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Showing posts with label near-myths (entries). Show all posts
Showing posts with label near-myths (entries). Show all posts

Friday, March 13, 2026

MIKAMI MEDITATIONS PT. 2

 This post could have been a "near-myth" post, but as I get closer to finishing my reading of Takashi Shiina's GHOST SWEEPER MIKAMI, I want to keep all the SWEEPER stuff in one bundle.

In the first part, I provided an overview of early installments of the 1992-99 manga series with respect to the imaginary psychology of the principal characters: ghost sweeper/exorcist Reiko Mikami, her lustful assistant Tadao Yokoshima, and her other assistant, mild-mannered female ghost Okinu (who reincarnates into a mortal body late in the series). In MEDITATIONS 1, I questioned whether or not there was a thymotic romance between Mikami and Yokoshima in the series as a whole. I strongly suspected Shiina had that intention, though, based on a page I reprinted from a 1993 sequence entitled "Dad's Here." In it, Yokoshima-- who's never received the slightest encouragement for his erotic approaches from Mikami-- welcomes his father Daishuu to Tokyo, though the older man is more than a little extreme in his behavior toward his son.


Daishuu, though still married to Yokoshima's mother, remains the sort of smooth heartbreaker Yokoshima would like to be. Then by a sequence of events, Daishuu goes on a date with Mikami, which ties Yokoshima up in knots. He dreams that the ten-years-older Mikami has married Daishuu and becomes his mother.



 


  For her part, Mikami never shows even a slight interest in Daishuu, not least because he's married, though Daishuu almost certainly wants to seduce the ghost sweeper to become a mistress. "Dad's Home" ends with a meaningless comic brawl between father and son.


  While "Dad's Home" had no direct impact on the series' direction, clearly Shiina had it in mind when, about two years from the series' conclusion, he created a bookend-story called "Mom's Home." Yokoshima's mother Yuriko visits him, declaring that she intends to divorce her husband and have Yokoshima live with her. Yuriko even acts just as rashly as her husband did on his earlier visit.


      
Upon meeting Mikami and Okinu, Yuriko describes her reasons for wanting to divorce Daishuu for cheating (though he will turn out to be innocent of this particular charge). She also makes Mikami very uncomfortable when she describes how she Yuriko married Daishuu after having been forced to beat him up several times for inappropriate behavior.


 
However, Yuriko has another similarity to Mikami: she's a high-roller businesswoman, and she plans to leave Japan with her son. Privately she tells Yokoshima that if either Mikami or Okinu will speak up to keep the young man in Japan, she'll let him stay-- though Yokoshima can't simply ask the women to intercede. So just as Yuriko plans to fly out, Yokoshima uses a magical device to impersonate Mikami-- only to get exposed when the real Mikami shows up.  


   
 
Yuriko, however, is less concerned with her son's mendacity than with Mikami overstepping her bounds, punishing her former employee, when it's obviously the mother's right to punish the errant child (which she does, even while talking to Mikami). Only one thing can save Yokoshima: a full confession of Mikami's feelings for him.


 




  Well, that and one other thing-- the timely arrival of Daishuu, who brings proof that he didn't cheat on Yuriko. Immediately Yuriko drops the whole matter and leaves with her husband. Mikami's confession of her feelings is rendered incomplete, allowing things to go back to the status quo. And for good measure, it's suggested that Yuriko may have manipulated things to make sure her boy got hooked up with a proper mate-- a mate just like the girl who married dear old Dad.  



Saturday, February 21, 2026

NEAR-MYTHS: "LO, THERE SHALL COME AN ENDING," FANTASTIC FOUR #41-43 (1965)

 


For my four-hundredth mythcomic, I'm going to put the original "Inhumans Saga" under the myth-scrutiny lens. But Lee and Kirby built up to that ambitious multi-parter with a less impressive three-part arc, lasting from FF #41-43. I'm not going to examine this arc-- which I'll just call "Ending" after its final installment-- in depth, because the story doesn't really have any. But "Ending" does play into one of the major elements of the Inhumans Saga in the way the arc presents the character of Medusa.

