasian-Negro relations. But it should go without saying that the same breakdown could apply to the use of kinetic elements as easily as it does to other forms of content.

In terms of pure merit, I think that the Moore/Bissette/Totelbein "Rites of Spring" achieves as much as any "non-violent sex" story possibly could, within the sphere of a fundamentally escapist work.
However, the example I gave in the TRANSGRESSION essay for "violent sex," taken from Frank Miller's THE DARK KNIGHT STRIKES AGAIN, does not achieve comparable merit for this type of story.

Granted, Miller's overall story is not centrally about sex, as is the Swamp Thing story. Still, in all of the TDKSA scenes that involve Wonder Woman, Miller's consistently characterizes Wonder Woman as the ultimate frustrated female, a "bitch on the rag" if you will.




So if I had chosen to wtite PART 4 as if I were evaluating all the examples in terms of being either good or bad "play for play's sake," then that particular Moore Swamp Thing story would take the place of Mitchell's GONE WITH THE WIND, while that particular Miller Batman story would take the place of THE CLANSMAN.

Of course, it should go without saying that both of these authors have produced assorted good and bad works dealing with sex, violence, race and almost any other content one might seek to isolate.

It also follows that there must also exist meritorious or un-meritorious stories with any of the two pure states and the two mixed states described in TRANSGRESSION. But I doubt that I will list them all, as I conceive these essays as a prelude to a larger and more involved project, possibly to be entitled CHARTING THE LINES OF LAW.




Thursday, January 15, 2015

JOINED AT THE TRIP PT. 2

To the best of my ability to remember a stray thought from a year and half ago, here's what I've come up with regarding the following:

I have some thoughts as to how these categories of goal-affect might relate to Frank Fukuyama's categories of "thymos:" *megalothymia* and *isothymia.*  But these will be elaborated in a separate essay.

Since the goal-affects I've formulated are "glory," which I usually associate with competition, and "persistence," which I usually associate with cooperative existence, I may have been on the verge of making the comparisons of "glory= megalothymia" and "persistence=isothymia." It should go without saying that I always apply such formulas primarily to art and literature, though that's not to say that they lack any parallels to "real life."

But I'm glad I didn't make such a one-on-one comparison, because the categories are too complex for such parallelism.

Fukuyama introduces his terms as an analysis of the broad motivations behind human actions, pointing out that *thymos,* "spiritedness," can arise in comparable ways from the attempt of an individual to exceed others or from the attempt of an individual to promote others to obtain rights, privileges, etc., that others enjoy.  Fukuyama, as I've stipulated before, says nothing about applying these motivations to the creators of art and literature; all of these extrapolations are mine.

In contrast, while I grounded my concepts of the goal-affects "glory" and "persistence" in philosophical observations about "real life" as formulated by Hobbes and Schopenhauer, I formulated these categories for the purpose of analyzing literary constructs.  Such constructs have a logic that is often extrapolated from real experience but has its roots in the freedom of the mind from reality, as I asserted in LET FREEDOM RIDE PT. 4:

...art is fundamentally about play, even when that play is turned to the purpose of utilitarian work.

Fukuyama, though he's oriented upon the realities of political life, shows an admirable understanding of the many-faceted nature of his categories.  *Megalothymia* can manifest both in the concert pianist seeking to be "the best" through competition with his equals, but it can also manifest in a tyrant like Stalin or Pol Pot, whose ideas of "excellence" are confined to slaughtering hordes of defenseless peoples to intimidate the living. *Isothymia* can manifest as Nelson Mandela going to jail for years to promote equal standards for Black Africans, but it can also manifest in "men without chests," endlessly prating about "equity" regardless of any other considerations.

Now, literary constructs must and will reflect all these facets, but their behavior is an extension of their authors' will; they reflect what they consider good or bad. In a strange way, literary characters are "un-free" so that their audiences may obtain a wider understanding of the nature of freedom (also discussed in the previous citation).

Thus audiences can admire how well a given character, even if he or she is evil, incarnates a particular goal-affect. I devoted this essay to specifying the different ways in which the villainous Fu Manchu and the monstrous Victor Frankenstein incarnate the affects of "glory" or of "persistence" respectively. The same essay also references differing goal-affects in characters who are meant to be dominantly sympathetic: the respective ensembles of the TV shows LOST IN SPACE ("persistence") and THE LOST WORLD ("glory.")  An overly politicized critic could foolishly align both of the negative figures with the negative aspect of *megalothymia,* because they kill or tyrannize, and the teleseries-heroes with the positive aspect of *isothymia,* because these heroes are sometimes seen protecting the weak or innocent. However, that would be a correlation informed too much with the very sort of "either-or" utilitarianism to which my system is opposed.

Having shown some ways in which Fukuyama and the goal-affect theory do not correlate, the next essay will consider a Bataillean approach to the goal-affects.



