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In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label fascination. Show all posts
Showing posts with label fascination. Show all posts

Wednesday, August 3, 2022

THE DIFFICULTY OF WHAT'S FASCINATING




I subjected most of my essays on crossovers to a spot-reading and came to a conclusion: I don't think I've spent enough time on why people can and do become fascinated-- if not to the extent that I do-- with the way different characters and concepts intertwine.

Looking back on my OUROBOROS DREAMS essay THE LOGIC AND APPEAL OF CROSSOVERS,

 I provided this observation:

... the overlapping of distinct storylines would seem to intensify the degree of mental effort an audience-member must exert in order to participate in the crossover's intersecting universes.  For instance, when Rider Haggard takes a character who exists in a moderately realistic universe, i.e., Allan Quatermain, and causes him to encounter a character whose nature is overtly supernatural, Haggard must find some way to treat both characters with integrity, even though the ground rules of their universes are in conflict.

And then, slightly afterward:

 It's something of a given in literary criticism to state that audiences, literary or sub-literary, maintain interest in fictional characters by identifying with them.  This commonplace observation is not so much wrong as overly simple. As I am what has been called a "myth-critic," I assert that the process of identification comes about as a reader (or viewer) realizes what kind of role the character plays in the story, and what that fictional role means to the reader. This does not mean "identification" in the simple-minded sense of "I want to be like this person," for identification can take place with any number of villains (the Joker, Freddy Krueger), monsters (Godzilla) or even mysterious locales (the subterranean domain of Jules Verne's "Center of the Earth.")  It is more properly an appreciation of what I will call the "mana" appropriate to the character or concept's role in the story. 

This essay was written in April 2014, a good five years before I refined my analysis on the two primary types of reader-identification, in INVESTMENT VS. FASCINATION. These two categories described in more precise terms the dichotomous ways in which readers "identified" with fictional figures. The way of investment was one of sympathy toward one or more figures, loosely sharing their joys or sorrows. The way of fascination was one of seeking to understand the ways of one or more figures who were more antipathetic in nature. The latter type of figures, which would include all of the examples given in the second citation above, might be fairly called by the Sartrean term of "the other," though this phrase only holds value in a comparative sense. What I called "mana" in the 2014 essay I would probably now reference as "the totality of correlations and/or contemplations that make this or that character resonant," drawing somewhat on Frye's idea of myth as "a treasure-trove of literary tropes."



The appeal of crossovers would also seem to line up more with the process of fascination than with investment. With investment one takes the "short view," identifying with the struggles of Spider-Man or Stephen Daedalus or whoever. But as soon as one brings together characters who are part of a larger design-- even if it's just Batman fighting The Flash's enemy The Weather Wizard-- then one is taking something of the "long view" that allows the reader to understand what makes a Joker or a Godzilla tick, for all that one doesn't really especially sympathize with them. 

So much for the reader's response to crossovers. But how do professional writers use pre-established concepts to craft stories? The writers implicitly want the readers to be fascinated-- that's what puts food on the table-- but all writers don't approach crossover-materials the same way.

Every original character or concept provides a template for later creators to either follow closely or to depart from as needed. Readers of serial concepts often perceive how much or how little a given author can accurately reproduce the desired aspects of a particular favored feature. In some cases, even a creator of such a concept may change his creative stance for personal or exigent reasons. BATMAN co-creator Bill Finger collaborated on some of the early stories, with all their delirious Gothic imagery, but he probably ended up authoring far more of the gimmicky "Candyland Batman" stories. 

My loose categories of the template deviations have been thus far the "weak deviation," "the strong deviation," and "the total deviation."



 "Total deviation" applies to figures who may copy some visual or designative aspect of a character, but who actually have no substantial connection with the template. So far I've included in this category characters who impersonate famous figures (or are constructed for that purpose), parodies, and doppelgangers who strongly reference famous figures.



"The weak deviation" is the one where, in theory, the storyteller shares the devoted reader's fascination with the involved continuity of a character, or of the continuities of an ensemble of characters, and does his best to keep everything "on-model," to borrow the animation phrase.



