Featured Post

SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label limited/limitless. Show all posts
Showing posts with label limited/limitless. Show all posts

Saturday, November 1, 2025

THE VIRTUES OF THE UNOBVIOUS

 I recently re-screened the 1965 Italian horror-film BLOODY PIT OF HORROR but have not yet reviewed the movie on my film-blog. What I found interesting was the way many IMDB reviews treated PIT as comically overstated, though it's not nearly as overbaked as many other "so bad they're good" flicks like PLAN 9 FROM OUTER SPACE or TROLL 2. In terms of the general plot, BLOODY PIT is really not very different from dozens of other Gothic stories in which travelers show up at an old castle or manor and fall afoul of the malefic entity therein. In fact, BLOODY PIT was filmed at the same castle, Palazzo Borghese, as two previous Euro-horror movies, THE PLAYGIRLS AND THE VAMPIRE and THE VAMPIRE AND THE BALLERINA. The fact that BLOODY PIT comes in for so much disproportionate hilarity suggests to me that something in the way it was filmed, more than the story per se, tickles many viewers' ideas about the fragility of fantasies.

Now, in this essay, I quoted Jung as asserting that all creative work is entirely dependent on "fantasy thinking," a position with which I wholly concur:

Not the artist alone but every creative individual whatsoever owes all that is greatest in his life to fantasy. The dynamic principle of fantasy is play, a characteristic also of the child, and as such it appears inconsistent with the principle of serious work. But without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of imagination is incalculable." (Jung, PSYCHOLOGICAL TYPES, 1921, page 63.)

Now, the examples of PLAN 9 and TROLL indicate that the free play of fantasy is not an unalloyed virtue. Games need rules to impose limits on the limitlessness of the imagination, and neither Ed Wood nor Claudio Fragasso were able to formulate rule-systems that made sense for their respective monsters.   

BLOODY PIT OF HORROR is directly efficiently if unenthusiastically by Massimo Pupillo, whose disinterest in the horror genre has been widely reported. There are no "Ed Wood" moments that call attention to directorial blunders or FX-shortcomings, so I assume that most of the hilarity stems from something closer to the realm of TROLL 2. Yet the core idea of PIT is no different than that of the celebrated Roger Corman Poe-film PIT AND THE PENDULUM. In Richard Matheson's adaptation of Poe, some innocents-- albeit far fewer in number than those in the 1965 film-- suffer torments by a man who believes himself to be identical with a famous torturer who in reality died years ago. But without looking, I don't think that if I check the IMDB comments for PENDULUM, I will find viewers bagging on that movie for its supposed absurdities, as this viewer did for Pupillo's movie.

The film is filled with lots of sadistic torture and is reminiscent of the German film, THE TORTURE CHAMBER OF DR. SADISM (talk about a great title). However, unlike the German film, this one is much sillier and the horrible punishments really don't look all that realistic--just cheesy. But, because it is made so poorly (with horrible dialog and action throughout), it is worth seeing to have a few laughs.

I, however, don't find fault with the execution of BLOODY PIT's torture-scenes as that reviewer did. Here's the central visual trope that makes modern viewers take the menace of PENDULUM seriously:



The menace in PENDULUM looks like a respectable Gothic malefactor; he's dressed in dark colors and looks like he means business. Now here's the not dissimilar torture-happy menace in BLOODY PIT.

Because the evil "Crimson Executioner" looks like a cross between a masked wrestler and the hero of an Italian muscleman movie, I suggest that's the real, and maybe the sole, reason that so many viewers think that BLOODY PIT is so hilarious. Other films are structurally similar, and many may be more badly directed than this one, like the two vampire flicks mentioned above. But they lack such a vivid visual trope.

I don't know exactly why someone chose to juxtapose the masked-wrestler image with that of a Gothic torturer. I'll explore some possibilities in my formal review of the movie, but in this essay, I wanted to spotlight the notion that one or more of the scripters had an agenda. Any agenda probably did not come from Pupillo, who was hoping to move on from horror films to more reputable genres. I think one or more of the writers made some chance correlation between the violence of Gothic films and that of the "muscleman" films. Yet none of the six scripters credited on IMDB have any huge number of outstanding accomplishments in the writing department:

RALPH ZUCKER-- Besides PIT, Zucker did one obscure western, another Gothic horror from 1973, THE DEVIL'S WEDDING NIGHT, that I for one found blah, and KONG ISLAND, which is a fairly stupid mad-science jungle flick.

