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Showing posts with label weapons. Show all posts
Showing posts with label weapons. Show all posts

Friday, March 16, 2018

IN MEDIA RESOLUTION

The essay's title is a pun on the Latin expression "in media res," "in the middle of things," which is generally only directed at stories that don't begin at a standard beginning, but start at a theoretical middle and then fill in the blanks about what went before. "Res" by itself denotes "a particular thing," as one sees in such Cartesian terms as "res extensa," and the word "resolution" is traced from the same root.

My response to the Scott novel IVANHOE was the proximate cause for me to write KNIGHTS OF COMBAT AND CENTRICITY PT. 2-- in which I examined the novel as an exception to the general principles exposed in the 2013 essay PASSION FOR THE CLIMAX. However, IVANHOE was not the first time I'd ever taken note of combative works which did not actually conclude with an act of combat.

Tolkien's LORD OF THE RINGS is arguably the most influential combative fantasy-work in which there's a great deal of fighting throughout the early and middle parts of the epic, not unlike IVANHOE. Yet none of the battles can unseat Sauron, who for some critics is really the titular "lord of the rings." Only by Frodo's action-- casting the One Ring into the inferno of Mount Doom-- can Sauron be destroyed. But Frodo's attempt to complete his act of renunciation fails, as his will bends to the ring's insuperable power.



The only thing that saves Middle-Earth from subjugation is the accidental intrusion of another hobbit, even more obsessed with the ring than Frodo. Gollum springs upon Frodo and bites off the finger on which Frodo has placed the ring, after which Gollum conveniently falls, "precious' and all, into the lava pit below.


Oddly, this essay makes clear that at one point Tolkien did consider a fully combative conclusion, which would have included Frodo and Samwise battling one of the Ringwraiths on Mount Doom. But this does not change the fact that Tolkien did indeed choose the less combative ending, even as Scott did with IVANHOE.

Thus, both of these are exceptions to my general rule that the narrative value of the combative mode arises when there exists "some sort of spectacle-oriented struggle at or very near the climax." I still believe that this formulation applies to the great majority of combative works. but that it's also possible for the mode to manifest at least when such spectacle has appeared in the middle portion of the narrative.

In truth, I'd already deemed some narratives to be combative even when they, like LORD OF THE RINGS, featured most of the spectacular violence in the middle and concluded with a menace being defeated by some "Achilles heel" maneuver. After the armies of man fail to vanquish the 1954 Gojira, the apocalyptic beast is defeated with a comparative lack of spectacle when he's dissolved by "the oxygen destroyer."






At the same time, there's a transitive equivalence between the mundane weapons of the military and the super-weapon. I made a similar point, without invoking the transitive effect, when discussing the 1956 film FORBIDDEN PLANET in this essay:

To be sure, when the Id Monster is defeated, it isn't because of the clash between the weapons of Earth-science and the power of the Krell machines.  The Monster is defeated by undermining the source of its power in Morbius, who is in essence the Monster's Achilles heel.
Nevertheless, without the clash of energies that establishes how potent the Id Monster is, there would be no narrative perception of the need to seek such a vulnerable point. 

An intransitive effect, however, rears its head in the 1953 WAR OF THE WORLDS adaptation of H.G. Wells, as I wrote in this essay: 

In the film as in the Wells novel, what saves the human race is not some last-minute strategy or new weapon, but a lucky break having nothing to do with Earth's defenders.  In the book, Wells stresses only irony in the fact that the Martians perish from Earth-bacteria, while the 1953 film reverses this ideological interpretation, regarding the bacteria's presence as an expression of divine providence.  But regardless of which interpretation is favored, in neither case can Earth's defenders take any credit for the Martian defeat.
Another corollary to this formulation is that some of the works that have violence "in the middle" are, like WAR OF THE WORLDS, not really deeply concerned with the spectacle of combat. My main example of such a film in PASSION FOR THE CLIMAX is 2002's MINORITY REPORT, which has one spectacle-scene inserted into a middle section, and my "in media" formulation does nothing to change REPORT's subcombative status. In the end, it comes down to something of a judgment call, not unlike my ruminations on "active and passive shares," in which the critic must decide how important the elements of spectacular violence are to the narrative.