Tuesday, July 16, 2013

APES AND ANGELS

"Two souls, alas, are housed within my breast,
And each will wrestle for the mastery there,
The one has passion's craving crude for love,
And hugs a world where sweet the senses rage;
The other longs for pastures fair above,
Leaving the murk for lofty heritage."-- Goethe, FAUST.


In Part 2 of RETURN OF THE MASTERY MASTER I meditated on the utility of the terms I'd derived from Schopenhauer, "the intellectual will," derived from what he called "abstract representations," and "the instinctive will," derived from what he called "intuitive representations."  These representations, said Schopenhauer, stemmed from humankind's dual tendency to build representations from both "percepts"-- which humans share with animals-- and "concepts," which only humans possess due to the faculty of reason.

Now, when I read the above Goethe quote, I thought it implicit that Goethe was not writing about only his character of Faust having "two souls."  Clearly he was implying that all humans possessed this two-souled nature, though instead of speaking of reason and intuition, Goethe speaks of "lofty heritage" and "passion's craving crude for love."  These concepts, however poeticized, may come a lot closer to describing the "two souls" that struggle within the "breasts" of fictional characters.

By the third part of the MASTERY MASTER essay-series, I debated the possibility of using Frank Fukuyama's Hegel-derived terms "megalothymia" and "isothymia" as a theoretical foundation for the dichotomy of "goal-affects," the concrete affect "persistence" and the abstract affect "glory."  However, Fukuyama's terms are still not that useful in describing specific ways in which fictional characters mirror the affects of their creators and their audiences.  The idea of determining these affects as having been produced by two variant forms of "will" still holds appeal for me.

The failing of my first set of Schopenhauer terms is that they rely too directly on the philosopher's formulations rather than extrapolating them into the necessary literary continuum.  Since Goethe is clearly translating philosophical concepts into emotive qualities, he suggests a possible avenue for identifying the types of "will" that truly impact on the ways human beings imagine fictional personas.

Obviously the "world where sweet the senses rage" is the world of Schopenhauer's "intuitive representations," not to mention the elements that Jung, in refuting Freud, calls "physiological concepts."  Yet to call such elements "physiological," "intuitional," or "instinctive" are all overly specific in a literary context.  However, they all connote the subject's will to "hug" the world of sensual reality, the will to remain so attached as against any contravening will. 

This will I'll term the "existential will," because it is a will to remain attached to all the affects that call up everyday sensory existence; our feeling of being inextricably a part of the physical world.
In my argument here defining the quality of "persistence" in the demihero and monster personas, I stressed that the good demihero Jimmy Olsen was defined more by his life in the workaday world than by his forays in heroism, and that sort-of-bad monster  King Kong was defined by his "craving crude" for a blonde charmer.


Now, though Schopenhauer speaks of "concepts" in an affect-free manner, it's patently true that human beings do derive emotional validation by attaching themselves to abstact conceptions, or what Jung calls "superordinate ideas."  Such ideational states allow one to imagine "leaving the murk for lofty heritage."  Whatever the psychological truth of such devotions-- and there are any number of ways to deconstruct a real human's ideas and/or ideals-- fictional characters can be constructs patterned on such ideals, and are in their own context "real." 

This will I'll term the "idealizing will," because it seems obvious to me that any "idea" to which a subject becomes emotionally attached becomes an "ideal."  When I spoke of "intellectual will" with respect to heroes and villains, I favored the notion that they made conscious decisions to defend good or to champion evil, as per my oft-cited Milton quote: "sufficient to stand, but free to fall."  But of course fictional characters do not make conscious decisions; they incarnate the ideals of authors who make conscious decisions based on their perceptions of good and evil.  In this essay I defined the parallel striving of both heroes and villains after the abstact goal-affect of "glory:"

Heroes and villains are more focused on “grand gestures,”made in defiance of consequences. Not all villains are larger-than-life like the Joker: Batman often fights criminals who are no more than *mesodynamic*...  Even the mundane crooks as portrayed in these stories want more than simple survivial. Typically they desire wealth, which may be seen as establishing a form of willed control over their environment. This will to control often manifests in the crooks forming their own society counter to that of honest citizens. Unlike monsters, who are most often seen as forces gone out of control, villains seek to exercise total control, be it of city-neighborhoods or the entire world. The hero responds in turn with his own counter-efforts to control the pernicious counter-society of crime. Those efforts—whether they stem from a vigilante like Batman or a constituted legal authority like Judge Dredd—also go beyond the criteria of simple survival, emphasizing the power of the law to curtail the will of the lawbreakers.       