"The strong deviation," however, is the one in which the narrative's creator feels a great deal of freedom to riff on the original template-- and that's where the fans of a given franchise usually come out with knives drawn. I've produced my share of jeremiads on this subject, such as my ruminations on the dramatic shortcomings of Kevin Feige. Nevertheless, I part company with those critics and podcasters who automatically dislike every alternative take on a given template. I admit that it's more common for an alternative take to be bad than to be good, but it does happen. One high-profile version is the Grant Morrison version of DOOM PATROL, which I examined somewhat in the 2011 essay CHIEF CONCERNS



From one standpoint, a crossover-production with a great deal of fidelity to established continuity, like the Busiek-Perez JUSTICE LEAGUE/AVENGERS, ought to sustain the readers' fascination with all those involved story-threads. Morrison's strategy with DOOM PATROL-- which had nominal crossover-aspects in certain issues-- was to maintain some minor continuity-aspects while seeking to fascinate readers with Morrison's erudite reading of culture and aesthetics. Morrison's take was successful enough that a number of later creators attempted to follow his lead rather than emulating the older incarnations (though I imagine John Byrne's tenure, which I did not read, was the exception).

Interestingly, on occasion Morrison shows some of the same "political correctness" for which I've faulted Kevin Feige. However, Morrison does have other interests beyond superficial politics. Thus even a scene like the one above-- in which two Silver Age super-villains confess "the love that dare not speak its name"-- has an appealing absurdity. So Morrison, unlike Feige, that makes me, for one, curious about the "new DOOM PATROL universe" Morrison creates, "strong deviation" though it may be, because it's not simply preaching at me.

Friday, May 8, 2020

CHALLENGER AND DEFENDER PT. 1


Over a year ago I formulated two terms, “investment” and “fascination” in this essay. According to my system, these are the affects inspired by the two respective modes, the “endothelic” and the “exothelic,” which apply to a given literary work’s focal presence. Now I’ve formulated broad terms for each type of focal presence, to better illustrate the multifarious ways in which investment and fascination manifest.

Though Aristotle’s POETICS is the earliest extant work to speak of conflict as necessary to all narrative, not until the 19th century did ArthurQuiller-Couch distinguish particular dominant tropes by which conflict was organized. To this day, people who don’t know Aristotle, much less Quiller-Couch, should recognize these tropes-- “man vs. man,” “man vs. nature,” and “man vs. society”—from their use in middle school lit classes. Quiller-Couch’s formulation seems to follow the basic structure handed down from archaic Greece, in which a “protagonist” was the star of the show and an “antagonist” challenged him. But in the twentieth century, sometimes the antagonist proved the more fascinating narrative presence, even if a protagonist-like figure might be around to give the reader some investment. H.P Lovecraft’s 1927 SUPERNATURAL HORROR IN LITERATURE boldly stated that in supernatural fiction the “phenomenon” was the star, while in 1982 Frank Cioffi stated that narrative conflict came about when some “anomaly” interfered with the status quo.

Without a doubt, the trope “sympathetic protagonist vs. antipathetic antagonist” is the dominant mode in the whole of literature. Thus most works are concerned with showing the reader how a character in which the reader has invested positive emotions defends himself against a given challenge. The opposite trope, however, puts an antagonist—be he real or perceived—in the driver’s seat,, so the reader’s dominant response is that of fascination with “the other” (little as I like invoking Sartre’s tired concept). Contrary to Cioffi's somewhat Marxist tendency to extol the anomaly—what I am calling “the challenger”—as a positive force that breaks down the status quo, many challenger-focused narratives end up validating the “status quo” viewpoint of the figure I call “the defender.” As I type these words, I’m half-watching a film that’s yet another take on Richard Condon’s famous short story, “The Most Dangerous Game.” There’s no question that Condon’s narrative focus is entirely upon the corrupt Count Zaroff, the man who decides to start hunting his fellow human beings. Yet this narrative strategy in no way compromises the POV of the defending protagonist, which maintains that Hunting Humans is Not a Good Thing. The same principle obtains with the various film-serials that focus less on the heroes than on the villains. The villains of THE PHANTOM CREEPS, THE WHISPERING SHADOW, and THE BLACK WIDOW are more interesting than the phlegmatic heroes, but the heroes still represent the right moral orientation.

