Featured Post

SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label buck rogers. Show all posts
Showing posts with label buck rogers. Show all posts

Wednesday, November 14, 2018

MYTHCOMICS: THE WITCH QUEEN OF MONGO (1935)

"Witch Queen of Mongo" marks the first sequence in which Alex Raymond seeks to expand on the formulaic characters of FLASH GORDON. But it's not the central character who gets the attention, but his faithful inamorata Dale Arden.

As I pointed out in my previous Raymond essay, Dale Arden's role in the series is one of the strongest deviations from the strip's putative inspiration, Edgar Rice Burroughs' JOHN CARTER series. It may be that Raymond chose to give his hero a female "comrade-in-arms" in imitation of the science-fiction strip with which FLASH was competing, BUCK ROGERS. Dale Arden is, admittedly, not an experienced warrior-woman like BUCK's Wilma Deering. Yet Dale is much more gutsy than any of Burroughs' Martian princesses.



For example, in the second FLASH strip, Zarkov, having built a spaceship to combat the onrushing world of Mongo, forces Flash and Dale  to board the ship, after which he sends them all speeding toward the enemy planet. Flash fights with Zarkov, and though the hero slugs the older man unconscious in the next panel, Dale is seen grabbing a lug-wrench so as to crown Zarkov if necessary. And while Flash is always the main hero in the ensuing sequences, Dale frequently shows more than a little initiative. When Flash and Dale are held prisoner by the Hawkmen's king Vultan, Dale pretends to make up to the monarch in order to protect her beloved. Early in the "Witch Queen" sequence, Dale is seen ray-blasing Mongo-monsters as ably as her boyfriend could. However, since she is a woman, her priorities are not quite the same as the hero's, and on that the main plot of "Queen" hinges.



At the end of the sequence I termed "Tournament of Death," Ming awards Flash his own kingdom, but the hero has to tame it for himself. Flash, Dale and several Hawkmen provided by Vultan infiltrate this new domain, name of Kira. The first ten strips depict Flash's first efforts to extend his rule, in particular defeating a tribe of cannibalistic lizard-men. But at the end of the tenth strip, Dale takes issue with the male mode of continual conquest:

But Flash, if you keep finding new enemies, when can we hold our wedding?

This can't be dismissed as mere feminine pique, given that Dale was key to rescuing Flash from the lizard-men. Flash, being a man, gives Dale a sweetly reasonable answer that doesn't acknowledge her concerns (I suppose some today would call it "mansplaining"). Dale blows up: "I won't marry you now til you beg me to!"



As if summoned into being by this disavowal, Dale's next major romantic competitor, Azura the Witch Queen, enters the fray. Despite the slight similarity between the name of the queen and that of Ming's daughter, Princess Aura comes off as a poor second to Azura, an independent ruler with her own array of arcane weapons-that-look-like-magic. Azura appears before Flash's entourage, seeming to be such a "spectral figure" that the armed men are briefly cowed. Flash orders them to attack, but Azura has the situation in complete control. She uses explosives to trigger an avalanche, burying many though not all of the Hawkmen, while the queen uses sleep gas to take prisoner Flash, Dale and a Hawkman captain named Khan.

With the help of her soldiers, usually called "magic men" despite the fact that they too only use super-science weapons, Azura transports her captives to Syk, her "flame-guarded stronghold" (perhaps modeled on the folk-story of Venusberg). She seems to be unaware of Flash's intention to invade her territory, and is only interested in seducing him. Apparently her only reason for keeping Dale and Khan alive is to use them to keep Flash in line when he wakes up-- although it doesn't take long for Azura to take the next step: drugging the hero with a forgetfulness potion called "Lethium.."  Flash easily buys into the notion that this sexy witch-woman is his queen and lover.



Ar this point, Azura really has no reason to keep Dale and Khan alive, and Raymond doesn't even resort to the most logical excuse: that Azura takes sadistic glee in seeing Dale suffer when Flash no longer knows her. Both Dale and Khan are given servile jobs as servants, but aside from a scene in which a female servant lets Dale see Flash kissing Azura, there's no direct attempt to humiliate. However, though Flash doesn't know Dale as anything but a serving-girl, he objects to seeing a member of the weaker sex whipped for a minor infraction. This illustrates Flash's innate gallantry, given that he remembers nothing of his previous life.



