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In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label marv wolfman. Show all posts
Showing posts with label marv wolfman. Show all posts

Sunday, June 23, 2024

SPIDER-FEMME, SPIDER-FEMME PART 2

 As I said earlier, I'm working my way to my second mythcomic, which happens to be the eighteenth issue of SPIDER-WOMAN. I don't propose to go over each of the seventeen previous issues, but to give some flavor of the feature's early history, I want to touch on the high points.



#1-- I don't want to overstate the importance of Marv Wolfman having the insight to recycle Goodwin's idea that the starring heroine seemed to repel people, though not for Goodwin's original reason. It was typical for all Marvel heroes to have some sort of trauma or character flaw that would make them sympathetic to the audience. Yet Wolfman's treatment of his costumed champion was far more interesting than his uninventive treatment of his superhero "Nova" around the same time, and in some ways she's one of Marvel's first truly "feminine" superheroines. On the fifth page of the first issue, she's still in London, trying to make a living, but frozen out by many citizens, *especially* other women. She gets a new costume, new name Jessica Drew, a fuller origin and a potential new boyfriend, SHIELD agent Jerry Hunt.



#2-- Though I said elsewhere that Jessica's only connection with knights-in-armor were the demi-human Knights of Wundagore, here she has a Close Encounter of the Medieval Kind. While visiting a museum she finds she has a strange intuitive knowledge of Matters Arthurian. At the same time, the sorceress Morgan Le Fay-- only seen in a non-magical iteration back in the BLACK KNIGHT comic book of 1955-- projects her spirit to 1978. She uses a magic sword that's on display to take control of a petty thief, changing him into a super-knight to achieve her ends. The false knight seeks out an old, Merlin-like sorcerer, Charles Magnus, because Morgan wants Magnus's copy of the Book of the Darkhold. Spider-Woman befriends Magnus, defeats the pawn and banishes Morgan for the time being.



#3-6-- In a smorgasbord of storylines, Magnus accompanies Jessica to Los Angeles. In swift succession she meets a new villain called Brother Grimm (later revealed to be two villains in one, the Brothers Grimm), the Hangman (a WEREWOLF BY NIGHT foe created by Wolfman), the Werewolf himself, and Morgan LeFay again. The Morgan plotline links her desire for the Darkhold to the past history of the Werewolf, which is a more mainstream exposure for the evil tome than its appearances in the monster-books. Agent Jerry Hunt tracks Jessica to L.A. and the two become lovers.



#9-- After two more Wolfman issues, he departed the book. (A podcast quoted him as saying he didn't know what he was doing on the feature.) Mark Gruenwald assumed writing duties, and he, in tandem with artist Carmine Infantino, amped up the eerie qualities of the book. Infantino had been on the title since issue #1 but his arabesque artwork seemed pent-up in his work with Wolfman. Gruenwald's weird menaces gave Infantino lots of weirdness to illustrate-- the Needle, the Gypsy Moth, Madame Doll (admittedly set up for her role by Wolfman), the Cult of Kali and the albino mutant Nekra (originally from the short-lived SHANNA THE SHE-DEVIL title). I felt during this period that Gruenwald showed a strong predilection for sussing out the feminine nature of Jessica Drew-- particularly when she learns that her inability to make friends is the result of her giving off "allure or alarm" pheromones as a result of the spider-serum that mutated Jessica as a child.  




Not that the title was foreign to the sort of hard-hitting action that male readers tend to prefer. Even allowing for the fact that Marvel Comics almost never showed bloodshed, the battle between Spider-Woman and the near-invulnerable Nekra is one of the most brutal fights seen in Marvel Comics up to 1978. Curiously, it's also at this point that Gruenwald, who had slowly built up tensions between Jessica and Jerry, has Jerry take his leave, so that Jessica must deal with being the odd woman out again. That leads Jessica to the world of the L.A. dating scene-- and by the end of #17, she makes her first contact with the perfidious Waxman, the subject of my review in the forthcoming essay.

Parenthetically, the main reason Infantino was available to draw SPIDER-WOMAN was because he had been ousted from his position of editorial director at DC Comics. Since he's been responsible for the "Gothicization" of DC Comics beginning in the mid-sixties-- as I described here-- it's appropriate that one of Infantino's first assignments at Marvel was one of its few "Gothic" serials.

 ADDENDUM 7-13-2024: Since I commented above on Wolfman's rewriting of Goodwin, I may as well follow up with quick comments on Chris Claremont's rewriting of both previous SPIDER-WOMAN writers during his run, particularly in issue #41 (December 1981). This story has the heroine tilt once more with the sorceress Morgan LeFay, whom Wolfman introduced into the feature-- and into mainstream Marvel-- in issue #2 (1978). Claremont has LeFay put Jessica Drew through an Arthurian illusion, which is part of a complicated plot to make Spider-Woman serve her. Wolfman had Jessica experience some unusual psychic knowledge of Matters Arthurian in his issue #2 story, but Claremont does not follow up on this never developed plot-thread. 

Whereas Wolfman's Morgan simply tried to use the heroine to acquire the book of the Darkhold, in issue #41 Claremont's Morgan believes Spider-Woman to be an embodiment of the Darkhold powers. This concept was unquestionably a response to the 1979 "Yesterday Quest" story in AVENGERS #185-187, which tied together the story-threads of Morgan, the Darkhold, Wundagore and Modred the Mystic far more intimately. Claremont also brought up the Darkhold again in SPIDER-WOMAN #42-44 (1982). Yet Claremont made the odd statement that Spider-Woman remained in stasis at Wundagore for thirty years. Since Little Jessica looks to be about five before she succumbs to radiation poisoning, that would make her thirty-five as soon as she finally emerges from stasis, feels rejected by the New Men, leaves Wundagore, finds love in some European village, and then gets recruited by Hydra. All very well, but no artist ever rendered Jessica Drew as anything but a young woman in her twenties.

These minor ruminations on the AVENGERS retcon, some of which were reversed by later Marvel raconteurs, sum up Claremont's only significant additions to the "Spider-Woman myth." I will also note, though, that Claremont largely dropped the idea that the heroine had to regularly cope with repelling certain humans with her pheromones, which was one of the more interesting tropes of the character. 