As I discussed in INVESTMENT ANDFASCINATION PT. 3, sometimes the position of “challenger” can be an entire environment, often combining two Quiller-Couchisms: “man vs. nature” and “man vs. society.” In H.G. Wells’ TIME MACHINE, the nameless viewpoint character is essentially a rather passive defender of his time’s values. Those values are challenged and conquered when his time-machine reveals the horror at the heart of reality, summed up by the predacious relationship of the Morlocks to the Eloi. In the 1960 film-adaptation, Rod Taylor’s two-fisted scientist successfully defends his time’s ethics so strongly that he may be able to reverse the future world’s fall into entropy. Thus the original novel and its film-version evince the investment and fascination strategies respectively. However, the triumph or failure of the viewpoint-character is not the determining factor. WORLD WITHOUT END presages George Pal’s 1960 film by showing another corrupted future that can be saved. However, the titular world, the challenger, is the star even though its monstrous aspects are overthrown and tamed by the film’s dull defenders of the eternal verities.

Next up: curse-challenger and cursed defender.

ADDENDA: Just to line up all the categories, any work centered on a "challenger" would be exothelic, while any work centered on a defender would be endothelic.

Monday, May 6, 2019

INVESTMENT VS. FASCINATION PT. 3

I don't consider "the Time Traveler" to be the star of Wells' TIME MACHINE, and from one standpoint I might teem "time itself" to be the star. However, the bulk of the narrative does center itself upon the Eloi/Morlocks period of future-history, and so it's possible to see that one period as the focal presence of the Wells narrative.-- TREES, MEET FOREST (GOD).
 The true "hero" of a marvel tale is not any human being, but simply a set of phenomena.-- H.P. Lovecraft.

Since I've recently reviewed both H.G. Wells' TIME MACHINE and the 1960 George Pal adaptation, I decided to analyse both these works and those works most probably influenced by Wells' "Eloi-Morlocks" trope in terms of the "investment/fascination" concepts.

The fact that H.G. Wells chose not to give his focal character a name would seem to underscore Lovecraft's observation that "the phenomenon" is the star of the novel. Since an abstraction like time can't really be the "star of the show," I've determined that "Morlock-Earth" is the exothelic center of the Wells narrative, since it's the "entity" through which Wells expresses his beliefs about the ultimate degeneration of Earth and/or the universe. Thus Wells' work functions by concentrating the reader's emotions on fascination with the phenomenon of the decay of Earth and its inhabitants.



In contrast, though the 1960 movie starts off almost identically to the novel in terms of plot, the David Duncan script gives the traveler (Rod Taylor) the name of George (with other elements in the script implying that he's actually "H. George Wells"). Further, Duncan builds up George's relationship to his Victorian contemporaries, particularly with David Filby (Alan Young), so that George seems like a much more well-defined character, and so indicates that the scripter's strategy is to create the viewer's emotions on investment in George's fate.



The scenes of George's first time-ventures reinforce this strategy, for in contrast to the novel, George travels to the near future and meets James Dilby, grown son of George's now-deceased friend David. George's moments of grieving for his friend give him greater dimension, as do his humorous moments observing the changes in a dress-shop opposite his own domicile, allowing him some very mild "voyeurism" as he watches a dress-dummy continually undressed and re-dressed. This plays into George's later romance with Weena, in contrast to the Time Traveler's largely paternal relationship to the (much younger) Weena of the novel



Duncan's main purpose in having George visit the 20th century is to make Wells' vision of cosmic degeneracy more relatable to 20th-century audiences, by grounding the events of "Morlock-Earth"  in the development of nuclear-war and America's use of bomb shelters. Of course, given that Morlock-Earth is many thousands of years in the future, Duncan's future only works if one assumes that the pattern of aerial bombing and human retreat into bunkers kept happening over centuries-- though, to be sure, Wells' SHAPE OF THINGS TO COME does describe a situation in which aerial bombing gets lost and has to be rediscovered over the eons.



