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In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label the three rationales. Show all posts
Showing posts with label the three rationales. Show all posts

Tuesday, April 29, 2025

AN AESTHETIC OF NONSENSE PT. 3

 If, in my previous writings on the rationales for metaphenomenal fantasy, I've given the impression that nonsense-fantasy was a new creation, I should correct that by mentioning that a fair number of archaic tales invoke the rationale of "just because." In fact, in Chapter 7 of Susanne Langer's PHILOSOPHY IN A NEW KEY (which I referenced in yesterday's post), Langer begins her generally unflattering description of simple folktales with some examples from Melanesian lore. Her first example, for instance, involves a buffalo and a crocodile having a dispute, whereon they ask various other animals, or even inanimate objects like a mortar and a floor-mat, to judge the quarrel. The idea of attributing life even to clearly nonliving things seems to me more extreme than that of talking animals who behave like people, though both are examples of nonsense-fantasy. Another example of non-living things being given life appears in the (presumably much later) Japanese conception of tsukumogami.                                                       

The Aesop's fables offer a lesser range of nonsense-fantasy. Sometimes the animals therein are shown only doing regular animal activities, as in "The Dog and the Bone," with the exception that the animal may be given some degree of human intelligence. Other stories show such creatures like the Fox and the Stork dining together and using human utensils.                                                              
In the annals of literature, the example of Lewis Carroll's Alice-verse stands as one of the most sustained examples of pure nonsense-fantasy. However, L. Frank Baum's later Oz books might be termed "impure nonsense-fantasies." Sometimes Baum's world follows rough rules about what its system of magic can accomplish, with its witches and flying monkeys and prophetic hats. Other times, though, the world stretches to include a number of entities I'd consider "just because" fantasies, like the Hammerheads and the porcelain-people of China Country. I'd have to read more of the Oz books to judge whether the logic of magic or that of "just because" holds greater sway overall.                                                                               
As impressive as some of the nonsense-fantasies of both oral and written stories might be, those that appeared in early American cartoons might outdo them both by sheer preponderance. Felix the Cat, rated as the first major continuing character of those early short cartoons, might be exemplary here. I don't know if he's the first character in all fantasy who could break off a part of himself-- almost always his tail-- and just will it to become some other object, like a fishhook or a question-mark. But thanks to the popularity of Felix, animated cartoons became increasingly associated with the ability to transform themselves, or aspects of their universe, into anything they pleased.           
That acceptance of the "anything goes" propensity of cartoons of course didn't keep some animators from following the more circumscribed pathways of Aesop. Donald Duck debuts in the 1934 cartoon "The Wise Little Hen," which like its source material simply depicts its anthropomorphic creatures dressing like humans and doing human things.                                                                                   

 I tend to believe that the majority of Disney's stories about anthropomorphic creatures follow the Aesopian pattern, in which clothes-wearing ducks and mice and dogs go around doing all sorts of human things, not least the mouse named Mickey owning a non-anthropomorphic dog. Carl Barks is justly celebrated for creating scores of stories about Donald Duck and Uncle Scrooge having adventures indistinguishable from what humans might do in similar circumstances, with the protagonists' ducky nature being the only "nonsense" element. Once in a while, though, Barks did apprise himself of random nonsense elements, such as "Lost in the Andes," wherein Donald and his nephews encounter square chickens that lay corresponding square eggs. Some of Barks' stories might be considered another breed of "impure nonsense," in that they combine the base nonsense-fantasy of human-like animals with either scientific or magical rationales. Here's what I wrote about Barks' use of a particular type of magic in his story "Oddball Odyssey:"                                                                                                                                                                                                                       '
For her part, Magica provides exposition for the reader about her great new powers, about having "scrounged secrets" from old temples and caves that have given her control over the elements. Most interestingly, Magica advances a fairly sophisticated theory for the origin of the Greek pantheon: "those gods were more likely live sorcerers than figments of ancient dreams." This theory allowed Barks to have his cake and eat it too: he doesn't have to show his witchy villain garnering power from either old gods or, for that matter, Satanic sources. Instead, it's implied that ordinary mortals can generate magic powers from study of the universe's secrets, which is certainly an odd thing to find in a Disney comic book of the period.'                                                                                                                                                                                                                                                                                                           Thus endeth my short history lesson, though I expect to reference some of these observations in related essays,

Wednesday, April 23, 2025

AN AESTHETIC OF NONSENSE PT. 2

In THREE WAYS TO BREAK OR BEND THE WORLD PT. 1, I outlined the three principal ways authors rationalize their fictional departures from consensual reality:                                                                                                                                                                                                           (1) The rationale of science.

(2) The rationale of magic.

