In this 2022 post, I briefly described a few ways in which I differed from the statements Susanne Langer made in the section I quoted here. To sum up my main line of critique, I stated that I felt that the "unknown creators" of both archaic religious myths and folktales possessed the ability to allow "their imaginations to roam freely," but that both forms of narrative also channeled epistemological patterns, though myths tended to develop those patterns more "thoroughly." So I disagreed with Langer's essential claim: that tales were focused wholly upon "wish fulfillment" while myths encompassed "a world picture, an insight into life generally, not a personal imaginary biography." What I liked about her formulation is that she distinguished between the tales' supposed reliance upon "subjective symbols" and the myths' predilection for "observed folkways and nature-ways." Though I did not say so in the 2022 post, the subjectivity that Langer attributes to tales may be loosely comparable to my concept of a narrative's "lateral meaning," while her focus upon "folkways and nature-ways" parallels my criteria for "virtual meaning." That demonstration of an intersubjective pattern of thought between myself and a deceased scholar I never knew prompts me to indulge in this "compare-and-contrast" game.
But none of the above relates to the topic of emulation, which I've raised in my title. As it happens, 2022 was also the year I began writing a lot more about crossover, agency, and interordination, as in this August post. In that post, I used two iterations of Steve Ditko's originary character The Question to formulate the concepts of "trope emulation" and "icon emulation." To shorten the argument a bit, I said that when Alan Moore conceived Rorschach, his variation on The Question, he was in no way asserting any identity between his character and Ditko's character. Rather, what Moore did was to borrow tropes from Ditko's character and from other sources in order to create an independent icon. This, I asserted, was trope emulation. But when Denny O'Neil created his variation on the Ditko crusader, he attempted to assert an identity between his creation and that of Ditko, if only for the sake of impressing fans of the older creation. This, I asserted, was icon emulation. Since Langer was in no way attempting to form a general theory of literary narrative, naturally she started from a different place than I did. But I find it interesting that. rightly or wrongly, she characterizes all the figures of folktales as entities completely independent of one another, claiming that they are little more than the functions of various wish-fulfillment scenarios. This I regard as "trope emulation," though with the caveat that in my system characters like Cinderella are not just functions, but icons in their own right, no matter how much they fluctuate from one iteration to another. In the case of myth-figures, Langer regards that they are capable of merging with one another because "myth tends to become systematized; figures with the same poetic meaning are blended into one, and characters of quite separate origin enter into definite relations with one another." This I regard as "icon emulation," and there's even a loose parallel of purpose. Just as O'Neil promulgates his version of "a Question" but some but not all of the poetic tropes of the Ditko character, Irish Christians promoted a saint called Brigid in order to appeal to a laity familiar with a pagan goddess of the same name. There will probably be a few other points of comparison, because whatever my disagreements with Langer, I find her fertility of mind on matters mythopoeic to be equal to that of Jung and Campbell.Tuesday, April 29, 2025
Wednesday, August 17, 2022
COORDINATING INTERORDINATION PT. 2
In Part 1, I emphasized that when I spoke of my newly christened category of "interordination," I conceived it to be a subset of all those narrative strategies that Julie Kristaeva designated as "intertextuality," stating at the essay's conclusion:
I don't expect to use interordination on a regular basis, except as a means to clarify the ways in which crossovers belong more properly to this specific type of "quotation" rather than to the more generalized category of intertextuality.
Upon exploring even the basic Wiki writeup of intertextuality, I find that other critics have attempted to make distinctions between different forms of the concept:
Intertextuality has been differentiated into referential and typological categories. Referential intertextuality refers to the use of fragments in texts and the typological intertextuality refers to the use of pattern and structure in typical texts
The term "typological" has some appeal to me because in INTERORDINATION PT. 1, I devoted particular attention to the example of the Moore-Gibbons WATCHMEN as comprising several forms of intertextuality, none of which relate to the subcategory of interordination as I've conceived it. But even "typological" needs some finessing. What is Alan Moore doing when he bases his WATCHMEN-heroes upon the Charlton heroes? He is *emulating* certain *tropes* that he observed in the earlier stories of the heroes, after which he then crossbreeds those tropes with other tropes. Of course, all of these were borrowed from other sources as well.
In fact, all literature as we have it now is founded in "trope emulation." From caveman times on, one author puts forth an icon of some sort (not necessarily an original one) that his auditors find pleasing, so the next author tries to emulate something about the icon in order to enjoy similar popularity. In Classical times, one can observe this process in Athens' belated attempts to formulate a city-hero, their Theseus, in loose emulation of Thebes' protector Herakles.
