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Showing posts with label weirdies and worldlies. Show all posts
Showing posts with label weirdies and worldlies. Show all posts

Saturday, February 28, 2026

WEIRDIES AND WORLDIES PT 4

 In the previous three installments of the WEIRDIES AND WORLDIES series, starting here, I tried to distinguish two traditions of metaphenomenal storytelling thusly:

"Worldies," as I conceive them, may possess all manner of supernormal powers, but they seem to be tied to a commonplace representation of "the world," in much the same way that prose SF stories take place in logically consistent worlds with one or more "wonders" in them. "Weirdies," though, exist BETWEEN the commonplace world and another, twilight realm wherein nothing is logical or consistent. I relate Aldiss' use of "weirdies" to the origins of the word "weird," taken from an Old English word meaning "fate," which connotes an illogical order superimposed over mundane existence. 

I'd revise this now to reword a "realm where nothing is logical or consistent" because it sounds too much like what I've written about "nonsense-fantasy" in my three-part AN AESTHETIC OF NONSENSE, starting here. The "weirdie genres" I was addressing-- principally horror, magical fantasy and science-fantasy-- aren't foreign to logic, much less consistency.

What I should have written was that the "order superimposed over mundane existence" is one that has more to do with an emphasis upon subjective (or "intersubjective") feeling, as opposed to what is supposedly objective fact. In this essay I wrote of 'Plato's synopsized view of Art: a "shadow of a shadow," the originary shadow being the phenomenal world, which is itself "cast" by the Eternal Forms. But for Plato, the Forms were objective reality. Centuries later, materialist philosophers would regard all the phenomena associated with "the real world" as the only measure of objectivity, while all things subjective were at best epiphenomenal.' Plato of course derives loosely from a long tradition of both religion and philosophy in which the world of the objective arose from abstractions with emotional tonalities, like Empedocles' "Love and Strife," or, going back even further, to the world being born from giant eggs or the bones of giants. 

A more correct phrase would be to say that "normative science fiction" follows the conception of Western science, in which all sorts of wonders may appear, but they're conceptually grounded in the notion that the world proceeds from natural causes, with all internal subjectivities being epiphenomenal to such phenomena. But in early religion and philosophy, the world of natural things is the epiphenomenal world, and the subjectively tinged abstractions are the base phenomena. 

The "worldlies" assume a world where emotional subjectivity is secondary to physical reality. The "weirdies," though, emphasize subjective tonality. In the genre of horror, "mad science" is not really the same sort of science one sees in Robert Heinlein or John W. Campbell. It's science refracted through the subjectivities of the scientists: of Frankenstein, Jekyll, Moreau. This parallels the way magical fantasies operate as well, whether they take place in far-removed magical eras, like sword-and-sorcery, or in modern times, like fantasy-comedies in the Thorne Smith mold.

So in the "weirdies" there is a logic and consistency that derives from how writers and their readers interpret the worlds of the intersubjective. The nonsense-fantasies of Carroll and others are intentionally more erratic, seeking to avoid the appearance of consistency, to depict worlds where things happen "just because." Arguably the better exponents of nonsense-fantasy can't help but project subjective fantasies that have intersubjective relevance-- Alice's fears of either being eaten or of eating something with calamitous effects-- but those fantasies seek to project the APPEARANCE of randomness, in contrast to any of the fantasy, horror, or science-fantasy authors thus far mentioned.                        


Sunday, May 25, 2025

WEIRDIES AND WORLDIES PT. 3

 I would say, then, that all mysteries after Poe tend to follow either the rational model of the Dupin stories, where the detective's acumen resolves all the problems, and or the irrational model of "The Oblong Box," where even the solution of a given problem merely generates a sense of greater mystery, often of some mystery that remains insoluble.-- RATIONAL AND IRRATIONAL PROBLEMS, 2019.