Before getting into the story proper, I have to make the usual disavowals: I don't believe Jack Kirby created the FANTASTIC FOUR stories on his own, as he (in)famously claimed in a JOURNAL interview. But I believe he created most of the iconic characters in a process of discussions with credited editor/writer Stan Lee, and that creative interaction made even a minor story-arc like this one more consequential than many of Kirby's solo outings. Also, it is indisputable that after a certain point Lee did start to follow Kirby's lead more than in the earliest collaborations, because Lee himself said that he did so.   

There's nothing very venturesome about the villains of this arc: the Frightful Four, making their third appearance as a team here, following their previous appearances in issues #36 and #38. Three of the members were just recycled reprobates from other strips: the Sandman from the Lee-Ditko SPIDER-MAN and both the Wizard and Trapster from HUMAN TORCH. The fourth member of the so-called "Evil FF," though, made her debut in FF #36 under the name "Madame Medusa." No origin is provided for the long-haired villainess, nor does she voice any particular reason for joining these three criminals-- all of whom at least had previous jousts with the Human Torch-- in their mission to overthrow the Fantastic Four. I could easily believe that Kirby created Medusa and worked her into the story without yet knowing what he and Lee would do with her, in terms of origin or motives. So Kirby and Lee just played her as a standard super-villain, eliminating crimefighters for some vague purpose of gaining power later on.   





"Ending" is largely formulaic. At the start of #41, the Thing quits his partners, feeling like they've been taking advantage of him. He's captured by the Frightful Four, and the Wizard brainwashes the hero so that he wants to destroy his former allies. The three older villains are all routine in their characterization, but Lee and Kirby do start expanding on Medusa a little. As the "evil counterpart" to Sue Storm, Medusa seems briefly interested in Mister Fantastic, and by the way Kirby depicts this scene, it's pretty standard "evil girl has a yen for noble hero." But nothing more comes of this momentary infatuation, here or in any other FF story I've come across. As Lee's dialogue for the scene states, Medusa has no feelings about the other three heroes, and in the second part of the tale, she shows her willingness to mousetrap the Torch, knock him out, and deliver the youth to the Wizard's tender mercies.


         
However, in the concluding installment, all one can say is that by that time, Kirby had decided that he wanted that story to end with Medusa getting away, so that she could make a separate appearance in the beginning of the Inhumans Saga, starting in FF #44. Judging only from the art-- which might or might not have some ancillary story-notes in the margins of the original artboards-- the Torch chases the long-haired villainess and seems to pause while she gets away. The Torch returns to his partners-- including a de-brainwashed Ben Grimm-- and from the art alone, one can't be sure that Kirby meant (a) to have Mr. Fantastic question the younger hero about failing in his task, or (b) to have the older hero imply that Johnny Storm allowed the comely criminal to escape just because she's hot and he's a horny teenager. Then nothing more is said about the hypothetical "torch" Johnny might be carrying for Medusa for the rest of the Lee-Kirby run. However, in issue #44 Medusa will meet the Torch one-on-one again, and though there's no romantic vibe between them, here Lee and Kirby introduce the idea that Medusa is a member of a race of hidden superhumans, and Johnny does forge a love-connection with one of them-- to be sure, one more age-appropriate than Medusa would have been.

It's not impossible that Kirby never meant to imply that the Torch had the hots for Medusa. He might as easily have hesitated to overtake the villainess because his flame was getting weak, which was a common thing in those days. (Note the above panel where Johnny complains that because his flame has gotten weaker, Medusa can defeat him with the equivalent of a wet mop.) Lee might then have decided to toss out the idea of Johnny having a fiery twinkle in his eye for the older female, just because it was more dramatically interesting than Johnny just complaining that his flame was about to go out. If Kirby hadn't mentioned his burgeoning plans for Medusa to Lee, then to Lee that would have been as good an idea to pursue as any other, even if they didn't follow through. But whether the two creators were on the same page when they ended "Ending," they soon began a new phase in the career of Marvel's First Family.          