SPIDER-FEMME, SPIDER-FEMME PART 1

 Though Spider-Woman is hardly the worst character to debut during the chaos of the early Bronze Age of Comics, her initial origin is certainly one of the least prepossessing.



Most Marvel fans know that Spider-Woman was born from an attempted trademark violation. Sometime in 1976, the year after Modred the Mystic made his two appearances, Filmation Animation Studios contemplated a new set of superheroes for Saturday morning television. One of those superheroes was going to be named Spider-Woman. Marvel Comics, who held the trademark on Spider-Man, may have made some legal protest to Filmation. The upshot of the conflict seems to have been that in order for the company to claim "Spider-Woman" as a Marvel trademark, the company needed to publish a Spider-Woman. Thus, in MARVEL SPOTLIGHT #32-- dated February 1977 and thus actually issued in late 1976-- a Spider-Woman was introduced. Presumably Marvel so informed Filmation, for when the studio debuted its cartoon lineup in late 1978, their arachnid-character had assumed the new name "Web Woman." The lineup failed so quickly that had Filmation done their own Spider-femme, few would have remembered her.

The debut of Marvel's heroine was not much better. Archie Goodwin cobbled together a loose story in which an amnesiac woman named "Arachne" was captured somewhere in Europe when agents of the organization Hydra observed that she had strange powers. Hydra's leader Count Vermis formulated a plan to turn Arachne into an assassin to kill Hydra's foremost enemy, Nick Fury of SHIELD. Hydra apparently makes Arachne's costume for her and gives her the Spider-Woman name (though Arachne never uses that cognomen). Rather than taking time to devise some brainwashing device, the evildoers command a handsome blonde Hydra agent, one Jared, to make love to Arachne. Then the schemers arrange for Jared to be captured by SHIELD's European division while Nick Fury happens to be present.

 Arachne attacks SHIELD, apparently willing to kill Fury even though Jared is still a living prisoner. Arachne herself accidentally wounds Jared fatally, after which Fury reveals how Hydra tricked the heroine, and Jared dies expressing revulsion for having even touched his super-pawn. Arachne then speeds to Hydra's base and decimates it, chasing down Vermis. The master villain then reveals that he knows that Arachne was the creation of the mad scientist The High Evolutionary, who mutated animals to become the demi-human Knights of Wundagore. Arachne was ostracized by the other creatures there, and thanks to Vermis' prodding, she breaks through her memory blocks and remembers that the reason for her outsider status was her heritage of being a mutated spider, given a human body.

Perhaps Arachne would have retained that status had she never been revived. But for whatever reasons, those of good SPOTLIGHT sales or of long-term trademark protection, Marvel decided to launch Spider-Woman in her own title. However, to give her some early exposure, the heroine became entangled in a very messy five-issue arc by Marv Wolfman in MARVEL TWO-IN-ONE #29-33 (July-November 1977).



Though the spider-femme's origin is only incidentally touched upon, the sequence does end with the revelation that she's actually a human mutated by exposure to a spider-serum, which story would be expanded upon in the series proper. It isn't necessary to go over every beat of Wolfman's five-part story. It's only relevant that Spider-Woman is recaptured by Hydra, that she becomes part of a whole world-conquering scheme, and that, though it's revealed that she's not repugnant because she's a reborn spider, Wolfman loosely repurposes Goodwin's idea that she somehow repulses people for an unknown reason.



The only other interesting point is that all five issues are confined to England-- and I theorize that Wolfman chose that setting so that he could revive Modred the Mystic, in whose creation Wolfman was loosely implicated. True, one of the other guest-stars who teams with the series-star The Thing is also Shang Chi Master of Kung Fu, and his character was based in England. But Shang Chi vanishes from the sequence after issue #29, while other, more important aspects of the story evolve from the release of four elemental demons who are trying to capture Modred, who's still a resident of Old Blighty. At the story's conclusion, Modred is actually the individual who divines that Spider-Woman is a human being. Wolfman would later seek to explicate this facet of the character's nature in the first eight issues of SPIDER-WOMAN.

I don't know if Wolfman cherished some hope that Modred would accrue some strong repute from the story. But what happened was that roughly two years later, Roger Stern made Modred one of the puzzle-pieces of the aforementioned AVENGERS arc, "The Yesterday Quest"-- and for the most part, Modred did not come off looking good in said arc and the character remained a minor figure for several years after.

As for Spider-Woman, neither her SPOTLIGHT debut nor her TWO-IN-ONE appearances cast her in a very strong light. Yet as Modred declined, she advanced-- and the early issues of her own title show that she had more staying-power than the trademark-swipe that led to her creation.


NEAR MYTHS: KNIGHTS IN BLACK SATIN

This week, before I get to my second mythcomic of the month, I have to precede it with a whole lotta near myths that went into its making, thanks to Marvel Comics' palimpsest approach to universe-building.

I begin with the five-issue BLACK KNIGHT comic, appearing in 1955, right on the cusp between Golden and Silver Ages. Through most of the Golden Age, the company then known as "Timely Comics" generally had a reputation of slapdash but energetic product, represented largely by the superheroes. That genre began fading in popularity in the late 1940s, and in 1951 publisher Martin Goodman re-branded his company as "Atlas." For the last six years of the Golden Age, the look of Atlas comics was arguably more streamlined than that of the best-selling Timely titles. Still, even editor Stan Lee didn't speak well of Atlas's general output, though he had nothing but praise for his sometime collaborator Joe Maneely. Lee collaborated on the first two BLACK KNIGHT stories and Maneely drew most of them, though Fred Kida and Syd Shores also contributed pencils. 

Despite the popularity of the PRINCE VALIANT comic strip, launched in 1937, my impression is that comic book publishers did little memorable work with the "knights in armor" adventure-genre. Hollywood by contrast, came with a smattering of knighthood-films in the forties and fifties, one of which, the 1954 BLACK KNIGHT, may have played some minor role in the genesis of the Atlas title. 



