Dawnbreaker
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Version Control
This article is mostly accurate for the latest version of the game (7.37d), in which this hero/item was changed.
It has no changes in the current game version — 7.37e.
Dawnbreaker
Grants the following bonuses per attribute point: | |
+22HP and +0.1HP regeneration +1 Main Attack Damage | |
+0.17 armor and 1 attack speed | |
+12MP and +0.05MP regeneration +0.1% base magic resistance |
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Instant Projectile Speed
| ||
100 (114)
(1.7 BAT) | ||
0.46 + 1.02
| ||
0.6
| ||
Default
Gib Type | ||
Competitive Span
2021-09-10 — Present |
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Leaps to aid her allies, wherever they are on the map. | |
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To those who dared organize defiance, the Children of Light would dispatch Valora and her hammer to show a measure of their power. Dawnbreaker shines Luminosity in the heart of battle, happily shattering her enemies with her Celestial Hammer, the Brightmaul, while healing nearby allies. She revels in her signature move, the Starbreaker, hurling through multiple foes and then Converging with it in a blazing wake, always waiting to tap her true cosmic power as a Solar Guardian to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they are. | |
Roles: | Carry Durable |
Adjectives | Female, Fiery, Nose Legs ( 2 ) |
Facets[edit]
A successful powered-up Luminosity attack passively applies a short cooldown reduction to all of Dawnbreaker's abilities.
Increases Brightmaul's hammer pause duration.
+2s Duration
Brightmaul emits a Solar Guardian aura centered around it, albeit being weaker.
×0.5 Ability Values
Upgrades[edit]
Aghanim's[edit]
Grants the Solar Guardian Land ability.
Dawnbreaker can now land onto the targeted area anytime. While airborne, the landing point of Solar Guardian can now be moved to the desired location.
Grants evasion bonus to allied units within the Solar Guardian radius while Dawnbreaker is airborne.
Dawnbreaker can now land onto the targeted area anytime. While airborne, the landing point of Solar Guardian can now be moved to the desired location.
Grants evasion bonus to allied units within the Solar Guardian radius while Dawnbreaker is airborne.
Talents[edit]
+80% Celestial Hammer Max Distance/Speed | 25 | -5s Starbreaker Cooldown |
---|---|---|
-1 Luminosity Attacks Required | 20 | +150 Solar Guardian Radius |
-20s Solar Guardian Cooldown | 15 | +50% Luminosity Critical Damage |
+15% Celestial Hammer Slow | 10 | +20 Starbreaker Swipe/Smash Damage |
▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All / / Attributes |
Bio[edit]
Darkness fears the break of dawn!▶️ Valora, the Dawnbreaker
Alias:
Valora
Lore:
In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night.
Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay.
In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world.
There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.
Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay.
In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world.
There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.
Voice:
Innate[edit]
Break of Dawn[edit]
Passive
Affects
Self
Valora reveals the entire map gradually whenever the sun rises.
The Fog of War returns after the reveal duration.
The Fog of War returns after the reveal duration.
Reveal Radius: 20000
Total Duration: 4
Conceal Duration: 1
Vision Linger Duration: 1
Hero Model[edit]
Details
Tap on the innate abilities for more details.
Abilities[edit]
Starbreaker[edit]
Cast Animation: 0.1 + 0.2
Total Attack Instances: 3
Instant Attack Factor: 1
Combo Duration: 1.1
She whirls her hammer two swipes, slowing enemies in front of her.
Number of Swipe Attacks: 2
Swipe Slow Duration: 0.12
On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Number of Smash Attacks: 1
Smash Distance: 120
Smash Stun Duration: 0.6/0.8/1/1.2
Self Stun Duration: 0.2
Aghanim's Shard Upgrade
Grants magic resistance bonus and unobstructed movement during Starbreaker.
Dawnbreaker is now slowed, but Starbreaker prevents her from being slowed lower than the set value.
Grants magic resistance bonus and unobstructed movement during Starbreaker.
Dawnbreaker is now slowed, but Starbreaker prevents her from being slowed lower than the set value.
Downtime: 1.1
Across the vast lineage of star progeny, there were multitudes unwilling to align with the aims of the Children of Light. To those who dared organize defiance, the Children would dispatch Valora and her hammer to show a measure of their power — to leave the rebels either shattered or set back to rights.
Celestial Hammer[edit]
Hurls Brightmaul toward a targeted location, damaging enemy units struck along the way.
The hammer pauses for a duration at the destination before flying back to her.
The hammer pauses for a duration at the destination before flying back to her.
Cast Animation: 0.2 + 0.77
Contact Damage: 50/80/110/140
Brightmaul leaves a trail of fire that damages and slows enemies along the way.
Fire Trail Radius: 200
Damage per Second: 20/30/40/50
Fire Trail Duration: 2.5/3/3.5/4
Debuff Linger Duration: 0.5
Starbreaker is inactive while Brightmaul is traveling forward.