Sunday, February 1, 2026

NEAR MYTHS: THE THING VS. THE IMMORTAL HULK (2019)

 


Though "TTVTIH" (FF vol 6 #12) doesn't have the symbolic discourse of a mythcomic, it does ring in one of the best takes on that near-mythic question dear to the hearts of Marvelites: "who's stronger, the Hulk or the Thing?"


 
Now, in a technical sense the real question wasn't "who was stronger." If Lee and Kirby had been in any way ambivalent when the two characters first met in FF #12, "The Hulk vs. the Thing" in FF #25 made it abundantly clear that the larger Hulk had the strength advantage. The real question was "what can the Thing, the FF's heavy hitter, do to beat an unbeatable adversary?" Issue #25, which focuses mostly on the Thing and the Hulk, and its second part in #26, which brings in the Avengers as well, is practically a masterclass from Jack Kirby in the depiction of dynamic combat-scenes (even despite the ham-fisted inks of George Bell). During the same period, the Thing often had battles with other powerhouses, such as the Sub-Mariner and the Silver Surfer, and some of these battles were repeated. But without checking I'd guess about 10-15 later artists attempted to exploit the suspense of a Thing-Hulk battle once again. Some of these latter-day battles were adequate, and others mediocre, but none of them even came close to the high standard of Lee and Kirby-- until 2019.

The great cover by Esad Ribic presages what turns out to be an exceptional story built around yet another contest between Orange Guy and Green Guy, drawn by Sean Izaakse and scripted by Dan Slott. And, almost unbelievably, Slott makes a silk purse out of one of Marvel's hoariest "sow-ear" plots: the one where the villainous Puppet Master uses a radioactive puppet to force one hero to attack another hero.

 Now, unlike many writers who resorted to the "Puppet Master plot," Slott set up a special connotation to the villain's actions. The Puppet Master, currently in prison, has become aware that his stepdaughter Alicia intends to marry Ben Grimm, one of the evildoer's worst enemies. So the irate puppet-maker takes control of the Hulk and sics the behemoth on the Thing when the hero is beginning his honeymoon with his new bride. Thus, the villain's motives are much more personal than usual. In addition, in contrast to every other such story I've read, this time the Hulk is aware of being controlled, but he has such a long-standing grudge against the Thing that he somewhat cooperates with Puppet Master. Slott does this, I believe, because when he comes up with a unique way for Ben Grimm to win his battle, the writer wants readers to feel like the hero finally beat his green-skinned nemesis "fair and square"-- that is, with the Hulk largely in control of his faculties, even while being controlled.

And how does Ben win? Well, even though I don't have a large readership, I won't say, on the chance it might compel even one person to check out THE THING VS THE IMMORTAL HULK. And "not revealing the ending" is a courtesy I almost never extend to any other thing I've ever reviewed.

TTVTIH doesn't top THVTT. But it's now a close second.                   


Tuesday, December 30, 2025

NEAR MYTHS: [LI'L ADAM"], THE SPIRIT (1947)

 This seven-page SPIRIT strip, dubbed "Li'l Adam" in reprints, was one of many clever parodies Will Eisner produced in the postwar period. "Adam" is arguably somewhat mythic in terms of one narrative commenting upon the underlying propositions of other strips. 



Following an establishing page, the hero, preparing to leave on a fishing trip, is forced to return to the crimefighting grind when Al Slapp, creator of the popular "Li'l Adam" hillbilly-humor strip, is severely injured by an unknown assailant. The manager of Slapp's syndicate helpfully implicates two other comic-strip rivals of Slapp: Elmer Hay (Harold Gray) and Hector Ghoul (Chester Gould). The manager also mentions a "Maggie Malone," but as I'll discuss later, there was good reason that both Eisner and the Spirit did not pursue that particular quarry.


   Page 3 establishes one of Eisner's main conceits: all of the suspect-artists both look like, and hang out with, characters from the strips being parodied. Thus Elmer Hay, creator of the "Little Homeless Brenda" strip looks like Daddy Warbucks of "Little Orphan Annie," and has in his company doppelgangers for Annie's dog Sandy and Warbucks' Hindu aide Punjab. (Annie/Brenda is represented by a drawing on the wall.) After dispatching the minor threat of Punjab, the Spirit learns from Hay that he had no reason to attack Slapp, because "Adam" has so outpaced "Brenda" that the older strip only excites interest in the public whenever Slapp skewers the orphan-girl.   