What Lee and Maneely produced was a medieval take on the Superman/Clark Kent trope. In the sixth century, King Arthur reigns over most of Britain, but there are conspiracies against him by his kinsman and nephew Modred (significantly called "Modred the Evil" on the first issue of BLACK KNIGHT). Merlin wants an agent to spy upon Arthur's enemies at court, so he convinces the noble aristocrat Percy of Scandia to pretend to be "Clark Kent," a contemptible weakling. Once Percy susses out the schemes of Modred, his wife Morgan Le Fay, or any other evildoer, the apparent wimp dons the armor and helmet of The Black Knight and thwarts the plot.



Barely any marvelous material appears in the five issues. Merlin has a crystal ball in which he sees visions of distant events, and on one occasion he obscures his movements with "powders" that create a concealing cloud. The other marvelous element is the weapon Merlin gives to Percy as the knight's primary weapon: a sword always called "The Black Blade." No origin is given for the weapon, and only once is it seen to perform an act beyond any commonplace blade, when the Knight uses the sword to chop his way through an iron door.



The stories are all decent though unexceptional formula. The only stories that come close to myth involve the relationship between the aristocracy and the commoners, as when Percy liberates a town from the onerous taxes of a local official. The standout aspect of the series is Maneely's refined art, and that of other raconteurs emulating his approach.



The medieval Black Knight was then forgotten, but in 1964 Stan Lee used the name for a Giant-Man opponent in TALES TO ASTONISH #52. This Knight used an assortment of gimmicks incorporated into medieval weapons and flew around with the help of a winged horse. Three years later, after the evil Knight had made only a handful of appearances, in AVENGERS #47, Roy Thomas introduced a heroic Black Knight: Dane Whitman, nephew of the deceased villain. There was no attempt to connect either costumed cavalier to Percy of Scandia until MARVEL SUPER HEROES #17 (1968).




In this story, delineated by Howard Purcell, writer Roy Thomas posited a conclusion to the story of the original Knight. At the fall of Camelot, Modred and his forces ambush Arthur and his men at Percy's castle. Percy for some reason is not as his own castle, but Merlin sends him, as the Black Knight, to succor the King. The rescue attempt is of no avail. Arthur is slain, and so is Percy, struck from behind by Modred, though the hero manages to slay his assailant as well. Thomas adds two major details: that the Black Blade was forged from a meteor with mysterious properties, and that Merlin forged another weapon with leftover meteor-material. Somehow Modred got hold of the weapon, which either was a dagger or was reworked into a knife (Thomas is confusing on the point). For centuries the Black Blade lies concealed in the castle of Sir Percy. Then Dane Whitman visits the castle, and the ghost of Percy informs them that they are not only distant relatives, the 20th-century Black Knight must now employ the magical sword against modern evil. Then the ghost of Modred, repeatedly called "Modred the Evil" by Thomas, provides Dane with his trial by fire. Modred enthralls a modern-day man, transforms him into a knight with a flying gargoyle for a steed and gives the pawn the deadly dagger. Dane, atop his own airborne mount, defeats the pawn, though the meteor-dagger is lost at story's end.

One interesting aspect of the Thomas story is that the author attempted to promote Modred as a supernatural opponent for Dane in case a series was greenlighted. No such series came about in the seventies, though the Knight had a couple of adventures with his enchanted blade. Then he was sidelined for a time so that in THE DEFENDERS the newly minted Valkyrie could assume both Dane's weapon and his mount for her exploits. 

Though medieval characters like Merlin were sometimes evoked in the early seventies, there had been no knighthood-serials since the 1955 BLACK KNIGHT. But monsters were on the rise in that period, and in a 1972 WEREWOLF BY NIGHT story, Gerry Conway alluded to a book of evil magic, the Darkhold, which was plainly Marvel Comics' version of Lovecraft's Necronomicon. The evil book was referenced a few more times, but in 1975 the tome received an explicit role in the story of Marvel's first "new" medieval character-- though he was more wizard than warrior.



The first two issues of MARVEL CHILLERS were devoted to "Modred the Mystic," a sorcerer from the Arthurian era, but one whose life was preserved until 1975, at which point two modern archaeologists revived him from a deathless sleep. Both of Modred's exploits are written by Bill Mantlo and drawn by two separate artists. Marv Wolfman is credited with having "inspired" the story of issue #1, which is edited by Len Wein, while the second issue has no additional writing-credits but Wolfman is credited as the editor of Modred's second and last appearance.

The two issues contain no creator-observations regarding Modred's provenance, nor are there any references to any version of any Black Knight. It is faintly conceivable that none of the three writers had read the 1968 Thomas story, though not likely. But it's impossible than none of them would have heard of the established role of Modred in Arthurian lore, where he was still the schemer who dooms Camelot, though he's more often Arthur's illegitimate son rather than the king's nephew. Morgan LeFay, usually a sorceress in most iterations, is not anything of the kind in the 1955 comic, and she's not mentioned by Thomas, though in Thomas Modred the Evil is made into a supernatural threat.  




The second Modred, though nominally a "hero," also partakes of one major horror-trope: that of a man possessed by a demon. Back in the Arthurian era, King Arthur commands that Young Mage Modred, apprentice to a wizard named Gervasse, must report to Camelot and become apprenticed to Merlin. Arthur and Merlin are not seen "on stage," but the tempestous Modred does not want to accept anyone's tutelage. He is so rebellious that, against his mentor's advice, the young man seeks out "The Tower of the Darkhold," the repository of the forbidden magical book, in order to empower himself. Through an involved set of circumstances, the power of the Darkhold possesses Modred and then propels him into an unaging sleep, until he's awakened to a new life in 1975. Once he has awakened, he soon finds that though he has the superlative magic power he coveted, the unnamed demons/spirits of the Darkhold expect him to serve them.



Not much happens in the first story except Modred's revival, his backstory, and his use of magic to free himself and his two support-cast members from being buried alive. The second story loosely implies that, had Modred's adventures continued, he would have faced a continuing struggle with the Darkhold. In line with this plan, Modred spends the rest of CHILLERS #2 fighting a demon called "The Other." After some very unimpressive pyrotechnics by artist Sonny Trinidad, the story closes with Modred telling his friends that he expects to suffer further attacks by the Darkhold's malefic influence.