Meanwhile, some of the Hawkmen under Flash's command weren't killed by the avalanche, and have sent for military aid to Vultan. Soon a small army of Hawkmen, accompanied by the peripatetic Doctor Zarkov, assault Azura's "magic-men."



The Hawkmen lose the contest, but Flash takes Zarkov prisoner and brings him into Syk. This proves costly for Azura, for with his super-science Zarkov slays several magic-men and cures Flash's amnesia. Flash feeds Azura her own potion, so that she forgets her evil ways-- temporarily at least-- and aligns herself with his rulership.



However, just to keep the pot boiling a little longer, Azura's generals stage a coup. Flash, Dale and Zarkov are forced to flee Syk, somehow leaving the Hawkman Khan behind in prison, and in the absence of the heroes, Azura's old identity returns. Zarkov then uses his science to give Flash a "super-power," turning him temporarily into an invisible man, even though Raymond draws him as a shadowy figure. Thus Flash invades Syk again, launching a "one-man war" on Azura and freeing Khan. However, Flash's invisibility begins to wear off. He takes Azura hostage and drags her into "the Tnnnel of Terror" to escape. This proves a mistake, for the tunnel is inhabited by "death dwarves."



Just as Flash and Azura stand on the edge of being overwhelmed by the dwarves, Dale and Zarkov show up in the Tunnel and drive away the nasty fiends. However, because Flash and Azura thought themselves on the verge of death, the queen begged the hero for a last kiss, and he obliged, just as Dale showed up. Thus the story comes full-circle, for although Dale has reclaimed her lover, he's displayed a certain amount of sexual infidelity before her eyes. At last Flash is able to smooth over the troubled waters by relating his transgression to his Manifest Destiny. When Dale asks Flash if he liked the kiss, "I liked it because it meant her friendship-- it meant that this bloody business was at an end-- that I had won my kingdom and the right to marry you."

However, Flash manages to find another new war that keeps him from getting married, which also brings the story back to Dale's original protest. When Flash announces the taming of his kingdom to Ming via radio, the Mongo emperor refuses to acknowledge Flash. In the following sequence, this begins Flash's first major martial assault on the empire of Ming, but "Witch Queen" in essence sets a pattern that would mitigate against marriage for the rest of the comic strip's history. In other words, Flash and Dale would perpetually have their virtue attempted by this or that powerful figure of Mongo. It's a virtual certainty that male readers enjoyed it whenever some beauteous ruler tried to seduce Flash, while female readers didn't get nearly the same vibe from Dale having to fend off unattractive seducers like Ming and Vultan. Still, there may have been some pleasure for women readers in seeing Flash prove his faithfulness again and again in spite of massive temptation, for, to my knowledge, Flash always remains devoted to one woman, despite not ever quite finding time to marry her.



Monday, November 12, 2018

NEAR MYTHS: "MAROONED ON MONGO," "TOURNAMENT OF DEATH" (1934-35)

In THE PLANET MONGO, Nostalgia Press's 1974 collection of the first two years of Alex Raymond's FLASH GORDON strip, the editors assigned titles to five sections of Raymond's work. I disagree with these assignments, for as I see it, these three years break down into three definable installments. I'm keeping their title, "The Witch Queen of Mongo," for the forthcoming essay, but the other two I've designated as "Marooned on Mongo," a title borrowed from the otherwise unmemorable 1996 TV-show, and "Tournament of Death," a title borrowed from one of the episodes of the 1936 serial. In all of the Raymond works I analyze here, I give Raymond sole credit for sake of brevity, though some if not all of the work was co-written by Don Moore.

_________

The comic strip adaptations of two prose creations-- Edgar Rice Burroughs' TARZAN and Philip Francis Nowlan's BUCK ROGERS-- launched what many have called "the Golden Age of Adventure Comic Strips." The two strips even debuted in American newspapers on the same day in 1929.  About five years later, King Features Syndicate invited artist Alex Raymond to create two ongoing strips, often if not always appearing together on Sunday pages, and both seemed to be biting the style of Edgar Rice Burroughs. JUNGLE JIM, though it concerned a white hunter rather than a ape-man, at least sought to compete with Tarzan's jungle thrills, though at no point was the former capable of eclipsing the latter. However, if it's true that King originally thought of doing an adaptation of Burroughs' John Carter of Mars, then there's not much question that Raymond'FLASH GORDON did indeed surpass the reputation of the Burroughs creation. (Additionally, King was possibly seeking to compete with the popularity of BUCK ROGERS, whom FLASH also excelled in popularity and repute.)