In Part 2 of this series, I mentioned that Infantino's investment in infusing "Rational DC" with the irrationality of the Gothic was signified by (1) the "spookification" of HOUSE OF MYSTERY and the debut of DEADMAN, both in 1967, and (2) the reinvention of the 1950s character The Phantom Stranger in SHOWCASE #80, in 1969. But in between those two, another DC stalwart showed similar changes in 1968, a little before the Bat-books went full-bore Gothic. I have no direct testimony that Infantino intervened to alter the direction of DC's CHALLENGERS OF THE UNKNOWN, which had dealt with rationalized versions of the metaphenomenal since its genesis under Jack Kirby and Dave Wood.


  


For roughly six years Arnold Drake had been writing the CHALLENGERS title, often with art by Bob Brown, and all of their contributions had fallen into the rational model. By some odd chance, their last two issues on the title effectively launched the irrational, Gothic direction for the remainder of the series' original run. In issue 62 (June-July 1968), Drake introduced a new set of villains for the heroes, The Legion of the Weird, which comprised five villainous wizards from different cultures: the vaguely East European Count Karnak. the Egyptian Kaftu, the possibly American Mistress Wycker, the archaic Brit druid Hordred, and the unspecifically Indian medicine man Madoga. Drake had used this multicultural approach to sorcerous evildoers before in a 1964 Mark Merlin story, which took much the same rational approach as everything else DC published in that year. 




The Legion "weirdies," as one panel calls them, uses various mystic forces against the Challengers, not least with a gigantic mummy named Tukamenon. However, for whatever reason Drake and Brown were unable to finish the Legion's battle with the "Challs."  




Though #63 ended in a cliffhanger, the next two issues of CHALLENGERS were fill-in stories written by Robert Kanigher and drawn by Jack Sparling, who would be the closest thing the title had to a regular penciler. Though many of the stories that followed involved mad science as much as mysticism, Sparling, whatever his limitations, was much better than Brown at rendering freaky-deaky visuals, so it's not unlikely he was selected for just that purpose.


  






Issue #66 finishes up the Legion of the Weird story with Sparling and a Mike Friedrich script. The villains are defeated but escape, never (as far as I know) to return. Denny O'Neil then took over the series for the remainder of its original run, and he certainly showed even more penchant for supernatural mystery-stories than anyone previous. O'Neil's stories for the title were as pedestrian as those of Drake and Kanigher. but there are a couple of minor landmarks in his run. In #69 O'Neil finds a reason to get charter Challenger Prof Haley out of the way so that he can bring in the Challengers' first regular female member, Corrinna Stark, to take Prof's place. In the early sixties the Challs had a recurring "irregular female member"    named June Robbins, but Corrinna was the first regular female Challenger. 

O'Neil didn't really think that much about the character, though. She starts out helping the Challs because her mad-scientist father half-killed Prof, but though she offered to take Prof's place, she didn't really have any skill except that of being a hot girl, depending on whether she was drawn by Sparling, Dick Dillin or George Tuska. Three or four issues into O'Neil's run, Corrinna suddenly gets psychic medium-powers for the sake of some more spooky stories, and there's a moderately entertaining story in #74 that guest-stars both Deadman and O'Neil's private dick Jonny Double. Then in #75, Corrinna and the four guys finish the last of the mag's new material with a one-page introduction to a Kirby reprint, and such reprints take up the rest of the issues until cancellation with #80. (Technically the book on its bimonthly schedule ended in #77 and the last three Kirby reprint-issues appeared about two years later, in 1973.) There's a mention of Jack Kirby's new works for DC in the lettercol to issue #76 (1970), and that's probably the only reason the dying book went reprint at all. Someone, maybe Infantino, thought that Kirby fans might desert Marvel to pick up anything the King did at DC, even old work that was largely out of fashion. 

So the CHALLENGERS title spent most of its life as Rational Fantasy, detoured into Irrational Fantasy for its last two years, and then went back to its origins for its unspectacular finish. Infantino's Gothic preoccupations had some great results for the Bat-titles and tapped a market for horror-tales that Marvel never quite accessed. But despite preceding PHANTOM STRANGER into the new Weirdie terrain, "Gothic Challengers" is a mostly forgotten chapter in DC history.