The Spirit then seeks out the low-rent apartment of Harold Ghoul, who looks just like Dick Tracy, while in a flashback Slapp is seen to look roughly like Li'l Abner. Ghoul spins an even sadder tale of woe, telling the hero how he poured his heart and love into the exploits of hero-cop Nick Stacy-- only to see Slapp's parody, "Fearful Fooznick," reduce the heroic policeman to a publishing non-entity. The distraught artist tries to take his own life and is knocked out by the Spirit-- but by the time Slapp has emerged from his coma at some hospital, the Spirit has doped out that the syndicate manager tried to kill Slapp for reasons also related to economic disadvantage. For an end-joke Slapp gets clocked by a dead ringer for Li'l Abner's pappy, albeit a Pappy who's got bodybuilder-muscles like his "son."

I took these images from this extant but discontinued site. The comments-section contains some interesting speculation, that Eisner probably intended this story to be part of a phony "artist-feud" between him and Capp-- but if so, Capp never reciprocated by spoofing the Spirit. Other respondents mention that Capp also participated in a "phony feud" with Allen Saunders of "Mary Worth," and that Capp also spoofed "Peanuts" in addition to "Dick Tracy." However, the most consequential spoof in the history of "Li'l Abner" was Capp's attempt to spoof the popular novel GONE WITH THE WIND. Margaret Mitchell-- aka Eisner's "Maggie Malone"-- assailed Capp with so much legal firepower that, despite the law's protections of parody, the artist and his syndicate decided to discontinue the WIND parody, with Mammy Yokum explaining to the audience why the story would never be finished. Contrary to Eisner's pronouncement on Maggie Malone, Mitchell in real life had in fact shut down Capp's mockery and forced an independent syndicate to do her bidding. I'm sure in 1947 Eisner knew that Capp's mockery had nothing to do with Mitchell never writing another novel, since GONE WITH THE WIND was such a hit that not only was Mitchell made wealthy, she was unlikely to ever write anything that would not be overshadowed by that one big novel. But I doubt Mitchell ever read Eisner's toss-off joke-- and as one of the blog-respondents noted, Harold Gray probably took no notice of the fake feud.


     Perhaps less well known than the Eisner strip, however, was this "Hey Look" strip by Harvey Kurtzman, appearing one year after Eisner's strip. According to my recollection of a Kurtzman interview in COMICS JOURNAL, the artist, in addition to drawing assorted junky humor strips for Timely, got permission from Stan Lee-- who admired Kurtzman's turn of mind-- to do one-page, free-form humor strips under the title "Hey, Look." Usually there was almost no point to these strips from the creator of MAD Magazine (four years in Kurtzman's future). However, using a schtick not unlike MAD's habit of distorting the names of celebrities or characters for parodies, the unnamed speaker of this one-pager sticks the consonants "Shm" in front of every name evoked, beginning with "Shmill Shmeisner." There's not much question that the story Kurtzman is referencing is "Li'l Adam," though I doubt the majority of Timely's kid-readers knew what the monologist was talking about. They might have just barely grasped that "Shmill," whoever he was, had parodied Li'l Abner and Dick Tracy, which was true. Interestingly, Kurtzman does NOT mention "Shmeisner's" parody of Little Orphan Annie, though the figures of that strip would have been just as recognizable. 

Instead, Kurtzman makes it sound as if Chic Young's "Blondie" was somehow part of the mix. I don't think either Eisner or Capp ever parodied "Blondie." However, though I can't verify it from GCD, I have read somewhere that Kurtzman might have done some work for the Timely comic "Rusty," whose star "Rusty Rumple" was a knock-off of "Blondie Bumstead," complete with an idiot husband who was the series' goat. Whether Kurtzman worked on the "Rusty" strip or not, "Hey Look" also appeared in the "Rusty" comic, so Kurtzman had to be aware of the comic's existence. Maybe Kurtzman was implicating himself in the whole "knock-off/parody" concept-- though in 1948 he could hardly have guessed how dependent his own career would center upon parody.         