In conclusion, I believe that these new portmanteau terms also line up well with the Fukuyama terminology: the "idealizing will" with "megalothymia," and the "existential will" with "isothymia." 
Thus, if I were to rewrite the relevant sections of this essay, I could omit the mental gymnastics necessary to state why Fu Manchu incarnated "intellectual will" as a villain while Baron Frankenstein incarnated "instinctive will."  The two characters are not adequately separable, even in a metaphorical sense, in terms of an "intellect vs. instincts" dichotomy.  But one can demonstrate from the corpus of the film CURSE OF FRANKENSTEIN that Baron Frankenstein, despite his intellectual attainments, has no real "ideal" in mind when he starts piecing together dead bodies, even though he might use such idealism as a rationale. Rather, this Frankenstein is like a big child who wants to do something because it's been forbidden.  In contrast, Fu Manchu possesses both intellectual attainments and a demonstrable ideal: to restore the glory of his people.

A side-point: I don't want to give the impression from the quoted paragraph above that I think all "mundane crooks" are necessarily worshippers at the Fane of Evil; some of them may commit crimes out of frustration or petty pique, as well, which would make them closer to the persona of the "monster." But many mundane crooks have ideals by which they justify their depredations, and when they demonstrate these, they fit in every way the persona of the true villain.

Sunday, June 9, 2013

QUICK CANTER ON A HOBBESIAN HORSE

I've recently started reading the "Caprona trilogy" of Edgar Rice Burroughs, two of which-- THE LAND THAT TIME FORGOT and THE PEOPLE THAT TIME FORGOT-- became dinosaur-adventure films in the 1970s.  But it's not the novels proper that relate to my Hobbes-derived definition of narrative goal-affects-- i.e, "glory" and "persistence"-- but the introduction to Modern Library's 2002 collection of the three novels.  This unattributed introduction quotes Gore Vidal, talking about his childhood love of Burroughs' books.  At the conclusion of his reminiscence, Vidal said:

In its naive way, the Tarzan legend returns us to that Eden where, free of clothes and the inhibitions of an oppressive society, a man can achieve in reverie his continuing need... to prevail as well as endure.
Clearly, Vidal's idea of "prevailing" links with the value of "glory," which I have linked to the Bataillean concept of "expenditure," of going beyond what one needs just to survive, while "enduring" is characteristic of the concept of "acquisition," of maintaining the existential status quo.  I find it interesting that Vidal should make this mental leap, given that most figures from the world of canonical literature don't show any ability to think in such abstract terms.

I have some thoughts as to how these categories of goal-affect might relate to Frank Fukuyama's categories of "thymos:" *megalothymia* and *isothymia.*  But these will be elaborated in a separate essay.

Thursday, March 7, 2013

VARIETY IS THE SPICE OF DEATH

In ESCALATION PROCLAMATION I wrote:

Though I specified in NARRATIVE DEATH-DRIVE PT 2 that narrative conflict did not require literal violence, narrative violence does have a potential, beyond that of any other literary device, for escalating the immediacy of the conflict...To be sure, narrative violence only has this potential when it is repeated within the narrative. A single violent act, such the sort of unsolved killing that initiates most murder-mysteries—including two of Poe’s three efforts in that genre—merely serves to incite the average reader’s curiosity. What incites that reader’s deeper identification is the repetition of violence. Through repetition of violence, the reader’s potential fears for the story’s characters are escalated. Which character may die next? Can the hero save the next victim from the villain’s machinations?

 
Having meditated for some time on the many ways in which violence escalates reader-tension through repetition, I've formulated two repetition-modes which are not confined to violence as such.  The two modes also apply to the other best-known principle whose main appeal to the kinetic senses, that of sex, and they might also apply to other facets of narrative storytelling: the dramatic interaction of characters, the thematic association of various thoughtful analyses, and others to be named later.  These two repetition-modes I term the VARIED and the UNVARIED.

I should add that this blogpost also touches on the theme raised with regard to the "goal-affects" of persona-types at the end of NARRATIVE DEATH-DRIVE 2:


...I am not saying that concrete goal-affects do not appear in hero-villain narratives. Maybe the Joker sends Batman a mocking note so that Batman will come chase him, but clearly the Penguin would rather get away with the loot rather than tilt with the Caped Crusader again.
 
Just as it's possible for heroes or villains to be consciously motivated by concrete goal-affects, even though their basic nature suggests the abstract quality I term "glory," it's just as possible for a monster or a demihero to appeal consciously to abstract goal-affects such as fame, even though their basic nature inclines toward the quality of "persistence."  In EXPENDITURE ACCOUNTS 4  the Baron Frankenstein of Hammer Studios' CURSE OF FRANKENSTEIN appears to want the "glory" of scientific fame, but analysis of the narrative shows that his character reflects rather the "instinctive will" of the monster-persona. Thus it will be seen that even though the two examples here use some of the same strategies for working evil, those strategies do not make them equivalent personae.

The earlier of my two examples appears in BATMAN #1 (1940).  In the first appearance of the Joker, the villain's modus operandi deals with him constantly dealing out death to many victims, whether they are rich men who possess priceless gems or authorities who have harried the Joker in the past.