FRANCESCO MERLI-- four other writing credits, but none of the productions are known to me

RUTH CARTER-- aside from PIT, Carter's only other credit is as one of four writers who "adapted" Edgar Allan Poe to produce Pupillo's other major horror flick, TERROR CREATURES FROM THE GRAVE, which was a Barbara Steele vehicle.

CESARE MANCINI-- same as Carter except that he also contributed to some romance movie.  

ROMANO MIGLORINI and ROBERTO NATALE-- And here we finally find a couple of guys who racked up a respectable number of writing credits-- 16 for the first guy, 29 for the second-- though the only outstanding credits they garnered, for a couple of Bava films, came after PIT and TERROR CREATURES, on which they worked alongside Carter and Mancini.

So, in the absence of anyone who looks like an "auteur," I'm going to guess that some or all of the writers convened to figure out what to do with yet another film set in a Gothic castle-- and that instead of going with something obvious like another demented follower of Torquemada or another vampire, just decided that their fiend would be the furthest thing possible from those sort of menaces: a torture who put his chiseled musculature on display more than his torture-devices. That nod to the least obvious sort of menace-- much like Claudio Fragasso's vegetarian goblins-- had no chance of being taken seriously, at least to the extent that audiences responded to obvious menaces like vampires. 

And yet the virtue of that appeal to the unobvious got BLOODY PIT a lot more attention than it would have garnered otherwise, even though it was attention of the "so bad it's good" ilk. In my review I'll hold forth on a few things that make BLOODY PIT a more mythic film than simple goofs like TROLL 2 and PLAN 9, so I'll sum up by saying that sometimes flights of fancy can flout the rules in such a way as to create new games, as good or better than the old ones.         


Saturday, August 19, 2023

STRENGTH TO ENGAGEMENT

In STRENGTH TO DREAM, THE SEQUEL, I summed up some previous arguments thusly:

I applied some of my observations to King's comments in his 1981 book DANSE MACABRE, concluding that what he and Coleridge called "disbelief" was more like "disengagement." 

Having made that fine point, though, I didn't follow through on the question of whether Stephen King's extrapolations from Coleridge re: the "muscular" nature of disbelief might apply equally to disengagement. Once more, just to keep track of what Coleridge originally said:

It was agreed, that my endeavours should be directed to persons and characters supernatural, or at least romantic, yet so as to transfer from our inward nature a human interest and a semblance of truth sufficient to procure for these shadows of imagination that willing suspension of disbelief for the moment, which constitutes poetic faith. 

Again I note that Coleridge does not define what he means by "suspension," though he certainly doesn't use any of King's muscular metaphors. If anything, when he speaks of "transferring from our inward nature a human interest and a semblance of truth" in order to overcome some state of "disbelief," it sounds more like he's saying that he the author has to "charm" the disbeliever into putting aside his disbelief in favor of "poetic faith." It's not impossible that, since he's comparing his "endeavors" to those of his partner-in-poesy Wordsworth in a general way, Samuel T. may be covertly implying that Wordsworth's more grounded ruminations aren't capable of delving into "our inward nature," that they are only capable of giving "the charm of novelty to the things of every day."

Though both Coleridge and Stephen King were somewhat at odds with literary trends toward naturalism in their respective times, the kind of literature that Coleridge above calls "romantic" had made a modest comeback, and this is at least part of the reason that later critics lumped Coleridge, Wordsworth, and others into the category called "Romantic poets." In contrast, both during King's youth and his writing career, the general consensus in American literary culture was that Naturalism had essentially won the battle against Romanticism. This culture might admit to the existence of a handful of post-Renaissance literary works worthy of being called "good literature." But most "romantic" works, particularly those that involved metaphenomenal fantasy-content, were considered trash, and they generally appeared in such trashy media as pulp magazines, comic books, and kiddie television. (Fantasy-films arguably gained a greater stature than fantasy-works in other media during Stephen King's youth, but the possible reasons for this would comprise a separate essay.)