Wednesday, October 29, 2025

NEAR-MYTHS: WONDER WOMAN EARTH ONE (2016-2021)

 


I have a dim recollection that when Grant Morrison first began publicizing his WONDER WOMAN EARTH ONE project-- and I was not able to locate the item I'm remembering, so this is at best a paraphrase-- that he considered it something of a challenge to devise a Wonder Woman concept modeled on the original Marston/Peter series of the Golden Age. Morrison stated that he intended at the very least to address the bondage element in some way, which element has been largely elided from many if not all post-Crisis WW renditions. Whatever I read sent up a bit of a red flag in my mind. I've liked a lot of Morrison's work, particularly many of his takes on DC characters like Superman (in ALL-STAR SUPERMAN) and Batman (various arcs from roughly 2008 to 2013). However, I wondered if he was simply undertaking the WW project because she was part of the "DC Trinity," not because he had a sincere interest in Marston's concepts.

Well, the three graphic albums of WW EARTH ONE-- part of a DC imprint that sounds like little more a refurbished ELSEWORLDS-- are at least more focused than Morrison's scattershot ACTION COMICS run. Still, I never felt like Morrison was allowing his EARTH ONE take on WW to soar into the heights of erratic creativity for which the writer is best known.



Several departures from the Marston canon are entirely justified. The Marston series was launched a few months prior to the Dec 1941 attack on Pearl Harbor, but there was no way that a contemporary WW series, even a limited one, would begin in a WWII setting. However, one of the base concepts of the Marston series was that the heroine undertook her mission to man's world not just to fight Nazis, but to reform warlike males and bring them under the loving authority of the Amazon goddesses Athena and Aphrodite. I don't imagine that Marston, as much as he may have believed in his gynocentric philosophy, had any notion of showing the rise of a dominion of pagan goddesses in 20th-century America. However, Morrison-- who honors Marston as a representative of "alternative lifestyles-- decides that his Amazing Amazon will not just attempt such a conversion but accomplish it within a span from the 21st century to a time three thousand years in the future.     

To emphasize this manifest Amazon destiny, Morrison dials back the eternally-frustrated hieros gamos Marston arranged for his heroine and her beloved American Steve Trevor. In order to tweak expectations, Morrison makes his Trevor a Black man. However, Morrison isn't interested enough in his Trevor to make him into even a two-dimensional character. Morrison gives the readers mixed signals regarding the Diana-Steve relationship. It's as if he and artist Yanick Paquette were leery of imparting too much importance to the Amazon Princess's first potential heterosexual encounter. It's clear all the Amazons of Paradise Island have had frequent lesbian relationships, including both Diana and her mother Hippolyta-- even though no erotic encounters as such are shown-- so it's arguable that he might as well have dispensed with Trevor altogether.



Surprisingly, Morrison gets far more mileage with his version of perpetual comedy-relief Etta Candy, here renamed "Beth" and given the persona of a randy, plus-sized cheerleader for Wonder Woman's feminist agenda. Even the famed "woo woo" schtick works, possibly thanks to Morrison emulating various plus-sized celebrities. As a counter to all of the countless stories in which Diana's mother, Amazon queen Hippolyta, was simply a timely aid to her heroic daughter, Morrison forges a more acrimonious relationship between the two. But given that Hippolyta is destined to be disposed of in the second book, the effort feels somewhat doomed. Morrison also dispenses with WW's "clay statue" origins, but to no great effect  

But just as Marston couldn't really elaborate villains who had a well-conceived reason to oppose the Amazon's "loving authority," Morrison also struggles to embody believable masculine villains. Though a prelude establishes that in ancient times Hippolyta did encounter the genuine son-of-Zeus Hercules, the status of the Greek gods in the EARTH ONE domain is dubious. Does Ares, usually the opponent of loving Aphrodite in the comics, really exist, or is he just metaphorically true in the head of main villain Maxwell Lord? Possibly Morrison wanted any converts to Diana's philosophy to embrace her POV without any assurance of deific confirmation.