WEIRDIES AND WORLDIES PT. 2

 I decided to supplement last year's WEIRDIES AND WORLDIES with further details, but realized that the original essay supplied only the rationale of distinguishing "weirdie" metaphenomenal fictions from the "worldie" type, as per the Brian Aldiss history mentioned, and then I jumped to a particular late manifestation of "weirdies at DC." So to bridge that gap, here's my essay from OUROBOROS DREAMS where I dealt with the importance of Carmine Infantino to my schema. ___________________________

DC jumped feet first into the supernatural/Gothic thing after having generally avoided that type of story for over 20 years, and it seems likely that Carmine Infantino was the biggest influence, as he himself claims in a JOURNAL interview:

I was trying to prepare for the inevitable. In my mind, “What if these things die? What if we’re back in the old days and suddenly superheroes drop off?” The reason I threw out a mess of different titles was, I wanted to sneak in The House of Mystery and The House of Secrets without people much realizing what was going on. Which I did. And also we had a chain of them out there, if you remember, and they were all successful before anyone at Marvel realized what was going on. So we had those going for us, and the superheroes going for us. Meanwhile I kept experimenting with different things.


So in Evanier's book KIRBY, ME claims, maybe a little dubiously, that when Kinney Corp bought DC in 1967, they thought they were getting the top company, only to become displeased when they learned that Marvel was such a strong second. (I think Roy Thomas claimed Marvel didn't obtain the majority market share until the early seventies though.) Still, that story isn't absolutely necessary to put across the notion that someone in management thought it was time for some changes. Infantino was made first art director and then editorial director in 1966 and 1967, and it looks like promoting horror and the Gothic was his major "experiment." Not only did he get rid of the superheroes in HOUSE OF MYSTERY in '67, he also debuted DEADMAN in the failing book STRANGE ADVENTURES. The Spectre had been revived earlier under the tutelage of Julie Schwartz, but the initial format was so rationalized that any "weirdie" appeal of the hero was nullified. Spectre also got his own title in 1967, and though it didn't last long it soon converted into spookier stories before it died. In the late sixties and early seventies, even some of the "mainstream" DC superheroes began exploiting Gothic/horror themes on their covers, such as (obviously) BATMAN but also less obvious types like FLASH and TEEN TITANS. 

One fan attributed the big change to the influence of DARK SHADOWS in '66, but I think it was more likely that DC saw that the Warren magazines had been doing well since 1964 (EERIE) and 1966 (CREEPY) respectively, and that they hired guys like EC stalwart Joe Orlando to cut into that action. That also probably led to the revival of The Phantom Stranger in 1969, as well as another fifties character, Doctor Thirteen. The intersection of the two seems to be the first regular convocation of two "weirdies" at DC Comics, in 1969's SHOWCASE #80-- though the good doctor was dropped from the Stranger's adventures pretty quickly.


 

Sunday, May 18, 2025

MYTHCOMICS: DAY OF VENGEANCE (2005)

 


One of my main purposes in maintaining my mythcomics-project is that I'm engaged with the ideal that great myths sometimes arise from the humblest (if not literally crappiest) prima materia. But I never quite saw my thesis validated quite so quickly as today. A day or two ago, I decided to work my way through a library loaner, THE DETECTIVE CHIMP CASEBOOK, which collected all of the Golden/Silver Age stories of the analytical animal. I didn't like any of the scripts or even Infantino's artwork, but it made me curious to find out: when exactly did DC Comics decide not only to revive "Bobo T. Chimpanzee," and why did someone decide to stick the ape in the midst of DC's newly-forged "Weirdoverse?" It was easy enough to find out that Chimp started hanging out with magic-users in the 2005 six-issue series DAY OF VENGEANCE, penciled by Justiniano and written by Bill Willingham of ELEMENTALS and FABLES fame. I hadn't read that series, but since it seemed in predictated on the "Green Spectre" storyline from DAY OF JUDGMENT, I had to re-read that limited series for the first time in 25 years. As I noted in my review today, this Geoff Johns item may be one of the worst of its type out there.         