Throughout this story the Joker only uses one UNVARIED weapon for his ritualized murders: a drug that causes its victims to perish with a rictus-smile on their lips (currently called "Joker-Venom" in the DC canon).  True, when chased by lawmen the villain may resort to a gun or a knife, and he does distribute the death-drug in a variety of ways: a poisoned dart, a cloud of gas.  But in this introductory story, the Joker is almost a one-trick pony, making his mode of repetition an UNVARIED one.

In contrast, consider the monstrous Doctor Phibes of two Vincent Price films of the early 1970s.




In these two films, Phibes uses a VARIED number of traps and device to execute his victims, some based on the "Ten Plagues of Egypt."  In the photo above he's using a device to drain all the blood from one victim, but his methods are diverse, including crushing a man's head with a mechanical mask, stabbing another with the horn of a (sculpted) unicorn, exposing another to scorpions, and so on.

Now the distinction I want to make is that even though the initial Joker-outing and the two Phibes films all intrigue the reader with escalating levels of violence, one does so by simply repeating essentially the same murder-method, while the other gives extra "spice" to death by introducing variety.  Thus in the PHIBES films the audience's intrigue may also be escalated by wondering what new death-device Phibes will introduce next.

Of course the Joker didn't remain a one-trick pony in later iterations.  I haven't tried to trace his development into a user of diverse gimmicks for battling justice.  However, the 1952 story "The Joker's Utility Belt" almost certainly takes pride of place.



From the 1960s on, the Joker would continue to be defined by his gimmicks, which either dealt out death or could incapacitate enemies so that he could kill them if he chose-- though usually, being the Joker, he had to try the old death-trap schtick, which also qualifies as a VARIED mode of repetition.

 

 More later.

Monday, February 18, 2013

EXPENDITURE ACCOUNTS

So that in the nature of man, we find three principal causes of quarrel. First, competition; secondly, diffidence; thirdly, glory.
The first maketh men invade for gain; the second, for safety; and the third, for reputation.-- Thomas Hobbes, LEVIATHAN, Chapter 13.



 It is interesting, however, that Propp's summation of his two protagonist-types also turns on a distinction between a protagonist who makes a grand gesture based in "courage"-- that of the seeker following a villain who's seized someone else-- and the survival-instincts of a "victimized hero," whose principal virtue is one of "endurance."-- COMIC HERO VS. COMIC DEMIHERO.


In THE NARRATIVE DEATH-DRIVE PART 2 I formulated the joint idea of "concrete goal-affects" and "abstract goal-affects," which were affects located within the personas of fictional characters, with whom audiences are meant to identify.  I asserted that the former affects were "directed toward the goal of gain or the goal of safety," that is, to the desire to achieve a specific real-world effect, while the latter were more oriented on the faculty of *esteem,* which the Greeks called *thymos.*  I noted that "neither the logic of the desire for gain nor the desire for safety seems to govern the operations of *thymos.* 

The more I think about Hobbes' "three principal causes of quarrel," however, the more I come to believe that these three might be subsumed into two.  The aggressor who wants to build up his store of goods by robbing his neighbor is in a sense following the same concrete instinct as the victim who fights back, trying to protect what he already has.  The same parallel applies to the paradigm asserted by Propp: an antagonist who simply seizes a victim often (if not always) seeks to satisfy some concrete end, just as the "victimized hero" who endures in order to eventually win free wants to satisfy a similar concrete end.  One might therefore see Hobbes' categories of "gain" and "safety" subsumed into one concrete goal-affect, which I will term "acquisition" after Bataille's use of the term.

"Glory," in contrast to both "gain" and "safety"-- the main manifestations of acquisition-- lacks the practicality of the concrete affects, so that its overriding category is that of expenditure, also covered in the above essay. 

This dichotomy compares favorably with the Schopenhauer-influenced dichotomy formulated in HERO VS. VILLAIN, MONSTER VS. VICTIM PART 3:


In WORLD AS WILL AND REPRESENTATION, Schopenhauer distinguishes between "intuitive" and "abstract" representations: humans share "intuitive representations" with other animals, in that they are based in the body's "percepts." But humans alone have the power to conceive "abstract representations," for humans alone can base representations in "concepts." 


Keeping in mind that I revised Schopenhauer's terms above into terms I found more pleasing-- i.e., "intellectual will" as the principle underlying abstract concepts, and "instinctive will" as the principle underlying concrete percepts-- I will further extend the parallels thus:

Acquisition= the totality of concrete goal-affects, which represent "instinctive will"
Expenditure= the totality of abstract goal-affects, which represent "intellectual will"

Both categories in turn have their positive and negative manifestations.  Following Hobbes' examples, the thief who seeks to acquire property not his own is usually (though not always) a negative force in fictional stories, while the property-owner seeking to defend his goods is usually (though not always) a positive force in fictional stories.  I've gone into detail elsewhere as to why the "persona-types" I've termed "the monster" and "the demihero" stand as representations of the instinctive will.  Both of these personas, then, are dominantly subsumed by the concept of acquisition.