 Morrison's version of Doctor Psycho is not any better. In Marston, Psycho is an ugly dwarf who seeks to control women with his mental weapons, rather than with male muscle. Morrison's Psycho is a handsome charmer who comes close to seducing Wonder Woman with skillful mind games, but he like Trevor lacks depth. 



Similarly, Morrison devotes no background to his only female villain, the only holdover from WWII-- the Nazi Paula Von Gunther. Hippolyta allows Paula to join the Amazons after mental conditioning, much as Marston did, but this time, mercy for Paula has dire consequences. All of the villains, like most of the support-cast, are a little too transparent in their status as plot-functions.

Paquette's art is nice-looking but far too poised to possess any dynamism, even in the fight-scenes. Rough and blocky though H.G. Peter's art was, there were times it got across the cruel basics of the sadist/masochist tangos between various characters. In the hands of Morrison and Paquette, all that transgressive stuff just seems a little on the vanilla side.st

I'm not sorry I read WONDER WOMAN EARTH ONE, but it's clearly not really Grant Morrison's jam. I'd be totally okay with Morrison steering clear of Matters Amazonian for the future.        

Friday, October 17, 2025

NEAR-MYTHS: JUSTICE LEAGUE VS. GODZILLA VS. KONG (2023-24)

 






Now THIS is what JLA cluster-crossovers should be: valiant superheroes battling colossal monsters, and monsters battling other monsters, and villains trying to control the monsters before being taken down by the heroes. 

One thing I like about JL/G/K is that even though the DC-verse depicted here is not entirely congruent with the mainstream one-- for one thing, three regular villains and two regular heroes take the dirty nap-- there's no pretense by writer Brian Bucccelato that this is some amalgam universe where the Justice League and the Legion of Doom occupies the same world as the cinematic "Monsterverse." Buccelato possibly realized that it provided more opportunities for exposition if the Legion stumbled into the Monsterverse and brought back its progeny to menace this version of DC-Earth. 

The only icons directly imported from the Monsterverse are Godzilla, Kong, Mechagodzilla, and the Skull-Crawlers, though some new ones are invented to take the place of various Toho-titans. There were no such restrictions on the use of DC characters, so this is not a story for noobs, who really won't be able to tell the players without a scorecard. There's even a scene with some heroes breaking up a supervillain jailbreak in which I, expert though I usually am, strained to figure out some of the obscurities given a few panels here and there.

Characterization is understandably simple since the primary story is about stopping giant monsters, but Buccellato works in some pleasant dialogue nonetheless, and Christian Duce does a fine job of imparting the sense of monolithic hugeness to the big beasts. Sometimes there are continuity goofs because everything's so rushed. When in the story did someone bring the Teen Titans into the mix, and why is the Big S almost killed by Godzilla's atomic fire? If the Legion contacts Deathstroke to employ the League of Assassins, why does Ra's Al Ghul get into the thick of things? But since it's a one-off universe, the blips don't get in the way of all the looney hero/monster/villain fun.          


Tuesday, September 16, 2025

NEAR-MYTHS: ANGEL AND THE APE VOLUME TWO (1991)

 


This four-issue series, credited to "writer-penciller Phil Foglio and inker K.S. Wilson," never became part of DC's ongoing continuity for any length of time, despite its tying together three different DC franchises. I can't claim that APE II is any sort of neglected gem. Often it comes off like an unholy marriage of Roy Thomas (for continuity-linkages) and Alan Moore (inserting transgressive materials into kids' comics). Given that Foglio sports a comical bigfoot-style-- which is being applied to the silly, short-lived detective spoof from 1968--the humor is unusually shrill and, well, not especially funny. But APE II does make an attempt, however flawed, to follow through on the transgressive vibe I detected, at least in a house ad for the 1968 series.

APE II starts out with girl-on-ape violence.