So, as I said, I never read VENGEANCE in the twenty years since it came out, and I more or less expected some adequate formula from Willingham at best, as opposed to Johns' extremely lame hackwork. The only thing VENGEANCE took from JUDGMENT was the idea that The Spectre, the divine "Spirit of Vengeance" in the DC Universe, needed a mortal body in which to exist. He apparently had Hal Jordan's body to occupy for about four years after the events of JUDGMENT, but at some point, they got a divorce, and at the beginning of VENGEANCE, the Ghostly Guardian has gone a little nuts. Eclipso, one of the Universe's foremost tempter-figures, decides that it takes a nut to crack a nut, so he manages to possess the body of Jean Loring, who joined the domain of the cuckoos in 2004's IDENTITY CRISIS. In this new female form, Eclipso-Jean uses feminine wiles to tame the unquiet spirit and give him an inventive new mission. Since the Spectre is opposed to all lawbreaking, why not destroy all magic within the Universe, since magic is based on breaking, or at least bending, natural law? The Spectre, being a sucker for a bad girl, falls for this queasy logic and begins a jeremiad against all things mystical.                 

I suppose that Willingham sorta-borrowed one other thing from Johns: a loose confederation of magic-affiliated heroes who would save "the Day." But Johns whipped together a bunch of big-name magi and gave them the portentous name of "The Sentinels of Magic." Willingham came up with a new lineup and coined the group-name "Shadowpact," which would get its own DC title the very next year. Willingham purposely got many of the "big guns" out of the way for his story-- Doctor Fate, Phantom Stranger-- and concentrated on a Defenders-like collection of oddballs: Ragman, Enchantress, Nightshade, Blue Devil, the aforementioned analyst-ape, and the sword-and-sorcery type Nightmaster, who like the chimp had only recently been revived for a handful of stories.             


Though there are still one or two powerful forces to be enlisted against the Spectre, not least being the Original Captain Marvel, the less powerful Shadowpact members have to seek to use strategy against the supremely powerful spirit. It may not be total coincidence that this was also the modus operandi of the 1980s SUICIDE SQUAD, which is also where most DC readers would have previously encountered both Nightshade and Enchantress. The heroes' chances are not improved by the fact that Enchantress herself has an "evil self" that sometimes emerges to muck things up, or that she and Nightshade shared the same body for a time during their SQUAD days.  




Shadowpact's initial strategy is twofold: Enchantress does a spell that draws power from other magicians and funnels it to help Captain Marvel, while the others take on Jean-Eclipso, who's considerably less powerful than her astral ally. As a backup plan, Nightshade and Chimp go looking for a trump card in Black Alice, a side-character introduced in Gail Simone's BIRDS OF PREY comic. It's during this section that Willingham explains how Chimp became one of the magic-users who hung out at Nightmaster's "Oblivion Bar." In line with a 1981 story that showed Chimp and Rex the Wonder Dog both becoming immortal from drinking at the Fountain of Youth, Willingham asserts that now Chimp also has the power to talk to animals as well as to converse in human speech (which wasn't a property of "Bobo T. Chimpanzee.") 


  

 

    





Suffice to say that despite lots of heady, cosmos-shattering battles-- the very thing JUDGMENT did not offer-- Jean-Eclipso and the Spectre aren't easily defeated, and a scene in which the crazed Spirit of Vengeance contends with the wizard Shazam upon the Rock of Eternity looks a bit like what might happen if Spectre contended with the standard long-bearded image of the Judeo-Christian God. Shazam has one of the best lines in the series when he tries to reach the Spectre and warn him that he can't do away with magic, that all he can accomplish will be to is to remove all the controls that centuries of magecraft have elaborated-- a topic that also figures into this 2018 JUSTICE LEAGUE DARK arc. Shadowpact does finally defeat Jean-Eclipso by sending both the insane Jean and her puppet-master into permanent sunlight. However, that's all the closure the reader will get, because Willingham was obliged to leave things in a state of partial chaos for the sake of the ensuing INFINITE CRISIS story by Geoff Johns. All that said, Willingham actually gave the nature of the "Weirdoverse" some thought, as well as coming up with some genuinely funny badinage for the motley crew of heroes. I'm not sure if he originated the idea that former S&S stalwart Nightmaster was now a greying fifty-something who ran the Oblivion Bar where Detective Chimp came to get drunk. But I liked the varied number of cameos that the writer and artists worked into the bar's background scenes, such as Arion, The Vixen, Andrew Bennett, Animal-Man, Jennifer Morgan of WARLORD and Valda from ARAK SON OF THUNDER.               

