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SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label jim shooter. Show all posts
Showing posts with label jim shooter. Show all posts

Tuesday, July 1, 2025

NEAR-MYTHS" "THE TRILLION DOLLAR TROPHIES" (SUPERBOY #221, 1976)

 

This story, one of the last Jim Shooter wrote for The Legion before he became an assistant editor at Marvel, is a curious venture into "quasi-adult" subject matter for both Shooter and for a feature associated with the Superman mythos. That, more than the story's formal qualities, are its foremost features, and the tale garnered a degree of negative response for its appatrent employment of B&D elements.



Short version: the Legion-heroes are the "trophies" of the title. Two criminals, Grimbor and Charma, seek to capture the heroes for purposes of reaping a ransom from the group's rich patron. Charma is in some ways the "dominant" member, for she has the power to dominate any male and make him her subservient slave. However, this same talent evokes titanic rage in any female, even though Charma may not be impinging on anyone's particular mate. Charma thus needs a powerful male protector, so she enslaves the reluctant lock-maker, Grimbor the Chainsman. The duo seem like castoffs from a William Moulton Marston story, though I tend to think they represented a "one-off" idea for Shooter, rather than any syndromic obsession.


          First, while Grimbor takes on Colossal Boy, Charma gets beat on by Shadow Lass.

 

Timber Wolf and Light Lass try to separate their enemies, but as Charma takes another beating from the female Legionnaire, her cries cause both Grimbor and the male Legionnaire to come to Charma's aid, so these heroes are also captured.



Later, when Charma is about to kill off some of the captive heroes, Shrinking Violet, one of the weakest Legionnaires, comes to the rescue. Though Violet is governed by the same compulsion to punch out Charma, the heroine does so with an eye to making the captive males so angry they break their chains and accidentally clobber Grimbor. The story closes on the revelation that at some point Grimbor planned to get back in the driver's seat by making special chains to restrict her domination-power.

It's not a very good story, nor a deep story. But one must admit- it's not a dull story.  


  

NEAR-MYTHS" "THE MUTINY OF THE SUPER-HEROINES" ( ADVENTURE COMICS #368, 1968)

 



There's no way to be sure whether or not Jim Shooter read Jerry Siegel's 1964 "Revolt of the Girl Legionnaires." There are no direct callbacks in "Mutiny," and so it's just as easy to believe that Shooter came up with his tale purely as his own take on "the war between men and women." But whereas Siegel had used the trope of "Delilah conquering Samson with sex and guile," Shooter's trope is more like 'what if Male Samson meets Female Samson"-- which is pretty much what the cover depicts.


The narrative opens on a violent male activity, although it turns to be merely a training exercise, in which Karate Kid's "murdered" sparring-partner is the invulnerable Superboy in disguise. We don't see how the female Legionnaires occupy their free time until page 7. 




Extreme feminists would be irate that the girls are all seen cooing over fashion and furniture decorations. Princess Projectra poses an interrogative about their recent encounter with Thora, ambassador from a matriarchal world, Saturn Girl seems to think female dominion absurd, Light Lass provides some pushback by claiming that their Kryptonian XX member is as powerful as any old XY version, and Supergirl herself demurs, suggesting that at base her super-cousin is probably her superior in pure strength.


   

  


Shooter weaves no mysteries around Thora: she's immediately shown using special technology to artificially boost the powers of the Girl Legionnaires. She doesn't immediately employ brainwashing techniques, but is content to sow dissension as the males find it difficult to accept the change.

Things soon come to a head-- or maybe, bonking heads.






Despite the fact that the Legion's leader Invisible Kid claims to have figured out Thora's plans, he and the other males just bull their way into fighting her female pawns, and, in contradistinction to the Siegel stories, the power-boosted XXs stomp the XYs into the ground. Supergirl is actually the one who foils Thora's plans, after which she commits suicide and everything goes back to status quo. But what causes Supergirl to break Thora's brainwashing? We see it in an earlier scene:


  Some quick background: for several 1960s stories, Supergirl and Brainiac 5 dated off-and-on, but in the two-parter introducing Shadow Lass (AC #365-66) the new girl makes a very mild overture toward the cerebral Legionnaire, though it goes nowhere. Issue #368, appearing just one issue after Shadow Lass's debut, the blue-skinned heroine seems to have some sort of grudge against the green-skinned boy, as she fantasizes about forcing Brainiac 5 to be her servant. Supergirl's memories of romance with the brainy youth cause her to be offended by the theoretical assault on Brainiac's dignity, and it's her feminine protectiveness toward a boyfriend-- even though the two of them are never precisely "serious" -- that saves the day-- though there's also an element of feminine competition involved as well. There's not a big symbolic lesson here, unless it's that women are the best weapon men can have in "the war between men and women."      