King's statements in DANSE MACABRE and the essay "Why I Chose Batman" show that he was fully invested in fantasy-fandom, though he, like many fans, formed his own non-academic criteria for what was good and what was bad. Yet I suggest that he was always conscious of the scorn of majority culture for many if not all of the fantasy-stories he favored. I also suggest that King didn't really have much of a rebuttal to naturalism except the idea that one's imagination might possess something like "muscles" that fantasy-fans regularly exercised while realism-fans did not. It's a stimulating idea but does not really speak to a deeper issue. It's true that realism-fans may dislike metaphenomenal fiction because they think it important that all fiction should emulate "the things of every day." But I've pointed out that most fantasy-fans don't literally "believe" that the fantastic content in their favored stories is real. Rather, they choose to engage with such content for reasons of aesthetic taste, not cognitive assessment. 

I think that when Coleridge speaks of how "suspension of disbelief" can foster "poetic faith" by way of the aforementioned "inward truth," he's a lot closer to stating that the human psyche draws equally upon both "inward truth" and what might as well be called "outward truth." In the second part of 2022's THE WHOLENESS OF HALF-TRUTHS, I related these categories to the Greek ideas of "the limitless and the limited."

I've already stated my own allegiance, but not without having noted that myth and literature are all about propounding "half-truths," responsive to both the truths we encounter through physical experience and truths we encounter through abstract contemplation.

Since both categories have relevance to the human condition as a whole, it is not so much that "realism-fans" disbelieve in fantasy-content as they do not engage with it as strongly as they do with realism-content, and the reverse formula would apply to "fantasy-fans." And of course there are those who can engage strongly with works in either category. Though I have a fascination with the complicated dynamics of how fantasy-content is expressed, I appreciate the rigor of a well-conceived "realism-work."

My theory of aesthetic engagement also speaks to reader-preference in terms of the two major categories of the uncanny and the marvelous. Possibly for the last time, here's King's statement as to why he "chose" Batman over Superman.

I remember the ads for the first SUPERMAN movie...the ones that said YOU'LL BELIEVE A MAN CAN FLY. Well, I didn't... But when Batman swung down into the Joker's hideout on a rope or stopped the Penguin from dropping Robin into a bucket of boiling hog-fat with a well-thrown Batarang, I believed. These were not likely things, I freely grant you that, but they were possible things.

I don't really credit that Young Stephen King liked these uncanny Bat-feats simply because they were more believable, and in part I dismiss this recollection because King had almost certainly allowed himself to "believe" in marvelous phenomena no more extraordinary than Superman in many other fantasy-works mentioned in DANSE MACABRE. I think the dynamic of the uncanny engaged him more than that did the dynamic of the marvelous, possibly because the former seemed to have a greater supply of what I've called "rigor." And given that King also WROTE quite a few stories with marvelous content-- some of which, rather improbably, tried to compete with the secondary-world mastery of J.R.R. Tolkien-- I think he could engage with the marvelous whenever he pleased, irrespective of his "belief" systems.

ADDENDUM: I may as well note that the reason I've gone so long about the use of the word "disbelief" is that I don't think anyone who knows what fiction is comes to it with the idea of "believing" in it, since the essence of fiction is that it is not factually true. One can accept a lot of fictional propositions and reject others, but always in the context of what I once called "relative meta-beliefs." Engagement or its lack, however, is crucial for anyone's appreciation of fictional narrative-- and it's anyone's guess whether I'll leave things at that pass for the near future.


 





Friday, January 28, 2022

LIMITED AND LIMITLESS CREATED HE THEM PT. 4

My last post (for now) on the subject of the limited/limitless dichotomy concerns a certain irony about the many concepts of archaic myth. On one hand, this sort of authorless myth is the essence of literature's combinatory mode, in that its unknown creators allowed their imaginations to roam freely in spawning stories about the Earth being formed from the bones of giants or giant bird's-eggs. And yet, the most developed forms of myth are also grounded in the world of limitations, as the mythmakers often invoke what I call "epistemological patterns," which are based in observations about the ways of human psychology and sociology, and of the ways of nature both in cosmological and metaphysical aspects.

As seen in my paraphrase of passages in Susanne Langer's PHILOSOPHY IN A NEW KEY, the author disparaged the humbler forms of folklore in favor of her idea of myth-stories:

...the psychological basis of this remarkable form of nonsense [the fairy tale] lies in the fact that the story is a fabrication out of subjective symbols, not out of observed folkways and nature-ways [in "myth," with which Langer contrasts fairy tales].-- Susanne Langer, PHILOSOPHY IN A NEW KEY, p. 173.