Tuesday, February 20, 2018

WEAKLINGS WITH WEAPONS PT. 3

I discussed another type of "weaklings with weapons" in 2013's OUR ARMIES AT WAR, WITH MONSTERS. Though a lot of "giant monster" films are combative primarily in pitting two or more behemoths against one another, there are also those in which the primary conflict is between one behemoth and the amassed armed forces of a particular country.

KING KONG, the first major "giant monster" film, concentrates the early part of its narrative on showing how Kong is "king" over all the rival creatures in his own domain, but then concludes by having him shot down by American biplanes. 1953's BEAST FROM 20,000 FATHOMS, whose filming might have been encouraged by the successful 1952 re-release of KONG, came up with a giant reptile. But the filmmakers knew that the amassed power of the U.S. military could've blown away any old dinosaur, so they had to come up with a reason for the military to avoid attacking the critter directly. 1954's GOJIRA reversed that conceit. Whereas an atomic bomb simply woke up the Fathom-Beast, it both awakened and empowered Godzilla, making it possible for the giant monster to stride fearlessly through cannonfire, airplane missiles, and electrical fences. In my review I mentioned that Godzilla was, on one level, the symbol of any martial enemy of Japan, so that in a strange way, this most Japanese of monsters bears some resemblance to the forces of the Allied invaders, whose might is represented by the atom bomb itself.

Later Godzilla films always followed Kong's trope of pitting the Big G against other colossi, but the 1950s and 1960s included a smattering of giant-monster films in which the monster's only opponent was humanity's armed forces-- American in THE GIANT CLAW and IT CAME FROM BENEATH THE SEA, British in GORGO and THE GIANT BEHEMOTH, Danish in REPTILICUS, and Japanese in such non-Godzilla films as RODAN and MOTHRA, and THE X FROM OUTER SPACE and GAPPA THE TRIPHIBIAN MONSTER.  In addition, DC Comics made a major contribution to the "soldiers vs. dinosaurs" trope in its "War That Time Forgot" series, which ran for eight years in STAR-SPANGLED WAR STORIES.



I've read none of these stories, so it may be that none of them muster the necessary "spectacular violence" necessary for the combative mode, the same way BEAST WITH 20,000 FATHOMS fails the test. The 1950s flicks TARANTULA and THE DEADLY MANTIS also fall short for one reason or the other.

Now, on occasions, human soldiers are aided by some weapon that's just as metaphenomenal as the monster. The original Godzilla is vanquished by the "oxygen destroyer," and the Giant Claw, one of the few American monsters immune to military weapons-fire, is undone when scientists reverse the protective "meson-field" about the creature. But the use of an "achilles heel" weapon may not give rise to the combative mode, either.

In the end, the reason that the nameless soldier-hordes can qualify as combative entities is because there is a necessary connection between the warriors and their weapons, whose use the soldiers have implicitly mastered. But there must be diegetic evidence of such mastery, which I find in REPTILICUS but not in DEADLY MANTIS, as discussed here.



Saturday, February 17, 2018

WEAKLINGS WITH WEAPONS PT. 2

One of the most famous tropes of the superhero idiom is that of "strength concealed by weakness," or, alternately, "strength evolving from weakness." -- DJINN WITH SUMMONER, PT. 1.

The two  DJINN essays focused largely on characters who make use of "genie-like" entities to do their fighting for them. In some cases, like that of Ahmad from the 1924 THIEF OF BAGDAD and the eponymous star of Disney's ALADDIN, the main character demonstrates high dynamicity, at least for an ordinary human with no special powers. This dynamicity does not depend primarily on having a great weapon, like the aforementioned Richard Mayhew, but on a mastery of otherwise ordinary weapons.

There are a handful of exceptions. One is Michael Moorcock's sword-and-sorcery hero Elric. Born an albino, Elric is only able to fight normal human opponents thanks to sorcery. As  the panels from CONAN #13 show, Elric can only match Conan's formidable strength by the use of his sword Stormbringer, which gives him  both physical power and fighting-skill.





Despite his dependence on his sword, Elric is still a megadynamic hero in a way that, say, Hubert Hawkins of THE COURT JESTER is not. Elric may not be able to fight without his sword,  but he must exert his own will to battle his enemies. Hubert's talents are thrust upon him by an outside manipulator, and so he remains at base a weakling even with a weapon. Stormbringer qualifies as a method of *interiorization,* which I defined as a situation in which "the hero's true, powerful self is concealed within him, and must be summoned from within." Magic potions are far more often used than magical weapons, ranging from the lotion that makes the classical Jason temporarily invulnerable to Popeye's spinach and Hourman's Miraclo pills.