THOUGHTS ON JIM SHOOTER

Jim Shooter passed on the last day of June this year. I won't be writing a general overview of his work, given that I only knew his Marvel and DC accomplishments, and almost nothing about his efforts for companies like Valiant. Defiant and Broadway. But I'll cover a few career highlights (and lowlights) here.


 


I'm sure almost every Shooter-obit will mention that he sold his first scripts to DC Comics, via mail, at the age of 14. Shooter became well known for improving the often staid adventures of DC's team of futuristic super-teens, the Legion of Super-Heroes, by crafting more engaging melodramatics and a greater use of action. By the middle 1960s, some long-time DC artists had started using greater dynamism in their stories, such as Gil Kane in GREEN LANTERN and Mike Sekowsky in JUSTICE LEAGUE, probably as a response to the increased popularity of Marvel's action-heavy product. But Shooter brought the sensibilities of a fan-reader to these early scripts: he wrote the sort of things that he, as a teen, liked reading. That included a greater emphasis on battle-scenarios, and even the often stodgy SUPERMAN books under editor Mort Weisinger were improved on that score. I'm sure many obits will mention that Shooter created a new recurring foe for the Man of Steel: the Parasite, who could drain off Superman's powers and then use those powers to beat the snot out of the hero. But I have a nostalgic preference for his script for SUPERMAN #191. In it, the Kryptonian must fight against DEMON, an evil cabal with fantastic weaponry, to keep the agents from obtaining a forbidden artifact. This issue might be the only time long-time Super-artist Al Plastino even came close to rendering the sort of hyperkinetic action one expects from American comic books. 



  Shooter left DC for a few years, and then came back and wrote a few more stories. But he would prove more important as an editor at Marvel, particularly when he rose to the position of the company's chief editor in 1978. All reminiscences of the period seem to agree that Shooter came into Marvel when there was something of a power vacuum, and that the company was losing a lot of money on ventures with dubious commercial potential-- some fan-favorites like the McGregor KILLRAVEN, some unlikely "throw-stuff-against-the-wall" creations like THE GOLEM and GABRIEL DEVIL HUNTER. Shooter imposed a greater editorial authority over Marvel raconteurs for the next nine years, and although he made the trains run on time, many long-time employees, among them Doug Moench, complained of micro-management that limited creativity. Back in the day, I protested the regimentation of the Shooter regime by writing a negative JOURNAL review of the 1984-85 SECRET WARS. Not that my review, or anyone else's. made any difference to the success of that maxi-series. The sweet deal that Shooter or his reps negotiated with Mattel Toys got the comic book promoted on TV alongside Mattel's SECRET WARS toy line-- and so WARS was a big hit for Shooter. (I never knew why afterward Marvel kept adapting toy lines that DIDN'T promote the comics on TV. With the exception of G.I. JOE and maybe TRANSFORMERS, most of the toy-adaptations went down the tubes.)



  Now, in those days, Shooter represented the apogee of mediocre commercial comics to the JOURNAL and its readers. I can't claim I didn't channel some of this virulent anti-Shooterism at the time, but I think I was at least aware that some creators, such as Frank Miller and Walt Simonson, produced good-to-great works under Shooter's editorial aegis. Gary Groth's take was more adversarial-- if a company wasn't producing what he deemed "great art," it was worthless. (Note how, on the JOURNAL cover above. Shooter is getting dubious looks from many characters from "alternative comics:" Rorschach, Mister X, Mister Monster, Zippy the Pinhead, and Ed the Happy Clown, for five.) By the early 1990s, the JOURNAL's devaluing of all commercial comics was so complete I for one quit submitting to the editors, since I believed that a critic had to be able to appreciate excellence in any form.       



    I don't remember finding any excellence in any of the stories Shooter wrote during his nine years at Marvel: not even the excellence of good formula comics, like LEGION OF SUPER-HEROES . However, as an editor he helped deliver the balls-to-the-wall, super-melodramatic conclusion of the "Dark Phoenix Saga " in X-MEN 137. As many fans know today, originally the X-MEN creators Claremont and Byrne had meant to deliver a fairly low-impact, cop-out (IMO) conclusion to the story. Shooter insisted that Dark Phoenix had to pay a price for succumbing to her cosmic killing-rage, and whatever one might think of imposing moral judgments on ficitonal characters, in this case Shooter's instincts were better, for that particular story, than those of Byrne and Claremont. It didn't matter to me then, and doesn't matter to me now, that Phoenix and Jean Grey would be revived many more times, in many more permutations. All that matters now was that the original story delivered a good finish to its dramatic action. Without Shooter, X-MEN fans might not have had that.