The only time the Modred mini-saga comes close to the mythic is when Modred awakes from his sleep, a scene well rendered by Yong Montano. This trope was clearly a callback to stories in which King Arthur is unnaturally preserved so that he may rise to defend England from future threats-- though there's a weird irony about shifting that story-trope to the history of a character who shares the name of Arthur's greatest enemy.

Whereas the five issues of THE BLACK KNIGHT are efficient if simple formula work, MODRED THE MYSTIC is messy and rushed, lacking a strong concept that might given some depth to the narrative of a semi-possessed sorcerer from the sixth century. A few years later, Roger Stern made Modred a vital part of an extremely intricate AVENGERS continuity, sometimes known as "The Yesterday Quest," and some Marvel fans know him mostly as a puzzle-piece in that design.

But before Modred was initiated into that design, he had one more limited guest-starring role to play-- and that would link him to a modern superheroine. That heroine did have a sort of "knighthood" connection-- though, as my next essay will show, she was less likely to have known a "Sir Bors" than a "Sir Boar."  

Monday, December 27, 2021

NEAR-MYTHS: THE JUDAS CONTRACT (1984)

 


  

 

 

I referenced this TEEN TITANS story-arc in my essay NO FOOL LIKE AN OLD PRO, where I talked about the futility of imposing moralistic restrictions on transgressive content in art. More recently, I decided to reread JUDAS CONTRACT and review it. I was certain that it was not a mythcomic, but was it just a near-myth, like many other stories in the Wolfman-Perez corpus, or a null-myth, like the narrative I reviewed here?

 

My verdict is that although writer Wolfman’s focus here is the same as in “Trigon Lives”—the almost Manichean presence of sheer evil—here his focus is a little better because he embodies his evil not in some road-company Satan, but in a teenaged superheroine, the junior to the older teens (and non-teens) of the Titans group. This is “Terra,” who is admitted into the ranks of the Titans despite her generally snarky attitude and occasional outbursts of uncontrolled rage.

 


According to Wolfman’s public statements, he meant to fake out readers by making them believe that Terra would fulfill a role not unlike that of Kitty Pryde in Marvel’s X-MEN. I don’t how many readers were fooled back in the day—Wolfman is not exactly known for the subtlety of his writing—but the fact that one established Titan, Beast Boy, was deeply in love with the minx probably helped put the hoax across. After a handful of issues in which Terra serves as an apprentice member of the super-group, the first issue of “Judas Contract” reveals that she’s a mole, using a miniature eye-camera to take pictures of the Titans’ routines and local haunts. She then funnels this intel to one of the heroes’ worst enemies, Deathstroke the Terminator. The same issue also reveals that fifteen-year-old Terra is not only Deathstroke’s partner in crime, but also his partner in bed.

 


Once Wolfman tips his hand in the first part, a great deal of time is devoted to depicting the ways in which Deathstroke systematically captures capture of most of the heroes, all of whom look rather stupid for not harbored any serious suspicions of the teen traitor—not Raven, despite her empathic powers, and not the former Robin, with his detective training. I say “former Robin” because it’s also in this story-arc that Dick Grayson assumes his new (and still current) superhero identity of Nightwing. He’s the only Titan to escape capture, though he’s only able to secure the release of his friends with the help of yet another “new member.”

 



As if to compensate for the loss of Terra, he and Wolfman debut the character of Jericho, who can possess the body of most if not all living beings and usurp their wills. Just to ramp up the soap operatics, Jericho also happens to be the son of Deathstroke. The arc also reveals the origin of the Terminator and his own tangled familial history, but neither Deathstroke nor his superhero son rise to the level of mythic presences.

 


Prior to the inevitable scene in which the captive heroes are released by Nightwing and Jericho, Wolfman twists the knife for his protagonists by having Terra strut around, gloating about how easily she tricked them. When the rescue comes off, followed by the usual pyrotechnics, Terra goes berserk, lashing out at Deathstroke as well for supposedly betraying her. In her big death-scene, Wolfman leaves no doubt that she’s a “Bad Seed” with no real motive for her obsessive hatred of all things good: “Due to the fault of no one but herself, she is insane. No one taught her to hate, yet she hates… without cause, without reason.” At least one later writer chose to claim that Deathstroke had driven her mad with a drug meant to enhance her powers. But even though Wolfman’s portrait of destructive behavior lacks any psychological depth, I prefer the idea that this “nasty Kitty Pryde” is just evil for the sake of being evil.

 


On a side-note, Wolfman and Perez seem to have had eye-symbolism on their minds during this arc. The first section of the arc repeatedly emphasizes “The Eyes of Tara Markov,” meaning the camera-implant with which the traitress records everything she sees while spying on the Titans. Jericho also uses “the windows of the soul” to make his power work, since he must catch the gaze of anyone he wishes to control. During the big end-fight, Jericho possesses his evil father and makes him slug Terra, after which she tries to kill him as well as the escaping Titans. Then, if all this eye-stuff wasn’t enough, Beast Boy commits a classic “injury to the eye.” Even though the shapechanging hero doesn’t believe that Terra’s truly corrupt, he turns himself into a small insect and assails the camera-lens in one of Terra’s eyes. Instead of making her more vulnerable, the minor injury enrages her so that she loses control of her powers and kills herself. Though Wolfman and Perez could have chosen a lot of ways to inflict this injury, and even though Beast Boy isn’t being vindictive when he assaults her, the attack on the traitorous “eyes of Tara Markov” provides an ironic way for the simon-pure heroes to vent their wrath on the rogue heroine—and to pave the way for a new member who knows how to use “the power of the gaze” for the forces of good.

Saturday, February 20, 2021

CRISIS OF INFINITE ENSEMBLES


 



Earlier I broke down the superordinate ensemble of DC THE NEW FRONTIER, separating off some characters from the others in the narrative on the basis of which ones had what I’m currently calling “stature,” which I may or may not further define as stemming from a sort of “motive force.” I said that I’d contemplated doing the same for CRISIS ON INFINITE EARTHS.


