In the thirty-something years since
1986’s CRISIS ON INFINITE EARTHS, DC Comics has published many
similar multi-feature crossovers, few of which have possessed any
mythic content. But the subject of this essay—henceforth WAR for short—not only
achieves such symbolic amplitude but does so through some inventive
riffing on many of the myth-tropes of CRISIS. (Note: I’m not
reviewing here any tie-ins to this Justice League series.)
The purpose of the 1986 CRISIS was not
purely artistic, for its purpose was to merge the many parallel
worlds of the diverse DC universe into one cosmos, patently emulating
the successful business model of Marvel Comics. As I observed in my CRISIS review, the authors did so by interweaving two loosely related
concepts from DC’s Silver Age. The first was the idea of parallel
Earths in which the archetypes of DC heroes took on somewhat
different configurations—a Flash named Jay Garrick on one Earth but named Barry Allen on another, or a world where all the characters who were heroes in the
Justice League became instead a group of criminals called “the Crime
Syndicate.” The second was the notion of universes that were made
either of “positive matter” or of “negative anti-matter.” The Earths of the Justice League and all their congeners fit
into the positive universe, while the negative universe was
represented only by the irredeemably warped world of Qward. In
CRISIS, the positive universe gave birth to a protective super-being,
the Monitor, while the negative continuum spawned the Anti-Monitor,
an entity obsessed with annihilating all other realities (and thus
serving the purpose of the authors). It’s interesting that DC’s
way of getting rid of all the unmanageable doppelgangers from their
company’s long history was to spawn a pair of cosmic twins, though
both are dead by the end of the series like the other troublesome
duplicates. The authors also threw in at least one other new
doppelganger: a good version of Lex Luthor, who also gives rise to a
son, Alexander Junior, who took on something of a “secular savior”
role by story’s end. In addition, the reordering of the DC cosmos
gave the company the chance to debut brand new versions of Superman,
Wonder Woman and others.
WAR was not such a reboot, but it
followed in the wake of a 2011 crossover event in which the DC cosmos
was once more re-arranged, this time to allow for the return of many
of the alternate worlds, including (most prominently) that of the
“Crime Syndicate” Earth. During that reboot, familiar franchises
were once more rebooted, but only two are relevant to the WAR
storyline. First, Wonder Woman no longer enjoyed an immaculate
conception via clay statue, but became the offspring of the deity
Zeus with Amazon mother Hippolyta. Second, Cyborg’s artificial
body, originally the invention of the hero’s scientist-father,
became interfused with the technology of the New Gods from the classic Jack Kirby series. Both the good and bad gods of that
franchise—respectively from the worlds of New Genesis and of
Apokolips—sat out the events of 1986’s CRISIS. In
contrast, the new origin for Cyborg insured that the revised 2011 Justice
League would be strongly linked to the New Gods sub-cosmos. To be
sure, the New Genesis gods barely figure into WAR, except that one of
their kindred becomes the hero Mister Miracle. In WAR most of the
authorial attention goes to the mythos of Apokolips, to whose
activities Cyborg becomes attuned. Aside from the modifications to
Wonder Woman and Cyborg, the rest of the starring
characters—Superman, Batman, the Flash, the Hal Jordan Green
Lantern, Shazam, and Lex Luthor—are broadly recognizable. The
newbie in their ranks is one Jessica Cruz, who bears a complicated
relationship to the evil Green Lantern from the Crime Syndicate
cosmos, which I’ll forbear to discuss here.


Johns wastes no time in doubling down,
so to speak, on the presence of doppelgangers. A flashback reveals
that on the night that Hippolyta birthed Princess Diana on the island
Themiscyra, another Amazon, Myrina, produced yet another female
child, but her father was Darkseid, more or less the obverse of
Zeus’s role in the Wonder Woman cosmos. Myrina names her child
Grail, referencing the mystic Celtic vessel that restores life,
because the Amazon mother believes that Grail will save the universe
from the evil of Darkseid. (This idea may owe something to the
mythology of Achilles, a child whom oracles claimed would overthrow
his father— which prophecy restrained the usually randy Zeus from having sex with Achilles’
mother.)

Just as Grail is deeply implicated in
the New Gods mythos, so too is the new version of the Anti-Monitor.
In Kirby’s original series, he includes the character Metron, a
relentless quester after knowledge, who moves about the cosmos in his
“Mobius Chair.” Kirby never implied that anyone but Metron
constructed the miraculous mobile throne. In Johns’ world,
Mobius is the mortal inventor of the chair, as well as an inhabitant
of the Qwardian anti-matter universe. In addition to gifting Metron
with the chair, Mobius duplicates the function of the Guardian Krona
in CRISIS, being a man obsessed with peering into forbidden secrets.
As the result of Mobius’ prying, he beholds the “anti-life
equation”—another NEW GODS concept, now tied to the “anti-matter
universe”—and is thus transformed into the Anti-Monitor. Some
story extrinsic to WAR causes the newborn fiend to annihilate the
Crime Syndicate world, and this will eventually lead to the surviving
super-criminals of that world making common cause with the Justice
League. However, in the early chapters the cosmic colossus doesn’t
immediately rush out looking for new worlds to destroy. Grail is the
agent who calls him into conflict with both the Justice League and
with Darkseid, the father whom Grail wants to murder.


To make things even more complicated,
throughout the story most of the heroes undergo assorted
transformations into god-like beings—a tacit response to the many
superhero fans (like me) who view superheroes as recapitulations of
archaic myth-figures. Some transformations are merely functional in
nature. Batman becomes bonded to the Mobius Chair because Johns needs
one of the good guys to tap into the chair’s ability to endow the
sitter with copious knowledge. More promisingly, the Flash becomes
bonded to the Black Racer, Kirby’s “New God of death,” which
plays into the fact that Flash is one of the heroes who dies during
CRISIS. Johns’ best scripting deals with the quarrelsome team of
Superman and Lex Luthor, who get teleported to Apokolips and have to
work together, but not with very positive results.

On top of all
that, the main subplot with the Crime Syndicate, out to avenge
themselves on the Anti-Monitor, involves their one female member
giving birth to a sort of anti-savior. Said female, Superwoman, is an
alternate-world mashup of both Wonder Woman and Lois Lane, and the
father of her demon-kid is a nasty version of Alexander Luthor, who
was a good guy in CRISIS.
Whew.
I’ll forbear to discuss the very
involved denouement here. I’ve long been aware that Geoff Johns
knows his DC history inside and out, but this is the first time I’ve
been strongly impressed by his artful repourings of old wine into new
bottles. Not everything works, of course. Near the beginning Johns
tosses in references to Brainiac and to Aquaman that may relate to
some extrinsic stories, but which have nothing to do with WAR. Also,
the deific names Johns gives to the transformed characters are lame.
Shazam becomes “the God of Gods”—why exactly?


But I do like other playful recastings
of continuity points. Luthor, abandoned on Apokolips by an evil-ized
Superman, is taken in by a group of anti-Darkseid rebels, and they’re
led by a woman named Ardora. In the Silver Age this was the name of
an alien woman who fell in love with Luthor, and it’s through
contact with the new Ardora that Luthor usurps the destiny of his
enemy Superman and becomes the potential savior of Apokolips. Johns
even has the Crime Syndicate version of Superman mention a woman
named Luma Lynai, who in the Silver Age was a potential lover for
Superman, for all that she looked like an age-appropriate version of
Supergirl, as well as not being in any way related to the Man of
Steel.
I freely admit that only a
continuity-hound would get much mythic impact out of this highly
referential opus. But for those so invested, the game is definitely
worth the candle.