In contrast, most of what I write about the "intellectual will" personas of "the hero" and "the villain" in HERO PT 3 and elsewhere suggests an emphasis on the motive of "glory" for both.  This is clearer with regard to the hero, who sometimes shares the motives of the demihero "writ large" as it were, than with the villain.  However, I maintain that even though we see the villain undertaking acts of "acquisition," the true villain incarnates intellectual transgression.  I wrote in D IS FOR DEMIHERO PT 3: 

Even the mundane crooks as portrayed in these [Batman] stories want more than simple survivial. Typically they desire wealth, which may be seen as establishing a form of willed control over their environment. This will to control often manifests in the crooks forming their own society counter to that of honest citizens. Unlike monsters, who are most often seen as forces gone out of control, villains seek to exercise total control, be it of city-neighborhoods or the entire world.
More on expenditure and acquisiton when I again examine the concepts of "work and play."


Thursday, December 20, 2012

ESCALATION PROCLAMATION


“It was this unfathomable longing of my soul to vex itself—to offer violence to its own nature—to do wrong for the wrong’s sake only—that urged me to continue and finally to consummate the injury I had inflicted upon the unoffending brute”—narrator, Edgar Allen Poe’s THE BLACK CAT.

 

“Poe’s great contribution [to the spread of the murder-mystery and its sadistic nature] had been the enheroing [sic] of the avenger instead of the criminal… The reading public went on a century-long debauch of printed sadism to replace the sex notoriously absent in Victorian literature.  (For weaker stomachs, with a religious turn, the ghost story simultaneously served up masochist terrors.)”—Gershon Legman, LOVE AND DEATH, p. 11.

 

Though I specified in NARRATIVEDEATH-DRIVE PT 2 that narrative conflict did not require literal violence, narrative violence does have a potential, beyond that of any other literary device, for escalating the immediacy of the conflict.  Even the kinetic appeal of sex—so earnestly defended by Legman above—cannot match violence in terms of fomenting the narrative principle of escalation. 

 

To be sure, narrative violence only has this potential when it is repeated within the narrative.  A single violent act, such the sort of unsolved killing that initiates most murder-mysteries—including two of Poe’s three efforts in that genre—merely serves to incite the average reader’s curiosity.  What incites that reader’s deeper identification is the repetition of violence.  Through repetition of violence, the reader’s potential fears for the story’s characters are escalated.  Which character may die next? Can the hero save the next victim from the villain’s machinations?

 

This response in no way validates the sort of syndromic sadism that Legman and his fellow travelers imputed to it.  I’ve called it “casual sadism,” in order to signify that the reader’s appreciation of a villain’s violence and/or sadism goes no deeper than a casual acquaintance.  The average reader wishes only to identify with the villain in order to witness that the villain’s acts fulfill his expectations—in other words, to fulfill the demand of the story that there be a violent and/or sadistic villain. Masochism, which Legman touches on ever-so-briefly, follows essentially the same pattern, though this psychological pattern is less frequently evoked than its counterpart, as it doesn’t lend itself as well to escalation of suspense—not even in the genre of the ghost-story which, contra Legman, does not universally deal with “masochist terrors.”

 

But all of the above deals with readers, as to what extent sadism, or its counterpart masochism, informs their responses. I said at the end of the previous essay that I would demonstrate examples of fictional characters who evinced sadistic or masochistic characteristics, in illustration of what I’ve called abstract goal-affects.

 

One approach might be to cite characters from the writers whose names Kraft-Ebing used to denote the paraphilias about which each one wrote.  But both Sade and Sacher-Masoch were syndromic writers, exorcising their personal demons into prose.  Neither was writing for the audience of “casual sadomasochists” that devours such genre-fiction as murder-mysteries and ghost-stories.  So those writers’ characters don’t suffice for my purposes.

 

If one were to credence Legman’s rant, Poe—writer of both murder-mysteries and ghost-stories-- ought to supply examples of both sadistic and masochistic goal-affects.  In Poe’s works, one ought to find characters either perpetrating violence or suffering it for no concrete goal, but purely to fulfill the abstract goal of “doing wrong for the wrong’s sake only.”