EDIT: On 5-23-25, I was able to read a supplement that more or less provided closure for the VENGEANCE series: a follow-up, again by Willingham and Justiniano, called DAY OF VENGEANCE-INFINITE CRISIS SPECIAL. Though the story wasn't as well-plotted as the six-issue series, the special showed various occult heroes (1) solved the problem of the Spectre running amok and (2) re-assembled the Rock of Eternity after the Ghostly Guardian shattered it. Thus, even though like DAY OF JUDGMENT the conclusion juggled more characters than it needed, the special counts as the conclusion to VENGEANCE-- even though the special also generated some new plotlines that played into both Geoff Johns' INFINITE CRISIS and Willingham's ongoing SHADOWPACT series that same year of 2005. 

NULL-MYTHS: DAY OF JUDGMENT (1999)

 

Though I have never tried to follow the vast majority of the DC and Marvel multi-character crossovers, I think I actually bought and read DAY OF JUDGMENT'S five issues back in The Day. I remembered nothing about the story 25 years later, except that it spotlighted the hare-brained (and quickly reversed) idea of following up Hal Jordan's crimes as a mind-controlled mass-murderer by turning the Silver Age Green Lantern into a new incarnation of The Spectre. Rereading it now, I'm ready to pronounce it not only an egregious example of a null-myth, but one even worse than the one I usually cited as the worst such multi-feature crossover, Jim Shooter's 1984 SECRET WARS. I think that even had I not reread WARS for that 2016 review, I would probably have at least remembered some of the story's events, clunky as they were. DAY is nothing but writer Geoff Johns and artist Matt Smith setting up the lame Green Spectre concept.                                  

Of course, WARS had 12 issues and DAY has only five, but that in my mind just more fully indicts the editors and creators who stuffed the story with Too Many Damn Characters. It doesn't help that artist Smith and writer Johns are just not suited to depicting a big cosmic cataclysm-story, so there are a lot of scenes with colorful figures standing around exchanging dull snatches of dialogue. Unleashing all the demons of Hell upon Earth was a plot that had been done before this by both DC and Marvel many times. But this one may be the least hellraising raisings of hell ever.     




Given that the Green Spectre idea turned into a whole lot of nothing, the only significance this DAY can be judged to possess would be that it was one of the first 1990s attempts of DC to exploit its "Weirdoverse," as discussed here. So at most DAY might have provided a stepping-stone to better things. But then, it's so bad, it would almost have to.      

Sunday, April 14, 2024

WEIRDIES AND WORLDIES

 I introduced the term "weirdies" in this essay as a description for a subset of characters in the comics-medium, and I justified the term in part with a reference to a label DC Comics had used in the late 1990s: "the Weirdoverse." But the proximate source of the term was a chapter in Brian Aldiss' 1973 history of science fiction, BILLION YEAR SPREE (revised in 1986 as TRILLION YEAR SPREE). 



Aldiss' "spree," while very readable, was typical of most science fiction histories. The author had no general theory of all metaphenomenal forms of literature, and in that respect he probably knew his audience well, as being almost exclusively interested only in the genre of science fiction. Most science-fiction histories are blithely uninterested even in SF's two best-known rivals for metaphenomenal popularity: "horror" and "fantasy," and Aldiss's SPREE conformed to this paradigm for the most part. But though I have not read any edition of SPREE for over twenty years, I remember well one chapter in which Aldiss more or less accounted for the less reputable (to SF fans) forms of the metaphenomenal, and that chapter was entitled, "ERB and the Weirdies."