The sequence I've dubbed "Marooned on Mongo" is a long picatesque adventure that acquaints Raymond's readers with many of the colorful races of Mongo, and in this Raymond follows the lead of Burroughs's Mars books for the most part. Burroughs' Carter was an Earthman transported to a savage Mars inhabited by humanoids, one of whom, the "incomparable Dejah Thoris," eventually becomes Carter's wife. Mars's humanoids were largely characterized by skin-color-- red, white, black, and yellow-- though there were two quasi-humanoid races, the Tharks and the Warhoons, who were four-armed green monsters. In contrast, Raymond's Flash Gordon and his love-interest Dale Arden are both abducted to Mongo by crazed Doctor Zarkov when the scientist takes the two youths aboard his ship and tries to ram the hurtling planet Mongo to keep it from crashing into Earth. (The peril of colliding worlds is summarily dismissed and nothing more is said about the havoc Mongo's presence might be wreaking on Earth's solar system.) Mongo has a few humanoid races characterized by color alone, though the strips are inconsistent about depicting Ming, Aura and their congeners as "yellow," while Ming is the only one given a "Chinese Mandarin" image. However, Raymond was far more interested in creating humanoids with overt or implied animal natures: lion-men, hawk-men, and shark-men. Mongo is also, like Mars, rife with both primitive sword-battles and advanced technical gadgetry, underscored by sneaky court intrigues and romantic entanglements.



In contrast to John Carter's wooing of Dejah Thoris, the romance of Flash and Dale takes place somewhat on the fly, and is swiftly challenged by the ardor of Aura, daughter of Ming. In the "Marooned" sequence none of these four characters are very strongly characterized, and the attitudes of Ming and Aura toward the two Earthpeople reverse one another: Ming desires Dale and wishes to kill Flash; Aura desires Flash and wishes to kill Dale. In an early essay here, I discerned this as a "racial myth," but today I tend to think that this was just a surface imitation of the BUCK ROGERS strip, and that Raymond had little real interest in such matters. "Marooned" is largely a Cook's Tour of Mongo. There's nearly no social commentary on the various exotic tribes met by the humans, except insofar as many of them have grievances against Emperor Ming, who implicitly rules the planet with an iron hand.



"Tournament of Death," however, marks a transition in Raymond's work. Toward the end of "Marooned," King Vultan of the Hawkmen has been trying to make Dale his bride, and even comes to blows with Flash. However, when the floating city of the Hawks is imperiled, Doctor Zarkov saves the city with his scientific knowledge, and so Vultan befriends the three Earth-people. Ming and Aura then show up with their troops to seize the humans. So Vultan invokes "the ancient laws of Mongo," calling for a "tournament of death," in which Flash can compete to rise to the rank of rulership-- but only if Flash is the "last man standing" in the midst of dozens of ambitious warlords from all over the planet. It's with "Tournament" that Raymond abandons most of the storytelling tropes favored by Burroughs. Palace intrigue and romantic complications remained, but "Tournament" begins to portray Mongo with a sense of the pagantry emblematic of photorealistic book illustrations. In addition, Raymond advances Barin-- one of the rebel warlords seen in "Marooned"-- as a consolation prize for Aura. Though Aura makes one attempt to kill Dale during this sequence, she's overcome by Barin's charm and for the most part forgets her ardor for Flash, as well as deserting the cause of her father.



Though Aura's character diminishes in this sequence, Ming becomes a more majestic figure of evil here. He allows the tournament because he hopes to see Flash humbled before all Mongo. Instead, Flash wins in such a way that he allows his fiercest competitor Barin to live. But even though Ming is forced to assign kingdoms to both Flash and Barin, the wily emperor gives both of them wild, untamed domains, so that the two warriors will have to exert themselves mightily in order to attain their goals. It's at this point that Flash goes forth to conquer the lands under the sway of Queen Azura, "the Witch Queen of Mongo"-- which I'll consider in the next essay.