 

However, anyone familiar with Poe’s three Auguste Dupin stories will recognize the silliness of Legman’s claim.  “The Purloined Letter” contains no “printed sadism” in any form, unless one counts Dupin’s desire to confound the conniving schemes of the villain because the villain did Dupin some unspecified injury in the past.  Both “Murders in the Rue Morgue” and “The Mystery of Marie Roget”—to which Legman makes direct reference in the paragraph preceding the quoted passage—do concern mysterious murders.  However, though the fates of the murder-victims are discussed in great detail, so that the detective (and his readers) can form a forensic picture of the crimes, there is in the end no sadistic character in “Rue Morgue”—only an angry, befuddled animal—and the never-seen murderer in “Roget” seems to have committed the crime for reasons relating to his personal safety.

 
 
 

Poe’s horror stories seem to provide a little more grist for Legman’s mill; at least there are stories of torture-devices (“Pit and the Pendulum”) and of detailed murder-schemes (“Cask of Amontillado,” “The Tell-Tale Heart”). But rarely do Poe’s characters kill for pleasure’s sake.  Montressor in “Amontillado” kills in the spirit of vengeance, and the narrator of “Heart” murders a man who was always kind to him simply out of some mysterious compulsion.  Given the conclusion of “Heart,” in which the narrator’s guilt forces him to reveal his evil deed, he, like the narrator of “The Black Cat,” would seem to be motivated by an abstract masochism; to commit evil that will “vex” his own soul in the end.       

 

   “Pit and the Pendulum” probably comes closest to the model of a “casual sadism” entertainment. Here the unnamed narrator has no wish, conscious or subconscious, to be victimized, for he welcomes his providential escape at the climax.  The faceless Inquisition-priests seem to be Poe’s most thoroughgoing sadists, for they have condemned the narrator to death and have nothing to gain from his prolonged sufferings but the knowledge that he suffers at their hands.  Further, it’s the only Poe tale that uses its sadistic terrors to escalate suspense, albeit just for one character, as opposed to the multiple victims one finds in novel-length stories.

 

In terms of the escalation of masochistic terrors, Poe’s “Black Cat” is the standout example.  Though the unnamed narrator might be mistaken for a sadist due to the violence he metes out upon his pets and his wife, he takes no pleasure in his violence, and seems, like the “Heart” narrator, to be soliciting punishment by his repeated acts.  However, because the majority of Poe’s tales are short, his oeuvre does not make the ideal illustrations of the principle of escalation.  If I do a Part 2 to this essay, I will undoubtedly choose another author or perhaps authors.  I may or may not stay within a particular genre, but the best illustration of how the principle of escalation works will certainly be in formats—be they novels or films—that can take advantage of plots that develop over a considerable amount of time and with a sufficient number of characters.

 

In conclusion, Poe’s use of sadistic and masochistic character-motivations validates my concept that such abstract goal-affects need not appear only in syndromic narratives directly concerned with sadism or masochism as such.  And despite the horror Legman shows regarding Poe’s inimical influence upon readers, it’s obvious that Poe has remained one of the most-read American authors without causing those readers to become syndromic sadists or masochists.  I reiterate that this is possible because the “death-drive” that implicates much though not all narrative is not about literal death, but is a formalized anticipation of the real thing, a pure gesture made in the face of the infinite.     

 

Tuesday, December 18, 2012

THE NARRATIVE DEATH-DRIVE PT.2

What I have called "concrete goal-affects" in Part 1 are, whether directed toward the goal of gain or the goal of safety, governed by a simple logical cause-and-effect, to wit:

(1) Subject A wants X.  Subject B owns X.  If Subject A attacks Subject B, A can get X as long as A feels he can overcome B without consequence.

(2) Subject B is attacked by Subject A.  Subject B responds violently to prevent his being injured or killed by A.

These scenarios don't deal with the affects, the emotional states themselves, which are more various than Hobbes' analysis, also in Pt 1.

For instance, both the attacker and attacked can experience the related emotions of fear and anger. The attacker may fear never possessing X, and thereby experience righteous anger with the psuedo-logic that the attacker does not deserve to own X.  The attacked will certainly feel both fear and anger in response to the attempt to rob him.

The desire for vengeance is also oriented on a concrete goal, though by its nature we understand that it applies more often to seeking redress wrongs done at some other time, either at a time when the one attacked could not fight back and was otherwise constrained against responding.  We think of this as being a response to one's being directly attacked, but in some circumstances an attacker may feel that he is attacking a race, creed or profession that has offended him, rather than a particular person.

A more attenuated affect-- sometimes associated with the motive of gain but more often with promoting the general safety of some group-- subsumes such concepts as "discipline" and "duty."  It's possible for Subject A to rob Subject B not for A's personal gain but for the enrichment of his ingroup, while B may risk his life to stop A on the same terms: not because he personally would lose but because the theft imperils his ingroup.  A further refinement is that violence can be perpetrated from the member of one ingroup to another for purpose of a particular type of discipline called "training," though such violence is theoretically designed to "toughen up" the one subjected to it, as with the Spartan rituals whereby older boys within a communal society would beat the younger ones for that purpose.