Charms are even dicier than weapons. I've stated on other occasions that I consider Bram Stoker's DRACULA to be a combative novel, which implies that the starring vampire is opposed by other megadynamic forces, the vampire-hunters organized by Van Helsing-- or more specifically, the more physically prepossessing members of the coterie, mainly Jonathan Harker and Quincy Morris. Van Helsing, though not an active figure in the battles with Dracula, is the only member of the group who understands the undead's true nature, and so he's able to marshal such weapons as crosses and holy water against the Count. However, the power of these charms-- implicitly stemming from the power of Stoker's Catholic deity-- are not powers inherent in Van Helsing or any of his aides. The charms cannot be used without human hands guiding them, but the charms' power is not tied to the *will* of Dracula's antagonists. The megadynamicity of Stoker's vampire-hunters inheres not in their weapons, but in the personal fighting-skills of Harker and Morris in particular.

Thus, when the Van Helsing of the 1931 DRACULA wields a cross against his opponent, Dracula must yield, but he yields to the power of God, not to the power of Van Helsing.



Nevertheless, a vampire-hunter's *amplitude* may get boosted quite a bit by his daring or unconventional use of charms or similar devices, just as I demonstrated in WEAKLINGS Pt. 1 with respect to the Jack Burton character. In the 1958 HORROR OF DRACULA, As played by Peter Cushing, Van Helsing becomes a younger, more active man, who first stuns the Count by running along a table in spectacular swashbuckler-style in order to escape the vampire and expose him to the sun.



Moments later, Cushing uses a mundane object to make a cross. I'm fairly certain that Stoker never shows anyone stymie Dracula with a near approximation of a cross; I've always believed that the original Count was affected only by genuine religious icons. So Van Helsing is perhaps inventing an "allergy theory;" that vampries aren't affected by Christian supernatural forces but by their (the vampires') own allergic reaction to anything that even looks like a cross. Thus, even though Van Helsing neither receives power from a cross, nor channels any of his own through it, he does gain megadynamic status from his inventive handling of an otherwise mundane weapon.


Throughout the various works of supernatural horror, there are many other situations where a potential victim repels a monster with the help of supernatural forces that they summon through some charm or other medium, and once again, one can only determine megadynamicity on a case by case basis. For instance, at the conclusion of the 1932 MUMMY, the evil sorcerer Imhotep is foiled when a bolt of fire from the statue of Isis burns up the Scroll of Thoth and returns the mummy to the dust of his origins.


Isis, or whatever force is left of the once-popular deity,only intervenes in answer to the call of her former priestess Anck-es-en-Amon, currently occupying the body of a modern woman, whom Imhotep plans to kill. But there's no implication that either the priestess or her modern descendant have any power of their own; they only call up greater power that is not intimately associated with them, summoners who have no real contact with their djinns.

However, on occasion charms may be used as channels for inner power, rather than for external force. The obscure 1981 film JAWS OF SATAN looks, from this VHS art, much like the first image of Van Helsing seen above: a priest wielding the power of God through the instrument of the cross.



However, the script is more ambivalent about where the main character, Father Tom Farrow, gets his ability to fight demons. In this review I wrote:


Farrow certainly doesn't believe he's worthy of a visit from the Dark Lord himself, but in time, he finds out that he shares a special heritage. Back in the days when St. Patrick allegedly cast all serpents out of Ireland, one of Patrick's followers-- not the saint himself-- attracted the ire of the local druids. They cursed him and all his progeny to be slain by snakes, which were to be commanded by Satan himself in the form of a cobra-- or something like that.  
Though it's a ridiculous premise, I have to give the filmmakers props for the audacity of invoking ancient Irish curses to explain a bunch of hostile snakes. In the end, Farrow gets his Catholic moxie together, confronts the King Cobra with his cross, and exorcises it in a flash of flame. It's a poverty-row version of the EXORCIST exorcism, but I found that it does imply a greater conflict of supernatural forces, so that this cheapjack horror-film does become a combative drama. It helps that Farrow also isn't just any old priest, but someone with a special destiny and ancestors to avenge.