Monday, December 18, 2017

AUTHORITIES, PLEROTIC AND KENOTIC PART 2

In Part 1 I said, "I'd been giving more thought to the categorization of different types of presences, focal or non-focal, that appear in fiction." To be more specific, while most of my writings here about persona-types have concerned focal presences-- i.e., the stars of whatever stories I'm discussing-- the idea of personas applies just as much to any support-characters. I've touched on these classifications on occasion, though it's occurred to me that it might be enlightening to explore a particular type of supporting-character: the authority-figure who either empowers or initiates the central protagonist (what Vladimir Propp might call the *donor.*)

I did touch on an example of a powerful figure who was not the star of his show in PALE KINGS AND DEMIHEROES:



Gaiman's work in THE SANDMAN generally rejects the heroism expoused by earlier DC characters who shared the "Sandman" name. Nor is Morpheus alone in being a great ruler who exists largely to police his domain: this principle also applies to the character Lord Emma in LOVE IN HELL, though admittedly he (she?) is a support-character to the starring demiheroes of the series.

As I said in my review of the manga-collection, the two stars of the series are Rintaro, a minor sinner consigned after his death to a lesser form of Hell, and Koyori, the female demon assigned to levy punishment on him. However, Hell itself is a "character" in the story, for most of the narrative deals with Rintaro learning the ropes of an afterlife that looks suspiciously like the life of a living wage-slave. Both Hell and its usually-unseen ruler mirror the quality I've termed elsewhere "positive persistence," and so they, like the protagonists, are also demiheroic.


"Negative persistence," however, dominates the persona of the monster. The monster desires the ordinary life which the demihero usually obtains as a matter of course, but for whatever reason the monster cannot fit into that matrix, and usually either parodies its nature (the vampire, who seeks a new aristocracy of the undead ruling the living) or tears the matrix to pieces in fits of unreasoning rage (Godzilla, the Frankenstein Monster). The persona of the monster can even be attached to entire races of sentient beings who function as monsters to human protagonists: the Martians of H.G. Wells' WAR OF THE WORLDS are a familiar type, and in the same line are Buck Rogers' nonhuman adversaries, The Tiger Men of Mars.


Villains, however, have a quality of "negative glory" that makes them more pro-active than monsters. I touched on two authority-type villains, both of whom were coterminous with their environments, in ENVIRONMENTAL CONCERNS PT. 2:




In the SON OF SATAN story "Dance with the Devil, My Red-Eyed Son," the soul of Daimon Hellstrom is apparently drawn down into Hell, with whose denizens he must battle. Only by story's end does the reader learn that this particular version of Hell is not one that exists independently of its satanic master, for it's actually Satan's own dream.
In a less direct manner, some environments can be seen as being more metaphorical expressions of a character's good or evil: thus in Kirby's NEW GODS saga, New Genesis embodies the creative empathy of its patriarch Highfather and Apokolips is the expression of the corruption of its master Darkseid-- though admittedly both worlds already show those predilections, long before either of the respective "New Gods" comes into existence.

As for heroes, it's fairly easy to see the heroic virtue of "positive glory" in support-characters like Odin, Lord of Asgard, or Doctor Strange's perceptor The Ancient One. It's perhaps a little harder to conger the mantle of heroism on donor-figures who merely gets the ball rolling, such as the mysterious "Voice" that gives powers to the Hawk and the Dove, or the goddess Rama Kushna in the original DEADMAN story. Still, even if these presences don't do anything more than place the heroes on the path of heroism, they too align with the plerotic value of positive glory.


The same formula applies with respect to donor-figures who initiate heroes but are not sources of numinous authority. This would include types like Mr. Miracle's teacher from the story "Himon," who seems relatively human even though technically he, like the aforementioned Highfather, is a "good New God." Another parallel example is the character of Io from the 2010 film CLASH OF THE TITANS. A new creation with no parallel in the original 1981 film. Io doesn't precisely set Perseus on his heroic path, but she does watch over him from his childhood onward, and she gives him a certain modicum of martial training that aligns her with the figure of the authoritative donor.







Tuesday, May 9, 2017

MYTHCOMICS: "THE TIGER MEN OF MARS" (BUCK ROGERS, 1930)



The years just before the 1930s were crucial for the mainstreaming of the science fiction genre, particularly thanks to the adaptation of Philip Nowlan's 1928 novella ARMAGEDDON 2419 A.D. into the 1929 comic strip BUCK ROGERS. For many years after that, the SF-genre was tarred with the brush of being "that crazy Buck Rogers stuff," but the disparaging comments didn't keep either the genre or the comic strip from growing in popularity.

Nowlan's original novella was definitely a sociological myth-narrative. Not only did it propel a modern-day American "average guy" into the far future-- originally Tony Rogers, who got a name-change in the comic strip-- Rogers encountered a nightmare future, in which American civilization had been flung back to its primitive frontier-origins by the invading airships of Mongolian warlords. Since I haven't re-read the novella for some time, I won't state that the Nowlan novella was one of the best examples of its type, even allowing for its "Yellow Peril" theme. 