In subsequent essays I've remarked that I have found a great deal of mythicity-- i.e., storytelling tropes linked with epistemological patterns-- in folktales and fairytales as well. Langer's not totally wrong, though, because full-fledged myths tend to develop their myth-ideas more thoroughly than do folk-stories. In a strange anticipation of the "high art/low art" dichotomy mentioned in this essay-series' first installment, myths were canonical "high art" and the tales were the "low art" that few cultures sought to preserve. 

Yet while modern "high art" does reference epistemological patterns as well, it does so with what Frye calls "high seriousness" as well, which often (though not always) obstructs the free flow of the imagination. In contrast, modern "low art," even though its basic form is comparable to that of simple-constructed folktales, demonstrates a greater tendency to develop its myth-ideas freely. This probably comes about because modern low-art stories are no longer being crafted for an oral audience, and so the raconteurs are more likely to weave together simple plots with involved myth-ideas-- one example being the delirious Origin of the Golden Age Hawkman.


LIMITED AND LIMITLESS CREATED HE THEM PT. 3

 My recent discourses on "the limited and the limitless" aspects of creative expression reminded me of a passage from Northrop Frye. I discussed it in greater detail in this 2009 essay, but here I'll confine myself to looking at the passage from a new perspective.

...all critics are either Iliad critics or Odyssey critics. That is, interest in literature tends to center either in the area of tragedy, realism, and irony, or in the area of comedy and romance... Many of our best and wisest critics tend to think of literature as primarily instructive... They feel that its essential function is to illuminate something about life, or reality, or experience, or whatever we call the immediate world outside literature. Thus they tend... to think of literature, taken as a whole, as a vast imaginative allegory, the end of which is a deeper understanding of the nonliterary center of experience... They value lifelike characterization, incidents close enough to actual experience to be imaginatively credible, and above all they value 'high seriousness' in theme...-- Northrop Frye, "Mouldy Tales," A NATURAL PERSPECTIVE, pp. 1-2.

Frye brackets two of his literary mythoi, tragedy and irony, as having appeal for the "realist" critic, while the other two, comedy and romance, are the preference of the "romantic" critic. In the essay Frye's principal distinction between the "Iliad critic" and the "Odyssey critic" is that the latter reads the narrative to enjoy the story for its own sake, while the former is looking for an "imaginative allegory" whose purpose is to illuminate "the immediate world outside literature." 

Frye doesn't precisely formulate a reason as to why the Iliad critic seeks his illumination in two of the four mythoi, irony and the one I've renamed "drama."  Nor does he do so for the Odyssey critic with respect to comedy and the mythos I've renamed "adventure." But I believe the essential contrast is that between "the happy ending" and "the unhappy ending." The Odyssey's denouement is moderately "happy," insofar as Odysseus, despite many ordeals and lost years with his family, succeeds in his goal to return to his homeland and to be reunited with his wife and son. In contrast, The Iliad concludes with Achilles yielding the dead body of slain Hector to his father, an outcome that looks forward to the fact that in the greater continuity Achilles too is doomed to perish before the walls of Troy come tumbling down. The Iliad fills the reader with an awareness of the dramatized limitations of life, and while The Odyssey is not unaware of those curtailments on freedom, the adventurous elements of the journey fill one with a sense of limitless potential, in that a mortal hero has managed to survive against the ill will of the gods.

Though I didn't address the limited/limitless dichotomy in my four essays on THE FOUR AGES OF DYNAMIS, the fourth essay touches on similar territory.

Now, as it happens, in arranging the four mythoi, I followed Frye's season-based arrangement, which to the best of my recollection did not involve Ovid's "four ages." In the first two FOUR AGES essays, I said that the *dynamis* of each mythos compared well with one of the "ages of man:" child, adolescent, mature adult, older adult. Thus I perceive that even though adventure is "serious" in terms of how its readers are expected to invest themselves in the character's struggles, it is a "light seriousness" that canon-critics do not regard as covalent with their "high serousness." Adventure-stories, while they may not involve adolescent characters, are often regarded as adolescent in nature because they tend to have happy endings, no matter what sufferings their characters may endure  to reach said ending. Not all works within the dramatic mythos have unhappy endings, of course. But critics tend to prefer dramas because there is a certain expectation of a stronger chance for a dolorous, and therefore more bracing, conclusion to the story. Thus dramas meet the critic's desire for high seriousness.