That "special destiny" is suggested in the climactic scene, where in my view Farrow seems to be pulling power out of himself, rather than down from heaven, in order to set his Satanic opponent on fire. So, like the Peter Cushing Van Helsing, Father Tom joins the company of the megadynamic elite for the way he combines his own strength with the charms of his faith.

Monday, February 12, 2018

WEAKLINGS WITH WEAPONS PT. 1

In MESSING WITH MISTER INBETWEEN PT 2 I explained my reasons for not deeming Neil Gaiman's NEVERWHERE star Mayhew to be a less than combative protagonist.

Mayhew may kill a monster with a great weapon, but the weapon's just given to him, with no sense of his having mastered it. 

The sense of mastery-- which I also referenced as a form of Nietzschean "self-overcoming" in COMBAT PLAY PT. 4-- can be a factor that plays a vital role in determining whether or not a given character can be seen as possessing at least "exemplary dynamicity." of the type described in DYNAMICITY DUOS PT. 1.

Jack Burton, my earlier example, might be styled a "weakling with a weapon," just as Gaiman's Mayhew character is. Burton's weapon isn't even as special as the one Mayhew inherits-- it's just a common throwing-knife-- but Burton uses a common object in an uncommon way, while Mayhew uses an uncommon object in a common way. The former places a positive light on Burton's self-overcoming, while a negative light is cast upon the short heroic career of Mayhew.



Another example appears in the British SF-film THE TERRORNAUTS, which I reviewed in August 2013. Main character Joe Burke and his tiny coterie of allies are roughly on the same level of "ordinariness" that I find in the Gaiman character. However, for what it's worth, the characters do have to pass some tests before they can get hold of the super-weapons with which they repel a horde of alien invaders.

Suffice to say that the humans pass all the tests, despite getting no help from the comedy-reliefs.  This accomplishment proves that they've capable of rational thought, and they receive presents, such as a ray-gun weapon, as rewards from the automated test-givers.  They soon learn that there had been a living caretaker of the asteroid facility, but he has died, which may explain why they never get a proper briefing on their reason for being here.  Fortunately, they stumble across the answers through various accidents, one of which teleports Sandy to the very planet of which Joe Burke dreamed.  After a violent encounter with some savage natives, the scientists learn that an interstellar space-fleet, which previously caused the destruction of the asteroid's makers (I think), is now headed for Earth.  Burke and his fellows then activate long-dead weapons and manage to blast the interstellar fleet into dust (hence my LAST STARFIGHTER comparison). 

True, the everyman heroes get some help from electronic skull-caps that instruct them on the use of the space-station weapons.



However, they, like the main character of LAST STARFIGHTER, have to figure out how to use the weapons in combat. so that the film slightly anticipates the 1970s vogue for video games like SPACE INVADERS.





I mentioned in my review of TERRORNAUTS that I hadn't re-read the source-novel, Murray Leinster's THE WAILING ASTEROID, at the time that I reviewed the film. However, I eventually did reread the Leinster novel, and found that the film followed the novel fairly closely-- except for the one scene that makes TERRORNAUTS a combative film for me. Leinster's characters pass more or less the same tests and don the skull-caps-- but they don't get to play "first-person shooters" with alien invaders. Instead, the Earth-people simply unleash what might be termed a "Maginot line" of explosive asteroids, and the enemy ships blunder into them.

Leinster's conclusion, though it has the same narrative value in terms of destroying the alien threat, lacks the significant value of combative sublimity, and so his everypeople don't quite ascend to even the "exemplary" level of megadynamicity I observe in the movie's characters.

More on this subject anon.




Wednesday, September 16, 2015

COMBAT PLAY PT. 2

In Part 1 I said:

There's a key irony here. I'm fully aware that one of the very things I like about the "combat myth" is that it doesn't resemble the way real life arranges its various conflicts-- say, with courts and governments and insurance companies. That's one of my main reasons for liking it, whether one cares to believe that's "negative compensation" or not. In contrast, the ideologues want fictional narrative to conform perfectly not to reality as it is lived, but to one that clearly marks out who are the good people and the bad people-- yet not in any escapist terms, but in terms that are supposedly responsive to "reality."