Finally, as I noted in the film review, Rod Taylor's George is much more proactive than the Time Traveler. The Time Traveler, even though he has some affection with the child-like Weena, never raises the possibility of educating the Eloi to advance themselves. Every contact he has with them suggests that they've descended too far into imbecility for that. In contrast, George's efforts to get the Eloi to think and fight for themselves bear fruit: not only does Weena start wondering about how the women of George's time wear their hair, one of the male Eloi comes to George's defense during the big fight-scene, actually striking a Morlock in emulation of George's fisticuffs. This revelation, that the Eloi are not beyond saving, telegraphs Duncan's ending to the film. In the book, the reader doesn't know just why the Traveler, having returned to Victorian London to relate his story, gets back in the machine and leaves, never to be seen again. But the film makes it indisputable that George is returning to bring 19th-century enlightenment to the Eloi and to defeat the savage Morlocks, more or less following the pattern of 19th-ceutury concepts of imperialistic noblesse oblige.



Having described George's impact as a culture hero, though, I have to remark that a protagonist's act of playing "culture hero" doesn't always lead to the pattern of investment. I remarked in my review of the TIME MACHINE film that four years earlier, the studio Allied Artists produced a B-film, WORLD WITHOUT END which anticipated the quasi-imperialistic developments of David Duncan's adaptation of the Wells work. In fact, the estate of Wells allegedly filed a lawsuit against the company for copying the author's book, even though the film's writer-director Edward Byrnes reversed the basic setup of the Eloi and the Morlock, though it's not impossible that he also borrowed from other SF-works for his scenario. In WORLD, four modern astronauts accidentally time-travel to a post-apocalyptic future, where they find savage "mutates" on the surface and an effete, though technologically gifted, civilization dwelling beneath the Earth.

Now, though Bernds' four protagonists have a few distinguishing characteristics, I stated that I found them "exceedingly dull," which didn't help me invest any emotions in their project to restore the ravaged Earth (anticipating Duncan's concept by four years). There is, as I discussed in the review, a concluding battle in which an astronaut named Borden (Hugh Marlowe) fights and kills a mutate in single combat, but Bernds underplays this potentially exciting scene, as if it's no more than a necessary evil. With neither strong characterizations nor physical vitality to enliven the astronauts, they seem to play a role not unlike Wells's Time Traveler: they're just there to illustrate a theme. The true star of the show is the fallen Earth that is to be redeemed, what I tend to call "Mutate-Earth" even though the mutates are destined to pass away. Even the film's title, apparently derived either from a passage in King James or some secondary use of said passage, affirms the idea that humanity, though bifurcated into savages and decadents, will be brought together, and that even the brave astronauts who accomplish this are merely part of some cosmic scheme.



Four years after the debut of Pal's TIME MACHINE, the idea of bifurcation is again used in Ib Melchior's THE TIME TRAVELERS. A group of scientists, all pretty unmemorable, accidentally travel to the far future, to 2071 A.D. Once there, they find the world rendered uninhabitable from nuclear radiation, and haunted by deformed mutants above-ground, just as in WORLD WITHOUT END. And there's also, as in WORLD, just one enclave of technologically-advanced humanity left, though TRAVELERS' script does not in any way portray the future-people as decadent. Their only fault is that the future-humans are devoting all of their efforts into escaping Earth for greener pastures in Alpha Centauri. However, at the climax the mutants invade the enclave and destroy the Alpha Centauri rocket. Humankind is only redeemed because the time-travelers are able to access their temporal portal once more, and to transport themselves and some of the future-humans into an even more distant future-- one in which, in contrast to Wells' novel, Earth has become a virtual Eden once more. And just as I considered Wells' "Morlock-Earth" to be central to the novel, even though the hero also travels to the time of Earth's ending, "Earth 2071" is also central to THE TIME TRAVELERS, even though that fallen world, like that of WORLD WITHOUT END, implicitly leads to the rebirth of humankind with a tone of Judeo-Christian transcendence.

Monday, March 18, 2019

INVESTMENT VS. FASCINATION PT. 2

At the end of PART 1,  I asserted that the dominion of the process of fascination over that of investment came about when "the other" received more narrative charisma than "the familiar." The former category doesn't have to be evil as such-- the Japanese "Mothra" films are a case in point-- but in some way the incarnation of the other cannot be subsumed within the audience's concept of what is familiar.