Doubtless I've omitted some affects in this sketch, but I consider that these three emotional states are the most frequently used concrete goal-affects within the sphere of fiction, which, as noted earlier, in my main consideration.

However, abstract goal-affects are not governed by the same straightforward logic.  At the end of Part 1 I said:

...outside this circle of "attack-and-defense," there is a much rarer species of quarrel-motivation, whose goals are as abstract as any goals can be. I will deal more fully with these motivations, at least in terms of fictional narrative, in Part 2.
Abstract goal-affects relate more properly to *thymos,* the emotional need for esteem.  Receiving high esteem in a given society does, to be sure, sometimes manifest in concrete benefits: lofty political advancement, sexual partners who want to sleep with someone "famous."  Yet without doubt there are individuals who labor to do things they deem difficult but right without any remuneration, because they can better esteem themselves for having performed such actions.  Neither the logic of the desire for gain nor the desire for safety seems to govern the operations of *thymos,* whether one speaks of real-life or fictional motivations.

I've repeatedly emphasized that the radical of all fiction is conflict.  This is far from a new notion, but it's virtually ignored by those critics who prefer to see canonical "art" fiction as phenomenologically separate from "popular fiction."  I reject that separation, of course.  Most popular fiction concerns itself with the immediate, kinetic threats of violence and/or death, and I find that these kinetic effects illustrate a "death-drive" that is present in all narrative, though it's generally disguised in fiction aimed at a minority audience. 

Popular fiction is also particularly adept at providing its characters with motivations that seem unrealistic from a mimetic standpoint but which nevertheless resonate in terms of illustrating the raw human need for "esteem," which as stated earlier parallels Hobbes' motive of "reputation."  Esteem, whether experienced within a society of peers or within one's own self-evaluation, can take many different forms in fictional narrative, but the form I find most relevant is the notion of strength, be it physical or moral.

I borrow the term "death-drive" from Freud, but reject the logic he applied to it, rooted as it was in the concept of sexuality as the fundamental form of human "libido."  Freud's late concept of "thanatos," a death-impulse to parallel "eros," the life-impulse, never proves persuasive, but the two terms could be adapted to better effect in a system that admitted, as Jung did, that "libido" must relate to all phenomena in which humans descry the phenomena of strength and/or energy.  Not infrequently human observers relate to high levels of strength or energy with what has been variously called "the sense of the sublime" or "the sense of wonder."  One might also regard this as functionally covalent with the paraphilia known as "sthenolagnia," though obviously one would not be dealing with something possessed of the same specified intensity that appears in a sexual fetish.

Narrative requires the movement from one equilibrium to another, which is usually accomplished by some form of conflict.  Of course said conflict need not require a violent or strength-oriented conflict.  However, in an etiological sense violent conflict, ranging from cave-paintings of bear-hunts to the Gilgamesh Epic, has been played a vital role in the evolution of human narrative, and cannot be reasonably set aside as irrelevant to the nature of art.  Thus the "death-drive" of narrative is that aspect of narrative that most often resolves transitions through the threat of violence and/or death.

In this essay I coined the term "sthenosadism" as a counter to the Freud-Delueze interpretation of the phenomenon of sadism, as well as to argue that Freud-influenced critics Wertham and Legman had misjudged the potential for syndromic sadism to develop in mass audiences due to their exposure to popular fiction.  My corrective position suggests that most audiences participate in a "casual sadism" insofar that they may wish to see even "good" characters put through the wringer, what Schopenhauer considers the things that the audience finds "interesting" but which are often painful for the fictional characters.  The one failing of this formulation is that this might be better called "sadomasochism," in that the reader can both identify with the character's sufferings ("masochism") and also step outside and regard those sufferings clinically ("sadism.")  Thus I'm refining the earlier position to include masochistic identification in the sthenolagniac context-- an extreme case of which can be found in Kafka, touched on here.

As a closing clarification, I am not saying that concrete goal-affects do not appear in hero-villain narratives.  Maybe the Joker sends Batman a mocking note so that Batman will come chase him, but clearly the Penguin would rather get away with the loot rather than tilt with the Caped Crusader again.  But the act of reading about Batman's struggles with both types of villains is in itself an example of an "abstract goal-affect," since the pleasures we derive from reading fiction cannot be said to promote either gain or safety in a direct relationship.

I'll give more extensive examples of abstract goal-affects that are within a given diegesis, rather than located within the reader's motive for seeking fictional "quarrels," in a future post.

Monday, December 17, 2012

THE NARRATIVE DEATH-DRIVE, PART 1

So that in the nature of man, we find three principal causes of quarrel. First, competition; secondly, diffidence; thirdly, glory.
The first maketh men invade for gain; the second, for safety; and the third, for reputation. The first use violence, to make themselves masters of other men's persons, wives, children, and cattle; the second, to defend them; the third, for trifles, as a word, a smile, a different opinion, and any other sign of undervalue, either direct in their persons or by reflection in their kindred, their friends, their nation, their profession, or their name.
-- Thomas Hobbes, LEVIATHAN, Chapter 13.
 