And for that accomplishment, I can even forgive SECRET WARS.

              

Saturday, July 16, 2022

NEAR MYTHS: CONTEST OF CHAMPIONS (1982)




I wondered if a review of this 1982 curiosity-- put together when Jim Shooter still ruled Marvel Comics with an iron editorial hand-- might be the first to show up on the Internet, at least by Google search. I didn't remember much talk about this three-issue mini-series on any of the boards I used to visit, even though it precedes the more famous mega-crossovers of 1986, Marvel's SECRET WARS and DC's CRISIS ON INFINITE EARTHS. However, I did find one essay here, which articulated a few facts not present in the explanatory writeup furnished in issue #1 of the actual comic.

From the comic itself, I knew that writers Mark Gruenwald, Steven Grant and Bill Mantlo conceived the CONTEST storyline (with Mantlo alone credited with the dialogue). I did not know before reading the Science Fiction.com essay that the same threesome had authored a 1980 Marvel Treasury Edition which had Spider-Man fight the Hulk with the Winter Olympics as a background. For CONTEST this team brought together all, or nearly all, extant Marvel heroes for a contest that also would have been  Olympic-themed had the U.S. not withdrawn from 1980's Summer Olympics. This was at least one reason that the completed John Romita Jr. art for this planned Treasury Edition was shelved for a couple of years, until Marvel finally published it as a limited series in regular comics format-- albeit after many corrections to the art were made to bring it in line with 1982 continuity.

The most interesting thing about CONTEST from a contemporary POV is that John Romita Jr's art looks nothing like what readers expect of his work today. At this point in his career, Romita Jr.'s art didn't even look that much like that of his famous father. If only because of the need of stuffing dozens of heroes into one narrative, here he looks a lot like George Perez, particularly in this two-page crowd scene:




(Note: in the real Marvel Universe, Sub-Mariner would probably squash Ant-Man if the latter stood on his shoulder. And maybe the Werewolf, off to the far left, is relatively calm because his human half in control, though the script never says so.)

The art on average is just adequate, though it's still better than the Mike Zeck pencils on SECRET WARS-- though it's been rumored that Zeck was obliged to follow thumbnails from his scripter-and-boss Jim Shooter. I can see Shooter advocating such a project because he was aware that Marvel's strength was its shared-universe of long-underwear characters, and he may well have modeled SECRET WARS on this mini-series-- with one important difference.



In SECRET WARS, every character abducted to "Battleworld" has something to do, no matter how banal the actions might be. Here, nearly all the 1982 heroes are abducted to partake in a game played between two cosmic beings-- but of those dozens of heroes, only twenty-four are active participants. The two game-players, the Grandmaster and a mysterious entity revealed to be the Marvel incarnation of Death, decide that they will play four games with Earth superheroes with their pawns, pitting three of Grandmaster's choices against three of Death's in a treasure-hunting schtick. All of the other characters apparently just chill out in some bunker until the four games are done, and eventually everyone's allowed to go home.




The motive for the game is that the Grandmaster wants Death to revive his brother The Collector. Mantlo et al try to give this boring idea a twist at the end, but clearly the only real attraction of the story is the crossover aspect. And because Mantlo et al were modeling this selective conflict on the real-world Olympics, they created a bunch of newbie non-American heroes-- Australian, French, etc.-- who get heavily featured in the match-ups. I interpret this as the authors' awareness that the New X-Men's success was partly attributable to its multi-national makeup. However, to the best of my knowledge none of the newbies went on to great fame, at best showing up as guest-stars here and there-- so the writers didn't quite manage to tap into Marvel's new mythos of Superheroes, International Style. 

Though the story is routine and the characters deliver long expository lectures at the drop of a hat, Mantlo does keep the characterizations relatively consistent and even pens a few funny bits here and there. And for my purposes, CONTEST provides an apt illustration of my theory about the  difference between superordinate and subordinate ensembles. In other mega-crossovers that I've analyzed, I have to show how particular "starring" characters stand out from "supporting" characters. But in CONTEST, it's clear that only twenty-four characters comprise the serial's superordinate ensemble, while everyone else, no matter how winsomely Romita Jr draws them, is relegated to the subordinate bunker.