  

For a moment, this seems like a sequence from the '68 series: a dizzy blonde girl detective messing around with her partner, talking ape Sam Simeon. One big change, though, is that, possibly in deference to feminist imperatives of the period, Angel O'Day becomes more of a tough, no-nonsense action-girl a la the heroines of Chris Claremont. However, while the original series never explained how Angel and Sam became partners in the first place, Foglio devises an origin. As a small child, Angel meets the talking gorilla on a safari in Africa, and somehow or other, Sam gets adopted into Angel's family.

However, Foglio decides that this family also includes Angel's half-sister Athena, a.k.a. "Dumb Bunny of the Inferior Five." My guess is that, because Silver Age writer E. Nelson Bridwell created INFERIOR FIVE and wrote stories for the '68 APE series, Foglio melded the two comic series with this maneuver. Thus Sam is raised alongside both half-sisters, who he regards as his real-but-only-figurative sisters. Athena, unlike Angel, is allowed to be somewhat like the dizzy blonde from the 1967 series, but with a more practical difference. Because she possesses immense super-strength, she's unable to have a physical relationship with an ordinary man. She tells her sister that she thinks she might be able to make Sam her boyfriend-- albeit a platonic one. (DC editorial probably said, "NO BESTIALITY.") 




In the midst of this subplot, it's established that the reason Gorilla Sam has been able to walk around the city without (usually) being noticed is that he has some mental powers he uses to fool people. But something starts messing with the people of the city, turning them (temporarily) into a bunch of damn dirty apes. Plus which, Sam and Angel are attacked by a squad of super-strong humans, who turn out to be apes from Sam's old African haunts-- the Gorilla City of many FLASH adventures.             




  Sam, when told that Athena has a thing for him, is aghast, though Angel seems to have become somewhat more reconciled to the idea. Then, the mysterious boss of the ape-men stops by the detective office, puts Athena through a nightmare in which she kills both Sam and her father, and then introduces himself to all as Sam's grandfather, Gorilla Grodd.  






Athena summons (rather unwisely) the rest of the Inferior Five, who are easily defeated. Grodd drags Sam to his laboratory hideout, revealing that he's gained control of an entity called "The Green Glob" (the narrator of a handful of DC SF-stories). He's tested the power before, and now he plans to transform all humans into apes to solve the problem of human incursions on Gorilla City.  




Then, to his credit, Foglio does come up with a sort of "No Exit" take on things, for Grodd forces Sam to reveal that he does have a covert passion for one of his "sisters"-- but it's Angel, not Athena. I won't go into the way Foglio works all this melodrama out, except to say that Sam doesn't end up with either sibling, and everyone's more or less okay with the way things turn out-- except for Grodd, who gets cursed with a love for human junk food.     

Though I didn't find APE TWO very funny, the original feature on which it's based wasn't that great in that respect either. So APE TWO is at least more diverting than APE ONE, and the way Foglio monkeys around (yes, I went there) with the "beauty and beast" trope at least elevates this short series to the level of a near-myth.  



Monday, July 7, 2025

NEAR-MYTHS: "REQUIEM FOR A TITAN" (TEEN TITANS #14, 1968)

 



In this essay I distinguished three general periods in the first run of the TEEN TITANS feature: "Wacky Titans," "Relevant Titans," and "Spooky Titans." But "Requiem for a Titan" was an odd game-changer for long-time DC scripter Bob Haney. "Requiem" didn't mark a sea-change for the feature-- future stories still utilized a lot of wackiness revolving around the alliance of the teen sidekicks-- so it seems like Haney just had a sudden desire to thrust the innocent barely-adults into the chaos of guilt and moral breakdown.     





In a haunting sequence-- or as haunting as a comic with brightly clad superheroes can get-- artist Nick Cardy outdoes himself. Robin the Boy Wonder meets a new fiend, The Gargoyle, in a graveyard that includes prominent markers for Robin and his teammates. At the white-clad villain's command, Robin divests himself of parts of his costume, as if surrendering parts of himself. He balks at removing his mask, but the Gargoyle conjures up giant phantom images of the other Titans, all of whom mock the Boy Wonder. Robin capitulates and removes the mask, upon which action the villain projects a ray from his ring. Robin vanishes as the Gargoyle cackles that "the Teen Titans are embraced by Limbo-- and in Limbo rule I, the Gargoyle."