The problems of CRISIS are more formidable than those of NEW FRONTIER. In executing the 12-issue series, Marv Wolfman and George Perez were in effect providing a “send-off” for the often inconsistent “continuity” of DC Comics that had grown, Topsy-like, since roughly 1938. Thus, partly as an appeal to hardcore fans, they included countless DC characters who had enjoyed at least a brief series, though in the case of long cancelled heroes Wolfman and Perez limited themselves to those with whom their fans were somewhat familiar through revivals and retcons. (In other words, obscurities like Nadir the Magician and the Gay Ghost got no exposure here.) The creators also introduced a few new heroes who then went on to appear in post-Crisis features, though none of these proved especially popular.



Basically, Wolfman and Perez chose two methods for assembling their hundred-plus protagonists into action against the evil Anti-Monitor. Either a small group of heroes went on a mission of some sort, or a larger group participated in some big fight-scene. These tended to use characters purely for quick shots, making them functionally indistinguishable from the roles of “spear carriers” in theater. Of all those in CRISIS, only two fight-scenes focused on events that would carry over into extrinsic stories: the killing of the Dove, which would affect all future depictions of his brother/partner the Hawk, and Doctor Fate’s interaction with Amethyst Princess of Gemworld, which would give rise to a rewriting of Amethyst’s backstory, as I chronicled here.


Most if not all of the heroes who went on missions together, though, had sufficient stature in the narrative to be deemed part of a superordinate ensemble. Thus, in addition to the four characters mentioned above, this would include:


The Earth-One Superman, the Earth-Two Superman, Batman, the Earth-One Wonder Woman, the Ted Kord Blue Beetle, Firestorm, Geo-Force, the Jay Garrick Flash, the Barry Allen Flash, Kid Flash, Supergirl, the second Doctor Light, the Red Tornado, the second Wildcat, Captain Marvel, Power Girl, Uncle Sam, The Spectre, Captain Atom, Dawnstar, the second Firebrand, Mon-El, Jade, The Ray, J’onn J’onzz, the John Stewart Green Lantern, the Guy Gardner Green Lantern, the Blue Devil, Zatara, Madame Xanadu, the Thunderbolt, the Phantom Stranger, Doctor Occult, Deadman, Fury, and possibly the three characters created especially for CRISIS: Harbinger, Lady Quark, and Alexei Luthor.


A few villains took part in missions as well, such as Doctor Polaris. But since there was no substantive “team-up” between any of the DC heroes and villains for any length of time, I would not deem any of the villains to possess ensemble-status. As in the features where the criminals usually appeared, they exist to oppose the ensemble, not to enhance it.



Sunday, April 12, 2020

MYTHCOMICS: "AND THERE WILL BE WORLDS ANEW" (DOCTOR STRANGE ANNUAL #1, 1976)


Since its inception, Marvel’s DOCTOR STRANGE has been such a triumph of visual design that a fair number of quality artists—Colan, Rogers, Starlin, and a host of others—sought to play baroque games of form and shape in the Sanctum That Ditko Drew. That said, though Ditko’s visual rendition of the doctor’s very strange worlds remains unsurpassed, the feature’s scripting was usually not quite as distinguished. Thus, though I’ve argued for the mythic depth of many tales from both of STRANGE’s co-creators Steve Ditko and Stan Lee, I’ve found little complexity in the Lee-Ditko stoiies of the “master of the mystic arts.” It’s been suggested that one of the two creators took some inspiration from the sixties bestsellers of alleged Tibetan monk T. Lobsang Rampa, insofar as those books introduced Western readers to complex concepts (however borrowed) of Tibetan sorcery. But if Rampa was the proximate source for DOCTOR STRANGE, neither Ditko nor Lee pursued any other aspects of esoteric tradition, Eastern or Western. While I would not have wanted to see the creativity of the feature straight-jacketed by adherence to occult doctrine—a failing of Steve Englehart’s version of the character— some metaphysical motifs might have kept the feature from having been so dominated by two principal plots: either Doc Strange goes to some alien dimension to fight tyrannical rulers there, or he defends Earth from being invaded by such extradimensional forces.



“And There Will be Worlds Anew” was ostensibly the sole creation of artist P. Craig Russell (more on that matter later), and there’s no more esoteric tradition in either his art or script than in most other adventures of Marvel’s Sorcerer Supreme. However, Russell does pattern his stand-alone story on a metaphysical motif common to Western art: the close association of Beauty and Death. Many Russell works make no bones about his narrative inspirations, often adapted from or patterned after famous (and public-domain) operas like PELLEAS AND MELISANDE and Wagner’s RING continuity. In re-reading ‘Worlds,” I didn’t pin down any specific narratives on which Russell might have modeled his tale, though I did think of Poe’s little-known story “The Island of the Fay,” in which the main character fantasizes seeing the same scene from two viewpoints: a beautiful faerie-bower and a desolate wasteland.



For the first eight pages, “Worlds” isn’t much different from the average Doctor Strange story. Brooding in his domicile after a quarrel with his lover Clea, the magician receives tidings that she’s been kidnapped by an unknown entity. The hero seeks out “the Temple of Man,” which is apparently mainly a big old occult library. Strange’s characterization carries more currents of self-doubt than is usual, but it’s not significantly different from the Strange of more formulaic stories. And after the magician’s quest takes him to a never-visited dimension called Phaseworld, his first action is to engage in battle with the dimension’s ruler Lectra, much as the doctor would in many previous adventures. Lectra only wins the conflict by a standard villain-trope: she shows the hero an image of his beloved in captivity, and he’s forced to surrender to preserve Clea’s life.



However, with the standard Marvel pyrotechnics out of the way, Russell then devotes the remainder of “Worlds” to portraying the beauties of Phaseworld. The two mages set out for Lectra’s home city, Allandra, transported across “the currents of space” (and a relatively mundane-looking ocean) in a mystical ship. On the way a sea serpent attacks, and Strange wounds the creature before Lectra can explain that the beast is meant to guide them through stormy seas. Lectra thus gets to strut her stuff by forcing the storms to cease, conjuring up the Biblical motif. Once the seas are calm, the complex golden city of Allandra rises from the depths.