Friday, January 15, 2016

NULL MYTHS: SECRET WARS #1-12 (1984-85)

While a relatively recent re-read of CRISIS ON INFINITE EARTHS disclosed some mythic diamonds amid the multi-crossover dross, there's not even the glitter of fool's gold in the abominable awfulness that is Jim Shooter's SECRET WARS.



I reviewed SECRET WARS for the Comics Journal back in the day, and I don't mind saying that the review contains one of my favorite insights for that period of my critical writing. In essence, I said that because Jim Shooter had written for several years about the Legion of Super-Heroes-- characters who ranged from the one-dimensional to the no-dimensional-- he was simply incapable of adjusting himself to the demands of Marvel characters, who tended to be at least two-dimensional.

I still believe this to some extent. And yet, now that I've reread SECRET WARS straight through for the first time since that review, I wonder if my original verdict was a bit glib. After all, Shooter's LEGION work showed that he understood the basics of good storytelling. With a little bit of studious endeavor, is there any reason that Shooter could not have adapted to the Marvel standard of characterization at least as well as average scripters of the period?

And the verdict is: of course he could have; he just didn't care whether he got characters right or not. To judge from this Wikipedia entry-- and from his spotty record as a scripter on Marvel titles like AVENGERS-- Shooter cared primarily about making deals with companies like Mattel and about protecting Marvel's company image. Stan Lee tried to make Marvel's characters as distinct as possible from one another, despite their two-dimensionality. The SECRET WARS script shows no evidence that its writer studied any of the regular titles to get a sense of how the characters sounded at the time. Wolverine's snarliness can't be distinguished from the Hulk's grouchiness. This shorthand approach to characterization allowed Shooter to give the fans the appearance of character-moments, even though his approach contradicted even the bare rudiments of the Marvel style.

If one picture is worth a thousand words, then a picture overburdened with what *seems* like a thousand words should be even better to clarify how bad Shooter's writing is:




This scorecard approach to introducing characters easily rates as some of the worst writing ever to appear in comic books. Beside it, even stories that are nearly incoherent are preferable, like Gerry Conway's clumsy "Ego-Prime" storyline.

I won't dwell too much on the mismanaged characterizations, given that these are failures within the dramatic potentiality, not the mythopoeic one. But as I move away from this topic, I can't resist mentioning one of the worst: a B-story in which Colossus and the Human Torch both fall in love with the same alien girl. Suddenly, because Shooter wants a hyper-melodramatic moment in issue #10, he has the Torch-- a character with his share of faults, but hardly a diehard chauvinist-- disparage the girl as a "chippie," causing Colossus a lot of emotional turmoil-- though it comes to nothing, since the X-Man doesn't even try to knock the FF-member's block off.

There is *potential,* but completely unrealized, mythopeoic content in the rambling mess that is SECRET WARS, but at that, it's entirely derivative of the "Galactus mythology" I examined here  this week. However, Shooter seems to have been less impressed by the original "Galactus trilogy" than by one of Lee and Kirby's follow-ups: FF #57-60, in which Doctor Doom manages to steal the Power Cosmic from the exiled Silver Surfer, so that the monomaniacal villain obtains something close to omnipotent power.



While every other Marvel character in SECRET WARS is treated with a mechanical disinterest, Shooter seems preternaturally concerned with Doctor Doom, who apparently has not forgotten his brief stint as a demigod. Doom seems less concerned with the immediate situation he shares with the other characters-- that of having been dumped on an alien world by an unseen entity called "the Beyonder"-- than in figuring out how he can once more attain godhood: this time by tapping into the power of the Silver Surfer's former master, Galactus himself, who is one of those abducted by the Beyonder. Galactus hovers on the periphery of the action for most of the story, a potential threat to the Earth-heroes as both he and they seek to escape the Beyonder-- but once Doom does manage to siphon off Galactus' power, the planet-eater is summarily dismissed from the storyline, and it focuses almost entirely upon Doom's attempt to act the part of a living god.

While Shooter's exploration of Doom's godhood is mediocre at best, I must admit that he's the only character whose characterization seems relatively in line with his previous Marvel incarnations. Here's a short excerpt:



Whereas the other characters in this scene are all Johnny One-Notes, Doom comes off with an imperious dignity and an obnoxious belief in his own superiority. This at least makes him interesting, while all of the other characters are simply being put through predictable paces.