Solar Guardian is inactive while Brightmaul is traveling forward.
The Brightmaul is Valora's oldest companion and sole remaining connection to the glow of her creators.
Converge[edit]
No
Affects
Self / Units
Dawnbreaker can recall Brightmaul at any time, pulling her towards it so they meet in the middle.
Both Dawnbreaker and Brightmaul create fire trails as they converge.
Both Dawnbreaker and Brightmaul create fire trails as they converge.
Cast Animation: 0 + 0
Starbreaker is inactive before Brightmaul converges with Dawnbreaker.
Luminosity[edit]
Passive
Affects
Self / Units
After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical strike that heals allied heroes within the radius.
Allied units are healed for a portion of the amount.
Luminosity heal is less effective from attacking enemy and neutral creeps.
Creep Lifesteal Factor: 0.6
Luminosity considers each of Starbreaker's instant attack enemy units as a single attack count instance.
Tally Reduction per Instance: 1
Diminished in power without access to the Children's replenishing light, Valora can still recharge herself and her allies by creating order from the chaos which resides within each fight.
Solar Guardian[edit]
Creates a pulsing effect at a location near an allied hero anywhere on the map, damaging enemy units while healing allied units per pulse within the radius.
Cast Animation: 0.1 + 0
Damage per Instance: 30/50/70
Instance Interval: 0.5
After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing.
Once channeled, Dawnbreaker cannot stop the ability.
Once channeled, Dawnbreaker cannot stop the ability.
Max Search Distance: 1400
Max Target Distance: 350
Landing Stun Duration: 1.4/1.6/1.8
Starbreaker is inactive during Solar Guardian.
Brightmaul converges with Dawnbreaker immediately upon casting Solar Guardian.
Aghanim's Scepter Upgrade
Reduces the channel time, increases the healing and total duration of Solar Guardian's air time.
Reduces the channel time, increases the healing and total duration of Solar Guardian's air time.
Solar Guardian Land[edit]
No
Affects
Self / Allied Units
Dawnbreaker can now land onto the targeted area anytime. While airborne, the landing point of Solar Guardian can now be moved to the desired location.
Grants evasion bonus to allied units within the Solar Guardian radius while Dawnbreaker is airborne.
Grants evasion bonus to allied units within the Solar Guardian radius while Dawnbreaker is airborne.
Cast Animation: 0 + 0
Landing Point Move Speed: 200
Ally Evasion: 60%
Evasion Duration: 1.5
Landing Stun Duration: 1.4/1.6/1.8
Max Duration: 4.3
Recent Matches[edit]
Main Article: Dawnbreaker/Matches
Date | Tier | Tournament | Picks | Score | vs. Picks | |||
---|---|---|---|---|---|---|---|---|
Jan 25, 2025 - 18:00 CET | Tier 1 | FISSURE PLAYGROUND | 1 : 0 | |||||
Jan 25, 2025 - 17:00 CET | Tier 3 | EPL Season 23 | 0 : 1 | |||||
Jan 25, 2025 - 16:20 CET | Tier 3 | CCT Series 6 | 1 : 0 | |||||
Jan 25, 2025 - 15:00 CET | Tier 1 | FISSURE PLAYGROUND | 1 : 0 | |||||
Jan 25, 2025 - 15:00 CET | Tier 1 | FISSURE PLAYGROUND | 0 : 1 |
Recent Changes[edit]
Description
- Celestial Hammer
- Increased projectile speed from 1500 to 1600.
- Reduced mana cost from 110/120/130/140 to 100/110/120/130.
- Increased Converge speed from 1500 to 1600.
- Increased base health regeneration from 0.25 to 0.5.
- ADDED the Break of Dawn innate ability for Dawnbreaker :
- Reveals the entire map gradually per 20000-radius over 4 seconds.
- Has a 1-second vision linger duration.
- Has a 1-second Fog of War return duration.
- ADDED the Facet component:
- Solar Charged
- Reduces all ability cooldown by 1 upon a Luminosity power-up attack.
- Does not affect item abilities.
- Gleaming Hammer
- While the Converge sub-ability is active, the hammer on the ground emits a 200-radius Solar Guardian aura centered around it.
- Has a 0.5 ability values factor.
- Increases Celestial Hammer hammer pause duration by 2.
- Solar Charged
- Solar Guardian
- Now affects Dawnbreaker within the radius.
- Can now be cast when the Converge sub-ability is active, forcing the hammer to return upon cast.
Dota Plus Progress[edit]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Dawnbreaker's Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
| |
Master |
| |
Grandmaster |
|
Equipment[edit]
Trivia[edit]
- Dawnbreaker is named "Valkyrie" within the internal game files.
- In some instances, she is also refered to as "Battle Maiden".
- Starbreaker is named "Fire Wreath" within the internal game files.
- Converge is in some instances named "Solar Flare" within the game files.
- Luminosity is in some instances named "Healing Touch" within the game files.
- Solar Guardian is in some instances named "Elated Fury" within the game files.