Russell makes Allandra a true faery-dwelling, all spires and minarets, with no indication that it was ever meant to be lived in. Up to this point Strange has seen no sentient beings except Lectra and a ship-crew of undead sailors. But the city has even fewer signs of life, causing Strange to think, “It is magnificence itself, a city of floating form and sculpture. And yet, beneath the fascination, I sense death.”

Once the two sorcerers arrive at the palace, Lectra outlines her plan to make Strange her consort. She doesn’t have the usual motive of wanting to spawn offspring, though, for her purpose is to meld her sorcerous powers with those of the hero in order to preserve Allandra from doom. She attributes the decay of her world to her sister Phaydra, who then makes an appearance, and the latter remains silent in contrast to Lectra’s volubility. 



However, the silent woman keeps company with a type of bird almost iconic in ballet and opera: a lovely white swan. The swan, name of Tempus, is able to speak for Phaydra, accusing Lectra of beginning their world’s doom by usurping the throne for “vainglorious lusts.” The two sisters battle magically. Strange interrupts the fight, wanting nothing but his missing beloved. The swan metamorphoses into an angel-winged man, and reveals that Clea was never Lectra’s prisoner. The revelation causes Lectra to hurl a spell at Tempus, but when he deflects, her magic destroys a “soul mirror,” leading to the deaths of both sisters and the world of Allandra. Strange alone escapes and returns to his own world.



The conjoined but opposing natures of the sisters is the dominant theme here, though only once does Russell gloss those natures, having the hunky swan-stud state that Lectra “possesses the evil of the mind” while Phaydra “holds the truth and good of the heart.” I’d like to say that this interpretation is supported by the Classical Greek names Russell invokes, but his characters don’t parallel in any meaningful way the stories told, respectively, of Classical Electra and Classical Phaedra. My best guess is that in the story of Electra, she represents Thanatos, since she’s willing to sacrifice Orestes so that their mutual father is avenged, while Phaedra is Eros, given that her passion for her stepson would’ve harmed no one had it not been forestalled by the priggishness of Hippolytus. But again—just a guess.

The original story appears with both scripting and co-plotting credits for Marv Wolfman, but in a COMICS JOURNAL interview Russell denied that Wolfman had done anything but provide dialogue. Many years later Russell persuaded Marvel to re-publish the story with his revisions to the art and the script, and as I have not read this version I cannot comment. Still, Russell’s art nouveau approach to the master magician was at least an improvement on the character’s generally-neglected metaphysical potential.

Sunday, April 5, 2020

MYSTERY OF THE MASTER THREAD PART 2

                               


To my knowledge, no written work of fiction provides a mythopepic discourse denser than that of Herman Melville’s MOBY DICK. This sprawling tale is replete with many threads of mythopoeic vertical meaning, ranging from the relationship of white men to colored men (which theme preoccupied Leslie Fiedler) to the nature of fate (Fedallah’s MACBETH-like prophecies). But all of these meaning-threads are subordinate to the master thread, which, if removed, would unravel the whole kit and kaboodle. The master thread for MOBY DICK consists of the myth of the Hunter and the Hunted—with the additional fillip that the Hunted is either God or the agent of God’s inscrutable will, so that the Hunt itself is inevitably doomed.

All of the subordinate vertical threads of MOBY DICK are so well developed that the author could have made stand-alone stories out of any of them. This is not generally the case, however. Of the thousands of other narratives that possess strong mythopoeic meaning, most of them possess no more than a single strong master thread.



Case in point: CRISIS ON INFINITE EARTHS. When I wrote my mythcomicsreview of CRISIS, I was more than a little aware of the serial’s numerous flaws, from the bland scripting of Marv Wolfman to the drably functional manner in which the story tossed together nearly every famous or semi-famous character in DC Comics history. Those subplots that even came close to vertical meaning were frequently botched, as with a maudlin encounter between Kamandi—Jack Kirby’s “Planet of the Apes” swipe—and Solovar, one of DC’s seemingly endless supply of intelligent gorillas. However—there was one master thread I discerned, one in which Wolfman built upon the “devilish” character of Krona, and contrasted this character’s impiety with a “holy trinity” of characters implicated in the death of the old cosmos and the birth of the new.



On the more positive side, some master-threads receive support in unpredictable ways. Jack Kirby’s NEW GODS saga, reviewed here, has one obvious master-thread: the prophecy of an eventual confrontation between the tyrant Darkseid and the hero Orion. I wasn’t entirely pleased with Kirby’s years-later wrap-up of his epic series. But even though the author went down a somewhat unsatisfying path, HUNGER DOGS wasn’t without mythopoeic meaning in itself.



But I’ve recently noticed one particular subordinate thread, one so subtle that one could barely even assign a didactic meaning. In my review I had no space to examine the curious relationship between Darkseid and his mother Heggra.




The reader only three things about the wizened queen: (1) that she rules Apokolips before Darkseid ascends to the throne, (2) that her influence obliges Darkseid, against his will, to wed a noblewoman named Tigra, who ends up being the mother of Orion, and (3) at some time, Darkseid has his mother killed, probably because she blocked his rise to power.



But in recent months, I noticed that the given names of Heggra and Tigra are not dissimilar, suggesting a symbolic identity between them. Visually, they’re opposites, for Tigra is lean and given to overt violence, while Heggra is sedate, like a brooding hen sitting on her “hegg.” But despite these differences they collude to create Orion, whom Darkseid will make the mistake of casting out. The result is that Orion becomes dedicated to his father’s defeat, and though Orion’s primary mission is to keep Darkseid from gaining the Anti-Life Equation, it would not be incorrect to say that the conflict of father and son ends up avenging the maltreatment of two maternal figures. It’s a subordinate vertical thread that in no way diminishes the master thread of the father-son conflict, but because of this mini-discourse, the master thread is made yet denser and richer.