(3) The rationale of "just because."                                                                                                                                                                             


 I also wrote of a major distinction between the first two rationales and the third:                                                                                                                                                                                                                      Now, whether or not a reader subscribes to the rational explanations as to how a fictional faery-door or a fictional FTL drive exists, the reader should perceive that both explanations appeal to a system of logic regarding potential change of phenomena. The third rationale, "just because," ceases to appeal to any system of logic, and it's possible that this is why its use far more fiction-categories than either of the other two. "Just because" is used to justify everything from a magical-realist premise like that of Jose Saramago's 1994 THE STONE RAFT, in which the Iberian Peninsula breaks off from the European continent and starts floating into the Atlantic, to an animated cartoon in which Bugs Bunny can pull a hammer out of nowhere to crown Elmer Fudd.                                                                                                                                 In essence, the first two rationales are "quasi-rational," because they are patterned after rationales, both magical and scientific, that can be and have been used to justify the nature of phenomena in this our "real world." "Just because," however, is "non-rational," in that there are really no rules but those the author arbitrarily declares, like Roger Rabbit claiming that he cannot perform certain actions unless they're funny-- presumably, funny to whatever audience Roger is playing to.                                                                                                                                                    But just because a nonsense-world is thoroughly without rational content, that does make it without relevance to the human condition. In my review of Lewis Carroll's "Alice books," I listed five types of tropes Carroll used to give the mad, anything-goes phenomena of Wonderland and of Looking-Glass Land their own "internal logic." Whatever efforts, conscious or subconscious, Carroll took to make his mad fantasies have human relevance provide a loose parallel to the "labour and thought" which Tolkien felt should inhere in a consistent "secondary world." I plan to put these observations to a test in a forthcoming mythcomics post, in which I will endeavor to show how a particular "nonsense fantasy" author managed to encode internal logic into his freewheeling descents into lunacy.                                                                                                                                                                

Monday, March 7, 2022

THREE WAYS TO BREAK OR BEND THE WORLD PT. 1

 My posts on the NUM theory have gone into great detail as to how literary metaphenomena, whether uncanny or marvelous, are created through the use of story-tropes. In both cases, the author of a fictional world seeks to diverge from the world of the naturalistic, the domain in which all phenomena are unified (and therefore are termed "isophenomenal.") In the essay LIKE A TROPE, ON THE WIRE, I said:

The domain of “the naturalistic” emphasizes conformity with whatever idea of “natural law” an audience may expouse, whereas the domain of “the marvelous” conforms to whatever concepts are seen as transcending natural law, be it through Christian miracles or futuristic inventions. The domain of “the uncanny,” though, endeavors to perform a high-wire balancing act between these two literary phenomenalities. 

My general metaphor for the difference between the two metaphenomenal domains has been the difference between breaking down normal causality or simply bending it.  However, I have not supplied a list of rationales that authors use to justify the tropes that either bend or break causality. The three rationales are as follows:

(1) The rationale of science.

(2) The rationale of magic.

(3) The rationale of "just because."

Most of what fans view as "mainstream" fantasy and science fiction deals with phenomena that breaks down the viewer's sense of causality, or, in my system, "causal coherence," by evoking either the fictional logic-systems of either science or magic. There is no limit as to the extensiveness of the tropes open to either the magic-rationale of mainstream fantasy or the science-rationale of mainstream science fiction. Fantasy has elves, SF has aliens. Fantasy has doors into fairyland; SF has faster-than-light space travel. Fantasy has Doctor Strange; SF has Iron Man. The distinction is not between any hypothetical limit upon either rationale, for in effect there is no limit. Rather, the distinction is between the ideas attributed IN FICTION to the system of magic as opposed to the system of science. 

Both magic and science operate to manipulate commonplace causality. In science, the logical ideal is that the scientist produces causality-breaking miracles by discovering new principles that underlie those phenomena, and he manipulates those principles to explain FTL travel or transistor-powered armor. In magic, however, the logical idea is that the magician transcends the overt principles underlying commonplace phenomena in order to create faery-doors and magical spells. Human will of some type, whether for good or ill, directly impinges upon reality within the magical rationale, while in the scientific rationale, the will acts indirectly, creating re-arrangements of phenomena.   

Now, whether or not a reader subscribes to the rational explanations as to how a fictional faery-door or a fictional FTL drive exists, the reader should perceive that both explanations appeal to a system of logic regarding potential change of phenomena. The third rationale, "just because," ceases to appeal to any system of logic, and it's possible that this is why its use far more fiction-categories than either of the other two. "Just because" is used to justify everything from a magical-realist premise like that of Jose Saramago's 1994 THE STONE RAFT, in which the Iberian Peninsula breaks off from the European continent and starts floating into the Atlantic, to an animated cartoon in which Bugs Bunny can pull a hammer out of nowhere to crown Elmer Fudd. 

I conceived the idea of the three rationales some time back, but I recently realized that all of them were configured with respect to the phenomenality of the marvelous, the one that breaks causality. In my second essay, I will deal with how the same such rationales appear within the domain of the uncanny.