Now, going back to Wiki: what does the essay's author mean by "referential intertextuality?" Without going into this too much, the basic contrast is that this form directly borrows from passages in earlier works. Though this concept is not a direct parallel to my line of thought, it's close enough to suggest a contrast to "trope emulation," and that is "icon emulation." In the latter formulation, a derivative author does not choose to create a new character, but attempts to tell a new story with an old character. To be sure, "newness" is difficult to ascertain with archaic figures, given that it's impossible to be 100% sure when a given Herakles story originated. At best, archaeology can tell us the earliest known record of a given story. However, we can be relatively sure that even the earliest Herakles stories were not all devised by one writer, but by innumerable authors-- some of whose stories may have simply fallen off the cultural map.
Returning to the importance of names outlined in I THINK ICON, I THINK ICON, Moore took all of the tropes he borrowed from Steve Ditko's hero The Question, plus all those he took from other sources, and thus forged a new character, Rorschach. No matter how many fan-readers know about the influence of The Question, the name of Rorschach keeps him distinct from the Ditko character, far more than any of the formal differences between the characters.
Such formal differences are of lesser importance because in many cases an author utilizing "icon emulation" may deviate from the original model just as much as does the one utilizing "trope emulation."
Steve Ditko's character of The Question appeared in about half a dozen stories for Charlton Comics, and since these were produced under an implicit work-for-hire contract, the stories and the character both belonged to Charlton. When DC bought up all or most of the Charlton superheroes, DC then produced several new "icon emulation" variations on those characters-- and of these variants, none diverged quite as far from the original model as the 1987 Question first produced by writer Denny O"Neil and artist Denys Cowan. Ditko supplied nearly no character traits or back history for "Vic Sage," the secret identity of his crusader, and only a very marginal rationale for the hero's blank-masked appearance, since Ditko was principally concerned with using the hero as a spokesman for philosophical belief. O'Neil not only paid zero attention to any of the philosophies exposed by the Ditko character, he formulated a detailed back history for Sage-- even to the extent of stating that his name was a revision of an Eastern European cognomen-- and gave the New Question all sorts of "film noir" adventures in which the nature of good and evil was never as distinct as it was in Ditko.
Yet, by keeping the name of the character and a few choice bits of his mythology, O'Neil's Question is an icon derived from an icon, rather than being an icon created from some of the tropes that constituted the original icon.
It's because of this "crypto-continuity," as I dubbed it earlier, that it's possible to view derivative icons as being coterminous with their original models. Thus, despite all the dissimilarities between the Kong of the 1933 film and the Kong who fights Godzilla, the two Kongs are coterminous because the second icon was grounded in the identity of the first one. The same applies to all of the various icons based on non-fictional originals like Billy the Kid and Jack the Ripper. I've pointed out that such characters are based on what I term "innominate texts," meaning that the models are not purely fictional, but there's still a icon-to-icon derivation, rather than a trope-to-icon derivation.
In closing, I devoted some space in I THINK ICON to the fact that "icons" included countless entities that are not characters as such, but only cited a couple of examples. Another noteworthy example is Edgar Rice Burroughs' land of Pellucidar, an environment characterized by its assorted flora and fauna as well as its unique location at the center of the Earth. In the formal "Earth's Core" series, the entire environment of Pellucidar is simply a subordinate icon to whatever hero is the star of the story. However, in 1929 Burroughs produced his most distinctive crossover of two franchises, by having Tarzan, superordinate icon of his own series, have adventures within the environment of Pellucidar. Because Pellucidar is not normally aligned to Tarzan's adventures, this interaction rates as a "charisma-crossover."
ADDENDUM: Since I've previously made some remarks on spoof-versions of established figures, the sort I'm now calling "icons," I feel I should expand on these remarks. Spoofs are for the most part "trope emulations" because the artists simply borrow tropes from the originals, frequently (though not always) distancing the spoof-characters from the originals with goofy names like "Batboy and Rubin." But it's possible for an author to produce an "icon emulation" that is loosely coterminous with the original, even if said author decides to alter the myth-radical that dominates the established icon. Such icons as Superman, Modesty Blaise, and The Lone Ranger all belong to the mythos of adventure. However, the filmed stage play of SUPERMAN-- THE MUSICAL is a full icon emulation of Superman, but in the mode of comedy, while both Modesty Blaise and The Lone Ranger got redone into modes of irony for the big screen.
Sunday, January 24, 2021
CATEGORIES OF STRUCTURAL LENGTH PT. 4
Prior to posting my second mythcomic review for the month of January 2021, I find that I need to add a new category to the ones set forth in the original STRUCTURAL LENGTH essay.