Friday, April 5, 2019

MYTHCOMICS: {THE FALL OF DRACULA], TOMB OF DRACULA #45-70, 1976-79)

[SPOILERS, SPOILERS everywhere]

During the Silver Age the long story-arc (defined here), long a standard in the comic-strip medium, became both fiscally and artistically rewarding to comic-book practitioners. However, the very success of features that allowed for the development of long arcs-- FANTASTIC FOUR, THOR and SPIDER-MAN-- may have made it tough for other features to compete. The Early Bronze Age is littered with unfinished fantasy-epics, and even Jack Kirby himself, partly responsible for the Silver Age arcs, saw his "Fourth World" wrecked on the reefs of market preferences.

Marvel's TOMB OF DRACULA-- the company's most popular "monster comic"-- lasted almost the entire decade of the 1970s. But initially the feature conceived by artist Gene Colan and writers Roy Thomas and Gerry Conway took an episodic approach to storytelling typical of the early 70s. The vampire count, brought back to life during the 20th century, sought to find new ways to establish a new empire among the living. His main opponents were a group of vampire-hunters: one was Frank Drake, a distant descendant of the mortal Dracula line, while the other two were descendants of characters from the Bram Stoker novel: aged Quincy Harker and his protege Rachel Van Helsing. With issue #7 (1973), Marv Wolfman took the scripting reins, and he and Colan continued to their collaboration on the title until it ended in 1979 (though other Marvel-Dracula stories by other hands appeared elsewhere). Although Wolfman's long tenure included many episodic, "done-in-one" stories-- indeed, many such stories are interpolated in the long arc I've termed "Fall of Dracula"-- he gave the continuing characters more emotional continuity than they had possessed under previous writers, including the star himself. Dracula was not just a thirty bloodsucker, but a medieval aristocrat who believed absolutely in his right to command, as illustrated by the vampire's words in this 1974 storyline:

Man does not have his choice in things. He follows the will of his betters—and he is destroyed if he does not.
Though TOMB OF DRACULA was a steady paycheck for both Wolfman and Colan, they surely saw many other features dying around them, not least other "monster-titles." I've avoided looking at anything Wolfman or Colan may have said about the disposition of the TOMB title, except for responses in the letters-columns. The specific rationale for working in a possible conclusion to the undead count's saga does not matter. it only matters that in TOD #45 (1976), Wolfman took the first step toward chronicling the ruthless vampire's downfall.



In issue #45, Dracula has just survived a crossover-encounter with Marvel's resident sorcerer Doctor Strange. Possibly in response to his near-defeat, the vampire conceives of a new way to wield power in the human world: that of starting a religion. Earlier issues establish that in antiquity Dracula forswore the Christian beliefs of his upbringing and affiliated himself to God's enemy Satan, though there are no indications that the Count was a true believer in anything but himself. Drac hits upon the idea to create a Satanic cult that will somehow become dominant in world government, though the vampire seems pretty sketchy about the details of his program. He happens across an abandoned church and decides it's the perfect place for a Satanic hang-out. But although the church has been divested of most of its religious accoutrements, one memento remains: a large oil painting of Jesus of Nazareth, looking soulfully outward. Dracula finds that he cannot remove or even come near the painting. Instead of giving up the church as off limits, the villain defiantly swears to make the former place of worship the bastion of a religion in which Dracula himself will become a living god.



Dracula seeks out a nearby Satanist cult, a small coven run by a nasty customer named Anton Lupeski (note the "wolfish" name). Since Dracula sees the cultists attempting to summon Satan himself to marry a female cultist, the vampire hits on the idea of pretending to be Satan given human form. The cult buys Drac's imposture, though Lupeski knows better. However, since the coven was in the middle of conducting an unholy marriage-ceremony, Dracula finds himself expected to make an infernal union with the female cultist in question, name of Domini (explicitly translated as "belonging to God.") Since Domini is a good looking woman, the vampire has no objection to assuming the role of her husband.



Following this initial step in the Count's plans for conquest, Wolfman begins to emphasize the presence of angelic/ Christ-like figures in Dracula's world, figures which had been largely absent in earlier issues. Flashbacks in issue #48 establish that even back in medieval times Dracula had a few episodic contacts with ambivalent beings who seem to be heavenly emissaries.  Issue #50 features another crossover with the mainstream Marvel universe, but the choice is more metaphysically interesting than Doctor Strange. Lupeski, seeking a way to get rid of his new boss, mystically persuades the Silver Surfer, Marvel's secular Christ-figure, to attack Dracula. Dracula survives the alien hero's attack in part when the Surfer gets a look at the Jesus-painting. The hero apparently has some sort of communion with the powers behind the painting, and thus decides to leave the undead Count to the destiny of Heaven.



Domini (no last name) emerges as the mediator between Dracula and his heavenly opponents. Wolfman does not spend much time explicating her history: for reasons unknown Domini was sent to a nunnery by her unnamed father, but she eventually escaped to join the Satanists-- not out of any devotion to that religion, but seeking some anodyne for her own sense of weakness. She comes alive as a character, though, because she seems the opposite of the relentless count, and the two genuinely fall in love despite Dracula's original purpose. In fact, Domini's father shows up at the Satanist church, using a rifle against the cultists. Dracula, brooking no opposition, slays Domini's father, though Domini is inscrutably sure that her dead father will not be doomed to vampiric resurrection.





It's decided at some point that Dracula and Domini will conceive a child, the better to promote the new cult with a messiah-figure, and the mystic rituals of the Satanists serve, apparently, to make an undead person capable of conceiving. Dracula's motivations here become somewhat fuzzy: on one hand, he wants to be the center of the cult, yet, because of his frustrations with earlier offspring, he also wants an heir to his throne.

However, in issue #52 Dracula makes a new enemy: a nameless, golden-skinned man who attacks the vampire with assorted super-powers. Dracula wounds the attacker, who flees-- and apparently disappears into the Christ-painting, signalling that he's some sort of angel-figure like the ones that dogged Drac in medieval times.