Spock: There is no logic in Gav's murder.
Shras: Perhaps you should forget logic and devote yourself to motivations of passion or gain; those are reasons for murder.-- STAR TREK, "Journey to Babel," 1967.


Spock never comments on the advice given him by Shras. but he could presumably refute the Andorian's terms.  While the term "passion" can embrace a variety of emotions, including murderous ones, the motive of committing violence-- what Hobbes calls "quarrel"-- for the purpose of gain can be pursued with the coldest of cold logic conceivable.  And as the plot shakes out in the TREK episode, "gain" is indeed the motive behind Gav's murder and various other acts of sabotage.

But what of passion?  Is passion just one thing that one should see as ineluctably opposed to cold logic, as writer D.C. Fontana suggests?  Admittedly Fontana was not propounding this notion as philosophy, merely as a notion to round out an exciting melodrama, but the question comes up in other venues as well.  So the question becomes, is it feasible that the word "passion" subsumes a variety of mental activities, two of which could in theory subsume two of the "principal causes of quarrel" Hobbes cites, "safety" and "glory?"

As it happens, the question of the various meanings of the word "passion" has come up on this blog before, quite apart from any associations with a popular teleseries currently held in simple-minded contempt by the Bloody Comic Book Elitists. In THYMOS BE DE PLACE PART 1 I devoted considerable space to refuting Noah Berlatsky's conflation of aesthetics and desire.


I don't think "desire" (which Noah defines as inherently erotic) is at the heart of human experience. I think that desire is but one interdependent chamber of a three-chambered heart that Socrates chose to call "the tripartite soul," with the other two parts being nous (intellect) and thymos (passion).

But I hear some wonder whether or not "desire" and "passion" aren't the same thing...
 
There follows a citation of a passage from Plato's REPUBLIC, which I confess I've seen cited in both Francis Fukuyama and James Twitchell, albeit to different ends.  Having noted how Socrates demonstrates the existence of a "passion" that is not goal-oriented, I continued:



Thus Socrates demonstrates that what we translate as *passion* (though the most accurate translation seems to be "spiritedness," as the root word for thymos comes from "breath"), is not identical to desire since it can oppose desire. I can think of examples in which *passion* might side with desire against intellect, but that doesn't undermine Socrates' distinction, for in both cases thymos is still a separable concept. Further, this *spiritedness* has a lot to do not with just satisfying one's temporary appetite to have something, be it food or money or sex, but to have esteem for oneself regarding one's own personal self-control. Socrates' example applies to one's internal esteem but it obviously has a wealth of applications with respect to gaining the esteem of others in more social situations.

So in this argument I've defined "desire" as both covalent with Plato's "eros" and with all goal-oriented affects, while "passion" is covalent with Plato's "thymos" and with affects that are more abstract in their satisfaction, whether they take the form of a subject establishing one's "reputation" (Hobbes) or identifying with a host of fictional characters (my own contra-Berlatsky take on aesthetics). 

I won't explore aesthetics or character identification in this essay-series; the interested readers (?) will have to assume that both can be subsumed by what I now call "abstract goal-affects," which quite naturally contrast with "concrete goal-affects."

In his time Hobbes was certainly aware of Plato, so it's not impossible that his "three principal causes of quarrel" owes some debt to Plato's concept of the tripartite soul.  But whereas Hobbes makes no distinction between his three causes, the aforementioned Fukuyama asserts that Plato's faculty of *thymos*-- more than a little comparable to the cause Hobbes calls "reputation"-- is distinct from eros/desire in that *thymos* was properly a "desire for a desire," that is, to be seen as a person of esteem in a given community.  In my terms this makes *thymos* an "abstract goal-affect." 

Eros/desire is without question within the sphere of "concrete goal-affects," whether one wishes to "gain" one's goals with passionate emotion or cold logic/reason.  For Plato nous/reason would have been the highest faculty of the soul, set to control the others, but the closest parallel it has in Hobbes' formulation is what Hobbes calls "diffidence" or "safety," which to the extent that it's a desire is principally a desire for self-preservation, for rational homeostasis.

Extrapolating from Fukuyama's reading of both Plato and Hegel, I would say that the first two quarrel-causes in Hobbes fall under my heading of "concrete goal-affects."  In fiction as in reality, violence is most often-- though not always-- motivated by the prospect of "gain."  This in turn prompts violence perpetrated in the name of those victimized to protect their "safety."

However, outside this circle of "attack-and-defense," there is a much rarer species of quarrel-motivation, whose goals are as abstract as any goals can be.  I will deal more fully with these motivations, at least in terms of fictional narrative, in Part 2.