I've sometimes come across fans who evince an affection for SECRET WARS because it was the first of its kind: a limited series whose influence spilled over into several ongoing titles. This marketing strategy became a standard practice by both of the "Big Two," and generally the crossovers that followed SECRET WARS were never better than "adequate." But even the worst of these descendants of SECRET WARS doesn't evince the original's utter contempt for good characterization and good plotting-- to say nothing of good mythopoesis.

Tuesday, September 9, 2014

LITERARY EQUITY, POSITIVE AND NEGATIVE

As I've noted before, because I've made calculated defenses of the literary usages of sex and violence, some of my opponents in various arguments have tried to paint me as indifferent to the principle of equity, of fairness in-- for instance-- the depiction of women in popular fiction. I've argued here that "pure equity" of the type desired by many pundits is not feasible. That does not mean that one should never strive for equity in particular circumstances, though.

In finance the word "equity" transmuted from connoting a principle of social fairness to something closer to a properly modulated exchange of capital.  The financial term has also begotten the offspring "positive equity" and "negative equity." On this site I found a felicitously simple definition of these secondary terms: from the point of view of a bank, "positive equity adds value to the bank, while negative equity takes value away."  

If one attempts to transfer these basic concepts to the domain of literary studies-- which patently I intend to do here-- then "positive equity" would add value to the "bank"-- essentially, a particular culture or subculture-- by instilling it with greater value, while "negative equity" would take that value away. But here the 'value" of which I speak is not financial, but one that goes back to the principle of social fairness. 

In short, "positive equity" is achieved when someone points out a genuine abuse of fairness, while "negative equity" is achieved when someone uses the concept of fairness incorrectly, to be unfair to someone else.

As stated here I consider the controversy about Milo Manara's SPIDER-WOMAN cover to be a false one, grounded in unrealistic expectations and bad logic. One of the most egregious displays of poor logic appears on the site known as THE MARY SUE, from which I take this side-by-side comparison.




It would be a legitimate observation, to assert that an artist had recycled some of the elements of an explicitly erotic drawing into one whose erotic content was, at the very least, far more subdued.

It is not a legitimate observation to place two such illustrations side-by-side, ignoring the strong differences in the visual elements and the overall context, and to claim-- fallaciously-- that "this [Spider-Woman's butt] is what our 'hero' is showing the city."

This, therefore, is "negative equity:" the author has started out claiming to call attention to Milo Manara's alleged inequity in his drawing of a female superhero-- presumably as against whatever male superheroes he has drawn-- and does Manara a far greater injustice than anything Manara *might* have done.

In contrast, a far more thorough logical attack on male privilege was made way back in 1980, in the fanzine LOC #1. The cover asserts that I myself have something in the issue as well, but I'm damned if I can remember what it was. And though I'm as egocentric as the next fan-writer, I feel it's demonstrable that Carol A. Strickland's essay "The Rape of Ms. Marvel" is the standout for this magazine.



Fortunately, one need not comb through dusty stacks of zines to reread the essay: for some years Ms. Strickland has kept the original essay online, here.

In Strickland's opening statements, she makes the sort of statement that I've frequently called into question on this blog:

I realize that females are only a small part of comics readers and fandom, but it should not just be the women who raise the roof over such a story. It should be everyone. Isn't everyone entitled to respect as a human being? Shouldn't they be against something that so self-consciously seeks to destroy that respect and degrade women in general by destroying the symbol of womankind?

I've often maintained that fictional characters are not inherently deserving of "respect." I may like or dislike what a given author perpetrates upon a particular fictional character, but I've maintained that "a character rooted in sensationalistic adventures [is] also vulnerable to receiving a sensationalistic demise."  But I also maintain that each author's rendition of a particular character, or set of characters, should display its own internal logic, apart from any other renditions.



Strickland's essay shows relentless good logic in explaining all the myriad ways in which AVENGERS #200, written by David Micheline and edited by Jim Shooter, violates the probity of the Ms. Marvel character. She asserts that Jim Shooter-- who wrote the series prior to Micheline-- allowed Ms. Marvel to develop "a pushy, intimidating quirk." Though in contrast to Strickland I have more positive memories of Jim Shooter's treatment of female characters in his early LEGION stories, I have no compunction about stating that his Marvel work of this period was indeed marked by the imposition of illogical "quirks" upon various characters, both male and female. (I really ought to reprint my own barn-burning review of Jim Shooter's SECRET WARS on this blog someday.)