Today I finished a review of the 2005 film DOOM, in which I compared the movie to its video game iterations and to its supposed filmic influence, the 1986 ALIENS. DOOM, unlike ALIENS, presents a rather complicated dynamic of centric will, so I'll begin my analysis with the simpler dynamic of ALIENS. As I stated in the review, I view all works in the ALIEN franchise to be "exothelic," in that they depend more on fascinating the audience with the bizarre nature of the killer aliens than on building up the audience's investment in the human heroes, primarily Ellen Ripley. That's not to say that such investment does not exist. Obviously, no other hero to be found in the subgenre of "killer alien movies" has been more important to audiences than Ripley. But the ALIEN films emphasize the fascinations of the exothelic over the familiarity of the endothelic.

Now, rather than addressing DOOM as yet, I'll segue to a film-franchise that resembles the ALIEN franchise in having a simple dynamic: the live-action STARSHIP TROOPERS serial, whose films I reviewed here and here. The first film is, like the source novel, centered upon the activities of the various Earth-soldiers who go to war against a race of alien "Bugs," and the next two films in the series more or less follow the same formula. I confess that in the original review I regarded STARSHIP TROOPERS 2 to be something in the nature of an ALIEN-clone, which meant that within my system the centric will would be represented by the Bugs. Further, this determination caused me to determine that the film fell within the mythos of the drama rather than the irony seen in the other two films. However, upon re-viewing TROOPERS 2, I've decided that the Bugs still weren't emphasized as much as the humans. Indeed, Captain Dax, the soldier who perceives the insanity of the Earth's military fascism, is the most important character in that film, just as John Rico is for the first film and Lola Beck in the third one. Further, the fact that Dax perishes and fails to change the destructive course of his people makes the film cohere with the mythos of irony (I've added a correction to the original review).

Now I mentioned that the process of investment did not necessarily mean that the audience endorsed everything that a centric character said or did; it only means that the audience feels able to understand where that character comes from. Thus, even if a character like John Rico has been effectively brainwashed by his culture, the audience still feels in him a familiarity about the nature of his fictional will; how he lives and what he desires. So, now that I've revised my view to state that Rico, Dax and Beck are all investment-type centric characters, I can state my determination that the franchise as a whole (including the somewhat marginal animated video) is endothelic.

So, with these examples in mind, is DOOM endothelic (investment-centered) or exothelic (fascination-centered)? I stated that I felt that none of the starring human characters incarnated the narrative charisma, even though the character of Reaper is the nominal "hero," even as Ripley is the nominal "hero" of the first four ALIEN films. More precisely, I said:

Whereas ALIENS is a film in which the titular extraterrestrials are on center stage, dwarfing the importance of the space-marines fighting them, determining the "main characters" of DOOM becomes a little more dicey, given that the actual Martians are all dead. However, their genetic legacy-- that of passing on the mutagen  that can enhance either "good" or "evil"-- has more central importance to the narrative than any of the three human characters. A quick check of Wikis about the video game suggests that there's no generic name for the "Doom Monsters," probably because they are largely supposed to be either Hell-demons or humans possessed by demons. So for my own satisfaction, I'll state that the stars of DOOM are indeed the Doom Monsters-- and, since both Sarge and Reaper become affected by the mutagen, they become reflections of the mutagen's potential to create both monsters and monster-fighting heroes.
So in DOOM, neither Sarge nor Reaper is really "the hero," but both together can be subsumed by the ensemble-concept of "the Doom Monsters," since both are infected by the mutagen, which makes it possible for them to re-play the catastrophe that destroyed the Martians. The mutagen furnishes the connective tissue between the "good guy" and the "bad guy" so that they're both part of the same ensemble. I observed the same dynamic prevailing with the two opposed monsters of THE WAR OF THE GARGANTUAS and the two opposed psychics of John Farris' THE FURY. Of course the ensemble "Doom Monsters" also includes the long-vanished Martians and the humans who become mutated menaces-- though not any of the "victim" characters who don't become transformed.

Saturday, February 9, 2019

INVESTMENT VS. FASCINATION PT. 1

In my 2011 essay NEGATIVE I.D, I cited some comments by Curt Purcell on the topic of reader identification with fictional characters, or other entities/presences:

 I certainly wouldn't say there's any encouragement to identify with the villains in the movies I discussed, if only because they tended to be repellently nonhuman--sometimes little more than a writhing mass of tentacles. How does one identify with that?

One of my responses went as follows:

 Identification need not always connote one's sense of participation in a given character's bodily reality, although when speaking of erotica, that would be the natural assumption.  It's equally possible to identify with a nonhuman creature, or even an inanimate phenomenon, by identifying it as an expression of a particular will to do something within the sphere of a narrative.