"ERB," of course, was Edgar Rice Burroughs, who, in addition to creating a certain ape-man, was renowned for a host of otherworldly adventures that most purists would not deem "science fiction." I'm not certain, but the portmanteau "science fantasy" may have been devised, if not strictly for Burroughs, then for everything that didn't satisfy the supposed rigor of mainstream science fiction. As for "The Weirdies," I believe this category took in all the horror and fantasy authors who were popular during the heyday of American pulps, with special reference to the "Big Three" of WEIRD TALES: H.P. Lovecraft, Robert E. Howard, and Clark Ashton Smith. Aldiss's analysis of all four authors struck me as generally condescending, even when he admitted having enjoyed this or that particular "weirdie" work.

I interpret the proponents of mainstream science fiction as having a superiority complex toward horror and fantasy via my interlinked concepts of freedom and restraint. With much the same logic used by elitists who boost naturalistic canonical literature above all other forms, fans of mainstream SF consider their favored genre to possess "cognitive restraint," the propensity to take boundless fantasies and make them reflect "real" issues in society or culture. Horror and fantasy are not incapable of such restraint, but the overall perception of both genres aligns with my concept of "affective freedom." The grotesques of Lovecraft and the arabesques of Smith are seen as stemming mostly from an appeal to affects/emotions, and to purists, that gives those genres less intellectual rigor.

Now, as a result of reviewing the JUSTICE LEAGUE DARK story-line, I began thinking more about what qualities made certain comics-characters seem like "weirdies." The Wiki article alleges that most of the Weirdoverse characters were aligned with the "mystery/occult" genres. This may be true of three of the four: NIGHT FORCE, SCARE TACTICS, and THE BOOK OF FATE (i.e, one of various titles about the sorcerer-superhero Doctor Fate). Yet, the fourth title under this rubric was CHALLENGERS OF THE UNKNOWN, and even a quick look at online copies of this 1997 series indicated that it was not steeped in the tropes of horror or fantasy.

I don't think "weirdies" are purely allied to the supernatural in itself, and the 2018 incarnation of JUSTICE LEAGUE DARK bears this out, in that two of the members are productions of "mad science" like Detective Chimp and the Man-Bat. By the same token, those characters with opposing connotations-- what I now term "worldies"-- can also include any number of characters with supernatural associations, like Thor and Wonder Woman. (The Amazon Princess gets her occult mojo ramped up for her membership in the 2018 JLD.)

"Worldies," as I conceive them, may possess all manner of supernormal powers, but they seem to be tied to a commonplace representation of "the world," in much the same way that prose SF stories take place in logically consistent worlds with one or more "wonders" in them. "Weirdies," though, exist BETWEEN the commonplace world and another, twilight realm wherein nothing is logical or consistent. I relate Aldiss' use of "weirdies" to the origins of the word "weird," taken from an Old English word meaning "fate," which connotes an illogical order superimposed over mundane existence. I may devote some future posts on OUROBOROS DREAMS to some of the more interesting forms that the "weirdies" take in the comics medium.

MYTHCOMICS: [THE LORDS OF ORDER] JUSTICE LEAGUE DARK (2018)





The story-line I've designated as THE LORDS OF ORDER appears within two TPB collections, respectively subtitled "The Last Age of Magic" and "The Lords of Order." I've chosen to designate all pertinent material under the umbrella-title LORDS OF ORDER because said characters constitute the primary menace. Not all of the material collected in these two compilations is relevant to the main plot, which appears principally in issues #1-3, 5-6, and 8-12. Cutoff points for the narrative are problematic, and without reading the entire 29 issues of this JLD incarnation-- the second to focus on a "Justice League of Weirdies"-- I would not be surprised to learn that one or more raconteurs kept some of the subplots going to the bitter end. But issue #12 at least supplies some conditional closure, supplied dominantly (though perhaps not exclusively) by writer James Tynion IV and artists Alvaro Bueno and Daniel Sampere.

I'll explain my highly complex term of "weirdies" in a subsequent post. I have read a few of the issues of the 2011 JUSTICE LEAGUE DARK series and I found them unremarkable. Tynion, however, did show a greater facility for exploring aspects of DC's "weirdoverse" (a term DC itself advanced for a quartet of inter-related "supernatural" titles during the late nineties).