With the two "mythoi of levity," comedy, more than irony, still allows for more identification with its characters than does irony, and thus comedy also shows a predilection for happy endings. Though the phrase "light comedy" does not apply to all comedies across the board, it suggests something of the attitude that the Iliadic critic has toward comedy in general: there's still enough of a tendency for viewers to invest in the characters' fates and to want to see said characters validated to some degree. This is not true of the irony, for the creator of the irony has, so to speak, turned up the dial on his levity-making machines until everything in the story floats free of any readerly attachment. Again, some ironies-- such as Voltaire's CANDIDE-- may have relatively "happy" endings in comparison to other, more relentless ironies. But there is no sense, to paraphrase Frye, that the world has been reborn by a ritual of jubiliation: if anything, even the worlds with relatively happy endings are doomed, just as "older adults" are doomed to end their days and their experience of the ongoing world.

Thus, this current rethinking invalidates the verdict of the GRAVITY'S RAINBOW series, in that I would now opine that both adventures and comedies show a greater tendency toward encouraging reader identification than one sees in dramas or ironies. To pursue the metaphor of the four ages once more, it's as if the comedy and the adventure allow for the most identification because their characters were designed to be triumphant, while the drama and the irony are designed to allow the reader to pull back from the characters, even if for very different reasons.

One more installment to go...

 


Thursday, January 27, 2022

LIMITED AND LIMITLESS CREATED HE THEM PT. 2

 The main deficiency of my "realism/escapism" dichotomy mentioned at the conclusion of Part One can be found in this sentence from THEMATIC REALISM PART ONE:

By contrast, a tale like Coleridge's MARINER, or (to give a superheroic parallel to the JLA tale) WATCHMEN, are clearly tales that are much concerned with analyzing the ways mortal men deal with the moral elements in life, no matter how fantastic their situations. 

I stressed the "moral elements" in that essay because I was following up on certain remarks by Samuel Taylor Coleridge, who was of course not attempting to define all of literary realism and escapism, just making a particular point. But although I don't reject the particular point I made in the context of the essay, "moral elements" are not the basis of "realism." I believe I came closer to the main distinction in my 2018 BOUNDED WITHIN INFINITE SPACE:


I always meant to draw some comparisons between Anaximander's apparent categories of apeiron ("the boundless") and "perata" (the limited) with my categories of freedom and restraint. Admittedly, Anaximander was addressing the origins of the physical universe, which has no direct bearing on my explanation of the universe of art and literature. For my system "the boundless" is not the physical universe-- "infinite space" though it may be-- but the universe of the human mind, as it stands in comparison to humanity's physical environment.

Morality, of course, is not a sufficient criterion, since there are any number of literary authors who scorn, or appear to scorn, any system of moral evaluation. Yet morality is part of the equation, for moral systems arise in response to the limitations of human beings and the societies into which they assemble. 

Morality can also be aligned with the concept of societal "work" as well, and in his book EROTISM Bataille explicitly contrasts productive work with all the extravagances of "play." But why do morality and societal work arise at all? Simply put, because humans are limited by what I called "physical environment," no matter how unlimited they may feel in their imaginations. The folkloric grasshopper dies because his brethren the ants buckle down and store up food for the winter. And pure mortality also renders all things mutable. "Time keeps movin' on, friends, they turn away," sings Janis, while Marilyn warbles that "we all lose our charms in the end." 

Now, what does all this have to do with the original question seen in Part One: whether or not "high art," which most persons would align with "realism" of some sort, is more or less mythic than "low art?" My basic feeling is that both literary forms have equal potential. In terms of execution, there are dozens of highly mythic examples of "high art"-- not least the greatest of them all, MOBY DICK, However, many people who attempt "high art" become preoccupied with emulating what I called (in PLAYING WITH FUNCTIONS) the "elements of work," which I compared to the "rational thinking and feeling potentialities." In contrast, most persons working in so-called "low art" are more focused on the "irrational kinetic and mythopoeic potentialities," and so these raconteurs tend to produce a greater number of works with high mythicity-- though of course there's also a larger market for "escapism," so there are more "low art" works overall than those deemed "high art."

More on these matters later, perhaps.