I also said that I would talk about the personal associations of the combat myth for me. In my high school years I didn't know Alfred Adler from a hole in the ground. Still, through whatever processes formed my cultural values, I did believe in the "courage" by which Adler differentiates between positive and negative compensation. Like every kid ever born, I learned early on that "Life Was Not Fair" from an assortment of people, both peers and social superiors. My pedagogical upbringing might best be described as a white suburban kid's version of "Fight the Power."

Was I actually courageous or just hard-headed? I can't judge, but I wouldn't cede any power of judgment to anyone else I knew in those days, either. Early on it became evident to me that the world was full of confused individuals who were all out for themselves, regardless of the ideals they might expouse. It should go without saying that I never bought into the idea that one could simply talk out differences, though I wasn't raised in the "let's communicate" era. In other words, by the criteria of my self-analysis, the combat myth appealed to me because I believed in the fundamental inevitability of conflict.

At the same time, I absorbed some notion of the idea of "fair play" from society. Boxing will never be venerated as a wellspring of honor or honesty, but the sport articulated the ideal of a system of rules for fighting, with the result that the expression "Marquis of Queensbury" has come to signify a system of fair sport, whatever said system actually may have been in lived history. The idea that fighters should fight within weight-classes also promotes at least some notion of fair play, though I don't doubt that this system too came in for its share of real-life abuses.

Though anti-violence pundits like Dr. Wertham could only look at comic books and see unbridled sadism, I as a young reader saw a modern mythology in which honor and fairness-- usually, though not exclusively, represented by the hero-- were valued over the desire to win despite any other considerations.

Take as example a comic book of my long-vanished youth, THOR #152.



When this issue appeared in 1966, there was nothing overly special about Thor tearing up the terrain fighting another super-powerhouse, and the one with whom he's seen grappling, Ulik the Troll, had already appeared in a previous three-issue arc. The plot of #152 doesn't boil down to anything very coherent, for it belongs to a very rambling arc in which Thor and his Asgardian buddies find themselves embroiled in various conflicts, mostly brought about the thunder-god's troublemaking brother Loki.

What does keep #152 from being just another big battle-tale, though, is that Thor and Ulik are arranged to represent philosophical postures. Thor, son of Odin and scion of Asgard, is heir to a philosophy of noblesse oblige, while Ulik describes himself as "lowly-born-- with naught to lose-- and a world to gain."

As soon as Thor and Ulik meet, they go at each other, Thor using his hammer and Ulik wielding a big mace. Thor smashes the mace, and then nobly holsters his hammer to fight the troll on equal terms.




Ulik responds with such ungentlemanly tactics as banging Thor on the ears (clearly a violation of Asgard's version of Queensbury) and grabbing a hunk of sharp rock, which he proceeds to use as a makeshift weapon, mere moments after claiming that he didn't need a weapon to settle Thor's hash.




It's interesting to note that Lee's dialogue-- which seems to match well with the intentions of Kirby's dramatic art-- does not characterize Ulik as a coward. In THE DOUBLE EDGED SWORD OF VIOLENCE I noted:

If there are many Wild West sagas in which a Colt .45 or a Winchester rifle are invested with positive significance, there are also many instances in which weapons register as negative markers. Whenever a narrative wants to show a character as villainous, one of the easiest ways is to have him resort to using a weapon, often-- though not always-- when his sympathetic opponent is unarmed. When the sympathetic character is a hero, rather than a victim, he usually wins out over the armed villain by the demonstration of such a high level of hand-to-hand skill that it negates the supposed advantage of the weapon.

But though the reader of this comic is clearly supposed to admire Thor for drawing on his courage and honor to defeat the armed troll, Ulik isn't the usual cowardly weapon-user. Rather, he's a savage unable to think in any terms save immediate personal advantage.  "Honor is an empty vessel," says the troll, "and none but weaklings do sup of it!" Thor responds that "Courage be the steed-- and honor the spur" and subsequently kicks the troll's ass. I have a sneaking suspicion that Stan Lee might have cadged this metaphor from another writer, since it sounded familiar to me even in 1966-- but it's still a strong image. Fittingly, while Ulik chooses his metaphors from an appetitive activity, in that he compares honor to a vessel that should contain food and/or drink, Thor goes for a equestrian metaphor, as befitting his aristocratic status.