In that essay, the first four categories I mentioned were “the vignette,” “the short arc,” “the short story,” and “the long arc,” I further stated that the short arc could take the form of a subplot within a greater context, be it a novel or a continuing feature, though the short arc did not always take the subplot form. This quality of “relatedness” is the main thing that distinguishes the short arc from its relative-in-length, the short story. A short story by its nature suggests an item that can read apart from any greater context, as per Edgar Allan Poe’s encomium on the form. Though his three “Dupin” stories qualify as a series, a reader need not read them all to understand any single story. The short story takes a moderately different form in a more regularly published series, such as a Batman comic book. Any given Batman short story makes more sense if the reader does know something about the Batman mythology, about the ways in which he battles crime and the types of criminals he encounters. That said, before one reads a particular standalone story of Batman fighting the Penguin, one does not have to read any other particular Batman-Penguin story to understand what’s going on. However, not every medium handles the short story identically. It’s rare, though not impossible, that anyone ever issues a prose short story in installments, but the practice is fairly common in the comic book medium. A relevant example appears in the two-part QUESTION story “Saving Face.” As much as any prose short story, “Face” has a definite beginning, middle and end, though it’s extended over the course of two serial issues. I would say, however, that there’s a limit on how much an author can extend a short-story continuity within a comic book format before said continuity morphs into something else. I would tend to say that in comic books three issues would probably be the upper limit.
Now, a short arc has similar length-restrictions, but it parts company with the short story in being more intimately tied in to a greater continuity. A relevant example is the three-part TOMB OF DRACULA narrative I’ve entitled “Where Lurks the Chimera.” The plot also has a beginning, middle, and end, but the events of “Chimera” are not independent from other ongoing TOMB stories as the events of “Saving Face” are independent from other stories in the QUESTION series. The main plot of “Chimera” revolves around the vampire-lord’s search for a mystical relic, and it concludes with Dracula failing to obtain his goal. Yet the narrative also intertwines with other events from previous narratives, such as the Count’s ongoing conflict with another villain, Doctor Sun, and his ongoing romance with a young woman, Sheila Whittier, and the reader who has not read previous or subsequent Dracula-tales dealing with these characters has missed a lot of content.
Going by my original list, the “long arc” would be the next category, but I’ve come to think that a new category is necessary, to signify an arc that’s a little more involved in terms of both length and story-content. This I’ll term the “medial arc,” and as far as installment-fiction is concerned, I would say that it usually lasts from six to eight installments, while its narrative is much more strongly imbricated with the ongoing continuity. One example of the medial arc is the five-part arc “Motherland” from the series Y THE LAST MAN. Now, “Motherland” was published late in the history of the ongoing feature, and it happened to solve a lot of the mysteries the author propounded about why almost all the males on Earth perished. But it’s just as possible to see the same level of continuity-involvement in a medial arc published at the beginning of a series. “The Black Pearl” occurs near the outset of the INU-YASHA series and serves to establish one of the dominant plotlines of the narrative: the relationship between the heroic Inu-Yasha and his more ruthless brother Sesshomaru.
At present I would not seek to fix a length of chapters for a long arc. I mentioned in LENGTH PART 1 that long arcs were best known to audiences through the form of the television soap opera. Since the only soap opera I’ve seen in its entirety is the 1966 DARK SHADOWS, I would tend to regard each season of this program as comprising a long arc—which, in the case of Season One, came to 135 30-minute episodes. With such a quantity of episodes, there’s certainly no sense of a unifying beginning, middle, and end. Every time a given story-conflict is resolved, some other conflict emerges from the metaphorical wings to take its place, and the final episode of the season is usually just a stopping-point rather than an organic conclusion.
Long arcs in comic books are rarely that long. In practice, I would say that they rarely exceed twenty installments, allowing for variations in story-length, before the author shifts to another arc or short-story. The events of the plot are not as strongly focused as those of the shorter arcs, though there may be an overreaching purpose unifying all the events. In the NISEKOI long arc I’ve entitled “Limit,” all sixteen installments are principally concerned with the teenagers rescuing their classmate Marika from an arranged marriage. Given this expansive narrative, each of the principal characters is given some feat to perform that serves the aim of rescue, and, given that NISEKOI is a comedy, many of these feats draw upon running jokes in the overall series. For instance, one such joke involves the erratic cooking skills of Kosaki, whose meals are almost always vomitous in nature. During the rescue operation, the operation’s planner assigns Kosaki to cook for the guards attending the wedding, with the humorous result that any guard who ate the girl’s meal become sidelined by virtue of stomach pains.
