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In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label quests and journeys. Show all posts
Showing posts with label quests and journeys. Show all posts

Saturday, August 2, 2025

THE DAWN OF THE MAGICAL ERA

 To be more specific, it's the dawn of my term "magical-era stories," which takes the place of the former term "magical fantasy stories." I introduced that term in the essay-series MIND OUT OF TIME, which wrapped up here. In that essay I provided this rationale for reworking the term "fantasy" so that its dominant exemplars, like CONAN and LORD OF THE RINGS, fall into a more specific category of fantasies that take place in an era that validates magic over science:

Thus I am saying that magical fantasy stories recapitulate the sense of a space and time far from our own profane world, where all wonders spring from the loins of magic. This world can be entirely divorced from our own, as with Middle-Earth, or it may also be a very abstracted version of some distant historical era, like the unspecified Arabian setting of ALI BABA AND THE FORTY THIEVES. The world may display an author's scrupulous intent to center all the fictional events within a specific historical period, as Marion Zimmer Bradley does in THE MISTS OF AVALON, or it may utilize a hodgepodge of historical eras, like the teleseries XENA WARRIOR PRINCESS. The fidelity to history is only important according to the creative priorities of any given author, and often the religious sources of magical fantasy stories may also be a hodgepodge of material from different historical periods, as is said to be the case with both the Arthurian corpus and the Thousand and One Nights. 

  The more I thought about in the ensuing months, calling something a "magical fantasy" didn't speak specifically to my formulation: that certain fantasies are categorically different than others in that the former evoke an archaic era in which magic supervenes science. Thus, "magical-era stories" at least specifically references my main concept.  

The two types described above also broadly describe the way magical-era fantasies were structured. The narratives we commonly call "myths" tend to emphasize large-scale events, some of which take place largely in the worlds of the gods, of the heights of Olympus or the depths of Hades. In contrast, many folktales tend to be more limited in scope and deal with ordinary humans encountering supernatural presences. However, in keeping with today's review of Jack Vance's DYING EARTH, I should mention one other form of archaic fantasy that indirectly influenced many pop-cultural descendants: the apocalyptic fantasy that describes the final fate of the profane world, seen in both the Norse Ragnarok and the Christian Book of Revelations. To the best of my knowledge there were no archaic apocalypses that involved the concepts of science, because such concepts had yet to become systematized. Modern "futuristic" magical-era stories can't avoid being influenced by science-fiction tropes, which is the case with both DYING EARTH and its literary ancestor, Clark Ashton Smith's ZOTHIQUE. More on these matters later, perhaps.

Friday, June 13, 2025

THE READING RHEUM: THE WHITE HART (1979)


 



I must have read Nancy Springer's fantasy-"pentalogy" THE BOOKS OF THE ISLE over twenty years ago, but I may not have read them in order. However, some or all of the books don't take place in the same eras, as is the more usual case with multi-book fantasy-epics. At present I don't know if I'll re-read the other four in the near future, but Springer has at least moved to the front of the line.

Springer's magic world of Isle takes place on a large island of that name, and in WHITE HART there are no indications of other contiguous lands. Celtic and Arthurian myths inform the background of this world, though Isle has no direct connection to the "real world" in any era. Many of Springer's recapitulations of mythic material is easy enough to trace: a cauldron that can bring the dead back to life comes from Welsh myth, and a stone that predicts the next ruler of Isle hearkens back to British myths behind the still-venerated "Stone of Scone."

HART's master trope, however, evolves from a romance between a mortal princess, name of Ellid, and a half-mortal, half-faery hero named Bevan. But I use the word "evolves" because Ellid, as necessary as she is to the plot, is not one of the central characters. Prior to her being rescued from captivity by Bevan, the princess is informally betrothed to her cousin Cuin, a noble warrior. He initially hates Bevan for winning Ellid's heart, but when Bevan saves Cuin from torture and probable death, Cuin feels bonded to the faery-prince. The honorable friendship between the rivals thus becomes more important to Springer's story than the romance per se, and their mutual battle to protect Isle from the death-god Pel Blagden provides the main physical conflict. However, the prophecy that Bevan, scion of an ancient fairy-race, will become Isle's High King takes some very hard-to-predict turns, as does Bevan's romance with Ellid.         

Given the cast of characters in this short novel, HART might fall into the category I've termed the "journey opera." However, based on my recollections of the other books in the series, the entire corpus of the Books of the Isle would probably constitute a "quest opera" overall.            