Most of my response in the essay dealt with the reader's potential for identification with various negative narrative presences, ranging from tentacled demons to dead girlfriends to "phenomena that don't really have benign or malign intent." Their effects within a narrative are all different from one another, but they would seem to share one factor: that it's difficult to imagine the reader investing any personal emotion in them-- which seems to have been Curt Purcell's yardstick for identification.

My current insights regarding identification, as well its consequences for gauging a narrative's centric will, don't invalidate anything I've written on these subjects to date. However, the revelation that identification has two distinct and often complementary aspects may serve to clarify the gulf between what Curt thinks (or thought) about identification and what I think about it.

The two complementary aspects I'll now label *investment* and *fascination.*

In a sense I've indirectly addressed these aspects of identification when I began writing about the centric will in two manifestaitons: the exothelic and the endothelic:


...I defined the philosopher's idea of "Will" as "the radical root of all literary activity." This means that, no matter what sort of viewpoint character the author may choose, he may focus as easily upon the "will" within the viewpoint character (or on some figure allied to him, or an ensemble of such characters), OR upon things, people, or phenomena that are perceived as "the other" to the viewpoint character's will.
*Investment* is the form of identification that the reader experiences when the author has organized his narrative around some focal presence that the intended reader can engage with in a generally sympathetic manner. This does not necessarily mean that the reader endorses everything that the focal presence may think or do-- Humbert Humbert comes to mind here-- but nevertheless, the reader invests himself by participating in the focal presence's way of relating to the world.

*Fascination* better describes the form of identification the reader experiences when the focal presence is perceived as "the other" to the viewpoint character's will. This narrative strategy-- for which I cited EVIL DEAD as an example-- does not ask the viweer to invest any sympathies, critical or otherwise, with the entity that embodies the centric will of the film. Indeed, the film's demonic entities evoke fear because the viewer does not what to make of them or what they will do next. However, as the film progresses, and the viewer gets scraps of new information about the Evil Dead, the viewer becomes somewhat more fascinated with their alien nature, for all that he never really participates in it. This process of fascination becomes so pronounced that the characters in whom the viewer can invest sympathetic emotion, the victims of the Evil Dead, are soon subordinated to the film's monstrous entities. Patently, this is the reverse of what happens in many "investment' narratives, where the reader rejects everything about the protagonist's enemies and their will proves subordinate to that of the main focal presence or presences.

However, a crucial further insight is that investment and fascination can work together in coordinated harmony. In my review of EVIL DEAD II, I noted how Ash Williams, who in the first film is the  last human survivor of the Deadites, becomes a force to be reckoned with:

EVIL DEAD 2 is certainly a much better film than its precursor, and a lot of that can be credited to Raimi's decision to give Ash a more slapsticky vibe, up to and including quotes from Three Stooges routines. Still, the improvement in Ash didn't extend to any of the other characters, who were just as much throwaway cannon-fodder... The film's highlight is Ash's decision to fit a chainsaw onto his missing hand, which is almost as much of a grabber as his final confrontation with the main demon. 
The viewer hypothetically starts out the film investing some emotion in Ash as a sympathetic character, who seems to have no advantages that will keep him from becoming "cannon fodder." However, his maniacally comical struggle against his own demon-possessed hand-- which he lops off to keep it from infecting his whole body-- moves the viewer's identification in another direction. Suddenly, it is Ash, not the malignant demons, who takes center stage, and his later feat of suturing a chainsaw to his arm makes his will even more fascinating. Thus the process of fascination becomes coordinated with the process of identification, so that Ash becomes the embodiment of the film's centric will and the Deadites become subordinate presences.

 To be sure, most serial narratives don't change their centric will so suddenly from one installment to the next. Superman and Batman inspire both investment and fascination from their first adventures to their last. Fu Manchu never allows for full sympathy but the fascination of his character overrides the investment process represented by his goodguy enemies. And, as I've often noted on this blog, Frankenstein and his creation sometimes coordinate with one another in terms of the level of fascination they inspire, and sometimes one is subordinate to the other, usually in the same pattern as Fu Manchu: where "the other" proves more interesting that the familiar.