I mentioned in the cited essay that some comic-book serials are unified enough that they could function as “episodic novels” in the vein of Melville’s MOBY DICK. I noted that some long serials, like Akamatsu’s LOVE HINA lacked a “structuring principle,” be it related to plot or to theme, and thus I did not regard these as episodic novels, only as assemblages of arcs and short stories. NISEKOI, however, qualifies as such an episodic novel, in that it combines several of these structural forms into a whole greater than the sum of its parts.
Sunday, June 28, 2020
MYTHCOMICS: “SAVING FACE” (THE QUESTION #13-14, 1987)
Thursday, March 21, 2019
DITKO AND FIGHTIN' FOOLS
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Monday, July 4, 2011
MYTHCOMICS #17: QUESTION #11
"Fairy tales have their uses, Charlie-- and some questions don't have answers."
PLOT-SUMMARY for "Transformation" (script: O'Neil; art: Cowan): The Question journeys to the island of Santa Prisca (named for a fictional saint of the non-DC real world), looking for his kidnapped mentor, Professor Rodor. Hector Gomez, whose father Rodrigo knew Rodor in college, wants Rodor to use his scientific knowledge in an experiment. Hector is the bloody-handed tyrant of Santa Prisca, yet he wants to attempt, using a particle accelerator, the alchemical transformation of common clay into gold. According to Hector, witnessing such a transformation will cleanse and purify the accumulated evil of his soul. The Question breaks into Hector's compound but is knocked unconscious by some guards, who bring him to the accelerator room. With Rodor's help the transformation takes place and Hector seems to become a Christlike figure after witnessing the alchemical transformation. The Question wakes up, and finds that everyone in the room has disappeared except Rodor, who has descended into a trancelike state as a result of witnessing the event. With some mysterious help the Question and his friend get back to the States. Several days go by, during which Rodor remains entranced. The Question feeds Rodor and tells him stories of a mysterious man in Santa Prisca who is performing many beneficent deeds. After Question finishes one story, Rodor suddenly snaps out of his trance and ends the narrative with the quoted "fairy tales" line.
MYTH-ANALYSIS: Most O'Neil/Cowan QUESTION stories are hard-edged stories of crime and corruption. "Transformation" was a departure from the hero's normal milieu; a vacation from evil as it were.
Hector Gomez never gives a specific reason as to why he wants to transform his soul. He never says that he regrets his deeds or that he's weary of the path of evil. Gomez tells Rodor that if the experiment fails, Gomez will torture Rodor for weeks and the thought of doing so "thrills" him. Gomez, a tall, commanding figure, expresses revulsion for his father Rodrigo, who suffers from a hunchback, and tells Rodor that he kept Rodrigo alive "because my greatest joy was making you suffer. I greatly enjoyed watching something so hideous writhe in pain."
What then is his motive for wanting to be cleansed? From what O'Neil gives the readers, it would seem to be pure intellectual curiosity about whether the operation can be performed or not. Just as the experiment begins, Gomez tells his listeners that they will either witness "the ultimate vindication of mankind's highest aspirations, proof that the things of the spirit exist-- or yet another of the dismal failures in our pathetic attempts to prove that we are more than mud." However, despite the story's invocation of Christian imagery, Gomez's "things of the spirit" arise not from contact with angelic hosts or obedience to Christian precepts. The alchemical transformation here has more in common with the Hindu/Buddist concept *paravritti,* which means "mind turning over" and connotes the concept that the mind is capable of finding its own way out of darkness. The clay's transformation into gold shows Gomez the way to effect such a transformation in himself: a transcendence of what the Question calls (in another context) the "world's way" of dog-eat-dog corruption.
As the Question makes his escape with his entranced friend, who has apparently had no more than a paralyzing brush with transcendence, the hero rambles about how Saint Prisca was a fictional saint who never really existed, but adds "that doesn't mean she was a bad person." Fiction, then, holds a transfomative power even as alchemy does, though the Question still asks the pertinent question, "Can something change a monster into a saint? Is just wanting that change enough to cause it?" To that question Rodor responds that some questions don't have answers, which is certainly the case with Hector Gomez, since O'Neil and Cowan never again return to the question of his transformation.
On a side-note, one of the stories the hero relates to Rodor mentions that the mysterious benefactor travels in the company of a hunchback. Within the narrative this suggests a continuing interdependence of health and deformity, beauty and ugliness, gold and clay. It might also connote "reconciliation with the father" in quasi-Christian terms, albeit a father who remains physically less attractive than the son, the "clay" that gives birth to the "gold."