To repeat my observation from Part 1, I have to assume that this version of a "combat myth," and its simple but striking philosophical argument, would mean nothing to an ultraliberal critic. For such a critic, the idea that issues might be worked out through a violent conflict would be anathema, even when enacted by characters of patently fantastic nature. Perhaps Ulik, despite being the sort of fellow who would probably eat ultraliberals for breakfast, would be read as a downtrodden victim of Asgardian aristocracy. I can't imagine how ultraliberals sympathetic to Ulik's oppression would work to liberate his people from Asgard-- sit back and wait for dialectical materialism to bring about the downfall of Odin and company?

For my part, since I know as a reader that both Thor and Ulik are fictional characters, I can learn whatever lessons I choose to learn from their conflict, rather than being subjected to some form of automatic programming by the brainwashing effects of violence.  Violence in the real world is not usually "play," but in fiction it primarily aligns with such elements; largely represented by the Jungian functions of sensation and intuition.

Come to think of it, there is one form of violence that ultraliberals always enjoy, though it's one that doesn't involve direct conflict, violence as such, or even sound.

As the Zen koan doesn't say:

"What is the sound of one knee, jerking?"








Friday, June 19, 2015

SWORD, MEET CHALICE PART II

In Part 1 I recapitulated some of my earlier musings about the division of male and female roles in biology and culture, and the expression of the "feminine will" in its literary form of the "Athena archetype." At the end of the essay I specified that the charisma of weapons did have a positive manifestation comparable to the manifestation seen in male heroic archetypes.

The negative charisma is not so pronounced. As I mentioned in THE DOUBLE EDGED SWORD OF VIOLENCE,  fictional male heroes are often constructed as being so tough that they can outfight enemies who have the advantage of being armed with a non-projectile weapon, such as a sword, whip, or knife. This manifestation certainly does not contradict the positive charisma of, say, two sword-experts dueling one another, as seen in films like 1935's CAPTAIN BLOOD; it's simply a different variation on the theme of proving superiority through violent conflict.




Without mustering any statistics as such, I would say that the variation of unarmed heroines choosing to fight, or being forced to fight, armed opponents (be they males or females) is not as pervasive as it is with male heroes. Certainly there are numerous examples where the same scenario takes place; in KILL BILL, Uma Thurman's heroine initially pits her sword against Gogo's spiked "yoyo-weapon,"  but Tarantino disarms the heroine rather quickly, forcing her to fall back upon her personal resources (notwithstanding some improvised weaponry). Still, on the whole I believe there's less of an emphasis upon using the "unarmed vs. armed" trope as a proof for martial toughness.




Still, if I am correct regarding this lesser emphasis of this scenario with respect to female characters, it may have come about because any "Athena archetype" who has mastered the arts of combat-- thus, as I said, swimming against the current with regard to biology and culture-- really does not have to *prove* toughness in quite the same way that males do.

The theme of the human body's superiority to weapons receives a different emphasis, as well.  A male who avoids being penetrated by a weapon only avoids injury and/or death. A female who performs the same action *may be* avoiding the indignity of a figurative rape as well. I've argued here that male characters certainly suffer humiliation through violence as well. Yet in the same essay I also stated that the trope is certainly better known with respect to female characters, whether they are heroines as such or not.

However, the other side of the coin is that the female capable of exerting "body violence" (as opposed to "weapon violence") usually gains an image of superior sexual attractiveness in addition to the fact of her innate toughness. This is by no means inevitable with regard to male heroes: Bruce Willis' toughness may enhance his sexy repute, while Arnold Schwarzenegger's toughness does little if any good for his image as a "sex machine."  In contrast, even a female actress who is not conventionally attractive, such as Melissa McCarthy in the 2015 film SPY, obtains greater sexual allure through her ability to kick butt and take names. In this particular film this transformation is referenced by the attitude-change of Jude Law's character once he's seen her fighting (admittedly, with a substantial amount of gun-play as well).

SWORD, MEET CHALICE

In THE DOUBLE EDGED SWORD OF VIOLENCE, I pointed out that the charisma assigned to weapons could assume one of two values. One is positive, ranging from Thor's hammer to Dirty Harry's magnum handgun. The other is negative, but only in contrast to an emphasis upon the superiority of the human body's resources, as illustrated by the film ENTER THE DRAGON and the teleseries KUNG FU.