Strickland does not comment on the fact that the original concept-- that Ms. Marvel would be impregnated by the Supreme Intelligence of the Kree-- was at least in line with the basic concept of the character, once it was established in Roy Thomas' "Kree-Skrull War" narrative that the Kree had a need to tap the essence of the younger, more vital human race.  Shooter's veto of this concept thus forced writer Micheline to attempt a patch-job in order to save the storyline. This is something any professional writer might do, and thus Micheline cannot be faulted for the attempt, only for the execution.

Strickland points out the psychological avoidance-rituals in the culmination of Ms. Marvel's unwanted pregnancy, a key example of violating internal logic:

In a male-fairytale version of birth, Ms. Marvel delivers in a non-birthing sort of way (I don't understand it either. Let's look at the physical processes involved--!) There is no pain, no labor, no logic... All the while Ms. Marvel is exposed to the other Avengers without shred number one of privacy during the non-birth birth.

And finally, we have the improbable reactions of the other Avengers to the entire situation. Their blase acceptance of a bizarre situation, their lack of empathy to their fellow hero, and their weak-willed consent to a dubious solution-- all of these are hallmarks of a writer attempting to force a foregone conclusion, rather than making it cohere properly on its own terms.

Now, can one prove that Shooter and Micheline concocted the "Ms. Marvel rape" out of hostility to women generally? Not really, especially since both of them can be shown to have depicted certain female characters in an empowering manner at given times during their respective professional histories.  But it's entirely appropriate to state that their handling of the character was clumsy and counter-productive to good storytelling.

Now, given my quasi-defense of "fake-rape" in this series of essays, it should be clear that I'm not asserting anything along the lines of, "Ms. Marvel should never be raped because it's disempowering."  I still believe, as I said, that "a great part of fiction's appeal is its ability to conjure forth fantasies of supremacy, with or without sexual content."

At the same time, the best fantasies are usually-- though not invariably-- the ones that create their own sense of internal logic, be it the logic of J.R.R. Tolkien or of Mickey Spillane.

And that's how the Strickland essay took a bad story, held up a light to it, and created the value of "positive equity" by so doing, enriching in a small way the subculture of comics fandom.




Wednesday, January 25, 2012

JIM SHOOTER TAKES ON WONDER WOMAN

Jim Shooter recently made some lengthy comments on the "New 52" version of WONDER WOMAN here:

http://www.jimshooter.com/2012/01/wonder-woman-4-review.html

Here's a telling excerpt:


OPEN MESSAGE TO AZZARELLO AND DC COMICS:


EVERY ISSUE SHOULD BE AN ENTRY POINT!

This one isn’t.

Azzarello, don’t you understand that you’re excluding people? Lots of people?

I know that your editors and their bosses don’t understand that or give a damn. They’re lazy and/or stupid. But you seem like a clever fellow, bright enough. Don’t you want to reach more people? Don’t you want to entertain more people? Don’t you want more of an audience than however many read your previous issues (assuming that those issues explain what the Hell is going on) plus the few remaining steeped-in-comics-lore people who might be able to pick it up on the fly?


Or are you really screwing over the periodicals buyers and writing for the trade paperback buyers. Hey, it worked for Moore on Watchmen. He gave barely a nod to the initial, serialized presentation, and it didn’t sell all that well. But it has done wonderfully well as a collection in various trade formats. Is that what you’re going for?

Really?



The only point that interests me here is his concept of "entry points..."

As a reader I'm turned off by tons of exposition, but I'm also turned off by lazy storytelling in which the writer is deliberately obscure and/or offers the excuse that it'll all make sense somewhere down the line.


For me Shooter's idea of "entry point" suggests not the attempt to explain everything so that any new reader can get it, but giving the reader some core appeal to the story, something that makes him want to know more as to what's gone before.

When I was about 12, I picked up FANTASTIC FOUR ANNUAL #5 off the stands. I barely knew who the main heroes were, having seen them in a few reprints, much less the complicated histories of the guest-stars Black Panther and Inhumans. But I loved getting into the story because it offered me a lot of "entry points," meaning things with which I could identify strongly (the villain's power to mess with heroes' minds, for example).


I didn't pick up the first issues of Priest's BLACK PANTHER, but I happened to be thumbing through an early issue-- seven or eight-- and read some of the dialogue he wrote for Queen Divine Justice. That dialogue was an "entry point" for me, pulling me into the story.

I saw absolutely nothing in the Azzarello WONDER WOMAN that worked on that level of appeal.