So what is Limbo, before it was the name of a Trinidadian dance? Early Catholic theology, particularly that of Augustine, posited Limbo as an intermediary realm between Heaven, which was a reward for believers, and Hell, a punishment for unbelievers. Since Bob Haney never defines the nature of the otherworldly dimension he calls Limbo, it's fair to speculate that Haney wants to get across the idea that the place is somehow an exception to the norms of good and evil, even if Limbo's under the control of a demonic-looking master.




A long flashback then transpires, as we are told how the Gargoyle came into the Titans' lives. Though none of them ever saw him before, the costumed figure claims that he went to prison, and that one of the Titans sent him there by falsifying evidence. Though Gargoyle produces zero evidence for his claim, three of the Titans-- Aqualad, Kid Flash and Wonder Girl-- simultaneously place credence in the notion, and all three suspect the detective member of their group of the malfeasance. But nothing about the Gargoyle's story is anything but gaslighting; he fed the heroes his phony story in the hope that all of them would suspect one another. Robin alone did not suspect his teammates, but the doubt nurtured by three of them allows the Gargoyle to consign them to his domain. 



Further, after exposing the doubt-ridden heroes to the influence of Limbo, Gargoyle can bring them back as giant phantom versions of themselves, but with their morals reversed, so that they now hate Robin and everything in the "real world." Gargoyle leaves the noble-minded Boy Wonder to perish in a fire, but he survives, though the world thinks the other Titans dead. Robin then seeks out the security of the Titans secret HQ, only to learn that Gargoyle and his "phantom titans" have taken it over, with the fiend claiming that he and his allies will "wreak crime and evil for the greater glory of the Gargoyle." (Note that nowhere in the story does Gargoyle ever disclose any simple, mundane motive for gain or power.) Robin escapes again, but he refuses to reach out to any other heroes, such as his mentor Batman or the Justice League. Though he's done nothing of which to be ashamed, he's immensely guilt-ridden by his failure to stop Gargoyle-- which is more regret than one sees in the story from the three "faithless" Titans.




After a couple more pages the flashback ends, and we see how Robin, after being hit by the rays from the villain's ring, has entered the free-form world of Limbo, now transformed into another giant phantom. However, the Boy Wonder tricked the villain into merely thinking he Robin had filled his mind with evil thoughts. (Gargoyle's raison d'etre seems to be the opposite of Peter Pan's, where "happy  thoughts" conferred power.)

  After Robin clobbers his ensorcelled teammates, he and Gargoyle have a battle in the bizarre Limbo-realm. Robin cleverly sabotages Gargoyle's ring, which action conveniently strands the villain between dimensions, but delivers all four Titans back on Earth and none the worse for wear. The three "traitors" have forgotten all of their evil deeds, and there's no firm evidence in the story that Robin tells any of them what happened.

Haney, like other DC writers of his generation, must have executed dozens of "scientific-Gothic" story-resolutions, wherein an apparently supernatural phenomenon is neatly explained by some technological gimmick. Not only is Gargoyle's true identity never revealed here, one sees no firm denial that he may indeed be some extra-dimensional being. Now, there are a few concessions to the possibility that he's just some clever Earthman. Nick Cardy's Gargoyle has claws on his hands and toes, but he also seems to have seams separating what might be gloves and boots from the rest of the silvery body. Robin calls the Gargoyle's appearance a "getup," meaning he sees it as a costume. But as I said earlier, Gargoyle certainly acts as if he just worships evil for its own sake, and as if he takes pleasure, like a medieval devil, in corrupting pure hearts. The Limbo-ring may be some form of "magical technology," and since Gargoyle admits he has no "power to remain in Limbo" without the ring, that mitigates against any view that he was actually a native of that dimension. Gargoyle did return for a small handful of stories, but no one, not even his creator, ever again gave him this level of mythic ambivalence.