 


LIMITED AND LIMITLESS CREATED HE THEM PT. 1

On January 13 reader AT-AT Pilot helped spur a new line of inquiry by writing the following in the comments-section of TAKING STOCK OF 2021:

I keep looking at the Archetype and NUM blogs noting the titles you've rated as having good or high mythicity. I think you've mentioned that high-art films are not usually mythically potent...

I don't doubt that I've said something along those lines, and since it reminded me of my various essays on "work and play," I scanned some of those posts first. I found this section in 2019's CONVERGING ON CONCRESCENCE PT. 2:


I have to reiterate that it's always possible for an author to "dumb down" the expressive symbolism in a narrative in order to get across some limited didactic message. When an author does so, he has to some extent sacrificed "play" on the altar of pure "work" by making the narrative function as persuasive rhetoric. That said, creators who have deep reservoirs of imagination may still at times produce narratives that have the qualities of mythic play even though the authors are trying to convert an audience to some position.

This essay was not in itself a statement of principles regarding the various forms of "high art" and "low art," but I've certainly analyzed the differences between those literary categories many times over the years, and the earliest ARCHIVE essays on that theme are probably the two THEMATIC REALISM essays from 2008.

Here's a relevant section from Part One:

Coleridge's example of the Arabian Nights tale is, like the JUSTICE LEAGUE story I critiqued, not especially concerned with morals as such-- or at least, not to the extent that the ANCIENT MARINER is. Both tales are, in a formal sense, "escapist," though I note that I use the word non-pejoratively. Neither Gardner Fox nor the Arabian Nights scribe existed in a time before fiction had been used for didactic moral purposes, of course, but both stories can be fairly regarded as "vacations from morals." It is not that the protagonists of the tales do not perform actions that the reader considers "good" rather than "bad," but that there is not a true moral dialectic as such.


By contrast, a tale like Coleridge's MARINER, or (to give a superheroic parallel to the JLA tale) WATCHMEN, are clearly tales that are much concerned with analyzing the ways mortal men deal with the moral elements in life, no matter how fantastic their situations. There's nothing wrong with this kind of fiction, and I don't necessarily share Coleridge's opinion that MARINER would have been improved by lacking a moral, especially since he proved himself more than able to summon such a non-moralistic expressiveness in poems like KUBLAI KHAN. However, there is in comics-fandom a considerable prejudice toward a belief opposite to the one Coleridge expresses: that a narrative is *always* superior because it addresses specific dialectical moral issues. Not only is not the case, it can be a prejudice that falsifies the genuine polysemous quality of literature, as I'll show with another example in Part II.

And here's some similar discourse from Part Two:


I noted earlier that much of what we deem to be “real literature” can be distinguished by its thematic commitment to what Freud famously called “the reality principle,” no matter whether the narrative in question portrays a “realistic” version of the world (Tolstoy’s WAR AND PEACE), outright fantasy (Ursula LeGuin’s WIZARD OF EARTHSEA), or something between the two (Pynchon’s CRYING OF LOT 49). The same principle obtains with those works that fall squarely within the category of “thematic escapism,” which is oriented on what Freud calls “the pleasure principle” and wish-fulfillment. One may envision a middle-ground between the two categories for works that may strike a balance between these opposed themes, but it would seem beyond question that there are notable works that are polarized enough to belong far more in one camp rather than the other. 

 

I also stated in Part Two that both "thematically realistic" and "thematically escapist" works could be rich in mythicity, and I still believe that, though in recent years I've moved more toward aligning literary works with newer terms like "cognitive restraint" (for "realism") and "affective freedom" (for "escapism.") The aforementioned dichotomy of "work and play" has also been around almost as long as realism/escapism, and I wrote a series of three essays, whose main point I summed up in the 2015 essay PLAYING WITH FUNCTIONS:


In the third essay of the series THE ONLY DEFINITION OF ART YOU'LL EVER NEED, I started from Jung's proposition that art should be fundamentally defined as "play," but that so-called "serious art" and "escapist art" respectively would have to be separated out as "play for work's sake" and "play for play's sake."

FUNCTIONS also correlates this work/play dichotomy with my formulation of the four potentialities, but I'll put this matter to one side for the moment, in order to address some possible deficiencies in my definition of realism, and how it might be better elucidated with reference to my titular categories of "the limited and the limitless."