It may be noted that all of the examples cited deal with male characters. There would be no need to philosophize about exceptions if I subscribed to Nietzche's dichotomy, detailed here, regarding males and females as representing "will" and "willingness" respectively-- or, as I reworded it: "masters of violence" and "mistresses of sex." But I specified that these social and cultural roles, though they came about due to the evolutionary predispositions of the two genders, did not determine the full range of possible roles either for real persons or fictional representations. In Part 4 of SACRED AND PROFANE VIOLENCE,  I showed how either dominant role could undergo a boulesversment, and gave examples, respectively, of two "turnabout archetypes" that I termed the "Adonis type" and the "Athena type." 

Yet, when these types are realized in real persons, the nature of the reversal involved has different physical permutations. A male human being does not have to transform himself radically in order to become a vessel of all those things I associate with Nietzsche's "willingness"-- receptivity, romantic ardor, and so on. A female human being must undergo such a transformation, in order to make what I have called "the feminine will" possible. In WHAT WOMEN WILL PT. 3 I wrote:

...when fictional action-heroes do their kickass thing, they are in essence "going with the flow," conforming to an archetype of male behavior based in both culture and physical nature.  When fictional action-heroines kick ass, they are in essence "swimming against the current"... [Action-heroines] align themselves with a reverse-archetype that describes not real experience but a gesture toward desired experience.  That implies a greater level of conflict in this reverse-archetype in that it contravenes (albeit in fiction, where nothing is impossible) both physical law and cultural experience.

Having established this line of argument, I must next inquire whether or not the "charisma of weapons" applies to the "Athena archetype" as it does to the normative "male warrior archetype."

In WHAT WOMEN WILL and elsewhere, I've drawn attention to the appearance of "warrior goddesses" in archaic cultures, including not only Athena but also Anath, Ishtar, and (to stretch the definition of "goddess" somewhat) Celtic war-maidens like Badb and Scathach. However, I am not aware of any strong tradition in which the weapons of the war-goddesses are given particular names or properties. That doesn't mean that there never were such weapons, since it goes without saying that many oral traditions have been lost to the mists of time. But for whatever reason, there seems to have been more narrative attention paid to the concept of male warriors using weapons that have actual names like Excalibur and Mjolnir. It's inevitable to draw comparisons with modern men who choose to give a name to one particular organ, though of course no one can prove, or should assume, that this male quirk has a history stretching back to the gods of Asgard.

In contemporary pop culture, it's become standard to produce female versions of every male heroic archetype, ranging from a "Lady Terminator" to various types of "Dirty Harriet." Fictional heroines, however, seem to be somewhat less *attached" to their weapons than fictional male heroes. One can't make too much of this, though, since for every Dirty Harry there are dozens of cinematic cops who don't generate any special "gun-myths."



But even if one could demonstrate that the weapons wielded by female characters were statistically less "charismatic," one certainly cannot say this about the females wielding them. This page of links from GirlswithGuns.org isn't devoted exclusively to the subject of girls and their guns, for the page also links to sites that simply concern overall "tough girl" fiction. Still, on the whole, there are a lot of pages that focus only on girls-and-guns. I'm not aware of any other weapon that has received this much Internet attention, though I have come across one devoted to female swashbucklers and their swords.

Thus, I conclude for this part of the essay that the positive charisma of weapons certainly occurs with respect to fictional female characters, even if it does not follow precisely the same paths seen with male characters. In Part 2 I will devote some attention to what happens when weapons are given a secondary status in comparison to the superiority of the body's resources.

Friday, June 5, 2015

THE DOUBLE EDGED SWORD OF VIOLENCE

In the series JOINED AT THE TRIP, beginning here, I refined some of my earlier statements about the nature of fictional sex and violence. My interpretation of these categories through the lens of Francis Fukuyama's thymotic system goes something like this: violence and sex in their "pure states" represent *megalothymia* and *isothymia* respectively. However, there are "impure states" in which sex can assume a function of dominance, and in which violence can assume a function of egalitarianism.

If you ask the average person what most separates sex and violence, the most likely response-- assuming you can get a coherent one on such a volatile subject-- would be that sex can produce progeny, and violence cannot, except through the medium of sex.