Strangely, the first long storyline of the BUCK ROGERS strip was not quite a straight adaptation of the prose story, even though Philip Nowlan was the author of record on the strip. His scripts were paired with the crude but somehow winsome artwork of Dick Calkins, who excelled in creating the ships, guns, and other paraphernalia of the 25th century. Based on the criteria I set forth in my study of the mythcomic LOST IN THE MICROCOSM,  it would be possible for me to deem the first BUCK ROGERS continuity to be a "new" story if it differed sufficiently from the original template. However, the first continuity, in which Buck and his allies manage to forge a "separate peace" with the Mongols, rambles from idea to idea in such a way that it would only qualify as a "near myth." It is interesting, though, that Nowlan renounces the "Asian evil" stereotype for the most part: the Mongolian supreme emperor makes peace with America when he finds out that his subordinates have lied to him, and there's a distinct absence of the usual 'heathen Chinee" dialogue.

The next significant continuity, however, has enough internal consistency to rate as a mythcomic. It helps that the story of "The Tiger Men of Mars" has become one of the better known Buck Rogers stories: Fritz Leiber paid the strip-tale homage in his novel THE WANDERER, and the 1979 teleseries even worked in a "Tiger Man" as a minor character.

The Martians make their first appearance on Earth, abducting a nubile Earthwoman who just happens to be Wilma Deering, Buck's steady girlfriend.




The aliens are then disclosed to be descended from tigers even as humans descended from apes. The strip doesn't dwell on the ramifications of evolution, but it may well be one of the first times the concept showed up in such a pop-fiction artifact.




Buck and his fellow soldiers manage to talk the Tiger-Men into making peace for a while. However, the Martian cat-men have in their company a human Martian, a princess of the "Golden People," who is explained as "a hostage." After the Tiger-Men have had a little time to take the measure of Earthmen and their defenses, they reveal their true colors, and choose to take an Earth-hostage as well. Nothing is ever said about the hostage being used to ensure Earth's good behavior, and indeed Nowlan has the Martians choose a character of little social import: Sally, the younger sister of Wilma Deering. In no time the Tiger-Men are speeding back to Mars in their space-sphere. Buck vows to pursue them, despite the fact that the government doesn't want to invest in constructing a space-fleet. Like the later Jor-El, Buck gets the ball rolling on his own-- albeit with some help from a rich friend. Then Sally somehow gets access to a radio, and reveals to her fellow Earth-people that the Tiger-Men plan an invasion. Suddenly, the local government is very eager to help develop a new spacecraft. powered by the element "inertron" (which name comics-writer Jim Shooter would later appropriate for a very different purpose).


Once the crew (including Buck and Wilma) has been assembled, the inertron craft takes off. Nowlan's script is actually pretty consistent in exploring technological details about distance and the vicissitudes of gravity. A couple of amusing panels are devoted to Buck's attempts to drink coffee in space, since the liquid just flows out of his cup and forms a floating "globule."



There are some episodic developments that don't have much to do with the main plotline, as when Buck and friends come across a derelict spaceship and defrost a native of Jupiter who's been in cryo-sleep for centuries. Eventually the ship makes it to Mars, where Buck and his group learn that the Martian fleet is too formidable for Earth to defeat.

At this point, Nowlan conceives of a cosmological myth which has no real connection to real science, but which nevertheless works as a myth ABOUT science. In short, the Earthmen decide to push one of Mars' moons out of the sky.




The results are pleasingly apocalyptic. The moon Phobos crashes to the surface of Mars, the science-fiction equivalent of having the sky fall down on the heads of the Martians. The emperor of the Tiger-Men quickly sues for peace, and the conflict ends on this note. (Buck has some unrelated adventures on Mars, but they have less to do with the Tiger-Men and more with his romantic travails.) I suppose this technique of "moon-bombing" was the closest one could get to a "doomsday weapon" in 1930, but I'll restrain myself from following the lead of Alan Moore and seeing this story as a revelation of Americans' innate warlike character.



I wish Nowlan had developed the Tiger-Men more: they're Buck's first visually interesting opponents, but the reader learns nothing about their culture beyond their war-mongering nature. Another short episode in "Tiger Men" further validates Darwin by spotlighting a bird-like species that lives on the surface of Earth's moon because it's modified its body to cope with airlessness.