Taking place following the so-called "DC Rebirth," ORDER builds upon a relatively-new rethinking of the DC multiverse, to the effect that it's mirrored by a "dark multiverse," possibly inspired by the so-called "Dark Web of the Internet." I believe that Tynion is the first to claim that all of the magic in Regular Multiverse has been stolen, a la the Fire of Prometheus, from the Dark Multiverse, but he may have had inspirations from previous works. 



The DC Universe, like its One True Business Rival, is and always has been something of a never-ending palimpsest. For instance, the character of Nabu, perceptor of the hero Doctor Fate, appears with little backstory in the character's 1940s origin tale. But not until the 1970s is Nabu said to be a member of "the Lords of Order," the opposites of their eternal foes "the Lords of Chaos," both of whom were probably borrowed from the early 1960s prose stories of Elric by author Michael Moorcock. In general Nabu and his fellow Lords were depicted as positive forces in comparison to their antagonists. However, even as early as a 1987 AMETHYST min-series, the Order-Lords sometimes came off cold and unfeeling,



Tynion posits that in the earliest phases of DC prehistory, the Lords were responsible for codifying all the rules and rituals surrounding the magic called up from the Dark Multiverse. But now the denizens of that domain are coming to reclaim their stolen powers, though the Dark Multiversals are something of a side-threat in ORDER. The Lords have decided to cut their losses and eradicate magic from the non-dark multiverse, and that forces Justice League Dark to get involved.




As with Geoff Jones' cosmic restructuring from a couple of years earlier, "the plot is not the thing" here. Tynion uses some of the same team-members seen in the earlier series, particularly Swamp Thing and Zatanna, but other members are de-emphasized, such as the popular mage John Constantine. Wonder Woman, a heroine with a foot in both magical and scientific worlds, becomes the leader of the 2018 group. The new lineup includes BATMAN's monstrous foe Man-Bat and Detective Chimp, a DC character from the late Golden Age who was reworked into something of a supernatural sleuth, as well as being tied to marginal sword-and-sorcery crusader Nightmaster. Tynion throws out a lot of subplots for the various characters, but none of them are extraordinarily consequential for the Lords of Order narrative. And only one Lord of Chaos, the LEGION OF SUPER-HEROES villain Mordru, becomes tangentially involved as well.



The most visionary aspect of ORDER is the way Tynion depicts the passing of the old order. The denizens of DC-Earth did not beseech the Lords of Order to give them magic, but once many of those denizens built their lives around the existence of things mystical, the Lords seem a bit like Promethean Indian Givers. To his credit, Tynion does not simply dodge the problem he's created with a wave of his hand. Magic does get eradicated, but the heroes are able to bring it back by what one might call "returning to the factory default," which means that all the old rules have to be rewritten. The ORDER narrative concludes while this reboot is still in progress, but it's a more effective conclusion to yet another multiversal reshuffling.



Bueno and Sampere provide better than average design elements that put across the mood of the eldritch, particularly in the image of the Wonder Tree (though this creation was the result of a yet earlier Tynion narrative).

Monday, November 22, 2021

MYTHCOMICS: "THE SEARCH FOR GOD" (THE SPECTRE #57-62, 1997-98)




The DC character The Spectre, despite being one of the more interesting characters originated by Jerry Siegel after his breakthrough conception of Superman, has never been particularly successful in any of his incarnations. This may be because the character extended the superhero's devotion to justice-- with its concomitant eschewing of domestic commitments-- into the realm of a perpetually vengeful spirit. Other Golden Age heroes occasionally took the lives of their enemies in the heat of battle, but the Spectre never had that excuse, being almost omnipotent and given to smiting evildoers with extreme prejudice. The fact that Spectre had died by criminal violence, and that he was given such powers by some entity in the Judeo-Christian heaven, may have made both him and his mission unrelatable for the average reader. It remains a minor mystery as to why this basically unsuccessful character was revived by DC in the mid-1960s, without any of the focus on divine vengeance. A 1970s series by Michael Fleischer and Jim Aparo took the opposing tack, but this still did not succeed, though the grotesque EC-style executions of crooks made the stories popular with the fan contingent.