But, in the words of Yoda, "there is another."  In both activities human beings in their identity of *Homo habilis* have evolved dozens of artificial tools and devices that can be used either to enhance the activity (all manner of offensive weapons, sexual enhancement devices) or to curtail some aspect of that activity (all manner of defensive weapons, such as shields and armor, and pregnancy prevention devices).

Yet, when one enters the sphere of art and religion, one finds that both activities may be validated through both gods of war and gods of love, the tools don't receive equal representation.

Archaic culture is rife with the veneration of great weapons. King Arthur wields the most famous sword, Excalibur. Odin wields the spear Gungnir, Thor wields the hammer Mjolnir. In some cases an ancient culture has become so remote from us that it's sometimes unclear as to what Cuchullain's "gae bolga" was, or what it could do, but there's little question that it had some supernormal status.



In contrast, archaic culture invests a lot of items with sexual significance, but most of these are things that do not actually function as aids to sexual performance-- the Holy Grail, the Paschal candle. Some cults involved with sexual ritual, such as the Tantrics, have specialized names for emissions, so they may have names for sexual tools as well. But it seems more typical in most archaic cultures to invest sexual charisma not to objects that enhance sexual activity, but to objects that aren't usually involved in the matter.



Jumping ahead to contemporary popular culture-- in many ways the inheritor of archaic folklore's modes of communication-- we see that outside of fantasy-works that explicitly imitate archaic stories, most heroes don't name their weapons. Still, a cult of charisma still enfolds many weapons, usually referring to them not with cultic cognomens but by brand-names. Wild West heroes are often identified with their "Colts" and "Winchesters." Dirty Harry is so identified with his Magnum firearm that the second movie in the film-series is entitled "Magnum Force," as if to suggest an equivalence between the hero's power and that of his weapon-- roughly in the same way Arthur and Excalibur become mythically covalent.

In contrast, sex tools, many of which are by their nature disposable, don't receive special names. The only notable exception is a comic one; that of the sexually neglected woman who gives a man's name to her favorite dildo. But wherever this trope appears, it's invariably done As a Joke, and so even dildos with names like "Bruce" or even "Mjolnir" are comic exceptions that prove the rule.

This, then, is one side of the double-edged blade of violence. Weapons, perhaps because they allow human beings to extend their spheres of influence over other ingroups and territories, are venerated. Sex, despite being important to the furtherance of the species, is in some ways regarded as merely personal, and so the tools that extend pleasure to two or more participants "don't get no respect." The correlation between Durkheim's definitions of "the sacred" and "the profane," as explained in this essay,  should be obvious.

However, although modern pop culture sometimes evinces great respect for weapons, they can also be viewed as tools that are inferior to the primary means by which humans extend their power: the body itself. This, then, is the other side of the double-edged blade.

If there are many Wild West sagas in which a Colt .45 or a Winchester rifle are invested with positive significance, there are also many instances in which weapons register as negative markers. Whenever a narrative wants to show a character as villainous, one of the easiest ways is to have him resort to using a weapon, often-- though not always-- when his sympathetic opponent is unarmed. When the sympathetic character is a hero, rather than a victim, he usually wins out over the armed villain by the demonstration of such a high level of hand-to-hand skill that it negates the supposed advantage of the weapon.



The modern martial arts film often evinces the same disdain for the armed villain. In my recent review of 1973's ENTER THE DRAGON, I drew attention to the film's depiction of the villain Han. Han is able to use one of his weapons-- a detachable metal hand-- to kill one heroic character, in part because the hero doesn't suspect the weapon's presence. However, when Han is defeated by the superior fighter Lee-- who does use weapons in other scenes, but not against Han-- it is as if Han is a "human beast" thwarted by "the morally superior Lee." 



The teleseries KUNG FU reflected this same anti-weapons tendency. Although it was clear that the protagonist Kwai Chang Caine had been trained in the use of weapons, it was a commonplace event during the series' run to see the hero snatch away a villain's weapon and then discard it, as if its use polluted the purity of his body's superlative fighting-skill. As with Lee, there were occasions on which Caine did use weapons in battle, but an "anti-weapons aesthetic" was clearly in place.  In these and similar narratives, it is the unarmed human body that is "sacred," and weapons are "profane."