Despite interference from Quincy Harker's gang of hunters, Dracula's child is born, though the vamp is duly vexed to see that the infant has golden skin like that of his adult adversary. Domini has no real explanation for this, and even Drac doesn't seem inclined to wonder if she's been unfaithful to him. In issue #55 Lupeski, seeking to drive a wedge between the vampire and his messianic spawn, rather high-handedly bestows on the child the name of the Roman god Janus, "the god of "beginnings and endings" (or maybe "Alpha and Omega," as per the New Testament?) However, though Dracula and Domini begin the life of Janus, Lupeski provides an ending: during a battle in which Lupeski suborns the vampire-hunters against Dracula, the cult-leader accidentally slays the infant. Dracula slays Lupeski but becomes distraught at the loss of his son and heir.



Though Domini joins Dracula in mourning their son, issue #61 reveals another bolt in her quiver. In a parody of vampiric revival-- itself a parody of Christian resurrection-- Domini brings her infant son back to life by causing the dead child to merge with the unnamed golden angel. The angel thus takes on some of the personality of the human child, and announces with supreme regret his intention to slay his father.



Despite Dracula's replacement of Domini's father as "the only man in her life," Janus's battles with the vampire-lord don't verge into the realm of the Oedipal, though Wolfman ratchets up the melodrama for all it's worth.



However, yet another player enters the game in issue #64. Satan himself summons Drac, Janus and a human witch named Topaz into his infernal domain, and waxes wroth with his alleged servant for having upset the balance between Heaven and Hell:

You brought into existence a child-- a son who destroys the carefully woven tapestry that permits our survival.

The gist of Satan's remarks imply that he's punishing Dracula in order to keep the celestial heat off himself. Satan releases all of his captives back to the mortal world-- including Topaz, who mainly served in the capacity of a glorified guest-shot-- but now Dracula has lost all of his vampire abilities. The Count is thus forced to scrabble for existence like an ordinary mortal, and though he's still a tough old bat without his powers, Satan hits Drac in his weakest point: his inordinate sense of pride in having the powers of the undead. The Devil only returns Drac's powers when the latter has foolishly forsworn Satan as well as God, which, according to the demon-lord, is going to put the vampire in big trouble in the final accounting.



If Wolfman had any intention of a final contest between Dracula and his son, this plan is abandoned. Instead Dracula's last challenge is from an older vampire, one Torgo, who turns all of the Count's legions of undead against him. Even though the doughty Drac again triumphs, for the first time he's unable to find any glory in the victory, and so is ripe for slaying by his oldest living foe, Quincy Harker.



To be sure, even in the feature's final issue, Wolfman mentions plans to re-launch the Count in another format, so it was a given that Marvel wasn't quite finished with Dracula. Nevertheless, this broad breakdown of the events of "Fall of Dracula" should indicate that Wolfman and Colan managed to send the bloodsucker to a doom which, while entirely deserved, nevertheless carries the aura of solid melodramatic tragedy.


Saturday, July 7, 2018

ENSEMBLES DISASSEMBLED

In TRANSITIVE AND INTRANSITIVE ENSEMBLES, I explored some of the ways in which various characters did or did not belong to ensembles occupying a work's narrative center. For instance, I regarded Captain America to be the only centric star of CAPTAIN AMERICA CIVIL WAR. while the Avengers and other superheroes were all "guest stars." Yet in AVENGERS: INFINITY WARS, it's not just the Avengers, but most of the heroes, including Doctor Strange and the Guardians of the Galaxy, who provide the ensemble. Only a smattering of goodguy protagonists, like Wong and Nick Fury, don't qualify as members of the centric ensemble,  because they function largely as support-cast

This line of thought was designed to cope with the extended casts of multi-character smorgashbords, such as the Jim Starlin mashups that influenced INFINITY WAR. Generally speaking, I think most of these mashups follow the same pattern as INFINITY WAR, with one big exception: CRISIS ON INFINITE EARTHS. 

I scanned through the twelve-issue series recently, and found that it was not structured quite the same as the usual superhero smorgasbord. Marvel's competing project of the time, SECRET WARS, included a huge ensemble-cast, most of whom were Marvel's most popular heroes. That said. as I commented in TRANSITIVE, one of the participants in the "Wars," Lockheed the Dragon, still rated no more than support-cast status.

CRISIS, however, was much more ambitious than SECRET WARS, given that it was a sendoff to DC Comics' complicated continuity. Whether for reasons of sentiment or marketing, Wolfman, Perez and whoever else worked behind the scenes attempted to work in not only all the DC heroes being published at the time, but dozens of characters without a current berth, ranging from Rip Hunter Time Master to Detective Chimp. I didn't even attempt to count all of the heroes who participated in the battle against the Anti-Monitor, but it seems obvious that, in order to function as part of the ensemble, a given character would have to "stand out" from the madding crowd.

Some characters are clearly front-and-center. like Superman and his dead cousin.




And the Flash, who also bites the big one here.



But when Wolfman and Perez kill off an almost forgotten western hero, the Nighthawk, within one page, I would have to say that the late, not-great Nighthawk is no more than a guest-star.



Ditto more celebrated heroes who just participate for a panel or two, like the Metal Men.



Even getting a few pages to themselves, as happens with this motley crew (one of whom is the Atomic Knight, an unsuccessful reboot of a John Broome concept), doesn't serve to make the likes of Dolphin and Captain Comet part of the centric ensemble. I seem to remember that Animal-Man (seen there behind Atomic Knight) plays a little more central role in another section, but this raises the question: what criterion here does separate the assembled from the disassembled?


In features with regular characters-- like, say, the MCU's Captain America series-- guest-stars are narratively subordinate to the starring characters. I've made similar arguments in regard to horror-stories, arguing that Doctor Moreau, not his animal-people, is the star of Wells' ISLAND OF DOCTOR MOREAU , while Stevenson's Edward Hyde assumes more narrative importance than his alter ego Henry Jekyll. So clearly, if I were ever moved to list exactly which characters in the compendious CRISIS belonged to the ensemble, I would probably include only those that had a very strong influence upon the outcome of the overall plot.

Not that I anticipate doing so at any near point in the future, though.