I have not read the entire sixty-two issues of the character's nineties revival by John Ostrander and Tom Mandrake, but I perused enough individual issues to get the general sense of the creators' take on the franchise. I debated whether or not to read all of the online stories before devoting a post to the concluding six-part arc. I decided not to do so, since in theory the arc should be able to stand as a mythcomic whatever else the authors did in the course of the series.

Ostrander was probably dominantly responsible for seeking ways to "justify the ways of the Spectre to fans." He formulated the notion that Spectre was the incarnation of "the Wrath of God," or specifically that of the Judeo-Christian God Spectre's alter ego Jim Corrigan had grown up with. However, unlike Siegel and Fleischer Ostrander also sought to place the avenging apparition in situations where a clear-cut choice between good and evil was not available. One such conundrum crops up at the end of issue #56 sparks a conflict between the persona of the Spectre and that of his "vessel" Jim Corrigan. Spectre seeks out adjudication with the powers of Heaven, only to find the Pearly Gates wide open and all of Heaven's inhabitants, including the reigning deity, gone.



Spectre plays detective, trying to find God in all of his "usual haunts." The unquiet spirit Deadman provides the first inkling that God's presence may be a matter of perspective, since Deadman believes that his own deity Rama Kushna is the actual being in charge of things. Spectre then seeks out the mythological domains of two pagan belief-systems, and gets no answer. He gets a better clue, though, from Jack Kirby-- or, more specifically, from an ambiguous deific force, "the Source," invented by Kirby for his NEW GODS series.



The Source only gives the Spectre a vague oracle, which leads the Ghostly Guardian into ambivalent contacts with a race of aliens who deem their "hive-mind" to be their deity, and with the spirit of the Earth-Goddess, who complains a lot about mortals murdering the biosphere. But Gaea directs Spectre to seek the answer in the history of Jim Corrigan. 



The Spectre learns assorted new aspects of Jim Corrigan's early existence, all of which culminate in both Spectre and Corrigan experiencing a "Job moment."





In answer to this demand for justice from God, the hero and his alter ego get a very different answer than did the postulant from the Book of Job. A being claiming to be God manifests, looking for all the world like a moronic version of the Greco-Roman Cronos/Saturn, claiming that he simply ate everyone in Heaven. After Corrigan defies God, the demented deity sends him on another voyage of discovery. Corrigan sees yet more sinfulness in his lineage, such as a grandfather who participated in a murderous rage upon Cherokee Indians (not exempted from their own sinfulness, since Ostrander specifies that these were slave-holding Indians). 





This second katabasis actually allows Corrigan an "aha" realization about the nature of evil, which allows him to banish the vision of the imbecile God and to return to the side of his sometimes confessor Father Craemer. Craemer supplies Corrigan with the gloss to the Search for God: "What you have done is confront your image of God and found your old beliefs are not enough." However, because the magazine was on DC's chopping block-- which Ostrander and Mandrake certainly knew when beginning this arc-- there's no time for Corrigan to embrace any new visions of deity. The detective decides it's finally time to "give up the ghost"-- that is, separating himself from the Spectre in order that Corrigan can go to his eternal rest-- assuming, of course, that the perception of Heaven's non-existence was just a bump in the road of the Ghostly Guardian and his alter ego.

It's bracing to behold the DC version of the God of Abraham depicted as something like Twain's "malevolent thug." Of course Ostrander and Mandrake must supply a mitigation of this vision, because they're playing with DC's toys, and therefore must leave the doors open for whatever the next author wants to do with God, Heaven, the Spectre or Jim Corrigan. For all I know, Corrigan may have been revived one or more times by now. So "The Search for God" must be an exploration not of any final vision of deity but of all the contingent factors that may go into forming that vision. Nevertheless, this "Search" is a pretty good metaphysical primer on religious relativism and moral ambivalence-- certainly not the sort of thing the Golden Age character was intended to explore.