Tuesday, June 3, 2025

THE LARGE AND THE SMALL PT. 2

 Neologism Neurosis time again-- 

In Part 1, I discussed the way "scale," with respect to the number of pivotal icons in a narrative, affected the tenor of different literary genres. I was talking specifically about the disparate ways readers and critics react to the polarized fantasy-subgenres of J.R.R. Tolkien's "epic fantasy" and Robert E. Howard's "sword-and-sorcery." Some poking around revealed that there are actually jargonistic ways of talking about scale in the sciences, where "macroscale" means "large scale" and "microscale" means "small scale." But coinages like "macroscale-icons" and the opposing neologism are both cumbersome.

I'll note in passing that Tolkienian "epic fantasy" has sometimes been marketed as "high fantasy," though I'll bet nothing has ever been marketed as "low fantasy" even though critics have bent their brains about what the "high/low" distinction ought to connote. I won't endorse the dichotomy here in any way. "Low" carries irrelevant negative connotations, just as I mentioned in Part 1 that antonyms for words like "epic" and "expansive" usually have negative connotations. But going back to the contrasted examples of THE ILIAD and THE ODYSSEY, there's nothing intrinsically negative about the latter narrative following the destinies of one main character and a couple of pivotal support-characters, rather than charting a huge panoply of pivotal characters as does the former. The humbler "microscale" endeavors of Sir Gawain in GAWAIN AND THE GREEN KNIGHT possess what I'll call an "intensive" quality, a quality not possible for any single story in the macroscale world of Malory's MORTE D'ARTHUR-- "intensive" being more or less opposed in my mind to "expansive."

I may as well mention that these distinctions about "large scale/expansive" vs. "small scale/intensive" certainly don't apply only to magical fantasy stories. The first literary opposition that occurred to me was that of the "expansive" MOBY DICK of Melville and the "intensive" LIGHT IN AUGUST of Faulkner, and I'm sure that there are thousands of other potential examples. 

So "expansive/intensive" is a possible jargonistic application, which I may or may not keep exploring. I will note that when I was looking at other words that carried the tonality of "epic," I was very attracted to both the words "panoramic" and "panoptic." Both certainly characterize Tolkien and his emulators, and "panoptic" is likeable because the essence of expansive narratives is that they give the reader the sense of participating in a huge number of viewpoints, i.e., lots of "eyes" with their own interpretations. By comparison, Howard and his emulators offer readers a more circumscribed number of eyes-- but here too, there's no good antonym for "panoptic." If I wanted to bring that word into my jargon-verse, I'd have to make up another neologism, such as "oligoptic," based on the Greek word-element "oligo" for "a few." So for the time being, if I use any terms at all, I'll describe "macroscale iconicity" as "expansive" and "microscale iconicity" as "intensive."

Of course the actual readership of fantasies will inevitably keep using the familiar terms of "epic fantasy" and "sword-and-sorcery." Yet even while I admit that fact, I'll still maintain that sword-and-sorcery holds "intensive narrative tendencies" with other subgenres that focus on small casts of characters, like PINOCCHIO, GAWAIN AND THE GREEN KNIGHT, and the majority of both rural "folktales" and citified "literary fairy tales."        

Yet if I wanted to change all the marketing terms to suit me, what would I choose? It would have to be something straightforward, and the first thing that comes to mind is the way 20th-century pop fiction was given shorthand terms based on elements widely common to the genres involved: "horse operas" for westerns, "space operas" for science fiction. So what would be the dominant elements that I would use, not only to distinguish expansive fantasy from the intensive type, but also to bring together all those subgenres I thought fell under the aegis of the intensive type?

Two words, sometimes used to mean the same thing, occur to me: "quest" and "journey." But in my view, a "quest" is intrinsically an organized endeavor, often by several people as in MORTE D'ARTHUR and LORD OF THE RINGS, to accomplish a specific end. In contrast, a "journey" need not have a specific end. It can have such, as when Gawain wanders about trying to figure out how to avoid falling victim to the Green Knight's ax. But the prose versions of both Conan and Pinocchio travel from adventure to adventure, often giving their readers a sort of guided tour of a particular world's weird wonders. A "journey" can also be performed by an ensemble-- the two heroes of Fritz Leiber's, the four kids of Lewis's first Narnia book-- but I'd generalize that if an author goes over six pivotal characters in his ensemble, he loses his ability to "intensely" focus on the fortunes of a handful of characters.    

So "quest operas" would be my preferred term for both LORD OF THE RINGS and THE ILIAD, though in the latter, the quest is for the Greeks to find a way to conquer Troy, which is possible through both the reclamation of Achilles (in Homer) and the invention of the Trojan Horse (in other works of the so-called "Epic Cycle").     

And "journey operas" take in CONAN THE CONQUEROR, THE ODYSSEY, PINOCCHIO and "Jack the Giant Killer."